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Anubis Xian
Vertigo One
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Posted - 2008.04.13 04:24:00 -
[31]
Originally by: Amateratsu
Originally by: Anubis Xian
Originally by: Tamia Clant
Originally by: Anubis Xian I'm looking forward to Juggernauts sometime this year...hopefully...
And what would a Juggernaut be?
See my sig.
What sig would that be? i see no sig in your posts
Yarr Harr.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Juggernauts |

Lucas Hawke
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Posted - 2008.04.13 05:16:00 -
[32]
Edited by: Lucas Hawke on 13/04/2008 05:17:04
Originally by: Elysa Madou
Planetary conquest would certainly be an interesting concept. But the thought of your character getting out of that 200 million isk warmachine to take up a little rifle and run screaming at the enemy is a bit... I can't think of a word for how little sense it makes.
It would be nice if planetary conquest and resource protection became a reality in the next five years but I'm not holding my breath. Right now planets have the lights on but nobody's home. Halo and Gears of War (and Warhammer before that) were mentioned as possible combat engines to illustrate scale, nothing more. The question is what kind of scale would you want for planetside ops?
If EVE did go the first person shooter route it's not like you'd be jumping out of your Raven and grabbing a blaster. Your job would be to protect the convoys that had the troop ships that made the drops or that allowed the grunts to drop in their individual pods after some target softening from orbit. The grunts, by the way, would be other online players that chose the grunt career path and not the spaceship piloting path. This type of dual MMORPG would require alot of hardware, and maybe five years is too optimistic but I guarantee someone will eventually do it.
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Rook Highwind
Miners-R-us
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Posted - 2008.04.13 07:01:00 -
[33]
Originally by: Lucas Hawke If EVE did go the first person shooter route it's not like you'd be jumping out of your Raven and grabbing a blaster. Your job would be to protect the convoys that had the troop ships that made the drops or that allowed the grunts to drop in their individual pods after some target softening from orbit.
The closest I've ever played to this is the first Rogue Squadron game on PC (yes, I know it's star wars, and I know it's joystick, can we please move on?). Lots of decentralised objectives, highly annoying, but lots of fun.
I'm not sure where EVE will be in 5 years, but I know exactly where the forums will be regardless; there will still be people whining about how EVE is too crowded, and that there aren't enough targets, and that the devs suck for having more vision than they do. |

Soporo
Caldari
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Posted - 2008.04.13 07:22:00 -
[34]
Well unless they add a LOT more space or do the forbidden and shard it, it's gonna be one (even more) crowded mofo.
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deadmaus
Gallente Shiva Morsus Mihi
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Posted - 2008.04.13 08:32:00 -
[35]
Originally by: Propex
Originally by: DigitalCommunist I really don't care what features are available in EVE in five years. As far as I'm concerned, the most important ones are in. What I want is a refinement of the core mechanics that make the game fun. Any new features should revolve around adding depth and giving players more control, not adding new ways to play the game.
signed
I cringe every time I hear the word "ambulation"
I agree. I couldn't care less about ambulation. This is a space game, I want to fly my internet spaceship, not walk around on a planet or inside a space station. Any resources they have to spend on ambulation are wasted resources that could be used to make this spaceship game even better.
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Snoon
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Posted - 2008.04.13 08:46:00 -
[36]
Edited by: Snoon on 13/04/2008 08:48:13 Hopefully the universe will be 10* bigger. I want to see true 'frontier' regions where small groups can go and gather resources, but potentially may not see another group of pilots for days, even weeks. These regions could only be accessable via exploration.
To facilitate this resource gathering, i forsee a bigger role for support ships and mobile refineries, or small deployable POS.
The pew pew aspect would come in when the group has to get said resource back to Empire as markets will be several regions away
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Zaerlorth Maelkor
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Posted - 2008.04.13 08:56:00 -
[37]
Originally by: 5pinDizzy Edited by: 5pinDizzy on 13/04/2008 03:44:13
5 years? Uhh, worth a go:
There'll probably be 10 times as many Titans floating around nullsec.
Jita and other trade hubs heavily nerfed to stop the population numbers crashing nodes.
Tech 2 item prices inflate by around 250% due to the large amount of isk ingame and the increasing playerbase.
All of nullsec will be in the hands of two warring megaalliances with anyone else ruled out.
Newcomers and the disullusioned finding nullsec being join us or die, and lowsec being two-dozen-snake-implant-tech-2-fitted-pirates a system get bored and decide to spend their time in empire wars and suicide ganking everyone.
Lack of vision, much? ==================================================
I should really get a sig. |

