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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.28 20:41:00 -
[1]
Edited by: Goumindong on 28/04/2008 20:46:03 If anyone has any specific questions I will be happy to field them. Hopefully i will be able to keep this frist post updated with links to the questions and answers i have answered though i will make no guarantee that i will not run out of space.
Reading material that I feel might be important that is not included in my CSM document linked in my sig may also be linked.
On Remote Sensor Dampeners and Recent Changes
A conversation on Local and other issues with CCP Greyscale. Ends post #65
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Arithron
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Posted - 2008.04.28 20:44:00 -
[2]
Originally by: Goumindong If anyone has any specific questions I will be happy to field them. Hopefully i will be able to keep this fist post updated with links to the questions and answers i have answered though i will make no guarantee that i will not run out of space.
These sort of posts allowed then? I thought under 18's played?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.28 20:46:00 -
[3]
Typo fixed. Do you have any questions?
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Cailais
Amarr VITOC Chain of Chaos
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Posted - 2008.04.28 21:03:00 -
[4]
Yup I have one.
What's your view on the 'Jihad Swarm' conducted by the Alliance of which your a member? Do you believe the 'ends' justified the means in this instance, and how do you counter the charge that your a member of an Alliance that some have described alternately as 'Griefing' (ie destruction of players assets without any cause / justification) or as attmepting to 'break' EVE and bring down the game?
NOTE: I am simply asking you (Goumindong) your view on these accusations / criticisms and I am not expressing a personal view on these accusations.
C.
A new look at Local - IDEA |

Arithron
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Posted - 2008.04.28 21:13:00 -
[5]
Actually, I have...
Goonswarm have an interesting history and reputation. Given this, can you explain how YOU would serve the interests of the wider community on the CSM council; what would YOU do in a situation where Alliance loyalties dictated one thing, but overwhelming support for an idea indicated another?
Take care, Bruce Hansen
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.28 22:17:00 -
[6]
As briefly as possible, what are the core axioms and principles that lead you to your views on how EVE can be improved? No more than 10 please. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.28 23:55:00 -
[7]
Originally by: Cailais Yup I have one.
What's your view on the 'Jihad Swarm' conducted by the Alliance of which your a member? Do you believe the 'ends' justified the means in this instance, and how do you counter the charge that your a member of an Alliance that some have described alternately as 'Griefing' (ie destruction of players assets without any cause / justification) or as attmepting to 'break' EVE and bring down the game?
NOTE: I am simply asking you (Goumindong) your view on these accusations / criticisms and I am not expressing a personal view on these accusations.
C.
high-sec is "Safer, not safe". If some members of Goonswarm choose to ride bikes in empire and blow up haulers then that is there right so long as they do not exploit the systems in place to keep that working.
It is not hard to defend yourself from these types of attacks. A friendly logistics ship in the belt with a single rep will likely make attacks fail. As well there is always the option to "pre-load" concord in the belt via a suicide attack of your own.
If the playerbase has a problem with that they need to get together and do something about it and there is certainly things that they can do to stop these types of things from happening.
As well, i am not sure i would qualify Jihadswarm as "griefing". It may just be that the motives just aren't clear.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 00:02:00 -
[8]
Originally by: Arithron Actually, I have...
Goonswarm have an interesting history and reputation. Given this, can you explain how YOU would serve the interests of the wider community on the CSM council; what would YOU do in a situation where Alliance loyalties dictated one thing, but overwhelming support for an idea indicated another?
Take care, Bruce Hansen
Goons care first and foremost about making the game fun to play, because Goons play the game first and foremost to have fun. And this is where my loyalties lie. We aren't here to make partisan game changes that only benefit us, but benefit the game as a whole. Goons won't play the game if its not fun, they will go ride bikes instead. Such it is in the best interests of Goonswarm to make the game fun for as many people and play styles as possible and i cannot see that conflicting in any way with what is best for the community.
Vote Goumindong for CSM |

Viper ShizzIe
The Illuminati.
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Posted - 2008.04.29 00:02:00 -
[9]
How do you feel about Kugutsumen's actions towards CCP, were they the wrong actions for the right reasons, or otherwise. Please explain in detail.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 00:18:00 -
[10]
Edited by: Goumindong on 29/04/2008 00:20:17
Originally by: Kazuo Ishiguro As briefly as possible, what are the core axioms and principles that lead you to your views on how EVE can be improved? No more than 10 please.
Besides the very obvious "balance" there are a few key axioms in eve that bind it together.
1. Eve is game and should be fun 2. Specialization should produce decreasing marginal returns 3. Everyone and everything has a role. 4. There should be no hegemony of the rich or old[also, see point 2] 5. Risk should correlate positively with reward.
If you can hold to these then you can really make the game a better place for everyone involved. Currently a few are failing.
ed: If i mischaracterize your question please let me know and ill change it right up.
Vote Goumindong for CSM |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 00:35:00 -
[11]
Originally by: Viper ****zIe How do you feel about Kugutsumen's actions towards CCP, were they the wrong actions for the right reasons, or otherwise. Please explain in detail.
Whistleblowers are important and need to be protected, but I am not knowledgeable enough on the subject to know just what it was he did and what he did may not be kosher. If all he did was publish information he gained from willing sources, no big deal. If he used malicious means then its much more iffy[as he likely would have had no reason to take such actions].
Kugutsumen's has taken other actions against player groups and many times these have been malicious and illegal and these types of activities should not be tolerated.
I hope to get a feel for what IA is doing to police the developers[No developer should probably ever be coordinating an alliances capital ops and planning for instance], but i am not sure about what types of information we will have access too nor what we will be able to release.
Vote Goumindong for CSM |

Dungar Loghoth
Caldari The Illuminati.
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Posted - 2008.04.29 00:42:00 -
[12]
Originally by: Goumindong
Originally by: Viper ****zIe How do you feel about Kugutsumen's actions towards CCP, were they the wrong actions for the right reasons, or otherwise. Please explain in detail.
Whistleblowers are important and need to be protected, but I am not knowledgeable enough on the subject to know just what it was he did and what he did may not be kosher. If all he did was publish information he gained from willing sources, no big deal. If he used malicious means then its much more iffy[as he likely would have had no reason to take such actions].
Kugutsumen's has taken other actions against player groups and many times these have been malicious and illegal and these types of activities should not be tolerated.
I hope to get a feel for what IA is doing to police the developers[No developer should probably ever be coordinating an alliances capital ops and planning for instance], but i am not sure about what types of information we will have access too nor what we will be able to release.
quoting this ---
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Viper ShizzIe
The Illuminati.
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Posted - 2008.04.29 00:42:00 -
[13]
Edited by: Viper ****zIe on 29/04/2008 00:43:13
Originally by: Goumindong [ Whistleblowers are important and need to be protected
Kugutsumen's has taken actions many times these have been malicious and illegal and these types of activities should not be tolerated.
So which is it?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 01:29:00 -
[14]
Originally by: Viper ****zIe Edited by: Viper ****zIe on 29/04/2008 00:43:13
Originally by: Goumindong [ Whistleblowers are important and need to be protected
Kugutsumen's has taken actions many times these have been malicious and illegal and these types of activities should not be tolerated.
So which is it?
What do you mean? The two positions are not mutually exclusive.
Vote Goumindong for CSM |

Viper ShizzIe
The Illuminati.
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Posted - 2008.04.29 01:41:00 -
[15]
Also, do you have a campaign platform at all, as I haven't seen anything even hinting that you do.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 01:44:00 -
[16]
Originally by: Viper ****zIe Also, do you have a campaign platform at all, as I haven't seen anything even hinting that you do.
Originally by: The OP
Reading material that I feel might be important that is not included in my CSM document linked in my sig may also be linked.
Vote Goumindong for CSM |

Dungar Loghoth
Caldari The Illuminati.
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Posted - 2008.04.29 01:57:00 -
[17]
Originally by: Goumindong
Originally by: Viper ****zIe Also, do you have a campaign platform at all, as I haven't seen anything even hinting that you do.
Originally by: The OP
Reading material that I feel might be important that is not included in my CSM document linked in my sig may also be linked.
it would help if you actually had a signature idk ---
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 02:02:00 -
[18]
Originally by: Dungar Loghoth
it would help if you actually had a signature idk
Try turning signatures on in your forum options.
Otherwise, click here
Vote Goumindong for CSM |

Dungar Loghoth
Caldari The Illuminati.
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Posted - 2008.04.29 02:09:00 -
[19]
Originally by: Goumindong
Originally by: Dungar Loghoth
it would help if you actually had a signature idk
Try turning signatures on in your forum options.
Otherwise, click here
ituralde is a****got and he made a powerful enemy today ---
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Ituralde
The Illuminati.
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Posted - 2008.04.29 02:10:00 -
[20]
Not my fault you are dumber than rocks Dungar. Don't blame your inadequacy on me. _____________________________ Fear is the mind-killer.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.29 08:26:00 -
[21]
Originally by: Goumindong Besides the very obvious "balance" there are a few key axioms in eve that bind it together.
1. Eve is game and should be fun 2. Specialization should produce decreasing marginal returns 3. Everyone and everything has a role. 4. There should be no hegemony of the rich or old[also, see point 2] 5. Risk should correlate positively with reward.
If you can hold to these then you can really make the game a better place for everyone involved. Currently a few are failing.
I'm curious; in a game that's so intensely capitalistic, why do you think that there should be no hegemony of the rich? Where are you going with this idea?
My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Big Bossu
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Posted - 2008.04.29 09:56:00 -
[22]
The logoff(ski) issue?
1) capital logoffs (15 minute timer) 2) BS logoff at jump in |

lecrotta
lecrotta Corp
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Posted - 2008.04.29 11:44:00 -
[23]
Edited by: lecrotta on 29/04/2008 11:45:33
Can you expand on these points pls.
Originally by: Goumindong
2. Specialization should produce decreasing marginal returns
They already do as far as i am aware its called stacking penalties can you be more specific pls.
Originally by: Goumindong
3. Everyone and everything has a role.
Is this in reference to the titan and the fact that a lot of your alliance seem to think a blob of friggies should be able to tackle and kill them, or are you referring to something else and if so what?.
Originally by: Goumindong
4. There should be no hegemony of the rich or old[also, see point 2].
This point seems to be saying that those who work hard are smart, successful and have been working at it for a long time should not benefit from it.
Originally by: Goumindong
5. Risk should correlate positively with reward.
Id like you to also explain this in detail as well pls.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 16:12:00 -
[24]
Question: Please Explain the Answers in This Post
To start with, Lecrotta, I would appreciate it if you did not troll this thread. You have a main and can post with it, and if not, then your previous statements disqualify you from having a reasoned debate on this subject as can be seen by the ignorance and strawman you have already spewed forth in your short time here. E.G.
But to answer your questions, the list is a guide of how you ought to balance eve. Such the "i thought this happened" has no relevance. If its happening its good. There are areas where it is not happening[speed/agility and tech 2 cruisers specifically, and these break a few of the other axioms as well]. But that is really besides the point other than the issue that not conforming with the axioms they ought to be changed so that they do.
Regarding titans. Again, this is a point of balance. Everyone needs to be useful in order to keep everyone having fun. No one believes that we should be able to kill a titan with frigates, please refrain from strawman in the future.
Quote: This point seems to be saying that those who work hard are smart, successful and have been working at it for a long time should not benefit from it.
You are confusing hegemony with benefit. They are two very different terms with two very different meanings. Eve has never been a game where the rich or old can dominate the poor. Not in design ideal, nor in execution. There have been points where this has failed[and fails now], but it is still a core design principle.
To give an example of this hegemony in another game, you could look at WoW. If you are not level 70 with epic gear[or very close], don't bother fighting others, keep grinding NPCs and run away from the others.
But Eve is, at its core, a pvp game, and hegemony destroys that. Especially hegemony of the rich and old for they offer no real way to breach.
Quote:
Id like you to also explain this in detail as well pls.
There is nothing to explain, maybe you should try a dictionary if you don't understand what is going on with such a simple statement as this one.
And now to address the non-troll
Originally by: Kazuo Ishiguro I'm curious; in a game that's so intensely capitalistic, why do you think that there should be no hegemony of the rich? Where are you going with this idea?
Hegemony of the rich and old creates a perpetual subservience of the poor and young. This is explicitly bad for the game as fewer players will wish to continue past their trial. Why would they when they cannot have any effect until they are old and rich, where in those who are old and rich now will be even more powerful by the time they get there?
This point goes hand in hand with the specialization point and the risk/reward point. When there is a hegemony of the rich and old they are able to exploit low risk situations for higher reward and their specialization is rewarded in strength and not just versatility. Instead of having a higher risk for that higher reward and less value for that specialization.
This creates old guards that only die when their will to play the game ends. This is not fun for anyone really. It means less young people will continue to play the game and it means less change in politics and sovereignty. The game thrives on both of these things.
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lecrotta
lecrotta Corp
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Posted - 2008.04.29 16:20:00 -
[25]
Edited by: lecrotta on 29/04/2008 16:23:48
I was not trolling i was asking for clarification on several of your points and i would post with my main but he is banned for posting cat pictures on caod.
Now i downloaded your documents and read through them and found them well presented if a little vague and now im asking for clarification on the bullet points you put on here, you did say you would answer them after all.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 16:24:00 -
[26]
Originally by: lecrotta
I was not trolling i was asking for clarification on several of your points and i would post with my main but he is banned for posting pictures on caod.
Now i downloaded your documents and read through them and found them well presented if a little vague and now im asking for clarification.
Can you explain what you want clarified? Because most of what i posted is fairly self explanatory. Do you want to know why i think these axioms are central to how Eve should be balanced? Do you want to know what a specific balance created by these I think should be implemented?
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lecrotta
lecrotta Corp
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Posted - 2008.04.29 16:41:00 -
[27]
Edited by: lecrotta on 29/04/2008 16:45:00
Originally by: Goumindong
Originally by: lecrotta
I was not trolling i was asking for clarification on several of your points and i would post with my main but he is banned for posting pictures on caod.
Now i downloaded your documents and read through them and found them well presented if a little vague and now im asking for clarification.
Can you explain what you want clarified? Because most of what i posted is fairly self explanatory. Do you want to know why i think these axioms are central to how Eve should be balanced? Do you want to know what a specific balance created by these I think should be implemented?
You posted a list of ideals and not ideas, now ideals are great but you can use them to justify all manner of unnecessary changes after the fact.
So what i am asking for is a list of things that you consider are most in need of changing, with these ideals as the principal reason for the change:
2. Specialization should produce decreasing marginal returns 3. Everyone and everything has a role. 4. There should be no hegemony of the rich or old[also, see point 2] 5. Risk should correlate positively with reward.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 16:59:00 -
[28]
Originally by: lecrotta So what i am asking for is a list of things that you consider are most in need of changing, with these ideals as the principal reason for the change:
2. Specialization should produce decreasing marginal returns 3. Everyone and everything has a role. 4. There should be no hegemony of the rich or old[also, see point 2] 5. Risk should correlate positively with reward.
The same thing i said in the top issues thread
Originally by: Goumindong
The current state of starbase and sovereignty warfare. Specifically how it pushes smaller alliances out of the game, or to put it more simply, "attacking stuff is too hard".
The second most pressing issue would probably be speed, its current implementation and how it marginalizes lower skilled players and many ship types which ought to be valuable in all types of warfare.
And the third would probably be increasing U.I. functionality in all systems, especially the scanner, activation and reload of modules, and the fleet command tools.
Specifically i want to make it much easier to attack strategic and economic POS modules[though i would add a reinforcement timer on them. I want to reduce the strength and effectiveness of AOEs. There was an idea of making a DD into an ewar module which seemed like it would be really nice to keep it useful but not overpowered and game breaking.
I want to possibly move dreads off grid from their targets[while only making them effective against POS's and Capitals.
Regarding speed, i think there needs to be more and stronger counters. I think that smaller ships should have more inherent advantage via sig radius and speed and I think speed mods need looking at. This touches on hegemony, role, specialization and risk. [Specifically probably my web idea, though final numbers would need to be tweaked, and i would either revert speed mods back to pre-revelations status, or i would separate them into +speed, + agility, and - signature radius with no overlap]
U.I. just pertains to the usability of the game in general which touches on point one and the rest of the points if it increases functionality in a way that takes a lot of the disadvantage out of not knowing the U.I.
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lecrotta
lecrotta Corp
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Posted - 2008.04.29 17:33:00 -
[29]
Without wanting to be accused of being a strawman it seems to me that all you have done is rephrase your pet gripes about the DDD, Nano and Cloaking/scanning into a more positive sounding format. Id hoped it was not true and that you would have put together considerably more and varied content but it seems im going to be disapointed.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 17:53:00 -
[30]
Originally by: lecrotta Without wanting to be accused of being a strawman it seems to me that all you have done is rephrase your pet gripes about the DDD, Nano and Cloaking/scanning into a more positive sounding format. Id hoped it was not true and that you would have put together considerably more and varied content but it seems im going to be disapointed.
I am not sure why you would consider these "pet gripes". If i have ever had a "pet gripe" it would have clearly been the Amarran problems[And i disagreed with many of the solutions they implemented]. These problems shown in DDD, nano, and cloaking/scanning are problems which are very significant and integral to the game[i also note how you conveniently ignore the issues with POS's], they are not pet issues of mine but issues which affect all players in the game in negative ways. They are the largest issues of the moment and since that is what you asked about, that is what i talked about.
There are certainly others, Remote Sensor Damps and Tracking Disruptor stacking, the inability of small ships to be valuable due to webs, The problems with leadership skills, The problem of tiering(You will need to scroll down to post 11, the direct link does not seem to be working), The problems of overlapping ship design which currently effects the Maller, Prophecy, Abaddon, Tempest, punisher, as well as a variety of other ships, and How we can quickly and easily make good changes to POS warfare.
There will certainly be more[U.I. usability, bad target calling mechanics, problems with deaggressing timers not scaling well, problems with specific ships, lack of market based economic warfare, lack of structure to form proper isk based loans and other contract overhauls(while good they can easily be improved)]. But if i had the time to deal with all of those i would be a game developer and not a CSM candidate.
Vote Goumindong for CSM |
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lecrotta
lecrotta Corp
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Posted - 2008.04.29 19:11:00 -
[31]
I will not deny that some of your ideas have merit although a lot of them seem to reduce the overall effectiveness of single ship types/styles of fit and lean towards a one ship can combat all style of eve. And while this may seem like a good idea to less skilled and newer players it also takes away the ability for ppl to put together a gang or fleet of varied specialized ships and pilots in favor of conformity and universal fitting/ship types.
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Talkuth Rel
Minmatar Republic Military School
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Posted - 2008.04.29 19:45:00 -
[32]
Edited by: Talkuth Rel on 29/04/2008 19:46:36
Originally by: Goumindong As well, i am not sure i would qualify Jihadswarm as "griefing". It may just be that the motives just aren't clear.
Motives for jihadswarm as stated by the GoonSwarm rep:
"Vile Rat emphasized that this was not a campaign against new pod pilots, but against those who by now should be making it in lawless space with all of its dangers." (source)
I.e., GoonSwarm has a definitive view on who should be playing where and doing what, and those who do not should be coerced through force. That sounds pretty clear to me.
Originally by: Goumindong Goons care first and foremost about making the game fun to play, because Goons play the game first and foremost to have fun. And this is where my loyalties lie. We aren't here to make partisan game changes that only benefit us, but benefit the game as a whole. Goons won't play the game if its not fun, they will go ride bikes instead. Such it is in the best interests of Goonswarm to make the game fun for as many people and play styles as possible and i cannot see that conflicting in any way with what is best for the community.
How do you reconcile this with the public statements of members of GoonSwarm that they are not in fact "playing EVE," but instead playing their own game. This game is one which transcends EVE and in which "fun" is defined as causing trouble and distress for others, and for which the end goal is to make other players close their accounts and stop playing? (source)
Apparently, not all of your alliance agrees with the motives and objectivs you claim they have. Why should the playerbase trust your motives to be any different?
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Talkuth Rel
Minmatar Republic Military School
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Posted - 2008.04.29 19:49:00 -
[33]
Originally by: Goumindong
Originally by: Viper ****zIe Edited by: Viper ****zIe on 29/04/2008 00:43:13
Originally by: Goumindong [ Whistleblowers are important and need to be protected
Kugutsumen's has taken actions many times these have been malicious and illegal and these types of activities should not be tolerated.
So which is it?
What do you mean? The two positions are not mutually exclusive.
In this case, they are. Either Kugutsmen's actions were right or they were wrong. Which is it?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 20:52:00 -
[34]
Edited by: Goumindong on 29/04/2008 20:51:46
Originally by: lecrotta
I will not deny that some of your ideas have merit although a lot of them seem to reduce the overall effectiveness of single ship types/styles of fit and lean towards a one ship can combat all style of eve. And while this may seem like a good idea to less skilled and newer players it also takes away the ability for ppl to put together a gang or fleet of varied specialized ships and pilots in favor of conformity and universal fitting/ship types.
I never intend to move towards "one ship can combat all styles". And would say instead that i want to move away from that. I think you are referring to nano-ships at the moment so i will address this with regards to that.
With nano-ships it is the exact problem that the tech 2 cruisers when fit for speed are so strong that their abilities overshadow the abilities of all other ships and fits to the point where if you want to compete[And by compete, i mean 'kill these types of ships'] you need to have about as many of these ships in your fleet as your opponent.
It has come to the point where major alliances simply don't use frigates anymore[A good example is bob, which no longer flies interceptors and dictors in favor of recaons/hacs/hictors]. Simply because the frigates are superfluous in all types of combat.
The specific problem can be exemplified by looking at two specific ships. The first is the thorax, and the second is the brutix. When fit for speed, a brutix performs the same role that the thorax does, except better, it has more hit points, more dps, longer range[larger blasters], the same size drone bay, is faster and as agile[or more agile and as fast], it locks targets faster, and has a better active tank[when both are fit as such]. And this is not "it does any one of these things" but "it does all of these things better at the same time". Unless the thorax fits speed mods[something it should not have to do for various reasons] the brutix actually makes a better thorax than the thorax.
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lecrotta
lecrotta Corp
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Posted - 2008.04.29 21:13:00 -
[35]
Originally by: Goumindong
The specific problem can be exemplified by looking at two specific ships. The first is the thorax, and the second is the brutix. When fit for speed, a brutix performs the same role that the thorax does, except better, it has more hit points, more dps, longer range[larger blasters], the same size drone bay, is faster and as agile[or more agile and as fast], it locks targets faster, and has a better active tank[when both are fit as such]. And this is not "it does any one of these things" but "it does all of these things better at the same time". Unless the thorax fits speed mods[something it should not have to do for various reasons] the brutix actually makes a better thorax than the thorax.
Actually the brutix fits the same sized guns just two more of them than the thorax and yes its a better ship than the thorax in all regards cos its a battlecruiser instead of just a cruiser.
It seems to me that you want to stop ppl from upgrading as nobody who can fly a ceptor or a AF would fly a normal T1 frigate, nobody who could fly a interdictor or HIC would fly a ceptor and so on and so on. Your trying to devolve ppl, ships and modules/fitting styles who have spent a lot of isk and time training for ships that are improvements over lower sp ones they have outgrown.
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Kaben
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Posted - 2008.04.29 21:21:00 -
[36]
Originally by: lecrotta
Originally by: Goumindong
The specific problem can be exemplified by looking at two specific ships. The first is the thorax, and the second is the brutix. When fit for speed, a brutix performs the same role that the thorax does, except better, it has more hit points, more dps, longer range[larger blasters], the same size drone bay, is faster and as agile[or more agile and as fast], it locks targets faster, and has a better active tank[when both are fit as such]. And this is not "it does any one of these things" but "it does all of these things better at the same time". Unless the thorax fits speed mods[something it should not have to do for various reasons] the brutix actually makes a better thorax than the thorax.
Actually the brutix fits the same sized guns just two more of them than the thorax and yes its a better ship than the thorax in all regards cos its a battlecruiser instead of just a cruiser.
It seems to me that you want to stop ppl from upgrading as nobody who can fly a ceptor or a AF would fly a normal T1 frigate, nobody who could fly a interdictor or HIC would fly a ceptor and so on and so on. Your trying to devolve ppl, ships and modules/fitting styles who have spent a lot of isk and time training for ships that are improvements over lower sp ones they have outgrown.
From reading what G is saying is that 1 set of ships isn't supposed to obsolete the other, in other words the brutix obsoletes the thorax making it pointless to use a thorax. A battlecruiser should have a role, not obsolete its smaller variation. I have a ? though for g, I understand your reasoning behind the brutix and thorax, what are your ideas behind thorax and diemos. Obviously the diemos obsoletes it. Do you believe the t2 ship should be penalized or left as is?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 21:23:00 -
[37]
Originally by: lecrotta
Actually the brutix fits the same sized guns just two more of them than the thorax and yes its a better ship than the thorax in all regards cos its a battlecruiser instead of just a cruiser.
No, the brutix will be fitting higher tier blasters. Not larger as in large > Medium. Larger as in bigger. Unless the thorax is fitting neutron blasters[in which case the Brutix has just as much range].
Quote:
It seems to me that you want to stop ppl from upgrading as nobody who can fly a ceptor or a AF would fly a normal T1 frigate, nobody who could fly a interdictor or HIC would fly a ceptor and so on and so on. Your trying to devolve ppl, ships and modules/fitting styles who have spent a lot of isk and time training for ships that are improvements over lower sp ones they have outgrown.
No, its that the upgrade from these types of ships is much too severe. The value you gain too much. It is not that people should not be flying these ships but the advantage that they bring does not correlate with the risk. Currently the game is very nearly "Don't come unless you can fly a t2 cruiser or better". Because they pretty much obsolete everything below them.
It seems to me you are simply attempting to strawman me instead of addressing the actual argument.
Vote Goumindong for CSM |

