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Thread Statistics | Show CCP posts - 6 post(s) |

Erotic Irony
0bsession
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Posted - 2008.05.15 21:12:00 -
[1]
Three main points in this dev blog and since we won't get a transcript here's the three most important points.
I. How to partcipate in FW? Can't enter into the fight under the aegis of an alliance but players can join new and specific NPC corps presumably at war with their enemy faction or directors can pledge corps at the corporate level. Intel channels, mailing lists will be implicit--sounds promising. It wasn't made clear how the rivalries will work--it sounds strictly bilateral conflict but I can't confirm. Corp standing req is .5, individual is also .5--the system makes checks, presumably at downtime, to make sure you're continuously eligible etc.
II. What happens? Either carry out formal agent missions or jump into MWD enabled deadspace for control of control points. The key here is an emphasis on control time for resource points rather than destroying structures and emphasizing hit-points as a means to deter large groups. Not much mention of the war dec analogy here, sounded like the first iteration is mostly low sec driven.
III. Why bother? Fundamentally it means gameplay that is more accessible and forgiving strictly in the sense of time and abundance--no need to roam for 3 hours to kill a ratting raven in deklein or shooting shuttles on lowsec gates because presumably many many more people will take to factional war and low sec in general. This means more fun because the gameplay style, while still open ended, will have some better tools to allow you take advantage of its very complex and "sandbox" possibility.
More importantly it means more tag drops to fill those insane LP store demands, ship loot & salvage from player kills and the possibility of ranks and medals. Whether the ranks and medals do anything beyond being a curiosity is unclear but it seems like an alternative to those who claim pvp is nothing but gathering killmails.
Last year I made a thread detailing the importance of killmails and offering players a more structured means of evaluating, quantifying and measuring their efforts on what is otherwise a very complex game without a traditional victory condition. We saw the new killmail system with all items listed, kms for POS mods and unlimited listing. With factional warfare we're going to see the continuation of this project as Hammer offered that the game will now offer some deeper statistical tracking of your (kill) activities and finally internalizing killboard functionality natively.
Other loose ends included the addition of the 6th amarrian frig, magnate clone, the dramatic enhancement of L5 mission rewards and the ability split their rewards with up to ten people, up from the limit of five earlier. In a charming twist, we also have word of new faction cruisers after the omen and others that currently don't have navy or pirate versions. ___ Eve Players are not very smart. Support Killmail Overhaul
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.15 21:54:00 -
[2]
Nice thread, and thanks for the info. Great layout, 10/10.
A+++++++, will read again.
-Liang -- It was an honor to participate in the Insurgency campaign in Branch. o7 to all involved. |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.15 21:56:00 -
[3]
thanks
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Ratata K
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Posted - 2008.05.15 21:56:00 -
[4]
Edited by: Ratata K on 15/05/2008 21:59:32 i cant wait to get my hands on a faction blackbird.
oh and by the way, any mention on how corps with multiple factions are going to be able to particpate and also if you have to do the missions or just head out to the 'war zones'
_____________________________________
-cheers-
Ratata K |

Ulstan
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Posted - 2008.05.15 21:58:00 -
[5]
Excellent post sir! No transcripts FTL but OP came though with the goods.
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Elsie Tanner
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Posted - 2008.05.15 22:02:00 -
[6]
my alt post sense is tingling
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CCP Hammer

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Posted - 2008.05.15 22:03:00 -
[7]
I approve of this summary 
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Saravale
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Posted - 2008.05.15 22:12:00 -
[8]
Any word on whether t2 ships may get decent insurance? I love the idea of FW, but damned if I can afford to go losing ships regularly!
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Asestorian
Domination. Phalanx Alliance
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Posted - 2008.05.15 22:14:00 -
[9]
Originally by: Saravale Any word on whether t2 ships may get decent insurance? I love the idea of FW, but damned if I can afford to go losing ships regularly!
T2 likely (basically I hope, although I cannot afford to constantly lose T2 ships) will never become fully insurable. You basically accept the disadvantage of having the extra power a Tech II ship affords you.
---
Quote: Welcome to EVE, a PvP game where people are - shockingly - allowed to PvP as much as they like.
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CCP Hammer

