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Umar Khattab
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Posted - 2008.04.11 19:55:00 -
[1]
Edited by: Umar Khattab on 11/04/2008 19:56:29 After Drones 5, Scout Drones 5, Race Drones 2, and while i train Interfacing from scratch to 4, I'll be starting to fly an Arby. And I'll fly it for a long time until I get decent skills for a Pilgrim. Could you guys give me some insights about the most important skills I need for the Arby, and the best Setups I can fit for both pvp and rating... oh, and for the Drones, 5 mids, 5 lights, right? Which ones are best? Thankee
DUDEISM.COM
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Envy 2
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Posted - 2008.04.11 20:13:00 -
[2]
While training for the curse I used:
High E50 Vamps (2) 12km 50w Nuet 12km Arbalest standard
Mids Scam II 24km MWD II Tracking Dis II (2)
Lows Over Injection II (2) Nano II I Stab II
Drones: Lights Warrior II (5) Mediums Valkyrie II (5)
or
High E50 Vamps (2) 12km 50w Nuet 12km Arbalest standard
Mids Scam II 24km MWD II MSE II Small cap booster II
Lows Over Injection II (2) Nano II MPAC I
Drones: Lights Warrior II (5) Mediums Valkyrie II (5)
If you want cheap and useful rigs try the low friction nozzle joints. Got a lot of kills can flipping with these as well as a good feeling for speed fit tactics on a crusier, hope that helps.
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Envy Iniquitous
Caldari Leela's Lamas Reavers.
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Posted - 2008.04.11 20:17:00 -
[3]
Sorry thats me above.
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Umar Khattab
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Posted - 2008.04.11 20:17:00 -
[4]
It does, thanks man! Some reactions?
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Alyth
Gallente Corp 1 Allstars Insurgency
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Posted - 2008.04.11 20:17:00 -
[5]
Edited by: Alyth on 11/04/2008 20:18:33 Try this for PvP. Probably best to get a couple of friends to come along with you through....
[Arbitrator, New Setup 1] Overdrive Injector System II Overdrive Injector System II Nanofiber Internal Structure II Nanofiber Internal Structure II
10MN MicroWarpdrive II Warp Disruptor II Balmer Series Targeting Inhibitor I, Optimal Range Disruption Balmer Serie Targeting Inhibitor I, Optimal Range Disruption
Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I Drone Link Augmentor I
[empty rig slot] [empty rig slot] [empty rig slot]
Hammerhead II x5 Hammerhead II x5 Warrior II x10
Does 2.8km/s with max skills and with the nos running can run everything but the neut 24/7. Also, remember it has a 150m3 drone bay and not 75m3.
I love Violet! It is the prettiest color in the whole wide world!!! I like toast. Naviagtor
Gah! Curse you all! |

Umar Khattab
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Posted - 2008.04.11 20:21:00 -
[6]
OK, so no tank for an arby, but nano stuff only, right?
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Alyth
Gallente Corp 1 Allstars Insurgency
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Posted - 2008.04.11 20:22:00 -
[7]
Originally by: Umar Khattab OK, so no tank for an arby, but nano stuff only, right?
It's a tech 1 cruiser, it's tank would have all the power of a wet paper bag. I love Violet! It is the prettiest color in the whole wide world!!! I like toast. Naviagtor
Gah! Curse you all! |

Umar Khattab
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Posted - 2008.04.11 20:30:00 -
[8]
Originally by: Alyth
Originally by: Umar Khattab OK, so no tank for an arby, but nano stuff only, right?
It's a tech 1 cruiser, it's tank would have all the power of a wet paper bag.
yeah man that's fukcing true! i realized it when i left my punisher to fly a vengeance, felt so nice! ok, i like your setups, thank you for your time guys!
And if anybody feels like leaving some advice or questions to make that ARBITRATOR thread survive, it would be cool. I think it's an amazing ship for all the bastards who like me wanna become motherfukcing assassins...
             
