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Murtala
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Posted - 2008.04.02 23:53:00 -
[1]
Before jump clones, jump portals, warp to zero, and carriers etc, the only way to get from the market empire hubs to the lucrative 0.0 space was through low sec. Lots of 0.0 alliance pilots, goods and supplies had to travel through dangerous pirate infested low sec.
This often required 0.0 corp/alliances to form special ops with massive fleets guarding transport ship though lowsec. I think Bob used Aridia, if memory servers me well.
The old school pirate corps could seriously disrupt a 0.0 alliance by disrupting its supply line and many corps became famous. Many pirate corps also worked as mercenaries to disrupt there target supplies lines.
Now with carriers and jump freighters able to transport a lot of supplies from one jump inside low sec and not having to travel through low sec, the role of the pirate has diminished. Pirating is less lucrative as targets are mainly unsuspecting noob miners, agent mission runners and shooting each other.
CCP needs to think of a role for pirate corp and lo sec inhabitants, maybe increase the quality of resources so that some systems are worth fighting over.
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thoth foc
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Posted - 2008.04.02 23:56:00 -
[2]
i vote.. remove low sec.. make the lazy pvp'ers cry
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Oreh Anavrin
coracao ardente Triumvirate.
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Posted - 2008.04.03 00:00:00 -
[3]
WE DIDN'T LISTEN!
Run, run! pirating is dead for at least the 5th time in the last year. _________________________________ Sig Removed - Contact us at [email protected] with a link to your sig for more details. -Targoviste |

Malibu Stacey
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Posted - 2008.04.03 00:35:00 -
[4]
Natural Selection. Survival of the Fittest.
However you want to say it, adapt or die. --- Forum Warfare / Rank 1 / SP: 1 of 250 Please visit your user settings to re-enable images. Currently training to: level 1
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Archa
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Posted - 2008.04.03 00:38:00 -
[5]
zomg he is right, back to carebearing for me:)
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Valdarham
Black Reign
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Posted - 2008.04.03 00:48:00 -
[6]
I got to agree, the days of pirates like Mo0, will never be seen again. I for one will miss those pain in the rear opps where we tried to get our supplies past them...oh wait no I won't! I will miss the anti-Mo0 posting however, they made me laugh. I posted a large amount of them lol!
Vald
"Mors ultima linea rerum est" |

Orar Ironfist
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Posted - 2008.04.03 00:57:00 -
[7]
Edited by: Orar Ironfist on 03/04/2008 00:57:59 Oh noes!!!11 The lazy pirates whine cause they cant get good fights How about do a thing called roaming every once in a while?
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Pirate for Life(no matter my sec)
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Tony Allizzar
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Posted - 2008.04.03 01:20:00 -
[8]
eve adapts, so people dont come to low sec anymore... I just went to hi sec 
Seriously though, low sec sucks butts these days. There is no reason for anyone to go there. Short cut? nah, now we got warp to 0km, extra 5 jumps wont hurt. Plex's? nah, we got exploration in hi sec. Mining? nah, the ore sucks in low sec missions? nah we got lvl4's in hi sec. Pew Pew? nah, the cearbears all left so us pies cant shoot them Pirates? nah, cant shoot the pirates in low sec cuz they went the find the cearbears.
I know someone is gonna post an tell me im looking in the wrong places, and yea, i know im making extreem cases here, but the fact remains... It aint like the good old days :(
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MAXSuicide
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Posted - 2008.04.03 01:47:00 -
[9]
hasnt been piracy since early 04 anyway..
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Errellion
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.04.03 01:56:00 -
[10]
What about the dudes in Udianoor? They must be making a pack. I've lost at least a Bn worth in cargo and two ships to whatever lives on the gates in there mainly due to the fact I forget really they exist I was just happy to get up from 1-SMEB and out of 0.0.
In all fairness they suckered me in with a decent tactic which my scout and I hadn't forseen so fair play well done etc...but THAT pays. 500k of Zydrine dropped pays. If you don't thinyou're getting paid you're obviously not in the right place...go take on the guy's in Udianoor and have their area? Deaths Legion I think. Go pirate some more slack bast****  ------------------------------------------
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Princess Jodi
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Posted - 2008.04.03 03:15:00 -
[11]
Good. I approve of Piracy being dead.
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Corwain
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Posted - 2008.04.03 03:26:00 -
[12]
Edited by: Corwain on 03/04/2008 03:26:18
Originally by: Princess Jodi Good. I approve of Piracy being dead.
Ironic since you're a dirty pirate yourself. Just not a -10 one. Guess you've given it up last since I fight your losec Ishtar. Props for not nanoing, -props to me for running away after you jammed me the first two cycles of the fight (lucky b...nah, just kidding). -- Distortion| Distortion 2 Preview |

Hippie chic
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Posted - 2008.04.03 04:35:00 -
[13]
those pirates in undinor are what? DL? i wouldnt really call em pirates, rather something worse. I watched em in vehan, put a noob corp alt there on the gate high sec side, log off 20 pilots on the vehan side. frieghter comes through with a scout, scout reports all clear, frieghter lands on gate and jumps, 20 pilots log in and land right on top of it.
This isnt piracy, this is game exploitation.
To each his own i suppose, but dont give them the pirate brand, there not good enough to be called that, pirates dont exploit.
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Angor
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Posted - 2008.04.03 04:35:00 -
[14]
I totally agree, this game has become so much carebear orientated it makes me sick.
I guess too many people were quitting the game cos they were too stupid to use an alt to jump into lowsec with their 5bil cargo etc. and CCP wana stop ppl from cancelling their subscriptions so why not make it safer to travel for its customers .
I dont think pirate corps will become extinct because of the current changes (although I wish they'd get rid of jump bridges) but the way the game is going, soon you'll probably be able to jump bridge straight from high-sec to 0.0 making this game totally crap for pirate entities. _______________________________ [ 2007.06.07 21:07:22 ] FrankyWave > ransom me guys I am joining XElas !!! |

SlowMovingFisherman
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Posted - 2008.04.03 05:24:00 -
[15]
srsly move exploration to low sec and 0.0 only. hell you can even make it an RP reason really easily.
Ishkune develops new scanning technology! Due to this new technology faction navies have now pwnd all you exploration sites and are now farming them themselves to fill up on stocks for potential hostilities between each other factions.
make long story line leading up to next patch day. pulls explorers into lowsec, and fixes risk vs reward.
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Seth Quantix
Domination. Scorched Earth.
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Posted - 2008.04.03 05:29:00 -
[16]
My god the OP is a dripper!
Just war dec the target alliance and kill there frieghtors in empire.
Just because eve does not suit you does not mean it wrong. I just find it hard to belive your complaining about not been able to gank haulers.
out of ten you get a fail!
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RuleoftheBone
Veto. Veto Corp
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Posted - 2008.04.03 07:05:00 -
[17]
Originally by: thoth foc i vote.. remove low sec.. make the lazy pvp'ers cry

