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Micheal Dietrich
Caldari Cynical Cartel
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Posted - 2008.05.06 19:10:00 -
[1]
Been at it the last few days with somebody about a Drake setup. I got my design from somebody else and modified it until I was happy. His is a EFT design. Essentially I've been told that my setup is second rate and essentially crap.
Passive (Mine): H: 6x XR-3200, Open M: 2x L Shield Ext 2, Invuln Field 2, 3x Passives (Usually 2 thermal, 1 explosive) L: 4x Shield flux Coil 2 Rigs: 3x Core Defense Purger 1
Active (EFT) H: 6x XR-3200, Open M: 2x Shield ext 2, Shield booster (forgot the size), 3x Actives L: 4 Shield power Relay Rigs: 3x Core Defense Purger
Now essentially I've been told that my setup blows and in other words wouldn't make it through a blockade when in fact I can sleep through a blockade. I've field tested my setup on multiple missions with a near flawless success.
Pro's and Con's that were talked about with the setups: Mine; Low shields: I sit at about 6K shield. All my resists currently sit in mid to high 70's with +4 to all comp skills and BC with EM being at 30 when invuln is on. Regardless of shield strength my shields have rarely gone past half. Cap: My cap sits at 75% when the invuln is on. This has allowed me to install a shield transfer and actually help another player on his shields while mine stay up. Plus whatever power I use get recharged quickly.
His; Cap: Said right on his EFT report. 15 minutes. His power relays recharge shields at 24% as opposed to the flux coils 30% but reduces his cap recharge by an large amount (30% I think). Shield: Granted shields are higher sitting at around 12K. He also stressed a 10% difference in resists which was his basis for getting through a blockade alive as opposed to my setup.
Other than those few things the setups are pretty much identical. I would like comments on all this. Personally I'm just annoyed that I was asked to send in ship setups and when I did I get told it was crap.
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And yes I'll be gone soon. |

Grann Thefauto
Minmatar Brutor tribe
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Posted - 2008.05.06 19:15:00 -
[2]
Edited by: Grann Thefauto on 06/05/2008 19:15:31 Yours isn't crap that for sure, but it could use a little enhancement I would say. I don't fly a drake really, but I would swap out your flux coils for power relays. You don't need cap recharge at all as long as you can run your invulns, so why bother keeping it at 75% when you can have higher shield amount?
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Rib0
coracao ardente Cruel Intentions
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Posted - 2008.05.06 19:32:00 -
[3]
Originally by: Micheal Dietrich Been at it the last few days with somebody about a Drake setup. I got my design from somebody else and modified it until I was happy. His is a EFT design. Essentially I've been told that my setup is second rate and essentially crap.
Passive (Mine): H: 6x XR-3200, Open M: 2x L Shield Ext 2, Invuln Field 2, 3x Passives (Usually 2 thermal, 1 explosive) L: 4x Shield flux Coil 2 Rigs: 3x Core Defense Purger 1
Active (EFT) H: 6x XR-3200, Open M: 2x Shield ext 2, Shield booster (forgot the size), 3x Actives L: 4 Shield power Relay Rigs: 3x Core Defense Purger
Now essentially I've been told that my setup blows and in other words wouldn't make it through a blockade when in fact I can sleep through a blockade. I've field tested my setup on multiple missions with a near flawless success.
Pro's and Con's that were talked about with the setups: Mine; Low shields: I sit at about 6K shield. All my resists currently sit in mid to high 70's with +4 to all comp skills and BC with EM being at 30 when invuln is on. Regardless of shield strength my shields have rarely gone past half. Cap: My cap sits at 75% when the invuln is on. This has allowed me to install a shield transfer and actually help another player on his shields while mine stay up. Plus whatever power I use get recharged quickly.
His; Cap: Said right on his EFT report. 15 minutes. His power relays recharge shields at 24% as opposed to the flux coils 30% but reduces his cap recharge by an large amount (30% I think). Shield: Granted shields are higher sitting at around 12K. He also stressed a 10% difference in resists which was his basis for getting through a blockade alive as opposed to my setup.
