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Lucas Hawke
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Posted - 2008.04.12 16:12:00 -
[1]
I think EVE's coming up on her 5th birthday (May 03?) so happy birhtday EVE and may you have many more. As a new player I don't know what it was like in the early days but I imagine there have been alot of changes. I'm looking forward to ambulation. Which got me to thinking about the next five years. Where do you see EVE going from here? Some personal wish list stuff...
Race Relations I'm hearing rumors of faction wars. Right now Caldari Corporation is not much different than Gallente, Amarr, Minmatar, and I'm assuming Jove. I think EVE needs more racial tension. There should be free trading across borders only in times of peace. If war happens borders should be closed. Resource rich areas should be protected and contested.
Planet-side Warhammer and EVE should get together. EVE would have troop transports to get the grunts there and air support to keep them there. Ship design would be modified for planetary ops including the ability to have multiple players operate and fight in one ship. Once planetside Warhammer (modded for EVE) takes over.
Military Career Path If marriage of EVE and Warhammer ever happened then this might be a possibility. I think it'd be great to have a military structure with Air Groups, Wings, and Squadrons and a rank structure based on performance.
For the individual Ship captain there would be the prospect of convoy duty, blockade duty, troop transport, raids, full scale fleet engagements with real tactics like in David Weber and Steve White's "In Death Ground", U-boat like actions with stealth bombers attempting to cut supply lines by attacking convoys, and frigates and destoyers in hunter killer groups trying to stop them, recon missions, survey command escort, spies, pirate hunting, boarding actions, and like in the Master and Commander days, prize money. Convoys would be vulnerable from subwarp speed transit from stargate to planet-side, which could sometimes be a considerable distance.
I also would like to see an offline character creator.
(Not sure what happened to my first post of this topic so I'll try it again) |

Anubis Xian
Vertigo One
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Posted - 2008.04.12 16:21:00 -
[2]
I'm looking forward to Juggernauts sometime this year...hopefully... |

Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.04.12 17:19:00 -
[3]
Originally by: Anubis Xian I'm looking forward to Juggernauts sometime this year...hopefully...
And what would a Juggernaut be?
Looking for queue-free research slots? Click here!
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Anubis Xian
Vertigo One
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Posted - 2008.04.12 17:31:00 -
[4]
Originally by: Tamia Clant
Originally by: Anubis Xian I'm looking forward to Juggernauts sometime this year...hopefully...
And what would a Juggernaut be?
See my sig.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Juggernauts |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.04.12 17:34:00 -
[5]
I would hope that CCP comes up with their own ideas and doesn't just steal them from other games. I don't want to play Eve Warhammer. or Eve Trek, or Eve Wars, or Eve Ringworld, etc.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.04.12 17:34:00 -
[6]
The only thing ccp needs to do to keep eve interesting for the next two years is revise POS warfare.
Yes i know i spelled COAD wrong. Stop mailing me about it
I refuse to read SHC |

Trawf Zwei
Minmatar Interwarp Plexus Soldiers of the Forgotten Abyss
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Posted - 2008.04.12 17:38:00 -
[7]
So you want EVEhammer?
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Lucas Hawke
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Posted - 2008.04.12 18:10:00 -
[8]
Originally by: Trawf Zwei So you want EVEhammer?
Yeah...maybe. EVE does a great job of mimicking life but it's limited in scope and some things just don't make sense.
Free trade is one thing but few countries (factions in EVE) would allow other countries to mine their resources unchecked. Few countries would allow pirates to roam freely or to control gates and destroy commerce unopposed.
Planets are lifeless at the moment. With a Hammer-type component they would be alive. Colonies would have to be fed, resources protected, and bases defended.
You can nuke planets from orbit but I think it would still depend on boots on the ground to win a war. I don't see this as copying another game, I see it as copying real life. Five years is a long time. Games have come along way in the last five years. I think we're going to be surprised in the next five. The universe is a big place. Eve should't think small.
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Amateratsu
Caldari Terra Incognita Vanguard.
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Posted - 2008.04.12 19:43:00 -
[9]
Originally by: Anubis Xian
Originally by: Tamia Clant
Originally by: Anubis Xian I'm looking forward to Juggernauts sometime this year...hopefully...
And what would a Juggernaut be?
See my sig.
What sig would that be? i see no sig in your posts
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Ioci
Gallente Ioci Exploration
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Posted - 2008.04.12 19:51:00 -
[10]
100 mill SP characters.. multi trillion ISK wallets...
You know what I want?
Concord prison colonies. That would be funny.
Ioci has a record. She did 5 weeks in Amarr Falsom prison  Got her doctine in Evasive Maneuvering 5 while she was there.. and learned about soap on a rope  |

Ralara
Caldari D00M. Triumvirate.
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Posted - 2008.04.12 20:31:00 -
[11]
Originally by: Ioci 100 mill SP characters.. multi trillion ISK wallets...
You know what I want?
We already got both of those... -- Ralara / Ralarina |

DigitalCommunist
Obsidian Core
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Posted - 2008.04.12 21:18:00 -
[12]
I really don't care what features are available in EVE in five years. As far as I'm concerned, the most important ones are in. What I want is a refinement of the core mechanics that make the game fun. Any new features should revolve around adding depth and giving players more control, not adding new ways to play the game. _______________________________ http://epicwords.net/ |