Vladameir Harkenin
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Posted - 2008.04.29 21:24:00 -
[38]
Edited by: Vladameir Harkenin on 29/04/2008 21:26:20
Originally by: Kaben
From reading what G is saying is that 1 set of ships isn't supposed to obsolete the other, in other words the brutix obsoletes the thorax making it pointless to use a thorax. A battlecruiser should have a role, not obsolete its smaller variation. I have a ? though for g, I understand your reasoning behind the brutix and thorax, what are your ideas behind thorax and diemos. Obviously the diemos obsoletes it. Do you believe the t2 ship should be penalized or left as is?
Posted with an alt (Kaben), usually don't care who I post with but will post with main.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 21:33:00 -
[39]
Originally by: Kaben Do you believe the t2 ship should be penalized or left as is?
Most of the t2 ships should be left as they are so long as the means that they use to make themselves overpowered is reduced. That a Deimos is stronger than a Thorax is not a huge issue, since both are very "generalist" ships and don't benefit from the advantages of speed mods. The increased benefit of flying the Deimos comes at a significantly higher risk.[which is not really so with a brutix due to insurance, and also not so with the majority of t2 cruisers].
It would be nice if the Deimos had a specialist role like most other HACs, but i don't see that as something we could reasonably change today.
The key point is that there is a much smaller difference between the Deimos and Thorax than there are between the other HACs which mainly comes in their ability to be fast, agile, and do significant DPS outside of web range without sacrificing much of anything.
Such, instead of the Deimos being 25% better than a thorax at its primary role[DPS in the short range] with 25-30% more EHP, the HACs are 25% better at doing dps with survival rates with 50% more EHP, while going 100% faster, while being able to dps from 50% farther away. These factors combine to make them be able to disengage too easily. Disengaging too easily lowers risk below the value that will correlate with our increased risk/reward model that eve has going for it.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 21:38:00 -
[40]
Originally by: Talkuth Rel
In this case, they are. Either Kugutsmen's actions were right or they were wrong. Which is it?
How is it? Whether his actions are O.K. are dependent on information that I do not know about and such cannot answer. Nor is it exclusive that you ought to protect whistle blowers but not protect illegal actions to obtain that information.
Vote Goumindong for CSM |
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lecrotta
lecrotta Corp
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Posted - 2008.04.29 21:40:00 -
[41]
Originally by: Goumindong
No, its that the upgrade from these types of ships is much too severe. The value you gain too much. It is not that people should not be flying these ships but the advantage that they bring does not correlate with the risk. Currently the game is very nearly "Don't come unless you can fly a t2 cruiser or better". Because they pretty much obsolete everything below them.
It seems to me you are simply attempting to strawman me instead of addressing the actual argument.
A t2 cruiser or better fitted t2 costs at least 200 mil with rigs how can you say that its wrong for a ship like this to far outclass all ships below it cos it should far out class them.
This is my issue with your ideas as they are reducing what ppl have ratted trained and paid monthly fees for a long time to achieve, yes in eve right now there is a lot of t2 ships about but also there are a lot of ppl training for them because they are great fun to fly, remember your "make eve lots of fun" number one rule.
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Talkuth Rel
Minmatar Republic Military School
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Posted - 2008.04.29 21:45:00 -
[42]
Another question, which you will probably ignore as well, but I am asking it of several candidates who did the same thing, so in the interest of fairness I direct it to you as well:
Given the likelihood that many players may vote after doing nothing more than reading the candidate profiles (here), why is it that you felt it unimportant or unnecessary to exert a minimal amount of effort and post some key aspects of yourself or points of your campaign? As I see it, the candidate profile is the single most important place to get your point accross clearly and concisely, as it will be read by the most players, and many will never see anything else. If you can't put forth anything to catch voters' interest here, they're not going to bother following a URL with no description attached.
If you could not be bothered to do the work necessary to put out your information in your profile, why should we believe that you are up to the task of doing all the work that will be associated with a seat on the CSM?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 21:49:00 -
[43]
Edited by: Goumindong on 29/04/2008 21:50:04
Originally by: Talkuth Rel
Motives for jihadswarm as stated by the GoonSwarm rep:
Vile Rat is no longer the Goonswarm Diplomat. Nor would his word be taken at face value. Goons like to have fun, and if people think that we have some grand-overarching theme and act on it, we will have fun. Its funny when people think that we are doing things for reasons other than to have fun, like we have some campaign against the people in empire. No, Jihad swarm started when one goon was like "i'm having fun suiciding hulks in empire, come suicide hulks in empire with me" and a bunch of goons screamed "Allahu Akbar" and bought some suicide ships.
Quote:
How do you reconcile this with the public statements of members of GoonSwarm that they are not in fact "playing EVE," but instead playing their own game. This game is one which transcends EVE and in which "fun" is defined as causing trouble and distress for others, and for which the end goal is to make other players close their accounts and stop playing?
You are misinterpreting the statements. He is mentioning how you can "win" at eve. Because in Eve you will not destroy a person unless they stop playing. Since the advent of Jump Clones you simply cannot ever permanently destroy a character.
Goons play "goons in space" they do not play eve. This means they are out for fun first and foremost. That they don't care if you have fun at the same time does not mean that they do not want the mechanics that the game is played via to be fun and fair it simply means that they are going to use those mechanics to have fun and if someone gets in their way then its not their fault.
Quote: Another question, which you will probably ignore as well, but I am asking it of several candidates who did the same thing, so in the interest of fairness I direct it to you as well:
I am getting to them all, it just takes time.
Vote Goumindong for CSM |

Talkuth Rel
Minmatar Republic Military School
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Posted - 2008.04.29 21:52:00 -
[44]
Originally by: Goumindong
Originally by: Talkuth Rel
In this case, they are. Either Kugutsmen's actions were right or they were wrong. Which is it?
How is it? Whether his actions are O.K. are dependent on information that I do not know about and such cannot answer. Nor is it exclusive that you ought to protect whistle blowers but not protect illegal actions to obtain that information.
Then I guess the question would be which takes precedence? Protecting whistleblowers, or not protecting illegal actions?
Since you say you can't give an opinion for lack of information, then take it as a hypothetical. Let's assume for the sake of argument that Kugutsmen's actions which led to his whistleblowing were in line with his history of less then legal/appropriate means. If this was the case, should he be protected as a whistleblower or subject to the legal consequence of his actions? By the very definition, protecting and not protecting someone are mutually exclusive, they are opposites for crying out loud!
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 21:55:00 -
[45]
Originally by: lecrotta Edited by: lecrotta on 29/04/2008 21:50:05
Originally by: Goumindong
No, its that the upgrade from these types of ships is much too severe. The value you gain too much. It is not that people should not be flying these ships but the advantage that they bring does not correlate with the risk. Currently the game is very nearly "Don't come unless you can fly a t2 cruiser or better". Because they pretty much obsolete everything below them.
It seems to me you are simply attempting to strawman me instead of addressing the actual argument.
A t2 cruiser or better fitted t2 costs at least 200 mil with rigs how can you say that its wrong for a ship like this to far outclass all ships below it, cos as far as im concerned it should far out class them.
This is my issue with your ideas as they are reducing what ppl have ratted trained and paid monthly fees for a long time to achieve, yes in eve right now there is a lot of t2 ships about but also there are a lot of ppl training for them because they are great fun to fly, remember your "make eve lots of fun" number one rule.
A thorax with a Estamil's Modified Invulnerability Field costs over a billion isk. Clearly it should far outclass all ships below it.[Furthermore they are expensive because they are so good, and their loss rate, being much much much farther below others actually makes them much more isk efficient instead of less as dictated by the standard risk/reward model in eve.
People have ratted and trained and paid monthly fees for a long time to achieve a lot of things. And each and every time it was imbalanced it was nerfed, many times with good cause. Would you like to to run through the times the "omg, but i trained for it" argument has been used to justify unjustifiable positions? I can guarantee it will take me a long long time to come up with all of them.
Isk has never been a reason for ships to be imbalanced and never will be.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 21:57:00 -
[46]
Originally by: Talkuth Rel
Then I guess the question would be which takes precedence? Protecting whistleblowers, or not protecting illegal actions?
Since you say you can't give an opinion for lack of information, then take it as a hypothetical. Let's assume for the sake of argument that Kugutsmen's actions which led to his whistleblowing were in line with his history of less then legal/appropriate means. If this was the case, should he be protected as a whistleblower or subject to the legal consequence of his actions? By the very definition, protecting and not protecting someone are mutually exclusive, they are opposites for crying out loud!
If he obtained the information illegally then his punishments are understandable as are criminal charges. If not, then no, it was unwarranted.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 21:59:00 -
[47]
Originally by: Talkuth Rel
If you could not be bothered to do the work necessary to put out your information in your profile, why should we believe that you are up to the task of doing all the work that will be associated with a seat on the CSM?
If they aren't going to be bothered to follow a link they aren't going to be bothered to read a description. If you do not believe that what i wrote regarding that shows that I am up for the task then i don't know what to say.
Vote Goumindong for CSM |

lecrotta
lecrotta Corp
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Posted - 2008.04.29 22:03:00 -
[48]
But that is the issue bud, you think that the difference between t1 cruiser and below vs t2 cruiser is out of balance while a t1 cruiser costs 4-5 mil base unfitted and a t2 cruiser costs 100 mil base unfitted, this alone should make the t2 a massively (20x) better ship but if you fit both with t2 stuff and rigs the difference is slight compared to the cost in isk and training time.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 22:09:00 -
[49]
Originally by: lecrotta
But that is the issue bud, you think that the difference between t1 cruiser and below vs t2 cruiser is out of balance while a t1 cruiser costs 4-5 mil base unfitted and a t2 cruiser costs 100 mil base unfitted, this alone should make the t2 a massively (20x) better ship but if you fit both with t2 stuff and rigs the difference is slight compared to the cost in isk and training time.
A Tech 2 Heavy Pulse Laser costs roughly 100 times as much as a Tech 1 Heavy Pulse Laser. Clearly then the Tech 2 Heavy Pulse Laser ought to be roughly 100 times better than the tech 1 Heavy Pulse laser...
Now that the idiocy of that argument has been exposed:
If t2 ships become less valuable because they are no longer ships that you can get in and, if you are smart and careful, never lose while still engaging then their price will fall.
It has always been the case that ships do not gain value linearly with their cost.
Vote Goumindong for CSM |

Talkuth Rel
Minmatar Republic Military School
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Posted - 2008.04.29 22:15:00 -
[50]
Originally by: Goumindong Edited by: Goumindong on 29/04/2008 21:50:04
Originally by: Talkuth Rel
Motives for jihadswarm as stated by the GoonSwarm rep:
Vile Rat is no longer the Goonswarm Diplomat. Nor would his word be taken at face value.
Was he the GoonSwarm diplomat at the time of this statement? If so, it is still a valid representation of Goon policy. If not, and it was an unauthorized statement contrary to the will of the leadership of GoonSwarm, then where is the public denounciation of such policy as the work of a rogue member and not representative of the alliance as a whole? If you don't keep control of your members' public statements, you are responsible for whatever perceptions those statements create.
Originally by: Goumindong
Quote:
How do you reconcile this with the public statements of members of GoonSwarm that they are not in fact "playing EVE," but instead playing their own game. This game is one which transcends EVE and in which "fun" is defined as causing trouble and distress for others, and for which the end goal is to make other players close their accounts and stop playing?
You are misinterpreting the statements. He is mentioning how you can "win" at eve. Because in Eve you will not destroy a person unless they stop playing. Since the advent of Jump Clones you simply cannot ever permanently destroy a character.
It worries me if the Goons think that the only way to win EVE is to make other players quit. Is it not enough if you simply drive other players from your space, force them to withdraw to where they are no longer a threat to you? Or is the only possible method of winning to harass such players to the point that they delete the game from their hard drive? This seems to be what he is saying, how is that "misinterpreted?" What part of it have I got wrong?
Also, how is it beneficial to the continuing health and growth of EVE if your goal is to drive players away? Chasing away players has the inevitable outcome of reducing subscriptions, less funding for CCP, and the eventual destruction of the game. In this light, shouldn't there be a different goal to your game?
Originally by: Goumindong
Goons play "goons in space" they do not play eve. This means they are out for fun first and foremost. That they don't care if you have fun at the same time does not mean that they do not want the mechanics that the game is played via to be fun and fair it simply means that they are going to use those mechanics to have fun and if someone gets in their way then its not their fault.
"You may be playing EVE Online, but be warned: We are playing Something Awful."
"The ability to inflict that huge amount of actual, real-life damage on someone is amazingly satisfying"
"The way that you win in EVE is you basically make life so miserable for someone else that they actually quit the game and don't come back."
(quotes taken from source linked earlier)
These statements speak volumes about what type of game the Goons are playing. EVE is a game about spaceship combat, about risk and reward, about gain and loss. When all done within the context of the game, it can be fun regardless of which side of a battle you are on. But there is a limit, this all stops at the keyboard. Except the Goons take it beyond that. Their game is to make players "miserable," to completely destroy their will and desire to play. That's really great for community building, and a great perspective for the CSM, isn't it?
Originally by: Goumindong
Quote: Another question, which you will probably ignore as well, but I am asking it of several candidates who did the same thing, so in the interest of fairness I direct it to you as well:
I am getting to them all, it just takes time.
Fair enough. You seemed to be responding out of order, and so I jumped to a conclusion. My apology for the mistake and my thanks for taking the time to respond.
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lecrotta
lecrotta Corp
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Posted - 2008.04.29 22:16:00 -
[51]
Originally by: Goumindong
Originally by: lecrotta
But that is the issue bud, you think that the difference between t1 cruiser and below vs t2 cruiser is out of balance while a t1 cruiser costs 4-5 mil base unfitted and a t2 cruiser costs 100 mil base unfitted, this alone should make the t2 a massively (20x) better ship but if you fit both with t2 stuff and rigs the difference is slight compared to the cost in isk and training time.
A Tech 2 Heavy Pulse Laser costs roughly 100 times as much as a Tech 1 Heavy Pulse Laser. Clearly then the Tech 2 Heavy Pulse Laser ought to be roughly 100 times better than the tech 1 Heavy Pulse laser...
Now that the idiocy of that argument has been exposed:
If t2 ships become less valuable because they are no longer ships that you can get in and, if you are smart and careful, never lose while still engaging then their price will fall.
It has always been the case that ships do not gain value linearly with their cost.
Look who is the strawman now im not saying that a t2 cruiser is 20x better nor am i saying it should be and im not saying that pulse lazers should be 100x better in fact as you clearly point out the differences are very very slight compared to the cost in isk and training time for both ships and modules. Also insuring t2 ships is pointless so when you lose one its a big loss instead of just a insurance cost when you lose a t1 ship.
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Talkuth Rel
Minmatar Republic Military School
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Posted - 2008.04.29 22:20:00 -
[52]
Originally by: Goumindong
Originally by: Talkuth Rel
If you could not be bothered to do the work necessary to put out your information in your profile, why should we believe that you are up to the task of doing all the work that will be associated with a seat on the CSM?
If they aren't going to be bothered to follow a link they aren't going to be bothered to read a description. If you do not believe that what i wrote regarding that shows that I am up for the task then i don't know what to say.
When there are over 60 candidates, you want people to go and read 60 webpages? I think that's a ridiculous expectation. Your initial profile should give enough for a player to decide if they have enough interest in you as a candidate for it to be worth it for them to follow the link and read more. The profile statements provide a snapshot of who you are and what you stand for, and should be a means of narrowing down one's choices. Not putting up any information in the statement either shows you are lazy, too busy to do something important, or have no platform on which to run.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 22:28:00 -
[53]
Originally by: lecrotta im not saying that a t2 cruiser is 20x better nor am i saying it should be
Originally by: You quoted in the same freaking post you quoted this alone should make the t2 a massively (20x) better ship
Quote: Also insuring t2 ships is pointless so when you lose one its a big loss instead of just a insurance cost when you lose a t1 ship.
This depends entirely on how often you lose them. Insuring a HAC is pointless because you can reasonably expect to hold onto it for more than three months not because it would not offset your losses. No, if you can reasonably expect to lose any ship in 3 months then insurance is a great deal in all instances, no matter the ship.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 22:31:00 -
[54]
Originally by: Talkuth Rel
When there are over 60 candidates, you want people to go and read 60 webpages? I think that's a ridiculous expectation. Your initial profile should give enough for a player to decide if they have enough interest in you as a candidate for it to be worth it for them to follow the link and read more. The profile statements provide a snapshot of who you are and what you stand for, and should be a means of narrowing down one's choices. Not putting up any information in the statement either shows you are lazy, too busy to do something important, or have no platform on which to run.
Or it means i mis-calculated the number of people that would be running and was optimistic that people would take the time to get to know candidates through various outlets. That it is not there is not an indication of lack of work. Maybe a little idealism that people will take a little time.
Vote Goumindong for CSM |

Kaben
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Posted - 2008.04.29 22:31:00 -
[55]
Originally by: lecrotta Edited by: lecrotta on 29/04/2008 21:50:05
Originally by: Goumindong
No, its that the upgrade from these types of ships is much too severe. The value you gain too much. It is not that people should not be flying these ships but the advantage that they bring does not correlate with the risk. Currently the game is very nearly "Don't come unless you can fly a t2 cruiser or better". Because they pretty much obsolete everything below them.
It seems to me you are simply attempting to strawman me instead of addressing the actual argument.
A t2 cruiser or better fitted t2 costs at least 200 mil with rigs how can you say that its wrong for a ship like this to far outclass all ships below it, cos as far as im concerned it should far out class them.
This is my issue with your ideas as they are reducing what ppl have ratted trained and paid monthly fees for a long time to achieve, yes in eve right now there is a lot of t2 ships about but also there are a lot of ppl training for them because they are great fun to fly, remember your "make eve lots of fun" number one rule.
Personally I don't think g has a prob with t2 ships. I believe the problem stems from rock/paper/scissors in that there is a counter to things, but the problem stems when someone introduces dynamite. In this case dynamite needs a counter and from looking at what the devs do mostly is remove dynamite from the equation leaving us again with rock/paper/scissors until someone figures out how to make dynamite again.
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Talkuth Rel
Minmatar Republic Military School
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Posted - 2008.04.29 22:44:00 -
[56]
Originally by: Goumindong
Originally by: Talkuth Rel
When there are over 60 candidates, you want people to go and read 60 webpages? I think that's a ridiculous expectation. Your initial profile should give enough for a player to decide if they have enough interest in you as a candidate for it to be worth it for them to follow the link and read more. The profile statements provide a snapshot of who you are and what you stand for, and should be a means of narrowing down one's choices. Not putting up any information in the statement either shows you are lazy, too busy to do something important, or have no platform on which to run.
Or it means i mis-calculated the number of people that would be running and was optimistic that people would take the time to get to know candidates through various outlets. That it is not there is not an indication of lack of work. Maybe a little idealism that people will take a little time.
I can accept that explanation. Were there fewer candidates, I can see it being fairly reasonable to assume that more players would look at individual sites. However, regardless of the number of candidates, I think there will always be a certain portion of the population who will be just interested enough to look at initial statements, but no further. With this in mind, I think it would be in every candidate's best interest to take any opportunity to describe their platform, particularly in an official listing where you will be compared side-by-side with all the other candidates. I'm afraid that this may be a costly miscalculation for you and others. Oh well, at least you put up the URL, some didn't even bother to post a single word.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 22:46:00 -
[57]
Originally by: Talkuth Rel
Was he the GoonSwarm diplomat at the time of this statement? If so, it is still a valid representation of Goon policy. If not, and it was an unauthorized statement contrary to the will of the leadership of GoonSwarm, then where is the public denounciation of such policy as the work of a rogue member and not representative of the alliance as a whole? If you don't keep control of your members' public statements, you are responsible for whatever perceptions those statements create.
In JV1V when goons were "Fofo'ing" in local after a successful battle a GM asked Remdeial[the Goon CEO at the time] to make them stop. He responded "I am just the head of an internet spaceship guild. I can't make them stop"
Goons aren't a massive collective as we may seem. If you don't trust what I am saying and instead think that Jihad Swarm was some Machiavellian scheme against players in empire then i won't be able to convince you.
Quote:
It worries me if the Goons think that the only way to win EVE is to make other players quit. Is it not enough if you simply drive other players from your space, force them to withdraw to where they are no longer a threat to you? Or is the only possible method of winning to harass such players to the point that they delete the game from their hard drive? This seems to be what he is saying, how is that "misinterpreted?" What part of it have I got wrong?
Also, how is it beneficial to the continuing health and growth of EVE if your goal is to drive players away? Chasing away players has the inevitable outcome of reducing subscriptions, less funding for CCP, and the eventual destruction of the game. In this light, shouldn't there be a different goal to your game?
There really is no way to really beat a player. See RA for a good example[or Goonswarm]. Anyone can simply run to low-sec and build up to attack you again. This is fun and good for the game since it continues the dynamism. That we understand that you cannot truly beat someone without making them quit only means that we understand the nature of the game.
If we drove everyone out of the game we would not be able to have fun. This would be bad for the swarm.
Quote:
These statements speak volumes about what type of game the Goons are playing. EVE is a game about spaceship combat, about risk and reward, about gain and loss. When all done within the context of the game, it can be fun regardless of which side of a battle you are on. But there is a limit, this all stops at the keyboard. Except the Goons take it beyond that. Their game is to make players "miserable," to completely destroy their will and desire to play. That's really great for community building, and a great perspective for the CSM, isn't it?
You need to understand a bit about Goonswarm and its history to understand these comments[Specifically BoB saying they were going to grief GS out of the game, which is what started this whole mess in the south, and these 'proclamations']. There is a lot of group mentality in the swarm, but its entirely due to fun and not due to some malicious feelings for the game or its players.
We move to hit morale because that is how you win. Its how you win on the sov map and its how you win in the game and its how you have fun. Goons don't win when Goons don't log on. And this holds for every single alliance and organization in the game. We want a game we want to log into to play, its that simple.
Vote Goumindong for CSM |

