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Marcus Gideon
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Posted - 2008.05.17 00:51:00 -
[31]
A month long queue is definately too long. People could just log in occasionally, to make sure it's still running, and come back to a fully trained Titan pilot before too long. Considering how many people pay for multiple accounts, who wouldn't budget one more aside and just let it grow to become the best (whatever) it could be.
I still agree however, that some form of a queue would be awesome. If nothing more than to set the next single skill to train after your current one finishes. If you happen to be training a Level V, and then queue another Level V, then there's your month worth of training. But to plan a month's worth of Level I and II would be downright cheating.
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Xaen
Caldari Caritas.
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Posted - 2008.05.18 02:59:00 -
[32]
Originally by: Marcus Gideon A month long queue is definately too long. People could just log in occasionally, to make sure it's still running, and come back to a fully trained Titan pilot before too long. Considering how many people pay for multiple accounts, who wouldn't budget one more aside and just let it grow to become the best (whatever) it could be.
I still agree however, that some form of a queue would be awesome. If nothing more than to set the next single skill to train after your current one finishes. If you happen to be training a Level V, and then queue another Level V, then there's your month worth of training. But to plan a month's worth of Level I and II would be downright cheating.
I fail to see how allowing a player to have a life instead of forcing them to log in every few minutes to few hours bestows any sort of advantage in game. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Ameliorate
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Posted - 2008.05.18 03:20:00 -
[33]
Skill queue would be excellent and the argument that it would help character farmers is ridiculous. There are already programs that automate skill training so if anything it would hurt character farmers as they are required to make/get a new program (due to the skill screen changes). The only thing is that the "bug" where characters continue to skillup while the account is inactive would need to be fixed.
Being able to set a skill training through the browser would be good too. It could be protected with a CAPTCHA to make it harder for programs to do it and then players would be able to set skills training at work, school or even on mobile phones.
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Astria Tiphareth
Caldari
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Posted - 2008.05.18 07:36:00 -
[34]
Edited by: Astria Tiphareth on 18/05/2008 07:40:35 Mods: any chance of a merge with the other (very long now) Skill Queue thread? Actually, never mind, that's a can of worms, there are now so many skill queue threads... Anyone would think this concept was popular...
Edit: I'm tired this morning so this may be rather terse; feel free to search the above thread for a more eloquent version.
I'm for a skill queue and so far I can't see a compelling reason not to have one. I for one already log in briefly to change a skill often when I don't really want to be doing so.
Farmers isn't an argument, they can just make a macro to do it just like mining (it's even easier than automating mining, for sure).
As I have already said in other skill queue threads, the lack of a queue puts some people off, phrases like 'I don't have time to even think about EVE today, I don't want it running my life just because they can't be bothered to implement a queue' for example.
CCP have long made a big deal about how they don't want to force people to do things. Whilst in the letter of the act, they don't force people to log in purely to change skills, in the spirit of things they do at the moment. A queue would solve this. I don't care whether it's next skill, a queue, whatever, people will as be lazy as they already are, it makes no difference to whether they're in and playing the game. ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |

