
flummox
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Posted - 2004.04.29 13:53:00 -
[1]
Edited by: flummox on 29/04/2004 14:05:51 Edited by: flummox on 29/04/2004 14:03:50 jettison cargo containers have a corp name attached to them to show who's can it is. furthermore, anything i jettison into space is a tool that i am using in the game. if i'm right next to it working, leave it alone. if you see it by itself in the middle of space, i'll be fine with you taking what you wish. but when i'm working along side of it, please have respect for the tools i am using to enjoy my game.
now, first of all, to Digital... if you are going to blast off about the meaning of a term, then please spell the word correctly. not doing so invalidates the entire mentality behind your statements.
and i do think that the current security implementation, that was put into the game, after the initial release, is ****-poor at best. as a result, it has turned the so-called safezones as extremely dangerous to people who are trying to enjoy their game. let's see, i'm in secure space, but i cannot defend myself in any way shape or form without some cop coming in and taking out my ship/cargo. which is the very thing i'm defending in the first place. i'm not even outfitted for attack anyways, because i'm probably just tooling around in an indy. so, either way i'm screwed.
here is my proposal: leave it like it was before you changed it. which means no cops show up, unless someone attacks at a station or gate. but keep the security status hits (or perhaps up the losses in accordance with the new system). any player going around attacking others in Empire space won't be able to do it very long. once they reach the -2.0 (which shouldn't take too many attacks) they won't be able to go to any bases or gates without CONCORD blowing them to pieces. allow people to protect themselves. you let us run our own economy. so let us run our own police forces. or at least don't just blow up anyone who attacks. in this system, people who just want to go around being idiots in Empire space won't be able to effectivly do it for very long. either the cops will just harrass them to death in Empire space, or good people in the world will be able to beat the snot out of the ****ant who is making my game miserable. it's an exploit of a system and you know it. being able to act like a criminal without any response is an exploit of the system. not being able to defend myself, and also not being able to change and shape the world of EVE (something that i was believed mentioned in almost every preview and marketing material about the game) is just not satisfying for the players. i don't see how this isn't apparent. there has got to be a better way than there is now. it really needs to be changed.
or, to be more realistic and actually have CONCORD be a strong force. don't allow any pvp in Empire space by having cops warp in and disable all weapons and warp jam all ships. have them announce something like "there is no fighting allowed in these systems." put a timer on it. so after the cops let you go, and a player wishes to ruin someone's game in that system, or any Empire space even, then the cops come and drill him a new ****shoot. it's kinda unrealistic (i suppose) with the game mechanics to have these uber-powerful cops, but at least the space would be secure when it should be. or gee, just have all weapon modules go offline when jumping into 1.0 space or something. that way there is always a system for noobs to mine in. i don't know what would work better. but any of those is much better than the double-edged security system you have in place now.
please please please fix this. i can't even see how hard they would be to implement in the code versus what you implemented in the past.
please fix this.
okay. thank you. good bye...
flummox
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |