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Rabid Rich
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Posted - 2008.04.22 11:56:00 -
[31]
In a Nutshell, THIS:
Originally by: TZeer - Buff cargobay/seperate fuelbay.
- Remove Scan resolution penalty for fitting a cloak.
- Longer jumprange.
As much I would like it to have a covert cloak, I would not trade it for less damage.
wouldn't be unbalancing like all the other suggestions, but would be enough to make most people happy. the cynojammed/covert cyno issue is best addressed in the sov rework that CCP is looking at.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2008.04.23 05:35:00 -
[32]
Those changes would go a long way in helping but no one wants to wait until sov changes which could be half a year away to fix covert cynos, especially when it shouldn't be especially hard to fix them at all.
Remember all those other changes are meaningless if we can't even get to the target.
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FireMonk
Caldari Rebirth.
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Posted - 2008.04.24 06:18:00 -
[33]
i agree that the fuel bay, and the covert cynos in cyno jammed systems is needed. The ship is designed to be able to put a small covert gang behind enemy lines but it cant exactly fill its own role if everything behind enemy lines is cyno-jammed. For those that mentioned the ability to use the covert cloak, i would say it doesnt need it. And tbh i cant really comment of the extended jump range cos i havent bothered to sue the jumpdrive that much. -------------- You need isk to make isk, unfortunately i dont have the isk to make isk so i cant invest isk to make myself some more isk to make more isk with. ... Sucks tbh |

fuze
Gallente InfoMorph Services Ltd
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Posted - 2008.04.24 09:32:00 -
[34]
Originally by: Dristra Creating a black ops industrial with all the logistic power a stealth pilot would desire would help resolve the whole situation, no more bickering about how broken things might become, it will be essentially harmless
This is is a rediculous idea. With doing this you enable people to sneak in POS and spam a whole system with them while they are being guarded by blackops and covert ships.
The fuel bay idea is nice and I was thinking about making it a module so that if you want to use the fuel bay you'd have to make choices in your setup. |

Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.24 21:31:00 -
[35]
Originally by: Dristra Creating a black ops industrial with all the logistic power a stealth pilot would desire would help resolve the whole situation, no more bickering about how broken things might become, it will be essentially harmless
this is exactly why i have this nagging feeling the game is going down hill, we just need 3000 moar pilots with this kinda attitude and we have Eve:hello kitty online
every time i turn around people are trying to force this game into the WoW mold to make some people happy
Cov Ops cloak on a BO would be fine, most people probably wouldnt want to fight too much with it just cause then your gang is SOL if you get popped... and potentially warping cloaked to a camp and bridgin everyone in would be sweetness
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2008.04.25 14:24:00 -
[36]
The problem I have with adding more range is with the current fuel costs I rarely jump bridge anyone past 2ly anyway. It costs 2424 isotopes to take a falcon 8ly (with jump portal operation 4 which is a rank 14 skill) which takes up 365/550 of my cargohold already. Even if more range is added, as long as the bridge fuel cost per ly stays the same it will never be used for bridging. |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2008.04.25 17:19:00 -
[37]
Originally by: fuze The fuel bay idea is nice and I was thinking about making it a module so that if you want to use the fuel bay you'd have to make choices in your setup.
THIS IS APPARENTLY MOST INTRIGUING IDEA I EVER SAW.
Sorry for caps but I can't emphase it better. -- Thanks CCP for cu |

reg keeper
FinFleet Band of Brothers
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Posted - 2008.04.26 12:07:00 -
[38]
The redeemer seems to of not been mentioned in this thread so far. After some months flying and fighting in this ship I would like to see it buffed or tweaked a little bit. 1. its armour is thin and has bad resistances (no better than T1) 2. dire need of a fuel bay to be able to make use of the Jpg. 3. Covert cloak is a must have on a billion isk investment.
omg I'ev posted on a goon thread.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.26 23:50:00 -
[39]
Originally by: Pringlescan The problem I have with adding more range is with the current fuel costs I rarely jump bridge anyone past 2ly anyway. It costs 2424 isotopes to take a falcon 8ly (with jump portal operation 4 which is a rank 14 skill) which takes up 365/550 of my cargohold already. Even if more range is added, as long as the bridge fuel cost per ly stays the same it will never be used for bridging.
moar range, moar fuel, moar lower cost fuel/ly yes yes yes : )
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El Yatta
Mercenary Forces
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Posted - 2008.04.27 01:16:00 -
[40]
Originally by: Pringlescan The problem I have with adding more range is with the current fuel costs I rarely jump bridge anyone past 2ly anyway. It costs 2424 isotopes to take a falcon 8ly (with jump portal operation 4 which is a rank 14 skill) which takes up 365/550 of my cargohold already. Even if more range is added, as long as the bridge fuel cost per ly stays the same it will never be used for bridging.
Jump Portal Generation does not affect how much fuel the Covert JPG uses. Anyone without a titan who has it past 2 (makes sense to test between l1 and l2 as its not documented anywhere) is a complete moron, considering its rank 14. |

