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jita pc232323
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Posted - 2008.04.26 11:22:00 -
[31]
Originally by: Kilhu Emmek Yeah. Bringing infinite points to low sec was bad enough, introducing them to high-sec war enables all kinds of nastiness.
Its only 'infinite points' for about 27km of range. So as an alternative to the options already given, when you decloak 15km from the HIC, mwd away from it for 12km and warp away.
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Rooker
Lysian Enterprises
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Posted - 2008.04.27 23:36:00 -
[32]
Originally by: jita pc232323
Originally by: Kilhu Emmek Yeah. Bringing infinite points to low sec was bad enough, introducing them to high-sec war enables all kinds of nastiness.
Its only 'infinite points' for about 27km of range. So as an alternative to the options already given, when you decloak 15km from the HIC, mwd away from it for 12km and warp away.
QFT
Dunno about the other 3 HICs, but the Phobos isn't the swiftest thing I've ever flown. And it has no MWD bonus like every other Thorax hull, so the MWD does bad things to the cap, even with cap injection.
-- Let Us Avoid Systems Via Autopilot |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2008.04.27 23:49:00 -
[33]
Camped in hisec? Cloak-warp and there is NO WAY they can catch you.
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LittleTerror
Caldari MAFIA
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Posted - 2008.04.27 23:53:00 -
[34]
Omg crys  |

Ja'kar
MAFIA
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Posted - 2008.04.28 00:37:00 -
[35]
get rid of HIC's and bring back W15 - gets my vote |

Stakhanov
Metafarmers
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Posted - 2008.04.28 00:57:00 -
[36]
Originally by: Slate Fistcrunch Everyone would want a Lachesis or Arazu in its place.
Excuse me ? Heavy dictors made gallente recons redundant , not the other way around.
I'd say heavy dictors are mostly popular due to their sentry tanking ability. It's a pain to support a lachesis for a gatecamp (arazu has crap scan res and worse resists) and trying to solo with it under sentry fire is rather foolish.
They made tackling comfortable , that doesn't mean they're overpowered. Otherwise , please nerf ravens , silly ISK making machines.
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Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.04.28 00:59:00 -
[37]
Avoiding getting killed requires interaction with other players. Scouts if you will, if you are not prepared to do this. You are not prepared for playing an MMO.
Black Hand.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2008.04.28 01:20:00 -
[38]
Originally by: El'Niaga HICs are unbalanced in all sectors of space. They were created to fix another unbalanced problem, the fact that motherships and titan's were immune to warp scrambling.
Being designed for one purpose then they really become unbalanced in all other respects.
The HICs unlimited strength abilty to hold a ship makes it unbalanced. It will most likely need readjustment, the more we see of them the more quickly such a readjustment will come. Basically if I was the Devs I'd give the Titan's maybe a Warp Core Strength of 4, and Motherships a WCS of 3. Then let the HIC infinite hold become something like a 4 point hold. It would then be possible to fit a blockade runner with enough WCS to actually be able to escape a single HIC.
Another solution might be making the HIC have a longer lock time or make it such that it cannot use any sort of sensor boosting.
Web drones, and a MWD |

Buyerr
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Posted - 2008.04.28 01:21:00 -
[39]
Originally by: Shadow Joy
Originally by: Diek Ran ... But I also say that infinite warp scramble strength is an imbalance because WCS can be considered useless as of now.
Funny. In my experience I run into far more ships with warp scramblers than I do heavy interdictors.
yer and we all know that there shouldn't be a way to get away if you don't wanna fight, god forbid that it is a mutual choice which promotes fair fights, since people will warp of in the really unfair once XD  |

AKULA UrQuan
Caldari STK Scientific Black-Out
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Posted - 2008.04.28 01:28:00 -
[40]
Stupid question time. How hard is it to kill these things? I've only run across two HICs since I started playing again. Both times I charged the HIC in my blasterthron and they bailed before I get lock. Also, in both cases their buddy (Deimos & Raven @50km) bailed right after that. I've only made a few jaunts into low sec the past few weeks but the pickings do seem slim these days.
Back to my original theory. HIC? Kill it. |

Maglorre
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Posted - 2008.04.28 01:35:00 -
[41]
Originally by: AKULA UrQuan
Back to my original theory. HIC? Kill it.
Yeah, good plan, because we all know that an Onyx with 85%+ resists across the board is so easy to kill in a hauler. |

Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.28 01:46:00 -
[42]
Originally by: Maglorre
Originally by: AKULA UrQuan
Back to my original theory. HIC? Kill it.
Yeah, good plan, because we all know that an Onyx with 85%+ resists across the board is so easy to kill in a hauler.
Learn to scout?
Learn to use cloak+mwd trick?
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AKULA UrQuan
Caldari STK Scientific Black-Out
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Posted - 2008.04.28 01:47:00 -
[43]
Originally by: Maglorre Yeah, good plan, because we all know that an Onyx with 85%+ resists across the board is so easy to kill in a hauler.
That's why I have a NPC corp nublet to play "pack mule" on. You get three toons. Use and abuse the other two. Yes, I've done some very cruel things to my two alts in the past, but fun nontheless.
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Kahega Amielden
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Posted - 2008.04.28 01:47:00 -
[44]
Learn to burn back to gate?
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Maglorre
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Posted - 2008.04.28 02:26:00 -
[45]
Originally by: Gamesguy
Originally by: Maglorre
Originally by: AKULA UrQuan
Back to my original theory. HIC? Kill it.
Yeah, good plan, because we all know that an Onyx with 85%+ resists across the board is so easy to kill in a hauler.
Learn to scout?
Learn to use cloak+mwd trick?
Yes, because a scout in an Ibis can easily kill a HIC too!! I was referring to the suggestion of killing the HIC, not getting past it.
I regularly pootle around in low sec, unscouted, in my Viator (with cloak and MWD), covert ops and force recon, never once been even close to getting caught and I've gone through many, many camps. Using an alt to scout is about as lame as it gets in my opinion, right up there with can baiting and using twisted game mechanics to pervert the course of Concord justice.
The only thing that I worry about in low sec is a bit of lag at the wrong time (like between trying to align and the mwd/cloak activation) and a Disco BS when I'm in the covert. Fortunately none of these things have happened to me yet.
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Diek Ran
Amarr Autonums
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Posted - 2008.04.28 02:30:00 -
[46]
Originally by: Maglorre I was referring to the suggestion of killing the HIC, not getting past it.
Then, it's probably a good idea to get out of the hauler in the first place. __________________________________
Originally by: Verlyn
I know it's my own fault, BUT THATS NOT THE POINT!
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Maglorre
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Posted - 2008.04.28 02:40:00 -
[47]
Originally by: Diek Ran
Originally by: Maglorre I was referring to the suggestion of killing the HIC, not getting past it.
Then, it's probably a good idea to get out of the hauler in the first place.
So.. I could kill it in my pod is what you are saying? |

Diek Ran
Amarr Autonums
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Posted - 2008.04.28 02:42:00 -
[48]
Originally by: Maglorre
Originally by: Diek Ran
Originally by: Maglorre I was referring to the suggestion of killing the HIC, not getting past it.
Then, it's probably a good idea to get out of the hauler in the first place.
So.. I could kill it in my pod is what you are saying?
No I just edited this above, my answer wan't that good. |

Slayton Ford
STK Scientific Black-Out
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Posted - 2008.04.28 02:47:00 -
[49]
Damn there is a lot of whiners on today. HICs in low sec are simple to get by. Decloak/align->pulse MWD->Cloak (w/ Imp Cloak II)-> once your speed drops to 75%, uncloak and go on your way. --------------- This sig has been censored in fear of recieving the ban hammer... |

F90OEX
F9X
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Posted - 2008.04.28 03:09:00 -
[50]
Originally by: Slayton Ford Damn there is a lot of whiners on today. HICs in low sec are simple to get by. Decloak/align->pulse MWD->Cloak (w/ Imp Cloak II)-> once your speed drops to 75%, uncloak and go on your way.
It's because they want to take away anything that is hard or a challenge or even something they don't like in Eve, then they come running to the forums and cry nerf b/c it don't suit how to them eve should be played. Nerf Nerf nerf , whine after whineeee .. give me a break 
Eve should be a cold dark harsh game the way it was when it was released....
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Slate Fistcrunch
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Posted - 2008.04.28 03:26:00 -
[51]
Originally by: Stakhanov
Originally by: Slate Fistcrunch Everyone would want a Lachesis or Arazu in its place.
Excuse me ? Heavy dictors made gallente recons redundant , not the other way around.
You read too quick or failed to comprehend what you read. The part you read (like the parts before and after) address proposed changes and then the results of those proposed changes (that another poster suggested). The line you have quoted is in reference to IF HICs could not have their scan res boosted. In such a case they would lock slower than the majority of their gang and would not be effective tacklers (this is in low-sec mind you where 3 or 4 scramblers have same effect as the "infinite" point) and the Lach / Arazu would be preferred. |

Fifth Horseman
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Posted - 2008.04.28 08:46:00 -
[52]
Phobos has become my ship of choice. My targets are flying around solo with 3 or 4WCS. There's not much "counter" to that either. Arazu/Lachesis is about all, and that's not really what the ship was for. (I don't think anybody really knows what that ship is for at the moment apart from snagging a WT in a mission space)
So they get to fly around with impunity because no ship has enough mids to scram AND web the WCS jockey, and then destroy it, without gimping his set up so bad, that a single combat cruiser even poorly fitted would eat it alive.
Hence, the Phobos. It's plenty capable of eating a WCS jockey, but it will have to consider it's options carefully when placed before a proper combat vessel. That is plenty well balanced, since it's 200 million isk down the hole when you surprise it with a couple of ganky 15 million isk thoraxs
--- "Tsssssssssst." trained to level 5.
95% less desire to reply to posts by 15 year olds per level.
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Thorexion Lynch
Gallente C R Y O
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Posted - 2008.04.28 08:57:00 -
[53]
Edited by: Thorexion Lynch on 28/04/2008 08:59:19 So......you're p***ed off because you can no longer stab the f**k out of your ship? try training for a cloak, ive gotten away from a broadsword or two using them bad boys RAWR
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techzer0
IDLE GUNS
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Posted - 2008.04.28 09:01:00 -
[54]
Originally by: El'Niaga
Originally by: Slate Fistcrunch
Stuff
I would disagree with you, in fact almost every person who doesn't fly one and some who do realize the ship is unbalanced.
Yes the warp bubbles are infinite however they can only be deployed in 0.0. Which helps to balance them out. By your argument the HIC should be restricted to using its infinite point warp scrambler in 0.0 space if that's how you want to balance it.
How does that balance anything? Bubbles will never be allowed in lowsec, oh well. A HIC pilot will still have to lock you in low/highsec before he can get a point on you, and if you don't dock at a station that either shoots you out of dock range, or that you do not have an insta undock for.. it's you're own fault.
I could do the same station lockdown that I can do in a HIC as I can with a sensor boosted interceptor. Actually the inty has about 1000 more scan res so it's kinda the better choice. An infinite point is not an "I win" button, it just means that your stabs aren't an "I run away now" button anymore.
There are plenty of ways to escape a heavy dictor, they're not brilliantly fast... sure I nano'd one once but that kills the tank while it's sitting still and means I had no sensor boosters fitted. And if you are in something that can't tank the damage from a heavy dictor for the time it takes you to get out of point range... sucks to be you. The damage is crap.
posting in a soonÖ to be epic whine thread like the nano ones....  ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
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Lubomir Penev
interimo
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Posted - 2008.04.28 09:56:00 -
[55]
Originally by: SisyphusUp I was recently gate camped by three pilots with an excess of 30mil sp, which is no big deal. What bugs me is that since one of them was a heavy interdictor it didn't matter how many warp stabs I was using, there was no escape possible.
You know the hictor have to lock you for you being scrambled, and than it's very easy to warp before he could do it. Something as simple as a shuttle is uncatchable in highsec.
So I guess that you are an idiot. You leaving the game would be one good step in the direction of lag solving, I hope you lost sp when they podded you.
-- Heat, easy to burn your mods by mistake, hard to get it to work when you need it the most. Well designed interface CCP! |

Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.28 10:00:00 -
[56]
Originally by: SisyphusUp I was recently gate camped by three pilots with an excess of 30mil sp, which is no big deal. What bugs me is that since one of them was a heavy interdictor it didn't matter how many warp stabs I was using, there was no escape possible.
I think they should really remove WCS.
It only gives pilots the completely wrong ideas on how to save themselves. Think about it - there's six interesting variables for survival in high/low-sec, which are signature size, lock speed, agility, speed, range and time to live under sentries.
The reason why a interceptor (or a T1 frigate even) is next to invunerable in low-sec is this:
To begin with, the signature size of them makes them harder to lock (read: taking more time) and the lock-speed of larger ships vs a interceptor-sized ship are too slow - by the time you acquire a lock in a, say, HIC, they're already long gone. Add to that the fact it does take a part of the second to actually click on the target and initiate locking and there's almost half a second module activation lag before the scrambler/distruptor goes active, and you have even more time to successfully lock.
Secondly, they do 6km/s in a standard T2 fit and 8-ish km/s in the same standard T2 fit + heat on meaning they clear distruptor range in 4-5 seconds (read: before anyone gets a lock) even if they start 0km off you.
Lastly, the only ships which can hope to get a lock before they align, and which can hope to keep up with it are interceptors which cannot tank sentries.
For instance, the prized thing about blockade runners for low-sec survival arent the +2 warp stab points they have (duh). People fitting WCS on them are just stupid (even before HICs) and risking wether people have enough points on the camp or a HIC (even before, someone could just build a ship with 5-6 points easy). It's their agility and speed if appropriately fit which are infinitely harder to counter, as they can align as fast or faster then ceptors, and in the case of the, say, Minmatar one, go over 4km/s with the same fit and heat on (compared to a max of 2.2km/s for a heating broadsword and much less for a non-heating Phobos or something).
Also, with the cloak/MWD trick, they're virtually uncatchable barring lagging out.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Spartan dax
R.E.C.O.N. Insurgency
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Posted - 2008.04.28 10:02:00 -
[57]
The only thing that's wrong with these ships is the skill requirements and ship class as everyone and their aunt have cruiser 5. They should have put the HIC's as a BC class instead requiring BC 5. Oh well, too late now.
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.28 10:03:00 -
[58]
Originally by: Fifth Horseman
Hence, the Phobos. It's plenty capable of eating a WCS jockey, but it will have to consider it's options carefully when placed before a proper combat vessel. That is plenty well balanced, since it's 200 million isk down the hole when you surprise it with a couple of ganky 15 million isk thoraxs
That. Last Phobos to engage my Hurricane found out that (active-tanked, particularly) HICs aren't that awesome for actual combat  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Eternal Hatred
Amarr Pantsu Garu Limited Technologies
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Posted - 2008.04.28 10:23:00 -
[59]
Originally by: Kilhu Emmek Yeah. Bringing infinite points to low sec was bad enough, introducing them to high-sec war enables all kinds of nastiness.
As a Devoter pilot, I just LOVE them. Last nite Damnation with full rack of stabs got pwnd in 0.6 space  _________________
It's great being an Amarr, isn't it??? :( |

Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.04.28 11:04:00 -
[60]
Ypu dont even have to kill a hic neut its cap, which turns off the scramble thing and bobs your uncle. Stupid whiney carebear brats that cant adapt  |
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