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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.28 20:41:00 -
[1]
Edited by: Goumindong on 28/04/2008 20:46:03 If anyone has any specific questions I will be happy to field them. Hopefully i will be able to keep this frist post updated with links to the questions and answers i have answered though i will make no guarantee that i will not run out of space.
Reading material that I feel might be important that is not included in my CSM document linked in my sig may also be linked.
On Remote Sensor Dampeners and Recent Changes
A conversation on Local and other issues with CCP Greyscale. Ends post #65
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Arithron
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Posted - 2008.04.28 20:44:00 -
[2]
Originally by: Goumindong If anyone has any specific questions I will be happy to field them. Hopefully i will be able to keep this fist post updated with links to the questions and answers i have answered though i will make no guarantee that i will not run out of space.
These sort of posts allowed then? I thought under 18's played?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.28 20:46:00 -
[3]
Typo fixed. Do you have any questions?
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Cailais
Amarr VITOC Chain of Chaos
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Posted - 2008.04.28 21:03:00 -
[4]
Yup I have one.
What's your view on the 'Jihad Swarm' conducted by the Alliance of which your a member? Do you believe the 'ends' justified the means in this instance, and how do you counter the charge that your a member of an Alliance that some have described alternately as 'Griefing' (ie destruction of players assets without any cause / justification) or as attmepting to 'break' EVE and bring down the game?
NOTE: I am simply asking you (Goumindong) your view on these accusations / criticisms and I am not expressing a personal view on these accusations.
C.
A new look at Local - IDEA |
Arithron
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Posted - 2008.04.28 21:13:00 -
[5]
Actually, I have...
Goonswarm have an interesting history and reputation. Given this, can you explain how YOU would serve the interests of the wider community on the CSM council; what would YOU do in a situation where Alliance loyalties dictated one thing, but overwhelming support for an idea indicated another?
Take care, Bruce Hansen
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.28 22:17:00 -
[6]
As briefly as possible, what are the core axioms and principles that lead you to your views on how EVE can be improved? No more than 10 please. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.28 23:55:00 -
[7]
Originally by: Cailais Yup I have one.
What's your view on the 'Jihad Swarm' conducted by the Alliance of which your a member? Do you believe the 'ends' justified the means in this instance, and how do you counter the charge that your a member of an Alliance that some have described alternately as 'Griefing' (ie destruction of players assets without any cause / justification) or as attmepting to 'break' EVE and bring down the game?
NOTE: I am simply asking you (Goumindong) your view on these accusations / criticisms and I am not expressing a personal view on these accusations.
C.
high-sec is "Safer, not safe". If some members of Goonswarm choose to ride bikes in empire and blow up haulers then that is there right so long as they do not exploit the systems in place to keep that working.
It is not hard to defend yourself from these types of attacks. A friendly logistics ship in the belt with a single rep will likely make attacks fail. As well there is always the option to "pre-load" concord in the belt via a suicide attack of your own.
If the playerbase has a problem with that they need to get together and do something about it and there is certainly things that they can do to stop these types of things from happening.
As well, i am not sure i would qualify Jihadswarm as "griefing". It may just be that the motives just aren't clear.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 00:02:00 -
[8]
Originally by: Arithron Actually, I have...
Goonswarm have an interesting history and reputation. Given this, can you explain how YOU would serve the interests of the wider community on the CSM council; what would YOU do in a situation where Alliance loyalties dictated one thing, but overwhelming support for an idea indicated another?
Take care, Bruce Hansen
Goons care first and foremost about making the game fun to play, because Goons play the game first and foremost to have fun. And this is where my loyalties lie. We aren't here to make partisan game changes that only benefit us, but benefit the game as a whole. Goons won't play the game if its not fun, they will go ride bikes instead. Such it is in the best interests of Goonswarm to make the game fun for as many people and play styles as possible and i cannot see that conflicting in any way with what is best for the community.
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Viper ShizzIe
The Illuminati.
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Posted - 2008.04.29 00:02:00 -
[9]
How do you feel about Kugutsumen's actions towards CCP, were they the wrong actions for the right reasons, or otherwise. Please explain in detail.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 00:18:00 -
[10]
Edited by: Goumindong on 29/04/2008 00:20:17
Originally by: Kazuo Ishiguro As briefly as possible, what are the core axioms and principles that lead you to your views on how EVE can be improved? No more than 10 please.
Besides the very obvious "balance" there are a few key axioms in eve that bind it together.
1. Eve is game and should be fun 2. Specialization should produce decreasing marginal returns 3. Everyone and everything has a role. 4. There should be no hegemony of the rich or old[also, see point 2] 5. Risk should correlate positively with reward.