CrestoftheStars
Recreation Of The World
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Posted - 2008.05.18 15:42:00 -
[35]
Originally by: Xaen
Originally by: Marcus Gideon A month long queue is definately too long. People could just log in occasionally, to make sure it's still running, and come back to a fully trained Titan pilot before too long. Considering how many people pay for multiple accounts, who wouldn't budget one more aside and just let it grow to become the best (whatever) it could be.
I still agree however, that some form of a queue would be awesome. If nothing more than to set the next single skill to train after your current one finishes. If you happen to be training a Level V, and then queue another Level V, then there's your month worth of training. But to plan a month's worth of Level I and II would be downright cheating.
I fail to see how allowing a player to have a life instead of forcing them to log in every few minutes to few hours bestows any sort of advantage in game.
just my thought ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Burrito Sabanero
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Posted - 2008.05.18 15:43:00 -
[36]
Also coming from a 3rd world country (Venezuela, hehe), i'd love the idea of a skill queue, simply because we experience powerlosses over hours, even 1-2 days sometimes... Or the internet provider fu...s things up and i can't login and I loose a lot of training time due to this. I cannot always put some long term skill for I'll never finish anything, if i have to fear that i'll have powerloss and cannot switch
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TimMc
Gallente Genos Occidere
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Posted - 2008.05.18 16:13:00 -
[37]
All you need is a 24 hour skill queue to get rid of short skills. Longer skills can be chosen based on how long you will be away.
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Xaen
Caritas.
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Posted - 2008.05.23 15:42:00 -
[38]
Originally by: Jinx Barker I have said that before, I would say it again:
- I am all for the "proper" way of playing EVE, you Pay to Play.
- I agree that sometimes it is impossible to be there when the skill finishes.
- I would go for a version of the Skill Queue that would allow one or two skills at most, and something that would limit a less scrupulous player from scheduling Titan L5, and and going on a holiday. Perhaps a Skill Queue that would deactivate upon deactivation of an account.
Of course, leaving the current system that allows a skill to finish training when account goes inactive.
JB.
I really don't see anything wrong with that. If they want to afk train for Titan Level V, then go lose the thing because they don't know wtf they're doing with it (because they weren't playing) the problem works itself out. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Frecator Dementa
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Posted - 2008.05.23 15:51:00 -
[39]
Edited by: Frecator Dementa on 23/05/2008 15:53:03
Originally by: CrestoftheStars
just my thought
same here
also, what would be the problem with a 1-year queue, as long as the player pays for the subscription for that long ? How is an afk-trained 1 year char any different from an once-per-day login trained one, seriously? apart from annoying the hell out of players it does no real good ----------------------- forum ate my post again |

procurement specialist
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Posted - 2008.05.23 17:03:00 -
[40]
make it where you had a default skill you would switch too when the current ran out at worst.
as long as the queue didn't activate on inactive accounts it shouldn't matter. personally i would leave inactive skill training up. The character can't make any isk in game or do anything other than let the timer run. As long as the queue doesn't activate if the account is disabled i fail to see the big issue.
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Fwaps Continuously
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Posted - 2008.05.23 17:34:00 -
[41]
Originally by: procurement specialist make it where you had a default skill you would switch too when the current ran out at worst.
as long as the queue didn't activate on inactive accounts it shouldn't matter. personally i would leave inactive skill training up. The character can't make any isk in game or do anything other than let the timer run. As long as the queue doesn't activate if the account is disabled i fail to see the big issue.
This seems fine to me - come on CCP! my default when I'm not training the small stuff will be Battleship V 
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Yuri Mengeroth
Very Bad Things
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Posted - 2008.05.24 02:26:00 -
[42]
All those in support of the queue should show their support in the new CSM forum for community issues. |

Sir Substance
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Posted - 2008.05.24 03:02:00 -
[43]
Originally by: Fwaps Continuously
Originally by: procurement specialist make it where you had a default skill you would switch too when the current ran out at worst.
as long as the queue didn't activate on inactive accounts it shouldn't matter. personally i would leave inactive skill training up. The character can't make any isk in game or do anything other than let the timer run. As long as the queue doesn't activate if the account is disabled i fail to see the big issue.
This seems fine to me - come on CCP! my default when I'm not training the small stuff will be Battleship V 
ya, i think this is a good idea. id stick mine on indy V
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Derfyl Cadarn
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Posted - 2008.05.26 08:59:00 -
[44]
How about letting us update skills from the eve-online website. Unfortunately, i have to work and I'm not allowed to have the Eve client on my work computer. (so unreasonable). We would all have more chance of getting onto this website at some point. At work or on holiday etc. Doesnt really change anything else.
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Kerfira
University of Caille
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Posted - 2008.05.26 09:31:00 -
[45]
There is a sticky thread called 'Commonly Proposed Ideas'. This is intended for use by people like the OP who just comes in here with a really bad but obvious idea, doesn't take the time to look whether this has been argued a gazillion times before (it has), and just starts posting away.
Useless thread....... The subject has been argued to death already.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Xaen
Caritas.
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Posted - 2008.05.30 18:28:00 -
[46]
Originally by: Kerfira There is a sticky thread called 'Commonly Proposed Ideas'. This is intended for use by people like the OP who just comes in here with a really bad but obvious idea, doesn't take the time to look whether this has been argued a gazillion times before (it has), and just starts posting away.
Useless thread....... The subject has been argued to death already.....
So why are you bumping it for me? - Support fixing the UI|Suggest Jita fixes|Compact logs |

