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Endrain
Gallente Farlight Optic Council
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Posted - 2008.06.30 01:01:00 -
[61]
Exactly Eve isn't just pvp but the things that arn't are borring or time consuming ((minning and hauling items to make a few isk)) or way underdeveloped.((exploration)). Out of this whole new patch they only added one new thing and thats addind waypost but then again thats for pvp purposes. |

Inkimon
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Posted - 2008.06.30 02:16:00 -
[62]
I would admit that i have never done much exploration but that does sound like fun, something between the fights. |

CrazieSammie
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Posted - 2008.06.30 02:19:00 -
[63]
Sounds like a peachy idea.
now maybe just maybe if one of the devs read this they might think about it
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Cavazos
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Posted - 2008.06.30 02:32:00 -
[64]
wat? |

Mylo Myndabinda
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Posted - 2008.06.30 19:19:00 -
[65]
Lots of good ideas ITT.
Give exploration more variety.
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Endrain
Gallente Farlight Optic Council
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Posted - 2008.07.03 05:05:00 -
[66]
Yes it would 2008.05.28 03:28
 By calon mccleod at 2008-05-25
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Boknamar
Gallente The Knights Trevor
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Posted - 2008.07.03 07:20:00 -
[67]
Edited by: Boknamar on 03/07/2008 07:25:20 I could not agree more. It would be so cool to be able to reconstruct past histories of EVE civilizations through bits and pieces in special archeology sites. For so long I have thought that exploration was lacking some soul, and this thread articulates a lot of what I've been thinking.
If necessary, make these types of sites a different category from the existing ones so people who just explore for ISK/modules are happy. Everyone wins.
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Endrain
Gallente Farlight Optic Council
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Posted - 2008.07.03 18:22:00 -
[68]
Originally by: Boknamar Edited by: Boknamar on 03/07/2008 07:25:20 I could not agree more. It would be so cool to be able to reconstruct past histories of EVE civilizations through bits and pieces in special archeology sites. For so long I have thought that exploration was lacking some soul, and this thread articulates a lot of what I've been thinking.
If necessary, make these types of sites a different category from the existing ones so people who just explore for ISK/modules are happy. Everyone wins.
Yea but getting someone who can do something to look at this thread is pretty hard. But i think we should leave them as Arch sites becouse its the past of eve but instead give salvage sites there own probe. 2008.05.28 03:28
 By calon mccleod at 2008-05-25
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Cyber Blue
Gallente Cyber Blue Consulting
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Posted - 2008.07.03 18:58:00 -
[69]
Edited by: Cyber Blue on 03/07/2008 19:05:56 I'm all for more depth. Thumbs up.
Just thinkg, perhaps a hybrid of all three archaeology, salvage, and hacking would be more appropriate. After all, you may have to hack into an ancient memory core to get information. It just seems to me that all three professions would come into play to achieve the ultimate goal of these sites.
End of line... |