Makhan
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Posted - 2008.04.29 23:25:00 -
[58]
Goumindong, what subforum of SA do you find yourself browsing the most?
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Talkuth Rel
Minmatar Republic Military School
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Posted - 2008.04.29 23:46:00 -
[59]
Originally by: Goumindong
Originally by: Talkuth Rel
Was he the GoonSwarm diplomat at the time of this statement? ...
In JV1V when goons were "Fofo'ing" in local after a successful battle a GM asked Remdeial[the Goon CEO at the time] to make them stop. He responded "I am just the head of an internet spaceship guild. I can't make them stop"
Goons aren't a massive collective as we may seem. If you don't trust what I am saying and instead think that Jihad Swarm was some Machiavellian scheme against players in empire then i won't be able to convince you.
That's nice, but it completely sidestepped the question. The statement was publicly made to CCP in the form of an ISD anouncement. It was made to sound as if it represented the alliance's objectives as a whole. If it did not, and was only the words of a single member, then your authorized reps should have been doing some damage control.
GoonSwarm is an alliance. An alliance can remove corps that don't adhere to policies. A corp can remove players that disobey orders. Failure to keep control of members is a matter of choice, not ability. Originally by: Goumindong
Quote:
It worries me if the Goons think that the only way to win EVE is to make other players quit...
Also, how is it beneficial to the continuing health and growth of EVE if your goal is to drive players away? Chasing away players has the inevitable outcome of reducing subscriptions, less funding for CCP, and the eventual destruction of the game. In this light, shouldn't there be a different goal to your game?
There really is no way to really beat a player. See RA for a good example[or Goonswarm]. Anyone can simply run to low-sec and build up to attack you again. This is fun and good for the game since it continues the dynamism. That we understand that you cannot truly beat someone without making them quit only means that we understand the nature of the game.
If we drove everyone out of the game we would not be able to have fun. This would be bad for the swarm.
I agree it would be bad, for the game as a whole, for players to be driven to quit. Why then is this an oft-stated goal of the Goons, to make others miserable to the point of forcing them out of the game? If you truly believe that this is the nature of the game, and the only way to win, then I have to conclude that we are in fact playing two very different games. I play for my own fun and experience, not to destroy that of others. I'll blow up their ships, they'll blow up mine. I may try to make it difficult for them to operate in certain regions of space. I may try to wear down their wallets until they cannot afford to fight me for a time. But once I have forced them to back down, I do not pursue and harass them until I have made them "miserable." I do not make it impossible to do anything in the game until they are forced to quit. If they can build up and later come back, great, we can have some more fun. If they quit, then they no longer play and I no longer have a potential opponent, so we both lose. Making other players quit is by no means a way to "win" EVE. I'd have to say that with some rare exceptions, everyone loses each time a player quits, because then there is one less person contributing to a game that is built on player interaction.
Having said all that, I have to admit I have a bit more respect for you than certain others of your alliance. You have not attempted to deny the history or objectives of your group. YOu do not obscure or ignore what has happened in the past. I cannot agree with or endorse your rationalizations for such history, but I appreciate that you at least seem to be honest about it.
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Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
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Posted - 2008.04.30 00:45:00 -
[60]
Why do you feel that you can speak on the behalf of goonswarm when in fact no one in goonswarm can stand you and 50% of our forums have you on ignore because of your horrible posts? How can you claim to be a valid candidate when you couldn't even get 20 people to support your CSM candidancy out of a forum of thousands of people?
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Labienus
Gallente Prophets Of a Damned Universe
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Posted - 2008.04.30 00:47:00 -
[61]
According to the Goonswarm killboard you have barely ever flown a t2 ship in a pvp situation. An Absolution 4 times, and never used a HAC. How can you say that the risk reward is broken on them if you have never flown/lost these t2 ships? Could your opinion in anyway be biased because you do not want to use these ships that outperform the usual t1 versions?
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Seth Ruin
Minmatar Galactic Exploration and Mining Corporation
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Posted - 2008.04.30 01:31:00 -
[62]
Originally by: Waterfowl Democracy Why do you feel that you can speak on the behalf of goonswarm when in fact no one in goonswarm can stand you and 50% of our forums have you on ignore because of your horrible posts? How can you claim to be a valid candidate when you couldn't even get 20 people to support your CSM candidancy out of a forum of thousands of people?
Sounds kind-of out of line. As far as representing GoonSwarm or not, as far as I know this CSM thing isn't about representing a corp or an alliance, but the playerbase as a whole, and I believe Goumindong is doing relatively well at that.
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Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
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Posted - 2008.04.30 02:07:00 -
[63]
Originally by: Seth Ruin
Originally by: Waterfowl Democracy Why do you feel that you can speak on the behalf of goonswarm when in fact no one in goonswarm can stand you and 50% of our forums have you on ignore because of your horrible posts? How can you claim to be a valid candidate when you couldn't even get 20 people to support your CSM candidancy out of a forum of thousands of people?
Sounds kind-of out of line. As far as representing GoonSwarm or not, as far as I know this CSM thing isn't about representing a corp or an alliance, but the playerbase as a whole, and I believe Goumindong is doing relatively well at that.
I'm sorry, I thought this was a thread for questions to a CSM candidate which is what I did. And my point was that Goumindong comes up with such horrible ideas and posts them constantly that people just ignore what he is saying nowadays. And my mention of support for his candidancy references the internal voting we had to determine which candidate goonswarm as a whole would support for the CSM.
Goumindong would be a horrible representitive as he doesn't have the first idea about game balance or how to make an argument.
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illusha
Deep Core Mining Inc.
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Posted - 2008.04.30 03:20:00 -
[64]
I've met you ingame and talked to you on the forum and ingame also. From what I've seen, you're an idiot and a repulsive human being, not only that but you suck at pvp and so does your corp/alliance. The only thing you do know how to do effectively (from what I've heard) is blob.
Electing you for a position that has responsibilities would be like electing George Bush for President; a horrible mistake. I don't have any questions, I just wanted to insult you.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 03:26:00 -
[65]
Originally by: Makhan Goumindong, what subforum of SA do you find yourself browsing the most?
I do not have an SA account.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 03:36:00 -
[66]
Originally by: Labienus According to the Goonswarm killboard you have barely ever flown a t2 ship in a pvp situation. An Absolution 4 times, and never used a HAC. How can you say that the risk reward is broken on them if you have never flown/lost these t2 ships? Could your opinion in anyway be biased because you do not want to use these ships that outperform the usual t1 versions?
Besides flying with and against these ships? Besides flying ships with similar characteristics [though not all similar] and then amalgamating from there? Besides testing their capabilities in non-live situations? Besides intimate knowledge of the game mechanics governing tracking, explosion velocity, speed, inertia, et all?
Nothing besides those things. I did not have to fly Typhoons and Domis to know that they were utterly broken right after the Rev 1 patch, and the same holds true for nano-ships. If there is a doubt, look a killboard like BoB and Tri and see where their losses crom from and the number of nano-ships that are killed by non-nano ships. Then figure out how many of those were from stupidity[like my last two nano-kills, which had the pilots had half a brain or were paying attention would never have happened]
Note, there is very little wrong with the Absolution in terms of risk/reward. It is not able to be made into a ship that is able to disengage like its smaller cousins. I would be flying that particular ship more, but getting my BS out of QY6 was of more strategic importance and the contract system screwed me over in terms of other means of retrieval[which is to say you can't contract damaged crystals in a gun]
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 03:39:00 -
[67]
Edited by: Goumindong on 30/04/2008 03:40:04
Originally by: Waterfowl Democracy Why do you feel that you can speak on the behalf of goonswarm when in fact no one in goonswarm can stand you and 50% of our forums have you on ignore because of your horrible posts? How can you claim to be a valid candidate when you couldn't even get 20 people to support your CSM candidancy out of a forum of thousands of people?
I will not be speaking on behalf of goonswarm and do not claim to, nor do any of our official reps. I will dispel rumors towards Goonswarm when asked for me however.
Next time i will try to dumb myself down for you and post a bunch of image macros with cute animals on them, maybe that will increase my levels of support.
The reason that I am ignored on GF.com is pretty much entirely due to bandwagoning.
Originally by: Waterfowl Democracy
Goumindong would be a horrible representitive as he doesn't have the first idea about game balance or how to make an argument.
Do you have evidence of this or are you going to spew more ad hominem?
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 03:44:00 -
[68]
Originally by: Talkuth Rel
That's nice, but it completely sidestepped the question. The statement was publicly made to CCP in the form of an ISD anouncement. It was made to sound as if it represented the alliance's objectives as a whole. If it did not, and was only the words of a single member, then your authorized reps should have been doing some damage control. Since they did not, I have to assume that the motives for jihadswarm were as publicly stated.
GoonSwarm is an alliance. An alliance can remove corps that don't adhere to policies. A corp can remove players that disobey orders. Failure to keep control of members is a matter of choice, not ability.
Then you fundamentally do not understand how Goonswarm operates. And this misunderstanding is what drives a lot of the funny that we see in the game. Vile Rat could have said anything and this would have been O.K. with the leadership and the people. Because as an alliance we don't care what you think, and if what you think is wrong and funny, more the better.
Quote: Making other players quit is by no means a way to "win" EVE. I'd have to say that with some rare exceptions, everyone loses each time a player quits, because then there is one less person contributing to a game that is built on player interaction.
It is in the strictest of terms, otherwise there is no "game over" for the other player as there is in any other competitive game. This is very good for the game, but as an alliance it has much deeper meanings with regards to how you can win even temporarily.
The short answer is "You will win when you log on" and so the most important aspect of fighting another alliance and tacking their space is making sure that you will log on, and they will not.
Vote Goumindong for CSM |

Sinrath
Caldari Jericho Fraction The Star Fraction
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Posted - 2008.04.30 04:43:00 -
[69]
Edited by: Sinrath on 30/04/2008 04:45:29
Originally by: Goumindong
Originally by: Labienus According to the Goonswarm killboard you have barely ever flown a t2 ship in a pvp situation. An Absolution 4 times, and never used a HAC. How can you say that the risk reward is broken on them if you have never flown/lost these t2 ships? Could your opinion in anyway be biased because you do not want to use these ships that outperform the usual t1 versions?
Besides flying with and against these ships? Besides flying ships with similar characteristics [though not all similar] and then amalgamating from there? Besides testing their capabilities in non-live situations? Besides intimate knowledge of the game mechanics governing tracking, explosion velocity, speed, inertia, et all?
Nothing besides those things. I did not have to fly Typhoons and Domis to know that they were utterly broken right after the Rev 1 patch, and the same holds true for nano-ships. If there is a doubt, look a killboard like BoB and Tri and see where their losses crom from and the number of nano-ships that are killed by non-nano ships. Then figure out how many of those were from stupidity[like my last two nano-kills, which had the pilots had half a brain or were paying attention would never have happened]
Note, there is very little wrong with the Absolution in terms of risk/reward. It is not able to be made into a ship that is able to disengage like its smaller cousins. I would be flying that particular ship more, but getting my BS out of QY6 was of more strategic importance and the contract system screwed me over in terms of other means of retrieval[which is to say you can't contract damaged crystals in a gun]
You sir, are one deluded man. I wanted to come up with something retortive, but your statement says all.
Clearly the Typhoon & Domi is overpowered 
- Wisdom is nothing, without perception.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 04:57:00 -
[70]
Originally by: Sinrath
You sir, are one deluded man. I wanted to come up with something retortive, but your statement says all.
Clearly the Typhoon & Domi is overpowered 
Were Overpowered. Were. Back right after Rev 1 when the istab boost came in. Back when Phoons and Domis were going 3-5kms in tight orbits with stacks of heavy nos and tonnes of DPS?
Yea, they were terribly and utterly broken and they got nerfed[quite a bit actually]
Vote Goumindong for CSM |
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.04.30 05:32:00 -
[71]
Edited by: LaVista Vista on 30/04/2008 05:34:01
Originally by: Goumindong and tonnes of DPS?
How much DPS? I don't exactly recall the nano-phoon and -domi being DPS boats, when they were "overpowered". In fact, if someone brought a rapier/huginn with them, they were completely useless.
They were flying bricks, if you managed to web them.
Leave alone the fact that you needed to fit them with rigs, likely snakes and faction MWD's if they should be worth anything. Or pure skill-requirements in order to do DPS. Phoon is one of the most skill intensive ships in the game at present, if you wanna fly it right. That has ALWAYS been true, the nano-time it had was no different. I mean, even now, if you want to do respectable DPS, you need a lot of skills. Imagine how little DPS it would do with + of the damage being reallocated to NOS.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 05:44:00 -
[72]
They were doing 500-600 DPS in a full 3-5km/s oribt with 4 heavy NOS running. Pretty broken.
Vote Goumindong for CSM |

Vladameir Harkenin
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Posted - 2008.04.30 07:29:00 -
[73]
Originally by: LaVista Vista Edited by: LaVista Vista on 30/04/2008 05:34:01
Originally by: Goumindong and tonnes of DPS?
How much DPS? I don't exactly recall the nano-phoon and -domi being DPS boats, when they were "overpowered". In fact, if someone brought a rapier/huginn with them, they were completely useless.
They were flying bricks, if you managed to web them.
Leave alone the fact that you needed to fit them with rigs, likely snakes and faction MWD's if they should be worth anything. Or pure skill-requirements in order to do DPS. Phoon is one of the most skill intensive ships in the game at present, if you wanna fly it right. That has ALWAYS been true, the nano-time it had was no different. I mean, even now, if you want to do respectable DPS, you need a lot of skills. Imagine how little DPS it would do with + of the damage being reallocated to NOS.
Coming from a pilot who used to fly one, no you didn't need snakes. Also from what I remember there was a rig that was deleted that added to the mwd bonus ability. The problem is that nos and neuts are damage (considering they weren't nerfed at this time), domi did around 400-500 damage with drones while nosing his enemy to feed its own cap hungry mwd. a huggin or rapier will not stop this ship alone it is a flying brick yes, but that is a benefit as webs won't effect it as much as smaller ships. it will cause him to flee and find an easier target. You did not need alot of isk to build one either, a decent amount, but considering the payout in terms of survivability, definetly cheaper then the old dble repped nosdomi. (keep in mind not a comparison of price, but a comparison of survivablity) A good pilot who keeps his eye on local will never loose it.
Did it need to be nerfed, coming from a pilot who just happened to have all the skills needed to fit this style of domi and flew it regularly, yes. Also please don't include implants as a price for the ship, if the ship dies they still are imbedded into your skull so you didn't loose them....yet. Only thing you lost was a ship worth about 200-500 mil depending if you used a faction mwd. Not a huge loss, especially if you keep an eye on local the ship will more then paid for itself by tenfold.
Truthfully it doesn't really matter, the point is they WERE overpowered and as such they were put in there place.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.04.30 07:46:00 -
[74]
Originally by: Vladameir Harkenin
Coming from a pilot who used to fly one, no you didn't need snakes. Also from what I remember there was a rig that was deleted that added to the mwd bonus ability. The problem is that nos and neuts are damage (considering they weren't nerfed at this time), domi did around 400-500 damage with drones while nosing his enemy to feed its own cap hungry mwd. a huggin or rapier will not stop this ship alone it is a flying brick yes, but that is a benefit as webs won't effect it as much as smaller ships. it will cause him to flee and find an easier target. You did not need alot of isk to build one either, a decent amount, but considering the payout in terms of survivability, definetly cheaper then the old dble repped nosdomi. (keep in mind not a comparison of price, but a comparison of survivablity) A good pilot who keeps his eye on local will never loose it.
Did it need to be nerfed, coming from a pilot who just happened to have all the skills needed to fit this style of domi and flew it regularly, yes. Also please don't include implants as a price for the ship, if the ship dies they still are imbedded into your skull so you didn't loose them....yet. Only thing you lost was a ship worth about 200-500 mil depending if you used a faction mwd. Not a huge loss, especially if you keep an eye on local the ship will more then paid for itself by tenfold.
Truthfully it doesn't really matter, the point is they WERE overpowered and as such they were put in there place.
Well, I'm not saying that they weren't overpowered. Having flown with Rysa, and seen his nightmare, it was just sick.
But they could still be countered. It just comes down to player skills. EVERYTHING DOES. The nano-bs stuff was just easier for people to learn to use properly.
But the istab change that came with Rev 1 was broken. I still fail to understand why they made that change in the first place.
And yes, there was a rig which gave a MWD bonus. It was eventually removed and replace with auxillary thrusters, for those who had them.
I flew the nano-phoon once or twice. I didn't like it that much. Sure, you can do some decent DPS(By no means awesome DPS, my deimos can do the same, though it doesn't reach the same speed, it's a lot more agile.
But the nano-phoon did about the same DPS as 1-1+ T1 cruisers. So seriously, id didn't do tonnes of DPS. My rokh does tonnes of dps, but it doesn't go fast.
So the point is that the nano-phoon/domi did too manyt hings at once. If you wanna fit your lows with nano, fine, you will just suck at everything else. And that wasn't the case with them pre-nerf.
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Vladameir Harkenin
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Posted - 2008.04.30 08:23:00 -
[75]
Well, I'm not saying that they weren't overpowered. Having flown with Rysa, and seen his nightmare, it was just sick.
But they could still be countered. It just comes down to player skills. EVERYTHING DOES. The nano-bs stuff was just easier for people to learn to use properly.
But the istab change that came with Rev 1 was broken. I still fail to understand why they made that change in the first place.
And yes, there was a rig which gave a MWD bonus. It was eventually removed and replace with auxillary thrusters, for those who had them.
I flew the nano-phoon once or twice. I didn't like it that much. Sure, you can do some decent DPS(By no means awesome DPS, my deimos can do the same, though it doesn't reach the same speed, it's a lot more agile.
But the nano-phoon did about the same DPS as 1-1+ T1 cruisers. So seriously, id didn't do tonnes of DPS. My rokh does tonnes of dps, but it doesn't go fast.
So the point is that the nano-phoon/domi did too manyt hings at once. If you wanna fit your lows with nano, fine, you will just suck at everything else. And that wasn't the case with them pre-nerf.
I concur for the most part but the problem is this. Nos/Neuts are damage and very powerful (especially considering that nos wasn't nerfed yet), virtually anything under bs size that got close to these ships was vanquished. The only counter was a hugin/rapier with friends or bring lots of people. Considering this the nanophoon did do alot more damage then a cruiser, quickly erroding your enemys cap is the same as if the enemy had to turn on reps to repair incoming damage. Nos/neuts are damage, just a different form. But back on topic.
Sorry for posting this in this forum, just thought that it needed to be clarified as it was a topic at the time.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.04.30 08:31:00 -
[76]
Originally by: Vladameir Harkenin Considering this the nanophoon did do alot more damage then a cruiser, quickly erroding your enemys cap is the same as if the enemy had to turn on reps to repair incoming damage. Nos/neuts are damage, just a different form. But back on topic.
How much DPS did the phoon do? My thorax does between 400 and 500, gank/plate fitted. That is pretty much how the phoon works too.
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Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
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Posted - 2008.04.30 08:53:00 -
[77]
Originally by: Goumindong Do you have evidence of this or are you going to spew more ad hominem?
Funny you should mention that.
http://oldforums.eveonline.com/?a=topic&threadID=597162 Your horrible concept of different sized webs whereby an interceptor would be slowed 4% by a battleship at up to 40km.
http://oldforums.eveonline.com/?a=topic&threadID=670196 Your plan to make assault ships into mini commandships and allow gang bonuses to only be distributed from squad command.
http://oldforums.eveonline.com/?a=topic&threadID=633776 This list of amarr changes where you mess with the ships in weird manners for no apparent reason including giving the geddon 4 turret slots (of 7 highs) and a 100% bonus to damage and then 5% damage per level AS WELL.
I could go on and post your entire "A GENERAL TREATISE ON EVE ONLINE" but really it's just a lot of words that don't say anything worthwhile at all and just show that you are capable of writing 35000 characters that say nothing of merit.
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Vladameir Harkenin
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Posted - 2008.04.30 10:00:00 -
[78]
How much DPS did the phoon do? My thorax does between 400 and 500, gank/plate fitted. That is pretty much how the phoon works too.
Off base calculations. this is of course using eft (an older version, unfortunatly not the one pre nerf but close to it, torps didn't get a boost yet) so damage will not be accurate due to figureing out dps on eft is imo redundant. Also I will call this my Frakaphoon, as I have no idea how it works and am going off how I would throw it together if I were to nano one back in these days. Also not sure if my nos/neut dps I calculate is correct so if someone would like to correct me, please do.
Dps using 2 arbalest torps with 5x heavy ogre II's comes out to 410 dps, no not as much as your thorax, but like I said nos/neuts is dps. Not knowing this ship and how it was fitted on this part makes it difficult so I will guess on a fitting for nos/neut in which it works and is fairly cap stable. 4x heavy dim nos 1x heavy unstable = 1080 cap drained every 24/s, or for easy comparison on a repper 540 cap every 12/s, a large and med repper take 560 energy every 12 secs (I say roughly due to skill...which really doesn't help that much).
Now turning cap dps into dps, this is tricky. For this I added armor rep repaired of a large and med, then divided by 12 (representing 12 seconds). comes out to 93. not perfect nos/neut dps due to this combo not completely sinking with med/large rep (560 doesn't equal 540) and seems like a pathetic number, but there is a huge portion that is missed from this. This is pure dps as cap doesn't have resistence.
So you have 410dps unresisted damage(eft is not a good source for gaining dps imo) and 90ish worth of pure dps.
Now looking at the thorax. 400-500 dps is unresisted so they are about the same unresisted dps but 90ish worth of pure dps is a nice amount when compared to unresisted dps. for this I use a basic omni tank with base resist around 50 (rax doesn't do em so we'll use other resist for such comparison). raw dps of said thorax will be around 200-250. raw dps of said frankenstein phoon I threw together, around 295 dps roughly. Yes simular but I'd rather fly this phoon then the die mosts little brother. Chance of surviving and killing the target in the phoon 100% as long as you watch local, chance to survive and kill in thorax going against what this phoon can take on odds may very, but obviously not a good idea to pick a fight with a blasterthron, which the phoon could do and win easily.
100% is derived from no one entering local. This can kill anything bs and smaller, recons will probably be the only thing that would give you a problem.
Is my frakaphoon better then a rax, for solo yes, gang no.
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Vladameir Harkenin
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Posted - 2008.04.30 10:26:00 -
[79]
Originally by: Waterfowl Democracy
Originally by: Goumindong Do you have evidence of this or are you going to spew more ad hominem?
Funny you should mention that.
http://oldforums.eveonline.com/?a=topic&threadID=597162 Your horrible concept of different sized webs whereby an interceptor would be slowed 4% by a battleship at up to 40km.
http://oldforums.eveonline.com/?a=topic&threadID=670196 Your plan to make assault ships into mini commandships and allow gang bonuses to only be distributed from squad command.
http://oldforums.eveonline.com/?a=topic&threadID=633776 This list of amarr changes where you mess with the ships in weird manners for no apparent reason including giving the geddon 4 turret slots (of 7 highs) and a 100% bonus to damage and then 5% damage per level AS WELL.
I could go on and post your entire "A GENERAL TREATISE ON EVE ONLINE" but really it's just a lot of words that don't say anything worthwhile at all and just show that you are capable of writing 35000 characters that say nothing of merit.
1. my inty (crow) goes 6393m/s I doubt loosing 4% (255.72m/s) is going to get me killed. I don't aggree with it because it is a nerf to blaster boats moving from target to target and simply nowing how much damage a blaster boat does when it gets into range will do obviously get them primaried for webification. IMO asside from gate camping/station camping this would be the end of blasterboats as a raven or a gankgeddon would be more viable to fly in bs, zealot would obsolete diemos in hacs if this was implented. Thats just my view though. Not to say that it would happen, but I still speculate on it.
2. aggreed
3. aggreed, amarr are fine, save for the apoc that needs that opt range bonus reduced.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.04.30 10:45:00 -
[80]
I'm mostly just curious about this:
a) What do you think about the 10% less cap use / level bonus on Amarr ships? Balanced? Waste of bonus and should be replaced with something different? Raise to 15% or 20% or decrease to 5? etc.
b) Do you think the Omen is balanced with other cruisers of its teir / other T1 combat cruisers?
c) you mentioned that you think there should be a role for everything. Do afterburners have a significant enough role, especially with regards to PVP?
thanks
(p.s. I actually liked your reworking of webs) __________________________________
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 14:40:00 -
[81]
Edited by: Goumindong on 30/04/2008 14:42:29
Originally by: Waterfowl Democracy
Originally by: Goumindong Do you have evidence of this or are you going to spew more ad hominem?
Funny you should mention that.
I am sorry, are you going to make an argument as to why that is or are you just going to post some of the things that I have posted out of context?
Also no, i would not make gang bonuses only distribute via the squad command position and no, not make all AFs gang bonus producing ships. But you would have had to read those threads to understand what was going on.
And, had you you read the introduction to the thread you quoted
Quote:
This thread is not going to look at what exactly is wrong with Amarr. It will provide no changes that may or may not "fix" amarr. It will not look into any ships that also need changing that arent Amarr. The purpose of this thread is to provide a study on ship design around the Sansha/Marauder template that has recently made its way onto Sisi and will be entering the game soon as a way to diversify ship types and roles.
Which was also before any of the Amarr changes bar the Khanid ones.
There is nothing wrong with signature radius webs. If you would like to provide a reason why, i would love to hear it. Hell, that thread is still open, you can post in it.
Vote Goumindong for CSM |

Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
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Posted - 2008.04.30 15:41:00 -
[82]
Edited by: Waterfowl Democracy on 30/04/2008 15:41:37
Originally by: Goumindong
I am sorry, are you going to make an argument as to why that is or are you just going to post some of the things that I have posted out of context?
Also no, i would not make gang bonuses only distribute via the squad command position and no, not make all AFs gang bonus producing ships. But you would have had to read those threads to understand what was going on.
I didn't know it was possible to take an entire thread out of context. But basically here's my point, you don't know the first thing about this game or game balance. And despite this you seem to think that anything that comes into your head is a golden idea worthy of immediate implementation. You're the worst kind of idiot, the one who thinks he knows things.
And the reason I'm posting here is so that everyone else knows exactly how awful you are.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 15:42:00 -
[83]
Originally by: Terianna Eri I'm mostly just curious about this:
a) What do you think about the 10% less cap use / level bonus on Amarr ships? Balanced? Waste of bonus and should be replaced with something different? Raise to 15% or 20% or decrease to 5? etc.
b) Do you think the Omen is balanced with other cruisers of its teir / other T1 combat cruisers?
c) you mentioned that you think there should be a role for everything. Do afterburners have a significant enough role, especially with regards to PVP?
thanks
(p.s. I actually liked your reworking of webs)
The 10% cap bonus is easily justified on the Battleships where the range advantage really means something[because the range advantage is high, and ships are slow]. Cruiser sized and below it is not very valuable but you can engineer around that[as can be seen in the case of the Harbingers "mysterious" extra 1000 armor points]
Currently the Omen is about balanced, and possibly the best cruiser due to the nano-craze. Despite its low peak DPS and terrible EHP its the only cruiser with the ability to really hit fast cruiser sized ships since its the only one that doesn't need a range bonus to be effective against them. This makes it better by default when nothing else is hitting that far. It would not be overpowered with a bit more powergrid
No, I don't believe they do. Which is one of the reasons i proposed changing webs, though ABs may need a flat boost as well. ABs should be useful in avoiding damage and they currently aren't. This ought to be fixed.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 15:45:00 -
[84]
Originally by: Waterfowl Democracy Edited by: Waterfowl Democracy on 30/04/2008 15:41:37
Originally by: Goumindong
I am sorry, are you going to make an argument as to why that is or are you just going to post some of the things that I have posted out of context?
Also no, i would not make gang bonuses only distribute via the squad command position and no, not make all AFs gang bonus producing ships. But you would have had to read those threads to understand what was going on.
I didn't know it was possible to take an entire thread out of context. But basically here's my point, you don't know the first thing about this game or game balance. And despite this you seem to think that anything that comes into your head is a golden idea worthy of immediate implementation. You're the worst kind of idiot, the one who thinks he knows things.
And the reason I'm posting here is so that everyone else knows exactly how awful you are.
So you aren't going to make any argument?
You didn't take an entire thread out of context, you took snippets, made it look like the entire thread, and lied about them.
I do not think that anything that comes into my head is a golden idea, but i do think the ones I post have merit.
Your posting here isn't really hurting me as far as I can tell. You've no argument and are just attacking me. I think most of the people who play this game are smart enough to not fall for such cheap tricks.
Vote Goumindong for CSM |

