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Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
497
|
Posted - 2012.02.29 02:24:00 -
[31] - Quote
Johnny Marzetti wrote:So your plan to take null space is to make it so worthless that nobody else wants it.
Hi strawman argument.
|

Keno Skir
91
|
Posted - 2012.02.29 03:13:00 -
[32] - Quote
In my opinion force projection is indeed too easy, i also agree that the universe should seem massive and doesnt because of quick-travel mechanics. I can understand jumping between spaces you own using dedicated structures, but being able to zip capitals across the entire universe in minutes is game ruiningly powerful i think. The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1351
|
Posted - 2012.02.29 03:26:00 -
[33] - Quote
Johnny Marzetti wrote:Esan Vartesa wrote:Johnny Marzetti wrote:
Jump bridges make travel less tedious. They're actually pretty limited otherwise.
Right... limited... My favourite part of this defense of the current state of force projection is the single argument that without the ability to fly to any part of New Eden at the drop of a hat, being forced to travel would be boring and people wouldn't do it. News flash: that's the point. If you can't be bothered to fly out 50 jumps away and gather a fleet to defend empty space, then maybe that space should be left to other players interested in null sec. You guys are the ones who are always trashing high-sec bears for not moving to null. Have you ever considered that maybe your ability to quickly pop in and out of empty null areas anytime some new players try to set up camp out there is part of the problem? The rest of us are starting to figure that out. Also you're dumb because that's not what jump bridges are used for, that's what Titans are used for. I was responding to someone who was actually dumb enough to say that jump bridges should be nerfed but he didn't care one way or the other about Titan bridging. You just want to nerf jump bridges because you're too lazy to scout them out in advance. Keep crying about the big bad nullsec alliances that make you work to take and hold space. Send me pictures of your tears.
why scout for JB network, when its question of one line in google ? |

Sendo Jarix
GoonWaffe Goonswarm Federation
16
|
Posted - 2012.02.29 03:50:00 -
[34] - Quote
Esan Vartesa wrote: News flash: that's the point.
If you can't be bothered to fly out 50 jumps away and gather a fleet to defend empty space, then maybe that space should be left to other players interested in null sec. You guys are the ones who are always trashing high-sec bears for not moving to null. Have you ever considered that maybe your ability to quickly pop in and out of empty null areas anytime some new players try to set up camp out there is part of the problem?
The rest of us are starting to figure that out.
This has nothing to do with Jump Bridges, this is all done with Titan bridging. A nerf or removal of JB's is not going to change this situation at all, as someone said earlier PL are incredibly fast at moving across nullsec and they don't own any sov to have any JB's.
90% of JB traffic is people moving around their own region, not force projection. |

PotatoOverdose
Royal Black Watch Highlanders Flatline.
39
|
Posted - 2012.02.29 04:25:00 -
[35] - Quote
Sendo Jarix wrote:Esan Vartesa wrote: News flash: that's the point.
If you can't be bothered to fly out 50 jumps away and gather a fleet to defend empty space, then maybe that space should be left to other players interested in null sec. You guys are the ones who are always trashing high-sec bears for not moving to null. Have you ever considered that maybe your ability to quickly pop in and out of empty null areas anytime some new players try to set up camp out there is part of the problem?
The rest of us are starting to figure that out.
This has nothing to do with Jump Bridges, this is all done with Titan bridging. A nerf or removal of JB's is not going to change this situation at all, as someone said earlier PL are incredibly fast at moving across nullsec and they don't own any sov to have any JB's. 90% of JB traffic is people moving around their own region, not force projection.
"Their own region" would be much smaller w/o jump bridges. Maintaining and mobilizing a coalition over entire entire regions would be far more difficult. Active titans would be necessary to fulfill that same role as JB's.
Removing or nerfing JB's makes life more difficult for the common grunt when fighting a war that requires power projection over great distance. This makes that grunt, and consequently his entire alliance/coaltion less likely to seek a fight on the other side of eve. Instead, that alliance/coalition would seek fights closer to home to keep their pilots logging in and not playing other games.
Yes, Titans will be available for major ops, but what do pilots in your own coalition do between major ops? Do some of them mine, run anoms, do exploration sites? What about minor roams? Getting replacement ships for small roams? Without JB's the common grunt will have to leave the front and travel many jumps to do other 'stuff', and then travel many jumps back for the next op. This directly makes power projection harder for a large entity.
Titans absolutely contribute to power projection, but so do JB's. |

