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Jaketh Ivanes
Do Or Die And Live Or Try The Kano Organisation
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Posted - 2008.06.09 08:57:00 -
[31]
Originally by: The Hooch If it is ok for them to steal it from me, then it is ok for me to shoot them, plain and simple.
Funny.. that is actually how it works now. When someone takes the items in your wreck (yes, that is yours) they go blinky blinky to you. Very plain and simple 
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Jane Spondogolo
NoobWaffe
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Posted - 2008.06.11 05:52:00 -
[32]
Loot ownership is stupid. Whoever loots it should get it. A great way for newbies to build up assets is to go around stealing loot, and I think it should be encouraged. ______ Unrepentant Southern Federation Cheerleader.
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Sarin Akel
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Posted - 2008.07.04 05:09:00 -
[33]
y not just implement u keep what u kill. someone takes loot from a kill that wasn't their kill then they get flashy. then i could kill something and wait for the vultures to land and kill them 2
= loot stealing becomes risky cause the pod isn't the only thing that can shoot u
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Karze Dywine
Minmatar Gradient Electus Matari
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Posted - 2008.07.04 12:05:00 -
[34]
Edited by: Karze Dywine on 05/07/2008 09:24:19
A kills B, A goes blinky to B, A & B get loot rights to B's wreck, C loots, C goes blinky to A & B.
The parties involved in the fight should have first loot rights to the wrecks produced form said fighitng, any 3rd party wanting in, is far game to be shot at by the original parties.
If you are on the kill mail you get loot rights to the wreck, you also get blinky to the owner of the original ship.
This ownership could have a timer on it; say 30 mins, after said time, it is free for all.
Edit: clarity
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Jarvis Hellstrom
Gallente The Flying Tigers Bionic Dawn
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Posted - 2008.07.04 14:16:00 -
[35]
I have to agree with JVol on this one, if nothing else for consistency.
If I go in (on a Mission) and blow up a Gurista battleship, the loot is flagged as mine. The salvage isn't - although that's a different argument - but the module loot is.
Now, I'm in a war. I blow up a war target and the loot is NOT flagged as mine. Huh? How does that work?
If you destroy the vessel, the loot should be flagged as 'yours' if you can pick it up. That's required for consistency. Nothing wrong with flagging at belonging to the original owner too - but it should be flagged as yours and some yutz stealing it should go all flashy flashy to you.
Of course, I think they should go all flashy flashy for a day or so because 15 minutes is a joke, but that's just me (and, again, another topic).
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |

TheMailman
GreenSwarm Atlas Alliance
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Posted - 2008.07.21 21:24:00 -
[36]
Edited by: TheMailman on 21/07/2008 21:24:45
Originally by: Karze Dywine
A kills B, A goes blinky to B, A & B get loot rights to B's wreck, C loots, C goes blinky to A & B.
what he said
edit: i fail |

Jeirth
Minmatar Republic Military School
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Posted - 2008.07.25 00:56:00 -
[37]
Edited by: Jeirth on 25/07/2008 00:58:41 I think the system is good as it is. The war fighters get their pvp, for which they bribe concord to look the other way. Until they have actually looted a can, the stuff should belong to its original owner, if they are not fast enough to loot the can before some enterprising pilot grabs it, tough. If loot was flagged to the victor, I believe the griefing wars in empire would increase massively. Also I seriously doubt anyone can make a full time living off loot scavaging in empire, so you are proposing to penalize enterprising, daring pilots who show some initiative in their travels. You always have the option of deccing their corp or teaching them a lesson about suicide ganking if you are that annoyed.
Edit: Possibly you should give some thought to recruiting those daring enough to grab loot from under your nose?
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Eternal Error
Exitus Acta Probant
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Posted - 2008.07.25 01:40:00 -
[38]
I am posting to inquire as to why we care what Jade Constantine and not the rest of the CSM thinks.
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.07.25 12:04:00 -
[39]
Originally by: Eternal Error I am posting to inquire as to why we care what Jade Constantine and not the rest of the CSM thinks.
This goes back to before the vote, when the OP couldn't find my post on the main page... See the second post in this thread.

