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Lucas Hawke
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Posted - 2008.04.12 16:12:00 -
[1]
I think EVE's coming up on her 5th birthday (May 03?) so happy birhtday EVE and may you have many more. As a new player I don't know what it was like in the early days but I imagine there have been alot of changes. I'm looking forward to ambulation. Which got me to thinking about the next five years. Where do you see EVE going from here? Some personal wish list stuff...
Race Relations I'm hearing rumors of faction wars. Right now Caldari Corporation is not much different than Gallente, Amarr, Minmatar, and I'm assuming Jove. I think EVE needs more racial tension. There should be free trading across borders only in times of peace. If war happens borders should be closed. Resource rich areas should be protected and contested.
Planet-side Warhammer and EVE should get together. EVE would have troop transports to get the grunts there and air support to keep them there. Ship design would be modified for planetary ops including the ability to have multiple players operate and fight in one ship. Once planetside Warhammer (modded for EVE) takes over.
Military Career Path If marriage of EVE and Warhammer ever happened then this might be a possibility. I think it'd be great to have a military structure with Air Groups, Wings, and Squadrons and a rank structure based on performance.
For the individual Ship captain there would be the prospect of convoy duty, blockade duty, troop transport, raids, full scale fleet engagements with real tactics like in David Weber and Steve White's "In Death Ground", U-boat like actions with stealth bombers attempting to cut supply lines by attacking convoys, and frigates and destoyers in hunter killer groups trying to stop them, recon missions, survey command escort, spies, pirate hunting, boarding actions, and like in the Master and Commander days, prize money. Convoys would be vulnerable from subwarp speed transit from stargate to planet-side, which could sometimes be a considerable distance.
I also would like to see an offline character creator.
(Not sure what happened to my first post of this topic so I'll try it again) |
Anubis Xian
Vertigo One
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Posted - 2008.04.12 16:21:00 -
[2]
I'm looking forward to Juggernauts sometime this year...hopefully... |
Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.04.12 17:19:00 -
[3]
Originally by: Anubis Xian I'm looking forward to Juggernauts sometime this year...hopefully...
And what would a Juggernaut be?
Looking for queue-free research slots? Click here!
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Anubis Xian
Vertigo One
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Posted - 2008.04.12 17:31:00 -
[4]
Originally by: Tamia Clant
Originally by: Anubis Xian I'm looking forward to Juggernauts sometime this year...hopefully...
And what would a Juggernaut be?
See my sig.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Juggernauts |
An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.04.12 17:34:00 -
[5]
I would hope that CCP comes up with their own ideas and doesn't just steal them from other games. I don't want to play Eve Warhammer. or Eve Trek, or Eve Wars, or Eve Ringworld, etc.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.04.12 17:34:00 -
[6]
The only thing ccp needs to do to keep eve interesting for the next two years is revise POS warfare.
Yes i know i spelled COAD wrong. Stop mailing me about it
I refuse to read SHC |
Trawf Zwei
Minmatar Interwarp Plexus Soldiers of the Forgotten Abyss
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Posted - 2008.04.12 17:38:00 -
[7]
So you want EVEhammer?
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Lucas Hawke
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Posted - 2008.04.12 18:10:00 -
[8]
Originally by: Trawf Zwei So you want EVEhammer?
Yeah...maybe. EVE does a great job of mimicking life but it's limited in scope and some things just don't make sense.
Free trade is one thing but few countries (factions in EVE) would allow other countries to mine their resources unchecked. Few countries would allow pirates to roam freely or to control gates and destroy commerce unopposed.
Planets are lifeless at the moment. With a Hammer-type component they would be alive. Colonies would have to be fed, resources protected, and bases defended.
You can nuke planets from orbit but I think it would still depend on boots on the ground to win a war. I don't see this as copying another game, I see it as copying real life. Five years is a long time. Games have come along way in the last five years. I think we're going to be surprised in the next five. The universe is a big place. Eve should't think small.
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Amateratsu
Caldari Terra Incognita Vanguard.