Carl Smite
Dracula Order Hydra Alliance
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Posted - 2008.06.03 10:37:00 -
[47]
Originally by: Jinx Barker I have said that before, I would say it again:
- I am all for the "proper" way of playing EVE, you Pay to Play.
- I agree that sometimes it is impossible to be there when the skill finishes.
- I would go for a version of the Skill Queue that would allow one or two skills at most, and something that would limit a less scrupulous player from scheduling Titan L5, and and going on a holiday. Perhaps a Skill Queue that would deactivate upon deactivation of an account.
Of course, leaving the current system that allows a skill to finish training when account goes inactive.
JB.
/signed.
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Jintau Kawazoe
Isonami Syndicate
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Posted - 2008.06.03 11:48:00 -
[48]
Edited by: Jintau Kawazoe on 03/06/2008 11:49:25 I think perhaps a key reason why this hasn't been implemented, even after so many people asking for it, is because it would make it really easy 'farm' high SP chars for sale or use by isk sellers (mining ore).. If it was done via a web interface, even with captchas someone would write an automation script to it. Or even if they didn,t you'd have children in china being paid $0.001/hr to "change skills on this website" all day long..... 
Edit: Although some sort of short term skill queue or as devs have previously said having a "secondary" skill on train, would be most welcomed by all us non-nolifers.
Isonami Syndicate Recruitment Thread pew pew! |