We're Recruiting! |

Zombie Network
Perkone
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Posted - 2008.07.27 13:22:00 -
[40]
Move to 0.0 where you can shoot anyone who tries to loot your wrecks.
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Joakim Wasyl
Caldari State Protectorate
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Posted - 2008.07.28 18:27:00 -
[41]
Originally by: Jarvis Hellstrom If I go in (on a Mission) and blow up a Gurista battleship, the loot is flagged as mine
This.
I don't care which way it is, but it should be consistent.
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JohnPaulJones
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Posted - 2008.08.14 04:16:00 -
[42]
Edited by: JohnPaulJones on 14/08/2008 04:30:13 Hmmm how long have you guys been flying? If you havent been flying for over 2 years you werent there to see the adopton of theft agression and you probably werent there to see most of the changes made or even know why they were made and dont try to argue "there was a reason" because I'll ignore you like I ignore my kids when they whine over whats for dinner.
At one time in the past WE HAD what is now being argued over. Yup back before so many "balance" nerfs and "rebalance" nerfs we had it better. The theft agression rules were perfect. If a pilot was illegally ganked and the ganker CONCORDOKKENED the only pilot with rights to the victims loot was the victim. However during war both parties had rights to the wreck. As a pirate and empire war w***e I liked the fact both I and my targets had access to our wrecks. I had quite a few of you losers steal from my kills and many of you paid with the loss of your own ship,yeah you know who you are,my name tops the list of your loss mail. Yeah yeah cry me a river and send me a hate letter they look great on our "crybaby board".
Then all of a sudden we peeps at war no longer get kill rights on thieves who take our targets wrecks. WTF man!!!! CCP get this written down and put it on every monitor in your offices...I would rather the guys who killed me get the loot he RIGHTFULLY earned rather than some cheap third party nightcrawler who will be docked or 5 systems away before I get back to the site. The thieves got a WARNING that they are open to attack by BOTH parties at war and now that has been ruined. Its bad when I have to contact my war target and tell him his loot was stolen by(insert name here) and I'll leave him alone just to gank that thief. Again send crybaby hate mail to JohnPaulJones for posting on the UTG Crybaby Board.
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Fahtim Meidires
Caldari GoonFleet GoonSwarm
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Posted - 2008.08.14 04:30:00 -
[43]
Remove all wreck and non-secured can ownership. Also, remove ship loot and make everything considered salvage. Makes for a more believable system and also (by-product) eliminates a common form of rookie system baiting.
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JohnPaulJones
Caldari Under the Gun
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Posted - 2008.08.15 05:56:00 -
[44]
Edited by: JohnPaulJones on 15/08/2008 05:57:58 Edited by: JohnPaulJones on 15/08/2008 05:57:08
Quote: Remove all wreck and non-secured can ownership. Also, remove ship loot and make everything considered salvage. Makes for a more believable system and also (by-product) eliminates a common form of rookie system baiting.
Nah I see where you are going. An attempt to preserve yourself from an assault but thankfully there are peeps like me who kill because its just fun,kinda like your alliance. Rookies offer nothing worth taking when they get killed for ignoring very clear warnings prior to stealing yet they claim to have not seen the warning and the shooter is just happy to get a kill regardless of profit. It will continue to happen because its fun and the risk is within reason. Noobs often think they are the baddest mothers in the valley and they lose a cheap ship because of it. These pilots are why Charles Darwin sleeps soundly in his grave.
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Fahtim Meidires
Caldari GoonFleet GoonSwarm
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Posted - 2008.08.15 06:35:00 -
[45]
Originally by: JohnPaulJones Edited by: JohnPaulJones on 15/08/2008 05:57:58 Edited by: JohnPaulJones on 15/08/2008 05:57:08
Quote: Remove all wreck and non-secured can ownership. Also, remove ship loot and make everything considered salvage. Makes for a more believable system and also (by-product) eliminates a common form of rookie system baiting.
Nah I see where you are going. An attempt to preserve yourself from an assault but thankfully there are peeps like me who kill because its just fun,kinda like your alliance. Rookies offer nothing worth taking when they get killed for ignoring very clear warnings prior to stealing yet they claim to have not seen the warning and the shooter is just happy to get a kill regardless of profit. It will continue to happen because its fun and the risk is within reason. Noobs often think they are the baddest mothers in the valley and they lose a cheap ship because of it. These pilots are why Charles Darwin sleeps soundly in his grave.
Like I mentioned, it's only a by product. And after thought, yeah it makes sense that cans still have ownership and flagging. You did jettison it yourself, so it is your can.
But wrecks shouldn't have ownership at all no matter whose ship it used to be or who killed it in the end. I really think that once a ship gets blown up, the first scavenger who gets there is the rightful owner of whatever his module picks up.
If you don't want people taking from the wrecks that you generated, shoot the wrecks and waste their time, or move to .4 or below so you can shoot them. Otherwise, scavengers ought to be protected by Concord.
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Xindi Kraid
Kraid Salvaging
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Posted - 2008.08.17 16:15:00 -
[46]
To the victor goes the spoils. The the rest goes the scraps the victor does not want. -So says Xindi Kraid
Dear devs: Sign here initial here here and here |

