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Peter Powers
FinFleet Raiden.
6
|
Posted - 2011.09.09 00:07:00 -
[1] - Quote
... and what followed.
A few days ago, on August 31 Jester, aka Ripard Teg, published a post on his blog, with the title "Some curves aren't". This Post contained a few 'fancy' graphs showing the average logged in users over a period of time, and his interpretation of it.
The Post caught on quite quick in the EVE related blog scene, for example Seleene, aswell as the mittani took the graphs, agreed on the interpretation and published their own stuff based on it (well the mittani did more or less public). From there some gaming related websites caught on, and now hardly quarter an hour goes by without someone linking the graphs, and/or declaring that eve is dying.
Now, lets all take a deep breath step back and think for a moment.
First of all: Relevancy of the numbers, none. The number of currently logged in players is a nice number for marketing reasons, but has no real value; if you want to measure the health of CCP's wallets, and therefor of EVE you have to look at the number of subscribed accounts - not on how many of those are logged in in average.
Now, to me that alone would have been ennough to discard ripards article, and don't think much more about it, but apparently a chunk of the community does either a) not see b) not understand or c) not want to understand this.
So lets go on with a few more points.
In his post Ripard Teg calls out a growth number of 2.4% this number, calling 'flat-line' or stagnant. lets look at this, the two numbers he pulls are: 29,113 to 29,841 - which is a difference of 728. Which brings me to another conclusion, math is not his strengh. 29113 / 100 * 2.4 = 698.712 29113 / 100 * 2.5006 = 727.999678 (so you could say its about 2.5%) (what he did is he took the result as basis, not the origin...) now granted, 2.5% don't sound that tough either, do they?
so lets look at what 728 more people average on an eve online day means. lets make an assumption and say the average player is playing 2 hours a day (and personally i think the number is much smaller) over all of his accounts. lets also assume he has two accounts (and i think that numer is actually larger.. so this is a very pessimistic view on it) the eve day has 23 hours (in fact it has 23.5 now, something that was changed during the time that he uses for his graphs, and doesnt take in account, but we will ignore it for the sake of not breaking the character limit of this post) 23 / 2 = 11.5 * 728 = 8372 * 2 = 16 744 new accounts * 17,49 USD (yes i know, some of you can buy cheaper, but more people are euro than us players, and those pay in euros, which is actually more.. so this, again is pessimistic) which leads to 292,852.52 USD each month. That means 2.5% growth. (in pessimistic, in reality it will be more!)
A few more things that Ripard Teg has not mentioned in his post: - some larger other MMO are actually shrinking, and not 'only growing by 2.5%' - CCP recently banned a shitload of bots, which has an impact on the number of concurrent online users aswell.
Claims that EVE is dying have been there 5 years ago, when i started playing allready, and the truth back then is the same today: its not.
have a good night, and fly safe, PP |

Tippia
Sunshine and Lollipops
121
|
Posted - 2011.09.09 00:28:00 -
[2] - Quote
Peter Powers wrote:A few days ago, on August 31 Jester, aka Ripard Teg, published a post on his blog, with the title "Some curves aren't". No, it was posted on July 20GǪ
Quote:First of all: Relevancy of the numbers, none. GǪexcept that the subscription numbers have always shown a pretty darn strong correlation with the online numbers. Go find one of the graphs from back when they dared publish those numbers and superimpose them over the monthly averagesGǪ
Quote:lets look at this, the two numbers he pulls are: 29,113 to 29,841 - which is a difference of 728. Which brings me to another conclusion, math is not his strengh. 29113 / 100 * 2.4 = 698.712 29113 / 100 * 2.5006 = 727.999678 (so you could say its about 2.5%) Wow. That was overly complicated.
29,841 ++ 29,133 = 1.0243GǪ GåÆ the former number is 2.43GǪ% higher than the latter. This is properly rounded to 2.4%.
Quote:lets make an assumption [GǪ] lets also assume he has two accounts Why? With nothing to back it up, it won't lead you anywhere good. Especially since, no, two accounts per player is not the average. The best anyone has ever been able to guesstimate, it's somewhere in the region of 1Gàô per person. But more importantly, the number of accounts per person is entirely irrelevant to what you're calculating: each online character (and each subbed account, which is what you're trying to derive) isGǪ wellGǪ one account. The number of players (and the number of accounts per player) is not a factor in determining the amount of money they earn. It could be one person owning all 350k or 700 people sharing them with one character slot each GÇö the final amount of accounts and final earnings is the same.
Quote:23 / 2 = 11.5 * 728 = 8372 * 2 = 16 744 new accounts * 17,49 USD OkGǪ so not only are you assuming a completely unfounded number of playing hours per day, for a completely unfounded number of accounts per player, for a thoroughly unreasonable (and entirely irrelevant) global distribution of server load.
GǪand all of that to come back to the exact same number you had before: a 2.4% growth over a very long period of time. You get the same number because you use the same data as the basis for your calculation GÇö a 2.4% growth in that number ends up as a 2.4% growth in the final result as well. Multiplication and division is funny that wayGǪ
Oh, and by the way, what you're doing here is assuming that the number of accounts can be calculated from the average number of online usersGǪ but you started out by saying that we can't do that, so your whole exercise is, according to you, pointless. So why all the number juggling? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Cedar Locus
Superfission
4
|
Posted - 2011.09.09 00:39:00 -
[3] - Quote
you don't have to do fuzzy math to see ccp failed to make the game a success after so many years...it should/could have tons of people playing it....
edit: i meet enough ppl that came back to see if things have changed and stuff including myself, now i admit some things did change for the better and they even added some cool things but that took years...and at the same time tons of stuff still as broke as they were |

Kerppe Krulli
Science and Trade Institute Caldari State
30
|
Posted - 2011.09.09 00:41:00 -
[4] - Quote
Tippia wrote: So why all the number juggling?
It's fun and somehow people think adding math to your argument makes it more valid.
Of course I find it funny he blatantly throws out that most subscribers are EUR and therefore pay the EUR without anything to back it up. According to his own premise, his numbers are therefore not to be trusted.
Also his math is messed up. 2.4% doesn't equal 727 per day continuously, the monthly variables actually compound which he didn't take into affect and instead arrives at his inherently wrong math equation. His example is akin to simple interest calculation when we clearly need a compounded interest future value calculation starting from the beginning of the data. However, depending where you start with that type of formula you end up with a positive growth; peek; and negative growth rate/time. |

Sturmwolke
5
|
Posted - 2011.09.09 00:47:00 -
[5] - Quote
Erhmm ... OP, rather than (trying to) debunk the irrelevant niggly bits in the graphs (which I'm seeing as pure sophistry), I'd like to see your entire analysis that can provide strong proofs and arguments that EVE isn't dying.
Lay it on the table and we'll see if it survives peer review  |

