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Thread Statistics | Show CCP posts - 1 post(s) |

tankus2
Endless Destruction Imperial Ascension
4
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Posted - 2011.10.04 21:27:00 -
[1] - Quote
I absolutely LOVE your concepts, though there is one small thing I'd like to point out:
civilian, industry, and military operations go hand in hand in hand with each other. Without one, the others will fall apart or never grow very much.
If anything, one can implement this as a synergy bonus, to further encourage people to do things that would otherwise not be done. (like dropping a civilian command center on a plasma planet). Using the example, if several people can get together and help one guy get his civilian PI going, the others will have their military and industry PI doing all the better, and the civilian guy reaps the fruit of his labors and serious respect.
Just some thoughts.
[EDIT] For an idea as massive as this, I'd gladly help out however I can!
oh, and along with slave pens (Amarr), get Brothels (Galente) and Casinos (Caldari)
Then figure something out for the minmatarr Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
4
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Posted - 2011.10.05 21:11:00 -
[2] - Quote
Asuka Solo, from the 'Advanced PI' thread wrote:The skills your after... I included as upgrades in my suggestion.And PI was more profitable when you had to reset each individual extractor. Less people willing to put up with 3 hours of clicking. Now we all just spam 20 accounts each and reset them all in the same amount of time, flooding the market in cheap stuff. We can make PI even easier... but in order to offset the flooding... we need to create more demand for PI goods at the same time or risk reducing PI goods to the value of veldspar. God forbid.
Perhaps a way to ensure PI prices don't drop like a stone would be to have PI require PI things. For example, you need food, water, and air for your basic service hubs on a civilian CC, right? so why not have people keep their basic service hubs stocked with such things (especially on planets that have nothing naturally, like plasma!)
With that, another very large consumer or PI will come about along with the ability to produce a lot more with PI, balancing it all out.
[edit]: to make things less confusing, this quote came from this thread Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
4
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Posted - 2011.10.06 19:43:00 -
[3] - Quote
damn, this is one of those ideas that get better and better the more people talk about it. Its all about the refining baby!
[edit] wow, first on the third page! Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
4
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Posted - 2011.10.07 00:24:00 -
[4] - Quote
Asuka Solo wrote:If this topic can make 3 pages of positive responses and/or another 30 odd likes... I will be posting it over in the Assembly Hall with some additions.
Then spam every PI alliance in Eve hoping to garner enough support to push it to the top of the next CSM refocus list.
I think you have your requirements down with excess (especially likes, damn!) Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
4
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Posted - 2011.10.08 18:14:00 -
[5] - Quote
all good things take a lot of time and effort to make, and this is certainly one of them! Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
6
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Posted - 2011.10.21 22:48:00 -
[6] - Quote
uhhh... ok? This is a humans-only universe here and all factions involved are humans, though some are augmented with technology. Even the chaps who strap an iPhone to the side of their head.
Though thank you for the bump, however random it was. Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
6
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Posted - 2011.10.22 16:50:00 -
[7] - Quote
I think you are reading into this incorrectly. We would pay taxes to some 'plonker in a space ship', a term you so eloquently used, if said plonker had bought and dropped, with their own funds, our entire city.
This would be like some billionaire today setting up a town and inviting people to live there, even though they'd have to pay him a small tax in return for him already building a nice, clean, brand-new town without all of the corruption, crime, or disrepair that everywhere else shows. Better yet, he also set up several industries for folks to work at and an academy that, upon completing a course, guarantees you a job among the stars! Then there is the military base that has been set up, which is an even bigger positive thing (more jobs et cetra)
So no, this is not 'loler trolls r pwnin ur base!', this is science fiction that can actually happen, if the people who can drop the kind of money necessary to make it happen were so generous. However, they are few on this little jewel of a planet. In Eve, we are everywhere. Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
7
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Posted - 2011.10.22 19:53:00 -
[8] - Quote
Asuka, don't let some person who has the wrong ideas trash your thread for you. He either thought he had a point, which was cleanly dismissed, or was trolling. The good he did do for this threadnaught was put it on the front page again, and I'll have to give him that.
Just sit back, relax, and enjoy a spot of tea as the various engineers throughout empire space design your new planetary structures. Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
7
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Posted - 2011.10.22 22:55:00 -
[9] - Quote
TuonelanOrja wrote:Your **** sounds like original episode I script, I'm glad you stole it..
who are you talking to? Just confused ? :( ? Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
8
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Posted - 2011.10.23 20:11:00 -
[10] - Quote
Its always good that a good idea flows though multiple minds. Gives it a greater chance of seeing the light of day ;) Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
8
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Posted - 2011.10.24 03:52:00 -
[11] - Quote
It should be given that this PI idear gives a greater option for players to be more cooperative (and competitive!) than what is current, and I think (I'd need to doublecheck) that one is still limited to one base per planet, though they can link up with other bases for form networks (and etc.), which means playing with or against other players. Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
8
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Posted - 2011.10.25 19:15:00 -
[12] - Quote
Some of like our cakes over our pies, thank you Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
9
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Posted - 2011.11.08 21:49:00 -
[13] - Quote
If we can come up with more superlatives, ya we'll give more (worthwhile) comments Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
10
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Posted - 2011.11.09 01:44:00 -
[14] - Quote
I think you have maybe opened a new facet to this threadnaught to cover Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
12
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Posted - 2011.11.13 15:52:00 -
[15] - Quote
its already a threadnought that makes titans jealous! Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
14
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Posted - 2011.11.27 04:06:00 -
[16] - Quote
I just figured out something:
If these changes to PI take hold, it will make Eve become a vastly superior and yet slightly gimped version of Astro Empires.
Vastly superiority granted from the ability to have everything in 3D instead of just text and timers, along with the ability to interact with it from a third person, on foot perspective to a "I'MA FIRIN MAH LAZAR" deathbeaming it.
The Slight gimping comes from the inability to have vast armadas under one's command. Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
20
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Posted - 2011.12.21 01:09:00 -
[17] - Quote
Prof Alphane, may I introduce you to Anno 2070, a construction game that has a story along with each mission that also has some RTS in it. Now, my graphics card was in its prime 7-8 years ago and chugs while playing this game on even modest settings, though its beauty does shine.
Sim City is an example of a game series that is stamped out of a publishing house of which frequently thinks with its wallet, unlike other games like Painkiller or Half-Life.
To address the 'large mulltiples of small entities interacting with eachother', do you think that every npc in every system is taken into account all the time, especially if no player is in the local area, let alone system? and that's just rats! CCP are already proven masters of this sort of thing, keeping track of everything from the number of shells a dread or titan is carrying in Outer Ring to how much veldspar some poor sap has mined in Hek without there being a miscalculation.
Considering that only what needs to be rendered or 'thought of' by the server actually gets that fraction of a second of processing time, I don't see this version of a hugely-advanced PI slowing the game down. Where the science gets done |