I vote remove alts, capital ships, jump bridges, cyno jammers, moon mining, static bubbles, and POS's. Make the lazy alliance pvp'ers cry.....
Oh never mind .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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128th ABC123
Eve Liberation Force Sylph Alliance
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Posted - 2008.04.03 07:10:00 -
[18]
Uhm.. wasnt this fully discussed quite recently (almost duplicate post) under crime and punishement, or was it intergallactic summit. Bottomline, stop whining and adapt.
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Cazius
Horizon.Inc
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Posted - 2008.04.03 07:31:00 -
[19]
Edited by: Cazius on 03/04/2008 07:33:07 Die pirates!! 
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Skeltem
Trident Future Technologies
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Posted - 2008.04.03 08:13:00 -
[20]
Pirate corps facing extinction? Well, so did the dinosaurs. And whatever Steven Spielberg says: we're better off without them. So to answer your OP: Yes please with sugar on top. 
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NOL Waiter
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Posted - 2008.04.03 08:31:00 -
[21]
Cry me a river, build a bridge and get over it.
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SwindonBadger
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Posted - 2008.04.03 08:53:00 -
[22]
The cyno chain factor kills allot of what the game had to offer for pirates/scally waggs alike and not just lo sec. It was hard but not impossible to take a fleet of roaming bs through most allainces space and with a bit of skill be able to travel out again (or mess up get trapped).
So what the leaves is nanno ships or cloaking ships.... for any kind of 0.0 roam unless u know, ur one of those "I log off at trouble". None of this added with the fact u have most assets safly moved around adds to pvp involvement and slowly bleed allot of fun away. Lag fests and posses do not intrest me, Im pritty sure Im not the only one who wants fun fights away from force fields. I dont say go back on cyno chains maybe a look at adding something in to break up the staleness that has overwhelmed at least quite a few decent players Ive worked with or fought against.
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Eat Them all, let the digestion sort em out |

Shadowsword
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Posted - 2008.04.03 08:58:00 -
[23]
Pirates have only themselves to blame. They hunted lowsec carebears to near-extinction, moved from the belts to the gates to catch more of them.
It's a bit like fishing with industrials nets. Sure, you catch a lot of fish. So much that fish can't reproduce enough to make up for the number of fish caught.
You want more targets? Then take a low-sec region, clear it from other pirates, and stop pirating for 6 months. Then you'll have a thriving low-sec population to prey upon. But don't start camping gates again... ------------------------------------------
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Vile rat
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Posted - 2008.04.03 09:01:00 -
[24]
I've always thought conquerable stations were stupid. They encourage "safe" areas and pos warfare. Without them we'd have a lot more fun.
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RuleoftheBone
Veto. Veto Corp
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Posted - 2008.04.03 09:42:00 -
[25]
Edited by: RuleoftheBone on 03/04/2008 09:43:17 For the OP (in case you were planning on whinging some more on behalf of an industry sector that does not recognize you as anyone-let alone a spokesperson):
-Any reasonably competent combat organization can easily disrupt operations in most any constellation irregardless of the current 0.0 mechanics. A small fleet (small as in 10-15 pilots max) of fast HAC's/inty's is enough to trigger either:
-Mass docking/POS hugging etc. -Force an alliance to mount up a large op to police the area and repel intruders. Some are better at this than others though .
**Side Note**The Burn Eden guys have this down pat.
While 0.0 piracy may not be very profitable...it is fun stirring up the hornets nest every now and again. This in spite of current game mechanics too.
And the rest of you 0.0 chestbeaters can admit it...you know you get a little chill seeing an all blinky crew enter stage left when least expected right?
And also for the OP..if you ain't a profitable pirate you are doing it wrong.
**EDIT**You won't see the better outlaw groups disappearing anytime soon. And thats a good thing.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Potty
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Posted - 2008.04.03 09:55:00 -
[26]
Originally by: Valdarham I got to agree, the days of pirates like Mo0, will never be seen again. I for one will miss those pain in the rear opps where we tried to get our supplies past them...oh wait no I won't! I will miss the anti-Mo0 posting however, they made me laugh. I posted a large amount of them lol!
Vald
If you were in M0o or ever fought them, you would know they oftern ventured into 0.0 for PvP.
regards, potty
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kurikymoko yasai
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Posted - 2008.04.03 10:23:00 -
[27]
Originally by: Shadowsword Pirates have only themselves to blame. They hunted lowsec carebears to near-extinction, moved from the belts to the gates to catch more of them.
It's a bit like fishing with industrials nets. Sure, you catch a lot of fish. So much that fish can't reproduce enough to make up for the number of fish caught.
You want more targets? Then take a low-sec region, clear it from other pirates, and stop pirating for 6 months. Then you'll have a thriving low-sec population to prey upon. But don't start camping gates again...
There is some element of truth in this quote. Also, bear in mind that a fully cargo expanded itty is about 40Km3 volume while a rorqual is about 120Km3 so for the time it take to carry 3 itty from hi sec to 0.0 we have more than enough time to do 2 jump with the rorqual and thus carry a lot more stuff to 0.0 with added security. Sure it cost about 15M per return trip but it is worth it.
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Shinux
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Posted - 2008.04.03 11:16:00 -
[28]
Good. You know when gate camping got old? When m0o left Mara. The "pirates" you speak of are lazy, unorganized scrubs that expect victims to fall into their collective lap. Gatecamping at this point in EVE is like mining ark in a Probe tbh, it's an old and at this point unaccomplished way of scoring kills. I say, get with the program, and join us, it's 2003 outside - *****ios is up for the taking, and capturable stations just came out!
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Commander Thrawn
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Posted - 2008.04.03 11:24:00 -
[29]
there are no pirates in low sec. feel free to sec destination with no regards to security levels of system. no one will shoot you. your haulers are perfectly safe

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Faekurias
Federation Fleet Chaos Incarnate.
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Posted - 2008.04.03 11:29:00 -
[30]
Die all dirty pirates! 
Wait  Sig locked, abuse of use - for more information mail [email protected] |

Kiyirari
Sick and Twisted
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Posted - 2008.04.03 11:38:00 -
[31]
Life as pirate has become much harder, its time for them to rethink how they do buisness.
Prehaps they should install spys in alliance, as to find out friether/carrier runs to empire.
Have a sizeable capital fleet to engage the above or even take down POS on route.
Time to forget the badge of - security status for a more positve one and engage in warfare against alliance's.
Any other sugestions are welcome...
Revenge is my god and my guns are her angels |

RuleoftheBone
Veto. Veto Corp
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Posted - 2008.04.03 11:52:00 -
[32]
Edited by: RuleoftheBone on 03/04/2008 11:54:38 Edited by: RuleoftheBone on 03/04/2008 11:53:07
Originally by: Kiyirari Life as pirate has become much harder, its time for them to rethink how they do buisness.
Prehaps they should install spys in alliance, as to find out friether/carrier runs to empire.
Have a sizeable capital fleet to engage the above or even take down POS on route.
Time to forget the badge of - security status for a more positve one and engage in warfare against alliance's.
Any other sugestions are welcome...
Hmmm....so what you are saying is:
-Pirates/outlaws should all begin heavily metagaming.
-Pirates/outlaws should all join the "its my capships online and I'll cry about HIC's/speed-fits if I want to" brigade?
-Pirates/outlaws should all "adapt" to sitting in fleet with hundreds of F1-F8 jockeys being shouted at by the generally clueless facing broken mechanics and framerates spoken of in terms of minutes/frame?
Yeah...sign me right the **** up .
**EDIT**Your post is no different than the null-sec whingers demanding all of hisec fall into thier 100 man super dooper large size bubble camps .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Don Z0LA
TunDraGon
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Posted - 2008.04.03 11:53:00 -
[33]
Edited by: Don Z0LA on 03/04/2008 11:53:29
Originally by: RuleoftheBone
Originally by: thoth foc i vote.. remove low sec.. make the lazy pvp'ers cry