Other than those few things the setups are pretty much identical. I would like comments on all this. Personally I'm just annoyed that I was asked to send in ship setups and when I did I get told it was crap.
the second fit is probably closer to what i would fit, however the shield booster really has no place in it. i would be inclined to stick with the lows, highs and rigs of setup 2, but alter the mids:
3x large shield extender II 2x invuln II 1x shield recharger/ another hardener/ smaller extender
should give you a much stronger tank.
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Spud Gunn
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Posted - 2008.05.06 19:35:00 -
[4]
You seem to be misunderstanding what certain modules do...
SPRs boost your passive shield recharge rate and gimp your cap recharge. They're the last thing you want to install on an active tank fit. And shield purgers also boost your passive shield recharge - not useless, but not really what you're after.
Meanwhile, shield flux coils reduce your total shield while increasing its recharge rate. They're what you use instead of SPRs if you want to boost your recharge rate without affecting your capacitor comsumption; again, not an issue with passive tanking.
Also, you have two extenders and no boost amp on your active setup... what's up with that? You shouldn't need that much of a buffer if you've got a decent active setup going - but, then again, you don't really, it's essentially a passive setup with a booster for emergencies.
Your passive setup isn't that bad - but like the other guy said, there's absolutely no benefit to using flux coils instead of SPRs if you haven't got anything else using your cap. If you used SPRs instead, you'd tank more and have the slots free to stick some BCUs in instead. Generally, people passive tank a Drake because it has great resistances and a nice natural recharge rate, with a not-too-impressive capacitor. And any fit which requires all your mids and lows to be devoted to tank is pretty poor, to be honest... |

Jill Antaris
Imperial Academy
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Posted - 2008.05.06 19:41:00 -
[5]
Fit some BCUs...
Never get this people that set up this big tanks for Missions that can be easiely done with half of it. |

Rib0
coracao ardente Cruel Intentions
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Posted - 2008.05.06 19:42:00 -
[6]
Originally by: Spud Gunn And any fit which requires all your mids and lows to be devoted to tank is pretty poor, to be honest...
this is probably true, however if for example this is his first tentative steps into level 4 missions solo, i would recommend using a full tank setup untill you get used to them. setup mids: 3x lse, 1x invuln 2x racial; lows: shield power relay; rigs: field purgers. with good shield skills and perhaps a gang bonus or two, you shouldnt have problems even with a huge amount of agression from level 4's |

Micheal Dietrich
Caldari Cynical Cartel
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Posted - 2008.05.06 19:51:00 -
[7]
Originally by: Spud Gunn
SPRs boost your passive shield recharge rate and gimp your cap recharge. They're the last thing you want to install on an active tank fit..
That's exactly what I thought about on that set up too and I even pointed it out.
Also I'm strictly am thinking for L3's. I've got L4's covered with a raven.
I do like my flux coils since they allow me to use a medium shield transporter for weaker team mates but I may give the other modules a shot for higher shields although I'm worried about recharge rate. My current setup is sitting at 128s which really kicks in around half shields. |

Wet Ferret
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Posted - 2008.05.06 20:19:00 -
[8]
Mids: You don't need all those resistance mods in the mids. The Drake generally doesn't need any more than 3. Try 2x extenders, 1x shield recharge, 3x whatever hardeners. Or, if you have Advanced Weapon Upgrades 4 and Shield Upgrades 5 you can use a third extender in place of the shield recharger which gives you a little better peak recharge and even more buffer. Though, since you aren't using T2 launchers, you might be able to get away with fitting the third extender without further skilling.
Lows: If you aren't fitting at least 2 ballistic control systems, you are wasting time. I run with 3 myself, and the Drake still puts out rather unimpressive damage. That's with all missile skills at least level 4, including heavy missile spec.