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Rexthor Hammerfists
Eternity INC. Mercenary Coalition
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Posted - 2008.04.11 20:32:00 -
[9]
Edited by: Rexthor Hammerfists on 11/04/2008 20:32:07 I flew the ship jsut for fun a while ago and actually took down a poorly piloted typhoon with it.
1 medium neut 2 small nosses mwd, wb scram, medium cap booster 800mm plate,hardeners, small armor rep Have one load ecm drones and then, em and explosive drones, or the kind the ratters arent tanked against.
Worked pretty good for me. -
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Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.04.11 20:36:00 -
[10]
Cute post, Umar. I don't know if you want a PVE setup. What I use is basically the following:
High: Drone range module 2x beam laser of some sort, mainly to get aggro remote armor repairer
Mid: afterburner drone navigation computer 2x omnidirectional tracking link
Low: damage control 800mm plate (etc)
Drones: 5x Hammerhead (for blood/sansha/serpentis missions) 5x Vespa (for guristas/EoM missions) 5x Valkyrie (for Angel missions)
Works great for any kind of level 2 mission. Stay up to 60km away and send forth the droans.
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Lee Kobayashi
Caldari Kuroi Hoshi Kaizoku
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Posted - 2008.04.11 20:41:00 -
[11]
Edited by: Lee Kobayashi on 11/04/2008 20:41:57
DUDEISM.COM |

Umar Khattab
Amarr Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.04.11 20:45:00 -
[12]
Originally by: Joe Starbreaker Cute post, Umar. I don't know if you want a PVE setup. What I use is basically the following:
High: Drone range module 2x beam laser of some sort, mainly to get aggro remote armor repairer
Mid: afterburner drone navigation computer 2x omnidirectional tracking link
Low: damage control 800mm plate (etc)
Drones: 5x Hammerhead (for blood/sansha/serpentis missions) 5x Vespa (for guristas/EoM missions) 5x Valkyrie (for Angel missions)
Works great for any kind of level 2 mission. Stay up to 60km away and send forth the droans.
Good to see you Joe! Well I don't PVE at all, I kind of hate it, but your setup is gorgeous, and there's some interesting **** in it for rating anyway! Thanks man.
C ya in game  DUDEISM.COM |

AdmiralDovolski
Gallente N.A.S.A. Skunk-Works
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Posted - 2008.04.12 00:36:00 -
[13]
I love the arbi, its a great gang ship
lows: 2x overdrives 2x nano
Meds mwd 24km point 2x TD 2
highs 2x med nos 2 1x neut 2 EITHER 1 small remote repper, or a dual 180mm AC
Remember that TD's are not close range, orbit at 22km Proud to be a skunk |

Umar Khattab
Amarr Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.04.12 02:43:00 -
[14]
Originally by: AdmiralDovolski I love the arbi, its a great gang ship
lows: 2x overdrives 2x nano
Meds mwd 24km point 2x TD 2
highs 2x med nos 2 1x neut 2 EITHER 1 small remote repper, or a dual 180mm AC
Remember that TD's are not close range, orbit at 22km
great!
DUDEISM.COM |

Umar Khattab
Amarr Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.04.12 03:57:00 -
[15]
MORE!
DUDEISM.COM |

Umar Khattab
Amarr Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.04.12 19:45:00 -
[16]
But having 2 overdrives and 2 nanos in lows isn't kind of dangerous in some situations? So the thing is if you start to get damaged, u take off and that's it... Well, anyway it'll be better than having more tank, getting damaged like hell anyway, and not having time to escape. Considering the nano-arbitrator, does someone has some pvp fight process/routine to share with us... Would be great. Thanks dudes.
DUDEISM.COM |