T'Laar Bok
11
|
Posted - 2011.09.09 00:48:00 -
[6] - Quote
Yeah, what Tippia said, so there! Amphetimines are your friend. |

Avon
Versatech Co. Raiden.
50
|
Posted - 2011.09.09 00:54:00 -
[7] - Quote
Tippia wrote:except that the subscription numbers have always shown a pretty darn strong correlation with the online numbers. Go find one of the graphs from back when they dared publish those numbers and superimpose them over the monthly averagesGǪ
Tippia, I agree with most of your post, but I think that the introduction of Incarna has had an impact on people logging in multiple accounts, which would probably have a noticable effect on the correlation to which you refer.
I am concerned with reduced PCU, but I don't automatically assume that it means reduced subscription numbers. I would welcome CCP releasing the current subscriber numbers. |

Herping yourDerp
Federal Navy Academy Gallente Federation
35
|
Posted - 2011.09.09 01:04:00 -
[8] - Quote
the graph showed that directly after incarna a huge drop off occured which can only be explained by
--people couldnt run CQ/incarna
--people were disgusted by incarna and decided to quit and not log in, ( note, u can quit, and still be subbed, i quit COD4 but i still have it)
--people saw how CCP handled the issues players presented and how player concerns were ignored |

Brooks Puuntai
Nomadic Asylum
55
|
Posted - 2011.09.09 01:05:00 -
[9] - Quote
Avon wrote:
I am concerned with reduced PCU, but I don't automatically assume that it means reduced subscription numbers. I would welcome CCP releasing the current subscriber numbers.
If people have alts that they can no longer use at the same time as their main why would they keep those accounts active? Thats one of the issues thats being brought up with Incarnas release, many alts are only there to support a main. If you can no longer multibox these accounts then people will not keep them active. Which means a reduction in sub numbers. At least thats one correlation between PCU and sub numbers. I doubt CCP will release the current sub numbers anytime soon unless they seem "healthy" enough to release. CCP seems prone on hiding information that makes them look bad, this is evident in with holding the CSM minutes.
|

Tippia
Sunshine and Lollipops
121
|
Posted - 2011.09.09 01:05:00 -
[10] - Quote
Avon wrote:Tippia, I agree with most of your post, but I think that the introduction of Incarna has had an impact on people logging in multiple accounts, which would probably have a noticable effect on the correlation to which you refer. Possibly, but on the other hand: if people can't keep all those accounts logged in at the same time (and weGǪ sorry for this after my previous tiradeGǪ assume that they got them to have all of them logged in at once) won't they simply close those useless extra accounts down and/or transfer the characters to how many accounts they can run at once with the new requirements?
At any rate, the main point was that the OP starts out by rejecting any kind of direct correlation between online accounts and subscription numbers, and then goes on to make a direct correlation between online accounts and subscription numbersGǪ  GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Avon
Versatech Co. Raiden.
50
|
Posted - 2011.09.09 01:13:00 -
[11] - Quote
Tippia wrote:Possibly, but on the other hand: if people can't keep all those accounts logged in at the same time (and weGǪ sorry for this after my previous tiradeGǪ assume that they got them to have all of them logged in at once) won't they simply close those useless extra accounts down and/or transfer the characters to how many accounts they can run at once with the new requirements? Of course this could, and in some cases I assume would, happen. I used to run multiple accounts just because it was convenient to switch between them quickly, but I didn't really play them side-by-side, so now I just log them on when I need them. I'm not saying that is the norm, I can't make such an assumption, but I *know* I have reduced the PCU ever so slightly by doing it. As all my accounts are paid in plex I do let accounts lapse if I don't use them for a while, which has an impact on subscriber numbers, but I often have multiple live account which previously would be running concurrently.
Tippia wrote:At any rate, the main point was that the OP starts out by rejecting any kind of direct correlation between online accounts and subscription numbers, and then goes on to make a direct correlation between online accounts and subscription numbersGǪ 
Yeah, I got the point you were making there and completely agree - terrible foundation for his theory.
I have to say though, the more I think about it the more I would like to see some month on month subscriber numbers. It would be interesting to see if they have seen the drop that the PCU clearly has. |

Lens Thirring
5
|
Posted - 2011.09.09 01:21:00 -
[12] - Quote
Avon wrote:Tippia wrote:except that the subscription numbers have always shown a pretty darn strong correlation with the online numbers. Go find one of the graphs from back when they dared publish those numbers and superimpose them over the monthly averagesGǪ
Tippia, I agree with most of your post, but I think that the introduction of Incarna has had an impact on people logging in multiple accounts, which would probably have a noticable effect on the correlation to which you refer. I was also wondering about this, but would've thought this would show up as a sharpish drop around the time Incarna was introduced. Instead we see a gradual decline. I guess multi-boxers are successfully using the Door.
Quote: I am concerned with reduced PCU, but I don't automatically assume that it means reduced subscription numbers. I would welcome CCP releasing the current subscriber numbers.
According to the May CSM minutes, at that point subscribers were rising while we see that PCU was falling. I'm not sure how much credibility to give that. But if it's the case, then it's not clear why the CSM is getting so excited about the new Jester plot, since they've seen the lack of correlation themselves (which we haven't). Well, one can imagine all kinds of reasons for CSM excitement, but they're not data based.
(For the record, I'm in the camp which believes lower PCU can't be a healthy sign for Eve in any case.)
|

Eladaris
Excessum Industries Excessum Gaming
68
|
Posted - 2011.09.09 02:02:00 -
[13] - Quote
Lens Thirring wrote:According to the May CSM minutes, at that point subscribers were rising while we see that PCU was falling. I'm not sure how much credibility to give that. But if it's the case, then it's not clear why the CSM is getting so excited about the new Jester plot, since they've seen the lack of correlation themselves (which we haven't). Well, one can imagine all kinds of reasons for CSM excitement, but they're not data based.
It's always possible the CSM has seen the actual CCP sub numbers, but are bound by the NDA and cannot discuss them... so when Jester released his PCU numbers that showed similar results, and were in a format they COULD discuss, they ran with them.
Since CCP refuses to discuss the actual numbers the debate is a little pointless, but the fact that CCP refuses to discuss the numbers does seem a trifle worrying in these times. It's fairly obvious less people are logging in from the PCU numbers alone.
We do know from things the CSM has said that there was a sub hit from the MT debacle, which has never been properly resolved as CCP still refuses to release the minutes from that meeting. |

Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
14
|
Posted - 2011.09.09 02:39:00 -
[14] - Quote
I would like to point out that the health of EVE is not directly related to the health of CCPs wallet. In my opinion, the number of players online and actively contributing to the interactions that make EVE what it is is a much more important metric to the long term viability of EVE as a game than how much money CCP is currently raking in from subs. |

Joe D'Trader
Dreddit Test Alliance Please Ignore
15
|
Posted - 2011.09.09 02:45:00 -
[15] - Quote
This is where I remind people that we used to have 55K + on Sundays and 45K on Weekdays.
When that happens again I might try to eat a sock. Otherwise numbers in Eve are down.
Revelant for the slow |

Ifly Uwalk
Concentrated Evil
1
|
Posted - 2011.09.09 03:10:00 -
[16] - Quote
OP is so obviously a CCP alt. 
|

Rented
Hunter Heavy Industries
4
|
Posted - 2011.09.09 03:18:00 -
[17] - Quote
+2.5% over 30 months, or 1% a year. This is commonly known to sane people as 'flat'.
Just how miniscule does the variance need to be before you'll be willing to accept it as flat? Are you seriously looking for exact equivalence here? You seem to think nothing other than a precise 0% variance can be considered flat, which is rather deluded. |

Richard Hammond II
Federal Navy Academy Gallente Federation
46
|
Posted - 2011.09.09 03:19:00 -
[18] - Quote
the jester's curves is a good name for it though lol They hired actual clothing designers for WiS clothes "no wonder the monocle cost $80, they had to pay royalties" Screw "FiS" its called EVE CCP |

RUSROG
Beasts of Burden
35
|
Posted - 2011.09.09 03:20:00 -
[19] - Quote
And now for some constructive criticism:
LOUD NOISES.
*FRANTIC POINTING AT NUMBERS*
SCREAMING ABOUT GRAPHS.
YELLING ABOUT UNSUBS.
---
As long as EVE has players it will go on.
Does it have players? Yes.
Do you not like it? Get out.
-áE .-+ ` ' /-+. F
Your tears fuel me. And as always, have nice day. |

Rented
Hunter Heavy Industries
4
|
Posted - 2011.09.09 03:21:00 -
[20] - Quote
RUSROG wrote:And now for some constructive criticism:
LOUD NOISES.
*FRANTIC POINTING AT NUMBERS*
SCREAMING ABOUT GRAPHS.
YELLING ABOUT UNSUBS.
---
As long as EVE has players it will go on.
Does it have players? Yes.
Do you not like it? Get out.
Quoted for epic irony. |

Richard Hammond II
Federal Navy Academy Gallente Federation
46
|
Posted - 2011.09.09 03:22:00 -
[21] - Quote
Joe D'Trader wrote:This is where I remind people that we used to have 55K + on Sundays and 45K on Weekdays. When that happens again I might try to eat a sock. Otherwise numbers in Eve are down. Revelant for the slow
Post a vid if it happens I wanna see someone try an eat a sock O.o
Rented wrote:RUSROG wrote:And now for some constructive criticism:
LOUD NOISES.
*FRANTIC POINTING AT NUMBERS*
SCREAMING ABOUT GRAPHS.
YELLING ABOUT UNSUBS.
---
As long as EVE has players it will go on.
Does it have players? Yes.
Do you not like it? Get out.
Quoted for epic irony.
lol I see wut he tried to acheeve ther They hired actual clothing designers for WiS clothes "no wonder the monocle cost $80, they had to pay royalties" Screw "FiS" its called EVE CCP |

Peter Powers
FinFleet Raiden.
7
|
Posted - 2011.09.11 14:28:00 -
[22] - Quote
Somehow the new forums seem to have some weird anti-quote settings... so ill anwer a few things without splitting up the quotes too much, sorry for that
Tippia wrote:No, it was posted on July 20GǪ (...) 29,841 ++ 29,133 = 1.0243GǪ GåÆ the former number is 2.43GǪ% higher than the latter. This is properly rounded to 2.4%. (...) Quote:lets make an assumption [GǪ] lets also assume he has two accounts Why? With nothing to back it up, it won't lead you anywhere good. Especially since, no, two accounts per player is not the average. The best anyone has ever been able to guesstimate, it's somewhere in the region of 1Gàô per person. But more importantly, the number of accounts per person is entirely irrelevant to what you're calculating: each online character (and each subbed account, which is what you're trying to derive) isGǪ wellGǪ one account. The number of players (and the number of accounts per player) is not a factor in determining the amount of money they earn. It could be one person owning all 350k or 700 people sharing them with one character slot each GÇö the final amount of accounts and final earnings is the same. you are confusing the post, on july 20th he posted some other curves, the one everyone talking about is the one from end august.
if you calculate growth you go from the base number, not from the result. so its 2.5
the number of accounts has relevance to get to the result, you have to account for people with multiple accounts not having them logged in at the same time. and i stick with that 2 is a pretty low number, i dont know anyone who has only one account, and most people i know have 3 or more. personally i have 5. i think its pretty safe to say that the majority has at least two accounts, and the one accounters wont counter the ones with several accounts enough to get it below 2.
Tippia wrote:Quote:23 / 2 = 11.5 * 728 = 8372 * 2 = 16 744 new accounts * 17,49 USD OkGǪ so not only are you assuming a completely unfounded number of playing hours per day, for a completely unfounded number of accounts per player, for a thoroughly unreasonable (and entirely irrelevant) global distribution of server load. GǪand all of that to come back to the exact same number you had before: a 2.4% growth over a very long period of time. You get the same number because you use the same data as the basis for your calculation GÇö a 2.4% growth in that number ends up as a 2.4% growth in the final result as well. Multiplication and division is funny that wayGǪ serverload? i dont know where you get that from, the curves of jester are about average concurrent logged in users, and thats the basis to get to how many accounts are behind the difference. also its not about if growth is 2.5%, its about what that means. what i dispute is the meaning that people like jester, mittani, seleene interprete from those numbers.
Tippia wrote: Oh, and by the way, what you're doing here is assuming that the number of accounts can be calculated from the average number of online usersGǪ but you started out by saying that we can't do that, so your whole exercise is, according to you, pointless. So why all the number juggling?
to show how silly the interpretation is 'its a flat line'.
people are saying eve is dying since i started playing in 2006, while in fact its very much alive and growing. |

