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Yal XianKun
Adeptus Illuminati Aegis Authentica Ethereal Dawn
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Posted - 2008.05.16 09:51:00 -
[61]
I agree with Shenanigan. He may be an opponent, but he's also a player. Lag was shocking but we live and learn. And it's not over yet.
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Arcanim Al'Seif
Warp Riders Fang Alliance
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Posted - 2008.05.16 10:01:00 -
[62]
Edited by: Arcanim Al''Seif on 16/05/2008 10:04:29
A fight that could've been a lot more epic than it was with lag definately fubared both sides of the engagement with a spiked crowbar.
Either way though was a lot of fun and kudos to all the pilots involved.
One of our pilots actually managed to fraps the whole damn thing. Considering I was having trouble just running Eve was not that impressed ¼.¼
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Star Nove
Minmatar Blueprint Haus Intrepid Crossing
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Posted - 2008.05.16 10:08:00 -
[63]
Originally by: Shananigan Yes but the spike happened because of all those ships jumping/logging and everyone got hit with it. Not to mention we still have to load all those ships that just jumped/logged while having the 400 spike and its kinda hard to lock onto someone who just jumped in with a spike and they havnt appeared on sensors yet because the game hasnt even registered that person is there.
I would also like to point out that the lag issue has been talked about by more corps/alliances than us and everyone should always figure on rediculouse lag happening during a battle of that size.
I also believe most of RK/smash have been saying GF despite all the harsh words that have been passed .
oh and when did i say we pwned you, was just stating everyone got lagged. It affected you guys the most not just because you all warped and logged around the same time but also because of the whole POS shield thing with the gobs of lag, I honestly think that played a major role in the battle.
So yes lag did screw you more than us, but the battles over, nothing can change the outcome of the past, just take another stab or 2 at us and have fun...
Wasn't aiming the "raped you" comment at you specifically, more the posters in general who don't understand or take this into account ;)
Just think about how much more those 200 people had to load about the R-6 environment than you guys did is all I'm asking.. Oh and for more whining about netcode :-) -- The views expressed in this post are mine and in no way reflect the views of my Corp, my Alliance or my pet Iquana, Julio Ignacio DoubleGlazias. |
Bobby Atlas
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.16 10:14:00 -
[64]
I guess IRC/ED now know what it like to be on the receiving end of a bad leeroy, lag or not some decisions made by the IRC/ED leadership doomed the fleet.
For the vast majority of the friendlies however, we had a good fight, working through lag is part of eve when you enter the scale of 400 man locals or larger - it about patience.
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KIAEddZ
Caldari KIA Corp KIA Alliance
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Posted - 2008.05.16 10:16:00 -
[65]
IN all fairness to IC/ED those stats are ridiculous.
Its plain to see from anyones pov that it is impossible to have a set of end stats like that without something very very wrong going on with the server.
Not that you will get any of your ships back of course, as CCP have clearly stated that no ships lost during a fleet engagement will be re imbursed.
If it was me, none the less, I would send logs and fraps etc of me being unable to target due to being in the shields, yet still being targetted by the hostile capital fleet.
I feel for those that lost in that fight, if it happened like that to KIA, it could have far reaching effects into KIA's long term plans in the game. Fair play to IC/ED if they bounce back from that blow quickly and stay with their goal in SmashKills space.
I wander how long it is before CCP make hardware and code advancements enough to allow us to have those sort of fights with some success.
They must be as gutted as we are when they see things liuke this happening.
KIA EVE Home
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Decobian
Fire Light Eclipse
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Posted - 2008.05.16 10:22:00 -
[66]
Looks like smashkill are a race bred for war, all they ever seem to do is attack other peoples space heh
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Draumr Kopa
Spartan Industrial Manufacturing SMASH Alliance
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Posted - 2008.05.16 10:29:00 -
[67]
in all fairness their fcs and leadership knew full well it would be superlag and they jumped in anyways, and payed the price. The call to move outside the shields was made. most of them where safely inside the pos at first. If you were so worried about lag you shouldnt have engaged period. Not only had you guys loaded grid already we had to warp in and load your fleet our fleet the pos the grid and everything else before even starting to fight. No doubt there was lag but there was also some questionable decisions made imho.
