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Sitthh
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Posted - 2008.04.15 20:23:00 -
[1]
Hello My alt can fly all 4 races T1 crusiers very well but I was wondering what was the best T1 crusier to nano. I was thinking the caracal would be good because missiles will hit at those speeds but caldari ships are cows and do not have enough lows. So if you could suggest some ships/setup for gang pvp that would be awsome. Thanks
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MalVortex
Jericho Fraction The Star Fraction
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Posted - 2008.04.15 20:27:00 -
[2]
Stabber.
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Anubis Xian
Vertigo One
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Posted - 2008.04.15 20:28:00 -
[3]
Stabber x2
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Juggernauts |

Phil Miller
Royal Hiigaran Navy
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Posted - 2008.04.15 20:32:00 -
[4]
Caracals are a joke, nano or as pure dps. Because it can't do either well enough.
Instead, I suggest a Vexor, which can do 2500m/s with O.K. skills and no rigs and still output more DPS than a DPS oriented Caracal(290 vs 320). Of course don't forget the stabber, and the curse.
______________________________________
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Dheorl
The Scope
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Posted - 2008.04.15 20:41:00 -
[5]
Navy caracal. One of the best nano ships in the game... or are we not counting faction and t1?
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Sitthh
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Posted - 2008.04.15 20:42:00 -
[6]
How is the tracking with small c/c or arties on a stabber? Can someone suggest a nano fit for a stabber. Also nano vexor would be pretty effective since it uses drones (dont have to worry about tracking)
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Alowishus
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.04.15 20:50:00 -
[7]
Rupture. It's faster than a Stabber with or without rigs because of the two extra lows.
Setup might be something like:
2x Overdrive 3x Nanofiber
1x MWD 1x Warp Disruptor 1x Cap Booster (or large battery for less effectiveness but no charges)
4x Dual 180mm AC 2x HAML
Rigs if desired:
Mix of Auxiliary Thrusters/MWD duration/cap reduction as desired. Polycarbs would probably be a waste here.
Join The Muffin Factory
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Trevor Warps
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Posted - 2008.04.15 20:57:00 -
[8]
Originally by: Alowishus Rupture. It's faster than a Stabber with or without rigs because of the two extra lows.
Setup might be something like:
2x Overdrive 3x Nanofiber
1x MWD 1x Warp Disruptor 1x Cap Booster (or large battery for less effectiveness but no charges)
4x Dual 180mm AC 2x HAML
Rigs if desired:
Mix of Auxiliary Thrusters/MWD duration/cap reduction as desired. Polycarbs would probably be a waste here.
lol, wrong.
soooo wrong.
Stabber is faster by a good margin.
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Reem Fairchild
Minmatar Shadow Forces Inc.
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Posted - 2008.04.15 21:10:00 -
[9]
Originally by: Alowishus Rupture. It's faster than a Stabber with or without rigs because of the two extra lows.

Can you get the Rupture to go above 4 km/s with just a simple tech 2 speed fit? Yeah, I didn't think so. The Stabber is the fastest tech 1 cruiser in the game, and by design. Look at its bonuses and mass.
It's a mini-Vagabond. There is no other fitting for it except speed. The Rupture just can't compete.
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Alowishus
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.04.15 21:19:00 -
[10]

My bad. I did something wrong. I had the Stabber on the wrong char in EFT 
How embarrassing.
Join The Muffin Factory
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Anaalys Fluuterby
Caldari
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Posted - 2008.04.15 21:21:00 -
[11]
Edited by: Anaalys Fluuterby on 15/04/2008 21:21:05
Originally by: Sitthh How is the tracking with small c/c or arties on a stabber? Can someone suggest a nano fit for a stabber. Also nano vexor would be pretty effective since it uses drones (dont have to worry about tracking)
T2 medium 180s with Barrage can hit reliably if you are doing a 3.8km/sec orbit at 15km from your opponent with my skills (mostly 4s). Any faster than that and I start missing an unacceptable amount.
Originally by: Audri Fisher On the other, the emo tears being cryed in this thread tell me that just because you shoot somebody for a living, does not mean you aren't a carebear
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Reem Fairchild
Minmatar Shadow Forces Inc.
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Posted - 2008.04.15 21:22:00 -
[12]
4 x dual 180mm autocannon II (with barrage, this part is a must), 2 x Heavy launchers 1 x 10mn mwd, 1 x warp disruptor, 1 x large shield extender 1 x overdrive injector, 2 x nanofibers
You can go tech 1 or tech 2 on any of it as you want (preferably all tech 2, you just get less performance out of it with cheaper fittings), but the autocannons have to be tech 2 and use barrage or else the whole thing fails.
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Sitthh
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Posted - 2008.04.15 21:50:00 -
[13]
wat do you think of this stabber fit
low: 1x overdrive, 2x nano mid: 1x mwd, 1x scram, 1x web hi: 2x haml, 1x dual 180, 1x med nos, 1x med nuet (or two med nos), 1x salvager or is this not a good ship to use nos/neuts. Orbit at 11 km and drain. You wont be giving much dps anyway so might as well take the enemys cap. |

