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Zifrian
Gallente Federal Bank Interstellar Corporate Alliance
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Posted - 2008.04.09 02:49:00 -
[1]
I'm still confused why I would want to train this if I don't want to worry about Jump Drive Op or a Warp Stab II?
I can seem to warp even when my capacitor is empty so I'm not sure why I would need to reduce the need. Am I missing something on how that works? Would I initiate a warp faster with this skill? What is an effect I can actually see in game when I have this skill trained higher.
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General Minos
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Posted - 2008.04.09 04:42:00 -
[2]
It helps if you are in a pvp gang and are moving around alot of systems. It's nice to have lots of cap when you are at the start of a fight.
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Karanth
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Posted - 2008.04.09 08:05:00 -
[3]
This skill is vital for fast movement over large systems. If you cap out, you will warp partway, then stop, then warp farther, and if you cap out again, stop at another point, warp again...
Or, with this at higher levels, (I got it to 5 before I considered capships), you can take ships with poor capacitor, a huge system, and warp across it in one go. Most time in a warp is spent in accelerating and decelerating, so the less time you do that, the better.
The difference can end up being 10 or more minutes over long distances. Imagine jumping 10 systems with warp to 0. Now imagine jumping that 10 on autopilot. Both get you there, but one is much faster.
Please visit your user settings to re-enable images. "Current Earth-Destruction Status" |

Hoshi
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Posted - 2008.04.09 08:36:00 -
[4]
And even on shorter warps if you have a ship with bad cap recharge having high level warp drive operations means you will have more cap when you arrive at the target. At least in pvp this can be very vital. ---------------------------------------- A Guide to Scan Probing in Revelations |

Estel Arador
Minmatar AFK
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Posted - 2008.04.09 13:04:00 -
[5]
Sure you can warp with almost no cap left, but you'll be entering and leaving warp a dozen times before reaching your destination - that takes up (valuable) time. Warp Drive Operation allows you to warp farther in one go. You don't warp faster, but you do spend less (total) time entering and leaving warp as you'll only have to do that once.
Skills Explained |

Zifrian
Gallente Gallente Federal Bank Interstellar Corporate Alliance
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Posted - 2008.04.09 14:36:00 -
[6]
Ahh ok, the pvp connection makes perfect sense.
On warping, I've never had a ship besides my retriever that couldn't warp all the way to target unless I was absolute 0 and had to warp out of a mission. But I totally see what you are saying.
Is the cap usage for warp a constant for all ships or does it depend on the ship and size of cap? I don't see it as a stat in the attributes.
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Jarne
Increasing Success by Lowering Expectations Star Buccaneers
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Posted - 2008.04.09 14:43:00 -
[7]
Take a Caldari ship, put an MWD on it, and then fly it through some system with over 100AU between the gates. I trained Warp Drive Operation V just because I couldn't stand it anymore. I'm not planning to get into Capital Ships any time soon... (and yes, I already have Energy Management V). - Success=Achievements/Expectations
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Estel Arador
Minmatar AFK
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Posted - 2008.04.09 16:11:00 -
[8]
Originally by: Zifrian Is the cap usage for warp a constant for all ships or does it depend on the ship and size of cap? I don't see it as a stat in the attributes.
Cap usage for warp depends on (1) the length of the warp, (2) the mass of the ship and (3) a modifier. There's a hidden attribute for ships which determines how much cap they use per AU and per kg. So in a formula it would be Cap use = Modifier * Mass * AU
The hidden modifier can't be seen ingame, but is in the data dump so it can be read that way. It's been tweaked per ship, so ships of the same size may have a (slightly) different modifier.
Skills Explained |

Greenbolt
Minmatar Un4seen Development
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Posted - 2008.04.09 16:43:00 -
[9]
try exploring in a covert op with a mwd fit (for racing back to the gate or quick escapes from camps)..
suddenly warp drive operation V becomes well well worth the time ..the mwd fit reduces your cap..
3-5 jumps to get across a 150 au system (gate to gate) made warp drive operation IV (V sometime soon) worth it in reducing frustration of crossing those systems.
(So its worthwhile in pvp obviously..and also anytime your travelling through distant gate systems in little cap starved ships) --------------------------------------------------- Scordite -Who was it that said that flying minmatar is kinda like going down a flight of stairs on an office chair while firing an uzi? |

