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Johnny Marzetti
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.02.29 17:25:00 -
[61] - Quote
PotatoOverdose wrote:Nyla Skin wrote:
I second this. JB network is one of the few reasons to actually OWN space. And I agree that thats how it should be.
The point of any nerf to power projection would be to allow smaller entities to hold sov. The major power blocs have no issues holding vast swathes of territory as it currently stands. What everyone against a nerf to JB's has said thus far seems to indicate that Jump Bridges are merely a convenience and not the main problem (which would be titans). I am all for a titan nerf. But let me ask you something. Would nerfing jump bridges be inconvenient for you? The answer, quite obviously judging by the responses from certain parties, is yes. So, holding sov would be slightly less convenient, slightly less rewarding. Since fewer systems would be useful, it might just happen that you will hold fewer systems. Maybe the systems you choose to hold will be closer together. This would free up less valuable space for smaller entities not in your blue ball. Jump bridges are a form of power projection. They might not be the main form of power projection, but they are a form of it nonetheless. Nerfing jump bridges discourages larger entities from holding as much space as they currently hold. Isn't that the whole point? I think there's a subtle but important distinction between the desirability of sov space, and the desirability of holding sov in general. You're saying that if you take away some of the perks, people will desire less sov space, opening it up to other groups, but I'm inclined to think that it would actually make holding sov itself less desirable, meaning people are less likely to want to go to war over it. |

Archdaimon
Merchants of the Golden Goose Band of Wanderers
5
|
Posted - 2012.02.29 17:28:00 -
[62] - Quote
Spurty wrote:Why do people "force project"? Now, why does force projection need vilifying? You demand even more stagnationation in 0.0?
Yours sincerely bored to death after 10 jumps in empty hostile space.
Bring back super high ways to clusters of active pvpers please. 5 jumps and action. Boom force projection is not the bad guy. Lame travel mechanics is.
tl;dr: The reason you have to move far to get pew pew is because you can move far. See?
If it was more hard to project power through large distances of space, odds are those systems would be occupied by new players giving you more pew pew outside your doorstep.
When large alliances can control areas, rent them out and only show up (after 15 min) newer entities have little incentive to take a chance and own areas for themselves.
Instead they rent and become blue. And when all is blue then you ahve to move great distances. It is an evil circle making eve smaller. The way i see it it destroys trade & war opportuinites hence lowering the fun factor.
|

Johnny Marzetti
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.02.29 17:34:00 -
[63] - Quote
Marlona Sky wrote:Tired of traveling seven regions through system after system after system of blues to find some action? Well good sir, you're in luck! Contact your CEO and tell them to reset your blue list!!! You see, the reason for your super long roams looking for targets was in fact your own doing and is still in your power to do something about it. 
That will be awesome when the alliances who didn't reset their blue list!!! get their buddies together and annihilate us. Thank you for your insight from your 0.7 sec ice belt or w/e.
|

Johnny Marzetti
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.02.29 17:40:00 -
[64] - Quote
Archdaimon wrote:Spurty wrote:Why do people "force project"? Now, why does force projection need vilifying? You demand even more stagnationation in 0.0?
Yours sincerely bored to death after 10 jumps in empty hostile space.
Bring back super high ways to clusters of active pvpers please. 5 jumps and action. Boom force projection is not the bad guy. Lame travel mechanics is. tl;dr: The reason you have to move far to get pew pew is because you can move far. See? If it was more hard to project power through large distances of space, odds are those systems would be occupied by new players giving you more pew pew outside your doorstep. When large alliances can control areas, rent them out and only show up (after 15 min) newer entities have little incentive to take a chance and own areas for themselves. Instead they rent and become blue. And when all is blue then you ahve to move great distances. It is an evil circle making eve smaller. The way i see it it destroys trade & war opportuinites hence lowering the fun factor.
Please explain to me why anyone would want to fight to take and keep this new nerfed sov space as opposed to just living in NPC nullsec like Pandemic Legion does? What benefits do you think sov should give the owner, that you can't get anyway in, say, Venal?
You have been to Venal, right?
|