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Posted - 2008.05.15 22:15:00 -
[10]
Originally by: Saravale Any word on whether t2 ships may get decent insurance? I love the idea of FW, but damned if I can afford to go losing ships regularly!
We've been discussing "Insurance MKII" but don't expect changes in Empyrean Age. Fly tech 1 frigs in a small group. It's a lot of fun.
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Saravale
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Posted - 2008.05.15 22:20:00 -
[11]
Ok cool, just wanted to clarify that. What about choke points into these pvp areas? Won't they become murder zones for pirate gatecamps?
BTW, this all sounds most excellent. Time to dust off the kestrel :)
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CCP Hammer

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Posted - 2008.05.15 22:21:00 -
[12]
Originally by: Saravale What about choke points into these pvp areas? Won't they become murder zones for pirate gatecamps?
There will be blood.
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Jaggeh
Thundercats RAZOR Alliance
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Posted - 2008.05.15 22:24:00 -
[13]
can you go into this a bit more
Quote:
World Shaping The confines of settled space cannot contain a war of this scale, causing the fighting to spill over into a new region. Named "Black Rise," this new region contains 49 new star systems and nearly 40 stations, many of which are already sworn to one faction or another.
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Saravale
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Posted - 2008.05.15 22:34:00 -
[14]
Isn't that going to create a bit of a problem? Will be like shooting fish in a barrel, especially if were all flying around in frigates and such.
I should say that I am writing from a casual players perspective.
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CCP Hammer

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Posted - 2008.05.15 22:34:00 -
[15]
Originally by: Jaggeh can you go into this a bit more
Quote:
World Shaping The confines of settled space cannot contain a war of this scale, causing the fighting to spill over into a new region. Named "Black Rise," this new region contains 49 new star systems and nearly 40 stations, many of which are already sworn to one faction or another.
Fairly simple stuff. There wasn't enough low sec for Gallente/Caldari to fight in. Through the magic of science, role playing and a lot of DB fiddling by Prism X we managed to fix that. Expect a dev blog with pictures about it soon.
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CCP Hammer

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Posted - 2008.05.15 22:40:00 -
[16]
Originally by: Saravale Isn't that going to create a bit of a problem? Will be like shooting fish in a barrel, especially if were all flying around in frigates and such.
I should say that I am writing from a casual players perspective.
All the major choke points out of high sec are already pretty camped. Those choke points are much more dangerous than deep 0.0 for instance. If you join FW you will basically have an "alliance" who "owns" that space that is camped and should be much better equipped to kick out the campers. You will also have the intel advantage since all the people in your faction chat channel will be frequenting those choke points.
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Saravale
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Posted - 2008.05.15 22:41:00 -
[17]
Thanks for the info Hammer. Looking forward to giving it a whirl! :)
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Slade Hoo
Amarr
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Posted - 2008.05.15 22:42:00 -
[18]
Originally by: CCP Hammer Fairly simple stuff. There wasn't enough low sec for Gallente/Caldari to fight in. Through the magic of science, role playing and a lot of DB fiddling by Prism X we managed to fix that. Expect a dev blog with pictures about it soon.
So factional warfare is only about that caldari <-> gallente incident that happened in the Teaser / news? what about my beloved homeland of Amarr and those minmatar bastards?
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Genevieve Bluecoat
PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.05.15 22:45:00 -
[19]
Originally by: Slade Hoo
Originally by: CCP Hammer Fairly simple stuff. There wasn't enough low sec for Gallente/Caldari to fight in. Through the magic of science, role playing and a lot of DB fiddling by Prism X we managed to fix that. Expect a dev blog with pictures about it soon.
So factional warfare is only about that caldari <-> gallente incident that happened in the Teaser / news? what about my beloved homeland of Amarr and those minmatar bastards?
There is already low sec space between those Empires able to be used as a buffer.
Not that anyone will be fighting over it, CCP just excluded 5 years worth of RPers because to make RP warfare work, they had to form alliances like everyone else. 
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ezraniel
Caldari An Eye For An Eye Digital Renegades
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Posted - 2008.05.15 22:47:00 -
[20]
http://oldforums.eveonline.com/?a=topic&threadID=772267&page=1
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Khan Soriano
Beyond Divinity Inc
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Posted - 2008.05.15 23:00:00 -
[21]
Originally by: CCP Hammer
Originally by: Saravale Isn't that going to create a bit of a problem? Will be like shooting fish in a barrel, especially if were all flying around in frigates and such.
I should say that I am writing from a casual players perspective.
All the major choke points out of high sec are already pretty camped. Those choke points are much more dangerous than deep 0.0 for instance. If you join FW you will basically have an "alliance" who "owns" that space that is camped and should be much better equipped to kick out the campers. You will also have the intel advantage since all the people in your faction chat channel will be frequenting those choke points.
I sign up for Caldari side of FW and merrily camp low-sec gates that lead to the system/combat zone... I do this in large numbers.... one might call it a blob... we're back to square one
Since we already have systems blobbed by enemy faction pirates (shooting at their own even not to mention us) and inside combat zones - FW complexes are overrun by corps (I'm sure pilot numbers will be massive for each corp) from the same faction pounding on each other to take over control points (to get 'benefits'), why should I even bother to go there with my small gang? This looks like a great mechanism to find blobs fast but not necessarily even fights. ----- Arbitrator - Life & Death
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CCP Hammer