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Posted - 2008.04.12 19:43:00 -
[9]
Originally by: Anubis Xian
Originally by: Tamia Clant
Originally by: Anubis Xian I'm looking forward to Juggernauts sometime this year...hopefully...
And what would a Juggernaut be?
See my sig.
What sig would that be? i see no sig in your posts
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Ioci
Gallente Ioci Exploration
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Posted - 2008.04.12 19:51:00 -
[10]
100 mill SP characters.. multi trillion ISK wallets...
You know what I want?
Concord prison colonies. That would be funny.
Ioci has a record. She did 5 weeks in Amarr Falsom prison Got her doctine in Evasive Maneuvering 5 while she was there.. and learned about soap on a rope |
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Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.04.12 20:31:00 -
[11]
Originally by: Ioci 100 mill SP characters.. multi trillion ISK wallets...
You know what I want?
We already got both of those... -- Ralara / Ralarina |
DigitalCommunist
Obsidian Core
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Posted - 2008.04.12 21:18:00 -
[12]
I really don't care what features are available in EVE in five years. As far as I'm concerned, the most important ones are in. What I want is a refinement of the core mechanics that make the game fun. Any new features should revolve around adding depth and giving players more control, not adding new ways to play the game. _______________________________ http://epicwords.net/ |
Lord JoeBlack
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Posted - 2008.04.12 21:41:00 -
[13]
Seeing how things are progressing.. In 5 years, I'd say we'll start seeing our wallets displayed in scientific notation (4.3423 x 10^13 isk), Golems will replace Ravens entirely, every 5 man low sec corp will have 3-5 titans, and 10-20 carrier gate camps + hictor support will be common place in lowsec.
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Zenst
Gallente Omniscient Order
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Posted - 2008.04.12 22:07:00 -
[14]
Its hard to say were eve will be in 5 years time from now, though had you asked somebody 5 years ago were it would be today they would be completely wrong.
Only thing I hope is that there more scope opened up in specilisations as 5 years ago we all thought T2, then T3 then ..... All requiring further skills/levels of training. Alas I certainly didn't see a point were most specilisations were only 3 months away, even complete change of race weapons and ships, which personly I feel negates the need to even bother getting a 2nd account like the early days were somebody would have a galante char and a amarr char, just for the PVP aspects. Well I say PVP, but also PVE and indeed the whole mission area.
So my hopes for the next 5 years beyond hopefully still about is T3 and some more levels of specilisations over and above what is offered, even if it is say super-advanced weapons upgrades (1% per level and being a high rank skill and of course needing advanced weapons upgrades l5 as a pre-req), technicaly easy to impliment for what it opens up and offers and lets face it, best case even maxing the super-advanced level to l5 would only give you a free hardwiring for all effect so balance/return is fair.
But bottom line, I'd like it to still be here and get back to its roots a bit.
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Gneeznow
Minmatar R.U.S.T. Phalanx Alliance
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Posted - 2008.04.12 22:24:00 -
[15]
5 years time we'll all be flying around in heavycombatreconcommanddestroyerfleetsupportinterdictorbattleships
a new class of ship invented to fill the role of gangs
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Propex
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Posted - 2008.04.12 22:34:00 -
[16]
Originally by: DigitalCommunist I really don't care what features are available in EVE in five years. As far as I'm concerned, the most important ones are in. What I want is a refinement of the core mechanics that make the game fun. Any new features should revolve around adding depth and giving players more control, not adding new ways to play the game.
I agree. I couldn't care less about ambulation. This is a space game, I want to fly my internet spaceship, not walk around on a planet or inside a space station. Any resources they have to spend on ambulation are wasted resources that could be used to make this spaceship game even better.
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Anell
Minmatar Evil Avatar Ltd.
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Posted - 2008.04.12 22:36:00 -
[17]
5 years for an active video game is a long long time. Assuming EVE remains primary I would expect to see the following changes:
1) Another graphical upgrade like trinity
2) At least 2 content updates to ambulation. This would add things to do when out of the ship. I would expect this to include the ability to explore the inside of ships, and allowing people to travel inside other ships as passengers. I would even expect NPC space buses (for lack of a better term) that might move passengers from point A to point B much faster then a player with a shuttle and WTZ.