Lord JoeBlack
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Posted - 2008.04.12 21:41:00 -
[13]
Seeing how things are progressing.. In 5 years, I'd say we'll start seeing our wallets displayed in scientific notation (4.3423 x 10^13 isk), Golems will replace Ravens entirely, every 5 man low sec corp will have 3-5 titans, and 10-20 carrier gate camps + hictor support will be common place in lowsec.
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Zenst
Gallente Omniscient Order
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Posted - 2008.04.12 22:07:00 -
[14]
Its hard to say were eve will be in 5 years time from now, though had you asked somebody 5 years ago were it would be today they would be completely wrong.
Only thing I hope is that there more scope opened up in specilisations as 5 years ago we all thought T2, then T3 then ..... All requiring further skills/levels of training. Alas I certainly didn't see a point were most specilisations were only 3 months away, even complete change of race weapons and ships, which personly I feel negates the need to even bother getting a 2nd account like the early days were somebody would have a galante char and a amarr char, just for the PVP aspects. Well I say PVP, but also PVE and indeed the whole mission area.
So my hopes for the next 5 years beyond hopefully still about is T3 and some more levels of specilisations over and above what is offered, even if it is say super-advanced weapons upgrades (1% per level and being a high rank skill and of course needing advanced weapons upgrades l5 as a pre-req), technicaly easy to impliment for what it opens up and offers and lets face it, best case even maxing the super-advanced level to l5 would only give you a free hardwiring for all effect so balance/return is fair.
But bottom line, I'd like it to still be here and get back to its roots a bit.
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Gneeznow
Minmatar R.U.S.T. Phalanx Alliance
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Posted - 2008.04.12 22:24:00 -
[15]
5 years time we'll all be flying around in heavycombatreconcommanddestroyerfleetsupportinterdictorbattleships
a new class of ship invented to fill the role of gangs
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Propex
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Posted - 2008.04.12 22:34:00 -
[16]
Originally by: DigitalCommunist I really don't care what features are available in EVE in five years. As far as I'm concerned, the most important ones are in. What I want is a refinement of the core mechanics that make the game fun. Any new features should revolve around adding depth and giving players more control, not adding new ways to play the game.
I agree. I couldn't care less about ambulation. This is a space game, I want to fly my internet spaceship, not walk around on a planet or inside a space station. Any resources they have to spend on ambulation are wasted resources that could be used to make this spaceship game even better.
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Anell
Minmatar Evil Avatar Ltd.
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Posted - 2008.04.12 22:36:00 -
[17]
5 years for an active video game is a long long time. Assuming EVE remains primary I would expect to see the following changes:
1) Another graphical upgrade like trinity
2) At least 2 content updates to ambulation. This would add things to do when out of the ship. I would expect this to include the ability to explore the inside of ships, and allowing people to travel inside other ships as passengers. I would even expect NPC space buses (for lack of a better term) that might move passengers from point A to point B much faster then a player with a shuttle and WTZ.
3) The creation of a real bounty hunting system making this a viable profession
4) A pretty massive update to the science and industrial end of the equation. I would expect to see greater emphasis on invention as a means of discovering new technologies with maybe some random chance thrown in that would allow for more efficient blueprints. I would also expect to see some ambulation graphic content put in that would show ship or module construction.
5) The creation of pirate specific modules that would require a security rating below a certain number. Likewise the creation of concord specific modules that would require a security rating above a certain number.
6) Greater emphasis on low security space. Probably just done through boosting rewards received there.
7) Planet fall - basically allow players to make stations on moons and possibly planets in zero sec. Production factories made on such planets would be done faster/cheaper since more labor would be available. Players could land and walk out of their ship on these planets. You could even have npc owned colonies that players could fight and take over. Likewise you could take over other players colonies in a similar way.
Anyway just some thoughts.
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Dr Slaughter
Rabies Inc.
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Posted - 2008.04.12 22:39:00 -
[18]
Originally by: Lucas Hawke
I also would like to see an offline character creator.
I would like to see a wig shop.  |

Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.04.12 23:16:00 -
[19]
The deck needs to be stacked more in favor of small ships and low-SP players in the PVP arena. I don't care if everybody and his brother in Motsu has a Golem, but it irritates me that 90% of the ships in lowsec are HACs and the sentry guns effectively prohibit PVP in lowsec for anybody with less than 10M skillpoints. (Yes, you can fly a battleship with a couple million SP, but not well.)
This may mean making it easier to avoid PVP, too, because otherwise the targets will avoid lowsec entirely. Maybe the solution is to remove sentry guns but also nerf warp scramblers somehow, so that potential targets don't see a trip to lowsec as guaranteed suicide. Maybe scrams should use bulky ammo like cap boosters, or burn out like overheated modules?
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Max Torps
Gallente eXceed Inc. eXceed.
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Posted - 2008.04.12 23:47:00 -
[20]
Edited by: Max Torps on 12/04/2008 23:50:37
Originally by: Sokratesz The only thing ccp needs to do to keep eve interesting for the next two years is revise POS warfare.
There are iterations of POS warfare being discussed, it was mentioned at the FanFest in November 2007 by CCP Oveur. Since then, CCP Nozh has made a very interesting post and a splinter post has developed at SHC. Both links can be found here: Linkage
EvE blogspace, free! |

Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2008.04.13 00:19:00 -
[21]
Originally by: Max Torps Both links can be found here: Linkage
Ohmygawd. So much thanks for that link, that was a beautiful read.
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Havoc G
Quam Singulari Triumvirate.
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Posted - 2008.04.13 00:22:00 -
[22]
Dead..
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Kharadran Sullath
Caldari The Fallen Gingerbread Men Ethereal Dawn
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Posted - 2008.04.13 00:33:00 -
[23]
Originally by: Havoc G Dead..
Do you honestly believe that? |

Kyra Felann
Gallente Noir.
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Posted - 2008.04.13 00:34:00 -
[24]
Originally by: An Anarchyyt I would hope that CCP comes up with their own ideas and doesn't just steal them from other games. I don't want to play Eve Warhammer. or Eve Trek, or Eve Wars, or Eve Ringworld, etc.
I agree. I don't know what the OP's fixation on Warhammer is or why he equates ground-based combat with it.
Now Eve with ground-based combat would be cool. But Warhammer/Eve...huh? |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.13 00:37:00 -
[25]
1. Complete revamping of sovereignty and POS mechanics. 2. Fleet battles that lag with 2000 people on each side (which will be common 5 years from now) 3. Multiple different types of constructible (and destructible) structures in 0.0, not just POSes and Outposts but everything in between 4. More complex resources that tie into factional warfare 5. Smart mission AI and more varied types of missions that are closer to PvP than they are now 6. Crews 7. My own brand of ambulation T-shirts
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Lucas Hawke
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Posted - 2008.04.13 02:02:00 -
[26]
Originally by: Kyra Felann Now Eve with ground-based combat would be cool. But Warhammer/Eve...huh?
OP pleads temporary insanity. I was wrestling with the question of scale. What types of land based engines would be a good fit? Do you see it being on the scale of Company of Heroes or something like Battlefield 2142, Halo, or Gears of War? |