DrDooma
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Posted - 2008.06.03 12:18:00 -
[49]
IMO there are two reasons:
Reword VS Effort The part of our brain that controls pleasure is quite complex. However one simple way of stimulating it is to give it rewords for archiving certain goals. Feeling of accomplishing something makes that part of the brain produce certain chemical that make us feel good and come back to the source of the feeling.
Casual players You are likely to login more often to check and change your skills. Since you already made the effort to login, might as well play for a few hours. This increases the number of casual players in game which is vital to long term EVE population.
If you can queue your skills, it feels like you are getting something (skills) for nothing (no effort) as long as you pay your monthly fee.
So if a player was to consider to stop playing the game, the choice to do so would be very easy as they have not put any effort into building their character in terms of RL time/effort or in-game time/effort.
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Nekopyat
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Posted - 2008.06.03 14:32:00 -
[50]
Originally by: DrDooma
Casual players You are likely to login more often to check and change your skills. Since you already made the effort to login, might as well play for a few hours. This increases the number of casual players in game which is vital to long term EVE population.
I could see the logic behind this, and I would not be surprised if some devs think this, but speaking as a casual player this backfires pretty badly.
Casual players end up with a large number of SP locked up in incomplete skills. In addition they have fewer 'small' skills and take longer to bring skills to completion, so they end up with high levels of frustration since basic rewards are dangled out in front of them for so long.
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Phext
Lux Immortalis
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Posted - 2008.06.03 15:46:00 -
[51]
Don't know if this is possible with the current game mechanics or if it has been suggested in one of the "skillqueue" threads:
how about having one additional new "buffer"-skill for each skillgroup (electronics buffer, drones buffer,...) which works as a "buffer" if a skill within its group is finished? It can hold the skillpoints for it's group. The amount of skillpoints it can buffer should be calculated at the level you have reached at the "buffer"-skill and not exceed a maximum. I think total buffer of 48h per skillgroup should be enough at "bufferskill" skill lvl5.
The buffer skill should require the "primary learning attribute skill" of this group at lvl5 ("instant recall" for "electronics, drones...", "spacial awareness" for "spaceship command"...etc). And maybe the depending advanced learning skill on lvl3 or 4 (because it is an "advanced learning technique to remember more than the things one has focused on).
The skillpints within this buffer can only be used for skills in the same group. This way one is forced to spend the buffered skillpoints within "electronics" if the last skill finished have been in that group. This would match learning in RL. If I try to learn something about ECM, I will for sure read something about other technics regarding this "feature" but will not get into detail about how to repair the armor of a ship. An easy way to encounter the "offline titan queue" arguments which make sense from some point of view.
In addition (or instead if implementing bufferskills is complete nonsense) I like the idea to be able to change skilltraining on eve-online.com. I also understand the reason to "force" people to connect and spend a few minutes ingame. Therefor switching skills via eve-online.com should cost ISK. The amount of ISK depends on the lvl the skill to be trained will reach.
example: Switch skilltraining to a skill via eve-online.com that will be trained from lvl0 -> lvl1: 20k ISK lvl1 -> lvl2: 200k ISK lvl2 -> lvl3: 2.000.000 ISK lvl3 -> lvl4: 20.000.000 ISK lvl4 -> lvl5: 200.000.000 ISK
Maybe the skill multiplier should be used as well. So that switching to "Battleship V" costs more than switching to "Destroyer V". Yet another way to get rid of your hard earned money.
After thinking about the skillqueue thing I must say that it would be a nice feature if carefully implemented. But a plain "queue these 20 skills for the next 2 weeks" is not the right - at least not the "eve" way IMO.
just my 2 ct
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Sarin Adler
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Posted - 2008.06.03 16:12:00 -
[52]
Originally by: Phext In addition (or instead if implementing bufferskills is complete nonsense) I like the idea to be able to change skilltraining on eve-online.com. I also understand the reason to "force" people to connect and spend a few minutes ingame. Therefor switching skills via eve-online.com should cost ISK. The amount of ISK depends on the lvl the skill to be trained will reach.
/signed
I find the skill queue fairly useless as when you reach lvl4/5 skills you actually don't lose so much time managing to change queues & crap (I would accept a qeuue though if it's implemented).
But changing skills via eve-online.com is win, as theer are times you just can't login and/or have to use a computer where you don't have the game installed etc.
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Xaen
Caritas.
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Posted - 2008.06.09 19:34:00 -
[53]
Originally by: Sarin Adler I find the skill queue fairly useless as when you reach lvl4/5 skills you actually don't lose so much time managing to change queues & crap (I would accept a qeuue though if it's implemented).
Try starting something new. It sucks. There is never a good time for a 5-6 hour skill. I never play that long and it's not long enough to get through sleeping or work.
Originally by: Sarin Adler But changing skills via eve-online.com is win, as theer are times you just can't login and/or have to use a computer where you don't have the game installed etc.
I disagree. This buys me nothing for when I'm not at a computer with an internet connection. And it buys me nothing for when the internet/power goes out when I am.
A bona fide queue is a more optimal solution.
I see no reason to limit the queue beyond the skills that have already been started. Even provided they fix the bug where skills finish beyond your paid subscription. It conveys no conceivable advantage to the player doing it beyond convenience and the ability to train what they want rather than what will finish when they can change it. Some people have these things called "lives". I don't claim to be one of them, but they're definitely out there. And they're currently hindered and very annoyed. I want to plan my gaming around my real life, not vice versa.
I really don't buy the "but somebody could just train to Titan V without ever playing" argument for two reasons. One, you'd have to log in and buy new books and start them. But even with that aside, who cares if they did? It would just end up as a comedy killmail for someone else. - Support fixing the UI|Suggest Jita fixes|Compact logs |

Dmian
Starline Engineering Corporation
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Posted - 2008.06.10 00:23:00 -
[54]
Edited by: Dmian on 10/06/2008 00:23:48 Managing anything from the web is out of bounds. Getting data out= yes (using API) getting data in = no, no, no. Read here (bottom of the page.)
Ideas I can remember from the past: -Let one skill escalate from lvl 1 all the way to lvl 5 then stop -Let you specify a small number of consecutive skills (like no more than 3 consecutive skills in a row) -Let you specify any number of skills as long as it does not exceed the time it takes for the longest skill to train (the hardest skill from lvl 4 to 5) -Let you train a main long-term skill and a secondary short-term skill at the same time. -Let you train for a set number of days (while you're on vacation.) proposals were 15 and 30 days.
There were many more. I remeber those ones.
----
Eve Alpha - The font of Eve - Get it here |

