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Deviana Sevidon
Panta-Rhei Interstellar Alcohol Conglomerate
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Posted - 2008.05.24 21:18:00 -
[31]
There are no numbers except the old schematics.
I would put the crew headcount of a Mining Barge in the area of a Cruiser. Maybe a little less in the smallest Barges and a little above in a the large ones. But in the end it is entirely up to you, how you want to play it.
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Gaven Lok'ri
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.05.25 01:29:00 -
[32]
Edited by: Gaven Lok''ri on 25/05/2008 01:42:01 \It will be a much smaller crew for any industrial ship than any military ship.
Military ships always have larger crews than industrial ships.
This is for a simple reason: Redundancy.
A Military ship needs to have multiple people able to fill every role. This is because people will die when a ship starts taking heavy fire. If you only have one person for each role, your ship will be in trouble quickly when you start taking casualties.
When you have an industrial ship that is not designed to be shot at, you can cut the level of redundancy by a massive margin.
A skeleton crew=a crew with no redundancy. Industrial ships tend to run close to skeleton, the owners dont want to pay more crew than they have to, after all, while military ships only go skeleton crews when they are heading out on suicide missions... and sometimes not even then.
So I would suggest quite low numbers for industrial ships of any sort's crews. Even a frieghter might very well have a crew smaller than a cruisers.
Edit: Also the numbers we have are not that off from what our naval ships run: A Nimitz Carrier has a crew of 6000 with a 340 m length. A Iowa class Battleship has a crew in the 3000 range with a length of 262 m. If anything, EVE ships are light on crew.
On the other hand, to prove my above point: The Emma Maersk, which according to the wiki is the largest container ship, has a grand total of 13 crew members with room for 30 and a length of 397m.
Deus Vult! PIE Website Public Channel: 'PIE Public' |

PcClone
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Posted - 2008.05.28 19:34:00 -
[33]
Edited by: PcClone on 28/05/2008 19:34:48 Crews .....
The way i see it ... If my ship gets destroyed my crew gets killed .... they come back to life in a clone facility. We PODpilots have a chance to save our implants by ejecting in our pod. I regulary hire the same people to repopulate my new ship. Most of them become a bit stupider because i hardly pay em enough to buy a can of Quafe...so an upgraded clone is to expensive.
The reason why i see it like this ....
When we get podkilled ...we also return to our clone , the same tech is possible for our crews. Our pod is just a chance to save our implants...and it make operating the ship more efficient,like previously stated.
enjoy
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Gaven Lok'ri
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.05.29 02:41:00 -
[34]
Edited by: Gaven Lok''ri on 29/05/2008 02:41:36 That doesn't fly very well in the PF.
Clones are expensive, only the really rich have them at all. Be pretty astonishing to have an entire crew have backup clones at a station.
It would be believable for a frigate, maybe even a destroyer, but completely unbelievable when you have crews in the multiple thousands.
Deus Vult! PIE Website Public Channel: 'PIE Public' |

Hanneshannes
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Posted - 2008.05.29 19:56:00 -
[35]
So someone said that Pod Controlled ships need far less crew members than "normal" ships.
What does the crew on a Pod ship do? Everything is supposed to be automatic, so is the crew just a bunch of enginers keeping the thing going under fire or peforming normal maintenance duties and such or are there more than just engineers?
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Marine HK4861
Radical Technologies
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Posted - 2008.05.30 15:46:00 -
[36]
Originally by: Hanneshannes
What does the crew on a Pod ship do? Everything is supposed to be automatic, so is the crew just a bunch of enginers keeping the thing going under fire or peforming normal maintenance duties and such or are there more than just engineers?
Pod pilots replace the command crew, not the entire crew. You still have fire teams, gunners, fire control teams, engineers, damage control, galley staff, janitors, etc, etc.
Suppose a ship wanted to target an enemy and fire on it. The captain gives the order to target, which gets relayed to the weapons officer, who passes it on to the fire control teams, who then confirm when they have a lock and a firing solution and relay the lock back up the command chain. The captain then gives the order to fire, which goes through the officers down to the turret crews, who confirm the order before opening fire.
With a pod pilot, he just gives the order directly to the fire control teams. When the lock and firing solution is acquired, it's automatically updated on his interface and the pilot then tells the turret crews to open fire.
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Hanneshannes
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Posted - 2008.05.30 16:40:00 -
[37]
Wouldn't that still be slower than eveything working automatically?
Suppose CPUs that are capably of more than 1000tf would be able to devote some of that to fire missiles or guns and take care of tracking and missile guidance. Otherwise I don't see how a simple rocket launcher takes several tf to work properly...
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Gaven Lok'ri
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.05.30 20:39:00 -
[38]
Edited by: Gaven Lok''ri on 30/05/2008 20:39:46 Even if everything is automated, the crew provides the grease for when the automation starts to fail.
So that gun works just fine automated, but then it gets off its calibration. Something gets knocked onto the reloading track. Ect ect. Same sort of thing for everything on the ship.
Basically the pod removes the bridge crew and the computer removes things like gunners. Its not quite so archaic as Marine suggests, but having crew means that when things start going wrong you have minds on the spot that can innovate while a computer can only run through its programmed solutions.
You probably could run a ship without crew for a few min. You probably could run it with a minimal crew until it started taking damage. Its only the need to have redundancy both to replace dead crew and allow other shifts of crew to sleep that produces the numbers needed.
It should also be pointed out that in EVE, life is very cheap. So while you might be able to increase automation and decrease the numbers of crew, that is the sort of innovation that seems unlikely to happen. Its more efficient to route everything the bridge crew does through one person, but getting rid of most of the other crew would be prohibitively expensive and not really bring advantages.
Deus Vult! PIE Website Public Channel: 'PIE Public' |