Talkuth Rel
Minmatar Republic Military School
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Posted - 2008.04.30 16:01:00 -
[85]
Originally by: Goumindong
Originally by: Talkuth Rel
That's nice, but it completely sidestepped the question. The statement was publicly made to CCP in the form of an ISD anouncement. It was made to sound as if it represented the alliance's objectives as a whole. If it did not, and was only the words of a single member, then your authorized reps should have been doing some damage control. Since they did not, I have to assume that the motives for jihadswarm were as publicly stated.
GoonSwarm is an alliance. An alliance can remove corps that don't adhere to policies. A corp can remove players that disobey orders. Failure to keep control of members is a matter of choice, not ability.
Then you fundamentally do not understand how Goonswarm operates. And this misunderstanding is what drives a lot of the funny that we see in the game. Vile Rat could have said anything and this would have been O.K. with the leadership and the people. Because as an alliance we don't care what you think, and if what you think is wrong and funny, more the better.
So your point is that the statements were approved of by the Goons because they were false and a joke. I'm sorry, but if your alliance openly allows and encourages false public statements about their motives, then you have to accept and live with whatever perceptions are brought about as a result of those statements. Once again, if your alliance chooses not to control what information it's members put out, then it is responsible for that information, just as much as if it had directly instructed the statement. From this, the Goons have no one to blame but themselves for their public image. If they allow anything to be said and encourage lies, they should not be shocked or surprised to find that they are then judged by those lies. The Goons also have no right to later return and pick and choose which statements are true and which are false. The time to stop the lies and put an end to rumor is when they first come to light, not months or years later, as by then the damage has been done. When you've neglected your housekeeping, you can't just sweep everything under the carpet once it become inconvenient. If you've allowed the record to become what it is, without protest, then you have given approval and acceptance of the record as fact.
Also, why should anyone trust a representative from an organization that encourages and advocates lies? Why should anyone vote for a representative who does not care what others think? This is where the central philosophy of the Goons disqualifies them as viable representatives, as the ideals directly contradict the duties of the position. Originally by: Goumindong
Quote: Making other players quit is by no means a way to "win" EVE. I'd have to say that with some rare exceptions, everyone loses each time a player quits, because then there is one less person contributing to a game that is built on player interaction.
It is in the strictest of terms, otherwise there is no "game over" for the other player as there is in any other competitive game. This is very good for the game, but as an alliance it has much deeper meanings with regards to how you can win even temporarily.
The short answer is "You will win when you log on" and so the most important aspect of fighting another alliance and tacking their space is making sure that you will log on, and they will not.
In other words, your answer is that the Goons do in fact believe it a good thing when their opponents quit the game. Thank you for confirming my point. Frankly, I find this view in direct contradiction with what is best for the future of the game. I find it disturbing that those who hold such a view want to be on a council designed to improve the game, when their goals for endgame dictate its destruction.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 16:09:00 -
[86]
Originally by: Talkuth Rel The second part
You are mistaking understanding of how the game is played and won with a wish to hurt others.
Quote: The first part
Only if you believe that we act as a monolithic entity and have no wish to play a fun game. Both of these things are not true, we are not monolithic and do like to have fun. If anything Waterfowl should have convinced you that we are indeed not monolithic.
Vote Goumindong for CSM |

Reverend Wreckedum
Gerbil Liberation Super Force
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Posted - 2008.04.30 16:43:00 -
[87]
A Goonswarm member running for CSM that has almost no PVP experience, let alone experience flying t2 ships.
My vote will be going elsewhere.
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Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
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Posted - 2008.04.30 16:52:00 -
[88]
Originally by: Goumindong So you aren't going to make any argument?
You didn't take an entire thread out of context, you took snippets, made it look like the entire thread, and lied about them.
I do not think that anything that comes into my head is a golden idea, but i do think the ones I post have merit.
Your posting here isn't really hurting me as far as I can tell. You've no argument and are just attacking me. I think most of the people who play this game are smart enough to not fall for such cheap tricks.
My argument is that you don't have a clue how to balance a game and my supporting evidence is everything you've ever posted. All I'm hoping is that people are smart enough to decide that someone who writes their GENERAL TREATISE OF EVE ONLINE and then includes such gems as an explanation of game theory which is never referenced because it's completely worthless.
And as to whether I lied, anyone can go to the links I posted and see for themselves exactly what I paraphrased. If you feel that those posts don't show you as a complete idiot then clearly you wouldn't need to defend them. The fact that you cannot seem to not respond to my posts indicates to me (and to the reader) that you are defensive about your past record on 'balance'.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 17:16:00 -
[89]
Originally by: Waterfowl Democracy If you feel that those posts don't show you as a complete idiot then clearly you wouldn't need to defend them.
No, i simply give everyone their fair shake, even you.
Vote Goumindong for CSM |

Traeon
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Posted - 2008.04.30 18:05:00 -
[90]
Goumindong doesn't get enough credit for his ideas (probably because they're not always easy to understand). The webifier idea in particular is very good.
People doubting is motives are also probably not aware that he's been posting since way before the CSM thing was announced.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.30 18:24:00 -
[91]
I have no trouble believeing Goumindong's motives. It surprised me more, after reading rather a lot of his posts on SHC, that he was a member of GoonSwarm. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Traeon
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Posted - 2008.04.30 18:49:00 -
[92]
Originally by: Kazuo Ishiguro I have no trouble believeing Goumindong's motives. It surprised me more, after reading rather a lot of his posts on SHC, that he was a member of GoonSwarm.
Nah I'm not refering to you, but rather to that guy who thinks Goum is running for CSM to ruin EVE because he's a goon 
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Talkuth Rel
Minmatar Republic Military School
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Posted - 2008.04.30 19:06:00 -
[93]
Originally by: Goumindong
Originally by: Talkuth Rel The second part
You are mistaking understanding of how the game is played and won with a wish to hurt others.
No, for me it's about your idea of how the game is won being in direct conflict with what is best for the good of the game.
You (as an individual or a group) intend to "win" the game. "Winning" for you means that other players quit playing. A reduced playerbase harms the game as a whole. Do you see the contradiction, and can you understand why some would be concerned with someone who holds that view having anything to do with the future improvement of the game?
As to the other idea you mention, I don't think I actually believe that Goons directly intend hurt or harm to other individuals. I think they actually just don't care how what they do impacts others, it's complete lack of concern and total apathy. In some ways, I find this even more disturbing. At the very least, it's not a healthy mindset for a community-based game. Originally by: Goumindong
Quote: The first part
Only if you believe that we act as a monolithic entity and have no wish to play a fun game. Both of these things are not true, we are not monolithic and do like to have fun. If anything Waterfowl should have convinced you that we are indeed not monolithic.
You are a group who associates under one banner. Anything said or done by a member displaying that banner has the potential to be taken as a statement representing the group. This has nothing to do with how you are organized internally, but rather it's just how things work. The fact that you as a group do nothing to discourage any of these statements indicates to the minds of outsiders that they are in fact approved and endorsed statements. If there is no official word contradicting an individual's statements, then the unofficial word will be taken as official. Welcome to life. The fact that you as a group have not felt it necessary to control such statements because, as you put it, you do not care what others think, means that you have no place to now disagree with or dispute the reputation you have allowed to be created for yourselves. But that reputation should not matter, since you don't care what others think.
Except that now that you and others of your alliance need the favor and support of other players, suddenly you do care what they think. You want them to forget what was said and done before, and believe that your reputation was falsely earned, even though you never bothered to try to disprove it before. Do you see why there is a problem here? The only time you care about anyone besides yourself is when you need them. Which means that the moment you don't, you're off doing your own thing again.
If you don't care what others think, than you won't be representing anyone besides yourself on the CSM. If you do care, then you should have done something about your reputation before, when you had nothing to gain from it but the respect of others. As with so many politicians, the Goons' careless past has come back to haunt them, now that they have goals and aspirations requiring the respect and support of others. It's a little late in the game to be changing uniforms, everyone already knows what side you're playing on.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 19:27:00 -
[94]
Originally by: Talkuth Rel You (as an individual or a group) intend to "win" the game. "Winning" for you means that other players quit playing. A reduced playerbase harms the game as a whole. Do you see the contradiction, and can you understand why some would be concerned with someone who holds that view having anything to do with the future improvement of the game?
Just like economics, belief or disbelief in something doesn't matter. It only matters whats true. You might want someone who deludes themselves as to the nature of Eve and how you play and win, but I don't. And I won't be the person to do that.
Quote:
You are a group who associates under one banner. Anything said or done by a member displaying that banner has the potential to be taken as a statement representing the group. This has nothing to do with how you are organized internally, but rather it's just how things work.
True, when people don't understand the group. If i can't convince you that your perceptions are wrong about the group, then there isn't much I can do on the front and i guess you will just have to believe that we are both monolithic entity as well as one that isn't[given that these are both statements given by people who wear the banner]
Vote Goumindong for CSM |

Talkuth Rel
Minmatar Republic Military School
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Posted - 2008.04.30 21:50:00 -
[95]
Originally by: Goumindong
Originally by: Talkuth Rel You (as an individual or a group) intend to "win" the game. "Winning" for you means that other players quit playing. A reduced playerbase harms the game as a whole. Do you see the contradiction, and can you understand why some would be concerned with someone who holds that view having anything to do with the future improvement of the game?
Just like economics, belief or disbelief in something doesn't matter. It only matters whats true. You might want someone who deludes themselves as to the nature of Eve and how you play and win, but I don't. And I won't be the person to do that.
Then as already asserted, you and I are playing two very different games, as what we have here is a fundamental difference on what the truth actually is. What I see as true is that your idea of truth is not the heart of the game at all, but in actuality the pursuit of your "truth" is a method of the game's destruction.
Consider what the goals of your truth mean if pursued to their ultimate end. One faction wins by forcing everyone else out of the game. That faction, then having no one else to fight, turns on itself, splintering into smaller factions who then fight against each other until there is only one left. The process repeats itself through many iterations until you are left with only two players. Once one of those players quits, the other has won. This "winning" player is now left alone in an empty world, and nothing else to do, so he too quits. (tangential philosophical question: has this player then won, or has he actually lost, as he has quit?) The game is no longer sustainable and is now over.
Now, I don't believe for a moment that this outcome is truly possible. But the fact remains that this is your end goal, given your idea of what constitutes winning. What you see as winning would lead to the inevitable destruction of the game. How is that supposed to make you qualified to serve as part of an organization whose goals are the continuation and improvement of the game, an organization whose goals are in direct contradiction to your own? Why should anyone believe that you would not abuse such a position to serve your own goals of "winning"?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.01 06:00:00 -
[96]
Originally by: Talkuth Rel
Then as already asserted, you and I are playing two very different games, as what we have here is a fundamental difference on what the truth actually is. What I see as true is that your idea of truth is not the heart of the game at all, but in actuality the pursuit of your "truth" is a method of the game's destruction.
You still misunderstand. Take for a moment RA. Why is RA still here? RA is still here because its players did not leave the game. They did not log off. At this time, and still now, this is the primary means of winning wars.
Anything else is with regards to the BoB proclamation that they would grief the goons out of the game
Vote Goumindong for CSM |

PartyPopper
GoonFleet GoonSwarm
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Posted - 2008.05.01 17:06:00 -
[97]
Originally by: Talkuth Rel lots and lots and lots of words
Apart from the weird propaganda-influenced and misunderstood rhetoric about us wanting to destroy the game, everything you are saying is correct. However, you are missing one very important thing about Goonswarm: we don't care. And when you want to analyse this statement to form even more opinions about us, just remember: we don't care. Any chain of events that leads to as many hilarious e-honour posts as yours must be a good thing.
tl;dr - i don't think you get goons
Also don't vote for Goumindong, he will waste so much time with his ridiculous ideas and everyone else trying to get him to stop that there won't be any time for anything important, though that would be a pretty funny outcome. I'm more worried about Bane going to Icelandic prison for attempted murder...
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Wu Jiun
State War Academy
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Posted - 2008.05.01 18:11:00 -
[98]
as a lowsec dweller i'd like to hear a bit more on the following aspects:
"You simply do something like let the policing corporation take all station taxes and proceeds [...] Then give every member of that corporation kill rights on any player who generates kill rights on any other player within their authority."
i like this idea very much generally speaking. what i'd like to know is how big the range of authority should be. are we talking about systems, constellations or even regions?
how much money do you think is at stake here respectively?
how about the pay is not only tied to taxes (and as such to the prosperity of the region/sucess of policing) but also to some measure of sucess as in i.e. proportional to (killed criminals)/(crminal acts). (just throwing something out here that i didn't really think through yet)
another point is how to decide who is policing. how would you keep the policing corp from going pirate theirselves? whats keeping corps from sabotaging the policing by taking the spot and not doing anything? especially a pvp tournament looks too much like gamble and exploitable to be the deciding factor.
what is about allowing for several policing corps at the same time/location? why exclusive?
about outlaws: what your stance on remote repairing? currently remote repairing ships will draw sentry aggro even if they don't have a gcc. well if a harmless passerby is attacked i very well understand the need to punish all attackers including their logistic ships with sentries.
if on the other hand two outlaw gangs fight each other or the non-outlaw gang has flagged themselves to the pirates earlier e.g. by agressing during a station camp (it happens) and as such no criminal acts are commited why would the logistic ships need to suffer all alone? we frequently have to flag ourselves to the sentries although we can actually legally shoot the people just to save our logistics.
about ship/module balance: what do you think about current t2 ammunition and more specifically the tracking penalty on the close range ones?
what about torps/hams? whats your idea on fitting, range and damage?
do you think the wardec system needs an overhaul and is it any important?
how important is ambulation for the game?
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Equin
Gallente Merch Industrial GoonSwarm
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Posted - 2008.05.01 18:41:00 -
[99]
If you had to guess what percentage of your corporation supported you for CSM what percentage would you guess?
Followup: Do you think this number needs to be high or are there valid reasons for people to pick a CSM that doesn't have the support of their corporation?
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Frygok
Minmatar M. Corp Mostly Harmless
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Posted - 2008.05.01 18:44:00 -
[100]
First of, I really think you should create a rule where you stop replying to NPC alts, Goum. Some of them in this thread seems very keen on deliberately misunderstanding your wording and meaning, and enjoys picking things out of context, as well as having issues looking beyond alliance tag.
Now, something I have been pondering since I read your part on page 1 regarding no hegemon and not having the vets being in power:
1) How do you feel about a few moons (dysp and pro) are the most important thing in 0.0 warfare (aside from personal ego's ;))? Specifically how a few alliances are more or less permanently using these moons with very little risk. Simplified, I know. I was more looking on your view on these moons being so important. Should there be more high-end moons? Should there be a yearly/6 month re-seeding? Should there be more different types of moons, making it more difficult for large alliances to have all the components needed? I would specifically link this to low sec, where you could have more moons that were non-present in 0.0 space.
2) A direct continuation of 1). As you no doubt are aware of, large 0.0 alliances can without too much hassle control huge amounts of space due to logistics. One of the worst things that happened IMO to this game was the Jump Bridges and Titan bridging, as well as JF's (and carriers being able to transport BS and lower), as it minimized the risk of moving stuff to and from 0.0, as well as preventing smaller groups of mercs/pirates from interrupting the "supply train", thus removing what I feel is a great niche role. Do you feel the current balance between boring and time consuming logistics and too easy movement to and from 0.0 is fine?
Thank you! (And sorry for the horribly long post!
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Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
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Posted - 2008.05.01 18:48:00 -
[101]
Originally by: Equin If you had to guess what percentage of your corporation supported you for CSM what percentage would you guess?
Followup: Do you think this number needs to be high or are there valid reasons for people to pick a CSM that doesn't have the support of their corporation?
He failed to get enough signatures to even run in the internal CSM representative elections. He needed to get 20 and he got 8. And half of those were comedy signatures with comments such as: "signed because sending goumindong to argue with other people is like the best troll of all." (from a member of MRCHI)
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Hrin
Minmatar Merch Industrial GoonSwarm
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Posted - 2008.05.01 19:25:00 -
[102]
As a space hero, I officially anti-endorse Goumindong.
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Equin
Gallente Merch Industrial GoonSwarm
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Posted - 2008.05.01 20:15:00 -
[103]
Originally by: Hrin As a space hero, I officially anti-endorse Goumindong.
What? Goumindong is our last, best hope for survival. You and the rest of the anti-Goumindong party are going to ruin everything.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.01 20:47:00 -
[104]
Originally by: Wu Jiun as a lowsec dweller i'd like to hear a bit more on the following aspects:
This is the hardest part of fixing the problem and it might be fixed via factional warfare anyway, so anything we are discussing is very iffy.
Quote:
i like this idea very much generally speaking. what i'd like to know is how big the range of authority should be. are we talking about systems, constellations or even regions?
Anything enacted via system can be expanded to constellation and region via player action. The only difference would be on what scale its contested. It would be nice to have a mechanic that was contested on a system by system basis. But many systems in low-sec do not have stations and using rat and station tax as a means of funding the police would make these systems much less valuable. That means its much more viable to make the mechanic constellation based instead of system based
Quote:
another point is how to decide who is policing. how would you keep the policing corp from going pirate theirselves? whats keeping corps from sabotaging the policing by taking the spot and not doing anything? especially a pvp tournament looks too much like gamble and exploitable to be the deciding factor.
Well, if a pirate corp gets a hold of an area, the area is going to not be policed well. Such profits will go down, people will leave and the pirates wont have anyone to pirate from.
I agree that a tournament is not a good mechanic, I just am having trouble coming up with anything better. If you need LPs, or some NPC based system the police are not given an incentive to police[since that stops them from generating LP and NPCing].
As well, in order for taxes to be profitable there will be a need to have fewer people on the force. Which again limits absolute production which will
The main problem with an adversarial mechanic is that if its ongoing, you can too easily work around the mechanic. I haven't figured a system to make this work, and am very open to suggestions of all sorts on that front.
Quote: about outlaws: what your stance on remote repairing? currently remote repairing ships will draw sentry aggro even if they don't have a gcc. well if a harmless passerby is attacked i very well understand the need to punish all attackers including their logistic ships with sentries.
if on the other hand two outlaw gangs fight each other or the non-outlaw gang has flagged themselves to the pirates earlier e.g. by agressing during a station camp (it happens) and as such no criminal acts are commited why would the logistic ships need to suffer all alone? we frequently have to flag ourselves to the sentries although we can actually legally shoot the people just to save our logistics.
There is no work around for this mechanic that will not lead to vigorous abuse. At the moment however there is a problem with remote repairers in that even though they flag you correctly, the repairer will not be aggressed. This means that you can remote repair an aggressed ship while still being able to dock on a station. Agression state needs to carry over just as flagging carries over.
Quote: about ship/module balance: what do you think about current t2 ammunition and more specifically the tracking penalty on the close range ones?
The tracking penalty on short range ammo is not much of an issue. The only real problem is that Hail has a range penalty when RF EMP effectively does not and it should have either its falloff or Optimal penalty removed.
Quote:
what about torps/hams? whats your idea on fitting, range and damage?
Torps are overpowered. HAMs need to have their powergrid reduced to be in line with other short range weapon systems. Preferably i would have torps and hams be the low PG option at 20km/40km top ranges with roughly the old damage profile.
Cont...
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.01 20:50:00 -
[105]
Quote:
do you think the wardec system needs an overhaul and is it any important?
The wardec system is fine and serves its purpose of allowing corporations to fight without interference in empire. There may be some problems with corp/alliance jumping, but that can't be avoiding without allowing war-dec abuse in the same way there is role abuse to keep people in corps.[Except the dec abuse would not be able to be monitored as easily
Quote: How important is Ambulation?
Not very, since it will have no "in game function" as CCP says though I am sure very many people will happily spend their time using its resources. Ambulation as far as I am concerned is a bonus that we get due to CCP developing the White Wolf MMO and getting Eve as a test bed for the technology they will be using.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.01 21:16:00 -
[106]
Originally by: Frygok
Now, something I have been pondering since I read your part on page 1 regarding no hegemon and not having the vets being in power:
1) How do you feel about a few moons (dysp and pro) are the most important thing in 0.0 warfare (aside from personal ego's ;))? Specifically how a few alliances are more or less permanently using these moons with very little risk. Simplified, I know. I was more looking on your view on these moons being so important. Should there be more high-end moons? Should there be a yearly/6 month re-seeding? Should there be more different types of moons, making it more difficult for large alliances to have all the components needed? I would specifically link this to low sec, where you could have more moons that were non-present in 0.0 space.
Moon mining being a primary source of income for 0.0 alliances is a good thing and a bad thing. Its good because it gives more economic significance to holding space where previously with low moon mineral prices holding space was about complexes(and to a lesser extent, mining). Which could be run with comparatively small amount of control of the area. A good example of this would be RA, who even though they had lost most of their space to LV was still able to produce via the complexes in the area.
Its good because it increases the value of holding space for the sake of holding space and allows corporations themselves to profit rather than relying on members to rat/produce with taxed income.
Its good because it provides real "pvp income" where players entirely dedicated to pvp can play a zero sum game over resources with which to fund the war machine
Its bad because it increases the resources of 0.0 relative to newcomers. If anything, the price of dsypo should tell you that there is not "very little risk" involved in its production. It may be not risky in an area without war, but when there is war these assets are primary targets.
Moon balance is another thing, but i am not sure about the distribution of these valuable moons and am not sure how or where i would make a determination on where the moons should go. Certainly not high-sec, and adding more moons to low-sec would be nice. If anything i would look at randomly re-seeding all un-mined moons[with sec appropriate materials], but would only do that if supply started to become a real issue
Quote: .
2) A direct continuation of 1). As you no doubt are aware of, large 0.0 alliances can without too much hassle control huge amounts of space due to logistics. One of the worst things that happened IMO to this game was the Jump Bridges and Titan bridging, as well as JF's (and carriers being able to transport BS and lower), as it minimized the risk of moving stuff to and from 0.0, as well as preventing smaller groups of mercs/pirates from interrupting the "supply train", thus removing what I feel is a great niche role. Do you feel the current balance between boring and time consuming logistics and too easy movement to and from 0.0 is fine?
I do not. Personally, i don't want towers to use fuel at all. I want the fuel cost of the tower to be built into its production cost. But I also want towers that serve functions not directly related to holding sov to be easier to disable. Which means taking moon mining arrays outside of POS shields, taking labs outside of pos shields, increasing the fitting on bridges, and jammers and generators so that they cannot be sat at a deathstar or EW star. And I want their hit points reduced such that smallish forces can reasonably destroy them in a short amount of time[with a re-inforcement timer on it so that you can't just disable an enemies logistics front in one fell swoop]
This means that all anti-logistics work and pro-logistics work is PvP oriented rather than time sink oriented, and logistics becomes about moving men and materials and not fueling a POS network.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.01 22:16:00 -
[107]
Originally by: Equin If you had to guess what percentage of your corporation supported you for CSM what percentage would you guess?
Followup: Do you think this number needs to be high or are there valid reasons for people to pick a CSM that doesn't have the support of their corporation?
There are roughly 4000 members of Goonswarm and roughly 900 voted in the election with roughly 1/3rd of the votes going between the three primary candidates. Were goon politics based on other attributes these numbers would have been very different.
I would guess based on block voting that very few in my corporation would support me since we have an imperative to vote for Bane and Darius. Whether they would in the absence of the block vote call, the other goon candidates[not including the PL candidate], or a lack of bandwagoning I cannot really make a determination of.
Is their lack of support a valid reason to vote for someone else? Certainly not, since it has nothing to do with my competency.
Vote Goumindong for CSM |

Shin Ra
BURN EDEN
|
Posted - 2008.05.01 22:18:00 -
[108]
Un-nerf damps indeed.
Good luck in your campaign.
|

Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
|
Posted - 2008.05.02 00:22:00 -
[109]
Originally by: Goumindong
There are roughly 4000 members of Goonswarm and roughly 900 voted in the election with roughly 1/3rd of the votes going between the three primary candidates. Were goon politics based on other attributes these numbers would have been very different.
I would guess based on block voting that very few in my corporation would support me since we have an imperative to vote for Bane and Darius. Whether they would in the absence of the block vote call, the other goon candidates[not including the PL candidate], or a lack of bandwagoning I cannot really make a determination of.
Is their lack of support a valid reason to vote for someone else? Certainly not, since it has nothing to do with my competency.
This isn't an answer to the question. NO ONE in goonswarm can stand you and we all think you'd be a horrible CSM representative. That is why you had 8 people sign your nomination out of 4000 members (that's 0.2% btw).
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.02 00:49:00 -
[110]
Originally by: Waterfowl Democracy
Quote:
Is their lack of support a valid reason to vote for someone else? Certainly not, since it has nothing to do with my competency.
This isn't an answer to the question. NO ONE in goonswarm can stand you and we all think you'd be a horrible CSM representative. That is why you had 8 people sign your nomination out of 4000 members (that's 0.2% btw).
Please read next time, that is the question and answer.
Also, bane got about 30, with about the same trolling him. Which is about .08% of GF. Oh noes, .08% Bane doesn't have their support, run for the hills! Darius got 60, a whole 1.6%![The CEO, and he lost the general to Bane].
Please, start making an argument or asking relevant questions instead of just making statements and being useless.
Vote Goumindong for CSM |
|

Bane Glorious
GoonFleet GoonSwarm
|
Posted - 2008.05.02 01:05:00 -
[111]
Originally by: PartyPopper I'm more worried about Bane going to Icelandic prison for attempted murder...
|

Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
|
Posted - 2008.05.02 01:14:00 -
[112]
Originally by: Goumindong
Originally by: Waterfowl Democracy
Quote:
Is their lack of support a valid reason to vote for someone else? Certainly not, since it has nothing to do with my competency.
This isn't an answer to the question. NO ONE in goonswarm can stand you and we all think you'd be a horrible CSM representative. That is why you had 8 people sign your nomination out of 4000 members (that's 0.2% btw).
Please read next time, that is the question and answer.
Also, bane got about 30, with about the same trolling him. Which is about .08% of GF. Oh noes, .08% Bane doesn't have their support, run for the hills! Darius got 60, a whole 1.6%![The CEO, and he lost the general to Bane].
Please, start making an argument or asking relevant questions instead of just making statements and being useless.
Bane Glorious got enough nominations to get through to the next round (all that was needed and something you didn't manage) and in fact recieved the most votes out of all the candidates.
Goumindong, how does it feel to be the most ignored post on goonfleet.com? Why do you continue to post when most people have you ignored and any thread you post in devolves into people telling you to shut up?
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.02 02:05:00 -
[113]
Edited by: Goumindong on 02/05/2008 02:06:56
Originally by: Waterfowl Democracy
Bane Glorious got enough nominations to get through to the next round (all that was needed and something you didn't manage) and in fact recieved the most votes out of all the candidates.
Yes, if you were literate, you would know that I know this.
Quote:
Goumindong, how does it feel to be the most ignored post on goonfleet.com? Why do you continue to post when most people have you ignored and any thread you post in devolves into people telling you to shut up?
My feelings are not at issue, only my competency. Of which there is ample evidence.
Please ask a relevant question next time or get out. |

Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
|
Posted - 2008.05.02 03:27:00 -
[114]
I feel that my questions are relevant.
Goumindong, do you feel that a potential CSM representative should be telling posters to get out of their threads in a combative manner? |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.02 04:02:00 -
[115]
Originally by: Waterfowl Democracy I feel that my questions are relevant.
Goumindong, do you feel that a potential CSM representative should be telling posters to get out of their threads in a combative manner?
I am sorry if you took that as combative, I am simply attempting to have less obfuscation in the thread so that people can have a clear view of how i think and what I know. It would be nice if you respected that. |

lecrotta
lecrotta Corp
|
Posted - 2008.05.02 10:36:00 -
[116]
Originally by: Goumindong
Originally by: Waterfowl Democracy I feel that my questions are relevant.
Goumindong, do you feel that a potential CSM representative should be telling posters to get out of their threads in a combative manner?
I am sorry if you took that as combative, I am simply attempting to have less obfuscation in the thread so that people can have a clear view of how i think and what I know. It would be nice if you respected that.
That is your problem bud, you are convinced your right about everything you say and that your ideas are perfect and are utterly unwilling to be criticized or told you are wrong.
But as this thread, your alliance members and other threads show the majority of ppl do not like your ideas (or you it seems) and not only that but your supposed to want to be a representative of those ppl and yet you argue and ignore all those that do not think like you do.
Why would anybody want to vote for somebody who ignores all but his own ideas and is convinced that he is always right, not only that but has already made his mind up about loads of issues without checking for where the majority of public opinion is (against you by the looks of this thread) and made posts about them. |

Dopefish
Amarr Quad and Fish
|
Posted - 2008.05.02 12:14:00 -
[117]
Originally by: lecrotta
That is your problem bud, you are convinced your right about everything you say and that your ideas are perfect and are utterly unwilling to be criticized or told you are wrong.
But as this thread, your alliance members and other threads show the majority of ppl do not like your ideas (or you it seems) and not only that but your supposed to want to be a representative of those ppl and yet you argue and ignore all those that do not think like you do.
Why would anybody want to vote for somebody who ignores all but his own ideas and is convinced that he is always right, not only that but has already made his mind up about loads of issues without checking for where the majority of public opinion is (against you by the looks of this thread) and made posts about them.
People in general have no idea whatsoever what is best for them. Telling people what is best for them is a shure way of being disliked.
Goum obviously sucks at politics, but his logic is undeniable.
|

lecrotta
lecrotta Corp
|
Posted - 2008.05.02 12:37:00 -
[118]
Edited by: lecrotta on 02/05/2008 12:40:32
Originally by: Dopefish
Originally by: lecrotta
That is your problem bud, you are convinced your right about everything you say and that your ideas are perfect and are utterly unwilling to be criticized or told you are wrong.
But as this thread, your alliance members and other threads show the majority of ppl do not like your ideas (or you it seems) and not only that but your supposed to want to be a representative of those ppl and yet you argue and ignore all those that do not think like you do.
Why would anybody want to vote for somebody who ignores all but his own ideas and is convinced that he is always right, not only that but has already made his mind up about loads of issues without checking for where the majority of public opinion is (against you by the looks of this thread) and made posts about them.
People in general have no idea whatsoever what is best for them. Telling people what is best for them is a shure way of being disliked.
Goum obviously sucks at politics, but his logic is undeniable.
So his and your policy is stfu and do what we say cos you know nothing ...erm ok gr8 thnx bb.
His logic is from a fitting tool bud cos he has hardly any xp, and ppl do not like his ideas cos they know what they are talking about not the other way around. Although im sure he will get some support from the waaambulance nerf nerf cry babies who need to blame the game instead of their crappy skills and team work. |

Dopefish
Amarr Quad and Fish
|
Posted - 2008.05.02 14:03:00 -
[119]
Originally by: lecrotta
So his and your policy is stfu and do what we say cos you know nothing ...erm ok gr8 thnx bb.
Yes. And its the policy of anyone with an agenda. But if you go out and say it like it is and being honest you wont get any votes. This is why politicians lie and tell you you matter when you really dont.
|

Hamfast
Gallente
|
Posted - 2008.05.02 14:28:00 -
[120]
I have several questions, and taking a page out of Talkuth RelÆs book, I decided to ask each candidate in their own threadà
1)Invention û A good idea that still needs workà a.Have you ever tried invention? b.What ideas do you have to improve invention?
2)Pilot Security Level û Should it be more important? a.(In High Sec) û Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating? b.Should the Security Level of a system affect changes to Pilot Security level changes? c.Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?
3)Industry û The Creators of Eve a.Do you regularly build anything? b.Do you regularly mine? c.What do you think could be done to improve industry in Eve? d.You have been asked to help with new ships for industrial characters, describe a few ideasà
|
|

Semkhet
Spartan Industries Cruel Intentions
|
Posted - 2008.05.02 15:04:00 -
[121]
People should read the 48 pages of this thread. The subject, form and substance matters less than the obsessive mindset you can identify.
After that reading, you can vote for Goumindong if you still believe that he is able to abstract himself from his own thinking (after all, you're looking for someone to represent your opinions, not a guy either casting votes for the sole purpose of pushing his private agenda or unable to understand concept which aren't part of his play style...) 
A candidate should be neutral and objective. Goumindong is neither. |

PartyPopper
GoonFleet GoonSwarm
|
Posted - 2008.05.02 17:43:00 -
[122]
Originally by: Bane Glorious
Originally by: PartyPopper I'm more worried about Bane going to Icelandic prison for attempted murder...
Please visit your user settings to re-enable images.
are you telling me that if you were sat across a table from Goumindong for days on end you wouldn't stab him in the face?
because then I might have to vote for darius |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.02 18:16:00 -
[123]
Originally by: lecrotta
That is your problem bud, you are convinced your right about everything you say and that your ideas are perfect and are utterly unwilling to be criticized or told you are wrong.
This is not true. As i have stated and shown in this thread, many of the ideas i have put forth are not even mine and have routinely taken criticism on ideas. Waterfowl is clearly not interested in having a discussion to the point, but I have still graciously dealt with him. Would you rather I simply ignore my detractors?
Quote: But as this thread, your alliance members and other threads show the majority of ppl do not like your ideas (or you it seems) and not only that but your supposed to want to be a representative of those ppl and yet you argue and ignore all those that do not think like you do.
The one thing i do not do which most other candidates do is ignore people who do not think like they do. I address their concerns the same as any other, as I have done in this thread and many others. Now, i am not able to reply to everyone personally on any issue in every thread, but that is an unreasonable expectation.
Quote:
Why would anybody want to vote for somebody who ignores all but his own ideas and is convinced that he is always right, not only that but has already made his mind up about loads of issues without checking for where the majority of public opinion is (against you by the looks of this thread) and made posts about them.
I don't know, you should go ask people why they are voting for Jade Constantine. Then you might get an idea of why someone would vote for a person who ignored all contradictory argument.[You also might wonder why He hasn't answered my questions]
If you are not interested in having a discussion to the point and don't have any more questions then I would ask you become a spectator as well. If you are, then please ask a question or make a pointed comment. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.02 18:35:00 -
[124]
Originally by: Hamfast
1)Invention û A good idea that still needs workà a.Have you ever tried invention? b.What ideas do you have to improve invention?
a. I have not, though it is on my list b. I am unsure of what needs changing, most of the complaints that I have heard regarding invention are regarding decryptor prices and the streakyness of the random number generator.
It would be nice if invention could be a more robust process with individual specializations and tweaks, but I am not sure the data-base can handle such a change[as it requires a whole bunch of new data], and it would be very easy to make new optimal changes which have large balance implications.
I don't think its feasible currently to do, but am always interested in hearing ideas regarding these types of changes.
Quote:
2) Pilot Security Level û Should it be more important? a. (In High Sec) û Should Concord react faster if the victim has a higher security level? If the attacker has a lower rating? b. Should the Security Level of a system affect changes to Pilot Security level changes? c. Should the Security Level of a Targeted Pilot have more of an effect on the security change of the attacker?
Mechanically, i can only say yes to "C", but in a role play sense i can't say yes to any of them. Since police don't really like vigilantes.
There have been a number of pushes for a system where anyone shooting someone with a lower sec-status than themselves where that sec status is negative will not lose sec status due to the attack in low-sec. And this is almost good, though is open to exploitation(basically it adds grind into the system, and i am not sure that is a good thing or not). It might be a good first step, I am not sure.
Quote:
3) Industry û The Creators of Eve a. Do you regularly build anything? b. Do you regularly mine? c. What do you think could be done to improve industry in Eve? d. You have been asked to help with new ships for industrial characters, describe a few ideasà
A. No B. When necessary C. Industry is fairly robust in eve. As far as i can tell its only lacking a markets in financial services. That isn't to say there aren't specific grievances. But I have not heard them with regards to industry[certainly I have with regards to pricing and module/rig balance]
Is there anything in particular you want me to look at and comment on?
D. I am not sure what you mean by this. Do you mean "what do you do in game"? Or do you mean "what would you change about the game to make it easier for new industrial players?"
If the latter, could you please explain the problem. Because i have not seen it and would have a hard time commenting on it without any background. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.02 21:23:00 -
[125]
Edited by: Goumindong on 02/05/2008 21:26:03
Quote: d. You have been asked to help with new ships for industrial characters, describe a few ideasà
It depends entirely one what is needed. As I've said, I think the industrial side of eve is fairly well robust. Any changes that would need to go through are more on the mineral side[finally getting these super-ores into the game] and possibly specialist skills for making those ores more available to more specialized miners in 0.0 and low-sec.
But there are already a large number of mining ships and logistics ships to fill the various roles except production. But production is not really well suited to a role for ships.
However, i do recall thinking it would be really cool if there was a ship that could make ammo from raw ore to help with combat logistics as a behind the lines re-supplier of Cap Boosters, Crystals, and Ammo. |

Drolus
|
Posted - 2008.05.02 22:16:00 -
[126]
role player alert:
1. What are your thoughts about Tibus Heth? 2. How would you as a CSM adress the Dungar question?
|

Bane Glorious
GoonFleet GoonSwarm
|
Posted - 2008.05.02 22:23:00 -
[127]
Originally by: PartyPopper
Originally by: Bane Glorious
Originally by: PartyPopper I'm more worried about Bane going to Icelandic prison for attempted murder...
Please visit your user settings to re-enable images.
are you telling me that if you were sat across a table from Goumindong for days on end you wouldn't stab him in the face?
because then I might have to vote for darius
More likely to just give him a noogie and dump him upside-down into a garbage can. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.02 22:30:00 -
[128]
Originally by: Drolus role player alert:
1. What are your thoughts about Tibus Heth? 2. How would you as a CSM adress the Dungar question?
1. Tibus Heth? 2. The Dungar question? |

Drolus
|
Posted - 2008.05.02 22:38:00 -
[129]
check out the "Breaking News from the Caldari State" by CCP Ginger in the Events forum |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.02 22:58:00 -
[130]
Originally by: Drolus check out the "Breaking News from the Caldari State" by CCP Ginger in the Events forum
Will do. Give me a minute:
As i said in the live discussion here are some more links. I am also running out of characters in the first thread and so will continue links here
Original Factional Warfare Idea Responding to a statement Continued
|
|

Jackylucy
|
Posted - 2008.05.02 23:13:00 -
[131]
Edited by: Jackylucy on 02/05/2008 23:14:11 Goumindong congratulations on becoming a candidate. I would like to find a candidate who has a strong drive for a certain few powerful topics, rather than someone who is trying to fix everything in Eve. My main questions to you would be;
1 - What would you do to make EVE more enjoyable for people who don't have 20+ hours a week to play?
2 - Do you feel that different professions in Eve are becoming so diverse that they are losing their connections with each other, and subsequently their significance in the wider picture?
3 - What do you think could be done to make currently repetitive professions in Eve more interesting and enjoyable? (A good and fundamentally important example would be mining)
4 - What do you think is the biggest problem in the EVE economy to date, and how do you see this getting fixed in the future?
Thanks for your attention, I look forward to your replies. 
|

Aadi Grox
Minmatar Mafia
|
Posted - 2008.05.03 00:45:00 -
[132]
Originally by: Goumindong
My feelings are not at issue, only my competency. Of which there is ample evidence.
Please visit your user settings to re-enable images. |

Anas Damona
KOM TV
|
Posted - 2008.05.03 07:12:00 -
[133]
Sir, you have demonstrated the single most important quality I am looking for in a candidate: patience. I wish you luck, you have at least one of my votes. |

Taizu Lilith
Minmatar Re-Awakened Technologies Inc Electus Matari
|
Posted - 2008.05.03 07:53:00 -
[134]
What do you think about resource gathering in EVE? ((mining/missioning)) How can this be made more interesting?
((what about RP?)) |

Wu Jiun
State War Academy
|
Posted - 2008.05.03 16:00:00 -
[135]
Edited by: Wu Jiun on 03/05/2008 16:03:42 Thanks for taking the time to answer my questions!
Originally by: Goumindong
Quote:
what is about allowing for several policing corps at the same time/location? why exclusive?
Because deciding how to split up the taxes would be even more of a problem than deciding who gets the job
What about a more direct measure of policing success? as i understand it your idea is based on the prosperity of the regions. good policing leads to less criminal conduct which in turn gives incentive for players to rat/mine/explore/use station services and contribute to the income of the policing corporation.
Now, why not also looking for say how many of the given killrights are actually used? I.e. one could look at measures like (killed criminals)/(criminal acts) for a given time span or similar things. If such a thing was feasible one could also make the payments for several policing corps depending on their relative contribution, no? I've already mentioned this in the other post. I know your time is limited but if you can spare the time i'd like to know why this doesn't work in your opinion. thx a lot anyway for your input
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.03 19:51:00 -
[136]
Originally by: Drolus role player alert:
1. What are your thoughts about Tibus Heth? 2. How would you as a CSM adress the Dungar question?
I don't have much to say about "role playing". Though there was a post by one of the RP devs a while ago which summed up my thoughts on the situation well. That everyone in Eve is role playing simply due to the nature of the background of the Pod Pilots.
With regards to Tibus Heth, it doesn't concern me. I am glad that the story of Eve is continuing through the news reports, but as a player i would not be bothered with the machinations of these mortals.
2. I am still not sure what the Dungar question is, but I am sure he is responsible for the recent split in Triumvirate. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.03 20:03:00 -
[137]
Originally by: Taizu Lilith What do you think about resource gathering in EVE? ((mining/missioning)) How can this be made more interesting?
((what about RP?))
I am not sure how mining/missioning can become more interesting. Akita T had a good idea in a thread in features and ideas about making enemy NPC ships act exactly like player ships[as in, same stats as a player with various fittings]. Though I am not sure how viable that would be on the whole, its an admirable goal and something that should be looked into more[specifically I am concerned about having missions consist of too few ships which might be less interesting than when there are more]
The RP side of that question can always be hashed out to meet the best mechanics for the game. So I am not to worried about that.
Mining probably cannot be made more interesting without scrapping player involvement and moving towards anchoring structures in belts[which would then show up on the map and have to be defended]. That is a pretty radical departure and could cause a lot of problems in high-sec[though if they tied them only to super-ores and then seeded super-ores only in low-sec and 0.0 it wouldn't be that bad]
Regarding RP in general, i kinda like where CCP is taking us. Less player involvement isn't so great, but its not abusable and taking part is entirely up to the players and not up to luck. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.03 20:34:00 -
[138]
Originally by: Jackylucy 1 - What would you do to make EVE more enjoyable for people who don't have 20+ hours a week to play?
Currently there are a lot of options for players who play less than 20 hours a week, but a re-invigorating of low-sec is really the best option for players who don't want to take part in an alliance that ensures something is always going on on short notice. Especially making sure activities with low barriers to entry like ratting are profitable. PvP is another matter, because its very hard to get players to fight each other at all times and such be ready for someone who logs on sporadically. However there are measures that we can take to encourage PvP and make it occur more often.
One of the main problems in low-sec is the buy in for random PvP. Since there are gate guns to protect people. Even if you and your buddies wanted to you couldn't all buy a couple cruisers and go pirate hunting. Pirates on a gate will be protected by the gate guns and there aren't likely to be many pirates in belts that aren't there on their own initiative[I.E. killing something]
Other than boosting tech 1 frigates and cruisers[and boosting low tier sub-battleships to be comparable to their higher tier counterparts has been on my agenda for a long time] as Bane Glorious has mentioned before there isn't much short of radically restructuring low-sec that can be done on this front. If factional warfare doesn't get that done then that is certainly something I am quite interested in doing.[To give an example, I am not so sure that simply removing gate/station guns from low-sec space would not be a positive move, since it would allow and incent smaller ships which are much more cost effective and allows casual players an easier chance to retaliate without waiting 24 hours for a war dec]
Quote:
2 - Do you feel that different professions in Eve are becoming so diverse that they are losing their connections with each other, and subsequently their significance in the wider picture?
Not really. We have mining, manufacturing, t2 manufacturing, drugs, missions, exploration, moon mining, and ratting/combat.
They all seem pretty well tied together with exploration forming the basics for drugs and higher end ratting/combat, as well as providing t2 manufacturing materials. Moon Mining providing t2 manufacturing materials, and ratting/combat/missions providing specialty items and minerals coming from those afore mentioned activities and mining providing the basis for tech 1 manufacturing which builds right into t2 manufacturing.
I would like drugs to be more plentiful. They are really expensive, hard to find, not really worth the production in most cases and while they would definitely be useful, they can't really be justified in the majority of cases.[they might also need some tweaking, since some exacerbate problems already in the game]
Quote:
3 - What do you think could be done to make currently repetitive professions in Eve more interesting and enjoyable? (A good and fundamentally important example would be mining)
Not sure. When I mine is usually a group activity, and so the repetitiveness can be offset by simply chatting [as well as making sure that everything is going smoothly and efficiently on a decent scale op]. But as i said in the post above. I don't see mining getting any more interesting for the players involved unless it turns into a pvp game.
question 4 will be answered soon, ran out of space. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.03 20:41:00 -
[139]
Quote: 4 - What do you think is the biggest problem in the EVE economy to date, and how do you see this getting fixed in the future?
The biggest problem is easily "too much regulation". Now, i don't mean that we actually have regulations in place that hamper the market from working efficiently. But the mechanics of the market prevent it from working inefficiently.
We can't choose to not sell to people. We can't choose to not buy from people. We can't form cartels and we can't form monopolies. There are a whole host of things with the market that the mechanics prevent us from doing which would really enhance the scope of the game.
In my view, Eve isn't supposed to be a place where everyone is treated fair by other players[treated fair by the game, yes]. This is why we have standings lists and only shoot some people. The lack of these mechanics for the markets means we can't "shoot other people" using economic means, and that is the one thing that really gets me giddy about Eves economy.
In absolute terms Eves economy is doing great, its fair, well regulated and prospering. In terms of being a harsh universe, Pod Pilots who produce are restricted from being the heartless bastards they ought to be. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.03 20:59:00 -
[140]
Originally by: Wu Jiun
What about a more direct measure of policing success? as i understand it your idea is based on the prosperity of the regions. good policing leads to less criminal conduct which in turn gives incentive for players to rat/mine/explore/use station services and contribute to the income of the policing corporation.
Now, why not also looking for say how many of the given killrights are actually used? I.e. one could look at measures like (killed criminals)/(criminal acts) for a given time span or similar things. If such a thing was feasible one could also make the payments for several policing corps depending on their relative contribution, no? I've already mentioned this in the other post. I know your time is limited but if you can spare the time i'd like to know why this doesn't work in your opinion. thx a lot anyway for your input
But how do you determine what a "Criminal action" is, and how do you determine what a legitimate "criminal killed" is?
It at least partially works. But if you don't have a separate measure of what makes you one of the police then everyone aspiring to be police would be racking up criminal actions as fast or faster than they killed anyone.
If you can buy the right to shoot criminals in low-sec space and your pay is based on how many criminals you kill, then the criminals can just buy the right to shoot criminals and not only supplement their income but also be criminals and have more freedom to do so.
But thinking about it again with your idea in mind, if we are able to overhaul the contract system there is a mechanic that might work.
If you can trade kill rights, and an official bounty hunting office can get set up for each region or constellation then the corporation[not alliance, just corp] that secures and successfully carries out the most contracts in the region or constellation[for kill rights originating in those ares] they would get the job of being official police.
Ive gone over some of the things required for this to happen[you need contracts you can bargain on essentially. A "reverse auction" where the lowest bid wins, collateral is variable based on the final win price for the contract] and the protections that need to be in place so that its not exploitable[collateral on the contract, buy-out on the contract as a minimum price payed, max payout per kill is lower than the platinum insurance cost of the ship and or modules destroyed, clone/implants destroyed etc until the contract is completed]
You could even possibly set it up so that the top x would get the job but still splitting the profits would be difficult[especially if they worked together on some things] but would be possible if it were based on the number of successfully completed bounties. |
|

EnemyOfStairs
|
Posted - 2008.05.03 22:02:00 -
[141]
What is your stance on skill queuing? |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.03 22:11:00 -
[142]
Originally by: EnemyOfStairs What is your stance on skill queuing?
it would be really handy, especially for newer players who have a lot of short skills to train. At the very least if you are training something and it finishes it should move on to the next level rather than sit dormant. So you only really have to worry about losing time when training long skills[which you should be planning for] |

