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Xaen
Caldari Caritas.
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Posted - 2008.05.13 15:45:00 -
[1]
In a game that is marketed on the fact that you "level up" while not even logged in, you'd think there would be a skill queue so you don't have to babysit the game.
It's been on the "In Development" page for over a year. So why don't we have it yet? IMO, it's the most obvious feature and long, long overdue, yet again tonight I have a choice: Babysit the skills, or train something other than what I want to train.
WTF is the deal here? - Support fixing the UI|Suggest Jita fixes|Compact logs |
Shionoya Risa
The Xenodus Initiative. Overclockers Podpilot Services
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Posted - 2008.05.13 15:50:00 -
[2]
Yes please, I want to login once, go on a 1 year holiday around the world and not actually play the game while training!
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Xaen
Caldari Caritas.
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Posted - 2008.05.13 15:51:00 -
[3]
Originally by: Shionoya Risa Yes please, I want to login once, go on a 1 year holiday around the world and not actually play the game while training!
Your mom says hi. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Shionoya Risa
The Xenodus Initiative. Overclockers Podpilot Services
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Posted - 2008.05.13 16:01:00 -
[4]
Originally by: Xaen
Originally by: Shionoya Risa Yes please, I want to login once, go on a 1 year holiday around the world and not actually play the game while training!
Your mom says hi.
Oh noes, whatever shall I do, I feel so offended by your childish joke! -----
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Raynar Alcohol
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.13 16:18:00 -
[5]
Edited by: Raynar Alcohol on 13/05/2008 16:19:39 ... and it could be easily implemented without helping character farmers. Just check after a skill is finished, if the character is still paid for and has a secondary skill selected switch to the secondary skill. End of story.
Micromanaging my time around eve skill changes is no fun at all. -- Computer games donĈt affect kids. I mean if Pac-Man affected us as kids, weĈd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. |
Newbear
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Posted - 2008.05.13 17:00:00 -
[6]
I think the reason is that ccp has not implemented this feature is because they do not want us to use up all of the game content too quickly.
If there was a skill que, then I would guess people would get around 25% more sp. This means ccp would have to introduce 25% more content for players to skill up to.
I think the biggest reason new players keep playing is to one day fly a capital ship. But after they get their caps then they get bored by pos warfare or fustrated by the lag and quit.
As for Empire age or whatever its called, it sounds like more mission content for the bears. I do not think ccp will ever release a skill que. Click here for my High Security POS Service
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Xaen
Caldari Caritas.
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Posted - 2008.05.13 17:11:00 -
[7]
Originally by: Shionoya Risa
Originally by: Xaen
Originally by: Shionoya Risa Yes please, I want to login once, go on a 1 year holiday around the world and not actually play the game while training!
Your mom says hi.
Oh noes, whatever shall I do, I feel so offended by your childish joke!
As opposed to your childish trolling? - Support fixing the UI|Suggest Jita fixes|Compact logs |
Xaen
Caldari Caritas.
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Posted - 2008.05.13 17:15:00 -
[8]
Originally by: Newbear I think the reason is that ccp has not implemented this feature is because they do not want us to use up all of the game content too quickly.
I wasn't aware that a skill queue would accelerate entropy (time) in the universe. I for one never let a character go more than a few seconds without a skill training, so the net time saved by a skill queue would be minutes per year.
Originally by: Newbear If there was a skill que, then I would guess people would get around 25% more sp. This means ccp would have to introduce 25% more content for players to skill up to.
Well, while we're making up statistics on the spot, I would bet that players would actually enjoy the game at least 33% more, and thus would play 33% longer.
Originally by: Newbear I think the biggest reason new players keep playing is to one day fly a capital ship. But after they get their caps then they get bored by pos warfare or fustrated by the lag and quit.
I don't think so. There are probably tons of characters old enough to be in a cap ship, but not able to fly a single one. Xaen for example. 2.5 years old, 87 days from the nearest capital ship.
- Support fixing the UI|Suggest Jita fixes|Compact logs |
Zirconium Blade
Ass Pounding Space Monkeys
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Posted - 2008.05.13 17:21:00 -
[9]
My guess is that they havent decided if they really want to implement that, or what variation of the idea they want to implement.
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Nekopyat
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Posted - 2008.05.13 17:42:00 -
[10]
Originally by: Xaen I wasn't aware that a skill queue would accelerate entropy (time) in the universe. I for one never let a character go more than a few seconds without a skill training, so the net time saved by a skill queue would be minutes per year.
Actually what it would effect would be less raw SP and more usable SP.
