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Shi Lang
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Posted - 2008.05.16 22:13:00 -
[1]
One of my longterm goals of EVE is to get a Carrier.
Now while i will probably be in an alliance by then and thus Carrier will probably have alot of safe places to dock but what if i don't?
How survival able assuming Jack Sparrow hit and run tactics is a carrier in low sec? Assuming I have the money to pump it with jump fuel to jump around how survivable am I as long I dont do anything stupid like going afk to eat food for an hour while its sitting in a safespot?
Say it takes me 80 days to get decent carrier skills and assuming I make the money to get it and outfit it how recommended is getting a carrier?
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Heikki
Gallente Wreckless Abandon Un-Natural Selection
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Posted - 2008.05.16 22:20:00 -
[2]
Carrier is just a glorified logistic tool, not really an attack ship. Soloing in one is not that feasible idea, it is pretty vulnerable as well (you could have your alt sit next to station/POS, and assign 5x fighters to your ceptor alt perhaps).
Regardless, as an alliance support tool it will be handy, especially in 0.0.
-Lasse with a never-seen-combat carrier..
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Zaran Darkstar
Brutor tribe
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Posted - 2008.05.16 22:30:00 -
[3]
Originally by: Shi Lang
How survival able assuming Jack Sparrow hit and run tactics is a carrier in low sec?
Not much
Originally by: Shi Lang
Assuming I have the money to pump it with jump fuel to jump around how survivable am I as long I dont do anything stupid like going afk to eat food for an hour while its sitting in a safespot?
I hope you know that you can't jump around solo. You need either to form gang with a friend to open the cynos for you to make the jumps using your fuel or another account to log through it and open cyno for this account.
You will be found in the safespot especially if there is word you happen to be in a carrier. Hordes of pirate corps will come after you cause you will be a nice beefy target.
Quote:
Say it takes me 80 days to get decent carrier skills and assuming I make the money to get it and outfit it how recommended is getting a carrier?
Not recomended. Huge investment and only useful in big fleet battles. You get more or less imprisoned in it. There is no rat you can't kill in a BS and as for complexes the carrier can't get into a complex i think. I would say think again what you need the carrier for before you regret it. It's role is support vessel in big fleet battles.Not much else. _______________________________ Join the biggest Minmatar Corp! www.BrutorTribe.com
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Alyth
Gallente Corp 1 Allstars Insurgency
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Posted - 2008.05.16 22:31:00 -
[4]
Originally by: Shi Lang One of my longterm goals of EVE is to get a Carrier.
Now while i will probably be in an alliance by then and thus Carrier will probably have alot of safe places to dock but what if i don't?
How survival able assuming Jack Sparrow hit and run tactics is a carrier in low sec? Assuming I have the money to pump it with jump fuel to jump around how survivable am I as long I dont do anything stupid like going afk to eat food for an hour while its sitting in a safespot?
Say it takes me 80 days to get decent carrier skills and assuming I make the money to get it and outfit it how recommended is getting a carrier?
Unless you have a fairly decent support fleet or other carriers with you, your carrier is gank-bait. They don't tend to cope very well under fire. They may be able to tank 3k+ raw dps but when you look at it that way you can manage that with three gank fitted megas. Also, it's going to take more than 80 days to 'adequately skill' for a carrier. Think at LEAST level 4 in everything carrier related before you even think about hopping in it.
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Shi Lang
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Posted - 2008.05.16 22:43:00 -
[5]
I have an alt that can cyno for me.
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Zaran Darkstar
Brutor tribe
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Posted - 2008.05.16 22:56:00 -
[6]
Just tell me what do you plan to use it for. I really can't think of a role for it able to be fullfilled by you and your alt solo. |
Shi Lang
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Posted - 2008.05.16 23:18:00 -
[7]
to have fun really and hunt down pirates and if possible break gate camps.
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James Lyrus
Lyrus Associates
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Posted - 2008.05.16 23:25:00 -
[8]
Carriers have a pretty tough tank, and a jump drive.
However they're also fat, and slow, and not particularly mobile in realspace, or warp space.
This means they get spotted, caught and tackled. The tackler orbits it screaming at his friends to 'bring DPS I have a carrier tackled' and over the next 20 minutes numbers build and your carrier dies.
'ninja' ratting, mining or general operations is vastly improved if you have a carrier available, but not necessarily if you're _actually_ flying it. if that makes sense.
You get to move ships out in the carrier, and stash loot and fittings and spares in it, kinda like a giant space rucksack with a jumpdrive. -- Crane needs more grid 249km locking? |
Derek Sigres
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Posted - 2008.05.16 23:25:00 -
[9]
Originally by: Shi Lang to have fun really and hunt down pirates and if possible break gate camps.
A carrier is a captial ship and is saddled with all the terrible problems a giant flying hanger would reasonably have.
Your lock time is abbohorent - god forbid you actually try to lock onto a target for some reason - it can take ages.
You can be warp jammed by a frigate.