Lothris Andastar
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Posted - 2008.05.31 01:06:00 -
[39]
The way I see it is that being a crew member on a Pod Ship is like being an Alaska Crab Fisherman, you work for 3 weeks or so and if you survive u dont need to work for a year. Don't forget that even a single ISK is most likely more than any non-capsulerr related person will make in a lifetime
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.05.31 01:22:00 -
[40]
i like to think our ships have escape pods just like those seen in things like startrek. however they are too small to be tracked as such we never see them. when a ship blows up the pods have a single use warp surge engine that shoots em to the nearest stargate and they are transported back to a station.
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Pliskkenn
Veto. Veto Corp
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Posted - 2008.06.01 21:36:00 -
[41]
Originally by: Lothris Andastar Don't forget that even a single ISK is most likely more than any non-capsulerr related person will make in a lifetime
Planetary Vehicles say otherwise. I think someone worked out that the average non-space farer makes around 5000ISK a year. ---
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Gaven Lok'ri
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.06.02 01:41:00 -
[42]
Military ships rarely do very well on the whole escape vessel thing.
Sure, they have them, but it is a rare attack that leaves a ship crippled without killing most of the crew.
How long does a ship going down under fire in EVE have? 1 min? Sometimes a little more. But hardly enough for everyone to get off the ship.
I mean, not every ship destruction is going to result in catastrophic explosions. Sometimes it will just be pounded into inoperable wreckage. And in those cases, there are probably survivors. But the fact that your weapons do not start taking damage until the last seconds of a ships life suggest that noone is abandoning ship before then.
Basically the escape pods, if they exist, are there for after the fight is already over and only a very few people are likely to survive that long on a ship going down.
Deus Vult! PIE Website Public Channel: 'PIE Public' |

Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.02 02:36:00 -
[43]
well in game ships die much faster then they might in lore simply because we do not have locational damage. with locational damage we could for example shoot the weapons and engines out on a ship and move on leaving the pilot to eject or wait for a logistics ship with some kinda repair system. which im sure in lore could work out fine, a crippled battleship waiting on a space tug to tractor it to the nearest drydock because blowing up the ship just means a cloned pod pilot or command crew boarding another ship and coming back right away and really ****ed off.
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Gaven Lok'ri
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.06.02 16:46:00 -
[44]
Just to give some RL context: The losses at the battle of jutland: (From wiki as I dont feel like doing real work)
Battlecruisers: The HMS Indefatigable went down at jutland and took 1,015 of her crew of 1017 with her.
When the HMS Queen Mary went down, also at Jutland: "all but nine of her 1,266 crew were lost (two of the survivors were picked up by German ships)."
The HMS Invincible went down, six out of 1,021 survived.
Cruisers:
Wiki did not have crew loss data on the HMS Black Prince. But specifies: "heavy loss of life."
The HMS Warrior was only crippled, so most of her crew survived.
The HMS Defence went down with all hands.
Destroyers:
The HMS Tipperary: loss of 185 hands from her crew of 197.
the HMS Shark saw under 30 survivors.
The HMS Turbulent lost 90 crew. So if it had a similar crew to the Tipperary, thats nearly 50%.
The last 4 british destroyers do not have crew info on wiki.
German:
The battlecruiser SMS Lutzow escaped the battle before needing to be abandoned. So most of her crew survived.
The Pre-Dreadnaugt SMS Pommern sank with all 839 hands.
Only 5 of the L. Cruiser SMS Frauenlob's 329 crew survived.
the SMS Elbing was scuttled after the retreat. Only losing 4 crew.
No information on Wiki on the SMS Rostock's crew.
22 of the SMS Wiesbaden's crew of over 500 survived to get to the life rafts. Only one survived to be picked up.
The SMS V48 lost 90 men, more than its stated complement. Not sure how that works. Wiki probably is wrong. The other german destroyers do not have information on Wiki.
Now the message to get out of this is that even in surface warfare, if your ship goes down under fire, as opposed to escaping to be scuttled later, you are dead or very very lucky to be alive.
Now, this is only the Baltic sea, cold... sure. But we are comparing it to hard vacuum.
EVE ships do not sink, so if they do go down it is on the spot and under fire. So the examples where the ship was scuttled later do not happen in EVE.
In essence, these numbers are if anything lower than the sort of casualties that a ship in EVE is going to be taking. Not that you can get much lower.
Deus Vult! PIE Website Public Channel: 'PIE Public' |