Aeo IV
Amarr
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Posted - 2008.04.13 09:56:00 -
[38]
if we do get ground based combat, I hope to god wwe also get orbital bombardment and mecha that doesn't look like it's right out of anime.
I want to see MadCats, not some blue suited robot dancer with a energy sword flying around like an idiot. |

Emelia Brighteyes
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Posted - 2008.04.13 10:16:00 -
[39]
It would be interesting if they changed eve a bit to bring in new players to be grunts. If they expanded it to also incorporate mmorpg normal elements you could create multiple clases in game. The elite star pilots the grunts who we hire ect. You could fo this with ambulations and think about it you could hire afew thousand players easily in the sense that: whats 1mil isk to ous is not muchbut if oyur a grunt a gun may only cost 1k isk so its alot ofr him. oif course he would also earn less but it puts it in a perspective of we are the rich an poweful but we need the money visa versa we hire them and they can stay poor with no consequence because they dont need so much money. THis would be really intersting to incorporate multiple games into one but there has to be a distinction in it for example pilots should feel superior and take alot more time / training to improve. Grunts should be an option to start with and incorporate a quest or whatever system for them which later if they want to be richer ect have to work for pod pilots. I know this ideas radical and definitly not perfect btw :).
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Lafe
Gallente
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Posted - 2008.04.13 10:39:00 -
[40]
Originally by: Sokratesz The only thing ccp needs to do to keep eve interesting for the next two years is revise POS warfare.
Pretty much this.
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Deviana Sevidon
Gallente Panta-Rhei Interstellar Alcohol Conglomerate
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Posted - 2008.04.13 10:48:00 -
[41]
The whole concept of capital ships, POS, Player-Alts needs some serious changes. Otherwise EVE will be dead.
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Jabezhane
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Posted - 2008.04.13 11:36:00 -
[42]
Please why the fascination with ambulation? Its a total waste of time.
Eve will end up looking like Anarchy Online with all the big characters hanging out in the big stations just 'dancing and hanging about' like a big social club.
Hard enough getting folks out of stations with nothing to do but equip and repair a ship let alone letting them walk around in silver bikinis and stormtrooper helmets.
Big mistake and the wrong direction to take. Eve is spaceships...in space!
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.04.13 11:38:00 -
[43]
Originally by: Sokratesz The only thing ccp needs to do to keep eve interesting for the next two years is revise POS warfare.
This
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
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5pinDizzy
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Posted - 2008.04.13 12:40:00 -
[44]
Originally by: Zaerlorth Maelkor
Originally by: 5pinDizzy Edited by: 5pinDizzy on 13/04/2008 03:44:13
5 years? Uhh, worth a go:
There'll probably be 10 times as many Titans floating around nullsec.
Jita and other trade hubs heavily nerfed to stop the population numbers crashing nodes.
Tech 2 item prices inflate by around 250% due to the large amount of isk ingame and the increasing playerbase.
All of nullsec will be in the hands of two warring megaalliances with anyone else ruled out.
Newcomers and the disullusioned finding nullsec being join us or die, and lowsec being two-dozen-snake-implant-tech-2-fitted-pirates a system get bored and decide to spend their time in empire wars and suicide ganking everyone.
Lack of vision, much?
You're right!
...
I forgot!
Also average material research que will be 5 years, in 5 years time.
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Ze DarkMaster
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Posted - 2008.04.13 13:25:00 -
[45]
Edited by: Ze DarkMaster on 13/04/2008 13:26:39