If one plays only a little at a time you end up with a significant percentage of your SP tied up in partial skill levels since in order to not waste SP you have to juggle a pile of skills that sit in the 'between 22 hours and 2 hours left' (assuming 2 hours of play per day). I looking at my chart I would say about 10% of my SP is tied up in such skills at any given time (on a 10MSP character)
It also means you end up with more 'long' skills trained... so rather then having a few low levels of multiple skills you have high levels of fewer skills, and given the law of diminishing returns on the EvE skill system that means they get less actual bonus out of the same number of SP.
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Erotic Irony
0bsession
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Posted - 2008.05.13 18:33:00 -
[11]
You got lingorm to post in your UI thread in GD--in a few years we'll get a pedantic response in here too, just wait!
In other news, in the interest of subversive trolling posting whilst calling attention deficient features, have you thought about doing this thread in events as a lottery? BET MONEY ON WHEN THIS FEATURE WILL MATERIALIZE: CHRISTMAS 09! SUPERBOWL '11! VOTE OBAMA HURF BLURF CCP ___ Eve Players are not very smart. Support Killmail Overhaul
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Pliauga
Gallente Militek Industries
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Posted - 2008.05.13 19:04:00 -
[12]
A 48 hour skill que is all that would take to please me on this question. I don't think that would make a very big negative inpact on the game. We want drone LOVE!!! |
Xaen
Caldari Caritas.
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Posted - 2008.05.13 19:41:00 -
[13]
Originally by: Erotic Irony You got lingorm to post in your UI thread in GD--in a few years we'll get a pedantic response in here too, just wait!
In other news, in the interest of subversive trolling posting whilst calling attention deficient features, have you thought about doing this thread in events as a lottery? BET MONEY ON WHEN THIS FEATURE WILL MATERIALIZE: CHRISTMAS 09! SUPERBOWL '11! VOTE OBAMA HURF BLURF CCP
I'm curious as to what precisely it is that you're drinking/smoking. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Marcus Gideon
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Posted - 2008.05.13 20:40:00 -
[14]
Originally by: Pliauga A 48 hour skill que is all that would take to please me on this question. I don't think that would make a very big negative inpact on the game.
Not too sure how I'd feel about a 48 hr. Considering some Level V can takes weeks to complete. But being military, and leaving for weeks at a time for training, I'd like to knock some of those out of the way while I'm gone.
I'd say, have another single skill queued after the one you currently have. If that's going from I to II, then you've compacted a few hours. If that's a V and another V, then you could have a month of training going. I'm not by any means saying you can buy a skillbook, and queue it to V and walk away. Just what's going right now, and the next skill to follow after.
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Kitoba
Minmatar Legion of Dynamic Discord
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Posted - 2008.05.13 21:54:00 -
[15]
I'd go for a maximum selection of two simultaneous skills (or a tier 64 or 128 skill that allows you to train more skills in parallel) and the ability to say "train next level", "train to III" up to "train to V".
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Jason Edwards
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Posted - 2008.05.13 22:05:00 -
[16]
Originally by: Kitoba I'd go for a maximum selection of two simultaneous skills (or a tier 64 or 128 skill that allows you to train more skills in parallel) and the ability to say "train next level", "train to III" up to "train to V".
Train to V would be enough in my opinion.
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Jbobj
Minmatar Republic Military School
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Posted - 2008.05.13 22:19:00 -
[17]
A single "Backup-skill", that automatically is started when one skill is finished, and can only be set if the current skill has less then 24 hours left would be a simple elegant solution, and would be great. It would especially be great for the newer players like me, who happen to have tons of 6-15 hour skills, that don't fit around a normal persons schedule at all.
There are no real possibilities of abuse for something like that, so come on, implement it already!
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Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.05.14 02:02:00 -
[18]
Why don't we just have the same skill automatically train up to the next level, and stop when it hits V?
That way people do still have to log in if they want to switch skills, but not ifthey are training the same skill. Mining, Hacking and Archeology Mini Games
http://oldforums.eveonline.com/? a=topic&threadID=7463 |
Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.05.14 04:57:00 -
[19]
Originally by: Shionoya Risa Yes please, I want to login once, go on a 1 year holiday around the world and not actually play the game while training!
Congrats on being the first to use this overused and fallacious "argument" in this thread! I'm sure there will be many more, but you were first, and that should mean something!
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.05.14 05:01:00 -
[20]
I've said it before in other threads, and I'll say it again here: the skills that irritate me and take forever to get trained are the skills that take around 5-6 hours or so--longer than I'm normally online, yet shorter that I'm normally asleep. I'd love to see just a 24 hour queue. That way I can queue up some short skills, but I'd still have to log on at least once a day to change skills.