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Yal XianKun
Adeptus Illuminati Aegis Authentica Ethereal Dawn
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Posted - 2008.05.16 10:37:00 -
[68]
Originally by: KIAEddZ Fair play to IC/ED if they bounce back from that blow quickly and stay with their goal in SmashKills space.
Its not their space and we'll keep it that way.
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D'ceet
Shadows of the Dead R0ADKILL
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Posted - 2008.05.16 10:45:00 -
[69]
screw the smack, just say good fight. thats what it was. a very good fight.
Official D'ceet CSM Page.
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Yal XianKun
Adeptus Illuminati Aegis Authentica Ethereal Dawn
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Posted - 2008.05.16 10:47:00 -
[70]
Alas I wasn't there, so me saying GF would seem silly. Happened at 3am in the morning my time. Looking forward to the weekend.
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D'ceet
Shadows of the Dead R0ADKILL
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Posted - 2008.05.16 10:47:00 -
[71]
Originally by: Draumr Kopa in all fairness their fcs and leadership knew full well it would be superlag and they jumped in anyways, and payed the price. The call to move outside the shields was made. most of them where safely inside the pos at first. If you were so worried about lag you shouldnt have engaged period. Not only had you guys loaded grid already we had to warp in and load your fleet our fleet the pos the grid and everything else before even starting to fight. No doubt there was lag but there was also some questionable decisions made imho.
QFT
it was lag all around. even the little interceptor that could(me) had the same lag as the big dreadnoughts that did Official D'ceet CSM Page.
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USN CVN72
Caldari Interstellar eXodus R0ADKILL
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Posted - 2008.05.16 10:47:00 -
[72]
Edited by: USN CVN72 on 16/05/2008 10:47:34
Originally by: Yal XianKun
Originally by: KIAEddZ Fair play to IC/ED if they bounce back from that blow quickly and stay with their goal in SmashKills space.
Its not their space and we'll keep it that way.
Ding Ding USN Arriving.
It most definatly is our space dude. Once USN moves in i hope you know that you will be packing up your bags real soon or assimulating into our system.
Ding Ding USN Departing.
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Star Nove
Minmatar Blueprint Haus Intrepid Crossing
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Posted - 2008.05.16 10:56:00 -
[73]
Originally by: D'ceet
Originally by: Draumr Kopa in all fairness their fcs and leadership knew full well it would be superlag and they jumped in anyways, and payed the price. The call to move outside the shields was made. most of them where safely inside the pos at first. If you were so worried about lag you shouldnt have engaged period. Not only had you guys loaded grid already we had to warp in and load your fleet our fleet the pos the grid and everything else before even starting to fight. No doubt there was lag but there was also some questionable decisions made imho.
QFT
it was lag all around. even the little interceptor that could(me) had the same lag as the big dreadnoughts that did
But not as much as the support fleet and the dreadnaughts who couldn't, even though they wanted to.. Seriously, read my post again. This affects everyone and the next time you jump 200 people into a hostile system for a big fight, this could be you.
Again, in support of the FC, he made totally the right call. It'd have been 40+ cap losses instead of 15.. 10-15 minute module activation and total hell desynch does not make for a particularly nice engagement.. For one side anyway. -- The views expressed in this post are mine and in no way reflect the views of my Corp, my Alliance or my pet Iquana, Julio Ignacio DoubleGlazias. |
Yal XianKun
Adeptus Illuminati Aegis Authentica Ethereal Dawn
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Posted - 2008.05.16 10:56:00 -
[74]
Looking forward to seeing whose right or wrong soon enough USN.