PotatoOverdose
Royal Black Watch Highlanders Flatline.
40
|
Posted - 2012.02.29 17:48:00 -
[65] - Quote
Johnny Marzetti wrote: I think there's a subtle but important distinction between the desirability of sov space, and the desirability of holding sov in general. You're saying that if you take away some of the perks, people will desire less sov space, opening it up to other groups, but I'm inclined to think that it would actually make holding sov itself less desirable, meaning people are less likely to want to go to war over it.
I believe it has been discussed significantly, but aren't most conflicts induced by grudges/a desire for pew pew? As a specific example, I would cite last year's Deklein coalition invasion of Delve/Querious as a conflict where territory was not the primary motivator. Also A JB nerf won't affect the internal logistics of an entity that only holds 4 or 5 systems. Moreover, there are entities that pay rent for **** poor space. Such entities would very likely be perfectly willing to go into a 'less desirable' sov. Lastly, I specifically mention reducing perks that make holding large swathes of sov convenient, not nerfing individual locales of sov. |

Dragon Outlaw
Rogue Fleet
42
|
Posted - 2012.02.29 17:52:00 -
[66] - Quote
Aqriue wrote:All I see are I Can't CCP! Why? *sniff!* WHYYYY?!?!?!? Can't I win! and "Help me CCP! Your my only hope! Beat those ******* into the ground!" because one side can't adapt and wants EVE to become easy mode.
Is the whole issue about who wins or not? Or is it about playing a game, set in a virtual sci-fi world that provides a minimum of realism?
|

Falin Whalen
GoonWaffe Goonswarm Federation
132
|
Posted - 2012.02.29 20:57:00 -
[67] - Quote
The thing is, power projection is fine. Everyone complaining that power projection is to easy, doesn't understand that power projection is to easy because of the Dominion SOV mechanics. When you can faff off for 2-5 days before you actually have to defend a system, means you have plenty of time to gather your forces together and defend at a time mostly of your own choosing. Not to say that the SOV system before Dominion was any better, (POS grinding was an absolutely execrable experience.) but there were multiple opportunities to screw things up one way or the other, that we don't have now. Grinding SOV has become to predictable and to much a PITA, while defending SOV has become ridiculously easy. Everyone knows when to show up, and they have a couple of days to prepare, let your clone cool down, get ships, move into position, ect...
You all are trying to fix a cough, when the patient has a sucking chest wound. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

Andski
GoonWaffe Goonswarm Federation
2246
|
Posted - 2012.02.29 21:06:00 -
[68] - Quote
jump bridges and titan portals are nothing new "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Ladie Harlot
GoonWaffe Goonswarm Federation
1708
|
Posted - 2012.02.29 21:09:00 -
[69] - Quote
Archdaimon wrote:If it was more hard to project power through large distances of space, odds are those systems would be occupied by new players
You would think so but unfortunately that's not the case.
The artist formerly known as Ladie Scarlet. |

Johnny Marzetti
GoonWaffe Goonswarm Federation
189
|
Posted - 2012.02.29 21:50:00 -
[70] - Quote
PotatoOverdose wrote:I believe it has been discussed significantly, but aren't most conflicts induced by grudges/a desire for pew pew? As a specific example, I would cite last year's Deklein coalition invasion of Delve/Querious as a conflict where territory was not the primary motivator. Also A JB nerf won't affect the internal logistics of an entity that only holds 4 or 5 systems. Moreover, there are entities that pay rent for **** poor space. Such entities would very likely be perfectly willing to go into a 'less desirable' sov. Lastly, I specifically mention reducing perks that make holding large swathes of sov convenient, not nerfing individual locales of sov.
No, I would say most conflicts are motivated by territory, both for the riches and for the desire to change the map. The desire for pew can be satisfied with a short trip to lowsec or NPC null.
A JB nerf won't affect the internal logistics of any sov holding entity that has jump freighters, it would just make it more unpleasant to travel. Do you understand what I'm saying here? Nothing about null would change except it would be a lot more tedious, which means people just won't want to play. Eve is a game, you know.
Renters don't just pay to live in a small bit of crappy space, they pay to live in a small bit of crappy space that's surrounded by blues.
I'm curious what you think the perks of sov are that would make living in a small area of space surrounded by hostiles desirable. Is it the perk of paying to build your own outposts that aren't as good as NPC stations and can get conquered while you're taking a break from the game, making all your stuff inaccessible? Or is it the AFK cloakers that may have a cyno fit for a hot drop or may just be bored and messing with you? Perhaps it's the roaming gangs that certainly don't need jump bridges to sweep across entire regions on a regular basis.
|

Cailais
Rekall Incorporated Sinewave Alliance
212
|
Posted - 2012.02.29 23:55:00 -
[71] - Quote
Erm.
Yes.
C. |