I vote remove alts, capital ships, jump bridges, cyno jammers, moon mining, static bubbles, and POS's. Make the lazy alliance pvp'ers cry.....
Oh never mind .
qft
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Fayte Seraph
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Posted - 2008.04.03 12:07:00 -
[34]
Edited by: Fayte Seraph on 03/04/2008 12:10:20 capital ships and warp to 0km made piracy seriously more effort then its worth.
but long gone are the days of battleships being as rare as titans.
EVE is advancing, and things are changing, but a profession such as piracy was one of the big sectors of subscribers.
they do need to do something about low sec. its basically a waste of time and space (literally :P)
low sec/0.0 only exploration sounds like a decent suggestion though...
EDIT: Bring back small to medium (5-25) gang warfare :D - its more FUN!
Right now everyone seems to think 'the more and bigger the better' and EVE is 'adapting' to that concept, which is really pathetic.
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Nebuchadnezzar I
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Posted - 2008.04.03 12:16:00 -
[35]
I'd just like to add that its not only lowsec "ganking" that has taken a hit.
0.0 ganking kinda sucks now with the **** jumpbridge networks any decent alliance has.
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Commander Thrawn
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Posted - 2008.04.03 12:38:00 -
[36]
Originally by: Fayte Seraph Edited by: Fayte Seraph on 03/04/2008 12:10:20 capital ships and warp to 0km made piracy seriously more effort then its worth.
but long gone are the days of battleships being as rare as titans.
EVE is advancing, and things are changing, but a profession such as piracy was one of the big sectors of subscribers.
they do need to do something about low sec. its basically a waste of time and space (literally :P)
low sec/0.0 only exploration sounds like a decent suggestion though...
EDIT: Bring back small to medium (5-25) gang warfare :D - its more FUN!
Right now everyone seems to think 'the more and bigger the better' and EVE is 'adapting' to that concept, which is really pathetic.
have you even been to lowsec? 
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LordHelmchen
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Posted - 2008.04.03 12:57:00 -
[37]
there is still a lot of traffic tbh log in and luck for yourself nebu 
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Nebuchadnezzar I
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Posted - 2008.04.03 12:58:00 -
[38]
Log in, what, how, why? :D
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LordHelmchen
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Posted - 2008.04.03 12:58:00 -
[39]
forum *****! 
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Kain De'Stroi
Epic.
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Posted - 2008.04.03 14:08:00 -
[40]
Edited by: Kain De''Stroi on 03/04/2008 14:08:43 i dont feel very exctinced.
its true that suply lines are a bit harder to disrupt then what they where in 2005. but atleast 60% of all the 0.0 alliances are not organized enought to do it right and theres still plenty of targets. (imho about the same percent of all 0.0 inhabitants are clueless about pvp and are just lambs for the slaughter when they dont got a blob and a decent FC by their side :P )
now if they could cyno straight to high sec it would be impossible to disrupt a suply line, but atm they cant and have to cyno to low sec.
i would like to thank ccp for the new undock mechanic by the way.
-------- Boost Amarr and I will conquer the Universe - you been warned |

Lungorthin
Black Eclipse Corp Band of Brothers
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Posted - 2008.04.03 14:20:00 -
[41]
I'd love to see true piracy where pirates can incapacitate and board enemy ships and take it as a prize.
Besides... more pirates would reduce global warming as we all know *g*
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Ayari
Caldari Independent Navy Reserve The Fourth District
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Posted - 2008.04.03 14:36:00 -
[42]
Originally by: Lungorthin I'd love to see true piracy where pirates can incapacitate and board enemy ships and take it as a prize.
Besides... more pirates would reduce global warming as we all know *g*
Ramen!
Caldari Independent Navy Reserve |

Princess Jodi
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Posted - 2008.04.03 14:48:00 -
[43]
Originally by: Corwain Edited by: Corwain on 03/04/2008 03:26:18
Originally by: Princess Jodi Good. I approve of Piracy being dead.
Ironic since you're a dirty pirate yourself. Just not a -10 one. Guess you've given it up last since I fight your losec Ishtar. Props for not nanoing, -props to me for running away after you jammed me the first two cycles of the fight (lucky b...nah, just kidding).
I'll give you the benefit of the doubt that you have just confused me with someone else. I can't fly an Ishtar, don't fly ships smaller than Bs's, and certainly am not a Piewrat. My security status is 4.5
Once you have determined the error of your ways, I'll accept a box of chocolates and some drugs as way of an apology.
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Lord Rue
GenX Societies Inc. Rejuvenate
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Posted - 2008.04.03 16:23:00 -
[44]
Edited by: Lord Rue on 03/04/2008 16:25:26
Quote: Pirates have only themselves to blame. They hunted lowsec carebears to near-extinction, moved from the belts to the gates to catch more of them.
It's a bit like fishing with industrials nets. Sure, you catch a lot of fish. So much that fish can't reproduce enough to make up for the number of fish caught.
You want more targets? Then take a low-sec region, clear it from other pirates, and stop pirating for 6 months. Then you'll have a thriving low-sec population to prey upon. But don't start camping gates again...
This guy's got it down.
Because of the rampant piracy in low-sec, I'm skipping right from Empire to 0.0. The one time I stuck my nose into low-sec space to see how the ores were (before I realized how boring mining is) I was popped before I made it out of the gate. How do you think that encourages more 'targets' to enter your area?
True carebears are going to stay far away and remain in Empire, and most other players will simply bypass lowsec for 0.0 because as it stands right now, lowsec is a cesspool with minimal rewards over Empire and much higher risk.
Devil bunnies! I snort the nose! Lucifer! Banana! |

Murtala
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Posted - 2008.04.03 17:37:00 -
[45]
I started my PVP career as a pirate and like most of my mates at the time we are now in 0.0 alliances. But I saw pirating and pirate corps as the first rung of the ladder for the wannbe pvp player.
Like the Veto guy said many old school pirates did regular roams into 0.0 to pwn 0.0 alliances based on the edge of lo-sec. Many old school pirate corp owned the systems on the edge of lo-sec.
Gate camping in those days was like watching paint dry, boring. But like someone else said, the carebears have been hunted to extinction, the current pirate eagerly wait on the hi-lo sec gate to gank noobs.
That is not pvp and not as honourable as the old school pirates, fact. I'm not whinging, I've had my fun back in the days and I am having my fun now.
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fugazii
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Posted - 2008.04.03 18:08:00 -
[46]
CCP needs to bring back the mission spawn in Aunenen and make every mission in Nonni go to it again.
While ccp has nerfed many things of pirating, they have givin pirates some benefits. Going from region to region in shortest route didn't always take you through a couple low sec systems, but it does now. The best agents wasn't always in low sec but it is now. There's more 0.0 choke points now also, so more pirates can camp more high traffic places.
The problem I find is theres so many players now, but pirate corps have stayed the same size. With the popular mind set of blobbing and a good fight being thought as winning regardless of force rather than a challenging fight is making pirating on a downward turn. Unfortunately until EVE Uni and other similar training corps changes their teachings this mindset won't soon be changed.
Please visit your user settings to re-enable images. "There is nothing they can do to counter 5000 f*****g Goons logged in and ready to go." - darius JOHNSON |