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Draumr Kopa
Spartan Industrial Manufacturing SMASH Alliance
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Posted - 2008.05.16 11:06:00 -
[75]
Starnove theres no way you can speak for every one of your guys as they were in different positions. Fair play on the lag card but to say that every single guy had 15 minute module lag and every guy desynched as bad as the other, well lets jus say im havin a tough time buyin what your sellin.
however gf and maybe i will go through your situation at somepoint and understand better but it has not happened to me yet and ive been in some major lagfests. BKG MJ- BNX BQO BWF were some of the most recent. Cya out there o7
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Riddal
The Older Gamers R0ADKILL
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Posted - 2008.05.16 11:07:00 -
[76]
No offence guy's , but the writing is on the wall. I would be very impressed if you kick back from this.
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Bobby Atlas
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.16 11:07:00 -
[77]
Let us recap, you jumped in on a surprise gate in the system where our camp was NOT setup, your fleet had time to load grid as we aligned and warped our fleet onto the gate. You also cynoed your capitals into your own POS, again out of the heat of the combat ensuing on the gates.
We warped into you on the gate, then we again warped into you on the station, then again we warped into you on the POS. Although yes we did hold the system prior to the engagement there was by no means any long lasting advantage after we had begun warping into hostile grids to engage.
Finally to all the naysayers of "wait till next time it you doing this bleh bleh"; that is just it, smashkill & co has done this before, we have leeroyed umpteen times, we have blinked an eye at 40+ friendly cap losses and we have had our own massacres. So please do not try to spin this into that you were totally handicapped by CCP, the decisions made by your leadership in this engagement caused the end results - man up, take it on the chin and move on.
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SovietGuard
Caldari BROWBEAT Ethereal Dawn
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Posted - 2008.05.16 11:08:00 -
[78]
to echo what everyone has said, the lag was terrible, module activation was delayed by an easy 5 mins, targeting was repeatidly ticking from 30 secs to 0 secs and for at leaste 5 cycles of this b4 lock was accheived, people in the pos shields taking hits.... it was just an epic failure of hardware.. on a positive note there was more action than smackage from the other side and i dread to think what it would of been like if there was brackets
anyway see u guys on the field
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Tuko kun
Gallente Spartan Industrial Manufacturing SMASH Alliance
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Posted - 2008.05.16 11:08:00 -
[79]
Lat night was teh 1st time in my eve life that i got a chance to experiance te joys of watching my cap, shields, armor then hull al slowly dissapear with nothing on screen. lag sucks
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Yal XianKun
Adeptus Illuminati Aegis Authentica Ethereal Dawn
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Posted - 2008.05.16 11:25:00 -
[80]
Originally by: Riddal No offence guy's , but the writing is on the wall. I would be very impressed if you kick back from this.
If we didn't put our all into trying to prove you wrong you'd find us contemptable. So we will. When we do bounce back I hope you'll convo after and say GFF.
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Vim
Foundation R0ADKILL
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Posted - 2008.05.16 11:40:00 -
[81]
Originally by: Yal XianKun
Originally by: Riddal No offence guy's , but the writing is on the wall. I would be very impressed if you kick back from this.
If we didn't put our all into trying to prove you wrong you'd find us contemptable. So we will. When we do bounce back I hope you'll convo after and say GFF.
lol you seriously dont know how beaten you are? Your morale is rockbottom low, your ships fitted like dirt and glorias message yesterday already got two interests, you'll regroup? I think your dead already silly little eder.
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Asa Gunnarsson
Caldari ACCORD Industries Atlas Alliance
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Posted - 2008.05.16 11:46:00 -
[82]
Originally by: Star Nove
Originally by: Shananigan I think the main point that people have been trying to make was that everyone was lagging and both sides suffered from it. It's only becoming a heated discussion because some are trying to make it seem that only IRC/ED was lagging.
I do agree with you though Yal, all and all, epic fail on CCP so no one wins
My semi educated view on it. (12 years in the internet infrastructure industry)
A good 25 of your dreads and 25+ of your carriers were already in system and had been for at least an hour before we arrived. Suddenly local spikes to >400 and 170-200 new players in the system have to recieve the obligatory "War and Peace" worth of positional and content information for everything in the system from the station to every roid in the belts to the can hidden behind planet 5 with Clerence's personal stash of exotic dancers..