Crowdad
The Aduro Protocol
|
Posted - 2008.05.04 00:34:00 -
[143]
Questions to Goumindong,
How do you see the possibility of improving Eve mechanics to remove some AFK enabling obscenities, among other things wrong with Eve. And what about giving CCP a boot to the head, on their need for speed motto which sounds like a lot of hot air by now...
- improving the user interface - war declaration exploits - dozens of POS bugs - bridging the game mechanics gap between young and old characters. - facilitating the building of trust for new gamers, while still allowing for scams to happen...
What about facilitating the destruction of property in empire to improve player base activity, further increasing the need for alliances and protection from war decs and utmost trust when starting joint ventures. Bring some of these things to empire... What would be your thoughts on faction warfare? |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.04 07:13:00 -
[144]
I was sent this question via SHC
Originally by: Lyta Reimalken Cant poast on eveo atm for some reason :/
Just been having a read through your CSM thread, looks particularly interesting, if a little troll-ridden.
Just wondering how you think we could achieve this 'use-for-every-ship' idea you seem to be quite behind. I mean, boost t1 cruisers and down is all well and good, but how do you prevent from treading on the toes of HACs et al.
Personally I'd like to see the mining/logistics t1 cruisers boosted, a scythe that could shield rep or an auguror that could armor rep would be a start. Im not sure I like the 'tier' system either. Cyclone's should not be obsoleted by Canes, and the cost of a cane shouldnt justify its superiority etc, but this sitution is so much more apparent in the frigates and cruiser section. For a minmatar player, apart from the Vigil and the Rifter, nothings worth sitting in. Why would anyone buy/use an Atron?
Not that I am suggesting an answer, but thats what I'd have posted on the thread, had I been able to press reply. (**** you eve0)
I dunno, as an aside, given that he is the most readily apparent moron since the last time I read eveo, don't you feel a little ashamed to be in the same alliance as Waterfowl Democracy. I want the moments of my life back I spent reading what he typed
Its going to be very difficult to tread on the toes of HACs et all. Not only do the recons have specialty ewar bonuses that are not present in any other ship[except partially in faction ships], but tech 2 cruisers are sporting a 1-2 slot advantage, typically speed and mass advantages as well as an extra set of bonuses and tech 2 resists. Any boosts to tech 1 ships would only boost the slots of the low tier ships which are lacking compared to their higher tier competitors[a good example is the stabber, at 4 guns, 2 launchers, 6 highs, 3 meds, and 3 lows, a full 2 slots lacking on the Rupture. And the Bellicose, 4 meds and 3 lows, a 1 slot drop on the rupture]. Even if you tweak tier 3 tech 1 cruisers to be a bit more valuable and increase the slots and fitting on the lower tier ships, tech 2 cruisers are still going to be much better than their counterparts.
E.G. A stabber at 6/4/3, 4 turrets, 2 launchers would have more EHP than it does now. But a vaga will still be faster, have 56% more primary weapon dps, have 20m^3 more drones, and have 50% more falloff[which equates to even more primary weapon dps)
There are some HACs that would need a boost[Muninn], but these are lacking currently anyway so its not something that would be hugely important to the t1 frigate/cruiser boost.
Ive got a number of ideas floating around regarding just what we can do, but nothing really concrete since the last big long post I made on the subject linked in the first page.
Regarding Waterfowl, no. There are idiots and asshats in every corp and we in Goonfleet could certainly be doing worse. |

Lindsay Fox
Disciples of Comus
|
Posted - 2008.05.04 09:08:00 -
[145]
Originally by: lecrotta Why would anybody want to vote for somebody who ignores all but his own ideas and is convinced that he is always right
Anyone who has some idea of how to get things done and be successful would know that these are two of the most important qualities to have.
An example of a corporation built by someone like this would be McDonalds (Ray Kroc).
An example of the opposite philosophy would be your average city council.
While I'm not sure if the CSM is actually going to achieve anything, one way to guarantee its failure would be to elect a bunch of representative pussies who want everyone's ideas to be implemented, and change their minds every time they are faced with an opposing point of view.
|

lecrotta
lecrotta Corp
|
Posted - 2008.05.04 09:41:00 -
[146]
Originally by: Lindsay Fox
Originally by: lecrotta Why would anybody want to vote for somebody who ignores all but his own ideas and is convinced that he is always right
Anyone who has some idea of how to get things done and be successful would know that these are two of the most important qualities to have.
An example of a corporation built by someone like this would be McDonalds (Ray Kroc).
An example of the opposite philosophy would be your average city council.
While I'm not sure if the CSM is actually going to achieve anything, one way to guarantee its failure would be to elect a bunch of representative pussies who want everyone's ideas to be implemented, and change their minds every time they are faced with an opposing point of view.
I have a problem with whiners who constantly find fault with aspects of eve instead of with their own skills and competence, and have seen the word "balance" thrown around way to much by ppl who do not have any real experience in the ships or modules they claim need "balancing".
|

Kali Burr
|
Posted - 2008.05.04 16:52:00 -
[147]
I will be addressing each candidate with the same questions ableit it might be a little late:
1) What do you think about more PVE scenarios, ones which would incorporate a large section of the EVE universe. Perhaps like a war between the races, or a war against a different race. Perhaps it would be a war against a pirate corp where PCs are encouraged to come help out the fleet. This could allow players to get more of a feel in some way fleet battles as well.
2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted. Perhaps in order to get users more involved the races would submit 'Resolutions' to the players on actions they take. Perhaps the Gallente Federation gives some offense to the Caldari State or vice versa, maybe the resolution to those that are members of the Caldari State would say something like, "Should the Caldari State retaliate with military force against system XYZ for said offense?". Then there could be some possible PVE event taken in that sector of space. The Caldari State can then give real-time missions to players who wish to participate be it material gathering, intelligence, combat missions, mercenary action, etc.
3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe? I believe giving the players the ability to customize items and perhaps make something completely new would greatly increase their involvement and enjoyment of the game. This would introduce even more learning skills for those that want to do industry and allow them to decide how and what will improve ships. Perhaps even allowing researchers to invent totally new kinds of ships.
4) How would you feel if the EVE universe could start impacting in some way on 0.0? Pirates and alliances in 0.0 often have influence in Empire space and low sec, what if the tables were reversed? What if players in empire space could pass resolutions for the races to clear out temporarily portions of low sec, perhaps even attempt to clear out portions of 0.0? The idea here would not to attact home systems, but perhaps fringe systems. This could help introduce empire players to 0.0 and pvp, it could also help keep in check mega alliances and factions. In addition this could allow empire players the 'occasional' chance to get some resources in 0.0 if they aid the initiative.
5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE? There could be many talented pilots out there that want to compete for fame and glory, but may not have the ISK to do it. Perhaps if EVE provided weekly/monthly tournaments around the EVE universe and then allowed the winners to compete in a bracket system up to a finale, it would encourage even more interaction. Instead of just giving some enormous prize once/twice a year, they could give smaller prizes for each stage of the contest leading up to the ultimage prize. These could also include side contests like 1v1/2v2/etc frigate/cruiser fights. Find out who the best 1v1 player is, or who the best tandem team is, etc. |

goodby4u
Logistic Technologies Incorporated
|
Posted - 2008.05.04 20:15:00 -
[148]
Edited by: goodby4u on 04/05/2008 20:22:00 Edited by: goodby4u on 04/05/2008 20:20:46 I have 3 questions and forgive me if you answered it before...
1)As i've seen you know alot about this issue, but my question is would you support more amarr boosts? And if so, what type of boosts would you support?
2)And how high up on your agenda is fixing lag issues?
3)Would you support a boost to people that travel solo/in small gangs or nerf to people that travel in blobs? |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.04 22:25:00 -
[149]
Originally by: lecrotta
I have a problem with whiners who constantly find fault with aspects of eve instead of with their own skills and competence, and have seen the word "balance" thrown around way to much by ppl who do not have any real experience in the ships or modules they claim need "balancing".
And of course anybody who by association sympathies or even supports a alliance who actually deliberately threatened the games very existence is not somebody who i feel should be given any official standing or authority what so ever.
And i have seen too many people pettily defend the abuses they take advantage of and slander others to keep that position to leave it be. I won't sit back when people sling abuse after abuse on anyone simply because they can't think beyond themselves. Especially when they ought to have the good sense to identify what is best for the game rather than what is best for themselves.
We have gone over in this thread just how that last charge is a lie. We have gone over many times. Unless you have an argument as to why its not just you twisting words to suit your meaning instead of their real meaning then you should stop making that charge. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.04 22:55:00 -
[150]
Kali, i will get to you and Crowdad in time. But this one is a lot smaller and i'm a bit short on time right now. Be assured i will get to them.
Originally by: goodby4u
I have 3 questions and forgive me if you answered it before...
1)As i've seen you know alot about this issue, but my question is would you support more amarr boosts? And if so, what type of boosts would you support?
2)And how high up on your agenda is fixing lag issues?
3)Would you support a boost to people that travel solo/in small gangs or nerf to people that travel in blobs?
1. Yes, but with a reservation. They are not high on my list. As many people know I disagreed with the changes to the Apoc and the resistance changes, but they're in and probably not going anywhere. The changes to the Omen and Zealot were pretty good even if the Omen could use a bit more powergrid. Specifically for Amarr i'm concrned about the Maller, Punisher, and Prophecy [but am also concerned about all low tier ships]. I would love if the Maller, Punisher, and Prophecy became khanid ships and/or split weapon ships in the same vein of this thread, though i must stress that those are not concrete numbers or other stats and is simply an example of what we can do with that model(as cool as it would be to have those ships with those stats). And i would love if all low tier ships received a boost to be more in line with their higher tier cousins. More info on that can be found on post 11 and below of this thread
2. Very High, but there is not much the CSM can do on that front. CCP is working as hard as they can to get it under control. And while there might be mechanic changes that could make things better its going to be a long time before that would be implemented
3. Not really. Eve is a cooperative game and it will pretty much always be impossible to make traveling in a larger gang a worse idea without it being a disincentive to fighting all-together. I should not have to explain why a disincentive to fighting at all is a bad idea in a primarily PvP game.
The trick to making people blob less is to give incentive to flying in small gangs. There is already monetary reward in PvP and the larger the gang you fly in, the smaller the individual monetary reward. However since its PvP against targets who actually have a chance to kill you reducing your risk also will increase your overall profits.
So if we can get targets for offensive pvp operations that don't have a chance of fighting back against even small numbers of targets then we might be able to incent smaller numbers of ships going to attack these and then the necessary fast response which is unlikely to be large numbers of ships. |
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.05 00:45:00 -
[151]
Full question at post 145
Originally by: Kali Burr
1) What do you think about more PVE scenarios, ones which would incorporate a large section of the EVE universe.
There are already a large amount of PvE scenarios which allow a great number of people to get involved in the game[mainly level 5 missions]. Factional warfare might be what you are looking for. But Eve is not some great player versus environment game where there is some foreign menace. No. Players are the menace in Eve.
Quote: 2) Along the lines of the above statement, how would you feel if the EVE universe had a vote in how their races interacted.
They already do to an extent. Not with resolutions, but with their own actions. Eve is a game where players must take the initiative and that doesn't mean telling NPCs what to do it means going out and doing it yourself. I think Factional Warfare will be bringing a lot of these options to the front, but i doubt its going to be in the form of players having referendums on what the NPCs should be doing.
Quote: 3) How would you feel about opening Invention to invent new items that they design, potentially completely new items to the EVE universe?
This would be very cool, but is likely to be terribly abusable and is a huge technical problem for the database when thousands of players are creating millions of different and unique items.
I can't see a way to balance it and so would not support any immediate push for something like this.
Quote: 4) How would you feel if the EVE universe could start impacting in some way on 0.0? Pirates and alliances in 0.0 often have influence in Empire space and low sec, what if the tables were reversed?
They are reversed. Get up, organize and go kill some 0.0 dwellers. Something like 50-70% of the people in the game make up the pool of players from whom you can recruit. That is going to leave you a huge advantage when attacking any one of the relatively small groups in 0.0. Against us who has some 4,000 members currently you would have, if you mobilized half of the available pool and that pool were 50% of the whole population a full 10 to 1 advantage!
Pushing NPC's into 0.0 isn't going to change anything or bring empire dwellers any closer to the fringes. All its going to do is fatten the wallets of the 0.0 dwellers as they kill those NPCs.
Quote:
5) Finally how would you feel about creating and opening events to all players and not just the wealthiest alliances in EVE? There could be many talented pilots out there that want to compete for fame and glory, but may not have the ISK to do it.
There is only really one event to speak of and if you are unable to front the money to get in, how are you going to be able to front the money to win? Its also done to keep entries low, otherwise there would be no end to the events as we would have to deal with thousands of entrants.
Everything else is player driven.
Now, some of these concerns and wishes may be addressed with factional warfare, but i don't think they will be addressed or should be addressed in the manner that you describe. Eve is a player centric game and ought to continue to be a player centric game. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.06 00:43:00 -
[152]
Crowdad originally asked this question[revealed via eve-search]
Originally by: "Crowdad" Questions to Goumindong,
How do you see the possibility of improving Eve mechanics to remove some AFK enabling obscenities, among other things wrong with Eve. And what about giving CCP a boot to the head, on their need for speed motto which sounds like a lot of hot air by now...
- improving the user interface - war declaration exploits - dozens of POS bugs - bridging the game mechanics gap between young and old characters. - facilitating the building of trust for new gamers, while still allowing for scams to happen...
What about facilitating the destruction of property in empire to improve player base activity, further increasing the need for alliances and protection from war decs and utmost trust when starting joint ventures. Bring some of these things to empire... What would be your thoughts on faction warfare?
This is quite a long one and can't be answered really with the information there. I certainly support fixing a number of things on the list. Can you be more specific with what you want to know?
I can't really tell you what my thoughts on factional warfare will be since CCP hasn't revealed what factional warfare will be. In the middle of page 5 i have some views on what i would have liked it to be, but it looks like we are far past the basic design stages to make huge swathing changes and don't have enough information to pick out small ones.
Vote Goumindong for CSM |

Dethbloomy
|
Posted - 2008.05.06 00:48:00 -
[153]
If you get elected, please bring up the idea of a slave module, so you can control 2 ships at the same time... whatever your first ship does, your second ship does... you know, this is a good idea, bring it up if you get elected
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.06 01:01:00 -
[154]
Originally by: Dethbloomy If you get elected, please bring up the idea of a slave module, so you can control 2 ships at the same time... whatever your first ship does, your second ship does... you know, this is a good idea, bring it up if you get elected
I don't really think this is a good idea. We already have drones which do what you order them to do. Being able to order entire ships around is very contrary to the design of eve and would likely further cement the hegemony of older players over younger. I couldn't support such a module.
Vote Goumindong for CSM |

Fury1980
Federal Navy Academy
|
Posted - 2008.05.06 01:06:00 -
[155]
" Hegemony of the rich and old creates a perpetual subservience of the poor and young. This is explicitly bad for the game as fewer players will wish to continue past their trial. Why would they when they cannot have any effect until they are old and rich, where in those who are old and rich now will be even more powerful by the time they get there? "
On this, if i may.... So what about the arguement that one must crawl before they can walk...ie us older folks had to start off from nothing...why should new players expect to have any effect when they start off...when us older players had to start from scratch.
The truth is newer players now get it a whole lot better than we did..u can pretty much break 1 mill sp whithin your trial period (well near abouts).
The argument that there is in incentive for those that are newer is moot..otherwise we would not be where we are now if we (those that had to work our a$$'s off beyond our trial just to break 1 mill sp) did not put in the time and effort...this ie mearly one example.
Iam not saying there are not flaws, but eve is not for those who do not have patience..it never has been, thats why it appeals to those like myself who are a little older (IRL)...it takes time and effort.... if you try and cheat those that actually had to go through all of what the new guys are going through now....well...where is the fairness / balance in that..
fact is if you want to make your mark on this game, you should have to earn it like those that have come before us...
on another note i'm not a fan of the majaroity of goons...but some are screwed on right...i'm not sure where my vote will go, or even if i should bother, but you have some very sound ideas and if i do vote, you will be on my short list of candidates.
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.06 01:23:00 -
[156]
Originally by: Fury1980
On this, if i may.... So what about the arguement that one must crawl before they can walk...ie us older folks had to start off from nothing...why should new players expect to have any effect when they start off...when us older players had to start from scratch.
Don't get me wrong. There should still be advantage to being old and rich, and there pretty much always will be. The advantages that they afford are very strong and can easily be seen by simply looking at the difference between a tech 1 fit tech 1 ship and a tech 2 fit tech 1 ship. The differences are very large, and positively huge once you factor skills and player experience into the equation.
The problems come in when you have ships that are so powerful there is no way to defeat them without very highly skilled pilots. A good example of this in another game is WoW[oh how we all hate wow]. In WoW[and many other level based MMOs] when you attack someone way above your level you simply fail. You can't even hit them. You wouldn't be able to kill them if they were afk in the middle of a field with no one else around them. We almost have that type of situation in eve with some skill paths. Its "until you get into this skill path with enough skills, you don't really matter unless some or a lot of your gang are in this skill path with enough skills", its not so bad that you couldn't kill them if they were afk uncloaked 20km off a gate, but it is a problem. The main culprits are titans and motherships(And a lesser extent carriers)[you're flying a titan, mothership, dread, carrier, or hictor/dictor or you aren't worth squat], especially large amounts of them. The next largest culprit are tech 2 cruisers. And its either you have tech 2 cruisers or mindlinked command ship pilots[and some luck that your enemies don't pick up on it and are feeling risky] and a good deal of them or you are out of luck, it won't matter how much of a blob you bring you aren't going to kill them.
Even though players now get it a whole lot better than when I started and tonnes better than when you started. Other things have changed such that, in terms of where they start from where they need to be to be valuable its a much farther divide higher than it was previously.
Vote Goumindong for CSM |

Etho Demerzel
Gallente Holy Clan of the Cone
|
Posted - 2008.05.06 04:39:00 -
[157]
Originally by: lecrotta
That is your problem bud, you are convinced your right about everything you say and that your ideas are perfect and are utterly unwilling to be criticized or told you are wrong.
That is not true. I have been, more often than not, in the oposing side of Goum regarding a lot of issues and ideas in this forum. Regardless of this, I can't say he ever posted or argued in anything other than coherent and logical arguments.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Dramaticus
GoonFleet GoonSwarm
|
Posted - 2008.05.06 05:14:00 -
[158]
From goonfleet.com forums
Ignore List Goumindong
Ask him about nano-Drakes and you'll understand why. Please don't use RL pictuers of players in Sig without permission. - WeatherMan |

Disunity
Gallente Royal Regiment of Wales
|
Posted - 2008.05.06 06:16:00 -
[159]
Originally by: Dramaticus From goonfleet.com forums
Ignore List Goumindong
Ask him about nano-Drakes and you'll understand why.
I donÆt think you (and other members of Goonswarm) could have made a more positive contribution to GoumindongÆs campaign.
Anybody so unpopular with Goonswarm canÆt be a complete ****.
Inveniam viam aut faciam. |

Seth Ruin
Minmatar Galactic Exploration and Mining Corporation
|
Posted - 2008.05.06 07:49:00 -
[160]
Originally by: Disunity
Originally by: Dramaticus From goonfleet.com forums
Ignore List Goumindong
Ask him about nano-Drakes and you'll understand why.
I donÆt think you (and other members of Goonswarm) could have made a more positive contribution to GoumindongÆs campaign.
Anybody so unpopular with Goonswarm canÆt be a complete ****.
Exactly what I'm thinking. The more goons ***** and moan about Goumindong and try to slander his campaign, the more likely I am to vote for him. Anyone who annoys the swarm has got to have some sort of capability of independent, rational thought.
|
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Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.05.06 08:51:00 -
[161]
Goumindong, in the "quick reference chart" thread you said something... intriguing. I'm referring to the following section:
[9] Allow moon mining in 0.4 -> there is already moon mining in 0.4 [9] Allow moon mining in highsec -> there is already moon mining in highsec
Now... correct me if I'm wrong, but AFAIK even if there ARE "moon materials" on 0.4 and highsec moons, there is no way to extract them, since harvester arrays can only be anchored in 0.3 system sec or below right now.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.06 09:28:00 -
[162]
Originally by: Akita T Goumindong, in the "quick reference chart" thread you said something... intriguing. I'm referring to the following section:
[9] Allow moon mining in 0.4 -> there is already moon mining in 0.4 [9] Allow moon mining in highsec -> there is already moon mining in highsec
Now... correct me if I'm wrong, but AFAIK even if there ARE "moon materials" on 0.4 and highsec moons, there is no way to extract them, since harvester arrays can only be anchored in 0.3 system sec or below right now.
I was not aware there were sec restrictions on moon mining, but looking at it it seems there are and i was wrong. I don't see why we shouldn't have moon mining in empire. Since its not like you can't just war-dec the corp and then take the moons anyway.
Vote Goumindong for CSM |

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2008.05.06 09:30:00 -
[163]
Originally by: Goumindong
Originally by: Akita T Goumindong, in the "quick reference chart" thread you said something... intriguing. I'm referring to the following section:
[9] Allow moon mining in 0.4 -> there is already moon mining in 0.4 [9] Allow moon mining in highsec -> there is already moon mining in highsec
Now... correct me if I'm wrong, but AFAIK even if there ARE "moon materials" on 0.4 and highsec moons, there is no way to extract them, since harvester arrays can only be anchored in 0.3 system sec or below right now.
I was not aware there were sec restrictions on moon mining, but looking at it it seems there are and i was wrong. I don't see why we shouldn't have moon mining in empire. Since its not like you can't just war-dec the corp and then take the moons anyway.
Good luck taking down a large faction POS, sitting on a dysprosium moon, with deathstar fit. There is no capitals in empire.
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.06 09:35:00 -
[164]
Originally by: LaVista Vista
Good luck taking down a large faction POS, sitting on a dysprosium moon, with deathstar fit. There is no capitals in empire.
Yes, the problems of POS warfare[specifically the strength of POS and the inability to inhibit economic and strategic modules without taking the entire pos down] are a central theme of my campaign. Thank you for bringing that up.
Vote Goumindong for CSM |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2008.05.06 09:38:00 -
[165]
Originally by: LaVista Vista Good luck taking down a large faction POS, sitting on a dysprosium moon, with deathstar fit. There is no capitals in empire.
And hence, the sneaky other bracket choice of "allow cynos/capitals in highsec" 
1|2|3|4|5. |

Minerva Richie
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Posted - 2008.05.06 11:41:00 -
[166]
Originally by: Goumindong
Originally by: Talkuth Rel You (as an individual or a group) intend to "win" the game. "Winning" for you means that other players quit playing. A reduced playerbase harms the game as a whole. Do you see the contradiction, and can you understand why some would be concerned with someone who holds that view having anything to do with the future improvement of the game?
Just like economics, belief or disbelief in something doesn't matter. It only matters whats true. You might want someone who deludes themselves as to the nature of Eve and how you play and win, but I don't. And I won't be the person to do that.
Sorry, I had no intention of commenting but I couldn't let that slide. Stock Markets? Fiscal uncertainty? The sub-prime crisis?  |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.06 12:50:00 -
[167]
Originally by: Minerva Richie
Sorry, I had no intention of commenting but I couldn't let that slide. Stock Markets? Fiscal uncertainty? The sub-prime crisis? 
There is a difference between confidence in markets having impact on prices and disbelief that the model is an accurate predictor. It doesn't matter if you believe that the model is accurate, it only matters if it is. It doesn't matter if you believe that fighting other alliances isn't about breaking their morale, it only matters if it is. And it is.
I understand how you took that though, next time i will make a comparison to real war. "It doesn't matter if you believe your army is stronger than your opponents, it matters if it really is."
Vote Goumindong for CSM |

Dramaticus
GoonFleet GoonSwarm
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Posted - 2008.05.06 14:24:00 -
[168]
Originally by: Seth Ruin
Originally by: Disunity
Originally by: Dramaticus From goonfleet.com forums
Ignore List Goumindong
Ask him about nano-Drakes and you'll understand why.
I donÆt think you (and other members of Goonswarm) could have made a more positive contribution to GoumindongÆs campaign.
Anybody so unpopular with Goonswarm canÆt be a complete ****.
Exactly what I'm thinking. The more goons ***** and moan about Goumindong and try to slander his campaign, the more likely I am to vote for him. Anyone who annoys the swarm has got to have some sort of capability of independent, rational thought.
thats so meta, you two would make good goons. i can sponsor you for a small fee if you'd like. |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.06 14:29:00 -
[169]
Dramaticus please do not scam people in my campaign thread, keep this on topic. |

Icy Z
Superstars from Outer Space
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Posted - 2008.05.08 00:17:00 -
[170]
Goumindong, u still around?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.08 00:24:00 -
[171]
Originally by: Icy Z Goumindong, u still around?
Absolutely. I just haven't posted anything in this thread since no one has asked a question to me specifically . I have been posting in other threads where questions have been asked of all candidates.
Vote Goumindong for CSM |