If you can hold to these then you can really make the game a better place for everyone involved. Currently a few are failing.
ed: If i mischaracterize your question please let me know and ill change it right up.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 00:35:00 -
[11]
Originally by: Viper ****zIe How do you feel about Kugutsumen's actions towards CCP, were they the wrong actions for the right reasons, or otherwise. Please explain in detail.
Whistleblowers are important and need to be protected, but I am not knowledgeable enough on the subject to know just what it was he did and what he did may not be kosher. If all he did was publish information he gained from willing sources, no big deal. If he used malicious means then its much more iffy[as he likely would have had no reason to take such actions].
Kugutsumen's has taken other actions against player groups and many times these have been malicious and illegal and these types of activities should not be tolerated.
I hope to get a feel for what IA is doing to police the developers[No developer should probably ever be coordinating an alliances capital ops and planning for instance], but i am not sure about what types of information we will have access too nor what we will be able to release.
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Dungar Loghoth
Caldari The Illuminati.
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Posted - 2008.04.29 00:42:00 -
[12]
Originally by: Goumindong
Originally by: Viper ****zIe How do you feel about Kugutsumen's actions towards CCP, were they the wrong actions for the right reasons, or otherwise. Please explain in detail.
Whistleblowers are important and need to be protected, but I am not knowledgeable enough on the subject to know just what it was he did and what he did may not be kosher. If all he did was publish information he gained from willing sources, no big deal. If he used malicious means then its much more iffy[as he likely would have had no reason to take such actions].
Kugutsumen's has taken other actions against player groups and many times these have been malicious and illegal and these types of activities should not be tolerated.
I hope to get a feel for what IA is doing to police the developers[No developer should probably ever be coordinating an alliances capital ops and planning for instance], but i am not sure about what types of information we will have access too nor what we will be able to release.
quoting this ---
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Viper ShizzIe
The Illuminati.
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Posted - 2008.04.29 00:42:00 -
[13]
Edited by: Viper ****zIe on 29/04/2008 00:43:13
Originally by: Goumindong [ Whistleblowers are important and need to be protected
Kugutsumen's has taken actions many times these have been malicious and illegal and these types of activities should not be tolerated.
So which is it?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 01:29:00 -
[14]
Originally by: Viper ****zIe Edited by: Viper ****zIe on 29/04/2008 00:43:13
Originally by: Goumindong [ Whistleblowers are important and need to be protected
Kugutsumen's has taken actions many times these have been malicious and illegal and these types of activities should not be tolerated.
So which is it?
What do you mean? The two positions are not mutually exclusive.
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Viper ShizzIe
The Illuminati.
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Posted - 2008.04.29 01:41:00 -
[15]
Also, do you have a campaign platform at all, as I haven't seen anything even hinting that you do.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 01:44:00 -
[16]
Originally by: Viper ****zIe Also, do you have a campaign platform at all, as I haven't seen anything even hinting that you do.
Originally by: The OP
Reading material that I feel might be important that is not included in my CSM document linked in my sig may also be linked.
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Dungar Loghoth
Caldari The Illuminati.
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Posted - 2008.04.29 01:57:00 -
[17]
Originally by: Goumindong
Originally by: Viper ****zIe Also, do you have a campaign platform at all, as I haven't seen anything even hinting that you do.
Originally by: The OP
Reading material that I feel might be important that is not included in my CSM document linked in my sig may also be linked.
it would help if you actually had a signature idk ---
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 02:02:00 -
[18]
Originally by: Dungar Loghoth
it would help if you actually had a signature idk
Try turning signatures on in your forum options.
Otherwise, click here
Vote Goumindong for CSM |
Dungar Loghoth
Caldari The Illuminati.
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Posted - 2008.04.29 02:09:00 -
[19]
Originally by: Goumindong
Originally by: Dungar Loghoth
it would help if you actually had a signature idk
Try turning signatures on in your forum options.
Otherwise, click here
ituralde is a****got and he made a powerful enemy today ---
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Ituralde
The Illuminati.
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Posted - 2008.04.29 02:10:00 -
[20]
Not my fault you are dumber than rocks Dungar. Don't blame your inadequacy on me. _____________________________ Fear is the mind-killer.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.29 08:26:00 -
[21]
Originally by: Goumindong Besides the very obvious "balance" there are a few key axioms in eve that bind it together.
1. Eve is game and should be fun 2. Specialization should produce decreasing marginal returns 3. Everyone and everything has a role. 4. There should be no hegemony of the rich or old[also, see point 2] 5. Risk should correlate positively with reward.