Peter Powers
FinFleet Raiden.
7
|
Posted - 2011.09.11 14:39:00 -
[23] - Quote
Sturmwolke wrote:Erhmm ... OP, rather than (trying to) debunk the irrelevant niggly bits in the graphs (which I'm seeing as pure sophistry), I'd like to see your entire analysis that can provide strong proofs and arguments that EVE isn't dying. Lay it on the table and we'll see if it survives peer review  a) it is growing, despite a **** load of accounts who where banned, and despite all the whiners who claimed to be leaving after incarna b) today's fleet battles compared to back in the days(tm) are much larger c) CCP has not declared bancrupcy d) i couldnt play a dead game now, could i? e) there is no indication that eve is dying, the rumour made up by the community of whine, and fostered by misinterpretation of numbers by people like jester, mittani, riverini, seleene, and all the other people (The tabloid media of eve).
Ifly Uwalk wrote:OP is so obviously a CCP alt.  no, i am not.
Who i am: http://www.eveonline.com/devblog.asp?a=blog&bid=866 http://csm.evsco.net http://wiki.eveonline.com/en/wiki/Contributor_name:Peter_Powers
|

Jade Constantine
Jericho Fraction The Star Fraction
161
|
Posted - 2011.09.11 14:49:00 -
[24] - Quote
Peter Powers wrote: to show how silly the interpretation is 'its a flat line'. People are saying eve is dying since i started playing in 2006, while in fact its very much alive and growing.
I don't understand your motivation to say this really. You say the server is "alive" and growing when I have to tell you from the perspective of many and (certainly my own opinion) the server feels closer to "life support" than "alive and flourishing." Many corporations and alliances across eve are finding their membership is simply losing interest with the game and thats not just a natural ennui over time - its in specific reaction to 18 months+ of abandonment and neglect.
Are you really saying that you agree with CCP's recent policy in delivering virtually nothing for the core game experience and leaving past expansions unfinished and abandoned while putting their resources towards 2 non Eve products and the woefully poor Incarna CQ?
We haven't had a genuine expansion since Apocrypha and its fairly easy to compare what we get now with what we had before:
This is what an expansion looks like
This is what we got this summer
Incarna
Given subscription income is far higher than we provided to CCP back then and the company is 3x bigger how come we're expected to be content with an expansion thats a fraction of the size and complexity and makes up half its "content" by repackaging bug-fixes and balance tweaks as features.
Incarna has delivered nothing to improve this game for the majority of players. Its actively harmed the gameplay experience of many besides. This is reflected in the dead feeling of the game in space at the moment and general listless politics and community vibe.
Once again, I simply don't understand what you are trying to argue for in this thread. That everything is fine? That we've "never had it so good"? That CCP was right to foist a half-finished inefficient GPU-thrashing abortion of a CQ at the cost of our hanger functionality just so it could couple a one-room vanity display-case with the greedy-grubbing NeX rollout?
I mean seriously. What exactly are you defending here?
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. |

Krixtal Icefluxor
The Scope Gallente Federation
12
|
Posted - 2011.09.11 14:54:00 -
[25] - Quote
Welp, the numbers are down by ONE at least this afternoon (5 PM Pacific) when this NOW CANCELLED 19 month 28 Mill SkillPoint toon is offlined.
I will take a peek to see if The Door is still there with the Winter Expansion. My other 2 accounts expire on 9/25.
It would just be really really nice if I could undock my Tengu with it's modules actually on (YES after the 'Fix').
Really sloppy crap and it's time for me to go. |

Krixtal Icefluxor
The Scope Gallente Federation
12
|
Posted - 2011.09.11 15:00:00 -
[26] - Quote
Jade Constantine wrote:[quote=Peter Powers] to show how silly the interpretation is 'its a flat line'.
I mean seriously. What exactly are you defending here?
I've been wondering this the whole WAY through this thread.
BTW, the population last night (Saturday night Pacific Time) was around 23,500 at 9 PM and that USED to be well over 35,000 until Midnight Saturday.
Numbers are down down down. Have been for MONTHS.
These convuluted time-wasting 'fake math exercises' are ............................. b a f f l i n g.
|

Tippia
Sunshine and Lollipops
127
|
Posted - 2011.09.11 15:06:00 -
[27] - Quote
Peter Powers wrote:if you calculate growth you go from the base number, not from the result. so its 2.5 Yes. That's why you do 29,841 ++ 29,133 = 1.0243, which gives you the result 2.43% increase, which is properly rounded to 2.4%.
Or, just to test our result, using the age-old formula for what percentages actually mean (+n% Gëí +ù(1+n/100)) we can see that a 2.43% increase to the base number 29,133 GåÆ 29,113+ù1.0243 = 29,840.9319 (Gëê29,841) which is what we were expecting. If you get any other result, you're doing it wrong, or you're trying to cheat the rounding.
Edit: actually, I see the problem. Sorry. I'm using 29,133, not 29,113 GÇö do'h for numerical dyslexia 
Quote:the number of accounts has relevance to get to the result, you have to account for people with multiple accounts not having them logged in at the same time. Yes, but the number of accounts per person is still entirely irrelevant. An account is an account is an account. How many person own them on average has no effect on how the online number is translated into active accounts, and further into earnings for CCP. Regardless of the ownership, CCP gets paid.
Quote:and i stick with that 2 is a pretty low number That's your problem. You're using a non-representative sample. But since it's entirely irrelevant, if you choose to be wrong here, it doesn't matter anyway.
Quote:serverload? i dont know where you get that from From your dividing the day into arbitrary time slices that holds an average amount of people in them. That's what you're calculating: server load. This, in and of itself, should tell you something about how non-parsimonious your calculations are.
All you're doing is adding in a bunch of scaling factors based on absolutely nothing but your own unfounded guesswork, all to arrive at the conclusion that a 2.5% increase in average online users means a 2.5% increase in subscribers (and thus a 2.5% increase in income for CCP), even though you reject this kind of relationship from the very starts. So not only are you pointlessly jumping through a lot of hoops to arrive at something that we already know (2.5% incease = 2.5% increase), but you also reject your own results.
Your mathematical contortions might have mattered if you tried to argue that those average numbers are not comparable; that on average, play sessions per account are shorter, which brings the PCUs down; that people have shifted to more expensive subscription forms, so CCP's income isn't merely a 1:1 multiplier you can move from one end of the graph to the other; or a myriad of other factors that might mean your conversion factor at the beginning differs from the one at the endGǪ but you do none of those. So the whole exercise is pointless since the results will be the same: a 2.5% increase yields a 2.5% increase.
Quote:also its not about if growth is 2.5%, its about what that means. [GǪ] to show how silly the interpretation is 'its a flat line'. What it means is that over almost three years, they're right back where they started: they now only have 2.5% more people online than they did to start with, and presumably, only 2.5% more people are paying them than what they did all those years ago.
It doesn't matter how much you spin it: 2.5% over 30 months is still flat as hell. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
28
|
Posted - 2011.09.11 18:54:00 -
[28] - Quote
Avon wrote:Tippia wrote:except that the subscription numbers have always shown a pretty darn strong correlation with the online numbers. Go find one of the graphs from back when they dared publish those numbers and superimpose them over the monthly averagesGǪ
Tippia, I agree with most of your post, but I think that the introduction of Incarna has had an impact on people logging in multiple accounts, which would probably have a noticable effect on the correlation to which you refer. This argument doesn't work since the client has the option to turn off the loading of station environment.
|

