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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.09 23:14:00 -
[31]
Chribba's plan to corner the veld market has worked. All this time, we laughed at him mining veld in his dread..... now he is the one laughing! --
Billion Isk Mission |

Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2008.04.10 17:55:00 -
[32]
No, the blueprints do not need changed, it's the ore that needs changed. We have too few ore types to choose from. There needs to be more alternatives to turn to when prices get out of whack like this. They need to add 2 or 3 more mid range ores that are higher in trit, pye, mex, with a smattering of zyd and mega. Then going to low sec or poor 0.0 you can choose to mine one of the new ores instead of jaspet, hemo, or hed and get plenty of the minerals that are more in demand these days and the prices will level back out.
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.04.10 18:22:00 -
[33]
Edited by: Pwett on 10/04/2008 18:22:22
Originally by: Alz Shado
Veldspar requires 333 units to refine into 1000 units of tritanium. (15000/333) * (1000) = 45k units of trit * 3isk pu = 135k isk per cycle Kernite requires 400 units to refine into 386 trit/773 mex/386 iso. (1250/400) * (386) + (1250/400) * (773) + (1250/400) * (386) = 1206 trit, 2415 mex, 1206 isogen. 1206 * 3 = 3618 isk, 2415 * 30 = 72450 isk, 1206 * 60 = 72360 isk = 148k isk per cycle.
Yes, I know how to mine, thank you :)
What everyone fials to realize is that trit can't be at 3 isk p/u if nocx is up in the 500s - and that's because of the drone regions. It's the fact that drone alloys are purposely middle-mineral heavy so that they aren't not a one-stop ship making stop. If they had the perfect proportion of 64:16:4:1 :: Trit:Pyer:Mex:Noxc then one would never need to head into high-sec to trade. But because they are SO middle heavy, they have an excess of nocx and iso which makes them not worth mining.
If we ever got to the point where nocx was, once again, the supply limiter of the market, we would most likely find ourself in a glut of trit and prices would re-align. The problem is that the sheer amount of middle tier minerals that can be acquired from drone loot (even in high-sec) completely destroys a miner's ability to react to the market.
Let me put it this way - I'm a maxed out miner, with a maxed out command ship alt - and I can make more mineral loot from missions using the same two characters, in the same amount of time that I could mining arkonor in 0.0 when was worth about a million isk a min to mine. Especially when you factor the needed runs to empire to sell all my megacyte and the time lost defending my space from intruders.
If I got drone missions 24/7, I can't imagine how much minerals I would be sitting on. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Iamid Ichabod
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Posted - 2008.04.11 16:29:00 -
[34]
Edited by: Iamid Ichabod on 11/04/2008 16:29:53 Imo, the drop in prices across the board from datacores to certain minerals has more to do with players having multiple character accounts then anything else. Those mid level ores can be gotten from reprocessing loot from mission runners, ratters, or afk/macro miners for example. Datacores can be harvested by nearly anyone with limited skill investment. With so many players having multiple accounts to harvest whatever resource gives them the items/isk they want there was bound to be a drop in prices as the supply has gone up across the board (excluding oligarchies).
Imo, changing the requirements would just change what people do with their secondary accounts and at the end of the day leaving the same excess supply.
If CCP were to limit the supply of resources across the board to the point people formed oligarchies to harvest and protect the resources, similar to those who mine Moon resources, there would be no "easy" harvesting by secondary accounts. Lowering the demand for secondary accounts and costing CCP $.
Perhaps, the solution would be to increase the in game resource requirements of the secondary harvesting accounts while still leaving them profitable. |

Prism Roze
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Posted - 2008.04.15 21:40:00 -
[35]
Now the game changes.
Assuming:
Trit: 4 isk/pu Pyer: 4 isk/pu Mex: 27 isk/pu Iso: 60 isk/pu Nocx: 95 isk/pu Zyd: 2500 isk/pu Mega: 2400 isk/pu
Observe:
Veld: 120 isk/m3 Scor: 100 isk/m3 Pyrx: 79 isk/m3 Plag: 85 isk/m3 Ombr: 102 isk/m3 Kern: 123 isk/m3 Jasp: 61 isk/m3 (.4 and below) Hemo: 88 isk/m3 (.2 and below) Hedb: 121 isk/m3(.2 and below)
Veldspar is still the 3rd most profitable, but the margin of difference between Veldspar and Kernite has dropped from 8 to 3, and the difference from Hedbergite is a mere 1 isk.
Veldspar is now twice as profitable as Jaspet, 41% higher than Plag, 51% more than Pyroxes, and 12% better than Scordite.
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Khwalik
Ghetto Kings
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Posted - 2008.04.16 11:39:00 -
[36]
I see an influx of dusty mining barges hitting Empire and Jihadswarm getting it's second wind this week.
Oh the horror
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.04.16 13:10:00 -
[37]
Little bird told me, that NPC's do not have any more shuttles. That in turn means that trit is no longer capped at approx 4 isk/unit. I do not think it would go above that in any serious manner (as for that every other ore in game would need to drop into oblivion) but it's possible in theory now.
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Daelin Blackleaf
Naqam
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Posted - 2008.04.16 23:02:00 -
[38]
Originally by: Carniflex I do not think it would go above that in any serious manner (as for that every other ore in game would need to drop into oblivion) but it's possible in theory now.
Tritanium is practically the only ore that actually needs to be mined to meet demand, the other minerals are supplied in sufficient quantities from loot refining. Due to this I can see trit going quite a bit higher, especially since many mission runners don't know the meaning of "opportunity cost".
It's a good year to be an empire macro-miner.  |

Roemy Schneider
BINFORD
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Posted - 2008.04.17 08:42:00 -
[39]
moar passive targeter I and armor hardener I loot drops plz |
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