Ay'Not Sivad
Minmatar Boennerup Banden Boner Bandits
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Posted - 2008.04.15 21:55:00 -
[14]
a nano rupture will kick a nano stabber's ass any day. full nano-fit, granted, stabber is faster and could easily escape, but what idiot full-out nanoes a stabber?
this is off the top of my head(if it doesn't fit, downgrade guns, because they are the only thing i'm not completely sure about)
for the rupture: hi: 4x 425mm autocannon II(barrage M) 1x medium nos 1x medium nuet med: 1x 10mn micro II 1x warp disruptor II 1x large shield extender II low: 2x gyro II 2x overdrive II 1x nanofiber II
for the stabber: hi: 4x dual 180mm autocannon II whatever else fits, not much... med: 1x 10m micro II 1x disruptor II 1x LSE II low: 1x gyro II 1x overdrive II 1x damage control II(or another od or nanofiber if you want to go faster)
with both ships at the same skills, rupture is a little bit faster, does ALOT more damage, can field a full-rack of light ecm drones, nos/neut enemies, AND has a slightly better tank. there's just no comparison... seriously.
oh and for the OP's ACTUAL question, all of the TI cruiser can be nano'd, and by nano'd i mean 2.5km/s and higher, it's just a matter of whether it has a tank, does damage, etc.
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Megan Maynard
Minmatar Out of Order
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Posted - 2008.04.15 23:01:00 -
[15]
Omen, Stabber, Thorax, and even a bellicose are all good nano ships. Miz Stelth Bomerz iz the ****nit.
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Rawr Cristina
Caldari Naqam
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Posted - 2008.04.15 23:04:00 -
[16]
Stabber ...
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Falcon Troy
Caldari Awesome People Secret Corp
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Posted - 2008.04.16 00:07:00 -
[17]
Nanovexor isn't half bad. _____________ Hai. |

demonfurbie
Minmatar Covert-Nexus White Core
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Posted - 2008.04.16 02:38:00 -
[18]
fleet stabber
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BalZaak Swinging
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Posted - 2008.04.16 02:57:00 -
[19]
highs: 3 ACs, 1 nos mids: MWD, Web, and Warp Disr lows: overdrive, nano, and power relay
with the right skills, I can run MWD, web, and warp disruptor forever, if im nosing.
that orb. at 3k+ ....damn straight.
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Murath Kalth
Minmatar Metafarmers
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Posted - 2008.04.16 07:00:00 -
[20]
Bellicose. 
2 or 3 x Hvy Missiles 3 or 2 x 280mm II (Depleted Uranium)
1 x Mwd 1 x Disrupter 1 x Webber 1 x LSE
1 x Overdrive 1 x Nano 1 x CPR
Drones..Personal Pref.
Rigs...None yet 
Sometimes Pleasure is a sin But to Sin is Always a Pleasure |

DroneBay Diva
AbChao Synchr0nicity
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Posted - 2008.04.16 07:25:00 -
[21]
Originally by: Sitthh best T1 crusier to nano.
Originally by: Phil Miller the curse.
 _____________________________________________________________________________
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SenshiMaru
The Cruisers
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Posted - 2008.06.28 03:40:00 -
[22]
Edited by: SenshiMaru on 28/06/2008 03:40:12
Originally by: Reem Fairchild the autocannons have to be tech 2 and use barrage or else the whole thing fails.
MOST IMPORTANT IN HERE !!! you cannot nano a stabber and use regular guns - u need to be approaching 4km to be able to outrun the explosion velocity on missles and at those speeds any regular ammo will not hit.... NO HITS
Found this out the hard way earlier today
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Terianna Eri
Amarr Scrutari
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Posted - 2008.06.28 03:44:00 -
[23]
Any of the minmatar cruisers (except lolscythe)
Omen (t2 pulse lasers a must), Vexor, Arbitrator, Caracal are passable as well. __________________________________
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Spectre3353
Gallente The Python Cartel
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Posted - 2008.06.28 05:07:00 -
[24]
The only couple of times I have run into the Arbitrator it is been nano'd and it seemed pretty effective. ----- http://evenewb.blogspot.com/
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Admiral Pelleon
Caldari White Shadow Imperium
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Posted - 2008.06.28 09:39:00 -
[25]
Originally by: Spectre3353 The only couple of times I have run into the Arbitrator it is been nano'd and it seemed pretty effective.
This. I fly a nano arb almost exclusively in FW and it makes an EXCELLENT ship for the job. Only 2.5km/s, but it's fast enough to get away from most anything besides a rapier and get back to the gate if there's a camp.  ________
Originally by: Tarminic I believe your mother should have re-rolled her birth control.
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BraveSirRobin
The Legendary Fleet
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Posted - 2008.06.28 11:52:00 -
[26]
I wanna add weight to the Nano-Vexor. Heres my setup:
4 Dual 150mm Railgun 2's [Faction Uranium; 11-17k engage range] Med Neut 2 10mn MWD Disruptor 2 Med Cap booster [800's] 2 Overdrives 2 Nano's
T2 Hammerheads ECM-600's
2400m/s. Ship costs <10m to loose. 355dps, 122 from guns - so you can drone jam and still kill some things. You can use it in a gang or solo. If you get in web range you will die unless you pop out the ecm-600's and jam him up :-). |