Malken
The Kairos Syndicate
2
|
Posted - 2011.09.11 18:59:00 -
[29] - Quote
summertime has always been the period when some people go on holidays and spend time in the sun. it is also the time when the pathetic people screams as much as they can that the game is dying as there are low login numbers.... every year. summer is also the time when CCP ships alot of crap in expansions as there are not so many there to complain about it as normally, they are getting a tan in a faraway land and getting drunk in thailand or something.
so this whole discussion based on numbers over the summer is silly. |

Tippia
Sunshine and Lollipops
127
|
Posted - 2011.09.11 19:04:00 -
[30] - Quote
Malken wrote:summertime has always been the period when some people go on holidays and spend time in the sun. No. Summertime has always been the period when people have more time over to play the game, and to enjoy the new release made.
The so-called summer dip is a myth grown out of people not actually looking at the numbers, and just assuming things instead. Th actual dip happens in the very late summer/early autumn as people go back to work or school. I.e. just about now.
Quote:so this whole discussion based on numbers over the summer is silly. GǪexcept that the summer numbers should have increased, as they always do, and that they shouldn't have dipped until very recently. Instead, they dipped far earlier than they should have, and (more tellingly) dipped just as a new expansion was released. Neither is normal for EVE.
Oh, and the discussion here isn't about the numbers over the summer GÇö it's the numbers over nearly a three-year period. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Peter Powers
FinFleet Raiden.
7
|
Posted - 2011.09.11 21:16:00 -
[31] - Quote
Jade Constantine wrote: (... stuff about comparing incarna to previous expansions ... ) I mean seriously. What exactly are you defending here?
you are indeed totally right with that aspect. for once, i've been saying for YEARS that i dont need no walking in stations and that the focus should be on spaceships - however the community of whine, the same people making posts about how eve is dying now etc. where the same ones that a year ago, half a year ago etc. have been bitching about CCP not delivering walking in stations...
if i was to make any wishes about what should be done
we talk about supercap rebalance (not the nerf everything to **** way that alot of people are crying for, more in making shield / armor more even, and adding NEW SHIPS / Weapons in roles that allow them to efficiently attack supercapitals).
we'd talk about adding PVP and PVE content (New Ships, new Modules, more INTERACTIVE stuff todo)
but, well im not asked, and this discussion here isn't about that, is it now? |

Mehrdad Kor-Azor
Iure Divino
19
|
Posted - 2011.09.11 21:27:00 -
[32] - Quote
Now that you put them side-by-side it does look even worse than I thought it was.... |

Peter Powers
FinFleet Raiden.
7
|
Posted - 2011.09.11 21:33:00 -
[33] - Quote
Tippia wrote:It doesn't matter how much you spin it: 2.5% over 30 months is still flat as hell. i prefer a healthy 2.5% over a boom of 25% with the associated problems on a setup thats not supposed to grow that fast ;) |

Salpun
Paramount Commerce Masters of Flying Objects
26
|
Posted - 2011.09.11 21:59:00 -
[34] - Quote
The new staged releases model have hurt the wow factor of an expansion. To make it worse everyone in Iceland went on vacation when they needed to show results. That's a CCP problem.
As Carbon gets more and more complete I was hoping to see more content created. That has not been the case yet but I still have hope that once the Wis code stabalizes with all features. The devs will have free rain to use the new abilitys in new and interesting ways. Hopefully with a kick factor that will get us back to the player numbers the game once had. All these numbers will get comfused once the Japenesse client comes out.
|

RUSROG
Beasts of Burden
37
|
Posted - 2011.09.12 04:29:00 -
[35] - Quote
Me again..
LINKAGE HERE!
LINKAGE THERE!
LINKAGE EVERY WHERE!
GRAPHS!
NUMBERS!
---
You guys are all mathematical geniuses, how come you are all still playing EVE?
Shouldn't you be analyzing the stock exchange - with all that brain power?
-áE .-+ ` ' /-+. F
Your tears fuel me. And as always, have nice day. |

Richard Aiel
Umbra Exitium Order Of The Unforgiving
0
|
Posted - 2011.09.12 04:31:00 -
[36] - Quote
Razin wrote: This argument doesn't work since the client has the option to turn off the loading of station environment.
does it work if theyre planning on removing that button? Cause they are
bah feeding the troll...
RUSROG wrote:Me again..
LINKAGE HERE!
LINKAGE THERE!
LINKAGE EVERY WHERE!
GRAPHS!
NUMBERS!
---
You guys are all mathematical geniuses, how come you are all still playing EVE?
Shouldn't you be analyzing the stock exchange - with all that brain power?
Chance-to-hit is determined by the formula: C = 0.5^((R-O)/F)^2 where C = chance to hit, R = target range, O = optimal for weapon, F = falloff increment Effective_Refining_Yield = Min(Station_Equipment_Yield + (0.375 * (1 + (Refining_Skill_Level * 0.02)) * (1 + (Refining_Efficiency_Skill_Level * 0.04)) * (1 + (Ore_Specific_Processing_Skill_Level * 0.05))), 1.00) Effective_Standing = Your_Standing + ((10 - Your_Standing) * (0.04 * (Connections_Skill_Level | Diplomacy_Skill_Level))) equired_Amount = Round(Base_Amount * ((1 + (Default_Blueprint_Waste_Factor / (1 + Blueprint_Material_Level))) + (0.25 - (0.05 * Production_Efficiency_Skill_Level))), 0) Invention_Chance = Base_Chance * (1 + (0.01 * Encryption_Skill_Level)) * (1 + ((Datacore_1_Skill_Level + Datacore_2_Skill_Level) * (0.1 / (5 - Meta_Level)))) * Decryptor_Modifier Reverse_Chance = Base_Chance * (1 + (0.01 * Reverse_Engineering_Skill_Level)) * (1 + (0.1 * (Datacore_1_Skill_Level + Datacore_2_Skill_Level))) Research_Points_Per_Day = Multiplier * ((1 + (Agent_Effective_Quality (45?) / 100)) * ((Your_Skill + Agent_Skill) ^ 2)) Skillpoints_At_Level = 250 * Skill_Rank * (32^((Skill_Level - 1) / 2)) Skillpoints_Per_Minute = Effective_Primary_Attribute + (Effective_Secondary_Attribute / 2) Station_Take = Max((5 - (0.75 * Your_Standing)), 0) [url]http://knol.google.com/k/chapter-i-ship-motion-in-eve-online?collectionId=2mdavnicxps8v.2#[/url] I could go on but the point is Yeah cause math totally isnt used in this game
at all "If the unfaithful would rage-quit, let them do so. And let not the gates of New Eden strike them 'pon the ass ere they leave." Quoth the Hillmar |

