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Auron Shadowbane
Pelennor Swarm Phalanx Alliance
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Posted - 2008.05.01 12:54:00 -
[31]
welcome to genesis...
imagine a ceptor race without max velocity... instead of frames per second you could measure it in grids per second...
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Seetesh
Caldari Pixels Docks
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Posted - 2008.05.01 13:00:00 -
[32]
I was chatting to some of my physics students concerning eve on monday and this came up, and as a PHD in high energy physics i can agree without a doubt that the accelaration and deccelaration are broken in eve.
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Mara Rinn
Minmatar
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Posted - 2008.05.01 14:56:00 -
[33]
Originally by: Euriti We're actually not in space but in the worlds largest fishtank.
^ what he said
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Khellendra
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Posted - 2008.05.01 15:21:00 -
[34]
Actually, you guys are incorrect.
A ship can slow down if it has forward thrusters at the head of the ship that slow it down by inducing a force in the opposite direction of motion. It's akin to being able to go forward and reverse at the same time in your car.
Thus when you accelerate you hit the back thrusters and lunge forward, to slow down, you have forward thrusters to counteract the work done. So you can decelerate and slow down in space.
Now, of course max velocity is an issue as there really shouldn't be max velocity, but oh well. I really think EVE breaks physics egregiously when refining refinables
You have 10,000 units of refinables and it takes up 10,000 m3 of space. But when you refine it, it's now taking up a hell of a lot more space. Unless of course, the minerals are actually hollow and the mass remains the same :).
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5pinDizzy
Amarr Pwnage Distribution Inc.
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Posted - 2008.05.01 15:35:00 -
[35]
Yeeaah!
And anyone noticed ships just disapear when they dock?
And Asteroid belts around planets are TINY and in weird shapes?
And Heavier ships go slower in a place where there is no weight?
And Ships Fly Through Planets?
And The engines of normal ships use NOTHING and will work forever.
And it takes the repair station onboard a ship 1 second to repair anything.
And noone throws up or dies from the horrid effects of inertia.
And most systems are full of clouds and gasses of different colours.
And armor repairers somehow make the shell of your ship like new infinity times over.
And concord police magically appear out of nowhere and magically jam all your systems.
And outposts in the depths of space can disapear and reappear randomly.
And a tiny disposable can holds more inside it then everything below tech 2 haulers.
And the jumpgates which can jump huge distances, are linked extremely ineffeciently.
And the planets are like solid marbles that your ship bounces off.
And weapons that NEVER miss DOING DIRECT VISIBLE DAMAGE can end up missing all the time.
And...
And...
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caladron prime
Caldari
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Posted - 2008.05.01 15:43:00 -
[36]
Assuming that eve-space is actually a medium as opposed to a vacuum, it is possible for a ship of higher mass to decelerate more quickly than a ship of less mass, if the additional mass was in the form of additions to the exterior of the ship that in turn changed its drag profile. If the additional surface area of 1600mm plate was sufficient to induce more drag than the increase in inertia that the mass of the plates caused, you would achieve quicker deceleration. picture a 1 lb arrow shot into water. another arrow of the exact dimension and shape, but made of heavier material, would cut through more water. however, a 2 lb object shaped into, say, a porous (like screen) sphere, would decelerate more quickly.
and, one more thing-IT'S A GAME!
.02isk
Originally by: CCP Navigator
That long?
I would have nerfed it before it was created 
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Archon T'orn
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Posted - 2008.05.01 15:57:00 -
[37]
Be glad we're not using a real physics model for propulsion in Eve. If we were, and your aft thrusters (which you would need unless you turned around) were as powerful as your stern thrusters, then it would take you just as long to slow down as it would to get to your maximum speed (not there would be a maximum speed, it would merely be time dependent as there is no drag to halt your momentum); i.e., it would take you forever to get from A to B not to mention that flying around in combat would be a computational nightmare.
If you want realism, GO OUTSIDE! |

Billy Sastard
Amarr Life. Universe. Everything. Wrath.
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Posted - 2008.05.01 16:02:00 -
[38]
Originally by: Bruce Deorum ...words...
OMG!! Another person just realised that EVE is not RL!!!
Yea, the physics in EVE is not realistic at all, along with any number of other things that I could list but will not, as there is no real purpose arguing about it, as this is a game and not a newtonian physics simulator.
You could have found any number of posts harping about this same thing if you had done a simple search of the forums.
Let the deceased equine flogging be halted, as this thread shall go nowhere fast. -=^=-
My views do not represent my alliance. TBH, my posts do not even represent my own views...I am posting while asleep. |

Dristra
Amarr Shadows of the Dead R0ADKILL
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Posted - 2008.05.01 17:39:00 -
[39]
Originally by: Mara Rinn
Originally by: Euriti We're actually not in space but in the worlds largest fishtank.
^ what he said
Wrong, its motor oil, this has been calculated at some earlier time. Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Val Vesta
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Posted - 2008.05.01 18:21:00 -
[40]
Until they fix flying through planets (******** the first time but more and more entertaining every time after), all the other stuff is easily acceptible.
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2008.05.01 18:21:00 -
[41]
* Drag cannot be completely removed out of the equation in real-life Space travel physics. But then only streamlined Amarr ships could travel fast and Minmatar ships should "drag" themselves to death (aka Slowboat). Space unlike comfortably assumed by many cannot be simulated by void. (sorry about my pure English in some terms). "Stardust" exists and friction with each and every spacecraft is severe in high speeds. Than again Drag is so low in speeds less than hundreds of thousands km/h (aka EVE-sub-warp-speeds) that could be left out.
* Drag is irrelevant to mass, thus top speed is irrelevant to mass. But inertia is relevant to mass, and relevant to acceleration, so a heavy ship "streamlined" adequately to sustain 1000 m/s with Y amount of thrust will reach roughly that speed sooner or later. A lighter ship with the same drag factor could accelerate to 1000 m/s (or decelerate to 0 m/s) sooner due to the less inertia it would require to overcome, still it could never overcome the maximum drag that defines the top speed. Without drag, even the slightest thrust could accelerate slowly each and every object out to "close-to-the-speed-of-light" speeds.
So yes, I would agree that extra mass = plates should add inertia and make ships turn and accelerate slower, not lowering top speed.
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