tankus2
Endless Destruction Imperial Ascension
25
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Posted - 2012.01.06 22:09:00 -
[18] - Quote
Return this to the front page, pass go and collect 200 isk Where the science gets done |

tankus2
HeartVenom Inc.
30
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Posted - 2012.02.16 03:47:00 -
[19] - Quote
what's this? PI threads are beginning to crop up and this sits back ten pages? frontpage naow! Where the science gets done |

tankus2
HeartVenom Inc.
34
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Posted - 2012.03.01 17:09:00 -
[20] - Quote
I've cooked up an idea for social and perhaps civilian PI (unless these have already been discussed, been a while), which is to have race-specific command centers.
Function-wise, they will be very similar, but perhaps taking a note from POS towers they can have different stats that, while giving each one a strength, also doesn't go as far as to make one 'the choice' over the others.
The most important thing here is that these structures take the aesthetics of their race and paints it all over themselves as well as the structures they support. For walking around on these planets, it would give a great amount of diversity than samey-same everything, though having only four styles of the same place can still get old. Just not as fast. Where the science gets done |

tankus2
HeartVenom Inc.
42
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Posted - 2012.04.03 23:54:00 -
[21] - Quote
would certainly add even more spice to the wide galaxy of Eve, but I'd like to add a twist:
You have to provide ships for your rats or they do bugger-all. These ships will be cheaper to build, but can't be flown by pod-pilots (players) and are even easier to kill. They are vulnerable to wardecs but can achieve objectives with limited success, being less capable than a proper pod-pilot.
So yes, they can mine, trade, and fight, but it will take them MUCH longer to achieve anything and even fifty of them vs a pod-pilot all in combat ships will see the pilot win out. Where the science gets done |

