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Prism Roze
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Posted - 2008.04.04 19:08:00 -
[1]
Edited by: Prism Roze on 04/04/2008 19:09:58 Assuming the following average mineral rates: Trit: 3 isk/pu Pyer: 4.5 isk/pu Mex: 30 isk/pu Iso: 60 isk/pu Nocx: 100 isk/pu Zyd: 2600 isk/pu Mega: 2400 isk/pu
Observe the following ISK/M3 values of the most common basic empire ores:
Veld - 90.10 isk/m3 Scor - 87.51 isk/m3 Pyro - 75.05 isk/m3 Plag - 92.25 isk/m3 Ombr - 66.32 isk/m3 Kern - 98.98 isk/m3 Jasp - 64.18 isk/m3 (.4 and below) Hemo - 85.70 isk/m3 (.2 and below) Hedb - 107.39 isk/m3 (.2 and below)
Based on isk/m3 rates, Veldspar is now the 3rd most profitable ore to mine in highsec, and 4th including the rare lowsec ores. Considering it's found just about anywhere in highsec, and that Tritanium outsells all the other mineral types combined, it's heads above all the other types of minerals to be mined outside of 0.0
With all due respect to Chribba and the other veld lovers, is this really the way it's meant to be?
(calculation thanks to http://eve.grismar.net/ore/index.php - modify the raw mineral values as indicated above)
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Red Widdow
Lost Souls Depository
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Posted - 2008.04.04 19:55:00 -
[2]
Have you seen the amounts of Trit needed to build a Cap ship/ Freighter etc.?
Those totals alone will show the reason why Veld is growing in price.
It's all a supply and demand thingy. When the demand for those ships goes down, so will the price of Trit. But I don't see that happening for a very very long time. 
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Stonie Bandit
IDLE SLAVES
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Posted - 2008.04.04 20:09:00 -
[3]
I guess it is all about selling your goods. Don't to mention skills in mining and refining makes a huge differance. Sometimes it is more profitable not to refine.
How much effort are you prepared to do, to sell for the best price? Sometimes people are prepared to pay more if it is deliverd to their system So depending on your buyer you can be right. But if the availibility is high enough it is possible you won't find a buyer.
Most buyers are buying low, with the solepurpose to sell them for a higher profit. Marges are little, but if you do it on a large scale, it will be profitable enough
So why dont be patient and put up an sell order for the price you determine. If in system enough sell orders are the buy orders don't get filled and they are forced to buy from you, if your price is within reason.
I am just finishing up my mining skills and start to play on the market selling my minirals. If you can wait for your money, you can easely set a slight higher price as you competitor. If your competitor is out of stock they will buy from you. Also here be reasonable. No point at selling trit for 10 isk per unit. cauze it won't sell. How much then ones ask? Well it is all part of trail and error.
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Gridwalker
Spartan Industrial Manufacturing SMASH Alliance
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Posted - 2008.04.04 20:11:00 -
[4]
Originally by: Red Widdow Have you seen the amounts of Trit needed to build a Cap ship/ Freighter etc.?
Those totals alone will show the reason why Veld is growing in price.
It's all a supply and demand thingy. When the demand for those ships goes down, so will the price of Trit. But I don't see that happening for a very very long time. 
It doesn't help that isogen prices are still in the toilet. A lot of the higher end ores get their value from isogen, but since the prices tanked, those ores are less valuable.
But yeah, quiet with the "veldspar is the most valuable" stuff on the forums--most people let me mine the stuff in peace while they take all the other "more valuable" ore. I don't want to be fighting the locals for veldspar!
;-)
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Thenoran
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Posted - 2008.04.04 20:19:00 -
[5]
Problem with Veldspar is hauling the Tritanium. You could have like a million m3 of Kernite and load it all into your Industrial and make a lot of ISK there and then.
The amount of Tritanium you get from Veldspar and the amount of Veldspar you mine means you need to haul a lot more.
