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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Hammer

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Posted - 2008.05.15 22:03:00 -
[1]
I approve of this summary 
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CCP Hammer

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Posted - 2008.05.15 22:15:00 -
[2]
Originally by: Saravale Any word on whether t2 ships may get decent insurance? I love the idea of FW, but damned if I can afford to go losing ships regularly!
We've been discussing "Insurance MKII" but don't expect changes in Empyrean Age. Fly tech 1 frigs in a small group. It's a lot of fun.
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CCP Hammer

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Posted - 2008.05.15 22:21:00 -
[3]
Originally by: Saravale What about choke points into these pvp areas? Won't they become murder zones for pirate gatecamps?
There will be blood.
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CCP Hammer

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Posted - 2008.05.15 22:34:00 -
[4]
Originally by: Jaggeh can you go into this a bit more
Quote:
World Shaping The confines of settled space cannot contain a war of this scale, causing the fighting to spill over into a new region. Named "Black Rise," this new region contains 49 new star systems and nearly 40 stations, many of which are already sworn to one faction or another.
Fairly simple stuff. There wasn't enough low sec for Gallente/Caldari to fight in. Through the magic of science, role playing and a lot of DB fiddling by Prism X we managed to fix that. Expect a dev blog with pictures about it soon.
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CCP Hammer

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Posted - 2008.05.15 22:40:00 -
[5]
Originally by: Saravale Isn't that going to create a bit of a problem? Will be like shooting fish in a barrel, especially if were all flying around in frigates and such.
I should say that I am writing from a casual players perspective.
All the major choke points out of high sec are already pretty camped. Those choke points are much more dangerous than deep 0.0 for instance. If you join FW you will basically have an "alliance" who "owns" that space that is camped and should be much better equipped to kick out the campers. You will also have the intel advantage since all the people in your faction chat channel will be frequenting those choke points.
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CCP Hammer

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Posted - 2008.05.15 23:16:00 -
[6]
Originally by: Khan Soriano I sign up for Caldari side of FW and merrily camp low-sec gates that lead to the system/combat zone... I do this in large numbers.... one might call it a blob... we're back to square one
Since we already have systems blobbed by enemy faction pirates (shooting at their own even not to mention us) and inside combat zones - FW complexes are overrun by corps (I'm sure pilot numbers will be massive for each corp) from the same faction pounding on each other to take over control points (to get 'benefits'), why should I even bother to go there with my small gang? This looks like a great mechanism to find blobs fast but not necessarily even fights.
We've really got 2 choices: A) create instanced "battlegrounds" where we only let even teams in or B) be true to the sandbox and allow the players to sort things out on their own.
I'm a bit of a sandbox purist and cringe when I read about some of the limiting game mechanics other PvP games implement. Things like the whole map resetting every other Friday or only 20 players can siege the castle or whatever. I would much rather give incentives than place arbitrary limits on people.
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