Omega Man
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Posted - 2008.04.03 18:11:00 -
[47]
Originally by: Commander Thrawn
have you even been to lowsec? 
Why bother? -
Please visit your user settings to re-enable images. - Happy user of CAOD troll cleaner http://oldforums.eveonline.com/?a=topic&threadID=584345 |

Zubakis
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Posted - 2008.04.03 18:21:00 -
[48]
Why do you bash on lowsec gate campers? How are they different from 0.0 gate campers?
-- Zuba |

Mahn AlNouhm
The Bastards
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Posted - 2008.04.03 18:33:00 -
[49]
Originally by: Omega Man
Originally by: Commander Thrawn
have you even been to lowsec? 
Why bother?
QFT, and that's the real problem. The risk has increased because there are more people playing the game, but the rewards have remained the same, and the rewards just aren't that good these days. There really isn't a good reason for most people to go through low sec anymore. I would like to see a few things happen:
1. Give mining vessels massive boosts to their defensive capabilities (at the expense of any and all offensive capabilities, OFC). They would require multiple BS to pop. Give them shield or armor transfer capabilites, too (again, effective only on other mining vessels), encouraging cooperation between miners. If a mining ship is more trouble than its worth to blow up, pirates won't bother. This would move a vital part of the Eve industrial complex out of Empire, encouraging spread of population. 2. Move more higher value ores into low sec, diminish the amount of crap ores. 3. Move exploration to low sec or null sec exclusively. 4. Move high value missions to low sec and null sec exclusively.
. . .
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Erikel
Cosmic Odyssey Cosmic Anomalies
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Posted - 2008.04.03 18:42:00 -
[50]
Plenty of targets in 0.0, why do pirates have to stay in low sec?
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2008.04.03 19:02:00 -
[51]
Originally by: Erikel Plenty of targets in 0.0, why do pirates have to stay in low sec?
More chances to earn isk too, this is one thing I never got. Sure the heavily populated areas of 0.0 where alliances are capable of blobbing you in a few minutes won't be that good, but regional choke points and alliance supply lines could be some of the most profitable piracy in EVE, especially if you have the logistics in place to deal with the loot (harder than it sounds) 
Originally by: CCP Oveur ...every forum whine feels like a baby pony is getting killed
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Asgauard
State War Academy
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Posted - 2008.04.03 19:04:00 -
[52]
hmmm, is it possible to have a bunch of logistic ships repping the attacker in hi sec while concord is trying to kill the agressor? If so, that would work then :)
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MrHalls
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Posted - 2008.04.03 19:17:00 -
[53]
not another OMFG its hard to be a pirate post. cry me a river 
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MirrorGod
Heretic Army DeStInY.
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Posted - 2008.04.03 19:44:00 -
[54]
Originally by: Commander Thrawn there are no pirates in low sec. feel free to sec destination with no regards to security levels of system. no one will shoot you. your haulers are perfectly safe

this
Recruitment: [ANTI]
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Letrange
Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2008.04.03 19:52:00 -
[55]
It's simple: too many wolves in low sec, they've eaten all the sheep and now they are starving. Cry me a river baby. The carebear progression is Empire->0.0 now. Live with it. Low sec is not broken, it's just suffering the laws of nature.
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Trepkos
Deep Core Mining Inc.
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Posted - 2008.04.03 20:06:00 -
[56]
Easy way to solve this problem, move all of the level 4 agents to low security space.
Get rid of the lack of risk vs. reward factor regarding mission running.
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Morfane
The IMorral MAjority Imorral Dragons
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Posted - 2008.04.03 21:06:00 -
[57]
Originally by: Trepkos Easy way to solve this problem, move all of the level 4 agents to low security space.
Get rid of the lack of risk vs. reward factor regarding mission running.
Don't I wish it was this simple. There exist two reasons, in my most humble opinion, for the lack of players in low-sec.
First, CCP make a big mistake and coddled the playerbase by allowing them to make easy big isk in highsec. This spoiled them, to the point that they will probably quit en masse if CCP nerfs their isk machines (which is why it doesn't happen). If, since the beginning, the progression of risk was commensurate with the rewards gained, it would have been a natural thing to move into lowsec then 0.0 as your character's earning potential rose, as it is with every other MMO out there. It's too late now to restore this.
Second, is that there exists a common type of player who will never participate in lowsec/0.0 activity as they feel it would take too much effort and cost to compete in the PvP arena, and they don't want to associate with what are surely a big pack of basement psychos anyway. If lvl 4's are put into lowsec, this class of player will consider them removed from the game. Note that they don't have any particular loyalty to missioning; these guys will not run lvl 3's if another activity in highsec earns them more per hour.
The best idea I have yet heard was to make mining ships very very tough. I say give them less agility too. And far larger cargoholds, because having to use haulers is lame. Make belt rats get harder the more you mine, too. And have all minerals be available in all areas, but you just get far more in lowsec and far far more in 0.0.
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Omega Man
The Geddy Foundation
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Posted - 2008.04.03 22:10:00 -
[58]
Pirates are bad people, its easy to avoid them.
The bulk of them are bad pirates, they are even easier to avoid. -
- Happy user of CAOD troll cleaner http://oldforums.eveonline.com/?a=topic&threadID=584345 |

Brisco County
Spartan Fleet Systems Sylph Alliance
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Posted - 2008.04.03 22:49:00 -
[59]
The rewards just don't follow the risk involved for lowsec mining. A miner can hug empire for more or less the same reward as low sec, or join a 0.0 corp where there is (arguably) less risk than lowsec mining and much better reward.
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Tarantelita
Ragna Rok Corp
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Posted - 2008.04.03 22:54:00 -
[60]
Originally by: thoth foc i vote.. remove low sec.. make the lazy pvp'ers cry

1) I say remove all kind of "cyno hauling machanics" (so you need to do real travel).
2) Remove 0 km warp in and change the game machanincs so you cant make ss 300km around gates and stations.
3) Remove all redicules items that gives one ship "endless with shield or armor", or uber resistens.
4) Remove all the "noob patches" that have been made only for the noobs in game.
Today you cant to sh** if your not in a big f****** gang roaming, or in a big alliance. SP:s dosent matter this days.
This game have evolved around the noobs and lamers. Soon EVE will be = WOW.

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Kaaii
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Posted - 2008.04.03 22:59:00 -
[61]
% I don't know what most of you all are complaining about. 99.9% of you are not pirates. I can count the number of "true" pirates on one hand.
your nano ships, your ms gate camping, the "originators" of the blob, were pirates. Moo in aunenen with 15 bs tanking the othelo gate guns did it for you, blazed your trail down the road to your own makings, ruin...
Its not the game, its the players that made set your bar so low in the beginning. You have been out-adapted, and lack vision for the next step. Were there one or two still among you(now) who had such a thing, you wouldn't be where you are today...
Please visit your user settings to re-enable images. According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Yakov Draken
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Posted - 2008.04.03 23:39:00 -
[62]
Pirating is not dead. Done well you can cover losses from loot fitting your ships T2, best named and faction where needed, and still have isk to spare. I know because we do.
I used to live in 0.0 as a pvper and it was fun but decent targets where few and far between. When we moved to low sec about 8 months ago the target density was excellent. Lately we have noticed a fall off in low sec population and we will need to mix up our hunting grounds to try and help our area regenerate. I suspect the biggest factor hitting our local area is the decline of some long time anti-pirate organisations.
CCP have mentioned they are looking at measures to rejuvenate low sec which may help.
I find the "real men pvp in 0.0" line really funny. In terms of the quality of opponents you find in 0.0 and low sec I've met quality and crap in both. In low sec we have had the pleasure of visits from MDK, Veto, Tri, Snigg, Einherjar Rising, RA, MC, DNA, Red Skull, etc, plus the pleasure of having The Church living next door. Lately there has been a decline in quality opponents but it is hopefully temporary. In the meantime we will have to get out into 0.0 a bit and visit old stomping grounds.
Piracy is not *just* killing people. Many groups come to low sec creating power relations that change rapidly. How you deal with these threats/opportunities shapes your future. We like to shot everyone and prey as heavily as possible on any pirate competition while others build coalitions of blues. Over time you get to see which is more successful - so far shooting everyone is looking good.
Yarrr!
Please visit your user settings to re-enable images. |