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Posted - 2008.05.15 23:16:00 -
[22]
Originally by: Khan Soriano I sign up for Caldari side of FW and merrily camp low-sec gates that lead to the system/combat zone... I do this in large numbers.... one might call it a blob... we're back to square one
Since we already have systems blobbed by enemy faction pirates (shooting at their own even not to mention us) and inside combat zones - FW complexes are overrun by corps (I'm sure pilot numbers will be massive for each corp) from the same faction pounding on each other to take over control points (to get 'benefits'), why should I even bother to go there with my small gang? This looks like a great mechanism to find blobs fast but not necessarily even fights.
We've really got 2 choices: A) create instanced "battlegrounds" where we only let even teams in or B) be true to the sandbox and allow the players to sort things out on their own.
I'm a bit of a sandbox purist and cringe when I read about some of the limiting game mechanics other PvP games implement. Things like the whole map resetting every other Friday or only 20 players can siege the castle or whatever. I would much rather give incentives than place arbitrary limits on people.
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Aneu Angellus
Caldari DAB
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Posted - 2008.05.15 23:33:00 -
[23]
Originally by: CCP Hammer
Originally by: Khan Soriano I sign up for Caldari side of FW and merrily camp low-sec gates that lead to the system/combat zone... I do this in large numbers.... one might call it a blob... we're back to square one
Since we already have systems blobbed by enemy faction pirates (shooting at their own even not to mention us) and inside combat zones - FW complexes are overrun by corps (I'm sure pilot numbers will be massive for each corp) from the same faction pounding on each other to take over control points (to get 'benefits'), why should I even bother to go there with my small gang? This looks like a great mechanism to find blobs fast but not necessarily even fights.
We've really got 2 choices: A) create instanced "battlegrounds" where we only let even teams in or B) be true to the sandbox and allow the players to sort things out on their own.
I'm a bit of a sandbox purist and cringe when I read about some of the limiting game mechanics other PvP games implement. Things like the whole map resetting every other Friday or only 20 players can siege the castle or whatever. I would much rather give incentives than place arbitrary limits on people.
Hey! How come my thread is getting no dev loving? :( ________________ DarkAngelBattalion - Officer
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.05.15 23:44:00 -
[24]
Hey I've got a question that I'm sure has been answered in one of the FW threads, but I can't find a specific post addressing it.
That question is "once you sign up for faction warfare, can you fight people from the opposing faction ANYWHERE, or only in the pseudo-arena areas of Low Sec?"
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2008.05.15 23:59:00 -
[25]
I listened to the recording of the chat, and it sounds to me as if:
1) If you're part of the FW apparatus, you will be effectively "at war" (existing war mechanics) with anybody on an opposing faction you may encounter in hisec;
BUT
2) If you are part of the FW apparatus, your faction with the opposing faction navy will be very poor, which means that if you go into opfac highsec, there will be (newly beefed up) faction navy spawns to attack you. which will limit, but not prevent, FW war-style high-sec fighting.
I am really hoping they balance the faction navy response such that organized large-scale incursions into enemy high-sec can happen, but only at great difficulty and expense, and limited in time-duration. ------------------ Ironfleet.com |

