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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.05 00:45:00 -
[151]
Full question at post 145
Originally by: Kali Burr
1) What do you think about more PVE scenarios, ones which would incorporate a large section of the EVE universe.
There are already a large amount of PvE scenarios which allow a great number of people to get involved in the game[mainly level 5 missions]. Factional warfare might be what you are looking for. But Eve is not some great player versus environment game where there is some foreign menace. No. Players are the menace in Eve.
Quote: 2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted.
They already do to an extent. Not with resolutions, but with their own actions. Eve is a game where players must take the initiative and that doesn't mean telling NPCs what to do it means going out and doing it yourself. I think Factional Warfare will be bringing a lot of these options to the front, but i doubt its going to be in the form of players having referendums on what the NPCs should be doing.
Quote: 3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe?
This would be very cool, but is likely to be terribly abusable and is a huge technical problem for the database when thousands of players are creating millions of different and unique items.
I can't see a way to balance it and so would not support any immediate push for something like this.
Quote: 4) How would you feel if the EVE universe could start impacting in some way on 0.0? Pirates and alliances in 0.0 often have influence in Empire space and low sec, what if the tables were reversed?
They are reversed. Get up, organize and go kill some 0.0 dwellers. Something like 50-70% of the people in the game make up the pool of players from whom you can recruit. That is going to leave you a huge advantage when attacking any one of the relatively small groups in 0.0. Against us who has some 4,000 members currently you would have, if you mobilized half of the available pool and that pool were 50% of the whole population a full 10 to 1 advantage!
Pushing NPC's into 0.0 isn't going to change anything or bring empire dwellers any closer to the fringes. All its going to do is fatten the wallets of the 0.0 dwellers as they kill those NPCs.
Quote:
5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE? There could be many talented pilots out there that want to compete for fame and glory, but may not have the ISK to do it.
There is only really one event to speak of and if you are unable to front the money to get in, how are you going to be able to front the money to win? Its also done to keep entries low, otherwise there would be no end to the events as we would have to deal with thousands of entrants.
Everything else is player driven.
Now, some of these concerns and wishes may be addressed with factional warfare, but i don't think they will be addressed or should be addressed in the manner that you describe. Eve is a player centric game and ought to continue to be a player centric game. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.06 00:43:00 -
[152]
Crowdad originally asked this question[revealed via eve-search]
Originally by: "Crowdad" Questions to Goumindong,
How do you see the possibility of improving Eve mechanics to remove some AFK enabling obscenities, among other things wrong with Eve. And what about giving CCP a boot to the head, on their need for speed motto which sounds like a lot of hot air by now...
- improving the user interface - war declaration exploits - dozens of POS bugs - bridging the game mechanics gap between young and old characters. - facilitating the building of trust for new gamers, while still allowing for scams to happen...
What about facilitating the destruction of property in empire to improve player base activity, further increasing the need for alliances and protection from war decs and utmost trust when starting joint ventures. Bring some of these things to empire... What would be your thoughts on faction warfare?
This is quite a long one and can't be answered really with the information there. I certainly support fixing a number of things on the list. Can you be more specific with what you want to know?
I can't really tell you what my thoughts on factional warfare will be since CCP hasn't revealed what factional warfare will be. In the middle of page 5 i have some views on what i would have liked it to be, but it looks like we are far past the basic design stages to make huge swathing changes and don't have enough information to pick out small ones.
Vote Goumindong for CSM |
Dethbloomy
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Posted - 2008.05.06 00:48:00 -
[153]
If you get elected, please bring up the idea of a slave module, so you can control 2 ships at the same time... whatever your first ship does, your second ship does... you know, this is a good idea, bring it up if you get elected
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.06 01:01:00 -
[154]
Originally by: Dethbloomy If you get elected, please bring up the idea of a slave module, so you can control 2 ships at the same time... whatever your first ship does, your second ship does... you know, this is a good idea, bring it up if you get elected
I don't really think this is a good idea. We already have drones which do what you order them to do. Being able to order entire ships around is very contrary to the design of eve and would likely further cement the hegemony of older players over younger. I couldn't support such a module.