If you can hold to these then you can really make the game a better place for everyone involved. Currently a few are failing.
I'm curious; in a game that's so intensely capitalistic, why do you think that there should be no hegemony of the rich? Where are you going with this idea?
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Big Bossu
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Posted - 2008.04.29 09:56:00 -
[22]
The logoff(ski) issue?
1) capital logoffs (15 minute timer) 2) BS logoff at jump in |
lecrotta
lecrotta Corp
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Posted - 2008.04.29 11:44:00 -
[23]
Edited by: lecrotta on 29/04/2008 11:45:33
Can you expand on these points pls.
Originally by: Goumindong
2. Specialization should produce decreasing marginal returns
They already do as far as i am aware its called stacking penalties can you be more specific pls.
Originally by: Goumindong
3. Everyone and everything has a role.
Is this in reference to the titan and the fact that a lot of your alliance seem to think a blob of friggies should be able to tackle and kill them, or are you referring to something else and if so what?.
Originally by: Goumindong
4. There should be no hegemony of the rich or old[also, see point 2].
This point seems to be saying that those who work hard are smart, successful and have been working at it for a long time should not benefit from it.
Originally by: Goumindong
5. Risk should correlate positively with reward.
Id like you to also explain this in detail as well pls.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 16:12:00 -
[24]
Question: Please Explain the Answers in This Post
To start with, Lecrotta, I would appreciate it if you did not troll this thread. You have a main and can post with it, and if not, then your previous statements disqualify you from having a reasoned debate on this subject as can be seen by the ignorance and strawman you have already spewed forth in your short time here. E.G.
But to answer your questions, the list is a guide of how you ought to balance eve. Such the "i thought this happened" has no relevance. If its happening its good. There are areas where it is not happening[speed/agility and tech 2 cruisers specifically, and these break a few of the other axioms as well]. But that is really besides the point other than the issue that not conforming with the axioms they ought to be changed so that they do.
Regarding titans. Again, this is a point of balance. Everyone needs to be useful in order to keep everyone having fun. No one believes that we should be able to kill a titan with frigates, please refrain from strawman in the future.
Quote: This point seems to be saying that those who work hard are smart, successful and have been working at it for a long time should not benefit from it.
You are confusing hegemony with benefit. They are two very different terms with two very different meanings. Eve has never been a game where the rich or old can dominate the poor. Not in design ideal, nor in execution. There have been points where this has failed[and fails now], but it is still a core design principle.
To give an example of this hegemony in another game, you could look at WoW. If you are not level 70 with epic gear[or very close], don't bother fighting others, keep grinding NPCs and run away from the others.
But Eve is, at its core, a pvp game, and hegemony destroys that. Especially hegemony of the rich and old for they offer no real way to breach.
Quote:
Id like you to also explain this in detail as well pls.
There is nothing to explain, maybe you should try a dictionary if you don't understand what is going on with such a simple statement as this one.
And now to address the non-troll
Originally by: Kazuo Ishiguro I'm curious; in a game that's so intensely capitalistic, why do you think that there should be no hegemony of the rich? Where are you going with this idea?
Hegemony of the rich and old creates a perpetual subservience of the poor and young. This is explicitly bad for the game as fewer players will wish to continue past their trial. Why would they when they cannot have any effect until they are old and rich, where in those who are old and rich now will be even more powerful by the time they get there?
This point goes hand in hand with the specialization point and the risk/reward point. When there is a hegemony of the rich and old they are able to exploit low risk situations for higher reward and their specialization is rewarded in strength and not just versatility. Instead of having a higher risk for that higher reward and less value for that specialization.
This creates old guards that only die when their will to play the game ends. This is not fun for anyone really. It means less young people will continue to play the game and it means less change in politics and sovereignty. The game thrives on both of these things.
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lecrotta
lecrotta Corp
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Posted - 2008.04.29 16:20:00 -
[25]
Edited by: lecrotta on 29/04/2008 16:23:48
I was not trolling i was asking for clarification on several of your points and i would post with my main but he is banned for posting cat pictures on caod.
Now i downloaded your documents and read through them and found them well presented if a little vague and now im asking for clarification on the bullet points you put on here, you did say you would answer them after all.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 16:24:00 -
[26]
Originally by: lecrotta
I was not trolling i was asking for clarification on several of your points and i would post with my main but he is banned for posting pictures on caod.
Now i downloaded your documents and read through them and found them well presented if a little vague and now im asking for clarification.
Can you explain what you want clarified? Because most of what i posted is fairly self explanatory. Do you want to know why i think these axioms are central to how Eve should be balanced? Do you want to know what a specific balance created by these I think should be implemented?