Erotic Irony
0bsession
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Posted - 2008.04.12 20:06:00 -
[17]
Originally by: Umar Khattab Edited by: Umar Khattab on 11/04/2008 20:46:24 Edited by: Umar Khattab on 11/04/2008 19:56:29 After Drones 5, Scout Drones 5, Race Drones 2, and while i train Interfacing from scratch to 4, I'll be starting to fly an Arby. And I'll fly it for a long time until I get decent skills for a Pilgrim. Could you guys give me some insights about the most important skills I need for the Arby, and the best Setups I can fit for both pvp and rating... oh, and for the Drones, 5 mids, 5 lights, right? Which ones are best? Thankee
The pilgrim is the worst recon in the game, don't even consider flying it until its rebalanced.
As for the arbitrator, you have four mids, four mids means dual web + hull tank. Your damage is pretty negligible and you have no nos bonus or tank bonus so perhaps ecm or rep drones might be a more practical alternative to these tackle heavy setups that won't do anything for you in lowsec or 0.0. The speed tank option isn't that great either unless you have snakes in which case there are much better ship options.
The best t1 cruiser is, hands down, the thorax, damage, MWD bonus and plenty of drones, nothing else even comes close. ___ Eve Players are not very smart. Support Killmail Overhaul
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Envy Iniquitous
Caldari Leela's Lamas Reavers.
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Posted - 2008.04.12 20:20:00 -
[18]
If you need snakes to kill something in an Arbri you have other issues with speed tactics then what ship your in.
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Feilamya
Minmatar Pelennor Swarm
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Posted - 2008.04.12 21:45:00 -
[19]
The Pilgrim may suck, I don't know. I have never flown one, so I can't judge it. The Arbitrator however is one of the most cost-effective ships in the game. If you don't get what you expect for your ISK with a Pilgrim, you definitely get it with an Arbitrator.
Next, the Arbitrator is NOT a Pilgrim or Curse. It doesn't have the nos/neut bonus, and it is clearly not a nos/neut ship, even though that's what its T2 versions are good at. Don't rely on nos/neuts as one of your primary weapons. The only effective uses I have found for them on this ship so far is nos for refilling your cap (if you have a tank so you can dare to get in range - yes 12km > web range, but good luck trying to stay within 10-12km long enough to actually use your nos vs. a capable enemy) or a neut for killing the cap of frigs and ceptors that get too close.
As for tanking, you don't have to nano an Arbitrator. However, a speed tank helps you get the best out of your ship because it adds up to the effect of the tracking disruptor, and you don't have to worry about your own tracking. It also helps you to stay out of range of blasters. A nano Arbitrator in the right hands can easily pwn a Thorax and even a Brutix with the usual fittings, but yeah the Arbitrator sux and the Thorax is the best T1 cruiser... 
Did I say you don't have to nano it? That's right. You can plate it up like most Vexor pilots do it with their cruiser (I've never seen a nano Vexor so far. Why?). This setup will be inferior in most points to a Vexor with a similar fitting - unless you make the best use of the additional ewar slot (which might not be a tracking disruptor because you are slow)
If you are crazy, you can also dual rep tank it. Most ppl agree that active tank doesn't work on a cruiser, and although I destroyed a (mission fitted) Cyclone with a dual rep Arby, I think most people are right. But it can work, and if you are fighting in deadspace where speedtank is fubar, you might want to try it. Just don't fit a single rep or mix reps with plates. Either you are serious about active tanking or not.
Finally, for speedtank fit a cap injector! If you run out of cap, you will get webbed and die. If you try to nos, you will also get webbed and die, unless you are veery skilled or fighting a noob. For 1vs1 a second tracking disruptor is almost useless imho, so drop it for something that actually helps you to stay alive.
In a gang it's a different story. IMHO drop the tackle gear for as many tracking disruptors as you can fit. You might also want a sensor booster, so you can lock enemy snipers and disrupt them. Seeing a sniper Muninn shoot your gang members from 80km with you as the ewar guy being unable to lock it can be a bit embarassing... mwd 2td 1sb is what I would fit in the mids when in gang.
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Rialtor
Amarr Yarrrateers
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Posted - 2008.04.12 22:01:00 -
[20]
Originally by: Umar Khattab Edited by: Umar Khattab on 11/04/2008 20:46:24 Edited by: Umar Khattab on 11/04/2008 19:56:29 After Drones 5, Scout Drones 5, Race Drones 2, and while i train Interfacing from scratch to 4, I'll be starting to fly an Arby. And I'll fly it for a long time until I get decent skills for a Pilgrim. Could you guys give me some insights about the most important skills I need for the Arby, and the best Setups I can fit for both pvp and rating... oh, and for the Drones, 5 mids, 5 lights, right? Which ones are best? Thankee
If you want to use neut/nos on the arbitrator, you can't speed tank it, since at those ranges you're in web range. If you're in web range, you can't speed tank.
So if you fit Nos and Neuts, you need to slap a plate on with some decent resist stuff. So either fit a 800 RT or a 1600 RT.
---- sig ----
Never doubt that a small group of thoughtful, committed citizens can change the world... Indeed, it's the only thing that ever has. |