Fon Win
Win-Star Corp
31
|
Posted - 2012.02.29 04:32:00 -
[36] - Quote
Dragon Outlaw wrote:This is something I quickly realized during my 0.0 years and I agree with the OP. Although, I was happy I could quickly join a fight and help my bodies one or even two regions away, it didn`t make sense to me. A galaxy should have this feeling of vastness and Eve doesn`t provide that. It probably explains why super coalitions dominate the game at the moment. There are many things that removes the "unrealistic" feeling of wanting to be in a sci-fi universe which CCP should consider looking into. That, even if it means pissing of some CSM members who mostly look into keeping the status quo.
Also, remove local
that...
(see how i didn't say "this") |

Stonecrusher Mortlock
University of Caille Gallente Federation
23
|
Posted - 2012.02.29 04:39:00 -
[37] - Quote
haff ALL jump ranges, and increase the cost per titan bridge and jump by 500% |

Sendo Jarix
GoonWaffe Goonswarm Federation
18
|
Posted - 2012.02.29 04:52:00 -
[38] - Quote
PotatoOverdose wrote:
Removing or nerfing JB's makes life more difficult for the common grunt when fighting a war that requires power projection over great distance. This makes that grunt, and consequently his entire alliance/coaltion less likely to seek a fight on the other side of eve. Instead, that alliance/coalition would seek fights closer to home to keep their pilots logging in and not playing other games.
No one uses Jump Bridges in the way you seem to think they do, if you are fighting that far away you deploy in a staging system at the region. Using Jump Bridge to move between those distances is a complete waste of time as there are far more efficient ways to move, not to mention it's common practice for an Alliance to deploy people to camp JB networks to delay reinforcements.
Quote: Yes, Titans will be available for major ops, but what do pilots in your own coalition do between major ops? Do some of them mine, run anoms, do exploration sites? What about minor roams? Getting replacement ships for small roams? Without JB's the common grunt will have to leave the front and travel many jumps to do other 'stuff', and then travel many jumps back for the next op. This directly makes power projection harder for a large entity.
There are these things called Jump Clones, you might have heard of them but they allow you to instantly travel infinite distances so you can do your other stuff between "major ops". |

Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
498
|
Posted - 2012.02.29 04:53:00 -
[39] - Quote
Stonecrusher Mortlock wrote:haff ALL jump ranges, and increase the cost per titan bridge and jump by 500%
That hardly solves the overall problem. There is easily two dozen game mechanics that encourage power projections and when combined, you wind up with what we have now.
|

Soldarius
United Highsec Front The 99 Percent
168
|
Posted - 2012.02.29 04:58:00 -
[40] - Quote
Mutnin wrote:I could care less about the cyno trains but jump bridges even with their changes have caused null sec to become what it's become and have allowed large groups to control far too much space. JB's have turned null sec into what it is today and have dumbed the game down.
With out jump bridges null sec entities would have had to actually "use" their space and depend on it vs shipping everything in from high sec. Their removal would also pretty much end the power projection of most large groups and put things into the hands of more localized groups.
Combined with a limit on Titian bridge jumps to something similar to a clone jump and you would create a null sec where smaller groups could better compete for control in their localized areas. Much like you see in areas like Syndicate today.
This would also help end the tech moon hording that is going on today which allows these large groups to grow even larger.
Jump bridges are a perk for holding sov for a particular length of time. They aren't used for moving large quantities of stuff because any ship that can do that with any modicum of reduced risk in nul has a jump drive. Bridges are primarily used by people in ships to traverse a few jumps or bypass bottlenecks where nulsec gatecampers like to hang out and get easy kills.
Any useful boost to nulsec industry will have to be accompanied by some sort fo nerf to hisec/nulsec hauling. Otherwise it will still be cheaper to juust export hi-end mins and import 425mm Railguns, then melt them out in nul for the mins.
That being said, lo-ends are getting more expensive, which is a good thing imo.
"How do you kill that which has no life?" |

