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Titania
Imperial Shipment Amarr Empire
0
|
Posted - 2012.02.27 05:14:00 -
[1] - Quote
This has probably been discussed numerous times before; I haven't searched the entire forum.
Get rid of out of game skill training. Now before you all go ballistic hear me out. One of the major faults with the current system is one that has been around the block on many forums since the game first launched; that of new players never being able to catch up with the veterans and this puts a lot of people off playing the game. I myself know three players that actually login to the game no more than a couple of times a month; each time for a few minutes to check their training queue and market. Changing the system would allow players who actually play to catch up and remove that obstacle. To compensate for losing the ability to train out of game the training times would need to be reduced accordingly which in itself removes another percieved obstacle to new players; the perception that skill training takes too long.
A danger to this of course is that people could just leave their toons logged in all day so I would also propose an automatic logout after 60 minutes of innactivity, perhaps with a warning popup that if not cancelled will result in the logout. This would also take care of a number of other issues such as mining bots etc.
Who would this measure upset? The people that login for two minutes a month to set the training queue and those that use afk bots or exploits.
Who would benefit? The people who actually play the game. |

mxzf
Shovel Bros
768
|
Posted - 2012.02.27 05:33:00 -
[2] - Quote
So, you want to completely break one of the core features of Eve which sets it apart from other MMOs (in a great way). HA!
You don't need to 'catch up' with another player's SP completely. First off, the 5-level skill system makes it so that you can be completely even with another player that has twice your SP in certain areas. SP doesn't make you any better, it just gives you more options.
Your understanding of the skill system is fundamentally flawed, which has led you to post an idea which is, quite frankly, stupid. The skill system already works extremely well as-is. |

Bam Stroker
InterSun Freelance Moon Warriors
13
|
Posted - 2012.02.27 05:48:00 -
[3] - Quote
This idea is terribad. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
979
|
Posted - 2012.02.27 06:03:00 -
[4] - Quote
Titania wrote:One of the major faults with the current system is one that has been around the block on many forums since the game first launched; that of new players never being able to catch up with the veterans and this puts a lot of people off playing the game.
How much better can a 100M SP "veteran" character fly a Rifter than a 20M SP character? Tactical Logistics Reconfiguration provides no benefit to rifter-flying. Electronic Warfare provides some benefit to unusual fit outs, Jump Drive Calibration has no impact, nor do Multitasking, Energy Emission Systems, Production Efficiency, Scrapmetal Processing, Starbase Defence Operation, or Ethnic Relations.
You'll find that you max out the skills required for flying a Rifter when you can fit T2 modules & rigs of every kind and use 5 percent implants related to flying that ship. Heck, with enough ISK you don't even need to use T2 modules. Officer-fit that Rifter for a huge advantage over the competition!
Titania wrote:I myself know three players that actually login to the game no more than a couple of times a month; each time for a few minutes to check their training queue and market.
Why are they still logging in? Are they waiting for their characters to get "enough skills" to compete with someone? Or are these other players logging in various market alts to update the training queue and market orders?
Titania wrote:Changing the system would allow players who actually play to catch up and remove that obstacle.
The existing system allows people who don't have 12 hours a day to play the game, to play on a relatively level playing field. No longer do the high school dropouts gain an advantage simply because they can grind for XP and legendary items 12 hours a day compared to my 12 hours a month!
Titania wrote:Who would this measure upset? The people who play the game in the free time afforded by their real life.
Fixed that for you.
This is a classic example of players making very bad game designers. You have reached a point where there are a series of long skill training sessions ahead of you (perhaps 7 days to get from frigate to battleship?) and it occurs to you that the game would be more entertaining for you if you could short-circuit that training time somehow. It doesn't occur to you that the real time training means you have to make compromises. You can't train a character to fly a Titan this year if you also want to run a corporation of a few hundred people. You have to choose: Battleship 5, or Ethnic Relations?
It is the sacrifices and compromises you have to make on the journey that make the game fun and challenging.
If you were able to shortcut the training by staying logged in, so would everyone else. Then you'd find that some people would manage to stay logged in from downtime to downtime, far in excess of your ability to stay logged in for a few hours a night.
Before suggesting changes to game mechanics that you perceive would be to your benefit, just remember that there is always someone out there who has more time and money to spend on the game than you do. Imagine how much fun your game would be if the "veterans" were able to shortcut their own training the same way you can, except the "veterans" also have twice as much time to spend on their hobby as you do.
So you might suggest a limit of X hours a day of skill-training-while-logged-in, which would eventually have to be wound back to fewer hours than you play, because there's always someone out there who doesn't have as much time and money to throw at the game as you do. Why should you have an advantage over them? After all, you want to be fair, don't you? So ultimately the "skill training for being logged in" time gets reduced to the minimum amount of time that anyone spends logged in: for the sake of the exercise, let's say it's about 30 seconds per day. Now everyone has to log in for at least 30 seconds a day in order to remain competitive, since the skill training speed is so damned fast that not logging in for 30 seconds means you fall a day behind everyone else.
Sure, that's an exercise in reductio ad absurdium, but can you see that all these game features have to be evaluated from many perspectives? You are not the only person who plays the game.
Having skills train in real time is the most fair method of character development short of not having skills at all.
|

Titania
Imperial Shipment Amarr Empire
0
|
Posted - 2012.02.27 09:53:00 -
[5] - Quote
A few expected responses from long time players I see, afraid someone may actually be able to compete? The example with the rifter was hilarious ( keep the noobs in crappy frigates they don't deserve to be as l33t as me ). i also caught a hint of suggestion that I only want the skill change to benefit myself; far from it considering I started to play Eve when the game first released ( check my employment history before assuming ). Eve needs new blood as any MMO does and a change that removes one of the major obstacles to new people playing has to be a good thing; why do you think it is that no other MMO before Eve or since uses this system? |