Don't use flux coils. SPRs are your best best, especially on a mostly passive setup (use best named for the reduced CPU need). You are better off with a larger buffer, even if your peak recharge rate is slightly lower. There is always a risk that you will get struck with a few unlucky wrecking hits and drop below your "peak" recharge point and that can break your tank. The risk of this happening is higher with a smaller shield amount. Some missions have enough DPS to break your tank anyway, and what's important is how long your shield will last, because you need to kill enough to lower incoming DPS to tankable levels (Right Hand of Zazzmatazz comes to mind).
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Bytaless
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Posted - 2008.05.06 20:23:00 -
[9]
The best tanking combination for medium slots i found according to EFT is 2 large shield extenders, 2 thermic hardeners and 2 kinetic hardeners (with a kinetic and termic damage of 50% 50%). This is just an example, thermic, and kinetic, u can take any other 2 resistances that u like
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.06 20:56:00 -
[10]
The "6x XR-3200" part... I hope it's a typo and you meant "7x XE-3200".
For L3 missions, you'd be hard-pressed to find a triple-purger, dual LSE-II, dual hardener setup for a Drake that would suck, simply because with those on and nothing else the tank is pretty damned good already. Triple LSE-II and triple hardening, and it's already close to overkill without anything "tanky" in the lowslots. You'd have to be pretty damn low on shield skills to have any problems in L3s.
Now, given what I just said... 4x SPRs is freaking OVERKILL for a L3 mission. Just use active hardeners instead of passives, and use as many BCUs as you can fit (due to CPU issues). Heck, 3x BCU and 1x coprocessor would be just peachy in case you have CPU issues... 3x BCU and 1x SPR or 1x PDU otherwise. Or keep 2 LSE instead of 3 and add an AB.
Were you to talk L4 mission setups for the Drake, yeah, we WOULD have something to talk about. But L3 mission setups ? You can do them half-asleep in a 3xpurger FOF Drake flown by a 3-week old character using mostly T1 gear !
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CSM candidates - quick reference cards Don't be a social moron, read and vote after you decide !
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Faye Valerii
Caldari Exeunt Omnes
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Posted - 2008.05.06 21:09:00 -
[11]
It's not bad but still a bit meh. Take the following setup as example (it's what I use) : 253 dps 665 dps tanked, cap runs out after 55 mins
[Drake, New Setup 1] Shield Power Relay II Shield Power Relay II Shield Power Relay II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II Shield Recharger II
'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile 'Arbalest' Heavy Missile Launcher, Thunderbolt Heavy Missile [empty high slot]
Core Defence Field Purger I Core Defence Field Purger I Core Defence Field Purger I
Hobgoblin II x5
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Marlsh
Minmatar
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Posted - 2008.05.06 21:46:00 -
[12]
I ran this on L4's for sometime before I purchased a NH. Would be overkill probably for L3's but here it is.
SPR T2 x2 BCS T2 x2
SR T2 LSE T2 x2 (Dmg Specific) SRA T2 (Dmg Specific) SRA T2 Invulnerability Field II
HML T2 x7 DLA
Core Defence Field Purger x3
Dmg specific Drones T2 |

Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.05.07 00:15:00 -
[13]
Originally by: Micheal Dietrich Also I'm strictly am thinking for L3's.
For just level 3 missions, something like this should be quite enough:
Ballistic Control System II Ballistic Control System II Power Diagnostic System II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Heat Dissipation Field II Photon Scattering Field II
'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile 'Malkuth' Heavy Missile Launcher I, Scourge Heavy Missile [empty high slot]
[empty rig slot] [empty rig slot] [empty rig slot]
Hobgoblin II x5
You don't need rigs on a Drake for level 3 missions. |

xEradicatorx
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Posted - 2008.05.07 00:37:00 -
[14]
I've spent 3+ hours with EFT and I am convinced that this is the BEST tank for the drake. If you don't use faction or tech 2 rigs I don't think you can get a better tank with the drake.