Archdaimon
Merchants of the Golden Goose Band of Wanderers
6
|
Posted - 2012.03.01 01:33:00 -
[72] - Quote
I definitely understand the argument that we want to avoid tedious gameplay.
The problem of force projection is however a strategic problem.
I'll try and illustrate.
If the X's are important places, with effective force projection you just need one F, to defend it all, because it can reaach it all. This means that organising assembling everything is far easier in a larger area, as your reserve force can camp out in one space and respond to all the x's.
x x
f
x x
Now, if force projection was worse, in order to defend the same amount of strategic positions you have to actually guard it. Hence the G and extra F's
xg xg
f f f
xg xg
Or find some other system. I didn't start this topic crusading against one mechanic or one ship. In general, i just felt like it was a shame that it seems possible to have one watch room of guards able to respond with blitzing effect all over the world, thus removing important strategic decision of force deployment etc.
Had it been the real world I'd love paramedics to have such an ability. But as a gamer looking for strategic gameplay instant positioning is removing, not from tactical gameplay (the pew pew), but from the military strategic perspective. |

PotatoOverdose
Royal Black Watch Highlanders Flatline.
40
|
Posted - 2012.03.01 01:50:00 -
[73] - Quote
Johnny Marzetti wrote: ...
A JB nerf won't affect the internal logistics of any sov holding entity that has jump freighters, it would just make it more unpleasant to travel. Do you understand what I'm saying here? Nothing about null would change except it would be a lot more tedious, which means people just won't want to play. Eve is a game, you know.
Yes, it would be a lot more tedious for an entity that holds hundreds of systems. It would not be at all tedious for an entity that holds a handful of systems. That's the point. You discourage the massive power blocs we have now. If holding vasts amount of space is bad (or "tedious") for the common grunt, entities will hold less space. This leaves more room for smaller entities to come in to the picture. More smaller entities living within close proximity to one another = more conflict.
Johnny Marzetti wrote: I'm curious what you think the perks of sov are that would make living in a small area of space surrounded by hostiles desirable.
To name a few:
Moons (tech) CSAA's (only way to produce supercaps/titans) Better Anom's/Exploration Sites/Profession Sites than Hisec/Lowsec
|

Alavaria Fera
GoonWaffe Goonswarm Federation
206
|
Posted - 2012.03.01 02:56:00 -
[74] - Quote
PotatoOverdose wrote:Johnny Marzetti wrote: I'm curious what you think the perks of sov are that would make living in a small area of space surrounded by hostiles desirable.
To name a few: Moons (tech) CSAA's (only way to produce supercaps/titans) Better Anom's/Exploration Sites/Profession Sites than Hisec/Lowsec Hostiles love tech. Hostiles with titans before you get there will make sure to take down your CSAA and get as many rifters on its killmail as they can. Luv2GankRatter Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Nyla Skin
Shin.INC
65
|
Posted - 2012.03.01 09:41:00 -
[75] - Quote
PotatoOverdose wrote:Nyla Skin wrote:
I second this. JB network is one of the few reasons to actually OWN space. And I agree that thats how it should be.
The point of any nerf to power projection would be to allow smaller entities to hold sov. The major power blocs have no issues holding vast swathes of territory as it currently stands. What everyone against a nerf to JB's has said thus far seems to indicate that Jump Bridges are merely a convenience and not the main problem (which would be titans). I am all for a titan nerf. But let me ask you something. Would nerfing jump bridges be inconvenient for you? The answer, quite obviously judging by the responses from certain parties, is yes.
Considering I am not in a sovholding alliance, the answer is no, I dont care abotu JB networks currently.
Secondly, the JB network has nothing to do with whether small alliances can hold space. They cant hold space whether there is a JB network or not. JB networks dont annihilate fleets, bigger fleets do. Just because it might be easier for your small alliance fleet to get away while on a small roam if the defender does not have JB available, doesnt change the fact that you are still running away. Running away does not win battles. |