Malcanis
Vanishing Point. The Initiative.
3067
|
Posted - 2012.02.27 10:27:00 -
[6] - Quote
About 4 seconds after this went live, some people would be macrobotting skills, and "powerlevelling" services would sprout up like mushrooms. "veteran" players are at least as capable of doing this as new players - in fact they're probably more capable, since they're more likely to have multiple accounts and they'll be able to leave whichever ones they're not using right now macroskilling away. A classic demonstration of Malcanis' Law in action.
So yeah no, I'm not enthusiastic.
One of the biggest attractions of EVE is that you can spend your game time achieving your goals, rather than having to grind skills. You're still stuck in the skinner box of thinking that "leveling" your character as the goal, rather than increasing skills to use as a tool to attain those goals. It's understandable, since in almost all other MMO, you can only 'win' by maximising numbers on your character sheet, because no-one gives a crap that you're the 13,896,514th guy to kill Naxia or whatever. Try and jettison that thinking.
It's incredible to me that you've finally found a game which frees you from the grindmill of "levelling" and yet you actually want to climb right back on it.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Samillian
Moonshine Industries The Last Chancers.
86
|
Posted - 2012.02.27 10:44:00 -
[7] - Quote
Even without an in depth knowledge of bot programming I can see this creating a new industry over night and gutting a key feature of this game. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
242
|
Posted - 2012.02.27 10:51:00 -
[8] - Quote
Sounds like a wonderful way to turn EVE into space-wow.
You know what happens to wow clones, right? |

Titania
Imperial Shipment Amarr Empire
0
|
Posted - 2012.02.27 11:03:00 -
[9] - Quote
Malcanis wrote:About 4 seconds after this went live, some people would be macrobotting skills, and "powerlevelling" services would sprout up like mushrooms. "veteran" players are at least as capable of doing this as new players - in fact they're probably more capable, since they're more likely to have multiple accounts and they'll be able to leave whichever ones they're not using right now macroskilling away. A classic demonstration of Malcanis' Law in action.
So yeah no, I'm not enthusiastic.
One of the biggest attractions of EVE is that you can spend your game time achieving your goals, rather than having to grind skills. You're still stuck in the skinner box of thinking that "leveling" your character as the goal, rather than increasing skills to use as a tool to attain those goals. It's understandable, since in almost all other MMO, you can only 'win' by maximising numbers on your character sheet, because no-one gives a crap that you're the 13,896,514th guy to kill Naxia or whatever. Try and jettison that thinking.
It's incredible to me that you've finally found a game which frees you from the grindmill of "levelling" and yet you actually want to climb right back on it.
you missed this bit
Titania wrote: This of course would still require the automatic logout feature to prevent it from being exploited.
The MMO industry are akin to a flock of carrion birds; every really good idea is quickly pounced upon by the flock, copied and inserted into their upcoming games. Eve's skill training system has been avoided like the plague and for good reason. I see nothing wrong with rewarding people for the work they put in; if someone works twice as hard as me then they should have twice the reward. Wouldn't we all love it if we could sit at home all day watching TV and still collect our pay-cheques at the end of the month? and this is exactly what the current skill system allows you to do. Instead we have to go to work to get that pay and that is a good thing because if we all stayed home the world would grind to a halt. I am open to better ideas if anyone has any. |

Titania
Imperial Shipment Amarr Empire
0
|
Posted - 2012.02.27 11:14:00 -
[10] - Quote
Danika Princip wrote:Sounds like a wonderful way to turn EVE into space-wow.
You know what happens to wow clones, right?
So are you saying that pre-nge SWG was a WoW clone? No it was a sandbox and one fondly remembered by those vets that played it; skill based and no out of game skill increases. |

Plaude Pollard
Federal Navy Academy Gallente Federation
2
|
Posted - 2012.02.27 11:41:00 -
[11] - Quote
The skill-training system is one of the few things in EVE that doesn't need to be fixed whatsoever. Why? Because it works as well as intended, if not better.
As they say, "If it ain't broken, don't **** it up horribly."
What you want won't help balancing anything at all. You just want to be able to catch up to those with more SP who don't have as much EVE-time as you.
If anything, I can point out a dozen things that CCP should rather take a look at revising. |

Smiling Menace
Star Nebulae Holdings Inc.
139
|
Posted - 2012.02.27 11:47:00 -
[12] - Quote
So you are basically saying that all the effort and years of game play that I had to do should be thrown out so someone new to the game can compete with me? Sure, I'll agree as long as my 5 years of subscriptions and SP are refunded to me so we can all start with a clean sheet. Seems fair, don't you think?
Seeing as you like real world examples of why this is a stupid idea, how about comparing this to the 16 year old just out of school (the noob) joins a company for his first job. The company has been around for many years and the guy that's hiring him (the veteran) has been there since day one. Now going with your idea the noob should have the veterans job so he can 'compete' in the job market. He shouldn't need to learn anything, or have to grind his way to making money. No, it should be just handed to him because it's 'fair'.
That's what you are asking for.
Never gonna happen. |