Low-sec ores aren't worth crap due to low Isogen & Nocxium prices. ------------------------
Mining over 4000m3 per cycle...with a Rokh |

Prism Roze
Republic University
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Posted - 2008.04.04 20:27:00 -
[6]
Edited by: Prism Roze on 04/04/2008 20:34:41 Well, I think the problem is that the midrange ores haven fallen out of line with what CCP originally intended. If you look at the base prices of Isogen (128 isk) amd Nocxium (512 isk) vs. what they currently trade for (Iso: 55-60 / nocx 95-100) then I think it becomes clear why the isk/m3 values of the less common roids are falling.
What CCP should do is to require more midrange minerals for manufacturing that is consistent with their rate of production, while reducing the low-ends. For example, a Raven requires (rounded) 7.5m Trit vs 120k Isogen vs 30k nocx, at a ratio of about 62.5:1 for Iso and 250:1 for Nocx. Yet their price ratio is only 20:1 (iso) and 33:1 (nocx).
This would tell me that there is 3x more Isogen and 7x more Nocxium being generated than CCP would predict. The fix?
Reduce the Trit requirement for a battleship to 6m units. Increase the Isogen to 300k units, and the Nocxium to 180k.
Yes - that's a boost of 2.5x Isogen and 6x for Nocxium. CCP doesn't control the prices, but they can control consumption rates. This increase will force the value of isogen and nocxium up as the demand increases, at a rate that's more consistent with the current production levels.
Using real-world values for the mineral prices, the base price of a raven would be:
Trit: 6m x 3 = 18m Pyer: 1.9m x 4.5 = 9.5m Mex: .475m x 30 = 14.25m Iso: .300m x 60 = 18m Nocx: .180m x 100 = 18m Zyd: .07m x 2600 = 18.3m Mega: .022m x 2400 = 5.2m
New total build price: 101.25m (Current CCP's "base" price for a Raven: 108.75m )
That's much more in line with what the modern EVE mineral market can support.
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Thenoran
Knights of MADD
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Posted - 2008.04.04 22:25:00 -
[7]
The Drone Regions caused the Isogen and Nocxium prices to drop and I doubt suddenly changing ship requirements will fix it (it wouldn't be very believable either). Also, 180k of Nocxium is a lot, in its old price that is worth roughly 92mil.
The blueprints should never modify their manufacturing materials for any reason, it would just screw up the market and just move the problem, not fix it. ------------------------
Mining over 4000m3 per cycle...with a Rokh |

Letigrizi
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Posted - 2008.04.05 02:04:00 -
[8]
There is something very wrong here!!!
Last week I sold these:
Trit 18M 3.99 isk Pyerite 4.5M 5.4 isk Isogen 300K 85 isk Nocx 50K 333 isk (I sold another 10K yesterday same price!!) Mexallon 1.5M 54 isk
well I also sold a pit of megacyte and zydrine but very low quantities.
I sell my corps ore I am no expert but I think you are not selling the customer who do the manufacturing, Instead you sell to a big trader! We have a freighter and according to the setup of stations we usually distribute and put sell orders on the market! According to the location we determine our prices. 10% high or low maybe. That's all. What are you doin there??
I know these values are small maybe but it goes like this. I did sell these in amarr in 3 or four days!!
Don't give away your ore! From your hard-work people are getting rich and richer. And at Amarr right now the ship prices are going high again. Please fellas follow the market!!
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IVeige
Deep Core Mining Inc.
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Posted - 2008.04.05 03:10:00 -
[9]
dont know if its the way it should be, but im getting rich just mining velspar 
its amazing how fast a hulk strip a belt of velspar and goes to the next one.
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Phaedriel
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Posted - 2008.04.05 07:56:00 -
[10]
Originally by: Letigrizi There is something very wrong here!!!
Last week I sold these:
Trit 18M 3.99 isk
Who the hell paid over 3.6 for trit and tell them I have an endless supply for them without undocking :P
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.04.05 09:43:00 -
[11]
Originally by: Phaedriel
Originally by: Letigrizi There is something very wrong here!!!