3) The creation of a real bounty hunting system making this a viable profession
4) A pretty massive update to the science and industrial end of the equation. I would expect to see greater emphasis on invention as a means of discovering new technologies with maybe some random chance thrown in that would allow for more efficient blueprints. I would also expect to see some ambulation graphic content put in that would show ship or module construction.
5) The creation of pirate specific modules that would require a security rating below a certain number. Likewise the creation of concord specific modules that would require a security rating above a certain number.
6) Greater emphasis on low security space. Probably just done through boosting rewards received there.
7) Planet fall - basically allow players to make stations on moons and possibly planets in zero sec. Production factories made on such planets would be done faster/cheaper since more labor would be available. Players could land and walk out of their ship on these planets. You could even have npc owned colonies that players could fight and take over. Likewise you could take over other players colonies in a similar way.
Anyway just some thoughts.
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Dr Slaughter
Rabies Inc.
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Posted - 2008.04.12 22:39:00 -
[18]
Originally by: Lucas Hawke
I also would like to see an offline character creator.
I would like to see a wig shop. |
Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.04.12 23:16:00 -
[19]
The deck needs to be stacked more in favor of small ships and low-SP players in the PVP arena. I don't care if everybody and his brother in Motsu has a Golem, but it irritates me that 90% of the ships in lowsec are HACs and the sentry guns effectively prohibit PVP in lowsec for anybody with less than 10M skillpoints. (Yes, you can fly a battleship with a couple million SP, but not well.)
This may mean making it easier to avoid PVP, too, because otherwise the targets will avoid lowsec entirely. Maybe the solution is to remove sentry guns but also nerf warp scramblers somehow, so that potential targets don't see a trip to lowsec as guaranteed suicide. Maybe scrams should use bulky ammo like cap boosters, or burn out like overheated modules?
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Max Torps
Gallente eXceed Inc. eXceed.
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Posted - 2008.04.12 23:47:00 -
[20]
Edited by: Max Torps on 12/04/2008 23:50:37
Originally by: Sokratesz The only thing ccp needs to do to keep eve interesting for the next two years is revise POS warfare.
There are iterations of POS warfare being discussed, it was mentioned at the FanFest in November 2007 by CCP Oveur. Since then, CCP Nozh has made a very interesting post and a splinter post has developed at SHC. Both links can be found here: Linkage
EvE blogspace, free! |
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2008.04.13 00:19:00 -
[21]
Originally by: Max Torps Both links can be found here: Linkage
Ohmygawd. So much thanks for that link, that was a beautiful read.
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Havoc G
Quam Singulari Triumvirate.
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Posted - 2008.04.13 00:22:00 -
[22]
Dead..
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Kharadran Sullath
Caldari The Fallen Gingerbread Men Ethereal Dawn
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Posted - 2008.04.13 00:33:00 -
[23]
Originally by: Havoc G Dead..
Do you honestly believe that? |
Kyra Felann
Gallente Noir.
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Posted - 2008.04.13 00:34:00 -
[24]
Originally by: An Anarchyyt I would hope that CCP comes up with their own ideas and doesn't just steal them from other games. I don't want to play Eve Warhammer. or Eve Trek, or Eve Wars, or Eve Ringworld, etc.
I agree. I don't know what the OP's fixation on Warhammer is or why he equates ground-based combat with it.
Now Eve with ground-based combat would be cool. But Warhammer/Eve...huh? |
Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.13 00:37:00 -
[25]
1. Complete revamping of sovereignty and POS mechanics. 2. Fleet battles that lag with 2000 people on each side (which will be common 5 years from now) 3. Multiple different types of constructible (and destructible) structures in 0.0, not just POSes and Outposts but everything in between 4. More complex resources that tie into factional warfare 5. Smart mission AI and more varied types of missions that are closer to PvP than they are now 6. Crews 7. My own brand of ambulation T-shirts
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Lucas Hawke
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Posted - 2008.04.13 02:02:00 -
[26]
Originally by: Kyra Felann Now Eve with ground-based combat would be cool. But Warhammer/Eve...huh?
