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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.02 18:42:00 -
[1]
Originally by: Kurtis Lowe
Originally by: Ephemeron This is going to turn into another 10+ page threadnought as soon as Goumindong finds out about it
Doubtful. FACT is hard to argue against. eg: CCP needs to do NOTHING to fix this issue.
Yet you all keep arguing against facts...
Quote: Some rather simple techniques and tactics can do it. You can kill a Faction Vagabond with an interdictor and 8 destroyers fairly easily.
bwa ha ha ha ha ha ha ha ha
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.02 19:14:00 -
[2]
Originally by: Cpt Branko
Nanoships die, and die in preety big numbers when you look at stats.
As has already been covered:
A: because lots of people fly them B: because they are killed by other nano-ships.
Lots of phoons and domis died back during the i-stab phase. That didn't make them balanced.
Quote:
Which means, you are the one arguing against facts when you whine about them. Boo-fricking-hoo.
Claiming that you're supported by 'facts' is just rubbish. You have a gripe with your inability to deal with the playstyle, which is valid, as a subjective opinion.
You are the ones claiming things as facts that aren't supported by either evidence or argument. You've no argument supporting why there should be a single optimal option for combat.
You've submitted no ways to kill nano-ships. Especially not not any reasonable counter...
I know exactly how to counter the tactics[fly nano-ships], i just do not believe that these counters are reasonable
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.02 19:17:00 -
[3]
Originally by: Corstaad Tarminic pull him out of warp when he goes to engage the lol dessie's and kill him .
You forgot to assume that the pilot has a brainstem. Its like saying a megathron can kill a vagabond because the vagabond can run into web range and turn its mwd off.
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.02 20:57:00 -
[4]
Originally by: Cpt Branko ...
But no one says they are invulnerable, they say that properly piloted they are invulnerable to ships that are not-nano ships.
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.02 21:03:00 -
[5]
Originally by: Reem Fairchild
Originally by: Corwain
Originally by: Reem Fairchild They need to be survivable and be able to get out of trouble if they are outnumbered.
Raid means "a sudden attack on the enemy, as by air or by a small land force."
Thus the ability to ambush an enemy. This says nothing about being survivable and being able to run away. By definition a raiding party is a mobile group that can launch a surprise attack, not a surprise retreat.
It implies both. Stop being daft.
Thinking that roaming gangs in battleships should be viable is like wanting to take an Abrams tank on a commando raid.
In large fleets, slow bulky battleships and capitals reign supreme. What's wrong with ships like heavy assault ships, recons, interdictors and interceptors taking the front seat when it comes to small scale roaming gang type combat? Why would you want it to be any other way?
In large fleets, battleships form the main fleet, flanked by all sorts of specialized support. All sorts of recons, frigates, cruisers, and hacs perform a role with interdictors and hactors forming the basis of your support.
Only when it becomes "olol caps online" are there problems with ships being obsoleted and that is more due to the crippling lag that large numbers of carriers produce.
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Goumindong
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Posted - 2008.04.02 23:56:00 -
[6]
Originally by: Gamesguy
A smaller mixed gang with a good setup can beat a larger nano-gang, unless the nano-gang has a lot of falcons, which is a problem with the falcon, not a problem with nanos.
No, they can drive off a larger nano-gang that doesn't have any ECM or ewar of any type.
They can't kill it. To do that they need nano-ships. http://eve-files.com/dl/154147
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Goumindong
Merch Industrial GoonSwarm
|
Posted - 2008.04.03 00:13:00 -
[7]
Originally by: Gamesguy
Originally by: Goumindong
Originally by: Gamesguy
A smaller mixed gang with a good setup can beat a larger nano-gang, unless the nano-gang has a lot of falcons, which is a problem with the falcon, not a problem with nanos.
No, they can drive off a larger nano-gang that doesn't have any ECM or ewar of any type.
They can't kill it. To do that they need nano-ships.
Yes and a plated rapier with no mwd is a nanoship according to you.
Do me a favor and never reply to me again, because I'm done arguing with you.
What? Taking your ball and going home when someone beats you? Are you 8?
No, a rapier is a nanoship. In the same way a vagabond is a nanoship. That doesn't make every rapier a nanoship, i just means a rapier is.
Guys, its totally easy to counter nano-ships everyone just has to train minmatar cruiser five and recons!
its like your stupid insistence that nano-gangs cant have ewar. Except even more stupid because at least ewar can be used across many different training courses.
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Goumindong
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Posted - 2008.04.03 00:56:00 -
[8]
Originally by: Cpt Branko
Sticking interdiction maneuvers and the mindlink in your head on your Harbringer would greatly help, but I assume you're just too lazy to train for it.
No, i already have, its just not as effective as you think. Nor is it as reasonable. http://eve-files.com/dl/154147
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.04.03 17:24:00 -
[9]
Originally by: Semkhet Edited by: Semkhet on 03/04/2008 11:21:21
Originally by: IamAcontractALT Edited by: IamAcontractALT on 03/04/2008 11:06:27 Whats to stop a nanogang that sees such a drone camp to say "Stuff this guys, wait 30 seconds for session timer to change and lets similtainiously MWD back to gate".
Bang. The entire camp fails to kill 1 guy. And the nanogang goes around the camp leaving the campers looking stupid for setting up a useless anti-nano camp.
Because you don't release the drones until you are aggroed, what means that:
1) The nanogang had no way to know that you are using highly speed boosted drones.
2) The nanogang can't jump through the gate since they've aggroed.
3) The primaried nanoship don't enjoy enough hitpoints to wait near the gate until the deaggro timer elapses to jump through.
4) The nanoships can't target the T2 warriors as defense because they would loose too much time doing this since almost no nanoship fit webs.
Instead of just looking for any way out of the strategy, you could have constructively extrapolated yourself the logic follow-up of the setup: just have a few classic support ships waiting at the other side of the gate, and call them in when the nanos have aggroed and are in the bubble area.
Nanowhiners excel in a few things though: lack of imagination & common sense.
To get away from this "devastating" strategy, you turn your mwd on and burn in a direction away from your attackers. Then the rest of your gang kills the droneless targets.
I mean seriously, drones?
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