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Archdaimon
Merchants of the Golden Goose
3
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Posted - 2012.02.28 15:04:00 -
[1] - Quote
I admit that I am not really in any sort of position to actually make a sound judgement of this, but it does seem like force projection is rather easy in Eve. Maybe to easy?
I have seen it discussed every now and then, but never in a single thread. (if it exists you may point me in that direction).
What would be the pro's and con's of make force projection much harder? |

Archdaimon
Merchants of the Golden Goose
5
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Posted - 2012.02.28 21:38:00 -
[2] - Quote
Thanks for all the responses.
Who in the coming election for CSM is pro harder force projection? And who is not? |

Archdaimon
Merchants of the Golden Goose Band of Wanderers
5
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Posted - 2012.02.29 17:28:00 -
[3] - Quote
Spurty wrote:Why do people "force project"? Now, why does force projection need vilifying? You demand even more stagnationation in 0.0?
Yours sincerely bored to death after 10 jumps in empty hostile space.
Bring back super high ways to clusters of active pvpers please. 5 jumps and action. Boom force projection is not the bad guy. Lame travel mechanics is.
tl;dr: The reason you have to move far to get pew pew is because you can move far. See?
If it was more hard to project power through large distances of space, odds are those systems would be occupied by new players giving you more pew pew outside your doorstep.
When large alliances can control areas, rent them out and only show up (after 15 min) newer entities have little incentive to take a chance and own areas for themselves.
Instead they rent and become blue. And when all is blue then you ahve to move great distances. It is an evil circle making eve smaller. The way i see it it destroys trade & war opportuinites hence lowering the fun factor.
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Archdaimon
Merchants of the Golden Goose Band of Wanderers
6
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Posted - 2012.03.01 01:33:00 -
[4] - Quote
I definitely understand the argument that we want to avoid tedious gameplay.
The problem of force projection is however a strategic problem.
I'll try and illustrate.
If the X's are important places, with effective force projection you just need one F, to defend it all, because it can reaach it all. This means that organising assembling everything is far easier in a larger area, as your reserve force can camp out in one space and respond to all the x's.
x x
f
x x
Now, if force projection was worse, in order to defend the same amount of strategic positions you have to actually guard it. Hence the G and extra F's
xg xg
f f f
xg xg
Or find some other system. I didn't start this topic crusading against one mechanic or one ship. In general, i just felt like it was a shame that it seems possible to have one watch room of guards able to respond with blitzing effect all over the world, thus removing important strategic decision of force deployment etc.
Had it been the real world I'd love paramedics to have such an ability. But as a gamer looking for strategic gameplay instant positioning is removing, not from tactical gameplay (the pew pew), but from the military strategic perspective. |
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