Vote Goumindong for CSM |
Fury1980
Federal Navy Academy
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Posted - 2008.05.06 01:06:00 -
[155]
" Hegemony of the rich and old creates a perpetual subservience of the poor and young. This is explicitly bad for the game as fewer players will wish to continue past their trial. Why would they when they cannot have any effect until they are old and rich, where in those who are old and rich now will be even more powerful by the time they get there? "
On this, if i may.... So what about the arguement that one must crawl before they can walk...ie us older folks had to start off from nothing...why should new players expect to have any effect when they start off...when us older players had to start from scratch.
The truth is newer players now get it a whole lot better than we did..u can pretty much break 1 mill sp whithin your trial period (well near abouts).
The argument that there is in incentive for those that are newer is moot..otherwise we would not be where we are now if we (those that had to work our a$$'s off beyond our trial just to break 1 mill sp) did not put in the time and effort...this ie mearly one example.
Iam not saying there are not flaws, but eve is not for those who do not have patience..it never has been, thats why it appeals to those like myself who are a little older (IRL)...it takes time and effort.... if you try and cheat those that actually had to go through all of what the new guys are going through now....well...where is the fairness / balance in that..
fact is if you want to make your mark on this game, you should have to earn it like those that have come before us...
on another note i'm not a fan of the majaroity of goons...but some are screwed on right...i'm not sure where my vote will go, or even if i should bother, but you have some very sound ideas and if i do vote, you will be on my short list of candidates.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.06 01:23:00 -
[156]
Originally by: Fury1980
On this, if i may.... So what about the arguement that one must crawl before they can walk...ie us older folks had to start off from nothing...why should new players expect to have any effect when they start off...when us older players had to start from scratch.
Don't get me wrong. There should still be advantage to being old and rich, and there pretty much always will be. The advantages that they afford are very strong and can easily be seen by simply looking at the difference between a tech 1 fit tech 1 ship and a tech 2 fit tech 1 ship. The differences are very large, and positively huge once you factor skills and player experience into the equation.
The problems come in when you have ships that are so powerful there is no way to defeat them without very highly skilled pilots. A good example of this in another game is WoW[oh how we all hate wow]. In WoW[and many other level based MMOs] when you attack someone way above your level you simply fail. You can't even hit them. You wouldn't be able to kill them if they were afk in the middle of a field with no one else around them. We almost have that type of situation in eve with some skill paths. Its "until you get into this skill path with enough skills, you don't really matter unless some or a lot of your gang are in this skill path with enough skills", its not so bad that you couldn't kill them if they were afk uncloaked 20km off a gate, but it is a problem. The main culprits are titans and motherships(And a lesser extent carriers)[you're flying a titan, mothership, dread, carrier, or hictor/dictor or you aren't worth squat], especially large amounts of them. The next largest culprit are tech 2 cruisers. And its either you have tech 2 cruisers or mindlinked command ship pilots[and some luck that your enemies don't pick up on it and are feeling risky] and a good deal of them or you are out of luck, it won't matter how much of a blob you bring you aren't going to kill them.
Even though players now get it a whole lot better than when I started and tonnes better than when you started. Other things have changed such that, in terms of where they start from where they need to be to be valuable its a much farther divide higher than it was previously.
Vote Goumindong for CSM |
Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.05.06 04:39:00 -
[157]
Originally by: lecrotta
That is your problem bud, you are convinced your right about everything you say and that your ideas are perfect and are utterly unwilling to be criticized or told you are wrong.
That is not true. I have been, more often than not, in the oposing side of Goum regarding a lot of issues and ideas in this forum. Regardless of this, I can't say he ever posted or argued in anything other than coherent and logical arguments.
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"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |
Dramaticus
GoonFleet GoonSwarm
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Posted - 2008.05.06 05:14:00 -
[158]
From goonfleet.com forums
Ignore List Goumindong
Ask him about nano-Drakes and you'll understand why. Please don't use RL pictuers of players in Sig without permission. - WeatherMan |
Disunity
Gallente Royal Regiment of Wales
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Posted - 2008.05.06 06:16:00 -
[159]
Originally by: Dramaticus From goonfleet.com forums
Ignore List Goumindong
Ask him about nano-Drakes and you'll understand why.
I donÆt think you (and other members of Goonswarm) could have made a more positive contribution to GoumindongÆs campaign.
Anybody so unpopular with Goonswarm canÆt be a complete ****.
Inveniam viam aut faciam. |
Seth Ruin
Minmatar Galactic Exploration and Mining Corporation
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Posted - 2008.05.06 07:49:00 -
[160]
Originally by: Disunity
Originally by: Dramaticus From goonfleet.com forums
Ignore List Goumindong
Ask him about nano-Drakes and you'll understand why.
I donÆt think you (and other members of Goonswarm) could have made a more positive contribution to GoumindongÆs campaign.
Anybody so unpopular with Goonswarm canÆt be a complete ****.
Exactly what I'm thinking. The more goons ***** and moan about Goumindong and try to slander his campaign, the more likely I am to vote for him. Anyone who annoys the swarm has got to have some sort of capability of independent, rational thought.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.06 08:51:00 -
[161]
Goumindong, in the "quick reference chart" thread you said something... intriguing. I'm referring to the following section:
[9] Allow moon mining in 0.4 -> there is already moon mining in 0.4 [9] Allow moon mining in highsec -> there is already moon mining in highsec
Now... correct me if I'm wrong, but AFAIK even if there ARE "moon materials" on 0.4 and highsec moons, there is no way to extract them, since harvester arrays can only be anchored in 0.3 system sec or below right now.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.06 09:28:00 -
[162]
Originally by: Akita T Goumindong, in the "quick reference chart" thread you said something... intriguing. I'm referring to the following section:
[9] Allow moon mining in 0.4 -> there is already moon mining in 0.4 [9] Allow moon mining in highsec -> there is already moon mining in highsec
Now... correct me if I'm wrong, but AFAIK even if there ARE "moon materials" on 0.4 and highsec moons, there is no way to extract them, since harvester arrays can only be anchored in 0.3 system sec or below right now.
I was not aware there were sec restrictions on moon mining, but looking at it it seems there are and i was wrong. I don't see why we shouldn't have moon mining in empire. Since its not like you can't just war-dec the corp and then take the moons anyway.
Vote Goumindong for CSM |
LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.05.06 09:30:00 -
[163]
Originally by: Goumindong
Originally by: Akita T Goumindong, in the "quick reference chart" thread you said something... intriguing. I'm referring to the following section:
[9] Allow moon mining in 0.4 -> there is already moon mining in 0.4 [9] Allow moon mining in highsec -> there is already moon mining in highsec
Now... correct me if I'm wrong, but AFAIK even if there ARE "moon materials" on 0.4 and highsec moons, there is no way to extract them, since harvester arrays can only be anchored in 0.3 system sec or below right now.
I was not aware there were sec restrictions on moon mining, but looking at it it seems there are and i was wrong. I don't see why we shouldn't have moon mining in empire. Since its not like you can't just war-dec the corp and then take the moons anyway.
Good luck taking down a large faction POS, sitting on a dysprosium moon, with deathstar fit. There is no capitals in empire.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.06 09:35:00 -
[164]
Originally by: LaVista Vista
Good luck taking down a large faction POS, sitting on a dysprosium moon, with deathstar fit. There is no capitals in empire.
Yes, the problems of POS warfare[specifically the strength of POS and the inability to inhibit economic and strategic modules without taking the entire pos down] are a central theme of my campaign. Thank you for bringing that up.
Vote Goumindong for CSM |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.06 09:38:00 -
[165]
Originally by: LaVista Vista Good luck taking down a large faction POS, sitting on a dysprosium moon, with deathstar fit. There is no capitals in empire.
And hence, the sneaky other bracket choice of "allow cynos/capitals in highsec"
1|2|3|4|5. |
Minerva Richie
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Posted - 2008.05.06 11:41:00 -
[166]
Originally by: Goumindong
Originally by: Talkuth Rel You (as an individual or a group) intend to "win" the game. "Winning" for you means that other players quit playing. A reduced playerbase harms the game as a whole. Do you see the contradiction, and can you understand why some would be concerned with someone who holds that view having anything to do with the future improvement of the game?
Just like economics, belief or disbelief in something doesn't matter. It only matters whats true. You might want someone who deludes themselves as to the nature of Eve and how you play and win, but I don't. And I won't be the person to do that.
Sorry, I had no intention of commenting but I couldn't let that slide. Stock Markets? Fiscal uncertainty? The sub-prime crisis? |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.06 12:50:00 -
[167]
Originally by: Minerva Richie
Sorry, I had no intention of commenting but I couldn't let that slide. Stock Markets? Fiscal uncertainty? The sub-prime crisis?
There is a difference between confidence in markets having impact on prices and disbelief that the model is an accurate predictor. It doesn't matter if you believe that the model is accurate, it only matters if it is. It doesn't matter if you believe that fighting other alliances isn't about breaking their morale, it only matters if it is. And it is.
I understand how you took that though, next time i will make a comparison to real war. "It doesn't matter if you believe your army is stronger than your opponents, it matters if it really is."
Vote Goumindong for CSM |
Dramaticus
GoonFleet GoonSwarm
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Posted - 2008.05.06 14:24:00 -
[168]
Originally by: Seth Ruin
Originally by: Disunity
Originally by: Dramaticus From goonfleet.com forums
Ignore List Goumindong
Ask him about nano-Drakes and you'll understand why.
I donÆt think you (and other members of Goonswarm) could have made a more positive contribution to GoumindongÆs campaign.
Anybody so unpopular with Goonswarm canÆt be a complete ****.
Exactly what I'm thinking. The more goons ***** and moan about Goumindong and try to slander his campaign, the more likely I am to vote for him. Anyone who annoys the swarm has got to have some sort of capability of independent, rational thought.
thats so meta, you two would make good goons. i can sponsor you for a small fee if you'd like. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.06 14:29:00 -
[169]
Dramaticus please do not scam people in my campaign thread, keep this on topic. |
Icy Z
Superstars from Outer Space
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Posted - 2008.05.08 00:17:00 -
[170]
Goumindong, u still around?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.08 00:24:00 -
[171]
Originally by: Icy Z Goumindong, u still around?
Absolutely. I just haven't posted anything in this thread since no one has asked a question to me specifically . I have been posting in other threads where questions have been asked of all candidates.
Vote Goumindong for CSM |
Icy Z
Superstars from Outer Space
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Posted - 2008.05.08 00:50:00 -
[172]
Just want to wish u good luck.
If any goony makes it in, hope dis be u.
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Triest
Sniggerdly Pandemic Legion
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Posted - 2008.05.08 13:40:00 -
[173]
Edited by: Triest on 08/05/2008 13:45:35 Edited by: Triest on 08/05/2008 13:43:42 Hey Guomindong, what's your position on the Zealot? I know it just got a 25% damage bonus (probably due at least in some part to you!), but I feel like it could really use another one, or at least a boost to something on the ship; as is I sometimes actually fly other ships, and I feel like I shouldn't ever need to fly a ship that's not a Zealot in any role.
What suggestions do you have to help this become a reality? I'm thinking something to kill tacklers if they ever can get 150 km to me before they die, as well as something to make battleships not able to hit me back when I'm at that range. But at the same time I don't want to lose the sensor boosters I fit in my spare mids for a web. I'm at a loss! Also, the Zealot does less damage than, say, an Abaddon at ranges greater than 160 km, which I feel is an oversight that needs to be addressed.
By the way, I really like your argument that while you don't actually fly the ships you try and 'balance', you understand game mechanics at such a superhuman level that you can still intuitively balance them, with the aid of such programs as EFT. That's the sort of attitude we need to have when interacting with CCP.
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Cadde
Gallente Dragonian Freelancers Academy
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Posted - 2008.05.08 14:03:00 -
[174]
Originally by: Goumindong I was not aware there were sec restrictions on moon mining, but looking at it it seems there are and i was wrong. I don't see why we shouldn't have moon mining in empire. Since its not like you can't just war-dec the corp and then take the moons anyway.
As previously stated, you cant have dreads and carriers in highsec. But furthermore, POS'es are not considered WAR targets by Concord and even if you decc the corp and assault a undefended pos (Without any offensive capabilities) you still get Concord on your sorry A. Just fyi ;) --------------- Opinions express are those of my own and does in now way reflect the opinions of whatever corp/alliance i am currently part of. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.08 15:52:00 -
[175]
Originally by: Triest
Hey Guomindong, what's your position on the Zealot?
The Zealot fills its role as a fast DPS boat perfectly. It needs no changes in todays environment.
Vote Goumindong for CSM |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.08 15:55:00 -
[176]
Edited by: Goumindong on 08/05/2008 15:55:30
Originally by: Cadde
Originally by: Goumindong I was not aware there were sec restrictions on moon mining, but looking at it it seems there are and i was wrong. I don't see why we shouldn't have moon mining in empire. Since its not like you can't just war-dec the corp and then take the moons anyway.
As previously stated, you cant have dreads and carriers in highsec. But furthermore, POS'es are not considered WAR targets by Concord and even if you decc the corp and assault a undefended pos (Without any offensive capabilities) you still get Concord on your sorry A. Just fyi ;)
Did you wait the required 24 hours?
ed: and did you have the right moon?
Vote Goumindong for CSM |
Cadde
Gallente Dragonian Freelancers Academy
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Posted - 2008.05.08 16:01:00 -
[177]
Originally by: Goumindong
Did you wait the required 24 hours?
ed: and did you have the right moon?
This is entirely something i trust that THIS guide is correct about.
A quote from that guide: (This might of course be OLD information and should be re-established as CURRENT fact)
Quote:
24) Will Concord protect my POS from attacks? ATM Yes. Anyone who shoots at your High-Sec POS will get Concordokken. Even if the attacking force issue a war declaration to yours, the POS won't become a war target. I tested with an alt on numerous occasions and Concord blew him up faster than my POS guns could track him. However, I haven't found any official announcement explaining if this change was intended. It wasn't like that before Revelations. Some say it's a bug that will get fixed, leaving POS vulnerable to attacks again. I don't know if that true, but just in case, I deployed some guns in my POS. I advice you to do the same.
--------------- Opinions express are those of my own and does in now way reflect the opinions of whatever corp/alliance i am currently part of. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.08 16:16:00 -
[178]
Edited by: Goumindong on 08/05/2008 16:16:24 What I know is that when POS were changed that destroying them would un-anchor all the modules on it a number of corps went on a high-sec POS shooting spree. War-decing a corp to attack undefended POS and steal the valuable modules for resale.
If the bug making high-sec POS un-attackable was not fixed i would be terribly surprised.
[ed Will answer question in a bit]
Quote:
How would you boos/nerf the current high sec POSes?
Vote Goumindong for CSM |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.09 12:30:00 -
[179]
Quote:
How would you boos/nerf the current high sec POSes?
The same way i would nerf the current low and 0.0 POS's.
Currently there are two problems with POS. The first is that too many POS are used to hold sovereignty. Here is my long standing thread on an idea(that was not mine) about how that can be reduced. And the second is that its much to easy to make strategic and economic POS into deathstars worthy of holding space.
I.E. that you can have a Cyno Jammer POS also fit 80 ECM batteries or a full compliment of large/medium/small artillery is ridiculous. You need to have these POS be moved outside of the siege POS mentality and into their own category. This means that all strategic and economic POS modules need to be placed outside of the bubble. This means that all strategic and economic POS modules need to have high fitting requirements such that you can't make these types of towers into deathstars[Possibly as a % of the towers resources so that you can make something as taxing for a large tower as a small tower without requiring a large tower to put them up]. And all strategic and economic POS modules need to have their hit points reduced such that attacking them is reasonable with smaller forces.
In combination with this i would put a reinforced timer on these modules so that you couldn't just go and disable an opponents strategic or economic network when the defending alliance was off-line[which is the current way to siege a heavily defended system, you trudge in hundreds of players to assault it when defenders aren't in primetime then sit in the system without leaving until its taken]
You then won't have to assault SOV holding deathstars without your cap fleet and you also won't feel bad about otherwise sov holding towers not having heavy defenses[since the sov mechanic change makes holding fewer moons possible without being vulnerable to POS spam]. No one will have deathstars in empire or 0.0 since a deathstar is pointless there[it can't hold sov and won't have any strategic or economic POS modules due to their fitting requirements]. You then end up with structures that are both reasonable to defend and assault, even in high-sec.
Vote Goumindong for CSM |
swordpunisher
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Posted - 2008.05.09 12:32:00 -
[180]
What are your thoughts towards Low population in low sec and suicide ganking. And what are the reasons behind it, if you ant anything improved or changed about this what would it be?
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