Malcanis
Vanishing Point. The Initiative.
3068
|
Posted - 2012.02.27 12:47:00 -
[13] - Quote
Titania wrote:Malcanis wrote:About 4 seconds after this went live, some people would be macrobotting skills, and "powerlevelling" services would sprout up like mushrooms. "veteran" players are at least as capable of doing this as new players - in fact they're probably more capable, since they're more likely to have multiple accounts and they'll be able to leave whichever ones they're not using right now macroskilling away. A classic demonstration of Malcanis' Law in action.
So yeah no, I'm not enthusiastic.
One of the biggest attractions of EVE is that you can spend your game time achieving your goals, rather than having to grind skills. You're still stuck in the skinner box of thinking that "leveling" your character as the goal, rather than increasing skills to use as a tool to attain those goals. It's understandable, since in almost all other MMO, you can only 'win' by maximising numbers on your character sheet, because no-one gives a crap that you're the 13,896,514th guy to kill Naxia or whatever. Try and jettison that thinking.
It's incredible to me that you've finally found a game which frees you from the grindmill of "levelling" and yet you actually want to climb right back on it.
you missed this bit [quote=Titania] This of course would still require the automatic logout feature to prevent it from being exploited...
No I didn't miss it. You suggest an automatic logout for inactivity - fair enough. But a skillbot/powerlevelling service means that the character won't be inactive.
Your idea is bad, and it goes against the whole idea of EVE. You suggest that people should be "rewarded for playing". Well they are! They accumulate assets, shoot their enemies, rep their friends, they get to actually achieve meaningful goals in an open world.
Like I said: you're stuck in the old-fashioned RPG mindset where the object of the game is to maximise your character's stats. EVE is not such a game. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
347
|
Posted - 2012.02.27 17:49:00 -
[14] - Quote
Look Ma...its a bitter-bought-toon ####ing about skills! ================ FloppieTheBanjoClown for CSM 7! |

Vertisce Soritenshi
Varion Galactic Tragedy.
1111
|
Posted - 2012.02.27 18:26:00 -
[15] - Quote
The way skills training works in this regard will never change. May as well just give up now on this one. This is one of those mechanics at the very heart of EvE that makes it what it is. Change this and you may as well just make a new game. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
1030
|
Posted - 2012.02.27 19:06:00 -
[16] - Quote
Yes, let's reward those who are able to jog their mouse every 55 minutes by giving them lots of skill points, while the rest of us can only train for a few hours a day at best. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
1030
|
Posted - 2012.02.27 19:07:00 -
[17] - Quote
Titania wrote:Who would this measure upset? The people that login for two minutes a month to set the training queue and those that use afk bots or exploits.
Who would benefit? The people who actually play the game.
I could write a simple script that would allow me to circumvent your little attempt at preventing idling. And I'm not that good a programmer.
Who would benefit? No one. |

Velicitia
Open Designs
680
|
Posted - 2012.02.27 20:14:00 -
[18] - Quote
ugh ... whatever happened to that proposal that NPC-corp toons were banned from posting ideas? |

Tidurious
The Dirty Rejects Scelus Sceleris.
107
|
Posted - 2012.02.27 20:21:00 -
[19] - Quote
This is one of the worst ideas I've read in the assembly hall. A couple of points:
1. ****** ideas like this should go to Features and Ideas before being posted in Assembly Hall; that keeps Assembly Hall open for ideas that actually have merit.
2. EVE skill training style MAKE THE GAME. You want to turn EVE into WoW - not going to happen. As has been stated, this idea is stupid on EVERY level
3. After you biomass yourself, WoW is over there ---->> |

Mallak Azaria
Dominus Nex Angelus
66
|
Posted - 2012.02.27 20:30:00 -
[20] - Quote
OP is mad because specialising is too hard to figure out. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
433
|
Posted - 2012.02.27 23:14:00 -
[21] - Quote
*cracks knuckles* *chugs coffee* All right... let's du theeesss...
Titania wrote:Get rid of out of game skill training. ...(snip)... One of the major faults with the current system is one that has been around the block on many forums since the game first launched; that of new players never being able to catch up with the veterans and this puts a lot of people off playing the game. There is no such thing as "catching up" in EVE. At least... not the way you see it.
On the skill system itself... - Every skill caps out at level 5. - Only a certain number of skills affect any one ship/module/weapon at any given time. - The difference between having a skill at level 4 and level 5 is about 2 to 5% per skill... this means that if you have a whole bunch of skills in a certain specialty at level 4, you are operating at about 80% to 90% of the "effectiveness" of someone who has all the same skills at level 5 (which is rarely the case because getting a skill to level 5 is supposed to be time consuming and painful).
What the skill system does... - By having the skill system time down automatically, players can freely explore the world around them and/or focus on the goals they set for themselves rather than be consumed with the idea of "becoming more powerful." - Not having access to the "top rated" ships, weapons, and equipment means that a player must think of ways around his/her lacking skills to tackle a problem. Hire a guy who can probe? How about fitting this mod here? - By being "denied" access to higher level equipment until one's skills are up to snuff, a newbie is "protected" in a sense from his/her own stupidity/ignorance. True, any loss a newbie incurs early on is going to hurt... but how much more painful do you think things would be if the newbie spent all of his/her time "powerleveling" and then went out in an expensive ship only to lose it?
How ships and mods factor into all this... - Ships are balanced against each other. Battleships may have beefier tanks and higher "on-paper" damage potential... but they require a god awful amount of training to use to their fullest potential, are slow, have trouble target locking small ships, have trouble applying damage to small ships. That "crappy frigate" that a newbie is flying can last a long time against a fully skilled battleship if the frigate pilot has been taught well (hell... it's entirely possible for a frigate gang to take down a bunch of battleships and a goddamn CAPITAL ship... http://eve-kill.net/?a=kill_related&kll_id=12566220 ) - Smaller ships require less character skills to use well... and the training time for said skills are among the shortest in the game. - T2 ships are not "I-Win" buttons. They are (for the most part) "specialty" ships that give up their T1 variants' "general functionality" in favor of a slightly beefier tank, and high prowess in a specific tactic. Outside of this "specialty," a T1 ship can often rip a T2 ship apart (ex. a Zealot can kill a frigate at long range, but if a frigate orbits a Zealot at 500m the frigate will eventually chew down the T2 cruiser).
Titania wrote:I myself know three players that actually login to the game no more than a couple of times a month; each time for a few minutes to check their training queue and market. Changing the system would allow players who actually play to catch up and remove that obstacle. Tell those players that they don't NEED the best skills to compete (as I detailed above). All you need is a healthy self evaluation of your strengths and weaknesses and a plan that capitalizes on your strengths and gets around your weaknesses. Like another said above... you need to view your skills as tools... a means to an end, not an end in of themselves.
Titania wrote:A danger to this of course is that people could just leave their toons logged in all day so I would also propose an automatic logout after 60 minutes of innactivity, perhaps with a warning popup that if not cancelled will result in the logout. This would also take care of a number of other issues such as mining bots etc. Bots can mimic the appearance of activity. I fail to see how a 60 minute timer will change anything.
Hell... even after YEARS of anti-botting software being pumped into all the MMOs out there all that has happened is that bots have become more sophisticated and game clients have become clunky and intrusive.
Titania wrote:Who would this measure upset? The people that login for two minutes a month to set the training queue and those that use afk bots or exploits. It would "hurt" everyone who cannot spend more than an hour or two a night actually playing the damn game.
Titania wrote:Who would benefit? The people who actually play the game. Anyone who doesn't follow (or have to follow) the cardinal rule of gaming, "real life comes first." "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Smiling Menace
Star Nebulae Holdings Inc.
144
|
Posted - 2012.02.27 23:23:00 -
[22] - Quote
For anyone late to this thread....
TL;DR
Another stupid idea to change the skills that isn't broken and just about everyone hates. |