Andski
GoonWaffe Goonswarm Federation
2248
|
Posted - 2012.03.01 09:52:00 -
[76] - Quote
PotatoOverdose wrote:Johnny Marzetti wrote: ...
A JB nerf won't affect the internal logistics of any sov holding entity that has jump freighters, it would just make it more unpleasant to travel. Do you understand what I'm saying here? Nothing about null would change except it would be a lot more tedious, which means people just won't want to play. Eve is a game, you know.
Yes, it would be a lot more tedious for an entity that holds hundreds of systems. It would not be at all tedious for an entity that holds a handful of systems. That's the point. You discourage the massive power blocs we have now. If holding vasts amount of space is bad (or "tedious") for the common grunt, entities will hold less space. This leaves more room for smaller entities to come in to the picture. More smaller entities living within close proximity to one another = more conflict. How so? Limiting force projection will not put an end to the massive coalitions that exist today - they existed before jump bridges, and if JBs are removed, they will continue to exist.
PotatoOverdose wrote:Johnny Marzetti wrote: I'm curious what you think the perks of sov are that would make living in a small area of space surrounded by hostiles desirable.
To name a few: Moons (tech) CSAA's (only way to produce supercaps/titans) Better Anom's/Exploration Sites/Profession Sites than Hisec/Lowsec
Did you know that the region with the most tech moons in the game is non-conquerable? Venal has 72 of them. None of the conquerable regions come close to that number. Oh, and the anom nerf screwed over line member income big time - there's no reason to upgrade systems when line members will look elsewhere to fund themselves - i.e. incursions. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Wacktopia
Noir. Noir. Mercenary Group
199
|
Posted - 2012.03.01 10:21:00 -
[77] - Quote
AureoBroker wrote:Give supercaps a 2 jumps / day limit, and let's see what happens.
Everyone ends up with multiple s'caps? Vote Alekseyev Karrde for CSM7. -áhttps://forums.eveonline.com/default.aspx?g=posts&t=67574 Get War Decs, Sov, Low Sec that works.-á |

Cain Blazed
Science and Trade Institute Caldari State
0
|
Posted - 2012.03.01 12:18:00 -
[78] - Quote
YES! |

Crucis Cassiopeiae
EvE-COM
883
|
Posted - 2012.03.01 12:45:00 -
[79] - Quote
Archdaimon wrote:Spurty wrote:Why do people "force project"? Now, why does force projection need vilifying? You demand even more stagnationation in 0.0?
Yours sincerely bored to death after 10 jumps in empty hostile space.
Bring back super high ways to clusters of active pvpers please. 5 jumps and action. Boom force projection is not the bad guy. Lame travel mechanics is. tl;dr: The reason you have to move far to get pew pew is because you can move far. See? If it was more hard to project power through large distances of space, odds are those systems would be occupied by new players giving you more pew pew outside your doorstep. When large alliances can control areas, rent them out and only show up (after 15 min) newer entities have little incentive to take a chance and own areas for themselves. Instead they rent and become blue. And when all is blue then you ahve to move great distances. It is an evil circle making eve smaller. The way i see it it destroys trade & war opportuinites hence lowering the fun factor.
+1 |

Orion GUardian
120
|
Posted - 2012.03.01 12:47:00 -
[80] - Quote
Johnny Marzetti wrote: I'm curious what you think the perks of sov are that would make living in a small area of space surrounded by hostiles desirable.
To name a few:
Moons (tech) CSAA's (only way to produce supercaps/titans) Better Anom's/Exploration Sites/Profession Sites than Hisec/Lowsec [/quote]
Well: MOons are NOT AT ALL tied to sov...PL got 40 or so High End moons and no sov....go figure....
CSAA's: Yes but why would you need supers if you don't want/need sov?
Better"stuff": Well your Highsec Incursions and Mission still pay better.....DAMN....got ya |

Ciar Meara
Virtus Vindice
541
|
Posted - 2012.03.01 13:01:00 -
[81] - Quote
Eve online needs more logistics. I don't mean dear god POS logistics that will make people want to kill themselves but "oh damn we need to escort convoys of stuff to areas while being attacked by subs over the Atlantic then transport it into trucks while being airattacked and sabotaged".
But Ciar you'd tell me, that's boring, we only want to do battle and fly the pew pew until we go boom. Granted, but if you want to be a empire, you'll need to learn that logistics is the key to every war. The pew pew is fun and should be easy in battle, but to win a longer draw out war you need logistics. In a (limited) way that is already happening, the empires with the best functioning logistics will by far be able to bring more force to bear during critical engagements. However just plonking alot of ships an modules about takes very little effort in total and can be done in an evening by a corp with enough members to organise scouts, cyno's and some jump freighters.
I myself had the most fun when escorting such flights because the inherent risk and fear of failure when doing something like that was far more satisfying then flying about alphaing (or being alpha'd) in ships in 100+ men fleets. Don't ask me how to solve it though. Or what the logistics would consist of. I'd only know to say, fuel and crew. And we basicly almost don't need those atm.
So I'd suggest to increase the requirement for fuel for all capitals to such levels that they'd have to need tankers and fuel depots to operate (and offcourse design the needed, ships, modules etc). Add some fuels for bombers to to increase the strain on the warmachine. And increase the cargo of ammo so it takes on more space. or make the max jumps shorter. But people won't like that.
Howeverl, you can't have logistics if everything can be carried in your battleships hold/fuel cargobay/dronebay.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Andski
GoonWaffe Goonswarm Federation
2248
|
Posted - 2012.03.01 14:09:00 -
[82] - Quote
Ciar Meara wrote:So I'd suggest to increase the requirement for fuel for all capitals to such levels that they'd have to need tankers and fuel depots to operate (and offcourse design the needed, ships, modules etc). Add some fuels for bombers to to increase the strain on the warmachine. And increase the cargo of ammo so it takes on more space. or make the max jumps shorter. But people won't like that.
*drops a small tower with a CHA in lowsec, calls it a day* "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

