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Commoner
Caldari Emergent Chaos Bedlam Consortium
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Posted - 2008.04.23 14:08:00 -
[31]
At 0km range the angular velocity becomes inifinite. Thus no matter how much you track you'll always miss. Obvioslu the angular velcity is calculated by some kind of division by range.
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.04.23 14:11:00 -
[32]
Originally by: Commoner At 0km range the angular velocity becomes inifinite. Thus no matter how much you track you'll always miss. Obvioslu the angular velcity is calculated by some kind of division by range.
And /thread |

Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.23 15:13:00 -
[33]
Originally by: Mariana Benn Go to the tracking guide under Player Guides. It will answer your question.
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Actually it won't because if the transversal is zero (wich it can be in these cases when both ships are stopped) you still won't hit at zero range eventhough the tracking guide says you will. -------------------------------------- [Video] Angel of War |

Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.04.23 15:15:00 -
[34]
Edited by: Lyria Skydancer on 23/04/2008 15:15:32
Originally by: Commoner At 0km range the angular velocity becomes inifinite. Thus no matter how much you track you'll always miss. Obvioslu the angular velcity is calculated by some kind of division by range.
No it doesn't. If your transversal speed is zero you will hit. As soon as you move it will jump to infinity though. If you claim that range can get to zero, so can transversal. There is absolutely no reason why zero range should be 100% miss on turrets. It is just sloppy programming. CCP ftl. -------------------------------------- [Video] Angel of War |

James Lyrus
Lyrus Associates
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Posted - 2008.04.23 17:01:00 -
[35]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 23/04/2008 15:15:32
Originally by: Commoner At 0km range the angular velocity becomes inifinite. Thus no matter how much you track you'll always miss. Obvioslu the angular velcity is calculated by some kind of division by range.
No it doesn't. If your transversal speed is zero you will hit. As soon as you move it will jump to infinity though. If you claim that range can get to zero, so can transversal. There is absolutely no reason why zero range should be 100% miss on turrets. It is just sloppy programming. CCP ftl.
I think 0 divided by 0 it still undefined though, isn't it?
*shrug*.
Incidentally, you get a cool effect on transfers when at '0m' (e.g. from a station). It goes the wrong way from your ship, and beams 'out' rather than 'in'.
But yeah, it's kinda a bug - Angular velocity is transverse divided by range, and when range is zero, that probably breaks the equation. Bug report it, see what they say. -- Crane needs more grid 249km locking? |

GateScout
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Posted - 2008.04.23 17:36:00 -
[36]
Originally by: Wideen I've noticed that when you get too close to someone, using lasers you miss basically every shot.
Tracking. You'll see the same thing with rails... and every other turret if the target is moving fast enough. |

Wet Ferret
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Posted - 2008.04.23 18:59:00 -
[37]
Originally by: Gotrek Gurnisson
Originally by: Saietor Blackgreen I just wonder which formula makes missiles do 0 damage. Missile damage doesnt factor in the transversal speeds or ranges whatsoever. Yet they deal 0 damage for some reason. Artificial mechanism, just to even things out for turrets and missiles?
Presumably its explosion velocity versus target velocity - and if the distances are negative the calculation of relative speed falls over?
Target and firer are both usually moving so EVE has to calculate relative speed of missile explosion velocity to the target to calculate damage. Only way to do this accurately is by sampling distance over time immediately before the impact to get an accurate figure (as target speed and direction can change while the missile is in flight). Consequently when the missile 'hits' and the relative speeds calculated it gets a divide by zero error due to zero relative distance travelled by the missile and target?
Pure speculation on my part......
Don't waste your time speculating, this issue doesn't affect missiles or drones 
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Weeka
Amarr Tetragrammaton
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Posted - 2008.04.23 19:08:00 -
[38]
Transversal is based on distance and movement of the target .. the closer the target, the more transversal speed it has, unless it's standing still or moving towards you.
If the distance is 0, then transversal velocity is unspecified.
Best to imagine the guy sitting on your barrel.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2008.04.23 19:13:00 -
[39]
Originally by: Wideen I've noticed that when you get too close to someone, using lasers you miss basically every shot. It doesn't have to be 0 meters either, just around 500 meters as well.
I have this problem with all weapons systems except missiles.
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Heartcarver
X Bane X Soldiers Of New Eve
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Posted - 2008.04.23 19:48:00 -
[40]
Originally by: Vitrael
Originally by: Wideen I've noticed that when you get too close to someone, using lasers you miss basically every shot. It doesn't have to be 0 meters either, just around 500 meters as well.
I have this problem with all weapons systems except missiles.
Obviously we need to nerf missiles then
"The point of war isn't to die for your country, it's to make the other bastard die for his" |
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