Envy Iniquitous
Caldari Leela's Lamas
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Posted - 2008.04.12 22:22:00 -
[21]
A lot of misinformation is being spread in the posts above me. You can nano an Arbi and get kills in it with a setup using Nos/Neuts AND drones as your primary weapons. I am not making this up because EFT told me it was possible: I have and still do it. In conclusion, yes there are other Arbi fits, yes you donĘt have to speed tank it, and yes you can get kills either way. Decide for yourself which style suits you. I still donĘt get people that complain about nano ships; eve gives you a choice to play how you like, do that and let others do the same.
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Wiccerakith
Marquie-X Corp Majesta Empire
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Posted - 2008.04.12 23:57:00 -
[22]
Edited by: Wiccerakith on 12/04/2008 23:57:03 if you wanna do some solo pvp don't use neuts or vamps. as a nanoship u sure don't want to get into webber range...
fit small pulses against enemy drones or even hams. if you wanna neut, fly a curse ;)
Quote:
...the Amarr simply sit there and charge their lasers, secure in their knowledge that God is on their side.
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Feilamya
Minmatar Pelennor Swarm
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Posted - 2008.04.13 00:43:00 -
[23]
For those who don't believe that nos can be useful:
Quote:
[Arbitrator, Nano] 2x Nanofiber Internal Structure II 2x Overdrive Injector System II
10MN MicroWarpdrive II Medium F-RX Prototype I Capacitor Boost, Cap Booster 800 Warp Disruptor II Tracking Disruptor II, Tracking Speed Disruption
Medium Proton Smartbomb I Medium Rudimentary Energy Destabilizer 2x (small arty, laser, rail, whatever you can use)
(drones)
- Smartbomb vs. small drones - Neut vs. frigs that are stupid enough to come close
You know what sucks about nano ships? Nothing! lol (Final word about nanos in this thread! ... please) |

Umar Khattab
Amarr Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.04.13 04:22:00 -
[24]
Edited by: Umar Khattab on 13/04/2008 04:23:20
DUDEISM.COM |

Umar Khattab
Amarr Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.04.13 04:23:00 -
[25]
...
DUDEISM.COM |

Umar Khattab
Amarr Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.04.13 04:30:00 -
[26]
Originally by: Erotic Irony
Originally by: Umar Khattab Edited by: Umar Khattab on 11/04/2008 20:46:24 Edited by: Umar Khattab on 11/04/2008 19:56:29 After Drones 5, Scout Drones 5, Race Drones 2, and while i train Interfacing from scratch to 4, I'll be starting to fly an Arby. And I'll fly it for a long time until I get decent skills for a Pilgrim. Could you guys give me some insights about the most important skills I need for the Arby, and the best Setups I can fit for both pvp and rating... oh, and for the Drones, 5 mids, 5 lights, right? Which ones are best? Thankee
The pilgrim is the worst recon in the game, don't even consider flying it until its rebalanced.
As for the arbitrator, you have four mids, four mids means dual web + hull tank. Your damage is pretty negligible and you have no nos bonus or tank bonus so perhaps ecm or rep drones might be a more practical alternative to these tackle heavy setups that won't do anything for you in lowsec or 0.0. The speed tank option isn't that great either unless you have snakes in which case there are much better ship options.
The best t1 cruiser is, hands down, the thorax, damage, MWD bonus and plenty of drones, nothing else even comes close.
haha, you troll, oh, and you have a horrible name man!
DUDEISM.COM |

Umar Khattab
Amarr Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.04.13 04:31:00 -
[27]
Originally by: Feilamya The Pilgrim may suck, I don't know. I have never flown one, so I can't judge it. The Arbitrator however is one of the most cost-effective ships in the game. If you don't get what you expect for your ISK with a Pilgrim, you definitely get it with an Arbitrator.
Next, the Arbitrator is NOT a Pilgrim or Curse. It doesn't have the nos/neut bonus, and it is clearly not a nos/neut ship, even though that's what its T2 versions are good at. Don't rely on nos/neuts as one of your primary weapons. The only effective uses I have found for them on this ship so far is nos for refilling your cap (if you have a tank so you can dare to get in range - yes 12km > web range, but good luck trying to stay within 10-12km long enough to actually use your nos vs. a capable enemy) or a neut for killing the cap of frigs and ceptors that get too close.
As for tanking, you don't have to nano an Arbitrator. However, a speed tank helps you get the best out of your ship because it adds up to the effect of the tracking disruptor, and you don't have to worry about your own tracking. It also helps you to stay out of range of blasters. A nano Arbitrator in the right hands can easily pwn a Thorax and even a Brutix with the usual fittings, but yeah the Arbitrator sux and the Thorax is the best T1 cruiser... 
Did I say you don't have to nano it? That's right. You can plate it up like most Vexor pilots do it with their cruiser (I've never seen a nano Vexor so far. Why?). This setup will be inferior in most points to a Vexor with a similar fitting - unless you make the best use of the additional ewar slot (which might not be a tracking disruptor because you are slow)
If you are crazy, you can also dual rep tank it. Most ppl agree that active tank doesn't work on a cruiser, and although I destroyed a (mission fitted) Cyclone with a dual rep Arby, I think most people are right. But it can work, and if you are fighting in deadspace where speedtank is fubar, you might want to try it. Just don't fit a single rep or mix reps with plates. Either you are serious about active tanking or not.
Finally, for speedtank fit a cap injector! If you run out of cap, you will get webbed and die. If you try to nos, you will also get webbed and die, unless you are veery skilled or fighting a noob. For 1vs1 a second tracking disruptor is almost useless imho, so drop it for something that actually helps you to stay alive.
In a gang it's a different story. IMHO drop the tackle gear for as many tracking disruptors as you can fit. You might also want a sensor booster, so you can lock enemy snipers and disrupt them. Seeing a sniper Muninn shoot your gang members from 80km with you as the ewar guy being unable to lock it can be a bit embarassing... mwd 2td 1sb is what I would fit in the mids when in gang.
WAHOU! thank you very much Feilamya! So many excellent information here! thanks dude!
DUDEISM.COM |

Umar Khattab
Amarr Clown Punchers. Clown Punchers Syndicate
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Posted - 2008.04.13 04:43:00 -
[28]
Originally by: Feilamya
Quote:
[Arbitrator, Nano] 2x Nanofiber Internal Structure II 2x Overdrive Injector System II
10MN MicroWarpdrive II Medium F-RX Prototype I Capacitor Boost, Cap Booster 800 Warp Disruptor II Tracking Disruptor II, Tracking Speed Disruption
Medium Proton Smartbomb I Medium Rudimentary Energy Destabilizer 2x (small arty, laser, rail, whatever you can use)
(drones)
- Smartbomb vs. small drones - Neut vs. frigs that are stupid enough to come close
You know what sucks about nano ships? Nothing! lol
AMAZING setup!
DUDEISM.COM |

Feng Schui
Minmatar Ghost Festival
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Posted - 2008.04.13 06:15:00 -
[29]
I've always played the arbitrator like a mini-pilgrim to be honest. Probably one of the reasons why I can perform like I do with the pilgrim, even though it sucks for its cost. Here's the setup I use for the arbi:
[Arbitrator]
Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II 800mm Reinforced Rolled Tungsten Plates I
Small Capacitor Booster II, Cap Booster 200 Warp Disruptor II Tracking Disruptor II 10MN Afterburner II
Medium Nosferatu II Small Energy Neutralizer II Small Energy Neutralizer II Small Energy Neutralizer II
[empty rig slot] [empty rig slot] [empty rig slot]
Valkyrie II x5 Hammerhead II x5 Warrior II x5 Hobgoblin II x5
Once you get extremely proficient with this setup, you will be good in a Pilgrim.
Project:Gank
Pilgrim Guide
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Rialtor
Amarr Yarrrateers
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Posted - 2008.04.13 09:28:00 -
[30]
Edited by: Rialtor on 13/04/2008 09:28:58
Originally by: Feng Schui I've always played the arbitrator like a mini-pilgrim to be honest. Probably one of the reasons why I can perform like I do with the pilgrim, even though it sucks for its cost. Here's the setup I use for the arbi:
[Arbitrator]
Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Medium Armor Repairer II 800mm Reinforced Rolled Tungsten Plates I
Small Capacitor Booster II, Cap Booster 200 Warp Disruptor II Tracking Disruptor II 10MN Afterburner II
Medium Nosferatu II Small Energy Neutralizer II Small Energy Neutralizer II Small Energy Neutralizer II
[empty rig slot] [empty rig slot] [empty rig slot]
Valkyrie II x5 Hammerhead II x5 Warrior II x5 Hobgoblin II x5
Once you get extremely proficient with this setup, you will be good in a Pilgrim.
imo, I don't like the mar II here. the mar II can't be used well in active combat. The ship really doesn't have the cap to support it. I prefer to use a 1600RT plate, with a sar II. The plate gives you the bigger buffer, while the MAR just caps you out too quickly to be effective imo, especially with the neuts on.
you'd have to drop the medium nos for a small nos though. |
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