Ackaroth
D00M. Triumvirate.
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Posted - 2008.04.04 01:10:00 -
[63]
Originally by: Corwain Edited by: Corwain on 03/04/2008 03:26:18
Originally by: Princess Jodi Good. I approve of Piracy being dead.
Ironic since you're a dirty pirate yourself. Just not a -10 one. Guess you've given it up last since I fight your losec Ishtar. Props for not nanoing, -props to me for running away after you jammed me the first two cycles of the fight (lucky b...nah, just kidding).
Didn't read whole thread, but found this funny. The guy is in a corp called Die With Honor and he ran from a fight. Anyway, carry on. ___________________
Add total value of open buy and sell orders to "Orders" tab of wallet.
http://oldforums.eveonline.com/?a=topic&threadID=626498 |

Badgerus
Emporium Armo
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Posted - 2008.04.04 01:12:00 -
[64]
Terminate "local" chat, or put into options for turning it to "off" if you wish to not bee seen (and see others) in locsl, for start, and youl have all new world out there...
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Lenaria
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Posted - 2008.04.04 01:45:00 -
[65]
Originally by: Badgerus Terminate "local" chat, or put into options for turning it to "off" if you wish to not bee seen (and see others) in locsl, for start, and youl have all new world out there...
Do it and you'll never see a single miner or mission runners in low sec ever again. ==============================================
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Dr Kojak
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Posted - 2008.04.04 08:29:00 -
[66]
Originally by: Lenaria
Originally by: Badgerus Terminate "local" chat, or put into options for turning it to "off" if you wish to not bee seen (and see others) in locsl, for start, and youl have all new world out there...
Do it and you'll never see a single miner or mission runners in low sec ever again.
So, what's new? |

MADDOGzors
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Posted - 2008.04.04 08:31:00 -
[67]
How about you take a look at a few good pirate corp killboards, then try to cry about pirating going downhill. There's plenty of targets and always will be. Some pirate corps just don't realize when they've dried up an area and it's time to move.
We pirate for fun and the isk, and neither is running out. Learn to adapt you nubs.
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Dr Kojak
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Posted - 2008.04.04 08:41:00 -
[68]
I am not saying that there is a scarcity of targets, it is just that when you compare todays situation to that of a year or two ago it is concernably different.
Lowsec has got very good potential for both pirates and industrialists/miners/missionrunners; it is just that CCP has failed implement lowsec as a good alternative to highsec and 0.0.
As to your comment on moving around when targets in one area is depleted; well it is very much doable if the corp is small or if the time-to-next-move is longer than a couple of weeks. Other than that it is either a logistic hassle or a nice way to loose members that are fed up with having to move all the time.
Dr K |

MADDOGzors
THE FINAL STAND
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Posted - 2008.04.04 08:58:00 -
[69]
It's actually quite easy to move when you have carriers and jump freighters. Also, if you have half a brain you realize that you don't have to move far to see a surplus of targets again. If your corp strictly pirates, you don't need more than 20 active pilots. When it's a slow night you go roaming or whatever you need to do to find targets.
There's plenty of smaller alliances living in low-sec to find good fights with. There's ****** role-players like CVA always trying to bring a fight. There's plenty of 0.0 alliances roaming low-sec trying to hot drop caps on us, that continue to fail I might add.
I'll even use our corp as an example. We moved into Aridia a few months ago. We killed the traffic in the area badly and we moved to Kor-Azor. There was another pirate corp in the system we wanted to make home so we kicked them out. Now that we're close to a major market hub there will always be traffic as well as the smaller alliances to pick on in the area. We adapted and are enjoying the benefits. Pirating is easy and there's never a lack of fights so I don't see what everyone is complaining about.
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Leilah Eldgorn
Certified Household Sweeping Consulting
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Posted - 2008.04.04 08:59:00 -
[70]
Edited by: Leilah Eldgorn on 04/04/2008 09:00:29 Pirating isn't dead it's just not profitable in low sec and 0.0. That's if you mean pirating is solo/small gang ganking for ISK.
You don't see much haulers or miners with profitable loot (unless they make some funny mistake or are just otherwise silly) in low sec or 0.0. I tried once low sec mining. It was pretty much crap, like all mining is.. except mining crokite or arkonor etc. in -1.0 true sec with maxed skills and hulk. In 0.0 specially, hauling is too risky with normal hauler so everyone moves stuff with carriers/jump freighters and pirates will never see them (unless they make some silly mistakes).
Mission running in low sec/0.0 is only viable option if you find peaceful place for it. Otherwise you have like 20 wannabe pirates wanting to gank your mission running raven, even though it would have crap loot.
Major problem for all this, in my opinion, is that ships/players and divided into carebearing ones and pvp ones. This discourages mission running etc. in "pvp" areas like low sec and 0.0 since your mission running raven is just sitting duck against anything bigger than t1 frigate. If you could really do missions or other carebearing (like mining) with a ship which could at least have a chance to realistically kick back it would be much more lucrative idea to be in low sec.
Furthermore, I think pirating mechanism is pretty much not working atm. Security status is a kind of e-peen joke. Pirating in high sec seems more profitable than anywhere... etc. I don't think low sec alone needs any oomph but, oh well. Let's say you go roaming for 40 jumps in 0.0 for few hours and gank like 10 battleships, you might get maybe 10mil worth of loot and lose 300mil after getting blobbed in some random bubble camp etc.
Just my 5 cents.
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Dr Kojak
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Posted - 2008.04.04 09:23:00 -
[71]
Originally by: MADDOGzors It's actually quite easy to move when you have carriers and jump freighters. Also, if you have half a brain you realize that you don't have to move far to see a surplus of targets again. If your corp strictly pirates, you don't need more than 20 active pilots. When it's a slow night you go roaming or whatever you need to do to find targets.
We used to have many more members than we have today; two years ago we could easily provide 200 members with fun around a lowsec area and in the 0.0 regions close by. Then, targets slowly left lowsec for 0.0 and it became difficult to maintain a large corp. I agree with you in carriers and jump freighters being great assets when moving, but when your numbers are large you will have to move fairly often, too often really.
Of course it is easy to move around when you have 20 members, but that low numbers usually mean that you will have to avoid larger blobs altogether. Some of us prefer to spank the blob instead of running, like I know you have to do with 20 active members if the blob is 40+.
There is a solution to every problem. However, I do not think having to downsize a corporation is a good thing to be able to thrive in lowsec. I would rather have CCP pull their act together and make a final decision on what they want to accomplish with low-sec. |