Mister Xerox
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Posted - 2008.08.23 00:48:00 -
[47]
Doing anything to my stuff should get you flagged.
Looting the wreck I made (or my own), salvaging same, scooping my drones if by some reason I warp off without them or crash, ect ect.
Touching my stuff should leave you vulnerable to my guns, period. And in 'ganks', touching the wreck if you're not in A: the killer's corp, or B: the victim's corp, should leave you exposed to concord in the same way the suicider was. Nick from a suicide can without fulfilling A or B = CONCORD response (warp scrammed & webbed to a standstill, but no damage dealt, for 15 mins.)
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.26 18:48:00 -
[48]
Originally by: Mister Xerox Touching my stuff should leave you vulnerable to my guns, period.
I have a counteroffer for you. You can go to a place where EVERYBODY is vulnerable to your guns, and they don't even have to go NEAR your stuff! Heck, you don't even need to have STUFF out in the open!
It's called "Lowsec." Look into it.
Until then, I'll be happily salvaging and looting your Missions, and waving to you while I do it.
We're Recruiting! |

Kuzya Morozov
Gallente L8L8L8
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Posted - 2008.08.27 01:49:00 -
[49]
JC flies a falcon, nerf.
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Mediastinum
Caldari Eve University Ivy League
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Posted - 2008.08.27 19:26:00 -
[50]
Edited by: Mediastinum on 27/08/2008 19:31:03 This is simple, really. It really does not need to be complicated. The current mechanic works just fine.
If you don't plan ahead, you lose. THAT is what this game is all about. If I get killed by you, no one has right's to my wreckage, it is now a first come first serve. Think of the myriad of shipwrecks in the Atlantic Ocean, who has rights to those? No one! If you cannot handle the fact that you didn't plan ahead, and work with a friend then you are a tool. That makes EvE (read: Everyone v. Everyone) a FAIR playing field. To the winner goes the spoils? Negative! To win is not enough if you are not intelligent. If you win and you are not smart, you do not deserve the spoils. Join the Darwin Award Alumni instead, and learn from your experience.
edit: btw, i'm not a scavenger bottom-feeding off other people's wrecks for "teh phat lootz" so that phony counter argument does not apply
------------------------------------------------ When you pay for my playtime, you can dictate to me what my opinion should or should not be, until then move along |

Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.28 13:32:00 -
[51]
Originally by: Mediastinum This is simple, really. It really does not need to be complicated. The current mechanic works just fine.
Hear, hear!

Originally by: Mediastinum btw, i'm not a scavenger bottom-feeding off other people's wrecks for "teh phat lootz" so that phony counter argument does not apply
Wait, what'd you call me?