tankus2
HeartVenom Inc.
50
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Posted - 2012.04.24 23:35:00 -
[22] - Quote
hopefully will be discussed on Bigcountry's show here in an hour or so... Where the science gets done |

tankus2
HeartVenom Inc.
50
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Posted - 2012.04.26 00:33:00 -
[23] - Quote
when BC saw the fact that it was 14 posts long, he said 'no'.
I tried to convince him to talk about it, but no go :( Where the science gets done |

tankus2
The Peace Keepers Guardian Knights Citizens
55
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Posted - 2012.08.09 22:54:00 -
[24] - Quote
added magnificence: planet-to-orbit elevators (either the traditional cable kind or gravity lifts) Where the science gets done |

tankus2
The Peace Keepers Guardian Knights Citizens
55
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Posted - 2012.08.11 04:13:00 -
[25] - Quote
yes? Where the science gets done |

tankus2
The Peace Keepers
56
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Posted - 2012.09.04 20:13:00 -
[26] - Quote
or you can leave planets to us EVErs and moons to DUSTers Where the science gets done |

tankus2
The Peace Keepers
71
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Posted - 2012.12.03 21:57:00 -
[27] - Quote
another idea for PI: DUST arenas!
basically, a PVE arena for DUST players that would be a lot like Firefight in Halo, though some arena maps can allow for vehicles from the word 'go' for extra mayhem. This would include two new structures:
Arenas - the structure that the DUST players actually fight in. Largely halographic with the skybox, the terrain itself is a nanite carpet that can replicate most textures from rock and concrete to grass and leaves. Not a perfect copy of organics; bare hands can know the difference right off the bat. Then again, I doubt there will be any bare hands on the battlefield that are also not disembodied.
Broadcast Node- a spaceborne structure that allows for pod pilots to actually take an observer's view of the goings in the arena (DUST players can simply be at the arena proper and watch), though should the rest of this thread be taken to the server, then the need for the Broadcast Node would only be for those who don't want to dock planetside for whatever reason. Where the science gets done |

tankus2
The Peace Keepers
71
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Posted - 2012.12.04 04:11:00 -
[28] - Quote
perhaps both there Serpensor Where the science gets done |

tankus2
The Peace Keepers
71
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Posted - 2012.12.04 21:56:00 -
[29] - Quote
Social networks would be the most likely, with Civilian second and Military third. Why? because the arenas are more for entertainment than training! Where the science gets done |

tankus2
The Peace Keepers
73
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Posted - 2012.12.06 01:37:00 -
[30] - Quote
well I'm glad everyone else is actually reading the first 14 meaningful posts of this threadnaught and overlooking other ****'s dustbowl comments. Where the science gets done |

tankus2
The Peace Keepers
74
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Posted - 2012.12.18 22:11:00 -
[31] - Quote
The POS update thread? Where the science gets done |

tankus2
The Peace Keepers
74
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Posted - 2012.12.18 23:22:00 -
[32] - Quote
With that, you COULD also have the same crew keep signing on, though you would then think you would eventually get things like 2% more capacitor and whathaveyou.
Something the devs, methinks, is trying to stay away from. Where the science gets done |

tankus2
The Peace Keepers
75
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Posted - 2012.12.20 23:00:00 -
[33] - Quote
obviously the tl;dr version was too long for him to read :P Where the science gets done |

tankus2
The Peace Keepers
101
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Posted - 2013.01.06 18:15:00 -
[34] - Quote
Estella Osoka wrote:I'll admit up front I didn't read through this whole thread, but is there an idea to add planetary "rats"? You know, like Gurista Pirate raiding parties and the like?
I wholly support this idea, as it would give DUST mercs yet more things to shoot at and increase in severity depending on what space the planet is in, and if there are incursions going on. Where the science gets done |

tankus2
The Peace Keepers
105
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Posted - 2013.03.07 18:15:00 -
[35] - Quote
a +1 net increase is always good! Where the science gets done |

tankus2
The Peace Keepers
105
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Posted - 2013.03.10 06:17:00 -
[36] - Quote
since people are bringing up threads on improving PI, its about time this got a bump. Maybe. Where the science gets done |

tankus2
The Peace Keepers
106
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Posted - 2013.04.06 18:11:00 -
[37] - Quote
would it be high-time to start a PI 3.0 thread? This beast is heading for 21 pages in length. Where the science gets done |
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