Kosh Ohura
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Posted - 2008.04.04 09:24:00 -
[72]
Originally by: Leilah Eldgorn
Major problem for all this, in my opinion, is that ships/players and divided into carebearing ones and pvp ones.
This is actually very true and I would like to underline that again. I mean, I can understand that haulers oder dedicated mining ships won't have a chance against pvp ships, and this is okay.
But why, oh why do you even have different game mechanics for fights against players and npcs? Why are people that do pve forced to use a ship fitting which will definitely be a sitting duck for any pvp wise fitted ships? What fun is there to be had for the mission runner sitting in his jammed, scrambled and webbed ship, waiting for the pvp fitted player to finally break his tank? Noone in his right mind can enjoy that happening to him regularly.
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Lt Angus
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Posted - 2008.04.04 09:36:00 -
[73]
pick a good system, targets a plenty,
Please visit your user settings to re-enable images. Shhhh, Im hunting Badgers |

Yogos
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Posted - 2008.04.04 09:44:00 -
[74]
It is very simple what CCP need to do.
They must kill local chat. Or at least make 5 min deley same as on other chats.
And IMO also it will require changes in scanner because plp will klick all the time on scanner.
Without local pvp will take new dimention. And pvp corps will grow once more with not so sure intel this small fast gangs lunched from low sec will have bigger chances to find good fun in 0.0
Now it looks like there is msg on intel that gang is incoming and all smart plp hide on station/pos/ss with cloaked or are making fast counter BS gang.
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Kosh Ohura
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Posted - 2008.04.04 09:56:00 -
[75]
Edited by: Kosh Ohura on 04/04/2008 09:59:09 Yeah right, god forbid that people might actually change to their pvp fittings and use ships that could counter yours 
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.04.04 10:17:00 -
[76]
cant say i care, there's a few 'good' pirats out there but most of them are looking for an easy gank not a good fight, so **** them
Yes i know i spelled COAD wrong. Stop mailing me about it
I refuse to read SHC |

Tuberider
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Posted - 2008.04.04 11:55:00 -
[77]
i aint a pirate i'm a low sec ganker  gotta love it when a 0.0 alliance calls you that  oh no a velator in our space,miners dock up,too the blob mobile batman 
Pirating aint dead as long as you have jump out of low sec suckers YOU JUST WISH IT WAS 
Please visit your user settings to re-enable images.
Can't afford the ransom ? We do accept poems in local for those short on isky, Subject of our choice |

Valgren
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Posted - 2008.04.04 12:00:00 -
[78]
Originally by: Sokratesz cant say i care, there's a few 'good' pirats out there but most of them are looking for an easy gank not a good fight, so **** them
Any "true" pirate is looking for the easy gank, not a good fight. I don't know why I have to keep explaining this to people...pirates are here to kill you and take your stuff, and/or ransom your ship/pod. They are in it for the money, not the fight. If you're in it to fight, you're a combatant, not a pirate.
To the OP, i'm not really sure what you're going on about. I had 447 kills last month, all in low sec. Also made a little over a billion isk...granted not nearly as much as some rat farmer in 0.0, but considering I didn't have to kill a single rat or mine a single roid, i'm pretty happy with it.
But, since piracy is apparently dead, I guess i'll have to go back to 0.0. 
Val
Please visit your user settings to re-enable images. |

MADDOGzors
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Posted - 2008.04.04 12:07:00 -
[79]
You see that's my point, you don't need 200 pilots to pirate, that's overkill and a logistics/management nightmare. Why do we need 200 pilots when we already have control of our area with 20 good pilots. 40 man blobs? Anytime a gang comes looking for us we're outnumbered 90% of the time and I'll fight your 40 man blob with our 20 and hold the field. But if you feel the need to field 40 pilots against pirates you obviously have a lack of confidence in your alliance.
The problem is, a lot of us that turned to piracy, left 0.0 to avoid blobs, lag, and capitals. Most of the time when a 0.0 alliance comes to fight us they hot drop carriers because the previous times they fought us they left in pods. It's almost like they can't win an even numbered fight without lighting up a cyno. Just be careful who you hot drop, you'd be surprised of some pirates capital capabilities.
As far as piracy in low-sec not being profitable, that's a bunch of crap. Maybe if you fail at pvp and lose ships left and right I can see your point. There's plenty of isk being made and will continue to be that way. Just ask CVA about their 8bil vindicator that got too*****y with his damnation and bhaalgorn buddy one night.
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Flashh Gorden
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Posted - 2008.04.04 12:15:00 -
[80]
Camping a low sec gate hoping for idiots to jump in might be dying but piracy itself is as big today as its ever been. Its moved on and evolved. Instead of individual players being held ransom its high sec industrial corps that are the victims. Being Mercs we are constantly getting contract reqests to deal with these type of people. The days of the low sec gate camp will never be completly over but the more intelegent of the pirate fraternity worked out that industrial corps avoid low sec and decided to take their piracy too high sec instead.
Please visit your user settings to re-enable images. |

Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.04.04 13:02:00 -
[81]
Originally by: Yogos It is very simple what CCP need to do.
They must kill local chat. Or at least make 5 min deley same as on other chats.
And IMO also it will require changes in scanner because plp will klick all the time on scanner.
Without local pvp will take new dimention. And pvp corps will grow once more with not so sure intel this small fast gangs lunched from low sec will have bigger chances to find good fun in 0.0
Now it looks like there is msg on intel that gang is incoming and all smart plp hide on station/pos/ss with cloaked or are making fast counter BS gang.
As much as I like the concept of this, realistically it'll not work.
Taking away local will give hunters a devastating advantage, meaning soon there'd be no prey! Currently hunters already outnumber the prey! No wonder the prey stays away! The real solution if this is taken into account is to make pirating harder, not easier! The effective pirate feasts, the less effective starve!
Let CONCORD protect stations and gates in low-sec. People could then get into and around low-sec with relative ease, but once they start earning money there they're vulnerable.
(and no, increasing low-sec earnings is not an option....)
My views are my own. They do not represent the views of my corporation or alliance. |

Dr Kojak
Infinitus Odium The Church.
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Posted - 2008.04.04 13:55:00 -
[82]
Edited by: Dr Kojak on 04/04/2008 13:55:46
Originally by: MADDOGzors You see that's my point, you don't need 200 pilots to pirate, that's overkill and a logistics/management nightmare. Why do we need 200 pilots when we already have control of our area with 20 good pilots. 40 man blobs? Anytime a gang comes looking for us we're outnumbered 90% of the time and I'll fight your 40 man blob with our 20 and hold the field. But if you feel the need to field 40 pilots against pirates you obviously have a lack of confidence in your alliance.
Just be careful who you hot drop, you'd be surprised of some pirates capital capabilities.
It is not about having 200 people to pirate. It is about having fun around low-sec and still have the possibility to spank entire alliances in larger fights, be it low-sec or 0.0. Of course we pick our fights like all pirates, or low-sec gankers or call-it-whatever; but often opportunities present themselves that a small corp cannot handle on their own. (no pun intended)
Personally I am very found of small gang on gang warfare, but I do enjoy some large high-stakes fights every now and then. Since our numbers started to go down (Infinitus Odiums that is), we changed locations accordingly and are going back to where we started out after the beta. I agree that one has to adapt and change and have no problem realising that larger corps face a better future in 0.0 as it is now; however I do not agree that going 0.0 should be the only way to go. Whats the point of low-sec?
For your viewing pleasure; this is what we used to be able to do in lowsec as well as close-by 0.0: http://oldforums.eveonline.com/?a=topic&threadID=419740
Dr Kojak Infinitus Odium The Church |