Jakke Logan
Caldari F Off And Die
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Posted - 2008.05.16 00:09:00 -
[26]
Honestly, I think the FW idea is cool and all that, mostly for pvp corps that aren't part of 0.0 alliances, but really, is this going to bring anyone into pvp who already isn't into it and doesn't want to?
Nope.
[-FOAD] Corp CEO |

Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.05.16 00:20:00 -
[27]
Originally by: CCP Hammer I approve of this summary 
Okay quick question. Will we still be able to declare war as an alliance against Corporations declared to Factions involved with Faction Warfare?
CSM Manifesto 2008 | Destroy Outposts! |

Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2008.05.16 00:26:00 -
[28]
Originally by: Jakke Logan Honestly, I think the FW idea is cool and all that, mostly for pvp corps that aren't part of 0.0 alliances, but really, is this going to bring anyone into pvp who already isn't into it and doesn't want to?
Nope.
I disagree. I'm going to give it a try, and I don't do much PVP. I've been in some wars, and I get some shooty shooty from aggrieved salvage customers, but I never leave high sec and I never go looking for a fight.
Why not? Because my gameplay times are short and inconsistent, so I'm usually flying solo. And a solo pilot is a gank victim, 99 times out of a hundred. And being ganked is no fun.
What FW offers me is a chance on any given night to jump in a channel, find out where the fight is, jump in a cheap ship, and go get in on the fun. In theory the right corp would offer the same opportunity, but a corp like that is hard to find.
Now, I'm not saying FW will work -- but I'm saying, here's one non-PVP player who thinks this sounds like an awesome game mechanic that may let me do a lot more PVP and have fun doing it. ------------------ Ironfleet.com |

Gypsio III
Bambooule
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Posted - 2008.05.16 00:28:00 -
[29]
Originally by: Jakke Logan Honestly, I think the FW idea is cool and all that, mostly for pvp corps that aren't part of 0.0 alliances, but really, is this going to bring anyone into pvp who already isn't into it and doesn't want to?
Nope.
What a nonsense comment. The whole point of factional warfare is PVP, so of course it won't attract people who don't want to PVP.
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Jakke Logan
Caldari F Off And Die
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Posted - 2008.05.16 00:33:00 -
[30]
Edited by: Jakke Logan on 16/05/2008 00:34:40
Originally by: Gypsio III
Originally by: Jakke Logan Honestly, I think the FW idea is cool and all that, mostly for pvp corps that aren't part of 0.0 alliances, but really, is this going to bring anyone into pvp who already isn't into it and doesn't want to?
Nope.
What a nonsense comment. The whole point of factional warfare is PVP, so of course it won't attract people who don't want to PVP.
But it excludes the bulk of those who ALREADY pvp... The alliances.
Really about all this is going to do is provide more targets for the pirate gate camps. When the would be pvp'ers realize this, it will be unused.
I think there is potential here for this system, but I don't think it's been thought through well. I think alliances need to be involved.
I'm actually disappointed that we are getting this instead of ambulation. Ambulation would be something for everyone. This expansion basically isn't going to, in the long run, be for very many. Those who want to be safe in highsec and PVE won't participate once they figure out they are pirate fodder. Those in lowsec will use them as targets. Those in 0.0 are all in alliances and see NOTHING for them at ALL in this expansion.
[-FOAD] Corp CEO |
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