Xander Riggs
Star Surfers Coalition of Free Stars
20
|
Posted - 2011.09.12 04:53:00 -
[37] - Quote
Eve has died ever year I've been playing. Every expansion has been the expansion that will kill Eve. Every patch is the final straw that will break the camel's back. Every promise is a lie, and every suggestion is a promise, and no plan may ever change.
When the sky does finally fall, my ship will come down with it, and not a moment sooner. |

Richard Aiel
Umbra Exitium Order Of The Unforgiving
0
|
Posted - 2011.09.12 04:59:00 -
[38] - Quote
Xander Riggs wrote:Eve has died ever year I've been playing. Every expansion has been the expansion that will kill Eve. Every patch is the final straw that will break the camel's back. Every promise is a lie, and every suggestion is a promise, and no plan may ever change.
When the sky does finally fall, my ship will come down with it, and not a moment sooner.
EVE is a lie
"If the unfaithful would rage-quit, let them do so. And let not the gates of New Eden strike them 'pon the ass ere they leave." Quoth the Hillmar |

Reiko Kimyo
Kawaii Neko Punk Band
1
|
Posted - 2011.09.12 05:30:00 -
[39] - Quote
I remain skeptical of the graphs. Its easy to take numbers and put them in a context that proves any point.
Id like to see the server activity chart along with charts of how other games are doing, as well as the overall economy. I think it would be more telling to say that 2.4% is flat if it mirrors the growth of other games/economy. Though 2.4% could be a decent growth if everything else were falling, and it would be a little dishonest to call it flat.
Basically, you cant just look at the EvE numbers alone and make a judgement. You have to look at outside scources that effect EvE as well. Until I see those numbers, i maintain that we are not seeing the whole story and are just being shown numbers out of context to prove a point. |

Richard Aiel
Umbra Exitium Order Of The Unforgiving
0
|
Posted - 2011.09.12 05:33:00 -
[40] - Quote
I perfer looking at active logins when I log in. They are falling
OH NOES THE NUMBERZ ARE FALLING *runs around arms akimbo and avoids tripping over the cat* "If the unfaithful would rage-quit, let them do so. And let not the gates of New Eden strike them 'pon the ass ere they leave." Quoth the Hillmar |

DarkAegix
Acetech Systems
30
|
Posted - 2011.09.12 06:05:00 -
[41] - Quote
EVE began with 0 players. There are currently 19k playing, and it's 2am in NYC and 7am in London on a working day.
Time to calculate growth.
19,000 / 0 = Infinite
EVE is growing infinitely fast. |

Prince Kobol
32
|
Posted - 2011.09.12 06:29:00 -
[42] - Quote
Here are the PCU graphs from Chribba's Site.
PCU Numbers
See for yourself.
From what I can see, the PCU is showning a downward trend over the last year.
|

RUSROG
Beasts of Burden
41
|
Posted - 2011.09.12 07:34:00 -
[43] - Quote
FEED ME MOAR NUMBERS.
YOUR NUMBERAGE FUELS ME.
GIVE ME MOAR.
---
Folk, there is no point to this thread - if EVE is dying, let it die. Someone will buy it out. And then work on it.
It's profitable.
Besides, throwing graphs around does not help anybody, if these numbers are not interpreted properly, they mean nothing..
That is all.
-áE .-+ ` ' /-+. F
Your tears fuel me. And as always, have nice day. |

Malcanis
Vanishing Point. The Initiative.
142
|
Posted - 2011.09.12 08:06:00 -
[44] - Quote
Peter Powers wrote:Tippia wrote:It doesn't matter how much you spin it: 2.5% over 30 months is still flat as hell. i prefer a healthy 2.5% over a boom of 25% with the associated problems on a setup thats not supposed to grow that fast ;)
:facepalm:
Really, when the argument gets to the point where you find yourself saying things as dumb as this rather than just admit your made an error, it's time to retrieve your remaining shreds of credibility by just conceding.
Malcanis' Law: Any proposal made on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players. |

Psychophantic
24
|
Posted - 2011.09.12 08:54:00 -
[45] - Quote
Malcanis wrote:Peter Powers wrote:Tippia wrote:It doesn't matter how much you spin it: 2.5% over 30 months is still flat as hell. i prefer a healthy 2.5% over a boom of 25% with the associated problems on a setup thats not supposed to grow that fast ;) Really, when the argument gets to the point where you find yourself saying things as dumb as this
Yes, I agree, saying that 2.5% growth isn't actually growth is pretty dumb.
|

Malcanis
Vanishing Point. The Initiative.
142
|
Posted - 2011.09.12 09:01:00 -
[46] - Quote
Psychophantic wrote:Malcanis wrote:Peter Powers wrote:Tippia wrote:It doesn't matter how much you spin it: 2.5% over 30 months is still flat as hell. i prefer a healthy 2.5% over a boom of 25% with the associated problems on a setup thats not supposed to grow that fast ;) Really, when the argument gets to the point where you find yourself saying things as dumb as this Yes, I agree, saying that 2.5% growth isn't actually growth is pretty dumb.
I do as well, that's why I didn't actually say it. I also think that lying about what people have actually said is even dumber.
0.8% annual growth is as near to flat as makes no difference - especially when the trend this year isn't growth but contraction. It is definitely an unacceptable growth rate when the amount of resources that have been expended on these ill-considered, unwanted, shamefully wasteful expansions (Dominion, Tyrannis, Incarna) is taken into account.
Malcanis' Law: Any proposal made on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players. |

Prince Kobol
32
|
Posted - 2011.09.12 09:39:00 -
[47] - Quote
Malcanis wrote:Psychophantic wrote:Malcanis wrote:Peter Powers wrote:Tippia wrote:It doesn't matter how much you spin it: 2.5% over 30 months is still flat as hell. i prefer a healthy 2.5% over a boom of 25% with the associated problems on a setup thats not supposed to grow that fast ;) Really, when the argument gets to the point where you find yourself saying things as dumb as this Yes, I agree, saying that 2.5% growth isn't actually growth is pretty dumb. I do as well, that's why I didn't actually say it. I also think that lying about what people have actually said is even dumber. 0.8% annual growth is as near to flat as makes no difference - especially when the trend this year isn't growth but contraction. It is definitely an unacceptable growth rate when the amount of resources that have been expended on these ill-considered, unwanted, shamefully wasteful expansions (Dominion, Tyrannis, Incarna) is taken into account.
Have to agree with malcanis as he makes an excellent point.
When you look at the investments CCP have made, especially with Incarna, seeing the PCU drop is unacceptable and is proof whilst Eve may not be dying, it is in trouble. |