Alavaria Fera
GoonWaffe Goonswarm Federation
203
|
Posted - 2012.02.29 05:13:00 -
[41] - Quote
Sendo Jarix wrote: No one uses Jump Bridges in the way you seem to think they do, if you are fighting that far away you deploy in a staging system at the region. Using Jump Bridge to move between those distances is a complete waste of time as there are far more efficient ways to move, not to mention it's common practice for an Alliance to deploy people to camp JB networks to delay reinforcements.
This is especially true if you are going to be losing 3 drakes or 5 blackbirds in a few hours of fighting. Having to convoy back (or risk being a gatecamp killmail and having people laugh at you) takes up precious time that you could spend jamming people while TiDied.
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Johnny Marzetti
GoonWaffe Goonswarm Federation
181
|
Posted - 2012.02.29 05:32:00 -
[42] - Quote
Jaroslav Unwanted wrote:
why scout for JB network, when its question of one line in google ?
Well, they were complaining that space didn't feel big enough anymore. |

PotatoOverdose
Royal Black Watch Highlanders Flatline.
39
|
Posted - 2012.02.29 06:12:00 -
[43] - Quote
Sendo Jarix wrote:
No one uses Jump Bridges in the way you seem to think they do, if you are fighting that far away you deploy in a staging system at the region. Using Jump Bridge to move between those distances is a complete waste of time as there are far more efficient ways to move, not to mention it's common practice for an Alliance to deploy people to camp JB networks to delay reinforcements.
You say one thing, and than contradict yourself immediately in the next sentence. If JB's werent used for projecting power, say by bringing in reinforcements, why would it be "common practice for an Alliance to deploy people to camp JB networks to delay reinforcements?."
You can project power for defense as well as offense, in fact the former is much worse than the latter. Your own words illustrate how its common knowledge that JB's allow for the defensive projection of power. |

Nyla Skin
Caldari Provisions Caldari State
64
|
Posted - 2012.02.29 07:42:00 -
[44] - Quote
Asuri Kinnes wrote: Wormholes are fun, and more dynamic than 0.0 (at least in my humble opinion...) because of their very limits.
Im pretty sure that null would become more interesting too if local channel would use the same delayed mode as wormholes.
ontopic: Yes, I guess the current amount of titans and titan bridges were never taken into account in CCP's plans. But I dont think its the crux of the perceived problem.
ps. I was in NC before its fall.
Johnny Marzetti wrote: Hi. People use jump freighters to import from empire, not jump bridges. Or if you really do know of someone using jump bridges and regular freighters, you have yourself a sweet sweet ganking opportunity and you should go for it.
People don't make very much of their own stuff in nullsec because industry in nullsec is broken due to the bizarre limit of one outpost per system and racially segregated outposts that don't let you combine a decent factory with a decent refinery. This means you have to freight minerals through very dangerous space to produce things locally, at which point you might as well just use jump freighters to import from empire and save yourself a couple steps, or you'll get eaten alive by the person who does. I'm saying this as someone who would love to make more things in nullsec.
Jump bridges make travel less tedious. They're actually pretty limited otherwise.
This issue about the limitations of the outposts is very interesting. We should make sure CCP realizes it. |

Ladie Harlot
GoonWaffe Goonswarm Federation
1699
|
Posted - 2012.02.29 07:44:00 -
[45] - Quote
It's always fun to see people who have obviously never even seen a jump bridge complain about how overpowered they are. The artist formerly known as Ladie Scarlet. |