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Ambani
Gallente Infinitus Morti R0ADKILL
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Posted - 2008.05.14 05:50:00 -
[21]
/signed.
Meet Eve's most paranoid carebear - Ambani! |
CalMiner
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Posted - 2008.05.14 09:19:00 -
[22]
I hope queues are implemented soon. There should atleast be 3 skills in the queue system, or maybe we should be allowed to train more than one skill at a time.
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2008.05.14 12:31:00 -
[23]
Farmers blah blah blah... <= Not something that should penalize legit players.
Two things needed : -Cancel any skill training when deactivating account. -Add a skill queue with as much training as we want.
So, farmers, if they want to farm, they'll just use a macro to change the skill when training finished yells. If they're making money on the characters, they will spend time on it.
Now, any legit player has a life, must have a work to pay the bills (including eve) and can't be there at any time of the day to switch skills and will follow the EULA and not use a macro for something like switching skills... -- Pocket drone carriers (tm) enthousiast !
Assault Frigates MK II |
Xaen
Caldari Caritas.
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Posted - 2008.05.15 18:06:00 -
[24]
Originally by: Kyra Felann I've said it before in other threads, and I'll say it again here: the skills that irritate me and take forever to get trained are the skills that take around 5-6 hours or so--longer than I'm normally online, yet shorter that I'm normally asleep. I'd love to see just a 24 hour queue. That way I can queue up some short skills, but I'd still have to log on at least once a day to change skills.
Those are my problem skills too. I don't think that's unique.
I can only complete them in one binge session on the weekends and they're logically in between the short skills I can finish in one game session, and the long ones I can run overnight/at work.
So basically every skill in the game has a training barrier somewhere between level II and level IV inclusive.
Way to phail! - Support fixing the UI|Suggest Jita fixes|Compact logs |
procurement specialist
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Posted - 2008.05.15 20:41:00 -
[25]
Originally by: Kyra Felann I've said it before in other threads, and I'll say it again here: the skills that irritate me and take forever to get trained are the skills that take around 5-6 hours or so--longer than I'm normally online, yet shorter that I'm normally asleep. I'd love to see just a 24 hour queue. That way I can queue up some short skills, but I'd still have to log on at least once a day to change skills.
/signed
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Kaiden Exeider
Gallente Astrowork Systems
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Posted - 2008.05.16 00:17:00 -
[26]
while i think a queue would be good, but for whatever reason CCP wouldn't put it on.
How about the ability to change skills from a website interface. what about that?
-K
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Xaen
Caldari Caritas.
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Posted - 2008.05.16 14:49:00 -
[27]
Originally by: Kaiden Exeider while i think a queue would be good, but for whatever reason CCP wouldn't put it on.
How about the ability to change skills from a website interface. what about that?
-K
Current system < web interface < queue, in my opinion. - Support fixing the UI|Suggest Jita fixes|Compact logs |
Jinx Barker
GFB Scientific
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Posted - 2008.05.16 14:55:00 -
[28]
I have said that before, I would say it again:
- I am all for the "proper" way of playing EVE, you Pay to Play.
- I agree that sometimes it is impossible to be there when the skill finishes.
- I would go for a version of the Skill Queue that would allow one or two skills at most, and something that would limit a less scrupulous player from scheduling Titan L5, and and going on a holiday. Perhaps a Skill Queue that would deactivate upon deactivation of an account.
Of course, leaving the current system that allows a skill to finish training when account goes inactive.
JB.
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CrestoftheStars
Recreation Of The World
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Posted - 2008.05.16 19:21:00 -
[29]
Originally by: Shionoya Risa
Originally by: Xaen
Originally by: Shionoya Risa Yes please, I want to login once, go on a 1 year holiday around the world and not actually play the game while training!
Your mom says hi.
Oh noes, whatever shall I do, I feel so offended by your childish joke!
even though i most say his comment is childish, i see no other answer for your lack of constructive respons. it wouldn't hurt in anyway to allow a skill queue of some sort, you could even make it so it can only be set on queuing skills of up to 1month, so there, now you would need to log in every month anyway, which means you can accutally go on vecation without knowing that you either learn something useless you don't want or don't learn anything ingame.. ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |
grgjegb gergerg
Caldari School of Applied Knowledge
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Posted - 2008.05.17 00:38:00 -
[30]
My last skill would have finished at 4am... so I switched early, and now I have TWO level 5 skills with 5 and 4 hours left to train. I really should get those up.
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