Kharadran Sullath
Caldari The Fallen Gingerbread Men Ethereal Dawn
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Posted - 2008.04.13 02:10:00 -
[27]
Originally by: Lucas Hawke
Originally by: Kyra Felann Now Eve with ground-based combat would be cool. But Warhammer/Eve...huh?
OP pleads temporary insanity. I was wrestling with the question of scale. What types of land based engines would be a good fit? Do you see it being on the scale of Company of Heroes or something like Battlefield 2142, Halo, or Gears of War?
It's kind of difficult to picture land combat in EVE as we don't know CCP's vision of it; how they picture it being waged in the EVE universe and all that jazz. Will players command ground forces as in an RTS, or will players be the ground forces, as ground-based fleet battles if you will?
It has great potential, but it's nearly pointless to speculate until CCP shares its vision with us. |

Marlona Sky
Caldari D00M. Triumvirate.
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Posted - 2008.04.13 03:01:00 -
[28]
I really don't want land combat in eve per say pvping on the ground.
Now if we could interact with the planets from space to do something that would be cool. I just don't want to be trying to find someone and now they have all these planets to go hide at and now I have to try and find them somewhere on a planet just for them to take off and leave system as I am landing on said planet.
As long as the players stay in space or something. Just no PvP on land please. |

5pinDizzy
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Posted - 2008.04.13 03:43:00 -
[29]
Edited by: 5pinDizzy on 13/04/2008 03:44:13
5 years? Uhh, worth a go:
There'll probably be 10 times as many Titans floating around nullsec.
Jita and other trade hubs heavily nerfed to stop the population numbers crashing nodes.
Tech 2 item prices inflate by around 250% due to the large amount of isk ingame and the increasing playerbase.
All of nullsec will be in the hands of two warring megaalliances with anyone else ruled out.
Newcomers and the disullusioned finding nullsec being join us or die, and lowsec being two-dozen-snake-implant-tech-2-fitted-pirates a system get bored and decide to spend their time in empire wars and suicide ganking everyone.
|

Elysa Madou
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Posted - 2008.04.13 03:46:00 -
[30]
Originally by: Marlona Sky I really don't want land combat in eve per say pvping on the ground.
Now if we could interact with the planets from space to do something that would be cool. I just don't want to be trying to find someone and now they have all these planets to go hide at and now I have to try and find them somewhere on a planet just for them to take off and leave system as I am landing on said planet.
As long as the players stay in space or something. Just no PvP on land please.
I don't think it'd be too easy to hide a battleship with a diameter of about a kilometer on a planet. You cannot see me, there are trees!
If they had someplace to dock on a planet, it'd be no different than docking at a station. If not, they're likely putting themselves at more risk, as I imagine it's complicated getting in/out of an atmosphere. I really don't see it as just being another warp to location, and if it is.. well, it wouldn't make any difference.
Also, people warping to planets to hide? I've certainly never seen anyone in EVE doing that... 
A bit of scenery where they run instead of being empty space, also, changes nothing.
I think the real "land pvp" people are talking about would be for outposts/colonies which would be planetside. I don't know why Halo would be brought up, though.. the concept of Halo style combat in EVE is just plain silly. It's not a first person shooter. It's never been a twitch game.
Although, I can see ground units being controlled RTS style, similar to drones but based off of some sort of leadership skill.. with ships as support. Either for long range bombardment, command, or even similar to current fleets but with different classes designed for atmospheric flight. *Shrugs.*
Planetary conquest would certainly be an interesting concept. But the thought of your character getting out of that 200 million isk warmachine to take up a little rifle and run screaming at the enemy is a bit... I can't think of a word for how little sense it makes.
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Anubis Xian
Vertigo One
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Posted - 2008.04.13 04:24:00 -
[31]
Originally by: Amateratsu
Originally by: Anubis Xian
Originally by: Tamia Clant
Originally by: Anubis Xian I'm looking forward to Juggernauts sometime this year...hopefully...
And what would a Juggernaut be?
See my sig.
What sig would that be? i see no sig in your posts
Yarr Harr.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Juggernauts |

Lucas Hawke
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Posted - 2008.04.13 05:16:00 -
[32]
Edited by: Lucas Hawke on 13/04/2008 05:17:04
Originally by: Elysa Madou
Planetary conquest would certainly be an interesting concept. But the thought of your character getting out of that 200 million isk warmachine to take up a little rifle and run screaming at the enemy is a bit... I can't think of a word for how little sense it makes.
It would be nice if planetary conquest and resource protection became a reality in the next five years but I'm not holding my breath. Right now planets have the lights on but nobody's home. Halo and Gears of War (and Warhammer before that) were mentioned as possible combat engines to illustrate scale, nothing more. The question is what kind of scale would you want for planetside ops?
If EVE did go the first person shooter route it's not like you'd be jumping out of your Raven and grabbing a blaster. Your job would be to protect the convoys that had the troop ships that made the drops or that allowed the grunts to drop in their individual pods after some target softening from orbit. The grunts, by the way, would be other online players that chose the grunt career path and not the spaceship piloting path. This type of dual MMORPG would require alot of hardware, and maybe five years is too optimistic but I guarantee someone will eventually do it.
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Rook Highwind
Miners-R-us
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Posted - 2008.04.13 07:01:00 -
[33]
Originally by: Lucas Hawke If EVE did go the first person shooter route it's not like you'd be jumping out of your Raven and grabbing a blaster. Your job would be to protect the convoys that had the troop ships that made the drops or that allowed the grunts to drop in their individual pods after some target softening from orbit.
The closest I've ever played to this is the first Rogue Squadron game on PC (yes, I know it's star wars, and I know it's joystick, can we please move on?). Lots of decentralised objectives, highly annoying, but lots of fun.
I'm not sure where EVE will be in 5 years, but I know exactly where the forums will be regardless; there will still be people whining about how EVE is too crowded, and that there aren't enough targets, and that the devs suck for having more vision than they do. |