Last week I sold these:
Trit 18M 3.99 isk
Who the hell paid over 3.6 for trit and tell them I have an endless supply for them without undocking :P
seriously 
and anyways why are you assuming the prices you are assuming?
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Carniflex
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Posted - 2008.04.05 14:57:00 -
[12]
Originally by: Phaedriel
Who the hell paid over 3.6 for trit and tell them I have an endless supply for them without undocking :P
It's 3.6 only at first (bottom limit of NPC supply). When you buy a lot of shuttles it goes as high as a bit above 4.0 before it hits NPC supply upper price cap. And yeh, it's refining of shuttles for tritanium. Anyway, gettin 3.99 is very good deal. Guy was prolly just too lazy to do afk freighter trip to jita for it.
Please visit your user settings to re-enable images. |

Shintai
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Posted - 2008.04.05 18:07:00 -
[13]
Considering trit is in the 3.25-3.40 range now. And even Nocx is down to around 90. Veldspar is by far the most valueable to mine if the logistics is not a problem. Abstraction and Transcendence: Nature, Shintai, and Geometry |

Halada
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Posted - 2008.04.05 19:11:00 -
[14]
Originally by: Carniflex
Originally by: Phaedriel
Anyway, gettin 3.99 is very good deal.
You are INSANE! http://oldforums.eveonline.com/?a=topic&threadID=434899 Please visit your user settings to re-enable images.[/url] Click on my sig to read it !
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Asuka Smith
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Posted - 2008.04.06 00:58:00 -
[15]
He is saying it was a good deal for the seller.
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Halada
Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2008.04.06 03:09:00 -
[16]
I failed reading class.
Click on my sig to read it ! |

Matthew
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Posted - 2008.04.07 11:50:00 -
[17]
It's not really the way it's meant to be, but it's the natural consequence of the current ore setup.
The real problem is that the ore quality and mineral quality are linked (i.e. the high-end ores yield mostly high-end minerals). Trit is consumed in massive quantities, and desipte Veld being a low-end ore, it is also the most efficient ore to mine to obtain trit.
The natural tendancy for miners is to want to move to progressively higher yield ores. The problem is that as you make that move, you also move from supplying low-end minerals towards high end minerals. The market still demands large quantities of low-end ores, far more than the newbie miners can produce, so it has to find a way to keep miners mining the low-end ores. The only way it can do that is by changing the mineral prices until the difference between the ores is eliminated. Which is what we are seeing.
Looking at the base prices in the item database, we can see that Jaspet is supposed to be about 2.8 times the isk/m3 of Veldspar. But the demand for Trit ensures that that cannot happen.
The way to fix this is to decouple ore quality from mineral quality - the often mentioned SuperVeld. So you release SuperVeld, gave it a yield 2.8 times that of normal Veld, and seeded it in belts next to Jaspet. Similarly, you release a MegaVeld, with a yield about 6.4 times that of normal Veld, and place it next to Crokite etc in 0.0 space.
Yes, initially SuperVeld and MegaVeld will be unbalanced compared to the other ores. But as people begin to mine it, mineral prices will shift in response. If this is done across the board, then the new equilibrium should better reflect the desired reward stepping between high-sec, low-sec and 0.0, and would prevent that stepping being distorted by changes in any individual mineral. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Guvante
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Posted - 2008.04.07 13:00:00 -
[18]
Originally by: Matthew It's not really the way it's meant to be, but it's the natural consequence of the current ore setup.
The real problem is that the ore quality and mineral quality are linked (i.e. the high-end ores yield mostly high-end minerals). Trit is consumed in massive quantities, and desipte Veld being a low-end ore, it is also the most efficient ore to mine to obtain trit.
The natural tendancy for miners is to want to move to progressively higher yield ores. The problem is that as you make that move, you also move from supplying low-end minerals towards high end minerals. The market still demands large quantities of low-end ores, far more than the newbie miners can produce, so it has to find a way to keep miners mining the low-end ores. The only way it can do that is by changing the mineral prices until the difference between the ores is eliminated. Which is what we are seeing.