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lecrotta
lecrotta Corp
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Posted - 2008.04.29 16:41:00 -
[27]
Edited by: lecrotta on 29/04/2008 16:45:00
Originally by: Goumindong
Originally by: lecrotta
I was not trolling i was asking for clarification on several of your points and i would post with my main but he is banned for posting pictures on caod.
Now i downloaded your documents and read through them and found them well presented if a little vague and now im asking for clarification.
Can you explain what you want clarified? Because most of what i posted is fairly self explanatory. Do you want to know why i think these axioms are central to how Eve should be balanced? Do you want to know what a specific balance created by these I think should be implemented?
You posted a list of ideals and not ideas, now ideals are great but you can use them to justify all manner of unnecessary changes after the fact.
So what i am asking for is a list of things that you consider are most in need of changing, with these ideals as the principal reason for the change:
2. Specialization should produce decreasing marginal returns 3. Everyone and everything has a role. 4. There should be no hegemony of the rich or old[also, see point 2] 5. Risk should correlate positively with reward.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 16:59:00 -
[28]
Originally by: lecrotta So what i am asking for is a list of things that you consider are most in need of changing, with these ideals as the principal reason for the change:
2. Specialization should produce decreasing marginal returns 3. Everyone and everything has a role. 4. There should be no hegemony of the rich or old[also, see point 2] 5. Risk should correlate positively with reward.
The same thing i said in the top issues thread
Originally by: Goumindong
The current state of starbase and sovereignty warfare. Specifically how it pushes smaller alliances out of the game, or to put it more simply, "attacking stuff is too hard".
The second most pressing issue would probably be speed, its current implementation and how it marginalizes lower skilled players and many ship types which ought to be valuable in all types of warfare.
And the third would probably be increasing U.I. functionality in all systems, especially the scanner, activation and reload of modules, and the fleet command tools.
Specifically i want to make it much easier to attack strategic and economic POS modules[though i would add a reinforcement timer on them. I want to reduce the strength and effectiveness of AOEs. There was an idea of making a DD into an ewar module which seemed like it would be really nice to keep it useful but not overpowered and game breaking.
I want to possibly move dreads off grid from their targets[while only making them effective against POS's and Capitals.
Regarding speed, i think there needs to be more and stronger counters. I think that smaller ships should have more inherent advantage via sig radius and speed and I think speed mods need looking at. This touches on hegemony, role, specialization and risk. [Specifically probably my web idea, though final numbers would need to be tweaked, and i would either revert speed mods back to pre-revelations status, or i would separate them into +speed, + agility, and - signature radius with no overlap]
U.I. just pertains to the usability of the game in general which touches on point one and the rest of the points if it increases functionality in a way that takes a lot of the disadvantage out of not knowing the U.I.
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lecrotta
lecrotta Corp
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Posted - 2008.04.29 17:33:00 -
[29]
Without wanting to be accused of being a strawman it seems to me that all you have done is rephrase your pet gripes about the DDD, Nano and Cloaking/scanning into a more positive sounding format. Id hoped it was not true and that you would have put together considerably more and varied content but it seems im going to be disapointed.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 17:53:00 -
[30]
Originally by: lecrotta Without wanting to be accused of being a strawman it seems to me that all you have done is rephrase your pet gripes about the DDD, Nano and Cloaking/scanning into a more positive sounding format. Id hoped it was not true and that you would have put together considerably more and varied content but it seems im going to be disapointed.
I am not sure why you would consider these "pet gripes". If i have ever had a "pet gripe" it would have clearly been the Amarran problems[And i disagreed with many of the solutions they implemented]. These problems shown in DDD, nano, and cloaking/scanning are problems which are very significant and integral to the game[i also note how you conveniently ignore the issues with POS's], they are not pet issues of mine but issues which affect all players in the game in negative ways. They are the largest issues of the moment and since that is what you asked about, that is what i talked about.
There are certainly others, Remote Sensor Damps and Tracking Disruptor stacking, the inability of small ships to be valuable due to webs, The problems with leadership skills, The problem of tiering(You will need to scroll down to post 11, the direct link does not seem to be working), The problems of overlapping ship design which currently effects the Maller, Prophecy, Abaddon, Tempest, punisher, as well as a variety of other ships, and How we can quickly and easily make good changes to POS warfare.
There will certainly be more[U.I. usability, bad target calling mechanics, problems with deaggressing timers not scaling well, problems with specific ships, lack of market based economic warfare, lack of structure to form proper isk based loans and other contract overhauls(while good they can easily be improved)]. But if i had the time to deal with all of those i would be a game developer and not a CSM candidate.
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