Gerrick Palivorn
Caldari Provisions Caldari State
155
|
Posted - 2012.02.29 08:00:00 -
[46] - Quote
Power projection would be curbed a little with spool up timers, also it would help counter the hotdrop. Power projection is too easy at the moment and should be addressed by CCP as an urgent issue. Capitals should be powerful but hard to move around.
Removing local, and Spool up Timers on Jump Drives should do a little to curb power projection. |

Sendo Jarix
GoonWaffe Goonswarm Federation
18
|
Posted - 2012.02.29 08:03:00 -
[47] - Quote
PotatoOverdose wrote:
You say one thing, and than contradict yourself immediately in the next sentence. If JB's werent used for projecting power, say by bringing in reinforcements, why would it be "common practice for an Alliance to deploy people to camp JB networks to delay reinforcements?."
To catch stupid people (there are a lot of these), in most cases they only take one JB to get to the Titan which will bridge them to the staging system or the next Titan. So removing JB's would only mean they take a few more minutes having to take 3-4 extra jumps.
Quote: You can project power for defense as well as offense, in fact the former is much worse than the latter. Your own words illustrate how its common knowledge that JB's allow for the defensive projection of power.
And so it should otherwise there is very little point to actually holding space, it sounds like you just want to rock up to some system put a TCU down and call it a day without being opposed at all. |

Rico Minali
Sons Of 0din Fatal Ascension
324
|
Posted - 2012.02.29 08:07:00 -
[48] - Quote
Sendo Jarix wrote:Esan Vartesa wrote: News flash: that's the point.
If you can't be bothered to fly out 50 jumps away and gather a fleet to defend empty space, then maybe that space should be left to other players interested in null sec. You guys are the ones who are always trashing high-sec bears for not moving to null. Have you ever considered that maybe your ability to quickly pop in and out of empty null areas anytime some new players try to set up camp out there is part of the problem?
The rest of us are starting to figure that out.
This has nothing to do with Jump Bridges, this is all done with Titan bridging. A nerf or removal of JB's is not going to change this situation at all, as someone said earlier PL are incredibly fast at moving across nullsec and they don't own any sov to have any JB's. 90% of JB traffic is people moving around their own region, not force projection.
This is true. The only time JBs are really used in pvp is in defence of your region to out manoeuver the enemy, which should be one of the benefits of owning space. The broken force projection part is basically Titan bridges.
We use Titan bridges all the time so this isnt a 'we have no titans' whine. Titan bridging is way too powerful as force projection and should be changed, how? No idea. Possibly make it so the Titan doesnt 'open' a bridge but actually bridges every fleet member in range with it, itself included, in one go? This would cause great risk and titans would die for sure. But really, I dont know. Any solution that is thought up will cause as many tears as smiles, so its a hard argument, pretty much all within the whole 'supercaps need to be changed' thread. Trust me, I almost know what I'm doing. |

Nyla Skin
Caldari Provisions Caldari State
64
|
Posted - 2012.02.29 08:08:00 -
[49] - Quote
Sendo Jarix wrote:[quote=PotatoOverdose] Quote: You can project power for defense as well as offense, in fact the former is much worse than the latter. Your own words illustrate how its common knowledge that JB's allow for the defensive projection of power.
And so it should otherwise there is very little point to actually holding space, it sounds like you just want to rock up to some system put a TCU down and call it a day without being opposed at all.
I second this. JB network is one of the few reasons to actually OWN space. And I agree that thats how it should be. |