In 5 years (or earlier), capital ships are transformed from a 1man operation to a multiple podpilot operation. F.ex there's a driver role, a gunner role, engineers, all impacting the ships performace with each participating pilots skill. If it takes 10 podpilots to effectively run a Titan, we wont see 20 pirates camping bottleneck lowsecs in all titans as it would take 200people to do that.
Even battleships could be run this way, maybe giving extra bonus's to ships flown by more than one pilot. New players can through something like this specialize in single fields quickly ("Assistant Armor Repairer V - 5% bonus to ships armor rep amount when in ShipEngineer role") and actually make a difference, while the 10year old player has the optimal spaceship command skills to fly the ship etc.
New professions could come out of this too, maybe one can rent such assistans ("grunts" as some earlier called em) thus giving new players in newb corps an incentive to play and see some action while making isk aswell.
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Cova Jadt
POINT CLICK KILL
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Posted - 2008.04.13 13:46:00 -
[46]
Originally by: Ze DarkMaster Edited by: Ze DarkMaster on 13/04/2008 13:26:39
In 5 years (or earlier), capital ships are transformed from a 1man operation to a multiple podpilot operation. F.ex there's a driver role, a gunner role, engineers, all impacting the ships performace with each participating pilots skill. If it takes 10 podpilots to effectively run a Titan, we wont see 20 pirates camping bottleneck lowsecs in all titans as it would take 200people to do that.
Even battleships could be run this way, maybe giving extra bonus's to ships flown by more than one pilot. New players can through something like this specialize in single fields quickly ("Assistant Armor Repairer V - 5% bonus to ships armor rep amount when in ShipEngineer role") and actually make a difference, while the 10year old player has the optimal spaceship command skills to fly the ship etc.
New professions could come out of this too, maybe one can rent such assistans ("grunts" as some earlier called em) thus giving new players in newb corps an incentive to play and see some action while making isk aswell.
Nice idea but id still rather just jump in my own ship with my own skills and fight without having to invite spec'd ppl on board so i can beat the other multi manned ship in front of me. And my though on ground pvp is i dont like. why? pretty much the same as others that dont like it. EvE is a spaceship MMO
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.04.13 14:46:00 -
[47]
Only way I see FPS style gameplay available to podpilots is in the form of 'uber' cyborgs they are remote controlling thru the fancy interface of they pod's (remotely, perhaps from the cov ops ship on orbit) bcos of previously mentioned 'teaspoon effect'. Even in that case it will not be most likely as regular grunts blowing up tanks on planetside but more highly specced 'commando' style operations to blow something up inside or to snatch locations of all their ships in fleet at that moment or something else like that.
I imagine one can get pretty fancy cyborg body for few hundred mil of isk. Or few legions of regular grunts . Demigods do not need to run around with pistol putting holes into enemy grunts sculls as they can annihilate entire cities from the orbit with pointing of their virtual finger.
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Cory Sopapilla
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Posted - 2008.04.14 15:45:00 -
[48]
I just want to have more control over my ship. Joystick style flight or anything is better than double-click in empty space or right-click-orbit/keep at range to set a direction.
Just imagine strafing runs in a frig. *drools* |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.14 16:55:00 -
[49]
Originally by: Cory Sopapilla I just want to have more control over my ship. Joystick style flight or anything is better than double-click in empty space or right-click-orbit/keep at range to set a direction.
Just imagine strafing runs in a frig. *drools*
It would be awesome, but it'll never happen. Too much lag in any sizable engagement, even with Infiniband methinks.  |