Chopper Rollins
Republic Military School Minmatar Republic
5
|
Posted - 2011.09.12 10:51:00 -
[48] - Quote
OH GOD OH GOD OH GOD I'M SO STUPID OH GOD
What is all this nonsense about numbers online, (info available) number of subs (info uh..wat) and CCP profits? (info not shown in any of these threads and probably not available)
These threads are terrible. Just terrible. I got to the bottom of the first page's math analysis and thought 'oh noes three pages of this?'
Please |

Psychophantic
24
|
Posted - 2011.09.12 10:59:00 -
[49] - Quote
Malcanis wrote: I do as well, that's why I didn't actually say it. I also think that lying about what people have actually said is even dumber.
You're funny.
Quote: unacceptable growth rate when the amount of resources that have been expended on these ill-considered, unwanted, shamefully wasteful expansions (Dominion, Tyrannis, Incarna) is taken into account.
Bolded the funny part.
Eve is dying! It's not growing fast enough! |

warchyld1
Viper Intel Squad The G0dfathers
0
|
Posted - 2011.09.12 12:10:00 -
[50] - Quote
Look for ISK prices bottoming out on the black market, thats when Ccp is really up the creek without a paddle. Farmers represent a good chunk of subscribers and when they can't sell ISK for enough they will simply leave.
But what most people fail to take into account is that this is 2.4 or 2.5 percent growth for an alrady overlevraged company that is hoping to christ that Dust 514 dosn't bomb (which it will imo). At which point the money people that currently hold 2 places on the board of directors start firesaling ssome cool IP and asuper computing cluster.
Subscriber numbers are a tiny part of CCP's problems, and even should they actually fix eve (would be nice) it would be extreamly unlikely to save it, as eve's future relys on 2 other games succeding as well. |

Malken
The Kairos Syndicate
4
|
Posted - 2011.09.12 12:44:00 -
[51] - Quote
what you should be focusing your questions on to CCP is.
how come that walking in station is so hard to implement?, Earth & Beyond had that from their launch before eve was in beta. are people at CCP so inept at programming or have they any programmers left?
most likely there are almost 0 programmers working on eve and that the walking in station is just implemented from code used in the other games they have all programmers working on. so its basically a halfassed codegraft applied to eve. the walking in the stations isnt even remotely lifelike in any way, ive disabled it as it felt like walking around with a huge stick shoved upp your ***.
incarna is not a expansion by any standards at all, just useless crap tbh.
EvE has been lacking in fixing alot for a very very long time, not even soonGäó fits anymore. it feels more like duke nukem fornever instead on some stuff that has been broken since the dinosaurs walked the earth.
all focus on next patch/"expansion" should be for the people using the game as it was intended ie. space pewpew and other assorted stuff in space. i want to see a 5mile long patchnotes that adresses the billion screwed up and ignored things for all these years.
|

Perramas
Pan Caldarian Ventures
0
|
Posted - 2011.09.12 12:52:00 -
[52] - Quote
2.5 % growth is not enough to keep up with inflation. Here in the USA the inflation rate for May, June and July was 3.6%,I am assuming it was a at least that in the Euro zone. So CCP is in trouble if they do not get at least 3.7% growth for their company to look attractive enough to get a favorable refinance on their loans that are coming due.
|

Jade Constantine
Jericho Fraction The Star Fraction
189
|
Posted - 2011.09.12 13:15:00 -
[53] - Quote
Peter Powers wrote: you are indeed totally right with that aspect. for once, i've been saying for YEARS that i dont need no walking in stations and that the focus should be on spaceships - however the community of whine, the same people making posts about how eve is dying now etc. where the same ones that a year ago, half a year ago etc. have been bitching about CCP not delivering walking in stations... if i was to make any wishes about what should be done
Well I was one of those who said "walking in stations? hmmm, fair enough its free" (meaning doesn't impact the development of the core game). And early on thats just what we were promised - that the WoD spin-off stuff would be a free-bonus for us in Eve and NOT the other way round, with Eve development being leeched to feed the external projects.
Yet the longer this has gone on the more evident its been that Incarna is a 20 stone gorilla on the back of Eve thats preventing virtually all other development and the deal has got worse and worse until we get the nefarious NeX dev talking about $1000 dollar jeans and telling us Eve is Incarna and NeX cash shop is here to stay.
"I am altering the deal - pray i don't alter it further"
Quote:we talk about supercap rebalance (not the nerf everything to **** way that alot of people are crying for, more in making shield / armor more even, and adding NEW SHIPS / Weapons in roles that allow them to efficiently attack supercapitals). we'd talk about adding PVP and PVE content (New Ships, new Modules, more INTERACTIVE stuff todo)
Yep fully agree. I want Exodus scale expansions with entire new ship classes, professions, meaningful iteration on earlier unfinished content and stuff you can genuinely get excited about. Thats why I made the comparison between Exodus and Incarna. The difference in content and feature-density is shocking absolutely shocking.
Quote:... and this discussion here isn't about that, is it now?
Well, this number thing. Ultimately its a bit up in the air. I'm sure CCP know how many subscriptions they've lost and how the concurrent user level is flatlining. But anecdotally don't we all feel it in Eve at the moment that people are losing interest and quitting in droves? The game feels empty, old corporations are empty and dying, nobody really cares about politics any more and people are frankly bored.
Perhaps that could be ignored IF there was a huge influx of starry-eyed new Incarna recruits drawn to the game by the New Player Experience and CQ and launching out into space in their frigates and cruisers but the thing these statistics definitely show is that is not happening.
People are unsubscribing and quitting, and those who are not quitting yet are marking time and running skill queues or raising an uproar on the forums because they do care about the damage this is doing to their game and community here.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. |

Xander Riggs
Star Surfers Coalition of Free Stars
22
|
Posted - 2011.09.12 20:14:00 -
[54] - Quote
Malken wrote:what you should be focusing your questions on to CCP is.
how come that walking in station is so hard to implement?, Earth & Beyond had that from their launch before eve was in beta. are people at CCP so inept at programming or have they any programmers left?
...because the engine was never designed for it. They don't want to just have us wandering around stations; they want a dynamic environment in which players can interact. You think loading a fleet battle is laggy? Imagine loading a major station hub like Jita with a thousand pilots in the bar alone.
There's a lot more to work out than just 'give legs walk station.' |