Schani Kratnorr
x13
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Posted - 2008.06.10 00:35:00 -
[55]
Quote: Devs: Why no skill queue?
I am not a dev, but I play one on TV The answer is simple. Not having a skill training cue forces you to log in, which is what we at CCP would really want you players to do.
Now, personally, I think it's a pin getting a dozen or so level one skills trained up, and could use a cue from time to time. Then again. Not having a cue forces me to plan ahead. I go for several long or medium-range skills as well as a set of short skills that I can chew away at when playing.
The greatest single argument against a cue would be the "not having to play" argument. It would allow character-farmers to save a lot of time and required activity to get their product to a state where they can sell it.
Most likely lead to less frustration among new players, but at the same time invite more consessions on the whole "why do I have to train, why cant I just grind XP?"-critisism.
You either get EVE, or you dont. I am ambivalent about the cue-question. LEarning towards "no", but listening to the "yes"-argument.
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Freezehunter
The Scope
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Posted - 2008.06.10 20:08:00 -
[56]
It would be very simple to implement this in sutch a way that char farmers can't benefit...
If the guy that has skills in the queue (no matter how long it is) of an active, payed account, then continue training next skill in queue...
If the guy only logs in, transfers money from his main, buys a ****load of skills and sets them all up to train at lvl 4 and 5 and then stops paying his account for a year, then stop the queue until he reactivates his account...
Simple... I don't understand why CCP does not implement this... |

Mankirks Wife
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Posted - 2008.06.11 19:54:00 -
[57]
Originally by: Freezehunter It would be very simple to implement this in sutch a way that char farmers can't benefit...
If the guy that has skills in the queue (no matter how long it is) of an active, payed account, then continue training next skill in queue...
If the guy only logs in, transfers money from his main, buys a ****load of skills and sets them all up to train at lvl 4 and 5 and then stops paying his account for a year, then stop the queue until he reactivates his account...
Simple... I don't understand why CCP does not implement this...
Yeah, me either. My job takes me away for days (sometimes weeks) at a time and it's a pain in the ass to start training some huge lv. 5 skill just to not waste skill points.
If the account is paid up I don't see why it would matter if you log it in or not. Of course, setting up the queue to actually function on the backend might take some work, and CCP is not a big company. |

Najri
DEATH'S LEGION
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Posted - 2008.06.11 20:47:00 -
[58]
Edited by: Najri on 11/06/2008 20:49:23
Originally by: Shionoya Risa Yes please, I want to login once, go on a 1 year holiday around the world and not actually play the game while training!

I don't think ccp gives a flying sh1t if someone logs in once in his (subscribed and payed for in advance) 3months or does it 3000 times, a matter of fact I think it would even get rid of a lot of serverstress caused by all that useless logging in and out. People ask for this cue to be able to enjoy this game more, not having to waste their time trying to avoid having their manual skillcueing interupted; any bussinessman knows that having happy custommers is having custommers who come back (or in this case stay) Also, like I mentionned in my own ideas post, I would like to see a learning skill that enables multiple skills being trained same time but while retaining a limited total skillspeed-bandwidth; you can either train one at full skillspeed or train several skills at the same time but with a total speed equal to the total speed optained by adding up each of these individual skillspeeds devided by the number of skills activated. Very similar to launching multiple downloads on same pc |

Epidemis
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Posted - 2008.06.11 23:39:00 -
[59]
Originally by: Shionoya Risa
Originally by: Xaen
Originally by: Shionoya Risa Yes please, I want to login once, go on a 1 year holiday around the world and not actually play the game while training!

Your mom says hi.
Oh noes, whatever shall I do, I feel so offended by your childish joke!
Protip. He's just responding to your derailing of the topic. |

Bahhs Deep
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Posted - 2008.06.12 03:14:00 -
[60]
Why? Because the Devs hate you. Nope, not me, not the other characters...Just...You...and ONLY...you.
CCP, Devs, God, and The Virgin Mary all HATE YOU. But not the Devil, he likes. He likey a LOT.
Chuck Norris also hates you. You're dead to him.
List of People I WILL NOT offer ransoms to. Inoue Zael,Hawk Pryde,Edward England,Kid Brat,Lord Scourge,Slayerseb, Blind John |
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