Lucius Ventrue
Destructive Influence Band of Brothers
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Posted - 2008.04.04 14:19:00 -
[83]
just make HIC bubbles work in low sec
problem solved
Total Kills: 72 Total Losses: 5
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Hobblah
Gradient Electus Matari
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Posted - 2008.04.04 15:32:00 -
[84]
Currently there is overabundance of pirates and random gankers. It is fairly easy now and if it would be made any easier, there just would be more of said professions.
Even though I'm not a pirate, I like Eve becouse you can be pirate or a merc or part of territorial army or industrialist or politician.
What I would like to see more is might have some kind of impact on the fun of pirates. I would like to see some kind of ISK sink for industrials. Some kind of endgame, a purpose for the money, something that would give them reason to get more ISK without making huge inflation. At the same time the blance between Hi-Low-Null sec should be adjusted.
Currently it seems that many people just hoard isk and get lazy when they have enough or throw the ISK to PVP. First leads to situation where there are no targets for pirates, second leads to overpopulation of people fighting for sake of fighting (wannabe pirates).
I dont have good suggestion how to really do this. Something in form of structures or achievements that gives industrialist (or mission runner or trader) feeling of success. Something like killmails are to random gankers.
I want to see situation where industrialist/mission runner thinks of his operation and sees that he/she gets more from low-sec but with higher risk.
If the low-sec (and mayby 0.0) is made easier for pirates and more profitable for non-pirates, there just will be more pirates. I would not like to see any alliance claiming (and succeeding in enforcing the claim) the low-sec either. That could happen in certain situations.
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Johnny Gurkha
Slow Deep and Hard
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Posted - 2008.04.04 16:21:00 -
[85]
Turn Local chat into Constellation chat so if you don't speak your not seen. Bring back the local bug dammit! That was hella fun... 
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Murtala
Mushin Market
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Posted - 2008.04.04 16:44:00 -
[86]
Removing local won't work in getting people to lo-sec.
The hunter will simply drop a few probes and warp to the target that won't know what hit him till he wakes up in his new clone.
"Local" is of greater benefit to the prey than the hunter.
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Yakov Draken
Tides Of War
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Posted - 2008.04.04 17:06:00 -
[87]
Edited by: Yakov Draken on 04/04/2008 17:07:58
Originally by: Valgren
Originally by: Sokratesz cant say i care, there's a few 'good' pirats out there but most of them are looking for an easy gank not a good fight, so **** them
Any "true" pirate is looking for the easy gank, not a good fight.
Seriously - "true" pirate? 
I live off piracy and the ganks are fun but if it was just ganks I'd be back in 0.0. Last couple of weeks we have only had one decent sized good fight and the guys are getting a bit edgy - they want their fix. The adrenaline rush of committing to a situation not knowing what the outcome will be is too good to miss. For us the point of all the phat loot is to spend on ships we lose in the real fights. Sure we have good fights where we lose nothing against theoretically superior forces but if you aren't losing ships you arn't commiting to truly close fights. That might seem smart but for what is a fat bank account? We are not real life pirates we are Eve pirates replete with clones and insurance on ships - we can afford to be aggressive.
I think Kojak has a point. His lot have been pirating a long time and while newer outfits have been born to deal with low sec as it is the older ones grew out of a more vibriant low sec. I've read the stories from Moldenheath and the fights with the anti-pirates - it sounded like a heap of fun. Since then it seems carriers, and now jump freighters, have slowly whittled away at low sec population forcing old style pirate corps into 0.0 or to become smaller. From what I saw of the Church you guys were simply to big, and cap heavy, to settle into Placid. I'm hoping CCP can take us back to the days of a bustling low sec through faction warfare but I know that day might never come.
Anti-pirates seem to be an important part of keeping the population up in low sec - I miss COE. :(
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Orar Ironfist
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Posted - 2008.04.04 18:00:00 -
[88]
Originally by: Tarantelita
Originally by: thoth foc i vote.. remove low sec.. make the lazy pvp'ers cry

1) I say remove all kind of "cyno hauling machanics" (so you need to do real travel).
2) Remove 0 km warp in and change the game machanincs so you cant make ss 300km around gates and stations.
3) Remove all redicules items that gives one ship "endless with shield or armor", or uber resistens.
4) Remove all the "noob patches" that have been made only for the noobs in game.
Today you cant to sh** if your not in a big f****** gang roaming, or in a big alliance. SP:s dosent matter this days.
This game have evolved around the noobs and lamers. Soon EVE will be = WOW.

So more or less you want ships to not be able to fly/fit any mods/and make it so capital ships can use stargates? Wth are you smokin?!
Please visit your user settings to re-enable images.
Pirate for Life(no matter my sec)
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Valgren
IDLE GUNS
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Posted - 2008.04.04 20:43:00 -
[89]
Quote: Seriously - "true" pirate?
Yes, seriously. Eve pirate or not, if you aren't in it to take advantage of those weaker for the purpose of making money off of them, then you aren't a pirate, you're something else. By definition, that's what a pirate is, wether it's in this game, some other game, or IRL.
Not to mention that the main reason I play this game is to blow off stress at the end of a hard day. I get a lot more stress relief from blowing stuff up than from getting blown up.
Everyone has their own reasons for playing Eve. You may not agree with mine, but thankfully it doesn't matter.
Val
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Jesnen
Viziam
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Posted - 2008.04.04 21:20:00 -
[90]
Originally by: Yakov Draken
I find the "real men pvp in 0.0" line really funny. In terms of the quality of opponents you find in 0.0 and low sec I've met quality and crap in both. In low sec we have had the pleasure of visits from MDK, Veto, Tri, Snigg, Einherjar Rising, RA, MC, DNA, Red Skull, etc, plus the pleasure of having The Church living next door. Lately there has been a decline in quality opponents but it is hopefully temporary. In the meantime we will have to get out into 0.0 a bit and visit old stomping grounds.
No more MDK makes me a sad sad pod pilot.....
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Yakov Draken
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Posted - 2008.04.04 22:17:00 -
[91]
Originally by: Valgren
Quote: Seriously - "true" pirate?
Yes, seriously. Eve pirate or not, if you aren't in it to take advantage of those weaker for the purpose of making money off of them, then you aren't a pirate,
I'm in it to take advantage of those weaker for the purpose of making isk - and those stronger as they tend to slip up. I don't see the bit of that definition which rules out enjoying good fights.
I'd like to agree with the poster above me - no more MDK is so sad. 
Please visit your user settings to re-enable images. |

Allister Feind
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Posted - 2008.04.04 22:19:00 -
[92]
when will the whiners face extinction jake siskos favorite alt |

Lord DeFault
Heretic Army DeStInY.
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Posted - 2008.04.04 22:59:00 -
[93]
O come on, Low sec is only good for bashing newbs about. That and lazy haul/freighter piliots :}= Low sec is still filled with targets if you go to the right places.
I end up telling destroyer pilots to add gates to there overview and other such basics when I'm in low sec ffs >.> Why newbs don't start with them pre added I don't know...
I do think Lowsec needs better Mining spawns .. And Faction Battlecruiser BPCÆ drops that can only be found in low secà something to make it worth while.. I meanà 0.0 is the place to beà
For the Republic
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Tarantelita
Ragna Rok Corp
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Posted - 2008.04.04 23:06:00 -
[94]
Originally by: Orar Ironfist
Originally by: Tarantelita
Originally by: thoth foc i vote.. remove low sec.. make the lazy pvp'ers cry

1) I say remove all kind of "cyno hauling machanics" (so you need to do real travel).
2) Remove 0 km warp in and change the game machanincs so you cant make ss 300km around gates and stations.
3) Remove all redicules items that gives one ship "endless with shield or armor", or uber resistens.
4) Remove all the "noob patches" that have been made only for the noobs in game.
Today you cant to sh** if your not in a big f****** gang roaming, or in a big alliance. SP:s dosent matter this days.
This game have evolved around the noobs and lamers. Soon EVE will be = WOW.