Rodanine
Caldari School of Applied Knowledge
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Posted - 2008.04.14 17:16:00 -
[50]
EVE Nerf edition
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Kruel
Beyond Divinity Inc
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Posted - 2008.04.14 17:49:00 -
[51]
In 5 years 0.0 gatecamps will be made up of titans. Gate activation = DD. 
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dostrum
SniggWaffe
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Posted - 2008.04.14 17:53:00 -
[52]
Edited by: dostrum on 14/04/2008 17:54:19 tbh IMO planets would best work like this.
Alliance character skills to get the ability to manage planets, claim sov on a planet level 1-4.
ability to place research labs, mines, colonies etc depending on sov level. Installations must have slaves in them, and they must be fed (the 'fuel' for installations'). Colonies will produce human resources, and also food.
When a planet is attacked dreadnoughts bombard the installations and colonies. Ships which are sub-capital sized can enter the atmosphere to attack from closer ranges.
I would say no to destoying all installations in order to be able to take a planet, imo just take them all to 20% before we could say..delegates from the planet approach you to defect (being rp), and sov goes neutral.
I noticed marines and slaves are in the game as useless items right now, have already said a use for slaves, marines could be required in order to stop the planet randomly switching to neutral.
I would say actual pvp could be possible in 5 years but it would have to be very well implemented imo, it would be like adding an entirely new game.
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K'uata Sayus
Minmatar
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Posted - 2008.04.14 18:01:00 -
[53]
Devs promising the lag will be fixed within the next 10 patches or so....
Each agent will have one new mission to give.
Players will be required to re-train certain unused skills because they would have forgotten them like in RL.
Every time your avatar is cloned, it will deform randomly due to replication error. This will show up in your portrait as an unpleasant surprise. Suicide gankers will strive to be the ugliest and most hideous as a reflection of their skill.
The more you fly a ship, the more likely a part will fall off due to metal fatigue, requiring massive repairs.
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |

vanBuskirk
Caldari
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Posted - 2008.04.14 18:14:00 -
[54]
What will EVE be in 5 years' time? Dead - or much smaller, and known throughout the MMORPG world as a game only for hardcore veterans who are interested in nothing but what any other game's GMs call griefing.
What would I like to see? That's quite another question. By then, there will be much more computer power available both client-side and server-side. Which makes room for some much more realistic physics - planets, moons and stations that actually move, planetary rings that contain something useful, things like that. Maybe the comet mining that we were promised 2 years ago will happen too.
In addition to this, maybe there will be much more "space feel" to the environment. At the moment, apart from one mission, the environment is completely benign. How about hard-radiation and tidal zones generated by compact objects (white dwarfs, neutron stars and black holes) - with of course something worthwhile near them, and also of course specialised ships and/or modules designed to combat the conditions. Unstable temporary wormholes - which leads me to the next thing; probes for the other side of the gate. After all, EVE assumes FTL zero-time communication (chat channels and clone reactivation being two of its manifestations).
More variety in the visual environment would be interesting, too. A completely unvarying black sky would be boring - but is it really all that likely that nebulas fill EVERY solar system? Imagine jumping into a new system and seeing a contact binary spewing glowing gas all over all the sky.
New celestial objects, some of which might be artificial - ringworlds, for example.
And maybe, just maybe, real aliens. A war with the rogue drones, requiring all of EVE's vets to volunteer (for big rewards) to fight off the alien menace. Or the Borg, or X3's Khaak hive race. Perhaps Aurora-style volunteers could pilot the alien ships?
---------------------------------------------- "Violence is the last refuge of the incompetent."
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LED R0BSTER
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Posted - 2008.04.14 18:27:00 -
[55]
THIS -> http://youtube.com/watch?v=bSuvOVH0aSQ |