Looking at the base prices in the item database, we can see that Jaspet is supposed to be about 2.8 times the isk/m3 of Veldspar. But the demand for Trit ensures that that cannot happen.
The way to fix this is to decouple ore quality from mineral quality - the often mentioned SuperVeld. So you release SuperVeld, gave it a yield 2.8 times that of normal Veld, and seeded it in belts next to Jaspet. Similarly, you release a MegaVeld, with a yield about 6.4 times that of normal Veld, and place it next to Crokite etc in 0.0 space.
Yes, initially SuperVeld and MegaVeld will be unbalanced compared to the other ores. But as people begin to mine it, mineral prices will shift in response. If this is done across the board, then the new equilibrium should better reflect the desired reward stepping between high-sec, low-sec and 0.0, and would prevent that stepping being distorted by changes in any individual mineral.
Actually I can say from experienced that mining Veldspar in 0.0 gets you the Trit you need quite quickly, there is no need for a change there. If anything, IMO, the problem is primarily caused by miners failing to adapt.
In fact, I can say with near certainty that 90% of players have never changed their valuing tiers of minerals since they started the game (5% of people from before the market settled to about a year ago, and the other 5% who pay attention) this is because the prices have not shifted too much, and it is not something that people often think about.
I know I for one could not believe it when I saw that Veld was worth more than Scord (And no, this thread did not inform me of that fact). On the other hand I am currently saving my mats to build something, so although it would be more efficient to mine the most valuable product and then buy the mins you need off the excess profits, I kind of like mining a variety when building, just to allow me to mine more before having to grab my hauler 
As my last note, Jaspet being worth the least *****s me up, I wonder how much of that stuff is mined every day to make that true. 
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Pwett
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Posted - 2008.04.07 15:10:00 -
[19]
Unless you're heavy in cap production, in 0.0 there's often no need to mine for trit if you have people ratting - we used to get about 70-140 million trit a day from hauler spawns. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
Please visit your user settings to re-enable images. |

Prism Roze
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Posted - 2008.04.07 21:17:00 -
[20]
If the midrange minerals are too low, the problem is a combination of
1) Excess Supply 2) Insufficient Demand
Increasing consumption rates for these minerals solves the problem by "sucking up" the excess supply, thus creating more demand when the demand overtakes the current production volume. This in turn encourages an increase in the production rate of the minerals (mining) while giving miners a nice boost to the value of their take.
To counter the reduction in Tritanium production, reduce the consumption rates appropriately. This will avoid runaway inflation and discourage Veldspar "abuse".
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Fragmental
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Posted - 2008.04.07 21:22:00 -
[21]
I agry
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Corstaad
Vardr ok Lidskjalv
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Posted - 2008.04.07 21:45:00 -
[22]
Takes one suicide gank to make trit mining unprofitable. You either need to have two accounts one for hauling or risk losing a very expensive expanded cargo setup. High sec mining for trit is priced where it should be and maybe a bit higher. Only reason its probably not priced more is the fact new people are mining alot of it and ravens are best miners in EvE.
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Lyvanna Kitaen
Noonday Sun Corp
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Posted - 2008.04.08 06:00:00 -
[23]
The best places to mine in hi-sec anymore are low traffic .9 system in Minnie space. Plag/veld/scord are the best risk/reward combination ATM. (At least for me)
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Matthew
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Posted - 2008.04.08 08:08:00 -
[24]
Originally by: Guvante Actually I can say from experienced that mining Veldspar in 0.0 gets you the Trit you need quite quickly, there is no need for a change there. If anything, IMO, the problem is primarily caused by miners failing to adapt.
I'm not saying you can't mine Veldspar in 0.0, just that the rewards for doing so are significantly lower than mining the high-end ores out there, or performing the other high-end activities that you find there. Unless of course you're saying that the going rate for trit there is in the region of 12 isk per unit?