Vmir Gallahasen
Gallente Omniscient Order Pandemic Legion
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Posted - 2008.04.27 03:22:00 -
[41]
Originally by: El Yatta
Originally by: Pringlescan The problem I have with adding more range is with the current fuel costs I rarely jump bridge anyone past 2ly anyway. It costs 2424 isotopes to take a falcon 8ly (with jump portal operation 4 which is a rank 14 skill) which takes up 365/550 of my cargohold already. Even if more range is added, as long as the bridge fuel cost per ly stays the same it will never be used for bridging.
Jump Portal Generation does not affect how much fuel the Covert JPG uses. Anyone without a titan who has it past 2 (makes sense to test between l1 and l2 as its not documented anywhere) is a complete moron, considering its rank 14.
I'll test it later, but what makes you think this? The description is specific, and it makes sense logically for it to apply to covert jump portals as well, since it's the primary required skill.
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Bodhisattvas
Prophets Of a Damned Universe
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Posted - 2008.05.06 02:08:00 -
[42]
Is there any kind of word on what changes CCP might be implementing to the black ops ? They admitted pre-nerfing black ops.
If not would CCP like to comment on any future changes ?
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.05.06 13:23:00 -
[43]
Originally by: Bodhisattvas Is there any kind of word on what changes CCP might be implementing to the black ops ? They admitted pre-nerfing black ops.
If not would CCP like to comment on any future changes ?
walking pregnant in stations is obviously coming first before any gameplay changes |

Pringlescan
GoonFleet GoonSwarm
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Posted - 2008.05.07 05:03:00 -
[44]
It would be really nice to get official recognition that us black ops bs pilots haven't been forgotten. |

Frances Ducoir
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2008.05.07 08:26:00 -
[45]
i agree with the goon 
when i first heard of the black ops i wanted to train for sin...
but when they actually came out i never bothered to train or invent them because they just suck. their only use atm: ninja ratting ship for nerds. |

El Yatta
Mercenary Forces
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Posted - 2008.05.07 09:16:00 -
[46]
Edited by: El Yatta on 07/05/2008 09:18:35
Originally by: Vmir Gallahasen
Originally by: El Yatta
Originally by: Pringlescan The problem I have with adding more range is with the current fuel costs I rarely jump bridge anyone past 2ly anyway. It costs 2424 isotopes to take a falcon 8ly (with jump portal operation 4 which is a rank 14 skill) which takes up 365/550 of my cargohold already. Even if more range is added, as long as the bridge fuel cost per ly stays the same it will never be used for bridging.
Jump Portal Generation does not affect how much fuel the Covert JPG uses. Anyone without a titan who has it past 2 (makes sense to test between l1 and l2 as its not documented anywhere) is a complete moron, considering its rank 14.
I'll test it later, but what makes you think this? The description is specific, and it makes sense logically for it to apply to covert jump portals as well, since it's the primary required skill.
No, the skill is not specific. It says it reduces fuel, and the skill was written for the titan portal. This uses TWO types of fuel, strontium to open, isotope to bridge. Considering I know the skill applies to the strontium, covert portals dont use strontium, and I have tested it on my own black ops, I stand by the assertion that black ops pilots with JPG l4 are idiots who need to actually test their ships, not EFT them. _______________________________________________ Mercenary Forces |