Achran Dexx
Caldari CompleXion Industries
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Posted - 2008.04.14 18:40:00 -
[56]
Originally by: dostrum Edited by: dostrum on 14/04/2008 17:54:19 tbh IMO planets would best work like this.
Alliance character skills to get the ability to manage planets, claim sov on a planet level 1-4.
ability to place research labs, mines, colonies etc depending on sov level. Installations must have slaves in them, and they must be fed (the 'fuel' for installations'). Colonies will produce human resources, and also food.
When a planet is attacked dreadnoughts bombard the installations and colonies. Ships which are sub-capital sized can enter the atmosphere to attack from closer ranges.
I would say no to destoying all installations in order to be able to take a planet, imo just take them all to 20% before we could say..delegates from the planet approach you to defect (being rp), and sov goes neutral.
I noticed marines and slaves are in the game as useless items right now, have already said a use for slaves, marines could be required in order to stop the planet randomly switching to neutral.
I would say actual pvp could be possible in 5 years but it would have to be very well implemented imo, it would be like adding an entirely new game.
I believe you've missed that any spaceship in Eve contains tritanium, which tends to dissolve in any atmosphere. |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.14 18:43:00 -
[57]
Originally by: Achran Dexx
Originally by: dostrum Edited by: dostrum on 14/04/2008 17:54:19 tbh IMO planets would best work like this.
Alliance character skills to get the ability to manage planets, claim sov on a planet level 1-4.
ability to place research labs, mines, colonies etc depending on sov level. Installations must have slaves in them, and they must be fed (the 'fuel' for installations'). Colonies will produce human resources, and also food.
When a planet is attacked dreadnoughts bombard the installations and colonies. Ships which are sub-capital sized can enter the atmosphere to attack from closer ranges.
I would say no to destoying all installations in order to be able to take a planet, imo just take them all to 20% before we could say..delegates from the planet approach you to defect (being rp), and sov goes neutral.
I noticed marines and slaves are in the game as useless items right now, have already said a use for slaves, marines could be required in order to stop the planet randomly switching to neutral.
I would say actual pvp could be possible in 5 years but it would have to be very well implemented imo, it would be like adding an entirely new game.
I believe you've missed that any spaceship in Eve contains tritanium, which tends to dissolve in any atmosphere.
But not tritanium allow, which ships are constructed with.  |

Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2008.04.14 19:01:00 -
[58]
Edited by: Jenny Spitfire on 14/04/2008 19:00:51 Eve is gong to be less laggi. Moar and betta tech in 5. |

Achran Dexx
Caldari CompleXion Industries
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Posted - 2008.04.14 19:24:00 -
[59]
I thought tritanium was an alloy by itself.
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Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2008.04.15 00:22:00 -
[60]
Edited by: Jenny Spitfire on 15/04/2008 00:23:45
Originally by: Elena Khan
Looks like CCP have to get a big shopping list of hardware lined up. There will always be lagg, just by shard'ing segments of the gameplay they will reduce loading for in-space action.
I think the next 5 years should be lots of fun. (just so long as the internet doesn't get broken by streaming media services in the meantime).
Not realy. In 5 yars time, Eve is going to be less laggi coz of optomizations and code changed. It is going to be soemthing liek
Slow Eve cleint -
HAI I HAS A LOKALGANG LOL LOKALGANG R 400 I HAS A ME LOL ME R 0 I HAS A YUO LOL YUO R 0 IM IN YR LOOPOEN UPPIN YR ME TIL BOTHSAEM ME AN LOKALGANG IM IN YR LOOPTOO UPPIN YR YUO TIL BOTHSAEM YUO AN LOKALGANG DOESSUMTING ME AN YOU IM OUTTA YR LOOPTOO IM OUTTA YR LOOPOEN KTHXBYE
Fast Eve client -
HAI I HAS A LOKALGANG LOL LOKALGANG R 400 I HAS A WEY LOL WEY R 0 IM IN YR LOOPONI UPPIN YR WEY TIL BOTHSAEM WEY AN LOKALGANG DOESSUMTING WEY AN WEY IM OUTTA YR LOOPONI KTHXBYE
You understood? --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |
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