Which is why you find people strip-mine the high-ends out there, regardless of how many high-ends the market is actually demanding. This leaves the isk potential of high-end mining is heavily dependant on the price of Zyd and Mega, and those prices get suppressed, because even with low zyd and mega prices, the high-end ores yielding them are still better isk/m3 compared to the ores yielding lower minerals. Allowing miners to switch to yielding lower end minerals but with a high-end isk/m3 (though SuperVeld etc) would allow the market to influence supply correctly, and protect the rewards of 0.0 from fluctuations in any individual minerals.
Originally by: Pwett Unless you're heavy in cap production, in 0.0 there's often no need to mine for trit if you have people ratting - we used to get about 70-140 million trit a day from hauler spawns.
I'm not denying it's possible to get all the trit you need out there. It's clearly perfectly possible to operate in the current environment. What I'm saying is that you get some undesirable side-effects.
I would also say that the reliance on NPC's effectively creating large amounts of trit out of thin air like that just highlights the problem. I see the supply of minerals via loot drops as inherently problematic, because there are significant incentives to rat regardless of the minerals - meaning that changes in price will have a very weak effect on supply.
Though we seem to have got steered onto 0.0, when I feel that 0.1-0.4 is bearing the brunt of this problem. The 0.0 "cash cow" ores are still cash cows, wheras the ones supposed to be the rewards for 0.1-0.4 have lost their margins completely. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.04.08 14:41:00 -
[25]
Originally by: Matthew I would also say that the reliance on NPC's effectively creating large amounts of trit out of thin air like that just highlights the problem. I see the supply of minerals via loot drops as inherently problematic, because there are significant incentives to rat regardless of the minerals - meaning that changes in price will have a very weak effect on supply.
Though we seem to have got steered onto 0.0, when I feel that 0.1-0.4 is bearing the brunt of this problem. The 0.0 "cash cow" ores are still cash cows, wheras the ones supposed to be the rewards for 0.1-0.4 have lost their margins completely.
Man, I'm agreeing with Matthew two times in a row.
If you trace back the timelines, the death of low-sec as a profitable venture occured with the introduction of the drone regions. There was simply too much easy iso and nocx coming out of those places that it made mining for it a waste of time.
Before the Drone Regions, Iso was what... 120? Wait, I have the data somewhere...
Here we go, first full day from the MMI after I took it over
Morp - 11986.19,775,11399,2006-09-26,377 Mega - 4119.62,1172,40,2006-09-26,376 Zydr - 3999.66,3405,39,2006-09-26,375 Nocx - 419.24,20001,38,2006-09-26,374 Isog - 102.71,101027,37,2006-09-26,373 Mexa - 12.69,486040,36,2006-09-26,372 Pyer - 4.19,942545,35,2006-09-26,371 Trit - 1.91,4211615,34,2006-09-26,370
drone regions were unlocked not too long after that, if I'm not mistaken - I remember scouting them out with INFOD. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Prism Roze
Republic University
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Posted - 2008.04.08 16:44:00 -
[26]
The problem isn't with isk per unit, it's isk per M3, which is the metric that strip miners use (m3 per cycle) and also acounts for the amount per haul (if not jetcanning). Whether mining Veldspar or Kernite, the value of the take is pretty much the same so the question of safety and quantity play more a role than the few isk difference.
If a Hulk can strip 1500m3 worth of ore per minute, which is better: the monster 100km3 condensed veldspar roid, or the scattered 2000km3 fiery kernite nuggets? Taking repositioning and partial cycles into account, it's way more efficient for the miner to just focus on the veldspar than to chase down the smaller asteroids and to track the time for split cycles.
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.04.08 18:03:00 -
[27]
if nocx was worth what it was in 2006, then the kernite would be more profitable.
Of course it has to do with isk / unit. Are you daft? _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Rhatar Khurin
Sten Industries
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Posted - 2008.04.08 18:04:00 -
[28]
I mine veldspar exclusively, i always have done. I travel to the system that has a good price 3.00+ that's in high sec and just mine away for a few hours.
I can fill a can in about 20-25 mins in my trusty covetor which i refine and then sell for around 2 millionish.