Soporo
Caldari
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Posted - 2008.04.13 07:22:00 -
[34]
Well unless they add a LOT more space or do the forbidden and shard it, it's gonna be one (even more) crowded mofo.
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deadmaus
Gallente Shiva Morsus Mihi
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Posted - 2008.04.13 08:32:00 -
[35]
Originally by: Propex
Originally by: DigitalCommunist I really don't care what features are available in EVE in five years. As far as I'm concerned, the most important ones are in. What I want is a refinement of the core mechanics that make the game fun. Any new features should revolve around adding depth and giving players more control, not adding new ways to play the game.
signed
I cringe every time I hear the word "ambulation"
I agree. I couldn't care less about ambulation. This is a space game, I want to fly my internet spaceship, not walk around on a planet or inside a space station. Any resources they have to spend on ambulation are wasted resources that could be used to make this spaceship game even better.
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Snoon
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Posted - 2008.04.13 08:46:00 -
[36]
Edited by: Snoon on 13/04/2008 08:48:13 Hopefully the universe will be 10* bigger. I want to see true 'frontier' regions where small groups can go and gather resources, but potentially may not see another group of pilots for days, even weeks. These regions could only be accessable via exploration.
To facilitate this resource gathering, i forsee a bigger role for support ships and mobile refineries, or small deployable POS.
The pew pew aspect would come in when the group has to get said resource back to Empire as markets will be several regions away
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Zaerlorth Maelkor
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Posted - 2008.04.13 08:56:00 -
[37]
Originally by: 5pinDizzy Edited by: 5pinDizzy on 13/04/2008 03:44:13
5 years? Uhh, worth a go:
There'll probably be 10 times as many Titans floating around nullsec.
Jita and other trade hubs heavily nerfed to stop the population numbers crashing nodes.
Tech 2 item prices inflate by around 250% due to the large amount of isk ingame and the increasing playerbase.
All of nullsec will be in the hands of two warring megaalliances with anyone else ruled out.
Newcomers and the disullusioned finding nullsec being join us or die, and lowsec being two-dozen-snake-implant-tech-2-fitted-pirates a system get bored and decide to spend their time in empire wars and suicide ganking everyone.
Lack of vision, much? ==================================================
I should really get a sig. |

Aeo IV
Amarr
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Posted - 2008.04.13 09:56:00 -
[38]
if we do get ground based combat, I hope to god wwe also get orbital bombardment and mecha that doesn't look like it's right out of anime.
I want to see MadCats, not some blue suited robot dancer with a energy sword flying around like an idiot. |