Xander Riggs
Star Surfers Coalition of Free Stars
22
|
Posted - 2011.09.12 20:22:00 -
[55] - Quote
[quote=Jade Constantine] Yet the longer this has gone on the more evident its been that Incarna is a 20 stone gorilla on the back of Eve thats preventing virtually all other development and the deal has got worse and worse until we get the nefarious NeX dev talking about $1000 dollar jeans and telling us Eve is Incarna and NeX cash shop is here to stay.
"I am altering the deal - pray i don't alter it further"
Quote:we talk about supercap rebalance (not the nerf everything to **** way that alot of people are crying for, more in making shield / armor more even, and adding NEW SHIPS / Weapons in roles that allow them to efficiently attack supercapitals). we'd talk about adding PVP and PVE content (New Ships, new Modules, more INTERACTIVE stuff todo)
Yep fully agree. I want Exodus scale expansions with entire new ship classes, professions, meaningful iteration on earlier unfinished content and stuff you can genuinely get excited about. Thats why I made the comparison between Exodus and Incarna. The difference in content and feature-density is shocking absolutely shocking.
Eve players are amazingly short sighted, at times. As we speak, CCP is working on something never before done in gaming: A cross platform, cross genre network of players. Dust 514, if even remotely successful, will be groundbreaking for a number of reasons, not the least of which will be the logistic complexity it adds to Eve, and already complex game. Literally, CCP will have created the first complete sci-fi war simulation ever conceived.
In this model, a single unit of tritanium can be followed all the way from the time it spawns in an asteroid to the time it finds it's way into a Gallente marine's gun on the tip of an armor piercing round on literally the other side of the known universe. Everything from troop movements to resource management, ammunition to dried food, sandbags to designer jeans will be available to be produced, bought, sold, and stolen. The vision is absurdly grand and amazingly ambitious.
Meanwhile, the players demand cookies. A handful of new ship hulls and balance tweaks. For being as industrious as Eve players are, we sure do think small-time when it comes to what we want the game to do. |

Baralosus
Crimson Empire.
1
|
Posted - 2011.09.12 20:23:00 -
[56] - Quote
Do you guys think The Mittani's ego grew by 2.4%? |

Jade Constantine
Jericho Fraction The Star Fraction
189
|
Posted - 2011.09.12 20:49:00 -
[57] - Quote
Xander Riggs wrote: Eve players are amazingly short sighted, at times. As we speak, CCP is working on something never before done in gaming: A cross platform, cross genre network of players. Dust 514, if even remotely successful, will be groundbreaking for a number of reasons, not the least of which will be the logistic complexity it adds to Eve, and already complex game. Literally, CCP will have created the first complete sci-fi war simulation ever conceived.
And yet I am almost entirely uninterested in Dust 514 because its been revealed its a MicroTransaction Greed model thing from the ground up and CCP have demonstrated through NeX in Eve they don't have the faintest idea how to deliver such a thing in a way that doesn't insult the intelligence of gamers.
Pay to play per round of Dust ammo? No thanks.
At this point I'm extremely anti-Dust because not only does the proposed payment model fairly reek of money-grubbing profiteering but because it has the potential of corrupting the Eve sovereignty system into a pay-to-win obscenity also.
You can say "hell jade you just don't like change!" and I'll reply: "I don't like change where subscription turns to pay to win and damages the integrity of an established game universe no."
Bottom line. I don't like Pay to win for Eve. I don't like it in Dust either. I don't like the NeX shop and I consider all these things regressive and bad for the game.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. |

Xander Riggs
Star Surfers Coalition of Free Stars
22
|
Posted - 2011.09.12 20:59:00 -
[58] - Quote
Jade Constantine wrote:Xander Riggs wrote: Eve players are amazingly short sighted, at times. As we speak, CCP is working on something never before done in gaming: A cross platform, cross genre network of players. Dust 514, if even remotely successful, will be groundbreaking for a number of reasons, not the least of which will be the logistic complexity it adds to Eve, and already complex game. Literally, CCP will have created the first complete sci-fi war simulation ever conceived. And yet I am almost entirely uninterested in Dust 514 because its been revealed its a MicroTransaction Greed model thing from the ground up and CCP have demonstrated through NeX in Eve they don't have the faintest idea how to deliver such a thing in a way that doesn't insult the intelligence of gamers. Pay to play per round of Dust ammo? No thanks. At this point I'm extremely anti-Dust because not only does the proposed payment model fairly reek of money-grubbing profiteering but because it has the potential of corrupting the Eve sovereignty system into a pay-to-win obscenity also. You can say "hell jade you just don't like change!" and I'll reply: "I don't like change where subscription turns to pay to win and damages the integrity of an established game universe no." Bottom line. I don't like Pay to win for Eve. I don't like it in Dust either. I don't like the NeX shop and I consider all these things regressive and bad for the game.
Dust 514 will have a system exactly like we have in Eve. Everything you can pay cash for can be bought by simply earning the isk in game. CCP even admits that some Dust players will be spending most of their time playing the market, just we do now in Eve. Dust starts you with free isk and you earn more by playing. It is no different than Eve...except that you start with money already.
It's not 'pay by round' and aside from paying the base fee to download the client, you may very well never spend another cent on it.
Knee jerk reactions just make you look silly. Stop that. |

Jade Constantine
Jericho Fraction The Star Fraction
189
|
Posted - 2011.09.12 21:02:00 -
[59] - Quote
Xander Riggs wrote: Dust 514 will have a system exactly like we have in Eve. Everything you can pay cash for can be bought by simply earning the isk in game. CCP even admits that some Dust players will be spending most of their time playing the market, just we do now in Eve. Dust starts you with free isk and you earn more by playing. It is no different than Eve...except that you start with money already. Knee jerk reactions have a habit of making you look silly.
I think you are making a lot of assumptions there, but fair enough, so am I. Ultimately we won't know how they intend to run Dust until it roles out but as I said, judging from the NeX experience I don't have a good feeling about the business model.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. |

Xander Riggs
Star Surfers Coalition of Free Stars
22
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Posted - 2011.09.12 21:05:00 -
[60] - Quote
Jade Constantine wrote:Xander Riggs wrote: Dust 514 will have a system exactly like we have in Eve. Everything you can pay cash for can be bought by simply earning the isk in game. CCP even admits that some Dust players will be spending most of their time playing the market, just we do now in Eve. Dust starts you with free isk and you earn more by playing. It is no different than Eve...except that you start with money already. Knee jerk reactions have a habit of making you look silly.
I think you are making a lot of assumptions there, but fair enough, so am I. Ultimately we won't know how they intend to run Dust until it roles out but as I said, judging from the NeX experience I don't have a good feeling about the business model.
http://www.joystiq.com/2011/08/20/heres-how-dust-514s-microtransactions-work-on-your-ps3/
I just paraphrased the article. No assumptions. |
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