Constantin I
Caldari
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Posted - 2008.07.04 11:03:00 -
[70]
I will love to see some new additions to the exploration side of eve. For example wormholes. You scan for wormholes and you may find a wormhole that may take you form High sec to a 0.0 space site, or from 0.0 to site in High sector. The site can be scaned by other players in the system. When you go to other side of the wormhole you can explore the site where you have arrived (the site can be hacking archeology or encounter or other things), you may chose to remain in that system or you may chose to go back. When you chose to pass through one of this wormhole you will not know where it will lead. And i bet that there are other cosmic phenomenon that can be introduced to this game, and maybe make something different from system to system. Now except the agents and the mining belts (and maybe moons) i fell that i am in the same system all the time. I don't care if there are N million system if they are all the same.
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Endrain
Gallente Farlight Optic Council
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Posted - 2008.07.04 16:02:00 -
[71]
Originally by: Constantin I I will love to see some new additions to the exploration side of eve. For example wormholes. You scan for wormholes and you may find a wormhole that may take you form High sec to a 0.0 space site, or from 0.0 to site in High sector. The site can be scaned by other players in the system. When you go to other side of the wormhole you can explore the site where you have arrived (the site can be hacking archeology or encounter or other things), you may chose to remain in that system or you may chose to go back. When you chose to pass through one of this wormhole you will not know where it will lead. And i bet that there are other cosmic phenomenon that can be introduced to this game, and maybe make something different from system to system. Now except the agents and the mining belts (and maybe moons) i fell that i am in the same system all the time. I don't care if there are N million system if they are all the same.
its not a bad idea and something similar has been suggested earlier as well 2008.05.28 03:28
 By calon mccleod at 2008-05-25
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Thorestano
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Posted - 2008.07.04 16:44:00 -
[72]
More depth in exploration would be awsome.
it would also be cool if they somehow incorperated jump drives for exploration
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Endrain
Gallente Farlight Optic Council
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Posted - 2008.07.04 16:53:00 -
[73]
Originally by: Thorestano More depth in exploration would be awsome.
it would also be cool if they somehow incorperated jump drives for exploration
yea it would be cool but the problem remains of getting the devs to look 2008.05.28 03:28
 By calon mccleod at 2008-05-25
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Constantin I
Caldari
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Posted - 2008.07.04 20:37:00 -
[74]
Edited by: Constantin I on 04/07/2008 20:39:16 Edited by: Constantin I on 04/07/2008 20:38:42 Edited by: Constantin I on 04/07/2008 20:38:17 Edited by: Constantin I on 04/07/2008 20:37:59
Originally by: Endrain
yea it would be cool but the problem remains of getting the devs to look
- I think the devs had already seen this thread. But, this will not mean that they will respond to the thread or take in to account this idea.
- Consider this from a marketing point of view. You have a game where over 50% of the players are in the PvP. And the devs will consider what the vast majority of players want. And they have a lot of features to implement, and this game is a business in the first place, a the PvP features will have a higher priority than the PvE features.
- And from the point of view of the devs is easier to have some predefined exploration sites that will spawn every time, rather than having a more depth exploration system (the same apply for the missions that are the same every time and there are only a few missions chosen randomly from the Data Base)
- In conclusion i don't think will spend resources for a more in depth PvE (either missions or exploration)
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Endrain
Gallente Farlight Optic Council
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Posted - 2008.07.05 03:09:00 -
[75]
Ok well thats were your wrong half of the eve population is not 50%pvp it may be close but its not.... theres miners and manufactures, inventers,mission runner, explorers, and haulers and i probably missed a few so them adding on even one of these ideas would not kill them..... 2008.05.28 03:28
 By calon mccleod at 2008-05-25
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Constantin I
Caldari
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Posted - 2008.07.05 15:45:00 -
[76]
Originally by: Endrain Ok well thats were your wrong half of the eve population is not 50%pvp it may be close but its not.... theres miners and manufactures, inventers,mission runner, explorers, and haulers and i probably missed a few so them adding on even one of these ideas would not kill them.....
I will love to see more in depth PvE, new explorations additions and other cool stuffs, but i am not getting my hopes high. Maybe at some points there will be new PvE additions, but i don't think that this will happen very soon, and it is possible that the devs already are working to improve exploration.
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Endrain
Gallente Farlight Optic Council
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Posted - 2008.07.07 16:49:00 -
[77]
It is always the possibality but until then we will keep throwing out ideas 2008.05.28 03:28
 By calon mccleod at 2008-05-25
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Endrain
Gallente Farlight Optic Council
|
Posted - 2008.07.24 08:58:00 -
[78]
yea we will eventually get a dev to look i hope 2008.05.28 03:28
 By calon mccleod at 2008-05-25
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Rachel Silverside
Caldari K Directorate
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Posted - 2008.07.24 10:24:00 -
[79]
Edited by: Rachel Silverside on 24/07/2008 10:25:10
Originally by: Avaan Eclipse
Could even bring the Enheduanni into this, seeing glimpses of their ships, and getting small pieces of backstory from sites.
actually thats not a bad idea like a mission for a blackop's group where you get a message telling you to meet them in a random systems station near you and then they send you on like 4 missions then tell you who they really are and give you a final mission after you have done it you have to warp to a plex but find all these ruins and after a lot of pew pew you get another message telling you to meet the same groups backup then get paid heaps -------------------- veritas vos liberate |

Bahr Cudas
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Posted - 2008.08.18 00:07:00 -
[80]
Great ideas in this thread. I love the idea of Exploration/Archeologist as a skill and profession. Maybe there could be an exploration status feature that grows the same way combat/security status grows (or shrinks) based on killing rats, etc... Only it's for going to specific locations. There could be a module for "running tests or experiments or observations" at suns, planets and moons that could also increase the status, in addition to the more exotic discovery of artifacts. |