K'lek
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Posted - 2008.06.03 22:15:00 -
[45]
Edited by: K''lek on 03/06/2008 22:22:32
Originally by: Marine HK4861
Originally by: Hanneshannes
 I find these sizes hard to imagine but thx, that clears it up somewhat.
Well take a look at this ship size chart.
Now zoom in a bit and look at the bottom left hand corner. That's the 300m tall Eiffel tower, added for scale. 
Someone's taken the trouble to put approximate numbers for the ships, which can be found here.
EVE ships are BIG.
You might like this chart as well:
http://www.merzo.net/print.htm
http://www.merzo.net
Which has ships from famous sci-fi such as Star Trek, Bablyon 5, etc.
the 10m one has the E. tower at the bottom for scale.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.04 05:45:00 -
[46]
we do extremely well in EVE crew wise, a Battleship several KM in length has a similar crew scale to that of a real world Nimitz class carrier that is smaller then an EVE cruiser.
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Hanneshannes
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Posted - 2008.06.04 13:14:00 -
[47]
What do all the ppl do on the ship :( I can't get my head around it tbh. Why would you need 5000 ppl to crew a super modern uber battleship that's flying through space :(
Are those 5000 ppl actual ppl who keep the ship going or are there like soldiers as well?
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Marine HK4861
Radical Technologies
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Posted - 2008.06.04 18:45:00 -
[48]
Edited by: Marine HK4861 on 04/06/2008 18:54:11
Originally by: Hanneshannes What do all the ppl do on the ship :( I can't get my head around it tbh. Why would you need 5000 ppl to crew a super modern uber battleship that's flying through space :(
Are those 5000 ppl actual ppl who keep the ship going or are there like soldiers as well?
Read my earlier post for some ideas, although I apparently have an archaic view of it. 
Thinking about it logically, assuming you have three overlapping shifts, the actual crew needed at any one time would be ~1700 people.
You have crews in each of the turrets, making sure there are no jams, sticking ammo into the autofeeders, etc. There are people constantly ferrying around ammo to each of the turrets from the main cargohold.
Engineering crew, damage control teams, emergency repair crews to patch up the ship, medics to patch up the people, a sickbay of some sort with medical staff, galley crew (have to keep all those people fed somehow), other people maintenance (supply quartermaster or equivalent, laundry for all those long tours of duty, etc), security personnel (both to keep your crew in line and to keep hostiles out)...
Now on a several kilometre long ship, certain teams (security, repair, damage control for example) must be duplicated to cover different decks and different parts of the ship as a fast response is needed. That 5000 crew count suddenly seems a lot more reasonable.
Edit: I'm suddenly getting flashes of Red Dwarf on a Rorqual. I can just imagine chicken soup dispenser cleaning technicians wandering around on it now... 
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Gaven Lok'ri
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.06.05 02:25:00 -
[49]
Edited by: Gaven Lok''ri on 05/06/2008 02:29:17 Edited by: Gaven Lok''ri on 05/06/2008 02:27:31
Marine has it. And his earlier post is also on target, its just things like manual gunners that are probably gone in EVE.
I would highlight the comment by Viktor that EVE does very well by comparison to modern ships:
A cruiser in EVE is about the size of an Iowa class Battleship, with a crew of around 500 to an Iowa's 3k.
An armageddon has 14 large turrets. If it takes 50 people to operate each. (this is not unreasonable, one of the battleship turrets I looked at needed 90 crew to man) That is 700 crew. Three shifts, and that is 2100 people just to run the guns. Meaning 50 is actually a too high guess per gun, and we are looking at individual battleship turrets having less than half the crew their surface navy equivalents have.
It doesnt take much for us to hit the 6000-7000 range, and in fact, every time I try to run the numbers, EVE tech looks more impressive.
Deus Vult! PIE Website Public Channel: 'PIE Public' |

Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.05 05:17:00 -
[50]
Security teams would be very important in lore imo, while in game popping a ship is the only option i could seriously see if a ship had a highly important cargo that one would aim to disable the ship and then board it. and im sure the EVE Verse' has special boarding ships that can clamp onto hulls and cut right through and then fill the area with spec ops or lots of marines.
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Hanneshannes
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Posted - 2008.06.05 18:46:00 -
[51]
What about missile launchers.
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Stitcher
Duty.
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Posted - 2008.06.05 23:41:00 -
[52]
Originally by: Hanneshannes What about missile launchers.
At the end of the day, an EVE missile launcher is effectively a slightly exotic type of gun. You put explodey stuff in one end, then that explodey stuff comes out the other end and flies towards the target. It explodes, and damages things. The only difference is that, in the middle bit, they're slower, but self-guiding.
-
Verin "Stitcher" Tarn-Hakatain. |

Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.06 01:19:00 -
[53]
picture a missle launcher like the Torpedo room on a nuclear submarine. that said the light missle and assault are probally fully automatic. especially LMLs since pod frigates have no crew, while a Raven has a full crew in which a good number probally manage loading and movement of the torpedos.
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Hanneshannes
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Posted - 2008.06.06 02:42:00 -
[54]
So the icons that represent the missile launchers are a lie :O Hm, I guess they're anywy since the missiles come like out of the center of the ship :(
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.06 02:46:00 -
[55]
the seperate holes arent totally far off, that would be the exchangeable rack just like the US army MLRS system. the missle crews would monitor the swapping of these racks to insure they align properly to prevent misfires or stuck warheads.
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Viktor Fyretracker
Caldari Provisions
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Posted - 2008.06.17 07:12:00 -
[56]
another interesting ship size thing. a raven for how massive it is, has only 1/3 the mass of the Empire State Building.
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Stitcher
Duty.
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Posted - 2008.06.17 22:27:00 -
[57]
Edited by: Stitcher on 17/06/2008 22:27:25
Originally by: Viktor Fyretracker another interesting ship size thing. a raven for how massive it is, has only 1/3 the mass of the Empire State Building.
Caldari construction probably tends toward lightweight, advanced materials such as high-tensile polymers and low-density alloys. They use Titanium Diborite armour, for example. The reason they're so slow is because Caldari ships devote a relatively small percentage of their mass to engines - the rest presumably goes into redundancy for the primary systems.
Of course, the construction materials probably vary from megacorp to megacorp. If memory serves, the Scorpion is a Kaalakiota design, and also one of the most massive battleships going, despite also being the smallest battleship hull, implying that it's superstructure is built from high-density materials, and that it's mostly made of metal. By contrast, the Raven is an Ishukone design, and I would guess that Ishukone would tend to favour more advanced, ightweight polymers and ceramics in their construction. -
Verin "Stitcher" Tarn-Hakatain. |

White Ronin
Screenout
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Posted - 2008.06.18 04:25:00 -
[58]
Edited by: White Ronin on 18/06/2008 04:25:59 Ok, I give up. Why would these people agree to do anything on my ship as I aint payin them. And thinking of that, privately owned ships just dont seem to rational in this regard. Given the size of the ship and personal requirments, unless it was part of a larger organization or religious zealot it wouldnt happen. Insurance, both ship and personal, long term retirement plans sponsered by the employer, family, and many other aspect fly in the face of this actually being the case. I mean really think about it. And you get to have a crew move from ship to ship in a minute... what are they all, teleporters? And no matter your purpose from worshiping ***** to talking to your finger as your ship blows up a certain way, since you are a pod pilot you are the only one who will survive while the "crew" will not cause clones are way too expensive. So what fool is goin to go out with these guys who blow through 10 full crews a week. So what if some survive, most dont and their pod is never on radar so I cant see them surviving cause mine is on the radar when I go bomb and I am the only one in this thing. Logically it is improbable and unlikely. This is just another example of the rp fiction not coming anywhere close to the game mechanics or actual reality (were their space travel within the means described).
Edit - But hey, great ship size comparison! Good goin!
--------------------------------------------- For better or worse, drones are the future of humanity. Their choice, not ours. |

Arakidias
Murky Inc. Power Of 3
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Posted - 2008.06.18 04:53:00 -
[59]
Crew comes with the ship, insurance, pay, upkeep etc. is factored into the build cost.
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YunFu Yan
Yan Enterprises
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Posted - 2008.06.18 08:07:00 -
[60]
Originally by: White Ronin Why would these people agree to do anything on my ship as I aint payin them.
You have to consider that ISK are not a planetside currency. A single ISK could be a years salary or even more for a common worker.
Crews are more or less are more or less inventory. They are hired by the manufacturer of the ship and probably don't cost more than a few thousand ISK extra.
------------------------------------------------- Yan Enterprises - We mean business. |
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