Admiral Pelleon
Caldari White Shadow Imperium
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Posted - 2008.06.28 23:51:00 -
[27]
The nano vexor is also an excellent ship. The only downside is the 3 mids, lacking a shield extender makes it difficult if you happen to take some fire.  ________
Originally by: Tarminic I believe your mother should have re-rolled her birth control.
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DubanFP
Caldari Four Rings Souls of Vengeance
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Posted - 2008.06.29 01:34:00 -
[28]
Edited by: DubanFP on 29/06/2008 01:35:31
Originally by: Sitthh wat do you think of this stabber fit
low: 1x overdrive, 2x nano mid: 1x mwd, 1x scram, 1x web hi: 2x haml, 1x dual 180, 1x med nos, 1x med nuet (or two med nos), 1x salvager or is this not a good ship to use nos/neuts. Orbit at 11 km and drain. You wont be giving much dps anyway so might as well take the enemys cap.
Bad idea. Getting within 10km will $#@# any nanofit. You'll want to fight at just over that because attempting nano is useless once you get webbed. So no nuets, nos, web, and wtf is up with the salvager? Oh and 2x overdrive 1 nano will get you faster.
try His: 2x Missile launcher, whatever you can afford 6x 180mm AC IIs, with barrage amo. If you don't have skills or can't afford EMP M will have to do, but you'll have to fight close to web range and will lose most of your AC damage to falloff.
Mid slots: 10mn MWD Warp disruptor Large shield Extender II "T2 is importaint". It'll give you a really nice buffer against what damage you do take.
Low slots: 2x overdrive Nanofiber |

Artemis Rose
Eleckrostatik
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Posted - 2008.06.29 01:58:00 -
[29]
Arbitrator and Vexor work alright.
Stabber is the king, due to having a speed bonus. Two of the other cruisers can be nanoed with some success (Bellicose and Rupture).
An Omen would also do well.(Not like you have the grid to much else ) __________________________________________________
Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine. WTB Purple Nerf Bat. |