Katie Frost
Asgard. Exodus.
29
|
Posted - 2012.02.28 00:57:00 -
[23] - Quote
Titania wrote:One of the major faults with the current system is one that has been around the block on many forums since the game first launched; that of new players never being able to catch up with the veterans and this puts a lot of people off playing the game.
Your (above) justification for brining in a different skill/levelling system is fundamentally flawed. The system you are proposing could be as easily used by any veteran pilot as well as a new-starter. Therefore, new players will still be behind veteran players in all the same respects as they are currently.
Titania wrote:I see nothing wrong with rewarding people for the work they put in; if someone works twice as hard as me then they should have twice the reward. Wouldn't we all love it if we could sit at home all day watching TV and still collect our pay-cheques at the end of the month? and this is exactly what the current skill system allows you to do. Instead we have to go to work to get that pay and that is a good thing because if we all stayed home the world would grind to a halt. I am open to better ideas if anyone has any.
I agree that increased activity in the game should bear merits... but it does already. The more I exercise PvP in EvE, the better I get at it, the more loot/ISK I collect and I learn more about the myriad of mechanics and tactics involved in PvP - making me better than someone who didn't bother logging in at all; The more I watch the market flow, the more profit I will make when I sell/buy at the right time as opposed to those that miss out because they are logged out; The more I shoot little red crosses and rocks in space the more ISK I will make by reaping the rewards and so on.
Therefore, there are clear rewards for activelly playing EvE, and no, training skills is not one of them as it shouldn't be. You are playing the wrong game. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
985
|
Posted - 2012.02.28 03:25:00 -
[24] - Quote
Titania wrote:The example with the rifter was hilarious ( keep the noobs in crappy frigates they don't deserve to be as l33t as me ).
Frigates are crappy? Have you actually flown one?
Titania wrote:GǪ but how about doubling the speed at which skills train when you are logged in? This of course would still require the automatic logout feature to prevent it from being exploited.
There you go again entirely avoiding discussion of the main issue I raised: how does training faster when you are logged in benefit a new player more than an old one? This foolish proposal will only aid bot users and people with no lives outside the game.
Why are you attempting to frame your suggestion as a boon for new players, when it obviously is not? Have you considered how many people play the game for more hours than you do? Would you be suggesting this idea if you only had half the time to play the game that everyone else does? |

Reaver Glitterstim
Dromedaworks inc
33
|
Posted - 2012.02.28 10:24:00 -
[25] - Quote
It takes literally 5 days to train your toon into a competent PVP pilot. Not supported. I support The Mittani for CSM 7 for the whole of EVE, including mining. |

Blatant Forum Alt
Federal Navy Academy Gallente Federation
9
|
Posted - 2012.02.28 13:57:00 -
[26] - Quote
Titania wrote:Generic terribad crap idea.
Is this a troll, or are you actually mentally challenged?
Or are you enslaved by a Korean WoW meat-grinder, trying to find new markets? |

kaizee
Capital Directive
1
|
Posted - 2012.02.28 15:54:00 -
[27] - Quote
so what happens if i go on a vacation and cant play eve. do i lose all my skillpoints for that period? and there is a way for new players to catch up. its called farm isk and buy a character. only change to skills i would like to see is being able to update skills from a smartphone app. you can already check your mail and stuff so idk why you cant update skills. say your at work and your skill que goes down thats lost points. but who am i to make suggestions. |

Buzzy Warstl
Huron Syndicate
22
|
Posted - 2012.02.28 16:22:00 -
[28] - Quote
kaizee wrote:so what happens if i go on a vacation and cant play eve. do i lose all my skillpoints for that period? and there is a way for new players to catch up. its called farm isk and buy a character. only change to skills i would like to see is being able to update skills from a smartphone app. you can already check your mail and stuff so idk why you cant update skills. say your at work and your skill que goes down thats lost points. but who am i to make suggestions. Your only choice right now is to queue up a L5 skill that will take longer to finish than your vacation (and there are plenty, though you might have to go "off plan"), or lose the points.
It isn't fair or logical, but apparently that's the way folks like things around here. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
350
|
Posted - 2012.02.28 18:00:00 -
[29] - Quote
kaizee wrote:so what happens if i go on a vacation and cant play eve. do i lose all my skillpoints for that period? and there is a way for new players to catch up. its called farm isk and buy a character. only change to skills i would like to see is being able to update skills from a smartphone app. you can already check your mail and stuff so idk why you cant update skills. say your at work and your skill que goes down thats lost points. but who am i to make suggestions.
It's called planning ahead. Common sense yes? ================ FloppieTheBanjoClown for CSM 7! |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
990
|
Posted - 2012.02.28 20:51:00 -
[30] - Quote
kaizee wrote:so what happens if i go on a vacation and cant play eve. do i lose all my skillpoints for that period?
CCP has made some noises in the past about being able to update the skill queue through EVE Gate. I guess there's some internal discussion happening about whether it would encourage character farming bots or whether the utility to players is more important than any ability to "exploit" the web-based interface for personal gain.
|