AureoBroker
Natural Inventions Solyaris Chtonium
10
|
Posted - 2012.03.01 15:09:00 -
[83] - Quote
Titan bridges should open two-way portals. Or have to jump with the fleet they're bridging. |

Rico Minali
Sons Of 0din Fatal Ascension
326
|
Posted - 2012.03.01 15:19:00 -
[84] - Quote
PotatoOverdose wrote:Johnny Marzetti wrote: ...
Yes, it would be a lot more tedious for an entity that holds hundreds of systems. It would not be at all tedious for an entity that holds a handful of systems. That's the point. You discourage the massive power blocs we have now. If holding vasts amount of space is bad (or "tedious") for the common grunt, entities will hold less space. This leaves more room for smaller entities to come in to the picture. More smaller entities living within close proximity to one another = more conflict.
Im all for more dynamic gameplay with more going on, but to actually discourage large powerblocs? You have to let people play teh way they want to, and it is human nature to form power blocs.
What is needed is mechanics that allow small and large entities to exist and to not favour any one particular playing style.
Much of this comes down to jealousy (sadly) if those small entities managed to struggle into power they would soon amass themselves lots of allies adn become a large entity. Point in fact, look at the 'anti blob coalition' that formed up to take down the old NC, most of them now blob with the best of them, because now they can. Trust me, I almost know what I'm doing. |

Johnny Marzetti
GoonWaffe Goonswarm Federation
190
|
Posted - 2012.03.01 17:06:00 -
[85] - Quote
PotatoOverdose wrote:Johnny Marzetti wrote: I'm curious what you think the perks of sov are that would make living in a small area of space surrounded by hostiles desirable.
To name a few: Moons (tech) CSAA's (only way to produce supercaps/titans) Better Anom's/Exploration Sites/Profession Sites than Hisec/Lowsec
:cripes: |

Falin Whalen
GoonWaffe Goonswarm Federation
135
|
Posted - 2012.03.01 18:29:00 -
[86] - Quote
0.0 is a different game, it is a political game. All I'm hearing is "A bloo bloo bloo the big meanie alliances have taken all the space. We want some too. MommyCCP, make it so we can have some too." Stop trying to change the game because you're bad at politicking, and can't form a coalition to take space, or broker a deal with a larger alliance for some space.
News flash, if a system has anything of value, it will be taken over by somebody. Moons (ether valuable moon goo, reaction chains, or places to put up science and industry modules), Stations, good true sec status,even convenient mid points for jump freighters/bridges, will be taken by the largest entity that wants to hold them.
I love how the pubbies think if everyone can't project power, their little sandcastle won't get kicked over by the big mean power blocks, and they won't have to play the political game out in 0.0. That if traveling becomes tedious, then all the big boys will shrink down and open up space for the little guys to take, or magically we would set everyone surrounding us red.
You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