The sheer volume of this information the server has to share,(via netcode designed to support carebears with PSTN modems) whilst also pulling the data from everyone who just jumped in and sharing that with local is staggering but even then, the people who have been here for an hour have already recieved the bulk of this data, asteroids, the other 200 people in the system etc. So yes, there was lag all around but the people who jumped in and logged on with the 400 spike would have recieved the most shi**y end of this stick.
Think about it while you keep the "Oh we raped you guyz" position going. Then maybe whine at CCP some more so they do something to fix it sooner rather than later.
Then explain with your semi educated self how I was lagged and desynched the whole time? I'd been in system for a fair long while, desynched to crap. A relog fixed the desynch but the lag never got much better (It did get a lot worse when I landed on that pos grid)
All in all, lag sucks, desynchs are getting REALLY stupid, and gf to those that brought it (IRC mostly).
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Yal XianKun
Adeptus Illuminati Aegis Authentica Ethereal Dawn
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Posted - 2008.05.16 12:11:00 -
[83]
Originally by: Vim
lol you seriously dont know how beaten you are? Your morale is rockbottom low, your ships fitted like dirt and glorias message yesterday already got two interests, you'll regroup? I think your dead already silly little eder.
If we roll over we're wimps. If we fight you we're unrealistic dreamers. Make your mind up, please. The rest of SmashKill have shown in this thread to have a mouth wired to a brain. Don't let them down.
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Tau Dune
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Posted - 2008.05.16 12:15:00 -
[84]
The losses shows the XxSOLAR-DEATHxХ wasnt there. Without Reds(ex-Reds) it is not even funy.
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RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2008.05.16 12:54:00 -
[85]
Originally by: Star Nove
Originally by: D'ceet
Originally by: Draumr Kopa in all fairness their fcs and leadership knew full well it would be superlag and they jumped in anyways, and payed the price. The call to move outside the shields was made. most of them where safely inside the pos at first. If you were so worried about lag you shouldnt have engaged period. Not only had you guys loaded grid already we had to warp in and load your fleet our fleet the pos the grid and everything else before even starting to fight. No doubt there was lag but there was also some questionable decisions made imho.
QFT
it was lag all around. even the little interceptor that could(me) had the same lag as the big dreadnoughts that did
But not as much as the support fleet and the dreadnaughts who couldn't, even though they wanted to.. Seriously, read my post again. This affects everyone and the next time you jump 200 people into a hostile system for a big fight, this could be you.
Again, in support of the FC, he made totally the right call. It'd have been 40+ cap losses instead of 15.. 10-15 minute module activation and total hell desynch does not make for a particularly nice engagement.. For one side anyway.
I don't agree: bad calls were made even after warnings were given. I just hope they learn from it.
We cyno'd in, moved inside the bubble and we shouldn't have come back out without warping to a spot so we all got rid of the desynchs we got from jumping in. Moving out of the bubble 1 by 1 while we were desynched was a freckup of epic proportions.
Yes I'm from IRC and yes I'm criticizing IRC: so sue me ,I'm just telling the truth
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Tebis
Ravenclaw Manufacturing DeStInY.
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Posted - 2008.05.16 13:06:00 -
[86]
in response to star nove... from my limited experience when i was in sparta.. it was my understand that the node gives a majority of resources to the people jumping in just for that reason.. they have a lot more to load... sparta was foolish in setting up multiple 200+ man gate camps in their home systems .. and each time.. tri and friends jumped in.. loaded while we were desynched.. and we were massacred
so i'm fairly sure your argument is inaccurate
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Dominixa
Foundation R0ADKILL
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Posted - 2008.05.16 13:13:00 -
[87]
Maybe Farham can sell some of those faction towers he was yapping on about during the TDP campaign to help you guys out.