Titania
Imperial Shipment Amarr Empire
0
|
Posted - 2012.02.29 10:46:00 -
[31] - Quote
Drake Draconis wrote:Look Ma...its a bitter-bought-toon ####ing about skills!
PS: My thougths echo every-one-else that says nay for this foolish obscenely stupid proposal.
Fine the idea didn't go down well, I can live with that as this is afterall a place for discussion. What I will not live with is tossers like you assuming that this is a bought toon. I remember fighting through MoO jetcan blockades, high value ores in high sec belts, taking the time to set waypoints 10km past the gates as we had no warp to 0 function, a time when it was considered an achievment to get a cruiser instead of isk falling out of cornflake boxes as it does now so STFU; if you have nothing constructive to add to a discussion then don't add anything. |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
613
|
Posted - 2012.02.29 10:57:00 -
[32] - Quote
No |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
351
|
Posted - 2012.02.29 15:33:00 -
[33] - Quote
Titania wrote:Drake Draconis wrote:Look Ma...its a bitter-bought-toon ####ing about skills!
PS: My thougths echo every-one-else that says nay for this foolish obscenely stupid proposal. Fine the idea didn't go down well, I can live with that as this is afterall a place for discussion. What I will not live with is tossers like you assuming that this is a bought toon. I remember fighting through MoO jetcan blockades, high value ores in high sec belts, taking the time to set waypoints 10km past the gates as we had no warp to 0 function, a time when it was considered an achievment to get a cruiser instead of isk falling out of cornflake boxes as it does now so STFU; if you have nothing constructive to add to a discussion then don't add anything.
All you've done is quote common knowledge.
Sorry...but we're not buying it.
Those who have such high numbers of SP's wouldn't propose an obviously stupid/faulty idea.
Especially with a horrid gap in employment history.
The fact you feel so strongly about it and telling me to "STFU" llke some 3 year old is proof enough.
Either you learn to live with the skills you trained (or bought for that matter) or you STFU right back.
I don't see any other legitimate old timers throwing a damned fit about their choices...so why do you have a problem with it self proclaimed expert?
Get over yourself....
The skill system in this game is a one of a kind...its what sets it apart from all others. We don't need someone turning it into WOW with prophecies of doom and gloom and people leaving the game....complete and utter BS that is.
BTW - everyone else is waiting on your answer to explain your terribad idea.... since your so quick to answer my little post....well that just tells a bit more don't it. ================ FloppieTheBanjoClown for CSM 7! |

Tekashi Kovacs
Golfclap Inc
16
|
Posted - 2012.02.29 21:59:00 -
[34] - Quote
Well, an active skill training system does work in darkfall, mortal online, it also worked well in ultima online and few other games, so yeah why not.
The only problems I see are:
- it may be too late - everyone who didnt like passive training (probably majority) has quit long time ago - theres so many people paying for an ability to log twice per month to just switch skills, thinking that THEY PLAY the game and they are happy with that - why would CCP want to encourage players to actually play, thus use their servers bandwidth, while they can just keep getting paid for nothing? |

Titania
Imperial Shipment Amarr Empire
0
|
Posted - 2012.03.01 01:52:00 -
[35] - Quote
Drake Draconis wrote:Titania wrote:Drake Draconis wrote:Look Ma...its a bitter-bought-toon ####ing about skills!
PS: My thougths echo every-one-else that says nay for this foolish obscenely stupid proposal. Fine the idea didn't go down well, I can live with that as this is afterall a place for discussion. What I will not live with is tossers like you assuming that this is a bought toon. I remember fighting through MoO jetcan blockades, high value ores in high sec belts, taking the time to set waypoints 10km past the gates as we had no warp to 0 function, a time when it was considered an achievment to get a cruiser instead of isk falling out of cornflake boxes as it does now so STFU; if you have nothing constructive to add to a discussion then don't add anything. All you've done is quote common knowledge. Sorry...but we're not buying it. Those who have such high numbers of SP's wouldn't propose an obviously stupid/faulty idea. Especially with a horrid gap in employment history. The fact you feel so strongly about it and telling me to "STFU" llke some 3 year old is proof enough. Either you learn to live with the skills you trained (or bought for that matter) or you STFU right back. I don't see any other legitimate old timers throwing a damned fit about their choices...so why do you have a problem with it self proclaimed expert? Get over yourself.... The skill system in this game is a one of a kind...its what sets it apart from all others. We don't need someone turning it into WOW with prophecies of doom and gloom and people leaving the game....complete and utter BS that is. BTW - everyone else is waiting on your answer to explain your terribad idea.... since your so quick to answer my little post....well that just tells a bit more don't it.
You obviously have a problem reading as well. As I stated, the fact that my idea didn't go down too well with the majority of people that posted is fine; life would be a little boring if we all agreed on everything. It is people like you that obviously have no ideas of your own either valid or otherwise who decide to post in these threads just to throw accusations, insults and whatever other garbage you can find in that miniscule brain at those who are at least attempting to be constructive.
If you don't know what constructive means I'll help you out. If you see an idea here that you either like or dislike then post and state your reasons one way or the other and move on; If your post recieves a counter argument then again answer in a constructive manner, it's called intelligent discussion; or do you have a problem with that? |