4x Shield Power Relay II
2x Invulnerability Field II 3x Shield Extender II 1x Shield Recharger II
3x Core Defense Purger I
The first setup described by the author of this thread tanks 472 DPS assuming even damage distribution. This setup will tank 972 DPS. (DPS calculated using an all level V character)
Note: Substitute 1 Shield Extender II for a Shield Recharger II if you don't have the powergrid skills. |

ElCholo
Minmatar The SMITE Brotherhood
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Posted - 2008.05.07 01:13:00 -
[15]
Originally by: Micheal Dietrich Been at it the last few days with somebody about a Drake setup. I got my design from somebody else and modified it until I was happy. His is a EFT design. Essentially I've been told that my setup is second rate and essentially crap.
Passive (Mine): H: 6x XR-3200, Open M: 2x L Shield Ext 2, Invuln Field 2, 3x Passives (Usually 2 thermal, 1 explosive) L: 4x Shield flux Coil 2 Rigs: 3x Core Defense Purger 1
Active (EFT) H: 6x XR-3200, Open M: 2x Shield ext 2, Shield booster (forgot the size), 3x Actives L: 4 Shield power Relay Rigs: 3x Core Defense Purger
Now essentially I've been told that my setup blows and in other words wouldn't make it through a blockade when in fact I can sleep through a blockade. I've field tested my setup on multiple missions with a near flawless success.
Pro's and Con's that were talked about with the setups: Mine; Low shields: I sit at about 6K shield. All my resists currently sit in mid to high 70's with +4 to all comp skills and BC with EM being at 30 when invuln is on. Regardless of shield strength my shields have rarely gone past half. Cap: My cap sits at 75% when the invuln is on. This has allowed me to install a shield transfer and actually help another player on his shields while mine stay up. Plus whatever power I use get recharged quickly.
His; Cap: Said right on his EFT report. 15 minutes. His power relays recharge shields at 24% as opposed to the flux coils 30% but reduces his cap recharge by an large amount (30% I think). Shield: Granted shields are higher sitting at around 12K. He also stressed a 10% difference in resists which was his basis for getting through a blockade alive as opposed to my setup.
Other than those few things the setups are pretty much identical. I would like comments on all this. Personally I'm just annoyed that I was asked to send in ship setups and when I did I get told it was crap.
you have no damage mods. Sure you can tank the mission, but it will take you all day to do it.
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AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2008.05.07 02:17:00 -
[16]
Passive tank = Easy mode and lag proof for the most part.
Active tank = Hard mode and lag can play havoc with it. You can get a drake to perma-run a large sheild booster II but that's SP intensive.
Personaly I prefer an active tanking setup on a Ferox for level 3s. Slightly more fun to fly rather than just mindlessly bashing F1-F7 every 20ish seconds and maybe locking another target if I feel like it. Yes, I got away from the drake some time ago.
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Micheal Dietrich
Caldari Cynical Cartel
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Posted - 2008.05.07 19:39:00 -
[17]
Originally by: AKULA UrQuan
Personaly I prefer an active tanking setup on a Ferox for level 3s.
Tell me about your active ferox setup. I switched to a ferox a while back to put a challenge into L3's again but I haven't got the kinks worked out yet.
____________________________________________
And yes I'll be gone soon. |

AKULA UrQuan
Caldari Druuge Crimson Corporation
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Posted - 2008.05.07 20:52:00 -
[18]
Originally by: Micheal Dietrich Tell me about your active ferox setup. I switched to a ferox a while back to put a challenge into L3's again but I haven't got the kinks worked out yet.
Quote: [Ferox, Mission] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II Damage Control II
Large Shield Booster II Invulnerability Field II Heat Dissipation Amplifier II Kinetic Deflection Amplifier II Stasis Webifier II
200mm Railgun II, Antimatter Charge M 200mm Railgun II, Antimatter Charge M 200mm Railgun II, Antimatter Charge M 200mm Railgun II, Antimatter Charge M 200mm Railgun II, Antimatter Charge M 200mm Railgun II, Antimatter Charge M 'Arbalest' Assault Missile Launcher, Flameburst Light Missile
Hybrid Collision Accelerator I Capacitor Control Circuit I Capacitor Control Circuit I
Hobgoblin I x5 Ammo: Antimatter, Uranium, Iridum
Tweak the resistance amps around to suit the mission. Plinking frigs and spider drones at 60km+ was fun. Need to run through anothe level 3 sometime to see how the gunnery implants boost it.