Your tank, though sturdy can easily be penetrated by a small gang of battleships. Granted the "3x mega" theory probably wouldn't work because your fighters would only have to pop one of them, but the force required to kill you eventually is pretty darn small.
Your ship is incredibly expensive. This means it is well suited to be fitted with incredibly expensive modules to extend it's survival times and help it out of a hole it's dug for itself. Pirates will want to kill you for such modules if they exist. If the modules don't exist, pirates will try to kill you for the LOLZ and the killmail.
Breaking gatecamps is better done with an assortment of ships, preferably of at least equal if not greater numbers than the enemy has. This is not a job that should be done solo given a gatecamp can easily have enough firepower to bring down a carrier. A carrier can certainly HELP break up a gate camp but one must be done with the fight quickly so as to not attract more pirates with a the juicy target of a carrier.
A carrier is not a solo ship. It's not even a gang ship - it's a FLEET ship. In a fleet carriers are a godsend, solo it's a killmail waiting to happen like any other ship.
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DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2008.05.16 23:29:00 -
[10]
Edited by: DubanFP on 16/05/2008 23:29:03
See look at it this way. You bring a carrier to kill stuff in lowsec. Then a bee stings you, sure it hurts a bit but nothing you can't shake off. Then you realize there's a massive killer bees next to you and the first sting is acting like a beacon to half a million other bees 10 feet away. You now have half a million bees that caught scent of you and is now attacking you.
Flying a carrier solo is sort of like that. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |
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Last Wolf
Caldari Provisions
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Posted - 2008.05.17 00:37:00 -
[11]
Quote: Carrier Survivability in Lowsec-0.0?
As opposed to survivability elsewhere? __________________________________________________________
Originally by: Liang Nuren wrong forum isroy i am vjery drunm
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Angelonico
Series of Tubes
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Posted - 2008.05.17 02:23:00 -
[12]
Capital ship are fleet ships, pure and simple. They do NOT function on their own (with the possible exception of a solo gate camping mothership - but that's a whole nother story.)
By itself? You can be killed by a gang of 5 or 6 if they know what they're doing.
In a fleet of other capitals and a support gang? That's where you'll see them shine. That's what they were designed for. Eve, particularly capital warfare, is designed to reward cooperative play.
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Ortos
Abyssus Incendia THORN Alliance
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Posted - 2008.05.17 06:52:00 -
[13]
Get a Moros and never leave station docking range.
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Niffetin
Gallente Omni Research
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Posted - 2008.05.17 07:03:00 -
[14]
Edited by: Niffetin on 17/05/2008 07:04:38 Carrier is awesome when used to even numbers (4 vs. 20 becomes suprisingly even when you drop the Carrier to make it 5 vs. 20 :p). (More on that on my videos (Link in sig) if you havent seen them ;))
If you know how to/when to use it, you wont lose it.
Knowing your enemy is the best way of keeping it alive.
- Teeheee! mematar's Video Archive |
Danomite
Caldari Invictus Exercitus
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Posted - 2008.05.17 07:12:00 -
[15]
Yeah I've told you before and I'll tell you again, you would be painting a bullzeye on you the size of texas, and as soon as your spotted the entire sector will be there in 20 mins to kick your ass for trying to play solo.
Carrier = Fleet Ship, Not Solo or Gang Ship.
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Daraxia
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Posted - 2008.05.17 10:26:00 -
[16]
Carrier is CTA ship, fleet ship, and that's all. Its really useless to get a carrier if u won't use it.
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Ne nehn
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Posted - 2008.05.17 10:43:00 -
[17]
Could try get ahold of one of those 1000+ AU safespots though :p
Fly around in a ceptor having your carrier safespotted at all times. Thats so not lame!
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TerrorBaBy
Caldari Universal-Corp The Nexus Alliance
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Posted - 2008.05.17 13:06:00 -
[18]
Originally by: Shi Lang to have fun really and hunt down pirates and if possible break gate camps.
Here is what will happen after you warp into any reasonable gate camp in your carrier.
1. They'll wait for you to engage so you have sentry fire on you/Engage themselves if there's a reasonable ammount. 2. Whoever you put fighters on will warp off taking your fighters with them. 3. The rest of them will start pounding on your ship, taking it in turns to lead fighters away from the battle as you re-engage them. 4. Pop!
Carriers are NOT solo ships. As they currently stand most of them are used for assigning fighters from the safety of a POS/station perimeter, or as long range low capacity jump haulers. _______________
Originally by: CCP Navigator Please keep to the topic at hand. Discussions of ****ography on youtube or anywhere else is not relevant.
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Mariana Benn
Amarr
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Posted - 2008.05.17 13:18:00 -
[19]
These guys are correct, flyin a carrier solo or in a small gang in low sec is a bad idea. I can tell you from real experience. About four months back I was doing a level 5, with a mate in a carrier, one in a drake and me in an abby. sure the mission was a breeze, but we got probed out and before we knew it we were swarmed by at least 40 ships. It was a well-organized gang with logistics et al. I don't have to tell you the rest.
"Still haven't found that lost cheeseburger" -- Mar --
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