Shandir
Brutor Tribe Minmatar Republic
27
|
Posted - 2012.03.01 04:45:00 -
[36] - Quote
I wrote a long and detailed rebuttal, but the forum ate it.
Simply put, your idea hurts EVERYONE except the people you target it at. You would provide a buff to active vets, and would cause new players to fall further behind than ever before.
You would provide a buff to botters.
All of this is blatantly obvious if you apply the tiniest bit of critical thinking to your suggestion. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
353
|
Posted - 2012.03.01 04:50:00 -
[37] - Quote
Titania wrote:Drake Draconis wrote:Titania wrote:Drake Draconis wrote:Look Ma...its a bitter-bought-toon ####ing about skills!
PS: My thougths echo every-one-else that says nay for this foolish obscenely stupid proposal. Fine the idea didn't go down well, I can live with that as this is afterall a place for discussion. What I will not live with is tossers like you assuming that this is a bought toon. I remember fighting through MoO jetcan blockades, high value ores in high sec belts, taking the time to set waypoints 10km past the gates as we had no warp to 0 function, a time when it was considered an achievment to get a cruiser instead of isk falling out of cornflake boxes as it does now so STFU; if you have nothing constructive to add to a discussion then don't add anything. All you've done is quote common knowledge. Sorry...but we're not buying it. Those who have such high numbers of SP's wouldn't propose an obviously stupid/faulty idea. Especially with a horrid gap in employment history. The fact you feel so strongly about it and telling me to "STFU" llke some 3 year old is proof enough. Either you learn to live with the skills you trained (or bought for that matter) or you STFU right back. I don't see any other legitimate old timers throwing a damned fit about their choices...so why do you have a problem with it self proclaimed expert? Get over yourself.... The skill system in this game is a one of a kind...its what sets it apart from all others. We don't need someone turning it into WOW with prophecies of doom and gloom and people leaving the game....complete and utter BS that is. BTW - everyone else is waiting on your answer to explain your terribad idea.... since your so quick to answer my little post....well that just tells a bit more don't it. You obviously have a problem reading as well. As I stated, the fact that my idea didn't go down too well with the majority of people that posted is fine; life would be a little boring if we all agreed on everything. It is people like you that obviously have no ideas of your own either valid or otherwise who decide to post in these threads just to throw accusations, insults and whatever other garbage you can find in that miniscule brain at those who are at least attempting to be constructive. If you don't know what constructive means I'll help you out. If you see an idea here that you either like or dislike then post and state your reasons one way or the other and move on; If your post recieves a counter argument then again answer in a constructive manner, it's called intelligent discussion; or do you have a problem with that?
I don't post ideas because they are crap. (and yes I have posted a couple....)
But I can smell a crappy idea when I see one....and I smell one right here.
I have yet to see you answer everyone Else's arguments....keep on crying those tears.
================ FloppieTheBanjoClown for CSM 7! |

Smiling Menace
Star Nebulae Holdings Inc.
153
|
Posted - 2012.03.02 03:00:00 -
[38] - Quote
Drake Draconis wrote:Titania wrote:Drake Draconis wrote:Titania wrote:Drake Draconis wrote:Look Ma...its a bitter-bought-toon ####ing about skills!
PS: My thougths echo every-one-else that says nay for this foolish obscenely stupid proposal. Fine the idea didn't go down well, I can live with that as this is afterall a place for discussion. What I will not live with is tossers like you assuming that this is a bought toon. I remember fighting through MoO jetcan blockades, high value ores in high sec belts, taking the time to set waypoints 10km past the gates as we had no warp to 0 function, a time when it was considered an achievment to get a cruiser instead of isk falling out of cornflake boxes as it does now so STFU; if you have nothing constructive to add to a discussion then don't add anything. All you've done is quote common knowledge. Sorry...but we're not buying it. Those who have such high numbers of SP's wouldn't propose an obviously stupid/faulty idea. Especially with a horrid gap in employment history. The fact you feel so strongly about it and telling me to "STFU" llke some 3 year old is proof enough. Either you learn to live with the skills you trained (or bought for that matter) or you STFU right back. I don't see any other legitimate old timers throwing a damned fit about their choices...so why do you have a problem with it self proclaimed expert? Get over yourself.... The skill system in this game is a one of a kind...its what sets it apart from all others. We don't need someone turning it into WOW with prophecies of doom and gloom and people leaving the game....complete and utter BS that is. BTW - everyone else is waiting on your answer to explain your terribad idea.... since your so quick to answer my little post....well that just tells a bit more don't it. You obviously have a problem reading as well. As I stated, the fact that my idea didn't go down too well with the majority of people that posted is fine; life would be a little boring if we all agreed on everything. It is people like you that obviously have no ideas of your own either valid or otherwise who decide to post in these threads just to throw accusations, insults and whatever other garbage you can find in that miniscule brain at those who are at least attempting to be constructive. If you don't know what constructive means I'll help you out. If you see an idea here that you either like or dislike then post and state your reasons one way or the other and move on; If your post recieves a counter argument then again answer in a constructive manner, it's called intelligent discussion; or do you have a problem with that? I don't post ideas because they are crap. (and yes I have posted a couple....) But I can smell a crappy idea when I see one....and I smell one right here. I have yet to see you answer everyone Else's arguments....keep on crying those tears.
Heh, another awesome Drake post. 
I will try to be more tactful so as not to hurt anyone's feeling but I think this one is a dead idea.
Everyone that posted here for the most part hates this idea and have given many good reasons why.
You (the OP) have still to explain why this idea is actually needed, when the current system isn't broken and is probably the best feature of EVE. |

Mechael
Team Pizza Viro Mors Non Est
49
|
Posted - 2012.03.02 06:40:00 -
[39] - Quote
1/10 I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

