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Drutort
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Posted - 2004.05.01 20:20:00 -
[31]
What about the ôrealö npc issues? Such as there unlimited supplies and energy? That is the biggest issue that me and many other ppl since beta have been talking about.
I really would like npcÆs to act more like playersà that is what the goal is of having NPC? To simulate player like actions but without the player hehe
I really wish that things such as ammo/cap/missiles and reloading get fixed I want npcÆs as stated to warp out if they run low on those supplies and I wouldnÆt mind them hitting slower but harder just like players, and using the race type of items so that you could say go vs projectile npcs and with the hopes that if you get some fast frigÆs orbiting them they will be missing them quite a lot and you could have your frig players take out or lock down npcÆs I really wish that npcÆs were more like players it would be a lot more fun and challenging as well as rewardingà
Also please bring back the warping in of npcÆs that was such a cool thing and I enjoyed it a lot more then having npcÆs just appear!!
I could just imagine :) warp disruptors in belts for mining operations to keep out the npcÆs from coming in too close and destroying the minersà it would req a lot but at least you could have it rewarding and not to say that the npcÆs wouldnÆt be able to come in closeà as they almost all use mwd
btw i do agree the loot tables need to be fixed support Idea: QuickInfo an alternative to ShowInfo
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Arud
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Posted - 2004.05.01 20:30:00 -
[32]
yesss, finaly, changes that look very good on paper and will probably play good when they enter the game :D
thanks for listening to us about the stargate pirates
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Darkwolf
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Posted - 2004.05.03 01:55:00 -
[33]
Originally by: Archemedes Actually, I'd love to see all pirate-owned 0.0 regions have the same ore as 0.1 Empire space. After all, these pirate groups are quite large and obviously go through a LOT of ships, so why shouldn't their home systems be mined out of rare ore like the Empire systems are? If alliances want to mine Bistot and Ark they all have unaligned 0.0 regions to do it in, but the areas with stations (other than the deep-space stations) should not have good ore.
That is already the case. The best ores you find in the Stain region proper is Kernite, and you don't find anything much better in Curse.
All the good ores are out in the outlying regions.
I always find it funny when people suggest things that are already in-game :P
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Jodax
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Posted - 2004.05.03 10:42:00 -
[34]
Originally by: RobW1 I just went through H-W9TY on chaos, and encountered :
1 Extinguisher (Scorp 250k) 2 Silencers (55 k) 4 Wreckers (10 k)
At the gate !
Okay so we were warned that this might happen, but the Scorp dropped (now wait for it, and start the drum roll....)
1 mn Afterburner Basic Reinforced Hull Dual 250 Rail Type D Power Core Large Shield Extender
I suggest that I've NEVER encountered a Battleship with a 1 mn Afterburner on it.
Can this sort of thing be addressed? ie balanced out a bit better?
This is similar to finding 100MN MWD's on NPC frigate/cruiser's, or basic equipment on 500,000 ISK bounty reward NPC battleships.
The loot tables really could use a good looking at.
BTW, any chance at checking the drop rates on Large (Named) Projectiles. Battleship spawns are hard enough to find, it's kind of lame to have them drop crap when you finally do find them.
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