UGWidowmaker
Caldari freelancers inc Pupule 'Ohana
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Posted - 2008.08.18 07:44:00 -
[81]
ccp the people demand more context to exploration. i endorce this idea really... OMFG
I am the widowmaker stay tuned.
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Asulox
Caldari Faction Wolfpack
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Posted - 2008.08.18 08:56:00 -
[82]
Exploration attracts people with the frontiersman mindset, the excitement of discovering the new and the lost. I remember when i was training the archeology skill (i hadnt fully read up on what it did, but had my own ideas regarding it) and was thoroughly dissapointed to find it allowed me to operate a module and little else. Lets add new and exiting ideas, maybe theres the remnants of entirely different empires sprawling through eden, and explorers and archeologists can discover the history and technology of these elusive forerunners to humanity! I'd rather find a tantalising glimse into these old cultures than some alloyed tritanium bars anyday :) Great idea Endrain
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TharOkha
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Posted - 2008.08.18 09:20:00 -
[83]
o/ signed.. exploration just sux.. maybe some wormholes leading to remote star systems (like jove empire). give to exploration meaning "exploration"
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Endrain
Gallente Farlight Council
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Posted - 2008.08.19 01:30:00 -
[84]
anymore ideas? |

Lokius Ahgamemnon
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Posted - 2008.08.19 02:35:00 -
[85]
Edited by: Lokius Ahgamemnon on 19/08/2008 02:35:20 I think exploration is a great little invention by ccp. It would be a great way to introduce new content/ships/mods/story into the game that the players could find. Not like ok everyone here is what we're adding, have at it! Goes buys a new ship/mods from market = boring. But instead all the explorers out there would be able to find and introduce these new things into the game. I endorse this thread/
 |

Gamesquish
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Posted - 2008.08.19 07:51:00 -
[86]
Edited by: Gamesquish on 19/08/2008 07:51:38
Originally by: Lokius Ahgamemnon Edited by: Lokius Ahgamemnon on 19/08/2008 02:35:20 I think exploration is a great little invention by ccp. It would be a great way to introduce new content/ships/mods/story into the game that the players could find. Not like ok everyone here is what we're adding, have at it! Goes buys a new ship/mods from market = boring. But instead all the explorers out there would be able to find and introduce these new things into the game. I endorse this thread/

realy cool idea and would make exploration a hole lot more interesting! |

Oli Robbo
Gallente Galactic Defence Syndicate Axiom Empire
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Posted - 2008.08.19 10:01:00 -
[87]
Edited by: Oli Robbo on 19/08/2008 10:01:55 http://oldforums.eveonline.com/?a=topic&threadID=846837&page=1
Follow the link, some great ideas, and keep following the links in the replies ar there are even more, we need to consolodate all of these separate posts into one main post.
Edit--- thread rather,.. into one thread  |

Windslip
Gallente
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Posted - 2008.08.19 17:28:00 -
[88]
I love the idea of being able to explore and discover artifacts, thereby adding more lore to the game. This would make PvE very interesting and dynamic, and for people like me who love reading the backstories, make the game play much more interesting. |

Grentana
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Posted - 2008.08.27 12:53:00 -
[89]
There a lot of great ideas here to make exploration more interesting, colorful and give it more depth.
While reading through these great posts I thought of an interesting cross-racial twist. Have an ancient race be the root or influence to multiple current playable races. Or even new ones not yet playable. Clues to new technology would be found at exploration sites in both regions of the modern races that came from the ancient race. You would have to uncover all the clues from the exploration sites in the modern race regions to have the whole technology. Module, ship, etc.
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Sheamis Kast
Farlight Council
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Posted - 2008.09.16 05:18:00 -
[90]
Edited by: Sheamis Kast on 16/09/2008 05:19:19 The EVE lore could really use expanding in game and this is a good way to do it. 90% of the lore surrounding the game comes from out of game articles. Having journals and the like drop from these sites, along with useful modules would be very cool (to me at least). The idea of ancient races weaponry sounds interesting, there are plenty of ship that have no damage bonus to a particular weapon system that could make use of some new options.
I'd really like to see ship blueprints as well, but I am probably being greedy.
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