ShahFluffers
Ice Fire Warriors Late Night Alliance
445
|
Posted - 2012.03.02 08:34:00 -
[40] - Quote
A GM or DEV should sticky this thread here to act in the same fashion that a head on a pike would.
Oh right... before I forget...
*torches thread* "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Malcanis
Vanishing Point. The Initiative.
3101
|
Posted - 2012.03.02 10:53:00 -
[41] - Quote
Tekashi Kovacs wrote:Well, an active skill training system does work in darkfall,
Are we talking about the darkfall where people write scripts to hurl their characters against walls for hours at a time in order to level up, or some other darkfall?
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

JitaPriceChecker2
State War Academy Caldari State
23
|
Posted - 2012.03.02 11:01:00 -
[42] - Quote
Op is working on the wrong assumption that vets cant be cough up to.
|

Buzzy Warstl
Huron Syndicate
32
|
Posted - 2012.03.02 12:29:00 -
[43] - Quote
Hint: zero likes on the OP means that even folks who wouldn't mind changing the game think this is a bad idea. |

Arduemont
Malevolent Intentions Ineluctable.
1
|
Posted - 2012.03.02 14:04:00 -
[44] - Quote
Just posting to support the notion that this idea is terrible. That is all. |

Nariya Kentaya
Ministry of War Amarr Empire
131
|
Posted - 2012.03.03 04:34:00 -
[45] - Quote
Titania wrote:Danika Princip wrote:Sounds like a wonderful way to turn EVE into space-wow.
You know what happens to wow clones, right? So are you saying that pre-nge SWG was a WoW clone? No it was a sandbox and one fondly remembered by those vets that played it; skill based and no out of game skill increases. NO, pre-nge Star wars was more akin to The Elder Scrolls, which is again, A UNIQUE SKILL SSYTEM, just like eve's, its waht set the agme apart from its competitors, you levekled it by DOING it. NGE made the gaem JUST LIKE WOW, adn THAT is when the gaem DIED, DEAD, KILLED, *I* as a player of SWG from pre-combat upgrade all the way to a year and a half AFTER NGE, can attest to that ebing the reason for its death.
so no, the reason that other companies dont use the same skill system as eve, is becasue eve caters to mature players with PATIENCE, not mister 12-year old ADD kiddy who wants to get his xp bar up for a shiny new level. other mmo's are aimed at the short-term player, the lowest denominator. Eve is aimed at the amture, the intelligent, the planning, those who have GOALS spanning YEARS instead of only going to "next weeks dragon raid".
so please, TRY and propose even ONE reason why your proposal is even REMOTELY a good idea, i'd love to hear it. |

Kitt JT
Crimson Empire. Nulli Secunda
21
|
Posted - 2012.03.03 18:30:00 -
[46] - Quote
everything has already been said here
lvl 5 skills specialization casual play-styles |

Rico Minali
Sons Of 0din Fatal Ascension
329
|
Posted - 2012.03.03 18:38:00 -
[47] - Quote
Some very low sp guys join us and do great in fleet fights. You dont need 100M sp to have fun, you dont need 100M sp to be effective in pvp.
One of Eves core principles is the way skills work, it attracts players who cant commit huge amount sof time to the game. You would be punishing the casual player so much that they would simply leave. Trust me, I almost know what I'm doing. |

Raisa Mole
School of Applied Knowledge Caldari State
3
|
Posted - 2012.03.05 00:15:00 -
[48] - Quote
I will attempt to avoid the negativity in the thread, and try to point out why your idea is misguided. The idea at it's core is based on two views that are fundamentally flawed : skills make a huge difference, and bigger is better. These are both woefully wrong, but are, unfortunately, views that are held by most of the players that try starting an Eve character. What separates a successful, happy Eve character from someone who quits early on (and the bittervets) is that successful players have separated themselves from this viewpoint. You obviously have not, which means you are either a new player (as some in this thread are professing), or you are one of the paradoxical old players who for some reason continue to play a game that they fundamentally do not enjoy.
Any new player who jumps into the game with the mentality from other MMOs will fail. There is no "endgame," and there is no grind between you and actually playing the game. I feel this is something that gets ignored a lot. Since I'm tired of typing "other MMOs," I'm just going to say WoW, since it's what everyone's thinking anyway. With a new WoW player with a freshly bought game, you cannot do anything other than be led around from quest to quest, and you cannot play with any friends until you reach max level. The leveling experience is nothing but a grind, you have to pay your dues, so to speak, in order to unlock the real game. For someone who knows the game and knows the most efficient leveling path, that is 5 days of played time. For a new player who doesn't know how things work, that can easily double, but let's pretend it's 5 days played time. For someone who can log in two hours a day (which is probably about average, the basement virgin 12 hours a day dudes are offset by the huge numbers who can only play on weekends), this means 60 days, or two months before you can even play the real game. At this point it is at least another 3 days played time, probably more, before you grind out enough gear to participate in whatever raid or PvP that your friends are doing (well, you can do the PvP, but until you get the gear you will literally die after five steps). That adds about another month, giving us effectively three months before the average player can really do much with his friends. Now, those friends can take pity on the newbie and run him through heroics to farm his gear, effectively carrying him, so let's ignore the gearing up portion and say two months.
Why did I lay that all out? Because it's important. Eve offers new players the unique opportunity to do ALMOST whatever they want within a couple days of playing. Yes, high-end PvE content, such as Incursions, Wormholes, or L4 missions will not be doable, but each of these are only better ways to make isk anyway. As someone earlier pointed out, it takes very, very little time to be a useful member of a PvP gang. Within a few hours of creating your character you could have a frigate fit with point, web, and MWD, making you a tackler. These are always useful members of a fleet. Within no more than 5 days you can have most skills relevant to a PvP frigate to level 3 or 4, giving you a solid frigate that can even contribute a bit of dps while tackling. This is an opportunity UNAVAILABLE in other MMOs, and unfortunately, because new players are so used to how other MMOs work, they don't avail themselves of this opportunity. The assumption amongst new players generally seems to be that if you can't fly a BS you won't be useful, which is patently false, but unless someone explains otherwise that's what you'll keep believing. For the lucky few that figure it out, the universe opens up. You can do whatever you want to do pretty much right from the start, as long as your goals are realistic (much like real life, really).
What's all of this mean? Changing the skill system accomplishes nothing is what it means. As was repeatedly pointed out, the best auto-logout function that CCP could build can be circumvented easily with even a rudimentary understanding of script writing. So, effectively, such a change does nothing to benefit anyone, but will harm players who are unable or unwilling to write (or download) a simple script that keeps their character logged in while they're off at work or asleep. The only change that would actually accomplish anything would be to remake the skill system into a grind-based system that gives you SP for doing tasks (basically an exp system from other MMOs), and I can guarantee you that such a change would murder Eve so quickly that CCP won't even have time to ask what happened. |