Emelia Brighteyes
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Posted - 2008.04.13 10:16:00 -
[39]
It would be interesting if they changed eve a bit to bring in new players to be grunts. If they expanded it to also incorporate mmorpg normal elements you could create multiple clases in game. The elite star pilots the grunts who we hire ect. You could fo this with ambulations and think about it you could hire afew thousand players easily in the sense that: whats 1mil isk to ous is not muchbut if oyur a grunt a gun may only cost 1k isk so its alot ofr him. oif course he would also earn less but it puts it in a perspective of we are the rich an poweful but we need the money visa versa we hire them and they can stay poor with no consequence because they dont need so much money. THis would be really intersting to incorporate multiple games into one but there has to be a distinction in it for example pilots should feel superior and take alot more time / training to improve. Grunts should be an option to start with and incorporate a quest or whatever system for them which later if they want to be richer ect have to work for pod pilots. I know this ideas radical and definitly not perfect btw :).
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Lafe
Gallente
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Posted - 2008.04.13 10:39:00 -
[40]
Originally by: Sokratesz The only thing ccp needs to do to keep eve interesting for the next two years is revise POS warfare.
Pretty much this.
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Deviana Sevidon
Gallente Panta-Rhei Interstellar Alcohol Conglomerate
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Posted - 2008.04.13 10:48:00 -
[41]
The whole concept of capital ships, POS, Player-Alts needs some serious changes. Otherwise EVE will be dead.
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Jabezhane
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Posted - 2008.04.13 11:36:00 -
[42]
Please why the fascination with ambulation? Its a total waste of time.
Eve will end up looking like Anarchy Online with all the big characters hanging out in the big stations just 'dancing and hanging about' like a big social club.
Hard enough getting folks out of stations with nothing to do but equip and repair a ship let alone letting them walk around in silver bikinis and stormtrooper helmets.
Big mistake and the wrong direction to take. Eve is spaceships...in space!
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.04.13 11:38:00 -
[43]
Originally by: Sokratesz The only thing ccp needs to do to keep eve interesting for the next two years is revise POS warfare.
This
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
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5pinDizzy
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Posted - 2008.04.13 12:40:00 -
[44]
Originally by: Zaerlorth Maelkor
Originally by: 5pinDizzy Edited by: 5pinDizzy on 13/04/2008 03:44:13
5 years? Uhh, worth a go:
There'll probably be 10 times as many Titans floating around nullsec.
Jita and other trade hubs heavily nerfed to stop the population numbers crashing nodes.
Tech 2 item prices inflate by around 250% due to the large amount of isk ingame and the increasing playerbase.
All of nullsec will be in the hands of two warring megaalliances with anyone else ruled out.
Newcomers and the disullusioned finding nullsec being join us or die, and lowsec being two-dozen-snake-implant-tech-2-fitted-pirates a system get bored and decide to spend their time in empire wars and suicide ganking everyone.
Lack of vision, much?
You're right!
...
I forgot!
Also average material research que will be 5 years, in 5 years time.
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Ze DarkMaster
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Posted - 2008.04.13 13:25:00 -
[45]
Edited by: Ze DarkMaster on 13/04/2008 13:26:39
In 5 years (or earlier), capital ships are transformed from a 1man operation to a multiple podpilot operation. F.ex there's a driver role, a gunner role, engineers, all impacting the ships performace with each participating pilots skill. If it takes 10 podpilots to effectively run a Titan, we wont see 20 pirates camping bottleneck lowsecs in all titans as it would take 200people to do that.
Even battleships could be run this way, maybe giving extra bonus's to ships flown by more than one pilot. New players can through something like this specialize in single fields quickly ("Assistant Armor Repairer V - 5% bonus to ships armor rep amount when in ShipEngineer role") and actually make a difference, while the 10year old player has the optimal spaceship command skills to fly the ship etc.
New professions could come out of this too, maybe one can rent such assistans ("grunts" as some earlier called em) thus giving new players in newb corps an incentive to play and see some action while making isk aswell.
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Cova Jadt
POINT CLICK KILL
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Posted - 2008.04.13 13:46:00 -
[46]
Originally by: Ze DarkMaster Edited by: Ze DarkMaster on 13/04/2008 13:26:39
In 5 years (or earlier), capital ships are transformed from a 1man operation to a multiple podpilot operation. F.ex there's a driver role, a gunner role, engineers, all impacting the ships performace with each participating pilots skill. If it takes 10 podpilots to effectively run a Titan, we wont see 20 pirates camping bottleneck lowsecs in all titans as it would take 200people to do that.
Even battleships could be run this way, maybe giving extra bonus's to ships flown by more than one pilot. New players can through something like this specialize in single fields quickly ("Assistant Armor Repairer V - 5% bonus to ships armor rep amount when in ShipEngineer role") and actually make a difference, while the 10year old player has the optimal spaceship command skills to fly the ship etc.
New professions could come out of this too, maybe one can rent such assistans ("grunts" as some earlier called em) thus giving new players in newb corps an incentive to play and see some action while making isk aswell.
Nice idea but id still rather just jump in my own ship with my own skills and fight without having to invite spec'd ppl on board so i can beat the other multi manned ship in front of me. And my though on ground pvp is i dont like. why? pretty much the same as others that dont like it. EvE is a spaceship MMO
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.04.13 14:46:00 -
[47]
Only way I see FPS style gameplay available to podpilots is in the form of 'uber' cyborgs they are remote controlling thru the fancy interface of they pod's (remotely, perhaps from the cov ops ship on orbit) bcos of previously mentioned 'teaspoon effect'. Even in that case it will not be most likely as regular grunts blowing up tanks on planetside but more highly specced 'commando' style operations to blow something up inside or to snatch locations of all their ships in fleet at that moment or something else like that.
I imagine one can get pretty fancy cyborg body for few hundred mil of isk. Or few legions of regular grunts . Demigods do not need to run around with pistol putting holes into enemy grunts sculls as they can annihilate entire cities from the orbit with pointing of their virtual finger.
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Cory Sopapilla
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Posted - 2008.04.14 15:45:00 -
[48]
I just want to have more control over my ship. Joystick style flight or anything is better than double-click in empty space or right-click-orbit/keep at range to set a direction.
Just imagine strafing runs in a frig. *drools* |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.14 16:55:00 -
[49]
Originally by: Cory Sopapilla I just want to have more control over my ship. Joystick style flight or anything is better than double-click in empty space or right-click-orbit/keep at range to set a direction.
Just imagine strafing runs in a frig. *drools*
It would be awesome, but it'll never happen. Too much lag in any sizable engagement, even with Infiniband methinks.  |

Rodanine
Caldari School of Applied Knowledge
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Posted - 2008.04.14 17:16:00 -
[50]
EVE Nerf edition
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Kruel
Beyond Divinity Inc
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Posted - 2008.04.14 17:49:00 -
[51]
In 5 years 0.0 gatecamps will be made up of titans. Gate activation = DD. 
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dostrum
SniggWaffe
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Posted - 2008.04.14 17:53:00 -
[52]
Edited by: dostrum on 14/04/2008 17:54:19 tbh IMO planets would best work like this.
Alliance character skills to get the ability to manage planets, claim sov on a planet level 1-4.
ability to place research labs, mines, colonies etc depending on sov level. Installations must have slaves in them, and they must be fed (the 'fuel' for installations'). Colonies will produce human resources, and also food.
When a planet is attacked dreadnoughts bombard the installations and colonies. Ships which are sub-capital sized can enter the atmosphere to attack from closer ranges.
I would say no to destoying all installations in order to be able to take a planet, imo just take them all to 20% before we could say..delegates from the planet approach you to defect (being rp), and sov goes neutral.
I noticed marines and slaves are in the game as useless items right now, have already said a use for slaves, marines could be required in order to stop the planet randomly switching to neutral.
I would say actual pvp could be possible in 5 years but it would have to be very well implemented imo, it would be like adding an entirely new game.
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K'uata Sayus
Minmatar
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Posted - 2008.04.14 18:01:00 -
[53]
Devs promising the lag will be fixed within the next 10 patches or so....
Each agent will have one new mission to give.
Players will be required to re-train certain unused skills because they would have forgotten them like in RL.
Every time your avatar is cloned, it will deform randomly due to replication error. This will show up in your portrait as an unpleasant surprise. Suicide gankers will strive to be the ugliest and most hideous as a reflection of their skill.
The more you fly a ship, the more likely a part will fall off due to metal fatigue, requiring massive repairs.
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |

vanBuskirk
Caldari
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Posted - 2008.04.14 18:14:00 -
[54]
What will EVE be in 5 years' time? Dead - or much smaller, and known throughout the MMORPG world as a game only for hardcore veterans who are interested in nothing but what any other game's GMs call griefing.
What would I like to see? That's quite another question. By then, there will be much more computer power available both client-side and server-side. Which makes room for some much more realistic physics - planets, moons and stations that actually move, planetary rings that contain something useful, things like that. Maybe the comet mining that we were promised 2 years ago will happen too.
In addition to this, maybe there will be much more "space feel" to the environment. At the moment, apart from one mission, the environment is completely benign. How about hard-radiation and tidal zones generated by compact objects (white dwarfs, neutron stars and black holes) - with of course something worthwhile near them, and also of course specialised ships and/or modules designed to combat the conditions. Unstable temporary wormholes - which leads me to the next thing; probes for the other side of the gate. After all, EVE assumes FTL zero-time communication (chat channels and clone reactivation being two of its manifestations).
More variety in the visual environment would be interesting, too. A completely unvarying black sky would be boring - but is it really all that likely that nebulas fill EVERY solar system? Imagine jumping into a new system and seeing a contact binary spewing glowing gas all over all the sky.
New celestial objects, some of which might be artificial - ringworlds, for example.
And maybe, just maybe, real aliens. A war with the rogue drones, requiring all of EVE's vets to volunteer (for big rewards) to fight off the alien menace. Or the Borg, or X3's Khaak hive race. Perhaps Aurora-style volunteers could pilot the alien ships?
---------------------------------------------- "Violence is the last refuge of the incompetent."
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LED R0BSTER
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Posted - 2008.04.14 18:27:00 -
[55]
THIS -> http://youtube.com/watch?v=bSuvOVH0aSQ |

Achran Dexx
Caldari CompleXion Industries
|
Posted - 2008.04.14 18:40:00 -
[56]
Originally by: dostrum Edited by: dostrum on 14/04/2008 17:54:19 tbh IMO planets would best work like this.
Alliance character skills to get the ability to manage planets, claim sov on a planet level 1-4.
ability to place research labs, mines, colonies etc depending on sov level. Installations must have slaves in them, and they must be fed (the 'fuel' for installations'). Colonies will produce human resources, and also food.
When a planet is attacked dreadnoughts bombard the installations and colonies. Ships which are sub-capital sized can enter the atmosphere to attack from closer ranges.
I would say no to destoying all installations in order to be able to take a planet, imo just take them all to 20% before we could say..delegates from the planet approach you to defect (being rp), and sov goes neutral.
I noticed marines and slaves are in the game as useless items right now, have already said a use for slaves, marines could be required in order to stop the planet randomly switching to neutral.
I would say actual pvp could be possible in 5 years but it would have to be very well implemented imo, it would be like adding an entirely new game.
I believe you've missed that any spaceship in Eve contains tritanium, which tends to dissolve in any atmosphere. |

Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.04.14 18:43:00 -
[57]
Originally by: Achran Dexx
Originally by: dostrum Edited by: dostrum on 14/04/2008 17:54:19 tbh IMO planets would best work like this.
Alliance character skills to get the ability to manage planets, claim sov on a planet level 1-4.
ability to place research labs, mines, colonies etc depending on sov level. Installations must have slaves in them, and they must be fed (the 'fuel' for installations'). Colonies will produce human resources, and also food.
When a planet is attacked dreadnoughts bombard the installations and colonies. Ships which are sub-capital sized can enter the atmosphere to attack from closer ranges.
I would say no to destoying all installations in order to be able to take a planet, imo just take them all to 20% before we could say..delegates from the planet approach you to defect (being rp), and sov goes neutral.
I noticed marines and slaves are in the game as useless items right now, have already said a use for slaves, marines could be required in order to stop the planet randomly switching to neutral.
I would say actual pvp could be possible in 5 years but it would have to be very well implemented imo, it would be like adding an entirely new game.
I believe you've missed that any spaceship in Eve contains tritanium, which tends to dissolve in any atmosphere.
But not tritanium allow, which ships are constructed with.  |

Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
|
Posted - 2008.04.14 19:01:00 -
[58]
Edited by: Jenny Spitfire on 14/04/2008 19:00:51 Eve is gong to be less laggi. Moar and betta tech in 5. |

Achran Dexx
Caldari CompleXion Industries
|
Posted - 2008.04.14 19:24:00 -
[59]
I thought tritanium was an alloy by itself.
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
|
Posted - 2008.04.15 00:22:00 -
[60]
Edited by: Jenny Spitfire on 15/04/2008 00:23:45
Originally by: Elena Khan
Looks like CCP have to get a big shopping list of hardware lined up. There will always be lagg, just by shard'ing segments of the gameplay they will reduce loading for in-space action.
I think the next 5 years should be lots of fun. (just so long as the internet doesn't get broken by streaming media services in the meantime).
Not realy. In 5 yars time, Eve is going to be less laggi coz of optomizations and code changed. It is going to be soemthing liek
Slow Eve cleint -
HAI I HAS A LOKALGANG LOL LOKALGANG R 400 I HAS A ME LOL ME R 0 I HAS A YUO LOL YUO R 0 IM IN YR LOOPOEN UPPIN YR ME TIL BOTHSAEM ME AN LOKALGANG IM IN YR LOOPTOO UPPIN YR YUO TIL BOTHSAEM YUO AN LOKALGANG DOESSUMTING ME AN YOU IM OUTTA YR LOOPTOO IM OUTTA YR LOOPOEN KTHXBYE
Fast Eve client -
HAI I HAS A LOKALGANG LOL LOKALGANG R 400 I HAS A WEY LOL WEY R 0 IM IN YR LOOPONI UPPIN YR WEY TIL BOTHSAEM WEY AN LOKALGANG DOESSUMTING WEY AN WEY IM OUTTA YR LOOPONI KTHXBYE
You understood? --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Casino Alkasar
Caldari
|
Posted - 2008.04.15 02:06:00 -
[61]
--------- _________________ itze mine Rock¦n roll |

