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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.23 20:01:00 -
[1]
tbh, if you're running around in 0.0 and you're *not* in nanos then you're doing something wrong. If you're not doing at least 3km/s - 4km/s then you're asking to die. If you undock and don't have 2-3 huginns/rapiers with logistics/falcon support then you're doing something wrong.
Slap the mega pilot around. He should have been in an ishtar. He deserved to lose the ship for bringing a non nano ship to a nano fight.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.23 21:26:00 -
[2]
Originally by: Euriti "OMG I CANT WIN IN COOKIECUTTER HACK AND SLASH SETUP NERF NREF NREF NREF"
Yes, because a cookiecutter nano setup is *vastly* superior. Fly Nano Spaceships (tm).
Originally by: Phil Miller Nano need a nerf. A hard cap of 3km/s, while at the same increasing the effectives and range of webs.
But then how would a small gang go toe to toe with a larger blob picking off ships at will? How would they run away when the other side doesn't have nanos & nano minm recons?
As it stands now there is no reason to *not* fly nanos. The game changes. Adapt. Fly nanos. Drink the Koolaid.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.23 22:25:00 -
[3]
Originally by: Kiki Arnolds Cheap webbing interceptors, with a 30man fleet a ceptor can web down a nano-ship long enough for you to primary and pop it.
If you've quite a few suicidal ceptors with t2 fits that 30man fleet might pop a nano or two.
Of course thats what makes the nano rapier/huginn great. Nanos are some of the best at hunting ceptors. Nanos with rapier/huginn support excel at popping ceptors.
Originally by: Liang Nuren
::peers at your avatar::  ::peers at own avatar::  -Liang
She is cuter to be honest.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.24 00:24:00 -
[4]
Originally by: NightmareX T2 frigs is faster than our nano HAC's, and they can get out of the fight without losing anything,
Frigs are a trade off. They have no tank, no real dps, very little cap.
Nanos are better than frigs in nearly every catagory except cost and price. Nanos are vastly preferred to ceptors. Why fly a ceptor when a nano can usually do a superior job?
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.24 18:07:00 -
[5]
Originally by: Marcus Druallis Nanos are limited to Ishtar, Curse, Vagabond, Rapier, Huggin.
Scimitar, Zealot, Cerebus, etc. Not all nano up that well (ie: cerebus), but most nano because it works. Anything cruiser sized with the right slot layouts works.
Originally by: Marcus Druallis
You also do realize the amount of isk that is POURED into these ships.
As stated before isk should give an edge. Speed gives way more than an edge so yet more isk is spent on speed related ships/modules.
Many of these ships cost around 200-250mil which isn't that much isk in comparison to what they can do. The isk is far better spent on speed than for a battleship.
Originally by: Megan Maynard The simple fact is the OP thought they outnumbered the gang when in fact a smaller lighter force that had spent way more money won the fight. It also sounds like the nano gang was clearly the smarter party.
Yes, the OP made a mistake. They should have brought nanos themselves to the fight. Anything else that isn't there expressly to support the nanos (logistics/falons) was a liablity.
If you add it up most likely the 30man gang brought more in terms of isk. The smaller gang was smarter as they spent their isk on what counts: speed.
Originally by: Euriti
Nano's add more flavor to the game and more dynamic play. Nanocombat is more exciting than above slowboat combat with no dynamic action.
Quote:
They force everyone to fit mwd. They force everyone to bring along huginns/rapiers and their own counter nanos. They force everyone to adopt cookie cutter setups. Quick, tell me the standard fittings for a vaga, ishtar, etc.
Perhaps its not the cookie cutter nano versus cookie cutter nanos fights that you like. Perhaps its speed. Then by adding a long range, low strength web (based on sig radius?) nanos could go crazy fast but be countered by a few non nanos working together.
The only thing that makes sense to fly these days are nanos or nano support.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.24 18:17:00 -
[6]
Originally by: Anaalys Fluuterby I'm still wondering why the OP didn't take 10 of their BSs,
If they've a mixed gang they may not have 10 snipers.
What you're suggesting is fairly complicated and unlikely to work as a spur of a moment tactic. It requires: 1) Splitting the fleet into snipers + cover 2) Using a ceptor for the sling 3) Waiting for the BS to align, warp, align, warp 4) Doing 10k-18k alpha for the one shot, or having enough suicidal tacklers to hold a nano for 20-30 seconds. 5) Warping out before the nanos are on top of the snipers
What you're suggesting is a great setup for the nanos. It splits the fleet and makes it easier to pick off targets. The snipers are unlikely to have the dps for the one shot nor the tacklers for follow ups. Most likely what happens is the nanos don't sit still and use the time in warp to pick off more targets.
There is a tactic that is excellent for groups of 30man gangs and is dramatically simpler to execute: fly nanos.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.24 18:48:00 -
[7]
Edited by: *****zilla on 24/04/2008 18:49:05
Originally by: Anaalys Fluuterby The snipers WILL destroy any nanos that remain to fight and if they turn to engage the remote snipers then they contend with the group they just left.