We're Recruiting! |

Kikker Wouter
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Posted - 2008.08.28 13:53:00 -
[52]
Edited by: Kikker Wouter on 28/08/2008 13:54:49 I think the mechanics are fine as they are. Salvaging and looting are 'trivial' activities, and people that want to make these things their 'end-game' are totally cool to do so; they will 'condemn' themselves to flying sub-par ships and will probably never leave the few level 4 mission hubs Eve has got. I have no problem with that.
I can't help but smile when I see a guy from 2006/2007 in a t1 frig decloaking for the 2-5m worth of loot/salvage I leave on my level 4 grinds.
But then again, I usually don't loot/salvage myself as I don't think the gain is worth the effort when compared to bounties (I can run another level 4 room in the same time it takes me to salvage one). So if a ninja hotshot in a t1 frig wants to clean up the mess I leave behind: be my guest....
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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.28 14:55:00 -
[53]
Originally by: Kikker Wouter Salvaging and looting are 'trivial' activities, and people that want to make these things their 'end-game' are totally cool to do so; they will 'condemn' themselves to flying sub-par ships and will probably never leave the few level 4 mission hubs Eve has got.
I'll have to mention that to some of our HAC pilots. I'm sure they're happy to hear about their 'sub par' ships.
Ninja Salvagers to play against people, while Mission Runners like to play with themselves. (i.e. NPC Drones) Do you seriously think that we're only looking for your salvage? You should read more.

Originally by: Kikker Wouter I can't help but smile when I see a guy from 2006/2007 in a t1 frig decloaking for the 2-5m worth of loot/salvage I leave on my level 4 grinds.
Key word: grinds.
Ask any (see: any) Ninja Salvager how much his/her work is a grind, and you'll find the same response. We live to salvage Carebear Tears from those Mission Runners who like to run off at the mouth...
...and from those who think they're so far above everybody else, that they post on the forums about how it doesn't bother them.
Don't act so high and mighty. If you're running Missions, you're playing EvE Offline.

We're Recruiting! |

Pithecanthropus
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Posted - 2008.09.01 16:13:00 -
[54]
Originally by: Jade Constantine
Okay, I'm going to have to admit that at the moment I haven't made up my mind on this issue and its one of those things where I'm yet to be persuaded either way. I can see virtues in both alternatives. If this comes up for discussion in the CSM I'm going to be listening to a lot of alternative opinions before casting a vote.
I don't know, but even tho the op wanted your view on the situation, I don't think it really matters. The issue is NOT going to find a solution based on Jade's reasonings.
But if you want my opinion leave it the way it is. Who is to say what loot belongs to who in fleet battles? The guy with the most damage? The final blow? The little frig that tackled the guy so you could kill them in the first place?
Jade's view will be skewed anyway. |

Sidrat Flush
Caldari Diversity 101
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Posted - 2008.09.05 14:25:00 -
[55]
Hmmm.
I think the fairest (if there is such a thing, and I think there should be) the corp A & B has access rights, anyone else should be on a timer flagged to both parties.
Why do I think this. Because it makes more sense than just a free for all and once the bottom-feeder gets in range and opens the wreck, or puts a salvager beam on it, because they're watching the action it should be flagged as "Stealing" from both parties, not just the guy who just managed to warp off in their pod, or is currently waking up 25 jumps away (or whatever), trying to remember to upgrade his clone or crying because he forgot to do it beforehand.
The alternative to leave current system in place, could end up with more suicides in empire than there is already. And really we could do without the lag.
Life is about memories the more the better.
http://lifeisexperience.freeforums.org (because it's a small corp) |

Wolf Fang
Amarr Secret Service
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Posted - 2008.09.05 18:43:00 -
[56]
Edited by: Wolf Fang on 05/09/2008 18:47:34 I think if you blow up someone the loot should belong to both them and you. and anyone taking that can should be flagged.
they would be a huge uproar if mission wrecks could be looted without the looter being flagged because lets face facts this argument that the loot belongs to the person that blew up can easily be looked at the same as the faction rat you blow still owning the loot.
if this is not a valid changing then mission wrecks should be made the same, then we'll soon see you bears change your tune! ===============================================
IT'S NOT ABOUT YOU DYING FOR YOUR CORP..... IT'S ABOUT MAKING YOUR ENEMIES DIE FOR THEIRS. |
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