Kavin Alavandar
The Hidden Court
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Posted - 2008.04.15 03:01:00 -
[62]
Faction wars are not rumours, of course, we've known that they are coming for some time.
My fondest wish, personally, is that when the Jove become playable (I imagine some time within the next 3-5 years), they are not derived from existing characters. Rumour has it that existing characters will 'change' into Jovian characters, but even as someone who has played since beta I do not like that idea at all. The Jove are their own race. You just can't 'evolve' a character from one race to another -- nor, by the way, would any in-character person want to submit themselves to the plight of the Jove. Besides, they have their own language. Jovians with Gallentean, Caldari, Minmatar, or Amarr names would just be disappointing.
No, if CCP wants to make Jovian characters accessible only to the most veteran of veterans, that's fine, but don't transform existing characters, unless you allow them to be renamed in the process. Instead, just give the account a character slot specifically for a Jovian. Maybe even delete all the other characters from it in the process.
I just don't want my corporation's two Jovians to have an Intaki name and a Sebiestor name, should they ever come to be....
A hope and a fervent prayer. __________________________________________________ 'The illiterate of this century are not those who cannot read and write; but those who cannot learn, unlearn, and relearn.' |

Lady Natacha
Minmatar Water and Power
|
Posted - 2008.04.15 03:05:00 -
[63]
Originally by: Jenny Spitfire
stuff
You understood?

My EVE sigs
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Demiurgis
Amarr g guild Imperial Republic Of the North
|
Posted - 2008.04.15 04:30:00 -
[64]
For ambulation at least I hope they visualize the process in some sort of cutscene of getting in and out of the pod. I think that would add some depth. It will be cool eventually to walk around and look up and see your battleship enormous above you. Other than that I dont really want to see any FPS or planet battles, unless they are something completely different from any game out now. I trust CCP though. I am excited about the future
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Isiskhan
Gnostic Misanthropy
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Posted - 2008.04.15 14:06:00 -
[65]
Originally by: Jenny Spitfire
Not realy. In 5 yars time, Eve is going to be less laggi coz of optomizations and code changed. It is going to be soemthing liek
Slow Eve cleint -
HAI I HAS A LOKALGANG LOL LOKALGANG R 400 I HAS A ME LOL ME R 0 I HAS A YUO LOL YUO R 0 IM IN YR LOOPOEN UPPIN YR ME TIL BOTHSAEM ME AN LOKALGANG IM IN YR LOOPTOO UPPIN YR YUO TIL BOTHSAEM YUO AN LOKALGANG DOESSUMTING ME AN YOU IM OUTTA YR LOOPTOO IM OUTTA YR LOOPOEN KTHXBYE
Fast Eve client -
HAI I HAS A LOKALGANG LOL LOKALGANG R 400 I HAS A WEY LOL WEY R 0 IM IN YR LOOPONI UPPIN YR WEY TIL BOTHSAEM WEY AN LOKALGANG DOESSUMTING WEY AN WEY IM OUTTA YR LOOPONI KTHXBYE
You understood?
Will you marry me?
|