PotatoOverdose
Royal Black Watch Highlanders Flatline.
41
|
Posted - 2012.03.01 19:46:00 -
[87] - Quote
Falin Whalen wrote:0.0 is a different game, it is a political game. All I'm hearing is "A bloo bloo bloo the big meanie alliances have taken all the space. We want some too. MommyCCP, make it so we can have some too." Stop trying to change the game because you're bad at politicking, and can't form a coalition to take space, or broker a deal with a larger alliance for some space.
News flash, if a system has anything of value, it will be taken over by somebody. Moons (ether valuable moon goo, reaction chains, or places to put up science and industry modules), Stations, good true sec status,even convenient mid points for jump freighters/bridges, will be taken by the largest entity that wants to hold them.
I love how the pubbies think if everyone can't project power, their little sandcastle won't get kicked over by the big mean power blocks, and they won't have to play the political game out in 0.0. That if traveling becomes tedious, then all the big boys will shrink down and open up space for the little guys to take, or magically we would set everyone surrounding us red.
"Stop trying to change the game"
Curious. Your ceo, your own alliance have complained time and time again that nullsec is stagnant. Source. The CSM (led by your CEO) / the Devs have changed "the game" (sov) before (Dominion). "The Game" (sov) is likeley to change again in the summer expansion, due in no small part to the CSM (led by your CEO). The Game recently underwent a massive change with the super nerf.
Many of your own corpmates (in this thread) have agreed that power projection needs changing, with regards to Titan bridging. Maybe they're right about JB's not needing a change, maybe they're not. They've certainly made some constructive points. So why are you posting this tripe? Everyone is trying to change the game, from the CSM, to the devs, to the player base. |

Berke Negri
GoonWaffe Goonswarm Federation
38
|
Posted - 2012.03.01 19:54:00 -
[88] - Quote
Ciar Meara wrote:Eve online needs more logistics. I don't mean dear god POS logistics that will make people want to kill themselves but "oh damn we need to escort convoys of stuff to areas while being attacked by subs over the Atlantic then transport it into trucks while being airattacked and sabotaged".
But Ciar you'd tell me, that's boring, we only want to do battle and fly the pew pew until we go boom. Granted, but if you want to be a empire, you'll need to learn that logistics is the key to every war. The pew pew is fun and should be easy in battle, but to win a longer draw out war you need logistics. In a (limited) way that is already happening, the empires with the best functioning logistics will by far be able to bring more force to bear during critical engagements. However just plonking alot of ships an modules about takes very little effort in total and can be done in an evening by a corp with enough members to organise scouts, cyno's and some jump freighters.
I myself had the most fun when escorting such flights because the inherent risk and fear of failure when doing something like that was far more satisfying then flying about alphaing (or being alpha'd) in ships in 100+ men fleets. Don't ask me how to solve it though. Or what the logistics would consist of. I'd only know to say, fuel and crew. And we basicly almost don't need those atm.
So I'd suggest to increase the requirement for fuel for all capitals to such levels that they'd have to need tankers and fuel depots to operate (and offcourse design the needed, ships, modules etc). Add some fuels for bombers to to increase the strain on the warmachine. And increase the cargo of ammo so it takes on more space. or make the max jumps shorter. But people won't like that.
Howeverl, you can't have logistics if everything can be carried in your battleships hold/fuel cargobay/dronebay.
i read absolutely none of this but I would like to see t1 logistic ships made more viable so newbies can get into repping quicker |

Elanor Vega
Native Freshfood Minmatar Republic
118
|
Posted - 2012.03.01 19:56:00 -
[89] - Quote
Falin Whalen wrote:0.0 is a different game, it is a political game. All I'm hearing is "A bloo bloo bloo the big meanie alliances have taken all the space. We want some too. MommyCCP, make it so we can have some too." Stop trying to change the game because you're bad at politicking, and can't form a coalition to take space, or broker a deal with a larger alliance for some space.
News flash, if a system has anything of value, it will be taken over by somebody. Moons (ether valuable moon goo, reaction chains, or places to put up science and industry modules), Stations, good true sec status,even convenient mid points for jump freighters/bridges, will be taken by the largest entity that wants to hold them.
I love how the pubbies think if everyone can't project power, their little sandcastle won't get kicked over by the big mean power blocks, and they won't have to play the political game out in 0.0. That if traveling becomes tedious, then all the big boys will shrink down and open up space for the little guys to take, or magically we would set everyone surrounding us red.
If you are not afraid of that, why are you trolling here? |

Vertisce Soritenshi
Varion Galactic Tragedy.
1151
|
Posted - 2012.03.01 20:02:00 -
[90] - Quote
I think JB's should never have been introduced. If they had not then there would be more conflict, alliances would be smaller as would the amount of space a single alliance holds. Building Titans would have been much harder because of this and as a result Titan proliferation would be less of an issue.
It is also too easy to move large fleets with Titan Bridges. Shorten the distance, make it cost more or introduce another 25,000 systems into EvE where JB's cannot be built...or both. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |
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