Derek Sigres
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Posted - 2008.06.29 09:43:00 -
[30]
Originally by: Artemis Rose Arbitrator and Vexor work alright.
Stabber is the king, due to having a speed bonus. Two of the other cruisers can be nanoed with some success (Bellicose and Rupture).
An Omen would also do well.(Not like you have the grid to much else )
The Omen looks like it ought to be stupid fast. Hell, it's mostly engines. But your point holds - plenty of low slots and if you try REALLY hard you can wedge in the large beams. I've never flown one for PvP because I've only dabbled in the dark ways of Amarrian laser boats. Nano with pulses seems like a good way to go.
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Jim McGregor
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Posted - 2008.06.29 09:46:00 -
[31]
Stabber needs to slow down to do full damage, drone boats dont.
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Derek Sigres
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Posted - 2008.06.29 09:51:00 -
[32]
Originally by: Jim McGregor
Stabber needs to slow down to do full damage, drone boats dont.
I dunno, 220's seem as though the can deal damage pretty handily at point range up to about 4 - 5 k/s. I don't know how many people are going to really pimp a stabber beyond that speed because such cash would be better spent on pimping a T2 ship. Of course if both ships are screaming along at 3 - 4 k/s then you're going to have some real targeting problems but at that point bigger drones become useless.
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Jim McGregor
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Posted - 2008.06.29 09:55:00 -
[33]
Edited by: Jim McGregor on 29/06/2008 10:03:34
Originally by: Derek Sigres
Originally by: Jim McGregor
Stabber needs to slow down to do full damage, drone boats dont.
I dunno, 220's seem as though the can deal damage pretty handily at point range up to about 4 - 5 k/s. I don't know how many people are going to really pimp a stabber beyond that speed because such cash would be better spent on pimping a T2 ship. Of course if both ships are screaming along at 3 - 4 k/s then you're going to have some real targeting problems but at that point bigger drones become useless.
Well, you also have the problem of needing to be pretty much inside web range with the stabber since it doesnt have a falloff bonus like the vaga does. But yes, I think you would be getting some hits with the stabber, although most likely not full damage. I havent run the numbers, but I doubt the stabber can reach even 100 dps considering the falloff penalties. A drone boat could have 4 times that.
And if you have nanoed up the stabber, you may not have room for damage mods, which lowers your damage even more. Compare this to a drone ship that puts out the damage thanks to a ship bonus and can use all its slots to just be fast.
EDIT: Ok, got curious and ran some EFT numbers:
Stabber with no damage mods: 151 dps at optimal, probably half that (around 75) at max falloff range. Vexor with 5 medium drones: 240 dps, all slots free.
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Derek Sigres
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Posted - 2008.06.29 09:59:00 -
[34]
Originally by: Jim McGregor Edited by: Jim McGregor on 29/06/2008 09:55:41
Originally by: Derek Sigres
Originally by: Jim McGregor
Stabber needs to slow down to do full damage, drone boats dont.
I dunno, 220's seem as though the can deal damage pretty handily at point range up to about 4 - 5 k/s. I don't know how many people are going to really pimp a stabber beyond that speed because such cash would be better spent on pimping a T2 ship. Of course if both ships are screaming along at 3 - 4 k/s then you're going to have some real targeting problems but at that point bigger drones become useless.
Well, you also have the problem of needing to be pretty much inside web range with the stabber since it doesnt have a falloff bonus like the vaga does. But yes, I think you would be getting some hits with the stabber, although most likely not full damage. I havent run the numbers, but I doubt the stabber can reach even 100 dps considering the falloff penalties. A drone boat could have 4 times that.
And if you have nanoed up the stabber, you may not have room for damage mods, which lowers your damage even more. Compare this to a drone ship that puts out the damage thanks to a ship bonus and can use all its slots to just be fast.
Certainly the Stabber is fighting an uphill battle. I consider it to be more of a tackler than a damage dealer but that doesn't mean it doesn't have teeth. I could point out that one could rig the Stabber to operate at the proper range but I'm not generally a fan of rigging a non faction t1 Cruiser and I generally think really hard about rigging T1 BC/s and BS's (generally I opt for resist rigs if nothing else because they are so freakin' cheap) |

Draahk Chimera
Caldari Interstellar eXodus R0ADKILL
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Posted - 2008.06.29 10:05:00 -
[35]
Nano-navy-osprey? Ive been wanting to try this since patch notes but cant afford one with full fitting yet.
4 hml II * 10mn mwd II 24km scram 1 kin 1 therm 1 em resistance amp II * 3 nanofibre II * 3 Aux thruster rigs
Resistance amps rather then LSE II has to do with grid issues. Nano/aux setup can be switched for od/polycarb setup if youre rich. |

Amarr knight
Aggressive Tendencies Veritas Immortalis
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Posted - 2008.06.29 11:49:00 -
[36]
Omen can be nanoed but cap is serious problem. And trying to fit cap mods cuts its speed . AC Maller on the other hand is a much better choice for similer fit. Arbi is a lot better, since dps comes from drones. All of these with full nano fit will go around 2.5-3km/s max. (even with basic speed implants).
Stabber and Rupture is very good choice for nano, both can reach 3.5km/s mark preety easily, rupture has lot more pg for bigger guns, has much better gun and drone dps then stabber but stabber can be faster. Bellicose has pathetic dps, dont even touch it.
Caldari has no t1 nano cruiser unless u pick faction. Their ships have massive mass and not enough low slot to do anything about it.
For Gallente u have Vvexor which is just like Arbi -1 med slot. Thorax can do it but has some cap trouble, has good drone dmg though.
If i have to pick 4 ships out of 4 races, has to be Stabber, Rupture, Arbitrator, Vexor. Rest is just trying to hard. |

Toolivus
Verdant Inquiries
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Posted - 2008.06.29 12:15:00 -
[37]
Projectile falloff rigs are about 2.5m. That's cheaper than your mwd.
They are too good not to have on the stabber. |
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