Icy Z
Superstars from Outer Space
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Posted - 2008.05.08 00:50:00 -
[172]
Just want to wish u good luck.
If any goony makes it in, hope dis be u.
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Triest
Sniggerdly Pandemic Legion
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Posted - 2008.05.08 13:40:00 -
[173]
Edited by: Triest on 08/05/2008 13:45:35 Edited by: Triest on 08/05/2008 13:43:42 Hey Guomindong, what's your position on the Zealot? I know it just got a 25% damage bonus (probably due at least in some part to you!), but I feel like it could really use another one, or at least a boost to something on the ship; as is I sometimes actually fly other ships, and I feel like I shouldn't ever need to fly a ship that's not a Zealot in any role.
What suggestions do you have to help this become a reality? I'm thinking something to kill tacklers if they ever can get 150 km to me before they die, as well as something to make battleships not able to hit me back when I'm at that range. But at the same time I don't want to lose the sensor boosters I fit in my spare mids for a web. I'm at a loss! Also, the Zealot does less damage than, say, an Abaddon at ranges greater than 160 km, which I feel is an oversight that needs to be addressed.
By the way, I really like your argument that while you don't actually fly the ships you try and 'balance', you understand game mechanics at such a superhuman level that you can still intuitively balance them, with the aid of such programs as EFT. That's the sort of attitude we need to have when interacting with CCP.
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Cadde
Gallente Dragonian Freelancers Academy
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Posted - 2008.05.08 14:03:00 -
[174]
Originally by: Goumindong I was not aware there were sec restrictions on moon mining, but looking at it it seems there are and i was wrong. I don't see why we shouldn't have moon mining in empire. Since its not like you can't just war-dec the corp and then take the moons anyway.
As previously stated, you cant have dreads and carriers in highsec. But furthermore, POS'es are not considered WAR targets by Concord and even if you decc the corp and assault a undefended pos (Without any offensive capabilities) you still get Concord on your sorry A. Just fyi ;) --------------- Opinions express are those of my own and does in now way reflect the opinions of whatever corp/alliance i am currently part of. |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.08 15:52:00 -
[175]
Originally by: Triest
Hey Guomindong, what's your position on the Zealot?
The Zealot fills its role as a fast DPS boat perfectly. It needs no changes in todays environment.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.08 15:55:00 -
[176]
Edited by: Goumindong on 08/05/2008 15:55:30
Originally by: Cadde
Originally by: Goumindong I was not aware there were sec restrictions on moon mining, but looking at it it seems there are and i was wrong. I don't see why we shouldn't have moon mining in empire. Since its not like you can't just war-dec the corp and then take the moons anyway.
As previously stated, you cant have dreads and carriers in highsec. But furthermore, POS'es are not considered WAR targets by Concord and even if you decc the corp and assault a undefended pos (Without any offensive capabilities) you still get Concord on your sorry A. Just fyi ;)
Did you wait the required 24 hours?
ed: and did you have the right moon?
Vote Goumindong for CSM |

Cadde
Gallente Dragonian Freelancers Academy
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Posted - 2008.05.08 16:01:00 -
[177]
Originally by: Goumindong
Did you wait the required 24 hours?
ed: and did you have the right moon?
This is entirely something i trust that THIS guide is correct about.
A quote from that guide: (This might of course be OLD information and should be re-established as CURRENT fact)
Quote:
24) Will Concord protect my POS from attacks? ATM Yes. Anyone who shoots at your High-Sec POS will get Concordokken. Even if the attacking force issue a war declaration to yours, the POS won't become a war target. I tested with an alt on numerous occasions and Concord blew him up faster than my POS guns could track him. However, I haven't found any official announcement explaining if this change was intended. It wasn't like that before Revelations. Some say it's a bug that will get fixed, leaving POS vulnerable to attacks again. I don't know if that true, but just in case, I deployed some guns in my POS. I advice you to do the same.
--------------- Opinions express are those of my own and does in now way reflect the opinions of whatever corp/alliance i am currently part of. |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.08 16:16:00 -
[178]
Edited by: Goumindong on 08/05/2008 16:16:24 What I know is that when POS were changed that destroying them would un-anchor all the modules on it a number of corps went on a high-sec POS shooting spree. War-decing a corp to attack undefended POS and steal the valuable modules for resale.
If the bug making high-sec POS un-attackable was not fixed i would be terribly surprised.
[ed Will answer question in a bit]
Quote:
How would you boos/nerf the current high sec POSes?
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.09 12:30:00 -
[179]
Quote:
How would you boos/nerf the current high sec POSes?
The same way i would nerf the current low and 0.0 POS's.
Currently there are two problems with POS. The first is that too many POS are used to hold sovereignty. Here is my long standing thread on an idea(that was not mine) about how that can be reduced. And the second is that its much to easy to make strategic and economic POS into deathstars worthy of holding space.
I.E. that you can have a Cyno Jammer POS also fit 80 ECM batteries or a full compliment of large/medium/small artillery is ridiculous. You need to have these POS be moved outside of the siege POS mentality and into their own category. This means that all strategic and economic POS modules need to be placed outside of the bubble. This means that all strategic and economic POS modules need to have high fitting requirements such that you can't make these types of towers into deathstars[Possibly as a % of the towers resources so that you can make something as taxing for a large tower as a small tower without requiring a large tower to put them up]. And all strategic and economic POS modules need to have their hit points reduced such that attacking them is reasonable with smaller forces.
In combination with this i would put a reinforced timer on these modules so that you couldn't just go and disable an opponents strategic or economic network when the defending alliance was off-line[which is the current way to siege a heavily defended system, you trudge in hundreds of players to assault it when defenders aren't in primetime then sit in the system without leaving until its taken]
You then won't have to assault SOV holding deathstars without your cap fleet and you also won't feel bad about otherwise sov holding towers not having heavy defenses[since the sov mechanic change makes holding fewer moons possible without being vulnerable to POS spam]. No one will have deathstars in empire or 0.0 since a deathstar is pointless there[it can't hold sov and won't have any strategic or economic POS modules due to their fitting requirements]. You then end up with structures that are both reasonable to defend and assault, even in high-sec.
Vote Goumindong for CSM |

swordpunisher
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Posted - 2008.05.09 12:32:00 -
[180]
What are your thoughts towards Low population in low sec and suicide ganking. And what are the reasons behind it, if you ant anything improved or changed about this what would it be?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.09 12:51:00 -
[181]
Originally by: swordpunisher What are your thoughts towards Low population in low sec and suicide ganking. And what are the reasons behind it, if you ant anything improved or changed about this what would it be?
I don't think there is anything much wrong with suicide ganking at the moment. Its a large risk, requires time and effort to keep yourself above the required security status for operation, and can easily be defended against.
Regarding low-sec. Low sec has low population because there is either too much risk or too little reward. I think that problem is a little bit of both, with very little reason to be in low-sec belts over high-sec belts[missioning is much safer and mining not even more profitable than empire mining]. If you take that, with the inability to efficiently protect your ratters and miners, due to gate guns and eventual security status loss you get an area where risks are higher than even NPC 0.0* and rewards are the same or only slightly higher than empire.
If you fix the rewards[make mining more lucrative in low-sec/0.0, increase the size of bounties on rats, tweak l5 missions a bit so that they start out on the high end of the scale instead of the low end encouraging people to take the time to run them instead of forcing a long buy in] and then make things safer[introduce a proper kill rights contract market, introduce a viceroy system to be legitimate player based police with incentives to keeping ratters, miners, and builders alive and producing in low-sec] there will be a lot more players playing in low-sec. This will mean more pirates too, but hey, if i push changes that make a bunch more people shoot at other people and make everyone happy then i feel i've done right for the game.
*I say NPC 0.0 because NPC 0.0 should be the most dangerous area of the game in terms of risking your personal ship. Right after that it should be low-sec, and then Sov 0.0 and then empire. The reason i put them in this order is because while there is less personal risk in Sov 0.0 to sov holders there is a much higher collective risk due to the necessity to hold POS and Stations all of which can be destroyed or taken from you. Where in NPC 0.0 these collective risks do not exist and so no benefit in personal risk reduction is gained. And in low-sec where these collective risks do not exist and you are more protected than you would be in NPC 0.0.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.12 00:02:00 -
[182]
Stolen from Hardin's thread:
I am placing it here because i have received some of the same criticism and feel that its important to address that here.
Originally by: Kelsin
Originally by: Hardin My concern, as stated above, is that while some of Jade's ideas are probably welcome, taken as a whole they have the potential to be gamebreaking and seem to be driven by an idealistic view of EVE which takes not account of human nature. Do things have to be improved? - Sure. Do we need to completely transform EVE in order to do so? - I don't think so.
Well Hardin, is it really fair to say that your opinions and biases will be tempered by a sense of fairness and understanding of game balance, but that other candidates somehow lack that ability? The criticisms you're presenting here are so vague as to be equally applicable to you or any other candidate, but you present yourself as somehow fair-minded and rational enough that you can avoid the pitfalls of bias when others cannot.
Yes, it is really fair to say that. It is Jades own word that she is not balanced and has an agenda to do real damage to large alliances via the CSM.
Yet when it comes time to discuss her proposals she simply slanders anyone who disagrees with hem as his argument to the opposite and then dismisses anyone else he can't ad hominem into the ground as a troll.
These three threads are good examples of the kind of "debate" and "discourse" we can expect from Jade Constantine. Presented more or less in full for full disclosure.
thread 1
thread 2
Thread 3
Vote Goumindong for CSM |

jaffer cake
Gallente
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Posted - 2008.05.12 00:51:00 -
[183]
Dude, in each of those threads you lose the argument. What you trying to prove by linking them? You act like an arrogant guy and get out-argued and then you start crying about Ad homiwhatsit attacks and begging for pity? I don't think you know much about this game you don't even know what interceptors are for lol 
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.12 00:58:00 -
[184]
Edited by: Goumindong on 12/05/2008 00:58:51
Originally by: jaffer cake Dude, in each of those threads you lose the argument. What you trying to prove by linking them? You act like an arrogant guy and get out-argued and then you start crying about Ad homiwhatsit attacks and begging for pity? I don't think you know much about this game you don't even know what t]interceptors are for lol 
Read the entire threads.
Also. Interceptors have always been designed as fast attack ships. This is what the CCP design lead at the time defined them as when talking about their roles along side of assault frigates[which were designed as 'escort ships']. We now have two types of interceptors. Combat inties and tackling inties. The Crusader is a combat inty, not a tackling inty. If inties were only for tackling then why do the taranis, crow, crusader, and claw exist?
Even if it were, there would be no reason to give the ship only one viable fitting[since a vagabond is actually a better tackler than the Sader]. Which is bad for the game in and of itself because the game relies on people making fitting choices for their ships that have different advantages and disadvantages.
Vote Goumindong for CSM |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.12 01:49:00 -
[185]
Originally by: "Forkul" With that aside, yes, nano-ships can simply fix themselves through alternative methods which don't necessarily involve changing the ships themselves. Everyone uses nano-capabilities some time or another, especially solo-ists like myself, to do something... whether it be combat or hauling. The idea that we should simply eliminate it all together or nerf it to unusability completely is absurd.
No, they cannot. You must address the ability of the ships to disengage or you cannot solve the problem. Nano-ships have no strategic use at the moment. That means they have no specific benefit over other types of ships. They are powerful exclusively based on their risk reduction. Making it easier to attack[which means giving nano-ships more power] cannot possibly have any negative effect on their use, since their risk reduction is still so high.
You will also notice that no one is suggesting eliminating them all together or nerfing to uselessness but taking appropriate steps to reduce the ability of these ships to disengage.[this specific type of argument you are using is also a logical fallacy. You are putting up a different argument that is similar enough to be believed, knocking it down and then claiming victory]
Quote:
Do you seriously have to start every response to an opposing view-point with a hollow "stop making ad-hom" attacks? This is quite ironic when you're the one who keeps suggesting this, and all I said was that I found it laughable that you kept suggesting it. I never said that your or Jade's character had anything to do with my decision in who I decided to support, therefore no ad-hominem attack or anything similar was involved. You're only hurting yourself with these kinds of remarks and bringing attention, immediately, at the beginning of your post, away from the issue.
An ad hominem argument is one where you claim that your position is right because of some character defect in the other person. I will only discuss an ad hom attack when someone makes it. Specifically Jade consistently says we are wrong because we are in large alliances, or whatever laundry list of attack she wants to come up with today.
When someone discusses without using logical fallacies will be the instant i will not bring up their disingenuous tactics. To not point out that the argument used was fallacious would be foolish and dishonest, because a fallacious argument points towards the truth value of the conclusion reached.
There is ample evidence of this all over the board. When posts are towards point and when people are putting up arguments that aren't fallacious i will go after the argument, there simply will be no fallacy to bring to light. When arguments are fallacious i will go after the fallacy and any other problems, because they are problems with the argument.
Vote Goumindong for CSM |

Mike Yass
GoonFleet GoonSwarm
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Posted - 2008.05.12 02:47:00 -
[186]
Do you actually intend to represent the playerbase or do you really intend to spout your ****ty game design ideas?
I'd like to apologize for supporting you internally, because I actually read your posts (I have you on ignore), and I was reminded of how bad your posting is, and how bad your ideas are.
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Anas Damona
KOM TV
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Posted - 2008.05.12 03:34:00 -
[187]
I think this needs to be asked: Goumindong, why are you in GoonSwarm?
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Hrin
Minmatar Merch Industrial GoonSwarm
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Posted - 2008.05.12 04:08:00 -
[188]
We don't kick people just because we don't like them.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.12 05:20:00 -
[189]
Edited by: Goumindong on 12/05/2008 05:21:46
Originally by: Anas Damona I think this needs to be asked: Goumindong, why are you in GoonSwarm?
I fly with a bunch of guys who only care about two things. The task at hand and having fun. I would have left MRCHI or the game if it were not for SUAS.
Originally by: Mike Yass Do you actually intend to represent the playerbase?
I plan on fulfilling the duties of the CSM as layed out in the document. That means representing the player base and advocating for what I think is best. In some cases that may be an idea i came up with in other cases it probably isn't.
Vote Goumindong for CSM |

Erotic Irony
0bsession
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Posted - 2008.05.12 12:48:00 -
[190]
I wanted some elaboration on some black ops compromises based on your great CSM white paper.
If you could give me some feedback on my reading of the black ops role and attribute crisis I'd be obliged as well. Do you think my module based idea would be attractive or inconsistent in gameplay terms assuming they some baseline fitting & cap gains?
___ Eve Players are not very smart. Support Killmail Overhaul
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.12 13:06:00 -
[191]
Originally by: Erotic Irony I wanted some elaboration on some black ops compromises based on your great CSM white paper.
If you could give me some feedback on my reading of the black ops role and attribute crisis I'd be obliged as well. Do you think my module based idea would be attractive or inconsistent in gameplay terms assuming they some baseline fitting & cap gains?
Before reading your black-ops thread. I will say that i think the largest problems with Black-ops BS at the moment revolves around the current covert cyno mechanics.
The complaint about blackops attributes doesn't hold water imo. These ships are not mean't to compete with main battleships and their stats reflect that. Giving them Cov-ops cloaks and buffing their resistances is simply over the top for what already is a very strong ability. The main reason that stealth bombers are not valuable is because they pop so easily[I.E. its still a frigate]. With black-ops you do not have this weakness and as well are looking at much higher DPS as a whole. A module based idea might work, but is pre-mature at this point.
The reason that Black-ops BS are really weak as I see it is because their advantage is removed by another mechanic that has an unintended effect. Cyno jammers are meant to keep caps out of systems so that cap/sov based combat is dynamic and does not just consist of moving capitals up to a station systems then sieging. But at the same time, these cyno jammers, meant to make moving capital ships an adversarial game instead of something you pretty much can't prevent, are stopping non-capital ships from using the method of travel.
The first step is to let covert cynos be lit in cyno-jammed systems, the second step is to lighten up on the iso requirements, increase the cargo bay, or change the fuel requirements to a compressed[that is to say, more isk/m^3, less m^3/jump] material, and the third step is to increase the distance you can jump.
I would be very wary about making a high slot module that would let your ship jump to a covert cyno, as this would then be the method of moving pretty much all fleets around and would bypass one of the primary choke point mechanics in the game that forces fights. As well it would be a really large advantage for alliances/forces which could afford such tools to move their fleet consistently while a very large detriment to those who could not. It would only be a slight increase in cost and would be a boost to middle sized alliances, but still a penalty for smaller raiding gangs etc.
I think we could keep conventional forces using jumpgates and only let covert ships through the cyno.
Vote Goumindong for CSM |

posteroid
im right your wrong
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Posted - 2008.05.12 13:42:00 -
[192]
Originally by: Goumindong Edited by: Goumindong on 12/05/2008 05:21:46
Originally by: Anas Damona I think this needs to be asked: Goumindong, why are you in GoonSwarm?
I fly with a bunch of guys who only care about two things. The task at hand and having fun. I would have left MRCHI or the game if it were not for SUAS.
Apparently having fun in eve for you does not really involve pvping much as 285 kills since 2006 is not something to make anybody consider you as a authority on anything .
If you actually spent half the time actually pvping that you spend posting about how the game and pvp should be you would actually know what your talking about but then your opinions would differ as well so........
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Erotic Irony
0bsession
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Posted - 2008.05.12 13:57:00 -
[193]
Originally by: Goumindong
The complaint about blackops attributes doesn't hold water imo. These ships are not mean't to compete with main battleships and their stats reflect that. Giving them Cov-ops cloaks and buffing their resistances is simply over the top for what already is a very strong ability. The main reason that stealth bombers are not valuable is because they pop so easily[I.E. its still a frigate]. With black-ops you do not have this weakness and as well are looking at much higher DPS as a whole. A module based idea might work, but is pre-mature at this point.
I never mentioned giving them covert cloaks and buffing their resistances excessively but I do think there needs to be more parity between recons and black ops. I don't see why any tech two amarr ship, if nothing else, should have the same cap as its tech one counterpart for example. Things like this don't strike me as deliberate design decisions as much as rushed ship design--all I'm interested is a bare minimum of statistical gain so they are worth building and flying. Right now, fitting the bridge means no tank and I have a hard time justifying flying this when I have so much to lose for comparatively little gain.
Quote:
I would be very wary about making a high slot module that would let your ship jump to a covert cyno, as this would then be the method of moving pretty much all fleets around and would bypass one of the primary choke point mechanics in the game that forces fights. As well it would be a really large advantage for alliances/forces which could afford such tools to move their fleet consistently while a very large detriment to those who could not. It would only be a slight increase in cost and would be a boost to middle sized alliances, but still a penalty for smaller raiding gangs etc.
I think we could keep conventional forces using jumpgates and only let covert ships through the cyno.
I'm with you on the philosophy of cyno jammers and the logic behind it but, realistically, what can you do with the covert bridge when tasked with recons? You bridge some recons into a system, lets say your gang is 6 + a black ops. Under the umbrella of small gang gameplay you have no serious gameplay options barring camping the station or catching someone in the belt on entry. You can't do noticeable damage to even the weakest station service and you're certainly not going to tangle with even a small POS.
The recons that could warp cloaked could have just as easily flown to the target system anyway begging the question why try to bridge and go through the hassle of tremendous fuel cost and session change timers when its not needed or advantageous? This gang will lose to a dominix or two to say nothing of a more competent gang having accomplished nothing. Alternatively, you hit the system, you have the advantage but as time goes by their gang gets so large you can't realistically engage so again, while you didn't lose any ships, you didn't inflict any damage and they deterred you. You couldn't feint or really surprise anyone. ___ Eve Players are not very smart. Support Killmail Overhaul
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.12 14:12:00 -
[194]
Originally by: posteroid
Apparently having fun in eve for you does not really involve pvping much as 285 kills since 2006 is not something to make anybody consider you as a authority on anything .
If you actually spent half the time actually pvping that you spend posting about how the game and pvp should be you would actually know what your talking about but then your opinions would differ as well so........
This is a perfect example of an ad hominem attack. Note that the argument is "you are wrong because of this character defect" where the character defect is that i have "only" 285 kills since 2006.[note, that number is also very wrong, and while it pings a few kills i took part in before sept 07, most of them not related to gs are not listed, which is roughly a 10 month period]
My arguments stand on their own. If you don't have valid argument to present there is likely a reason for it.
Vote Goumindong for CSM |

posteroid
im right your wrong
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Posted - 2008.05.12 14:25:00 -
[195]
Originally by: Goumindong
Originally by: posteroid
Apparently having fun in eve for you does not really involve pvping much as 285 kills since 2006 is not something to make anybody consider you as a authority on anything .
If you actually spent half the time actually pvping that you spend posting about how the game and pvp should be you would actually know what your talking about but then your opinions would differ as well so........
This is a perfect example of an ad hominem attack. Note that the argument is "you are wrong because of this character defect" where the character defect is that i have "only" 285 kills since 2006.
Interesting that you ignore this bit:
If you actually spent half the time actually pvping that you spend posting about how the game and pvp should be you would actually know what your talking about but then your opinions would differ as well so........
I highlighted the relevant part that clearly states that if you had played a lot that you would not have such stupid ideas and they do not stand on their own.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.12 14:32:00 -
[196]
Originally by: posteroid
Interesting that you ignore this bit:
If you actually spent half the time actually pvping that you spend posting about how the game and pvp should be you would actually know what your talking about but then your opinions would differ as well so........
I highlighted the relevant part that clearly states that if you had played a lot that you would not have such stupid ideas and they do not stand on their own.
Yes, you highlighted the part of the argument which makes it an ad hominem fallacy and not just an insult. Good. Now make an argument towards each that is not fallacious and we can start talking.
Vote Goumindong for CSM |

posteroid
im right your wrong
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Posted - 2008.05.12 14:48:00 -
[197]
Originally by: Goumindong Edited by: Goumindong on 12/05/2008 14:37:37
Originally by: posteroid
Interesting that you ignore this bit:
If you actually spent half the time actually pvping that you spend posting about how the game and pvp should be you would actually know what your talking about but then your opinions would differ as well so........
I highlighted the relevant part that clearly states that if you had played a lot that you would not have such stupid ideas and they do not stand on their own.
Yes, you highlighted the part of the argument which makes it an ad hominem fallacy and not just an insult. Good, now that you have caught up, make an argument towards each that is not fallacious and we can start talking.
Why bother???? the link to your threads provide all the rebuttals and proof of how clueless you are. If you had more ingame xp you would not have posted them in the first place.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.12 14:59:00 -
[198]
Originally by: posteroid
Why bother???? the link to your threads provide all the rebuttals and proof of how clueless you are. If you had more ingame xp you would not have posted them in the first place.
Why bother making rational arguments? Seriously?
How about "because if we don't we will be making the game worse not better"
Vote Goumindong for CSM |

posteroid
im right your wrong
|
Posted - 2008.05.12 15:11:00 -
[199]
Edited by: posteroid on 12/05/2008 15:12:51 Edited by: posteroid on 12/05/2008 15:12:01
Originally by: Goumindong
Originally by: posteroid
Why bother???? the link to your threads provide all the rebuttals and proof of how clueless you are. If you had more ingame xp you would not have posted them in the first place.
Why bother making rational arguments? Seriously?
Hey look a deliberate misinterpretation from a wanna be candidate lol.
Your problem is that you already have opinions about everything as your many threads show, but those threads are full of ppl telling and showingthat you are wrong or that they disagree (considerably more ppl are against you than support you).
So how does that make you a good rep of ppls opinions?.
Answer:
It does not .
PPl want representatives that guess what?? Actually represent them not argue personal opinions and ignore them.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.12 15:25:00 -
[200]
Edited by: Goumindong on 12/05/2008 15:27:34 When they bring rational arguments i always address the arguments. If i have not, would you please point out where I have not?
I do not believe that we should be cow-towing to people who do not make rational arguments and are not willing to have discussions on the subjects.
Quote:
Your problem is that you already have opinions about everything as your many threads show, but those threads are full of ppl telling and showingthat you are wrong or that they disagree (considerably more ppl are against you than support you).
That last part in parenthesis is incorrect. It is also a logical fallacy. Something is not right because the majority of the people support it[argument ad populum]. It is right based only on its merits.
The part before that I address in those threads. Sometimes they are right, and then i change my position to be right. Sometimes they are not, and then i do not change my position.
E.G.
The "majority" of people supported not changing I-stabs and mwd/ab speed rigs. But nerfing them was still a good idea.
edit: I would think that people would want someone who will logically and rationally look at proposals before them and not someone who will bend over and do what those who are screaming the loudest want.
We are to be a council, we are not to be a polling booth.
Vote Goumindong for CSM |
|

