
Gekkoh
Circle of Steel Inc.
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Posted - 2008.05.04 01:02:00 -
[1]
(Disclaimer: I have yet to be hi-sec ganked because I take the proper precautions to avoid it, so my opinion isnĘt based on some big loss IĘve suffered ū I have yet to lose a single ISK because of this.)
What CCP apparently hasn't grasped yet is that the vast majority of people who play MMO's really donĘt like issues like this. When you have sloppy game mechanics that can be abused easily (that's the key word) by someone out to grief, then you're going to get just that.
I don't mind having to watch myself in hisec, and always be thinking about who might attack me at anytime. That's great!
But don't let them do it with cheap use of game mechanics.
Obviously, insurance is there to help players lessen the blow when they lose a ship. It shouldn't enable griefers to run around blowing up other ships in highsec with little to no loss of their own. Death in Eve is supposed to hurt. It SHOULD hurt enough to make a griefer think really hard on whether or not itĘs worth the cost to sacrifice his ship for your stuff.
How would I fix this? 1. No insurance for Concord deaths. 2. For some period of time after the kill, looting or salvaging the wreck of a ship that was destroyed by Concord also brings down Concord on you, unless it belongs to you or your corp/alliance. Obviously, weĘd need some kind of indicator to flag these types of wrecks, as well as pop the standard warning dialog box. (Seriously, would the police show up to a robbery and not care if the perp handed the goods off to his friend in plain sight? That's just poor AIą) 2a. Touching the loot from said wreck does the same, again with an indicator and dialog box to prevent this mechanic from being used to dupe unsuspecting players. (to prevent some weird chain of handing off items before Concord can show up.) 3. You also lose considerable sec status for 2 or 2a. 4. Kill rights are transferable.
Note that you could still blow up ships and their wrecks, denying your target whatever it is you're trying to deny them... you're just not going to profit from it at all
In addition, I'd handle using newbie corps as safe havens: 1. No player over the age of 1(?) month can remain in a newbie corp. 1a. No player in a newbie corp can learn any spaceship command skill other than frigates and cruisers. 2. Players can have no corp affiliation. 3. Players with no corp affiliation can be declared war upon by any real corporation for 1/10th the cost of declaring war on a corp. 4. 6 days after the war has started, the player without a corp can apply to join a corporation, but cannot actually join until a 24 hour waiting period is over. This will end the war. (Of course, the aggressor can now war dec the corp they joined...)
I love the danger... I just want it to be less about griefing and more about true PvP (where there are more risks involved in aggressing another party) So, if you want to target a particular corp or person, war dec ęem. Great, now you're putting yourself at risk of being attacked as well and potentially losing something. And newbie corps shouldn't be a shield for corps running logistics. I hate seeing people in newbie corps flying freighters around hi-sec... that's just contrary to the overall idea of Eve.
Hmm... I wonder what that'd do to empire macro miners (i.e. the ice miners that run 24/7 in Osmon)...
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