Zora
Gallente Tau Expeditions
|
Posted - 2008.04.15 14:26:00 -
[66]
Originally by: Jenny Spitfire Edited by: Jenny Spitfire on 15/04/2008 00:23:45
Originally by: Elena Khan
Looks like CCP have to get a big shopping list of hardware lined up. There will always be lagg, just by shard'ing segments of the gameplay they will reduce loading for in-space action.
I think the next 5 years should be lots of fun. (just so long as the internet doesn't get broken by streaming media services in the meantime).
Not realy. In 5 yars time, Eve is going to be less laggi coz of optomizations and code changed. It is going to be soemthing liek
Slow Eve cleint -
HAI I HAS A LOKALGANG LOL LOKALGANG R 400 I HAS A ME LOL ME R 0 I HAS A YUO LOL YUO R 0 IM IN YR LOOPOEN UPPIN YR ME TIL BOTHSAEM ME AN LOKALGANG IM IN YR LOOPTOO UPPIN YR YUO TIL BOTHSAEM YUO AN LOKALGANG DOESSUMTING ME AN YOU IM OUTTA YR LOOPTOO IM OUTTA YR LOOPOEN KTHXBYE
Fast Eve client -
HAI I HAS A LOKALGANG LOL LOKALGANG R 400 I HAS A WEY LOL WEY R 0 IM IN YR LOOPONI UPPIN YR WEY TIL BOTHSAEM WEY AN LOKALGANG DOESSUMTING WEY AN WEY IM OUTTA YR LOOPONI KTHXBYE
You understood?
haha, the possibility of an eve client written in LOLcode *****s me up. would be a kinda neat replacement for stacked python eh? ;) so, I guess EVE's and Zora's 5th birthday is coming up and reflecting on everything that has changed... there were only frigates, cruisers, battleships and industrials back then. no T2 and all the other toys you have nowadays. The players were a relatively tight-knit group with most people never meeting each other because the galaxy was just too frakking big. heck you could go to 0.0 and find nobody was there MOST of the time. Now I would imagine in 5 years there would be more than just T3 ships being the common ships people use to blow up planets. With ambulation, planetary flight et al, there would be a whole lot of new game mechanics (and also a lot more problems, and lag for that matter). Probably all of iceland would be working for CCP by then to support the biggest server farm in human history. Which would probably take up a few house blocks, with all the hamsters going bat**** insane trying to satisfy the battleship-like powerneed of them servers.
Then again, it would just be EVE, and EVE is all about the one thing it shares with the WH40k universe: in the grim darkness of the far far future, there is only war.
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Visceroth
|
Posted - 2008.04.15 14:35:00 -
[67]
I think planets need to be more influential. I'm not saying EVE should be a clone, but I would like to see more of a Sins of a Solar Empire feel to EVE.
Controlling a system should yield the following:
-Every planet "inhabited" and controlled by a corp brings in income. -If you own a system, you should have automatic miners that mine asteroid belts for you, in the form of stationing a POS in the Asteroid belt. Note: this should not be a big operation that will discount having PC miners. PC Miners should outmine the POS by a rate of 800%(or a significant amount). -Planet bombardment. Screw ground battles. That's not why I play EVE. If I want epic ground battles I will play something else. Space is where I want to live. I'd like to see taking away a control of a planet is to bombard it's citizens. Kill them all than populate the planet with your own corporation's civilians.
The suggestions I mentioned aren't even a needed add on. EVE has a solid base, which is why it has lasted 5 years. EVE needs to keep improving that solid base. More ships. More techs. They need to look at what ship is dominating space and adjust it accordingly.
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Solomunio Kzenig
Amarr SPORADIC MOVEMENT HUZZAH FEDERATION
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Posted - 2008.04.15 14:58:00 -
[68]
Edited by: Solomunio Kzenig on 15/04/2008 15:02:56 Edited by: Solomunio Kzenig on 15/04/2008 14:59:03 Well my 0.01 ISK worth as to what WILL happen is:
1. Ambulation. Yes I KNOW its on the cards but it will be a big change to EVE (not sure if its the right move but meh I know why CCP is doing it...).
2. New player skill points buff. Sometime in the next 5 years you will see at least 1 and possibly more Skill Point buffs to new characters. Right now new players get 800,000 SP's, i'd wager that the 1st buff will bring them up to 1 million SP's. This will be done to attract more new players and to counteract the advantages in SP's that older players have. Yeah that will suck a bit for older players but CCP will do this, probably arranging the system so that new players can get into T2 ships much faster.
3. Significant changes to 0.0 PoS warfare and sovereignty, cause the current system is pretty much acknowledged by most EVE players to be borked.
Now as to what i'd like to see in EVE in the next 5 years is:
1.Player controlled fighters (Pod Fighters). These are versions of carrier fighters modified to be flown by Pod pilots (with some of the skills you have as a Pod pilot effecting the Fighter i.e. shields/armor/gunnery accuracy etc.). These fighters are a little bigger and more expensive than standard fighters and can be controlled by a Joystick (not sure if thatÆs practical given the large data flows that would entail but anyway...). Their biggest advantage (apart from having a human pilot) is that they can target specific modules on a ship i.e. they can select High/Medium or Low Slots to target and these player controlled fighters are the ONLY ships in the game that can do this. If players have the required Fighter Piloting Skill and IF the carrier/mom is fitted with an appropriate module, say Pod Fighter Launching array (mid or low slot item) then players can 'dock' with a carrier in their Pod and be assigned to a Pod fighter.
2.High Sec capable carriers. These come in two flavours. CVL (Light Carriers) and CVEÆs (Escort Carriers). For CVEÆs the existing Industrial ships would be modified to be in essence large Drone Carriers (think larger DomiÆs but with no weapons bonuses apart from to their Drones + Gang Warfare Links + appropiate racial Bonuses to their Tank etc.). The CVEÆs have BC/BS sized tanks and CPU/PG/CAP to match and can carry fighters, but only have Drone Days sized for 5 Fighters + a small ammount extra space. Where the CVE would really shine is that it can carry multiple waves of Drones to overwhelm an enemy; if you fit it with 5 fighters you gain DPS but lose this combat longevityy. CVLÆs would require new ship models as they would be approx. + the size of current carriers and crucially be able to use Jump Gates (and they are not Cyno Jump Capable themselves and thus can be used in High Sec). These CVLÆs would have roughly + the Drone bay of their CV counterparts (with much reduced cargo capacity as well to reduce their utility as a bulk hauler ship). Bonuses would be similar to those of the current Logistics cruiser (appropriate to each race, but for normal sized modules rather than Cap sized modules) along with Drone/Fighter Bonuses, along with a Fighter control Bonus for its Skill as does the Carrier Skill. CVL also gets a Warfare link bonus along with appropiate racial bonues, but no seige link etc.
3.Exploration skills and content that allows you to find hidden star systems etc. and to be actually able to explore and discover new systems and resources etc. These new systems would not be connected to the jump gate network and you would need to Cyno to them. Special æblind jumpÆ exploration ships + skills would be needed for this role.
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banannagirl
Minmatar The U-B-H-C
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Posted - 2008.04.15 15:24:00 -
[69]
Edited by: banannagirl on 15/04/2008 15:25:22 We just got to have aliens ....
any person that imagines a galaxy without a more advanced civilisation of life that isnt human has got to be like the police or somut, certainly control freaks.
the chances of no more intellignet life in our own galaxy is less likely than probable, anyone that doesnt know this is hardly anywhere in regards to understanding anything about where they actually live and reside.
better wake up .... ! Its more likely that we were created by a more intelligent life form than evolved from animals in case you didnt know this. FACT
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Watain
Caldari Challenger Logistics Corporation Phalanx Alliance
|
Posted - 2008.04.15 15:27:00 -
[70]
in 5 years from now every char that has been created today will have a titan -----------------------------
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Jareck Hunter
Academy of Decadence Hereticus Aegis Communis
|
Posted - 2008.04.15 15:57:00 -
[71]
Mhh in 5 Years..
I hope there will be 3 Eve relatet Games. 1. Eve-Classic, the Eve we know and Love. 2. Civ-Eve, a game where you are a governour of a planet in Lowsec/Highsec, who can build and trade npc goods and influence the world of EvE indirect. 3. EvE-Grunt, a game like BF, but in the Universe of Eve. If Pod Alliances launch attacks on Planets, they can Hire these Grunts and let them figt for them. When there is no Pod-Alliance offer, they can fight for one of the empires (like missionrunning) or a planetary Governour^^
We will have realistic Solar Systems with rotating Planets and all.
Gates will be deleted and replaced with Jumpdrives and Jumpbacons in every Solar System. And you can choose where to arive in a System.
Warp will be interuptable in fligh, with something like a warpscramblebubble.
Fleets will have a sice of 2000 Members and it will still lag^^
Goonfleet seperates from Goonswarm and joined BoB in 2012.
And the Amarr will be democratic, cause Island will be invaded by the USA, cause they support digital-slavery^^ ------------------------------------------------- Sorry for my bad english^^
Join public Channel "Decadence" or visit www.eve-decadence.de |
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