Nice easy going mining. _ EVE RELATED CONTENT |

Alz Shado
Ever Flow
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Posted - 2008.04.08 21:36:00 -
[29]
Edited by: Alz Shado on 08/04/2008 21:37:44
Originally by: Pwett if nocx was worth what it was in 2006, then the kernite would be more profitable.
Of course it has to do with isk / unit. Are you daft?
From a miner's perspective, profitability comes from how much isk is generated per cycle. The amount mined in a cycle is measured in m3.
Using a Modulated Strip Miner II and appropriate crystal and skills, one can pull in (1500m3 / .1unit per m3) = 15000 units of veldspar per strip miner per cycle or (1500 / 1.2 unit per m3) = 1250 units of kernite per cycle
Veldspar requires 333 units to refine into 1000 units of tritanium. (15000/333) * (1000) = 45k units of trit * 3isk pu = 135k isk per cycle Kernite requires 400 units to refine into 386 trit/773 mex/386 iso. (1250/400) * (386) + (1250/400) * (773) + (1250/400) * (386) = 1206 trit, 2415 mex, 1206 isogen. 1206 * 3 = 3618 isk, 2415 * 30 = 72450 isk, 1206 * 60 = 72360 isk = 148k isk per cycle.
135k vs 148k per 3 minute strip miner cycle amounts to less than 5k per minute difference, with the difference over an hour being 260k (2.7m isk vs 2.96m isk). This is assuming perfect refine and doesn't take into account adding in the inefficiencies due to the small average size of an empire Kernite roid, having to monitor half-cycles, etc...
I think what the OP is asking is, is the difference justified?
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

BobbyCarter
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Posted - 2008.04.09 20:33:00 -
[30]
I tend to agree with the post above re: changing recipe requirements to use more of the undervalued minerals.
The amount of tritanium to build almost anything is 2x-5x+ the requirements of any other mineral. In the next expansion/boost, or for any new recipes introduced in the future, they should curb tritanium requirements and increase nocx/iso requirements of popular recipes. It wouldn't take drastic changes in recipe requirements to result in massive changes in the distribution of mineral prices.
Also, veldspar is the most profitable mineral to mine on average, however, there are locations in highsec where you can make 2x or 3x what you can make mining veldspar. You just need to look.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.09 23:14:00 -
[31]
Chribba's plan to corner the veld market has worked. All this time, we laughed at him mining veld in his dread..... now he is the one laughing! --
Billion Isk Mission |

Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2008.04.10 17:55:00 -
[32]
No, the blueprints do not need changed, it's the ore that needs changed. We have too few ore types to choose from. There needs to be more alternatives to turn to when prices get out of whack like this. They need to add 2 or 3 more mid range ores that are higher in trit, pye, mex, with a smattering of zyd and mega. Then going to low sec or poor 0.0 you can choose to mine one of the new ores instead of jaspet, hemo, or hed and get plenty of the minerals that are more in demand these days and the prices will level back out.
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.04.10 18:22:00 -
[33]
Edited by: Pwett on 10/04/2008 18:22:22
Originally by: Alz Shado
Veldspar requires 333 units to refine into 1000 units of tritanium. (15000/333) * (1000) = 45k units of trit * 3isk pu = 135k isk per cycle Kernite requires 400 units to refine into 386 trit/773 mex/386 iso. (1250/400) * (386) + (1250/400) * (773) + (1250/400) * (386) = 1206 trit, 2415 mex, 1206 isogen. 1206 * 3 = 3618 isk, 2415 * 30 = 72450 isk, 1206 * 60 = 72360 isk = 148k isk per cycle.
Yes, I know how to mine, thank you :)
What everyone fials to realize is that trit can't be at 3 isk p/u if nocx is up in the 500s - and that's because of the drone regions. It's the fact that drone alloys are purposely middle-mineral heavy so that they aren't not a one-stop ship making stop. If they had the perfect proportion of 64:16:4:1 :: Trit:Pyer:Mex:Noxc then one would never need to head into high-sec to trade. But because they are SO middle heavy, they have an excess of nocx and iso which makes them not worth mining.