So more or less you want ships to not be able to fly/fit any mods/and make it so capital ships can use stargates? Wth are you smokin?!
I think you are th eone that is high, for sur enoob that dont anderstand shi** of what i mean. Go and die troll.

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Ugluuk
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Posted - 2008.04.04 23:38:00 -
[95]
Edited by: Ugluuk on 04/04/2008 23:44:55 EVE is looking more and more like Warcraft with PVE as the main focus of the game..
PVP was the main focus when i started playing Eve and was what dragged me into the game.. There was so many choices when it came to pvp..
A FEW YEARS AGO:
You could declare war in empire and find many targets at low war dec costs.. If empire became too boring you could go into low sec where it was people mining,ratting,exploring and travelling..If you fancied to keep being bullied like you were in school you became a pirate hunter and chased pirates there.. Low sec was the last thing between YOU and the lovely ore in 0.0..And a dangerous place to fly in.. If you wanted more challenge you could roam into 0.0 where people had no place to go except npc stations which there was few of and always a contested place.. We could plan for days on how to get up there without loosing everyone on the way and tactics was a big part of it..
NOW:
Empire is a place for alt`s and where you pick up the few things you dont bother building in 0.0.. Empire wars cost alot and the targets are few.. Low sec is still a dangerous place but mostly for pirates shoting other pirates.. There is almost no reason to go through low sec as all you have to do is scout the first system and jump in where your capital ship or capital friend safely jumps your stuff up to 0.0..Then you can jump clone yourself up..No worries.. Missions can be done in high sec safely with a little penalty to LP points since you chicken out of low sec.. 0.0 is the best place to hide..In your own pos with guns and ****.. Going into 0.0 with a small gang is like going to Iraq to sell George Bush dolls..
But this is Eve..Devs are carebears and we gotta live with it..
I have heard that the end is near many times.. When they removed cruise missiles from kestrel i heard that pirates were a dying race..But they are still here..
So what? Eve is still full of lazy people that fail at thinking and i doubt that will stop.. There will always be pirates and people feeding us..
I guess the morale of the story is:
A few years ago pirates were overpowered and carebears whined.. Now it has turned around and pirates are the less fortunate citizens of Eve..
Im sure CCP will start levelling things out..They always do.. http://privateer.griefwatch.net/?p=pilot&pilot=Ugluuk Please visit your user settings to re-enable images.[/url] |

Grim86StonE
C.R.I.M.E
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Posted - 2008.04.05 02:03:00 -
[96]
Pirating is not dead at all. You are just looking in the wrong places. My corp has a decent fight at least once per week. A decent fight means that our gang meets another gang that tries to come through our turf and we get into a nice fight with lovely blue explosions. We also get to kill quite a decent number of capital ships. We don't hot-drop caps unless the enemy hot-drops caps on us.(and sometimes not even then because we simply don't have to). Solo-pirating is a bit harder these days, with EvE turning into BLOB-Online. Regardless, it all comes down to the quality of you corpmates and your allies. If you have hardcore pvp veterans in your pirate corp, I guarantee you, you won't get borred or anything.
To be a pirate is to have courage, luck and a LOT of skill points. Skill points are the biggest problem of pirating imo. Because the game has been running for nearly five years, you need top notch skills to defeat the older players in game. You can't compensate for this since you can't speed up training time, so the only way to counter a high SP character is to get a few friends to come help you. This is the main reason why blob tactics are being used more and more often.
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Yakov Draken
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Posted - 2008.04.05 02:31:00 -
[97]
Originally by: Grim86StonE To be a pirate is to have courage, luck and a LOT of skill points. Skill points are the biggest problem of pirating imo.
If you have keen nubs who are pvp vets from other games, or fast learners, you should be fine. Our corp was built up by less than 1 year old players and we have 4-6 month old -10 pilots who are scoring high on the killboard. They have insane efficiency ratings due to the smaller ships they fly and lose. I'm looking at a pilot on our board with a 99.26% efficieny, 5 months old, 15 billion destroyed, 111m lost, 267 real kills, 9 losses. We have a number of nubs with similar stats and no they arn't alts.
I would argue that a 5 month old hardened killer in a Mymrmidon is one of the more useful things you can have in low sec as people really don't take them seriously. It is sweet to have two flashy nubs in Myrms to send in on a gate camp to get aggro.
Alot of piracy is gank where sp's don't really matter as long as you have a dps machine to back up. For the real fights it is often about the opposition believing they can win. Having nubs has advantages in the mind games that lead to victory or defeat. "Look at the age of their characters? We can take them!"
If Eve nubs like us can make a success of piracy . . .
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Blitz'Krieg
SkyMarshal Logistics
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Posted - 2008.04.05 11:46:00 -
[98]
its not just low sec but eve as a whole. In 0.0 there used to be a hell of a lot more ratters and miners than there are now. I'm not sure what is causing it, maybe the fact that almost anyone actve in the game uses GTC rather than paying eve and so they can afford two accounts +? not sure tbh.
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Murtala
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Posted - 2008.04.05 12:36:00 -
[99]
Originally by: Ugluuk Low sec is still a dangerous place but mostly for pirates shoting other pirates..
edit . .
all you have to do is scout the first system and jump in where your capital ship or capital friend safely jumps your stuff up to 0.0..
this
CCP shouls add something to lo sec to make it as lucrative as 0.0 and empire.
Empire = lvl 4 agent = lots of real life isk for CCP 0.0 = ratting, comlexes, ores and lots of isk for corps and alliances and CCP lo-sec = NOTHING, NADA, ziltch, noobs shhoting each other to get blinky red.
if CCP added something to lo-sec to make people fight over it, then lo-sec might get more life.
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Hobblah
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Posted - 2008.04.05 12:57:00 -
[100]
Originally by: Ugluuk
EVE is looking more and more like Warcraft with PVE as the main focus of the game..
After this I had hard time taking anything in your post seriously. I have totally disagree on this. Eves emphasis has allways been on PVP without forgetting PVE.
I could comment on number of things but there is something that says you are not 100% serious I do agree on certain points also. Low sec is kidn of wasteland with limited real use. In some places there are som many pirates around that they just fight each other. As long as tehre are so many wanna be pirates, no fear of extinction or pirates haveing too hard time.
Eve has changed and if it would have not, I would have gotten bored long time ago. It is not only Eve that has changed. Players have changed also. Not finding target means quite often that others know when to fight also and are not as stupid as lazy people want them to be.
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