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FlameGlow
Caldari School of Applied Knowledge
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Posted - 2008.05.07 21:35:00 -
[19]
Originally by: xEradicatorx I've spent 3+ hours with EFT and I am convinced that this is the BEST tank for the drake. If you don't use faction or tech 2 rigs I don't think you can get a better tank with the drake.
4x Shield Power Relay II
2x Invulnerability Field II 3x Shield Extender II 1x Shield Recharger II
3x Core Defense Purger I
The first setup described by the author of this thread tanks 472 DPS assuming even damage distribution. This setup will tank 972 DPS. (DPS calculated using an all level V character)
Note: Substitute 1 Shield Extender II for a Shield Recharger II if you don't have the powergrid skills.
Why do you use rechargers? They seem pretty bad in terms of improving dps tank, I tried different fits and it looked like extender>hardener>recharger.
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.05.08 01:09:00 -
[20]
Originally by: FlameGlow
Originally by: xEradicatorx I've spent 3+ hours with EFT and I am convinced that this is the BEST tank for the drake. If you don't use faction or tech 2 rigs I don't think you can get a better tank with the drake.
4x Shield Power Relay II
2x Invulnerability Field II 3x Shield Extender II 1x Shield Recharger II
3x Core Defense Purger I
The first setup described by the author of this thread tanks 472 DPS assuming even damage distribution. This setup will tank 972 DPS. (DPS calculated using an all level V character)
Note: Substitute 1 Shield Extender II for a Shield Recharger II if you don't have the powergrid skills.
Why do you use rechargers? They seem pretty bad in terms of improving dps tank, I tried different fits and it looked like extender>hardener>recharger.
Powergrid limits the number of extenders you can use, and additional hardeners give less and less the more you have on allready (because of stacking penalties). At some point it becomes useful to use a recharger.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.08 05:49:00 -
[21]
Originally by: FlameGlow Why do you use rechargers? They seem pretty bad in terms of improving dps tank, I tried different fits and it looked like extender>hardener>recharger.
Several reasons: * grid issues - even with maxed-out skills you need a grid implant to fit 3 LSE-II and 7x HML-II, 4th LSE is out of the question * CPU issues - you can easily fit 2 T2 hards and T2 SR instead of having to use some named hards * capacitor issues - rechargers use no capacitor, hardeners do, use enough SPRs with low cap skills and you can't run them too long
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CSM candidates - quick reference cards Don't be a social moron, read and vote after you decide !
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Wet Ferret
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Posted - 2008.05.08 08:40:00 -
[22]
Originally by: Akita T
Originally by: FlameGlow Why do you use rechargers? They seem pretty bad in terms of improving dps tank, I tried different fits and it looked like extender>hardener>recharger.
Several reasons: * grid issues - even with maxed-out skills you need a grid implant to fit 3 LSE-II and 7x HML-II, 4th LSE is out of the question * CPU issues - you can easily fit 2 T2 hards and T2 SR instead of having to use some named hards * capacitor issues - rechargers use no capacitor, hardeners do, use enough SPRs with low cap skills and you can't run them too long
Tsk, tsk... 
With maxed skills (shield upgrades 5 and AWU 4 actually) you can fit three T2 extenders, a full rack of T2 heavies and then whatever else you want.
Using best named SPRs will free up enough CPU to fit T2 hardeners with three extenders. Unless you are fitting three T2 ballistic controls in which case CPU will be short.
Cap issues are a valid concern but not when comparing rechargers to extenders.