Aqriue
Center for Advanced Studies Gallente Federation
480
|
Posted - 2012.02.29 09:48:00 -
[50] - Quote
Stealth whine thread to "Nerf Titans NAO!" because the HaveNots want what the HaveIts got.
To bad the HaveNots had all the time in the world to prevent those Titans being built, but as those SupCarriers were kicking ass since their buff the HaveNots got all anti-risk adverse to lossing more ships.
So massive number of titans were being built to counter SupCarriers and fight next to those SupCarrier because they replaced fleets of Battleships.
So now you got massive numbers of Caps replacing all those Battleships, but you still have pilots attempting to bring Knives (Battleships) to a Gun fight (vs Cap Ships).
And even after ROUND ONE! FIGHT! of anti-cap ships nerfs, Cap pilots adapt to popping smaller ships brought against them by idiots who still cannot adapt to bring better ships. They still want ROUND 2!!! FINISH HIM!!! nerfs to cap ships.
Yet, its all working as intended unintentionally. All I see are I Can't CCP! Why? *sniff!* WHYYYY?!?!?!? Can't I win! and "Help me CCP! Your my only hope! Beat those ******* into the ground!" because one side can't adapt and wants EVE to become easy mode.
I would rather see more anti-cap ship idea of new ships (see below) instead of "Haha CCP, I still want to stick around with my rifter and hurricane fleets backed by Drakes....so make sure those big ships can't hit me at all and I don't have to bring cap ships of my own!" to win everytime. Anything that gets the players that are bringing battleships to a cap fight to bring more anti-cap weapons instead of massive numbers of things already failing. Tired of the passive participation whining, get the players to actively particpate in the game for better ships to bring down titans.
-Cruisers shooting Siege Missiles, -Heavy Strike Frigs (not stealth bombers) Shooting a few Siege Missiles then need to reload the cargo bay, - Dreads tanking a few DD and shooting Mini-DD's for 250k at half the fire rate of normal DD because now those titans are stuck on grid for 10 minutes but the enemy brought 500 dreads, -Black Ops with CAPITAL EWAR mods reducing the effectiveness of jump bridges on titans and disrupting gun tracking |

Mussaschi
No Wise Guy's Stellar Economy Experts
11
|
Posted - 2012.02.29 10:53:00 -
[51] - Quote
Hm, personally I would add something like radiation. Every jump (titan or jump bridge) would cause a increased level of radiation, that start causing structural damage to the jumping ships after the first jump. After 3 jumps this ship damage should be quite severe. People wanting to project faster than can decide, either to wait for radiation level dropping, repair their ships between jumps or start with a serious disadvantage. |

Johnny Marzetti
GoonWaffe Goonswarm Federation
185
|
Posted - 2012.02.29 13:43:00 -
[52] - Quote
You people seem to have the idea that jump bridges magically send you wherever you want to go or something. They only send you to the other end of the jump bridge which has to be within 5 light years and can be scouted out and camped (and yes, they often are). You have to fuel them with liquid ozone which is consumed in proportion to the mass of the ship jumping through so it's not like you get to send a hundred battleships through for free.
Don't like jump bridges? Get off your whiny pubbie butts and park stealth bombers in range of them for easy kills. Sheesh. |

Johnny Marzetti
GoonWaffe Goonswarm Federation
185
|
Posted - 2012.02.29 13:50:00 -
[53] - Quote
Mussaschi wrote:Hm, personally I would add something like radiation. Every jump (titan or jump bridge) would cause a increased level of radiation, that start causing structural damage to the jumping ships after the first jump. After 3 jumps this ship damage should be quite severe. People wanting to project faster than can decide, either to wait for radiation level dropping, repair their ships between jumps or start with a serious disadvantage.
As much as I'd love to take a suggestion from someone whose entire corporation doesn't know the difference between possessive and plural, there's already a price to pay for using jump bridges and it's called liquid ozone. And I'm not sure where you got this idea that null is full of stations where you can just pop in for a repair on your way to the battle but it's not. I guess you could say that there's already "something like radiation" in the form of people who, unlike you, have gotten off their lazy behinds and scouted out their enemies' jump bridge networks so they could camp them, thus inflicting damage on the way to or from the battle, but you probably don't want to hear that taking and holding sov requires actually doing work. |

Elanor Vega
Native Freshfood Minmatar Republic
118
|
Posted - 2012.02.29 14:03:00 -
[54] - Quote
Is force projection to easy in EVE? YES!!!!!!
|

Calfis
The Dark Tribe Against ALL Authorities
56
|
Posted - 2012.02.29 15:33:00 -
[55] - Quote
Mutnin wrote: Yes and that is the way it should be, because eventually you would get tired of flying those 30 to 50 jumps every time some new local group decided to take a stab at taking away your systems that you seem to want to hold for what ever reason that are 30 to 50 jumps away.
Apparently you don't know us, we will keep coming back if only just for the pew. |