OP pleads temporary insanity. I was wrestling with the question of scale. What types of land based engines would be a good fit? Do you see it being on the scale of Company of Heroes or something like Battlefield 2142, Halo, or Gears of War? |
Kharadran Sullath
Caldari The Fallen Gingerbread Men Ethereal Dawn
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Posted - 2008.04.13 02:10:00 -
[27]
Originally by: Lucas Hawke
Originally by: Kyra Felann Now Eve with ground-based combat would be cool. But Warhammer/Eve...huh?
OP pleads temporary insanity. I was wrestling with the question of scale. What types of land based engines would be a good fit? Do you see it being on the scale of Company of Heroes or something like Battlefield 2142, Halo, or Gears of War?
It's kind of difficult to picture land combat in EVE as we don't know CCP's vision of it; how they picture it being waged in the EVE universe and all that jazz. Will players command ground forces as in an RTS, or will players be the ground forces, as ground-based fleet battles if you will?
It has great potential, but it's nearly pointless to speculate until CCP shares its vision with us. |
Marlona Sky
Caldari D00M. Triumvirate.
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Posted - 2008.04.13 03:01:00 -
[28]
I really don't want land combat in eve per say pvping on the ground.
Now if we could interact with the planets from space to do something that would be cool. I just don't want to be trying to find someone and now they have all these planets to go hide at and now I have to try and find them somewhere on a planet just for them to take off and leave system as I am landing on said planet.
As long as the players stay in space or something. Just no PvP on land please. |
5pinDizzy
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Posted - 2008.04.13 03:43:00 -
[29]
Edited by: 5pinDizzy on 13/04/2008 03:44:13
5 years? Uhh, worth a go:
There'll probably be 10 times as many Titans floating around nullsec.
Jita and other trade hubs heavily nerfed to stop the population numbers crashing nodes.
Tech 2 item prices inflate by around 250% due to the large amount of isk ingame and the increasing playerbase.
All of nullsec will be in the hands of two warring megaalliances with anyone else ruled out.
Newcomers and the disullusioned finding nullsec being join us or die, and lowsec being two-dozen-snake-implant-tech-2-fitted-pirates a system get bored and decide to spend their time in empire wars and suicide ganking everyone.
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Elysa Madou
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Posted - 2008.04.13 03:46:00 -
[30]
Originally by: Marlona Sky I really don't want land combat in eve per say pvping on the ground.
Now if we could interact with the planets from space to do something that would be cool. I just don't want to be trying to find someone and now they have all these planets to go hide at and now I have to try and find them somewhere on a planet just for them to take off and leave system as I am landing on said planet.
As long as the players stay in space or something. Just no PvP on land please.
I don't think it'd be too easy to hide a battleship with a diameter of about a kilometer on a planet. You cannot see me, there are trees!
If they had someplace to dock on a planet, it'd be no different than docking at a station. If not, they're likely putting themselves at more risk, as I imagine it's complicated getting in/out of an atmosphere. I really don't see it as just being another warp to location, and if it is.. well, it wouldn't make any difference.
Also, people warping to planets to hide? I've certainly never seen anyone in EVE doing that...
A bit of scenery where they run instead of being empty space, also, changes nothing.
I think the real "land pvp" people are talking about would be for outposts/colonies which would be planetside. I don't know why Halo would be brought up, though.. the concept of Halo style combat in EVE is just plain silly. It's not a first person shooter. It's never been a twitch game.
Although, I can see ground units being controlled RTS style, similar to drones but based off of some sort of leadership skill.. with ships as support. Either for long range bombardment, command, or even similar to current fleets but with different classes designed for atmospheric flight. *Shrugs.*
Planetary conquest would certainly be an interesting concept. But the thought of your character getting out of that 200 million isk warmachine to take up a little rifle and run screaming at the enemy is a bit... I can't think of a word for how little sense it makes.
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