If we ever got to the point where nocx was, once again, the supply limiter of the market, we would most likely find ourself in a glut of trit and prices would re-align. The problem is that the sheer amount of middle tier minerals that can be acquired from drone loot (even in high-sec) completely destroys a miner's ability to react to the market.
Let me put it this way - I'm a maxed out miner, with a maxed out command ship alt - and I can make more mineral loot from missions using the same two characters, in the same amount of time that I could mining arkonor in 0.0 when was worth about a million isk a min to mine. Especially when you factor the needed runs to empire to sell all my megacyte and the time lost defending my space from intruders.
If I got drone missions 24/7, I can't imagine how much minerals I would be sitting on. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Iamid Ichabod
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Posted - 2008.04.11 16:29:00 -
[34]
Edited by: Iamid Ichabod on 11/04/2008 16:29:53 Imo, the drop in prices across the board from datacores to certain minerals has more to do with players having multiple character accounts then anything else. Those mid level ores can be gotten from reprocessing loot from mission runners, ratters, or afk/macro miners for example. Datacores can be harvested by nearly anyone with limited skill investment. With so many players having multiple accounts to harvest whatever resource gives them the items/isk they want there was bound to be a drop in prices as the supply has gone up across the board (excluding oligarchies).
Imo, changing the requirements would just change what people do with their secondary accounts and at the end of the day leaving the same excess supply.
If CCP were to limit the supply of resources across the board to the point people formed oligarchies to harvest and protect the resources, similar to those who mine Moon resources, there would be no "easy" harvesting by secondary accounts. Lowering the demand for secondary accounts and costing CCP $.
Perhaps, the solution would be to increase the in game resource requirements of the secondary harvesting accounts while still leaving them profitable. |

Prism Roze
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Posted - 2008.04.15 21:40:00 -
[35]
Now the game changes.
Assuming:
Trit: 4 isk/pu Pyer: 4 isk/pu Mex: 27 isk/pu Iso: 60 isk/pu Nocx: 95 isk/pu Zyd: 2500 isk/pu Mega: 2400 isk/pu
Observe:
Veld: 120 isk/m3 Scor: 100 isk/m3 Pyrx: 79 isk/m3 Plag: 85 isk/m3 Ombr: 102 isk/m3 Kern: 123 isk/m3 Jasp: 61 isk/m3 (.4 and below) Hemo: 88 isk/m3 (.2 and below) Hedb: 121 isk/m3(.2 and below)
Veldspar is still the 3rd most profitable, but the margin of difference between Veldspar and Kernite has dropped from 8 to 3, and the difference from Hedbergite is a mere 1 isk.
Veldspar is now twice as profitable as Jaspet, 41% higher than Plag, 51% more than Pyroxes, and 12% better than Scordite.
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Khwalik
Ghetto Kings
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Posted - 2008.04.16 11:39:00 -
[36]
I see an influx of dusty mining barges hitting Empire and Jihadswarm getting it's second wind this week.
Oh the horror
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.04.16 13:10:00 -
[37]
Little bird told me, that NPC's do not have any more shuttles. That in turn means that trit is no longer capped at approx 4 isk/unit. I do not think it would go above that in any serious manner (as for that every other ore in game would need to drop into oblivion) but it's possible in theory now.
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Daelin Blackleaf
Naqam
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Posted - 2008.04.16 23:02:00 -
[38]
Originally by: Carniflex I do not think it would go above that in any serious manner (as for that every other ore in game would need to drop into oblivion) but it's possible in theory now.
Tritanium is practically the only ore that actually needs to be mined to meet demand, the other minerals are supplied in sufficient quantities from loot refining. Due to this I can see trit going quite a bit higher, especially since many mission runners don't know the meaning of "opportunity cost".
It's a good year to be an empire macro-miner.  |

Roemy Schneider
BINFORD
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Posted - 2008.04.17 08:42:00 -
[39]
moar passive targeter I and armor hardener I loot drops plz |
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