ROADKILL always jumps and we will continue to do so. If you are wondering why we are in your space trying to get fights, you need only look in the mirror and ask yourselves why don't you jump. Last night you did and you lost, which we have done COUNTLESS times before. Buck up and suck it up or put on a leotard and head back to Jita.
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Kraken Kill
Foundation R0ADKILL
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Posted - 2008.05.16 13:24:00 -
[88]
Originally by: RedClaws
Originally by: Star Nove
Originally by: D'ceet
Originally by: Draumr Kopa in all fairness their fcs and leadership knew full well it would be superlag and they jumped in anyways, and payed the price. The call to move outside the shields was made. most of them where safely inside the pos at first. If you were so worried about lag you shouldnt have engaged period. Not only had you guys loaded grid already we had to warp in and load your fleet our fleet the pos the grid and everything else before even starting to fight. No doubt there was lag but there was also some questionable decisions made imho.
QFT
it was lag all around. even the little interceptor that could(me) had the same lag as the big dreadnoughts that did
But not as much as the support fleet and the dreadnaughts who couldn't, even though they wanted to.. Seriously, read my post again. This affects everyone and the next time you jump 200 people into a hostile system for a big fight, this could be you.
Again, in support of the FC, he made totally the right call. It'd have been 40+ cap losses instead of 15.. 10-15 minute module activation and total hell desynch does not make for a particularly nice engagement.. For one side anyway.
I don't agree: bad calls were made even after warnings were given. I just hope they learn from it.
We cyno'd in, moved inside the bubble and we shouldn't have come back out without warping to a spot so we all got rid of the desynchs we got from jumping in. Moving out of the bubble 1 by 1 while we were desynched was a freckup of epic proportions.
Yes I'm from IRC and yes I'm criticizing IRC: so sue me ,I'm just telling the truth
Your support fleet died, there were only what seemed like a relatively a few or so maybe 50 came through the gate? also the 80 already in local never warped in as support in mass to the tower to help shoot caps. Even if just to warp in and wait to warp in. We warped our support in dispite being shot by pos guns because its just the thing to do. My rapier almost died from a drake ********ly shooting me before it warped out after almost dying... I couldnt do anything (****** drake was too ***** to kill my rapier at the loss of his Drake).
Fact is you had a few caps which were fooling about outside the tower, a thanatos that bounced and was 70 from the tower, and you just lit a 2nd cyno which had a handful of caps just outside the tower come in, so basically, we ganked them and everyone else just slowboated out of the FF who had balls, those who didnt cynoed out.
It was very laggy, but we had already been shooting towers and didnt have full stront loads. many of our ships didnt get to lock or shoot anything on grid. I managed to web Dirble and maybe two others only. The Pheonix we lost couldnt activate his shield booster.
If it had been less laggy, more Caps would have died on the station, less support you brought in would have made it off the gate and more caps would have died at that tower. |
Johann Jeneau
Gallente Cricas Portuguese Korp SMASH Alliance
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Posted - 2008.05.16 13:32:00 -
[89]
GF all around, lot's of lag, to me 1 to 2 minutes command/module activation wich is lousy in a ceptor :P
i hope we get more fights like this with a stronger server
I like my steaks bloody as hell |
Trask Kilraen
The Older Gamers R0ADKILL
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Posted - 2008.05.16 13:38:00 -
[90]
Originally by: KIAEddZ IN all fairness to IC/ED those stats are ridiculous.
Its plain to see from anyones pov that it is impossible to have a set of end stats like that without something very very wrong going on with the server.
I won't saw lag had nothing to do with it, but if IRC/ED had used sound tactics that accounted for lag, it would have gone differently. As it was, we were able to engage them in three seperate groups and dominate them. Lag was AWEFUL on our side as well. Read the various threads.... they jumped in support only through a gate, undocked carriers into bubb;es, and were engage at a POS where half their fleet was in the bubble and half out. Crappy tactics. ------------------------------------------
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