Gaius Capua
Mutually Assured Distraction
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Posted - 2008.04.09 19:01:00 -
[10]
Its a decent skill to have when you warp around in a recon across large systems.
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Ulstan
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Posted - 2008.04.09 20:15:00 -
[11]
Man, just try flying across some 100 AU systems in a caldari ship with a MWD equipped.
Warp drive operation will catapult itself to the head of your training queue ;p
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Malcanis
R.E.C.O.N. The Volition Cult
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Posted - 2008.04.09 20:33:00 -
[12]
Originally by: Zifrian I'm still confused why I would want to train this if I don't want to worry about Jump Drive Op or a Warp Stab II?
I can seem to warp even when my capacitor is empty so I'm not sure why I would need to reduce the need. Am I missing something on how that works? Would I initiate a warp faster with this skill? What is an effect I can actually see in game when I have this skill trained higher.
If you're in a frigate with a MWD, you will soon come to love this skill.
If you're in a stealth bomber you will need this skill.
CONCORD provide consequences, not safety; only you can do that. |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.04.09 21:46:00 -
[13]
Originally by: Zifrian Ahh ok, the pvp connection makes perfect sense.
On warping, I've never had a ship besides my retriever that couldn't warp all the way to target unless I was absolute 0 and had to warp out of a mission. But I totally see what you are saying.
Good You weren't saw a system with 200au+ distance between gates. -- Thanks CCP for cu |

ThaDollaGenerale
Endless Destruction Total Eclipse Syndicate
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Posted - 2008.04.10 13:55:00 -
[14]
Also, some exploration final gates are skill specific. We ran one where a guy couldn't go in the last room because he had Warp Drive OP 2. n00b. So that's a reason.
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Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.04.11 10:51:00 -
[15]
Originally by: Zifrian I'm still confused why I would want to train this if I don't want to worry about Jump Drive Op or a Warp Stab II?
I can seem to warp even when my capacitor is empty so I'm not sure why I would need to reduce the need. Am I missing something on how that works? Would I initiate a warp faster with this skill? What is an effect I can actually see in game when I have this skill trained higher.
Try flying a Deep Space Transport or a Recon... -- Ralara / Ralarina |

Tashiell Gao
Caldari Caldari Navy Volunteer Task Force
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Posted - 2008.04.11 15:03:00 -
[16]
Imagine: You found a juicy target at a belt ratting, you warping in happily without realising the warp just used all your cap. ofcourse you will recharge some cap on the way, let's say you recovered 10% of your total cap. two senarios could happen at this point: You are in an amarr ship: you fire up all your laser and points onto the target, after few rounds your lazors stopped , to your amusements your targets either kill you or warped out. You are in a minmatar ship: you fire all your projectiles and points onto target, you target returns fire, with 10% cap you rep a bit then lose the point and repping abilities, same as above, you die or you lose him.
If you don't pvp, in that case, the skill does nothing for you expect reduce some time while travelling through titanic systems. just my 2 cents  |

Euriti
Gallente SniggWaffe
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Posted - 2008.04.12 11:49:00 -
[17]
Originally by: Tashiell Gao Imagine: You found a juicy target at a belt ratting, you warping in happily without realising the warp just used all your cap. ofcourse you will recharge some cap on the way, let's say you recovered 10% of your total cap. two senarios could happen at this point: You are in an amarr ship: you fire up all your laser and points onto the target, after few rounds your lazors stopped , to your amusements your targets either kill you or warped out. You are in a minmatar ship: you fire all your projectiles and points onto target, you target returns fire, with 10% cap you rep a bit then lose the point and repping abilities, same as above, you die or you lose him.
If you don't pvp, in that case, the skill does nothing for you expect reduce some time while travelling through titanic systems. just my 2 cents 
14AU doesn't take much cap, very little actually and in most cases of belt piracy you'll warp under 1 au
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z0de
Gallente The Bastards
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Posted - 2008.04.12 21:19:00 -
[18]
Originally by: Euriti
Originally by: Tashiell Gao
14AU doesn't take much cap, very little actually and in most cases of belt piracy you'll warp under 1 au
Because you always start 1au from the target and don't need to move systems or anything.
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Malxort
Minmatar Paradox Brothers
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Posted - 2008.04.13 18:48:00 -
[19]
Originally by: Jarne Take a Caldari ship
Ah, there is your problem 
........ Just kidding ----------------------------------
Pain is Temporary, Pride is Forever |

Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.04.13 21:45:00 -
[20]
heh, even with warp drive op 4 a cruiser can fail to make it across some of the really big systems (160 au?)
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