If they turn to engage the remote snipers the other group won't have anything to engage with. You left your close range ships and slower support there remember? The nanos were just handed a great opportunity by either going close to the snipers or keeping range from the close up ships. Having the hostile count split makes it easier to work.
With the warps the snipers are likely to lose numbers as they warp off a few are bubbled and pop before the others can get back.
There is a very simple counter tactic. Fly nanos.
Originally by: Anaalys Fluuterby
All of life isn't 1-10km. If you don't adjust your tactics, you will die. Simple enough.
Absolutely. Fly nanos.
Originally by: Anaalys Fluuterby
THAT is why people don't like nanos; the tried-true plated blaster setups can't fight them effectively
Nor do missiles, most drones, lower sp characters, etc. But nanos work great against nanos. Fly nanos.
Originally by: Marcus Druallis ... because you'll never be able to logon and learn to adapt.
Most of us have; we fly nanos. I agree. Those whining should just wise up and fly nanos.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.24 19:55:00 -
[8]
Originally by: Matrixcvd moar whine than usual.... these threads get moar hilarous all the time...
nanos are fine speed is fine plenty of tactics no counters stop cryin, start flyin
Absolutely. Everyone and their step brother should be flying nanos by now. Don't bring non nanos to a nano fight.
Originally by: Leon 026
You do realize that that is actually the best way to get killed by a skirmishing nano gang yea?
Shhh! You're reducing the number of possible targets. They need to spread out. Way out. Things like remote reps on battleships which require close ranges are overrated.
Advising heavy ships that can't move fast to spread out and also the use of modules like remote reps which are very close range isn't a contradiction.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.24 21:29:00 -
[9]
Originally by: NightmareX So by saying that, is all Interceptors the new WCS to? Because it's 8586758 times easier to get out and survive with an Interceptor than it is with a Vagabond.
Ceptors are balanced because while they can go fast they've no tank and not much dps. Nanos have greatly replaced ceptors as the premier tackler due to superior dps and buffer tank.
I think that many asking to nerf nanos are specific about nerfing nanos on anything cruiser sized or larger. As it stands ceptors and assault frigs need a major buff if nano cruisers are to remain in game.
The t1 frigs are useless against nanos. They need some serious love with nanos in the game. The eas hyena is the best frig at the moment. Requiring t2 frigs to play with nanos is silly.
Originally by: Garion Avarr That seems to be exactly what happened here, and what he complains about.
Mobility usually means hitting loan targets. Getting into and out of belts quickly. Getting on grid, fine. Not going where they want through the hostile fleet.
The nano problem is that they can get very much in the face of a much larger fleet and disengage at will. Effectively run back and forth taunting a firing squad knowing that if they keep their speed up they won't be seriously hit.
Originally by: Leon 026 'not having to risk all your forces in committing to a fight,' which is a part of guerilla warfare, and something the OP complained about, their ability to not commit due to their supperior mobility.
Guerilla warfare works because the smaller force forms up quickly and appears out of no where. They must commit to a fight. Guerilla quickly wither in the face of a large force. Guerillas can withdrawal and disperse quickly.
Their mobility allows them to quickly commit and disengage. But they must commit. Their mobility allows them to pick the fight (fine) but the hostiles can and will give chase.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.24 23:03:00 -
[10]
Originally by: NightmareX
The thing you don't understand is that the Vaga can't hit targets any good when he have a speed faster than 4k m/s,
I understand this. However there are other nanos that aren't dependent on speed for damage. The vaga can always slow down for damage and speed up to escape.
Originally by: NightmareX
and the other thing you also don't understand is that when a Vaga is webbed, he's ******* dead man. They might be strong when they are not webbed, but when they get webbed, it's over and out.
Thats the second problem. I'm not a fan of the extremes with webs. The most effective way to stop a nano is a rapier/huginn. And they're too effective. Anything else has difficulty getting a web on unless they're also nano'd.
I'd like to see a happy medium where web != death and other ships besides minm recon can use a much weaker but long range web. This way it takes several ships working together to effective web a vaga. If the vaga can break from a few of the ships it should stand an excellent chance of getting away.
A comedy setup with a blackbird and 6x long range webbers might be an easy to pop poor mans huginn. The hyena helps. The problem is still the strength of the web and we're back to requiring certain ships to be effective against nanos.
Originally by: NightmareX
And it's much much more of a challenge in a Vagabond anyways,
No question they are fun to fly. Fairly challenging.
Much of the challenge with flying a nano is the same as flying a fast ceptor. But flying a nano is just that much better.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.25 04:54:00 -
[11]
Originally by: Sionide Not sure what all the debate is about. The devs already stated they are going to address the nano thing...let's wait and see?
When do the devs address things in a balanced way? Either nanos will be nerfed to oblivion or it'll be something minor and ineffective.
So best to talk about it on the off chance we can influence a decision.
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