Bane Glorious
GoonFleet GoonSwarm
|
Posted - 2008.05.12 15:29:00 -
[201]
I think pretty much everyone who is going to vote for me already has by now, so I'll just crosspost this reply from scrapheap.
To be honest, I wouldn't really mind it if Goumindong made it to the CSM. I mean, he's got ideas that just don't sit well with me, and he often tries to communicate ideas to others in a way that is just awful, and he's usually an argumentative ****head, and he tends to not back down from an argument, even if it's a bad one.
But on the other hand, he is very good at math, and if given direction could be put to very good use. As someone said a couple pages back (in this particular scrapheap thread from which I am crossposting), he'd be a bad leader but an excellent assistant.
Therefore, if he was on the CSM, people (like me) could direct him to do useful things like make DPS graphs and analyze possible fittings after adjustments to grid/CPU and stuff, all while making sure he doesn't [un]intentionally skew the results or start pursuing something not worthwhile. And if I am there at the CSM, I'll be able to give him a noogie and dump him upside-down in a garbage can if he starts getting snippy.
So, this isn't necessarily me endorsing Goumindong. I'm just saying he could be useful as a part the CSM, and I'd pick him over just about any of the empire carebears without a second thought. |

posteroid
im right your wrong
|
Posted - 2008.05.12 15:33:00 -
[202]
Edited by: posteroid on 12/05/2008 15:34:03
And how do you base your decision on weather ppl are right or wrong?...oh thats right you do it from your own nonexistent experience.
Its not your place to decide if what is right or wrong, its your place to represent the majority and their ideas even if you do not agree with them.
But you do not you argue with them and finally ignore them even though they outnumber and out experience you.
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.12 15:46:00 -
[203]
Originally by: posteroid Edited by: posteroid on 12/05/2008 15:34:03
And how do you base your decision on weather ppl are right or wrong?...oh thats right you do it from your own nonexistent experience.
Its not your place to decide if what is right or wrong, its your place to represent the majority and their ideas even if you do not agree with them.
But you do not you argue with them and finally ignore them even though they outnumber and out experience you.
No, right or wrong is determined by the validity of the arguments not based on "experience" or any other quality of your opponent you want to harp on. The arguments must be examined independently of the arguer. That last "point" is terribly disingenuous. I do not ignore them, and as you can see am even taking the time to educate you as to how people ought to examine and judge proposals and arguments.
It is not my place to represent "the majority" it is my place to provide effective and correct council to CCP on the issues that are brought up by the people.
As i said earlier. None of us are here to be a ballot box, we are not here to count votes and then tell CCP what that came out as. If this was to be a ballot box then we would just vote on each issue individually and then implement that. Clearly, as this was not implemented as such, it is not to be that.
Vote Goumindong for CSM |

posteroid
im right your wrong
|
Posted - 2008.05.12 16:56:00 -
[204]
Edited by: posteroid on 12/05/2008 16:56:38 See its like talking to a brick wall ffs, you say its your job to "provide effective and correct council to CCP on the issues that are brought up by the people".
But you decide what to say to ccp and what is correct depending on what you consider to be right, your not doing this for anybody else but yourself and your crappy idea of how eve should be from your totally limited experience.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.12 17:04:00 -
[205]
Originally by: posteroid Edited by: posteroid on 12/05/2008 16:56:38 See its like talking to a brick wall ffs, you say its your job to "provide effective and correct council to CCP on the issues that are brought up by the people".
But you decide what to say to ccp and what is correct depending on what you consider to be right, your not doing this for anybody else but yourself and your crappy idea of how eve should be from your totally limited experience.
1. No, that is what CCP says is the job of the CSM.
2. You're
3. No I am doing this because it will make the game better. And everyone benefits from that.
Vote Goumindong for CSM |

Sniggerdly Hater
Brutor tribe
|
Posted - 2008.05.12 17:11:00 -
[206]
Edited by: S******dly Hater on 12/05/2008 17:12:02
Originally by: Goumindong
Quote: But you decide what to say to ccp and what is correct depending on what you consider to be right, your not doing this for anybody else but yourself and your crappy idea of how eve should be from your totally limited experience.
1. No, that is what CCP says is the job of the CSM.
arguing for your crappy ideas formed out of no experience with the subject, like the alpha thread or the minmatar thread in which you ended admitting you didn't fly them and it was all eft?
Originally by: Goumindong
2. You're
lol
Originally by: Goumindong
3. No I am doing this because it will make the game better.
better according to your criteria of which you stubbornly won't move and will twist whatever you have at hand to remain. that is another ccp right there. you too have the ability of creating humongous threads.
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Sniggerdly Hater
Brutor tribe
|
Posted - 2008.05.12 17:21:00 -
[207]
Edited by: S******dly Hater on 12/05/2008 17:21:29
Originally by: Goumindong That last "point" is terribly disingenuous. I do not ignore them, and as you can see am even taking the time to educate you as to how people ought to examine and judge proposals and arguments.
no you brush them aside with something on the lines of "if you can't convince me i'm not right, i'm right, and i can't be convinced of not being right because i'm right"
Originally by: Goumindong
It is not my place to represent "the majority" it is my place to provide effective and correct council to CCP on the issues that are brought up by the people.
"effective" and "correct" council on the issues brought up by the "people". so you'll again ignore whatever you don't like and bunker up on your opinions. you are not the keeper of the holy truth.
iow, "let them eat cake"
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.12 17:28:00 -
[208]
Edited by: Goumindong on 12/05/2008 17:33:32
Originally by: S******dly Hater
arguing for your crappy ideas formed out of no experience with the subject, like the alpha thread or the minmatar thread in which you ended admitting you didn't fly them and it was all eft?
The alpha thread where i made a logical argument, and then changed my mind because the evidence as presented was more in favor of the opposing side? Where we hashed out a number of reasonable changes that can get on its way to fixing the issue? That Alpha thread?
Or the minmatar thread where nearly everyone supports my original idea? That minmatar thread?
Not flying them has nothing to do with it. You do not need to fly a ship to balance it, you only need to fly a ship to be competent in piloting it. These are two very different things.
I don't fly titans, and neither does Bane Glorius. And neither does the majority of the playerbase. But that does not mean we are unable to determine whether or not the mechanics they use are bad for the game.
Originally by: S******dly Hater
no you brush them aside with something on the lines of "if you can't convince me i'm not right, i'm right, and i can't be convinced of not being right because i'm right"
I do not use circular logic. I might have said something to the effect of "I am always right, because when I am not, i change my position until I am", but i do not justify anything based on anything but its merits.
Quote:
"effective" and "correct" council on the issues brought up by the "people". so you'll again ignore whatever you don't like and bunker up on your opinions. you are not the keeper of the holy truth.
No, I will argue against things i do not like and argue for things I do. I will present the pros and cons of both for CCP. I am not the keeper of the holy truth, but I do not claim to be. I simply claim to be good at looking at issues logically instead of emotionally.
Vote Goumindong for CSM |

Sniggerdly Hater
Brutor tribe
|
Posted - 2008.05.12 17:50:00 -
[209]
Edited by: S******dly Hater on 12/05/2008 17:50:10
Originally by: Goumindong I simply claim to be good at looking at issues logically instead of emotionally.
and how it comes to the rest of us is that you cling on things that you can directly see and build hypothetical situations around them to support them even. so people tell you they had a red apple and you tell them its impossible because the apple catalog only has green ones. or that it must be green but that the light can sometimes make stuff look in other colors. etc.
not that i'm saying you're always wrong. but you have too much of a closed mind and bunker without considering other stuff because you think (your) logic is infallible, until the bunker is nuked and reduced to dust. and then its a ok maybe.
anyone can check your threads and make their own mind about it.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.12 18:18:00 -
[210]
Originally by: S******dly Hater Edited by: S******dly Hater on 12/05/2008 17:50:10
Originally by: Goumindong I simply claim to be good at looking at issues logically instead of emotionally.
and how it comes to the rest of us is that you cling on things that you can directly see and build hypothetical situations around them to support them even. so people tell you they had a red apple and you tell them its impossible because the apple catalog only has green ones. or that it must be green but that the light can sometimes make stuff look in other colors. etc.
not that i'm saying you're always wrong. but you have too much of a closed mind and bunker without considering other stuff because you think (your) logic is infallible, until the bunker is nuked and reduced to dust. and then its a ok maybe.
anyone can check your threads and make their own mind about it.
Yes, when people claim things like "My arty muninn killed a nano zealot on sisi" i will tell them that that occurrence has nothing to do with the discussion of whether or not nano-ships are balanced or not. And when someone says "I'm uber and I killed an x in a y" i will explain to them that it doesn't matter due to the many variables likely involved.
When someone says "look this is the actual effect of alpha on fleet battles as currently on sisi" i will say "Oh hey, i guess you're right" as I did. And when someone says "he what about off grid weapons platforms" i might say "that could be a really good idea, especially if it was with dreads and not AoE". And when someone says "hey, we could use a planet based mechanic to give more small gang roles while removing the logistic burden on alliances" i say "sure, so long as you don't totally remove it from POS". And when someone says "Active tanking is a lot better than we have thought due to overloading, drugs, and cheaper implants" i will say "O.K. that is really handy". If you've got an argument or an idea, i will look at it, and if its good, as i have in the past, i will likely agree.
As i've said before. Many of the ideas that i have put up here have not been my own[though unless its fairly ubiquitous or part of a whole, i give credit]. Including moving some AFs to gang mod production, the simple pos spam solution, or the bonus stacking changes on RSDs.
I am under no illusion that I am perfect or that I don't make mistakes. But I will not buckle when people are unwilling to put up logical arguments and will advocate the position because doing so is valuable to the whole.
Vote Goumindong for CSM |
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Mr Friendly
|
Posted - 2008.05.13 08:09:00 -
[211]
Originally by: Bane Glorious I think pretty much everyone who is going to vote for me already has by now, so I'll just crosspost this reply from scrapheap.
To be honest, I wouldn't really mind it if Goumindong made it to the CSM. I mean, he's got ideas that just don't sit well with me, and he often tries to communicate ideas to others in a way that is just awful, and he's usually an argumentative ****head, and he tends to not back down from an argument, even if it's a bad one.
But on the other hand, he is very good at math, and if given direction could be put to very good use. As someone said a couple pages back (in this particular scrapheap thread from which I am crossposting), he'd be a bad leader but an excellent assistant.
Therefore, if he was on the CSM, people (like me) could direct him to do useful things like make DPS graphs and analyze possible fittings after adjustments to grid/CPU and stuff, all while making sure he doesn't [un]intentionally skew the results or start pursuing something not worthwhile. And if I am there at the CSM, I'll be able to give him a noogie and dump him upside-down in a garbage can if he starts getting snippy.
That was me :P
Of course, I was then attacked because I dared to include my RL conclusions without also including my CV and letting eveyone call my references. Whatever.
The basic point is Goum is very good at crafting arguments and extraordinarily poor at bringing those ideas to fruition. From experience, I can affirm that all ideas that succeed are imperfect, are compromises and are used by real people in real situations that don't fit the bill from theorycrafting. That's Goum's problem. His solutions assume everything works properly. Lol.
Which is why I won'yt ever vote for people like Goum. I've worked with them, for them, asnd tried my hand at it too.
The problem is IT DOESN'T WORK. Theory is neat and tidy. Eve (and RL) isn't.
I couldn't care less if X makes a ship better for sniping on paper than Y. If RL/Eve situations preclude X from showing its benefits over Y, who cares?
Further, I'm tired of 'best on paper solutions'. Might as well craft prefect gang setups that don't take into account busy-system lag or the problems with ships out of their 'best' setups. Useless.
Eve is hamstrung by lag, not by setups. Lag is out of the control of CSMs, so why spend pages of analysis on them?
I won't vote for Goum (or Bane :P ) but I would very much like to have them on my staff.
Roll on reality, say I.
Originally by: CCP Prism X
Also, posting in a Jenny thread.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.13 08:35:00 -
[212]
Edited by: Goumindong on 13/05/2008 08:50:31 I do not ignore reality. Though i will ignore factors that are extraneous to the problem. Mainly skill point differentials, and idiocy. I will only ignore lag when its not a factor that makes a difference.
Quote:
I couldn't care less if X makes a ship better for sniping on paper than Y. If RL/Eve situations preclude X from showing its benefits over Y, who cares?
Eve will only preclude that when there are other factors involved. Sometimes we can look at them, sometimes we cannot. But if we don't have an ideal and can't quantify it we will not be able to see when things are going wrong in the real world.
Think of it as a matter of statistics. On average you will see no variation in specialization between different pilots[or rather, you will see this variation even out]. So on average you should see your expected ideal results with some outliers.
Does that mean since we cannot predict everything every time that we cannot have ideals? No, it means we cannot let our arguments be waylaid by anecdotes as you are trying to do.
Eve is not a company. Eve is not an economic model. Eve is a computer program. It receives inputs and produces outputs. It is the goal of a designer to take input and get to a desired output. It is not their job to throw their hands in the air, say they can't possibly model all the variables, and give up before deciding which variables they can ignore, which variables they must ignore et all.
Vote Goumindong for CSM |

Mr Friendly
|
Posted - 2008.05.13 09:09:00 -
[213]
Edited by: Mr Friendly on 13/05/2008 09:28:00
Originally by: Goumindong I do not ignore reality. Though i will ignore factors that are extraneous to the problem. Mainly skill point differentials, and idiocy. I will only ignore lag when its not a factor that makes a difference.
Err... idiocy, numbers and lag realistically obscure most of the differences in Eve. Level 2 skills only handicap players when those higher skilled players are not stupid, drunk or lagged out or face someone in a 1 vs 1. It's nice you think an extra couple of skill levels matter, but I don't see that they do. 10% better skills doesn't matter if your opponents have 5 ships remote repping the ship you are shooting at... you still die, even though you have twice the SP. Individual differences don't matter since most conflicts in Eve are not individual.
Overwhelming force is common. So is alcohol. So is poor setups. Etc.
Setups (and the requisite importance of setups) don't matter. What does is corp and alliance participation. Thus, Eve is more about blobs than it is about SP/forethought.
Since you focus most of your effort on extraordinarily detailed analysis of one setup over another, you don't address the reality of Eve.
I highly complement you on the time and insightful effirt you spend on individual balance issues from module, to module and from ship to ship and even from lvl5 sp vs lv4 sp impact, but it doesn't matter.
Blobs win battles. Your analysis doesn't consider how blobs make Eve the way it is. Sadly, you keep framing balance discussions irrespective of lag and player participation.
As you are working from an unusable perspective, your solutions are similarly infected.
Try turning your intelligence to real situations and you'd have better success. More importantly, your ideas would be better accepted.
edit:
1) ideals are excellent to have. As you point out, they are important things to lead from Crap Situation to Better Situation. Good. You have furnished an illustration of 1) and 2), but have presented no linkages between the two. Try a realistic one and then I might have a reason to care about you page after page of postings.
2)Anecdotes drive change. They provide the emotional kick that propels change. This is key for you to understand *people* caring about changes. It isn't about dry statistics or efficacy... it's about personal meaningfulness.
If you don't understand this, you need to. Numbers are not concerns. If a politician convinces me that my car costs 50$ more to operate per month, even if the alternative would cost me more, I'd care about the former BECAUSE A PERSON CONVINCED ME.
Make your arguments personal and I care. Otherwise, it's just numbers.
Originally by: CCP Prism X
Also, posting in a Jenny thread.
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.13 10:11:00 -
[214]
Edited by: Goumindong on 13/05/2008 10:12:00
Originally by: Mr Friendly Setups (and the requisite importance of setups) don't matter. What does is corp and alliance participation. Thus, Eve is more about blobs than it is about SP/forethought.
Setups absolutely do matter. They simply seem to matter less. This has always been the case and been a design ideal of eve. You will notice that i have stated this many times in my materials.
That does not mean that we should not attempt to achieve balance between setups and styles of combat. All it means is that people looking at eve without objectivity and rationality will have a harder time understanding what is going on than those who do.
It means that you have to understand what changes will make people do and i am clearly the best on that front, with none of the other candidates having any clue about how people react in situations.
Quote:
Since you focus most of your effort on extraordinarily detailed analysis of one setup over another, you don't address the reality of Eve.
This is false. See my CSM document for more information. See my web thread for more examples. See the simply pos spam solution for even more. See all the nano discussions which all revolve around optimal game play choices rather than direct comparison between ships. See tiering arguments. See gang mod arguments. See local arguments.
Quote:
Blobs win battles. Your analysis doesn't consider how blobs make Eve the way it is. Sadly, you keep framing balance discussions irrespective of lag and player participation.
This is just a flat out lie with a side of half truth. See Titans and all arguments to scalability. I will only frame balance discussions irrespective of lag and player participation when lag and player participation are not part of the balance.
See the documentation linked in the OP regarding local.
Quote:
1) ideals are excellent to have. As you point out, they are important things to lead from Crap Situation to Better Situation. Good. You have furnished an illustration of 1) and 2), but have presented no linkages between the two. Try a realistic one and then I might have a reason to care about you page after page of postings.
This doesn't mean anything. Are you saying I make no arguments as to why any changes I make would make the game better? Are you serious?
Quote:
2)Anecdotes drive change. They provide the emotional kick that propels change. This is key for you to understand *people* caring about changes. It isn't about dry statistics or efficacy... it's about personal meaningfulness.
If you don't understand this, you need to. Numbers are not concerns. If a politician convinces me that my car costs 50$ more to operate per month, even if the alternative would cost me more, I'd care about the former BECAUSE A PERSON CONVINCED ME.
Make your arguments personal and I care. Otherwise, it's just numbers.
When you make your arguments personal then you go from crap solution to even worse solution.
Anecdotes do not drive change. Consistent anecdotes drive change. But consistent anecdotes are not anecdotes
The idea that I only address module and ship balance on a 1v1 static battlefield is laughable. The idea that i only address module and ship balance without understanding player actions is more so.
If have any questions regarding specifics i would love to show you how wrong you are more so than just pointing you towards the stuff i have already said that directly contradicts your assertions.
Vote Goumindong for CSM |

Xofii
Hedion University
|
Posted - 2008.05.15 14:52:00 -
[215]
Question: How do you feel that the balance between modules ship and circumstance are working atm?
Alot of your arguments are based on principles of fixed circumstance and, somewhat correctly, the assumption that the players are acting as is best according to situation. The game theory approach might be a good to analyze balance, but in my experience what actually decides effectiveness is the ability to force circumstance. I know that you have have argued several times that this is what makes "mid range" work for battleships but not for cruisers.
Do you have any explicit ideas for creating easier transitions between different "sets of situations"? I mean trying to create a more differentiated combat dynamic, not just: "HAI guise nanoup" or "git Dread>Carrier>sniper bs>hictors>..." which seems the only form of combat availible in 00 at the moment.
The ability to actually make nanos commit or sniper to fight at close range are what basically dictates the rock paper scissor scheme of today. Imo there are way to few ways to accomplish this which leads to cookie cutter setups and tactics.
Do you see the limited approaches to transition between situations as a problem? How would you fix it?
Atm it seems that alot of the mechanics that dictate situations are very DoOrDie, ie your faster or slower, you have more range or less range, more ppl or less ppl. There are no shades of grey. Could stuff like longer web range but less speed reduction or increased general fall off create a more dynamic setting?
/Xofii
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.15 15:40:00 -
[216]
Originally by: Xofii circumstance
You have hit on one of the prime factors of Eve, which is circumstance. How do you get someone into your optimal circumstance and then make it stick.
I am going to tentatively say that I am O.K. with the current bubble mechanic. Since it enforces circumstance for some amount of time but not indefinitely. This allows people to "try again" if the fight is really dependent on each side getting and holding their win condition. This can mean that fleet battles are not simple win/lose conditions.
But this also means that its harder to score a decisive victory
Probably the two largest problems in enforcing a "win condition" are gates and warp distances. Gates because you cannot decide where you come in(so an RR gang and sniper gang will always kinda sit on each side waiting for the other to jump in), and warp distances because on-grid warping makes getting away and continuing the fight easier.
Whatever it is, there certainly aren't too few ways to transition between situations. But I am not sure how to "fix" the situation without possibly impacting other things with would have negative consequences in unrelated areas of the game.
Longer range webs is something i have liked for a while since it gives more ability to force people to engage, but we would have to cautious when implementing them because of the large changes to combat it means. Whatever is done with that regard it needs to give ships more advantages for being small since small ships are the ones that suffer most from being unable to fight within their area of influence[and which have the smallest area of influence]
Currently i like making longer range webs[not scripted, but different webs] and have them based on signature radius the same way missiles use explosion radius, then changing the three speed mods to +speed, +agility, and -signature radius. Longer range webs would mean more ability to force ships to engage but it would not produce undue harm on smaller ships.
Vote Goumindong for CSM |

Xofii
Hedion University
|
Posted - 2008.05.15 15:54:00 -
[217]
The "black and white" thing then: Alot of the modules etc. have hard capped attributes, IE missiles wont hit you have you enough speed, turrets cant track etc. Doesnt this create a situation where more speed never gets a down side, IE you dont really sacrifice anything by increasing speed from 3k to 7k but you gain alot. If you tripple trimark and double plate a BS it becomes noticeably slower, it aligns slower and hence it becomes harder to escape, which in fleet combat can have an effect.
Doesnt more trade offs create a richer combat environment and a more dynamic warfare, ie getting some speed but still having some tank should in most cases be better than simply stacking up the speed, the same way that having "some" ehp by throwing on as many LSE II's as possible create a better survivability (in this case not sacrificing anything but still). Ideally having some speed and some armor tank "should" be encouraged over pure min-maxing?
Imo the balance issue with nanos are that they create higher survivabilty during a fight AND a better escape opportunity instead of OR. I'm not trying to have a nerf/buff nano discussion, but it seems as the only viable way to force circumstance in the current environment, doesnt that constitute a problem. Namely that it forces a singular fitting scheme if one wishes to take part in skirmish warfare? Can there be other ways of created effective insurgent gangs?
//Xofii
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.15 16:53:00 -
[218]
Edited by: Goumindong on 15/05/2008 16:52:54
Originally by: Xofii The "black and white" thing then: Alot of the modules etc. have hard capped attributes, IE missiles wont hit you have you enough speed, turrets cant track etc. Doesnt this create a situation where more speed never gets a down side, IE you dont really sacrifice anything by increasing speed from 3k to 7k but you gain alot.
Sometimes. There are certainly points where missiles should not hit you. The problem comes in that there are missiles that should not have this limitation.
E.G. an inty should be able to outrun heavy missiles and cruise missiles since no cruiser gun is going to hit it.
it should not be able to out-run precision lights.
There isn't really an attribute in the game where you can increase it at no cost. There are only attributes in the game where you receive disproportionate benefit from its increase.
For nano cruisers is because their high range enables them to disengage fast[pretty much entirely for the most part it offers little defensive advantage, that is gained when trading ewar for LSE]. But because you can disengage so fast you don't have to worry about an enemy gang that is not nano'd up and then can fight them when you have superior forces.
There will pretty much always be trade-offs and there will pretty much always be ways to maximize them problems only really arise when there are some attributes which can be increased to increased value.
The only way to nix that entirely is to make ships have to specialize in killing some certain size of ship. And this is the huge change i was referring to when talking about web changes.
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Xofii
Hedion University
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Posted - 2008.05.15 17:06:00 -
[219]
Since I feel a bit inquisitive today I'll ask some more stuff.
Moons: The risk that severe shortage of high end moon minerals might cause an abundance in all other moonminerals and respectively killing he market for these? Is this good?
What is your stance of varying yield in highends, IE a dyspro moon just have a higher probability of returning dyspro but that other moon might temporarily yield dysp etc.?
Or pocket of minable moonmaterial that can be found via exploration, ie a site where you can use a harvester of some sort to actually "mine" dyspro?
Small scale pvp: Do you hae any solid proposals of intermediate goals that smaller forces can accomplish in territorial warfare?
Cap-ships online: Good or Bad and why?
And finally, do you still stand by yout oppinion that the new apoc was boosted so much so that it would obsolete all other sniping ships in the game?
//Xofii
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.15 17:33:00 -
[220]
Originally by: Xofii
Moons: The risk that severe shortage of high end moon minerals might cause an abundance in all other moonminerals and respectively killing he market for these? Is this good?
Unlikely and if it happened I am not sure it would be a bad thing, though moon mineral usage in t2 production could be tweaked for different in game effects i don't think that having lots of low end moons being very valuable is very important to the game. You won't run them all out, and it should be possible to manipulate the quantities used to modify moon values in different regions.
Quote:
What is your stance of varying yield in highends, IE a dyspro moon just have a higher probability of returning dyspro but that other moon might temporarily yield dysp etc.?
Differing yields could be a good way to modify value of regions while still offering expandability of the market as price increases allow less efficient production to be profitable. I will look into this and similar options.
Quote:
Or pocket of minable moonmaterial that can be found via exploration, ie a site where you can use a harvester of some sort to actually "mine" dyspro?
Also interseting, but i think it would be better to keep moons as income for PvPers. I.E. something you fight over
Quote:
Small scale pvp: Do you hae any solid proposals of intermediate goals that smaller forces can accomplish in territorial warfare?
Attacking strategic and economic POS modules. Attacking enemy aligned NPCs that are performing specific and valuable functions for the alliance they are aligned with.
E.G. say that you had NPCs roaming your space that took your moon mining materials and move them to stations for you to organize and jump out to sell. [or moved any other sort of stuff like fuel or had a tie in with seeding the market or filled sell orders and then moved the materials out or a simple bounty mechanic]. Enemies can find and kill the NPCs fairly easily. Doing so yields them the stuff it drops for them to sell. Too many people in gang and you saturate an area and reduce profits. Every second that defenders don't mobilize to protect their space is a second that enemies can be denying them money and profiting at the same time.
Quote:
Cap-ships online: Good or Bad and why?
Bad. Small ships need roles.
Quote: And finally, do you still stand by yout oppinion that the new apoc was boosted so much so that it would obsolete all other sniping ships in the game?
Kinda. Akita T and I had a large discussion about the value of volley damage, DPS, and EHP and looking over the info again, the Rokh is probably as good or better as a unified fleet ship[to the point where i would ask all my mega pilots in an alliance to train Caldari BS for fleet work]. The Apoc is certainly better than the Mega/tempest/maelstrom though and the Pulse-POC via the bugged locus rigs is frankly ridiculous and the only reason to not yell and scream about it is because the locus rig bug is known and ought to be getting fixed.
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