Extenders > rechargers always when they can be fitted with everything else. Rechargers are okay to use if that's all that will fit, though.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Boaz Netopalis
Caldari
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Posted - 2008.05.08 10:31:00 -
[23]
This is my current fit -- I sleepwalk through level 3's in it and can (cautiously) do Level 4's --
Highs
7x Arbelest HML
Mids
2x LSE II 1x Shield Recharger 2 3x Hardener Mix depending on mission (Tech 2 hardeners)
Lows
2x BCS II 2x SPR II
Rigs 2x CDFP I 1x Bay Loading Accelerator
DPS is great for L3's, but a bit low for L4's. Sure, I can break BS's, but if I don't swap my ammo to the specific weakness of the ship I'm fighting it can be slow. Tanking -- I can handle 6 BS's firing a combination of missiles and torpedoes at me in L4's and not get my tank broken, so it's pretty decent, though L4's are still kinda scary for me at times.
But on L3's I'm pretty much invulnerable and can burn through them quite quickly. Which is why I'm still just running L3's right now while training all my skills for getting in to a battleship.
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Thenoran
Caldari Knights of MADD Accord Corporate Enterprise Syndicate
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Posted - 2008.05.08 10:41:00 -
[24]
Edited by: Thenoran on 08/05/2008 10:41:51 Drake can Active Tank very effectively since missiles dont drain cap:
High
7xXT-2800 Heavy Assault Missile Launcher 1xNOS
Mid
1xShield Booster 1xEM Hardener II 1xThermal Hardener II 1xKinetic Hardener II 1xBoost Amp II 1x10mn MicroWarpDrive
Low
1xDamage Control II 1xCap Flux Coil 2xBallistic Control
Rigs
1xEM Shield Resist 2xCap Control Circuit ------------------------
Mining over 4000m3 per cycle...with a Rokh |

RazNu
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Posted - 2008.05.08 17:26:00 -
[25]
Here is my setup that I use to solo every lvl 4 mission. High 7x Caldari Navy Heavy Missile Launcher ROF with skills aroun 6 sec. fitted with scourge 1x Medium "Ghoul" Energy Siphon (just wanted to fill the slot) Mids 2x Large Shield Extenders II 2x Shield Recharger II 2x Invulnerability II lows 2x Shield Power Relay II 2x Caldari Navy Ballistic Control System rigs 3x Core Defence Field Purger
Before I upgraded to Navy issue items I ran 5x Heavy II and 2x XR3200 and 2x BCU II, and was still able to solo lvl 4's. And being Caldari I am very heavy in shield and missile skills.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.05.08 17:59:00 -
[26]
Originally by: Thenoran Edited by: Thenoran on 08/05/2008 10:41:51 Drake can Active Tank very effectively since missiles dont drain cap:
High
7xXT-2800 Heavy Assault Missile Launcher 1xNOS
Mid
1xShield Booster 1xEM Hardener II 1xThermal Hardener II 1xKinetic Hardener II 1xBoost Amp II 1x10mn MicroWarpDrive
Low
1xDamage Control II 1xCap Flux Coil 2xBallistic Control
Rigs
1xEM Shield Resist 2xCap Control Circuit
and i can **** off a bridge onto passing cars rather easily too, that doesn't mean I do it
on another note, wanna go fight?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.08 18:34:00 -
[27]
Originally by: Wet Ferret With maxed skills (shield upgrades 5 and AWU 4 actually) you can fit three T2 extenders, a full rack of T2 heavies and then whatever else you want. Using best named SPRs will free up enough CPU to fit T2 hardeners with three extenders. Unless you are fitting three T2 ballistic controls in which case CPU will be short.
Actually, you need a KMB implant (even the 1% one) for 2 T2 BCUs, and you need EGU5/KMB-75 (the 5% one) for 3 BCU-IIs. I have been made painfully aware of that when answering somebody else's question on "optimal" Drake implants, and the subsequent argument (on which I admitted I was wrong) on 2LSE4hards-vs-3lse3hards on dual-damage-only missions.
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CSM candidates - quick reference cards Don't be a social moron, read and vote after you decide !
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