Gerrick Palivorn
Caldari Provisions Caldari State
162
|
Posted - 2012.03.06 09:07:00 -
[49] - Quote
Raisa Mole wrote:I will attempt to avoid the negativity in the thread, and try to point out why your idea is misguided. The idea at it's core is based on two views that are fundamentally flawed : skills make a huge difference, and bigger is better. These are both woefully wrong, but are, unfortunately, views that are held by most of the players that try starting an Eve character. What separates a successful, happy Eve character from someone who quits early on (and the bittervets) is that successful players have separated themselves from this viewpoint. You obviously have not, which means you are either a new player (as some in this thread are professing), or you are one of the paradoxical old players who for some reason continue to play a game that they fundamentally do not enjoy.
Any new player who jumps into the game with the mentality from other MMOs will fail. There is no "endgame," and there is no grind between you and actually playing the game. I feel this is something that gets ignored a lot. Since I'm tired of typing "other MMOs," I'm just going to say WoW, since it's what everyone's thinking anyway. With a new WoW player with a freshly bought game, you cannot do anything other than be led around from quest to quest, and you cannot play with any friends until you reach max level. The leveling experience is nothing but a grind, you have to pay your dues, so to speak, in order to unlock the real game. For someone who knows the game and knows the most efficient leveling path, that is 5 days of played time. For a new player who doesn't know how things work, that can easily double, but let's pretend it's 5 days played time. For someone who can log in two hours a day (which is probably about average, the basement virgin 12 hours a day dudes are offset by the huge numbers who can only play on weekends), this means 60 days, or two months before you can even play the real game. At this point it is at least another 3 days played time, probably more, before you grind out enough gear to participate in whatever raid or PvP that your friends are doing (well, you can do the PvP, but until you get the gear you will literally die after five steps). That adds about another month, giving us effectively three months before the average player can really do much with his friends. Now, those friends can take pity on the newbie and run him through heroics to farm his gear, effectively carrying him, so let's ignore the gearing up portion and say two months.
Why did I lay that all out? Because it's important. Eve offers new players the unique opportunity to do ALMOST whatever they want within a couple days of playing. Yes, high-end PvE content, such as Incursions, Wormholes, or L4 missions will not be doable, but each of these are only better ways to make isk anyway. As someone earlier pointed out, it takes very, very little time to be a useful member of a PvP gang. Within a few hours of creating your character you could have a frigate fit with point, web, and MWD, making you a tackler. These are always useful members of a fleet. Within no more than 5 days you can have most skills relevant to a PvP frigate to level 3 or 4, giving you a solid frigate that can even contribute a bit of dps while tackling. This is an opportunity UNAVAILABLE in other MMOs, and unfortunately, because new players are so used to how other MMOs work, they don't avail themselves of this opportunity. The assumption amongst new players generally seems to be that if you can't fly a BS you won't be useful, which is patently false, but unless someone explains otherwise that's what you'll keep believing. For the lucky few that figure it out, the universe opens up. You can do whatever you want to do pretty much right from the start, as long as your goals are realistic (much like real life, really).
What's all of this mean? Changing the skill system accomplishes nothing is what it means. As was repeatedly pointed out, the best auto-logout function that CCP could build can be circumvented easily with even a rudimentary understanding of script writing. So, effectively, such a change does nothing to benefit anyone, but will harm players who are unable or unwilling to write (or download) a simple script that keeps their character logged in while they're off at work or asleep. The only change that would actually accomplish anything would be to remake the skill system into a grind-based system that gives you SP for doing tasks (basically an exp system from other MMOs), and I can guarantee you that such a change would murder Eve so quickly that CCP won't even have time to ask what happened.
QFT |

Marchejita
Quasar Heavy Industries Quasar Generation
0
|
Posted - 2012.03.06 12:17:00 -
[50] - Quote
I remember some year ago, some old player say to me. You began really to play at EVE when you have about 12 m sp. And this is true.
The new player must be have the possibility to add some extra skill point when they began EVE.
EXemple some new storyline or epic arc. When the player have finish them give them some extra sp to atribute.
maximum 4 epic arc to add some extra sp if you have less then 6m sp.
first epic arc give 1m sp (about 60 mission to do) second epic arc give 0.75 m sp (about 60 mission to do) third epic arc give 0.50 m sp (about 60 mission to do) last epic arc give 0.25 m sp (about 60 mission to do)
All mission must be in empire or the last epic in low Mission you can have the choice between Mining, trading or fighting
Extra skill point if you make the 4 epic arc : 2.5m sp
Eve need new player. But a lot of new player stop EVE because, it's really difficult to began. |

Drake Draconis
Nexus Advanced Technologies Fidelas Constans
362
|
Posted - 2012.03.06 15:13:00 -
[51] - Quote
Marchejita wrote:
Eve need smart player. But a lot of new player stop EVE because, it's they stupid/impatient to begin.
Fix'd.
And yes I'm sure you didn't mean that....but that is what I think needed to be said. :-P
================ FloppieTheBanjoClown for CSM 7! |
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