Nemtar Nataal
Un-Natural Selection
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Posted - 2008.05.07 11:57:00 -
[47]
Originally by: fuze
Originally by: Dristra Creating a black ops industrial with all the logistic power a stealth pilot would desire would help resolve the whole situation, no more bickering about how broken things might become, it will be essentially harmless
This is is a rediculous idea. With doing this you enable people to sneak in POS and spam a whole system with them while they are being guarded by blackops and covert ships.
The fuel bay idea is nice and I was thinking about making it a module so that if you want to use the fuel bay you'd have to make choices in your setup.
Well once the new sov mechanics hit the game this shouldnt be a problem, think we all agree that the POS system is flawed and it shouldnt really depend on how many industrial pilotes you can spare for spamming a system, but much rather how well you will be able to enforce military power in a system.
Personally i think bringing in POS's could be a cool step, provided that sov mechanics wore changed, would give the Black Ops team a chance to establish a small forward base. However it should be limited to small pos setup's only capable of fending off the most basic attack but it would go a long way toward refitting and actually achiving the Black Ops enitiative with out forcing the Black Ops team to bring carriers which isnt really going to make the "covert".
Small POS could easely be deployed in a small system with no sov under the noses of the hostiles forcing them for go look for it, or they might not even be aware that a forward base had been established. So on the subject of using a dedicated industrial i think it would enrich the game rather then introduce more loopholes and posible exploietes.
I do however agree with you that there should be some major limitations to the way this works. There should be implemented gamemechanics to prevent just such a thing from happening.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2008.05.07 19:40:00 -
[48]
Edited by: Pringlescan on 07/05/2008 19:40:59 Theres no need to wait for a patch possibly months away to fix covert cynos and cynosural jammers when it can be fixed in probably 30 seconds by a coder and just added on to the end of the next patch with a note. This would keep a lot of us blops bs pilots happy while waiting for the other buffs.
Also it is a shame that they made the sin so useless for combat.
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Nemtar Nataal
Un-Natural Selection
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Posted - 2008.05.08 08:30:00 -
[49]
Originally by: CCP Nozh Edited by: CCP Nozh on 09/04/2008 15:48:53 ....
This whole scenario also ties into the cynosural jammer and jump bridge combo that has also been on our meeting agenda now. We've been discussing multiple options; disallowing jump capable ships from using jump bridges, disallowing capital ships entirely (the problem here is the freighters), allow the use of covert cynosural field generator in cynosural jammed systems, simply just disable jump bridges in cynosural jammed systems or make them much more vulnerable to small gangs (increase fitting requirements, decrease hit points).
....
Hey atleast some one is looking into it, the GM does however state that its allthoughts and work in progress so it could take a while, which will leave Black Ops obselete or rather with out any real purpos untill this features have been changed/implemented.
<Linkie>
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J909
KIA Corp KIA Alliance
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Posted - 2008.05.09 00:15:00 -
[50]
1. Add a fuel bay = Essential imo 2. Increase Jump Range = Essential imo 3. Give it Covert Ops cloaking - Essential imo 4. Allow Covert Cyno to open in Cyno Jammed Systems
I fly the Sin and yes it could do with a bit of love, but if the above changes went throug i could live with it being subpar to the Domi.
/Signed
----------------------------------------------- Cash from Chaos |

yaizon
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Posted - 2008.05.09 03:36:00 -
[51]
I agree that the black ops ships need the fuel bay and other role specific enhancements. However, as for the increased dps or tanking abilities, my thoughts are that such a high tech ship should be somewhat fragile.
Consider that this ship building facility took a hull of an existing ship and replaced its 'battle components' with high tech cloak/jump components. from that perspective I see the black ops as being a glass portal and not a 'has to be better in every aspect' type of t2 variant.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2008.05.14 16:55:00 -
[52]
Originally by: yaizon I agree that the black ops ships need the fuel bay and other role specific enhancements. However, as for the increased dps or tanking abilities, my thoughts are that such a high tech ship should be somewhat fragile.
Consider that this ship building facility took a hull of an existing ship and replaced its 'battle components' with high tech cloak/jump components. from that perspective I see the black ops as being a glass portal and not a 'has to be better in every aspect' type of t2 variant.
Well it would be nice to have at least one or the other, right now its covert capabilities are a joke.
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dojocan81
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Posted - 2008.05.14 17:50:00 -
[53]
Originally by: Matrixcvd I don't fly them but i want to some day
1. Increase fuel capacity 2. Increase Jump Range 3. Give it Covert Ops cloaking 4. Allow Covert Cyno to open in Cyno Jammed Systems
1 and 2 are obvious. 3 Wouldn't overpower the ship but give it great versatility to do its thing in system, warping cloaked should be a must. 4 makes perfect sense. The true purpose of a cyno jammer is to prevent capitals from jumping into a system to "quickly" dispatch POSs. A BO jumping in recons is not on the same threat level and would be wasting their collective time shooting a jammer and die horribly.
This allows small gangs to go roaming behind enemy lines. I was so excited when i saw the introduction of these ships only to have my hopes pre-nerfed... do the right thing and make these ships worth it!
Give small gang PVP a boost for once
/signed
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