Spurty
D00M. Northern Coalition.
223
|
Posted - 2012.02.29 15:55:00 -
[56] - Quote
Why do people "force project"?
It's rarely about cutting out sov for themselves.
It's done daily just to cut 45 mins of a roam
Sadly, that 45 mins is not shaved off the return so self destruct is often the sanest (even if it drives your alliance mates crazy) return journey.
Now, why does force projection need vilifying? You demand even more stagnationation in 0.0?
Yours sincerely bored to death after 10 jumps in empty hostile space.
Bring back super high ways to clusters of active pvpers please. 5 jumps and action. Boom force projection is not the bad guy. Lame travel mechanics is. ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Banechild
The New Knighthood
3
|
Posted - 2012.02.29 16:17:00 -
[57] - Quote
What we need to get things interesting would be allowing cyno jammers to allow access for your own cynos and those you are willing to let in (blues) and while we're at it allow them to be built from sov 1.
This would force large alliances field conventional fleets before capitals to form a beach head for an invasion and it would also pretty much demand a large presence near where ever you goody moons happen to be. This of c. does lead to a problem of "defender has huge cap fleet and you don't" until you nuke that jammer, maybe give it less hit points to make it more vulnerable ? Second problem would be that everyone would have to have a cyno jammer in about every system which would be like returning to old days of Sov warfare when supers or even capitals were rare.
And I'm not sure if it would still be enough for small entities to live with sov space in null but it would make kicking them out something you would actually have to commit. Atm. you might have a support fleet of say 300 BS + several titans & supers + regular caps but this change would mean that BS's would have to duke it out first, giving even a poor (isk wise) defender a chance, because currently there's no point in trying anything against big guys when your systems are ran flat faster then you can yell red spike in local and they can come back any time they like.
This of c. doesn't change the fact that large alliances have more people in fleets then some small alliances have characters in total even with alts included. |

Alavaria Fera
GoonWaffe Goonswarm Federation
206
|
Posted - 2012.02.29 16:48:00 -
[58] - Quote
Banechild wrote:What we need to get things interesting would be allowing cyno jammers to allow access for your own cynos and those you are willing to let in (blues) and while we're at it allow them to be built from sov 1 Although this would make some people that love titans cry, right now there are some interesting battles while the timer for sov ticks down.
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Marlona Sky
EntroPrelatial Vanguard EntroPraetorian Aegis
509
|
Posted - 2012.02.29 16:59:00 -
[59] - Quote
Tired of traveling seven regions through system after system after system of blues to find some action?
Well good sir, you're in luck! Contact your CEO and tell them to reset your blue list!!!
You see, the reason for your super long roams looking for targets was in fact your own doing and is still in your power to do something about it. 
|

PotatoOverdose
Royal Black Watch Highlanders Flatline.
40
|
Posted - 2012.02.29 17:04:00 -
[60] - Quote
Nyla Skin wrote:
I second this. JB network is one of the few reasons to actually OWN space. And I agree that thats how it should be.
The point of any nerf to power projection would be to allow smaller entities to hold sov. The major power blocs have no issues holding vast swathes of territory as it currently stands. What everyone against a nerf to JB's has said thus far seems to indicate that Jump Bridges are merely a convenience and not the main problem (which would be titans). I am all for a titan nerf.
But let me ask you something. Would nerfing jump bridges be inconvenient for you? The answer, quite obviously judging by the responses from certain parties, is yes.
So, holding sov would be slightly less convenient, slightly less rewarding. Since fewer systems would be useful, it might just happen that you will hold fewer systems. Maybe the systems you choose to hold will be closer together. This would free up less valuable space for smaller entities not in your blue ball.
Jump bridges are a form of power projection. They might not be the main form of power projection, but they are a form of it nonetheless. Nerfing jump bridges discourages larger entities from holding as much space as they currently hold. Isn't that the whole point? |
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