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Futtbucker
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Posted - 2008.05.20 07:41:00 -
[1]
I am thinking they are an issue.
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mechtech
Entropy Industries
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Posted - 2008.05.20 07:44:00 -
[2]
I think they're perfect.
I think NOSs need to bee looked at, the current system is complicated and almost impossible to keep track of in real combat. I think NOSs should just be 1/3 as effective as neuts, but transfer the energy back to you.
Regardless, this should be moved to ships/modules forum.
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Erotic Irony
0bsession
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Posted - 2008.05.20 07:44:00 -
[3]
apostrophe s ___ Eve Players are not very smart. Support Killmail Overhaul
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General Grefus
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Posted - 2008.05.20 07:47:00 -
[4]
*/me slaps futtbucker witha a rather large fish*. SHADDAPA!!! its people like you who ruin eve, nerf this nerf that boost this boost that, 2 years ago eve was a brillaint game now its all become homogeanous and blob v blob warfare
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.05.20 07:48:00 -
[5]
Let me guess, nano pilot? Abstraction and Transcendence: Nature, Shintai, and Geometry |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.05.20 07:48:00 -
[6]
Hey, leave the poor troll alone ! He's trying ! Not his fault it's not one of his best attempts 
1|2|3|4|5. |

Erotic Irony
0bsession
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Posted - 2008.05.20 07:48:00 -
[7]
Originally by: General Grefus */me slaps futtbucker witha a rather large fish*. SHADDAPA!!! its people like you who ruin eve, nerf this nerf that boost this boost that, 2 years ago eve was a brillaint game now its all become homogeanous and blob v blob warfare
if you think any producer in CCP cares about six word threads, you're dumber than he is ___ Eve Players are not very smart. Support Killmail Overhaul
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Futtbucker
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Posted - 2008.05.20 07:49:00 -
[8]
Originally by: General Grefus */me slaps futtbucker witha a rather large fish*. SHADDAPA!!! its people like you who ruin eve, nerf this nerf that boost this boost that, 2 years ago eve was a brillaint game now its all become homogeanous and blob v blob warfare
It's what you need to roll over good tanks nowadays.
Nano and nuets is all I see.
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Joe Starbreaker
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Posted - 2008.05.20 07:49:00 -
[9]
I think NOSs need to be boosted (a little bit) because I just don't see the use for them in any of my setups. And I really want to be able to use a module with a name as cool as "Nosferatu Energy Vampire".
---------------- [insert signature here] |

Futtbucker
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Posted - 2008.05.20 07:50:00 -
[10]
Why didn't they nerf neuts when they nerfed NOS?
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Joe Starbreaker
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Posted - 2008.05.20 07:53:00 -
[11]
Neuts are awesome and they do their job well. What do you think is wrong with them?
---------------- [insert signature here] |

Futtbucker
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Posted - 2008.05.20 07:56:00 -
[12]
Edited by: Futtbucker on 20/05/2008 07:57:21
Originally by: Joe Starbreaker Neuts are awesome and they do their job well. What do you think is wrong with them?
\
I just killed a Abaddon with a Curse.. I bet the other guy would disagree with you.
He had 2 LAR II's and 2 EANM II's.
It took awhile but, still got him.
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Joe Starbreaker
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Posted - 2008.05.20 08:05:00 -
[13]
That's good! Isn't it?
---------------- [insert signature here] |

Lea Re
Caldari Mercenary Forces
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Posted - 2008.05.20 08:07:00 -
[14]
Originally by: Futtbucker
I just killed a Abaddon with a Curse.. I bet the other guy would disagree with you.
He had 2 LAR II's and 2 EANM II's.
It took awhile but, still got him.
it must have been quite a while then =) and it's a one off scenario... neuting boats work well against ships that rely heavily on cap. thats the idea.
there's a counter for everything
say, we nerf neuts, then we nerf ecm, yes ? and then we make every turret and missile with same rof and damage.
oh and yes... we have to nerf nano too!
meh, pls... no more nerfing... i believe the community has adapted to what we've got now. at least most of it. not again pls.
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Vixisti
Hammer 0f Dawn
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Posted - 2008.05.20 08:19:00 -
[15]
Why try and fix what doesn't need fixing? Neuts and Nos are finally working well. Sometimes you just need to leave stuff alone.
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.05.20 08:25:00 -
[16]
Man I love noobs. Just LOL. Bellum Eternus
[Vid] L E G E N D A R Y Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail [email protected] - Mitnal |

Hanneshannes
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Posted - 2008.05.20 08:28:00 -
[17]
Originally by: Lea Re
Originally by: Futtbucker
I just killed a Abaddon with a Curse.. I bet the other guy would disagree with you.
He had 2 LAR II's and 2 EANM II's.
It took awhile but, still got him.
it must have been quite a while then =) and it's a one off scenario... neuting boats work well against ships that rely heavily on cap. thats the idea.
there's a counter for everything
say, we nerf neuts, then we nerf ecm, yes ? and then we make every turret and missile with same rof and damage.
oh and yes... we have to nerf nano too!
meh, pls... no more nerfing... i believe the community has adapted to what we've got now. at least most of it. not again pls.
Just about every ship that is not a drake relies heavily on cap.
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MrRx7
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.05.20 08:29:00 -
[18]
What the hell,
You whiners aleady got a few ships ruined, do we really need to do this again?
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Riho
Gallente Mercenary Forces Privateer Alliance
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Posted - 2008.05.20 09:00:00 -
[19]
Originally by: Futtbucker Why didn't they nerf neuts when they nerfed NOS?
because neuts are not broken... shut the fk up plz ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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Sokratesz
Rionnag Alba
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Posted - 2008.05.20 09:02:00 -
[20]
Neuts need a slight nerf, nos could remain like this but they should introduce a highslot module that you can activate on someone to show their cap level.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Ralara
Caldari D00M.
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Posted - 2008.05.20 09:06:00 -
[21]
Originally by: Futtbucker Why didn't they nerf neuts when they nerfed NOS?
Why do neuts need to be nerfed, exactly? --
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Dihania
Gallente Mucho Dolor
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Posted - 2008.05.20 09:14:00 -
[22]
Dihania grabs the nerf bat and NERFES one in the forehead to Futtbucker. "Enough nerfing for you now ?" .
I need isk! Accepting donations :) |

Polcor Rodal
Amarr
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Posted - 2008.05.20 09:19:00 -
[23]
Originally by: Sokratesz Neuts need a slight nerf....
Can you explain why exactly they need a slight nerf ?
I never heard someone complain about NOS in the last 2 years - they just became more usefull after the NOS nerf.
Take care, bears. |

Stakhanov
Metafarmers
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Posted - 2008.05.20 09:23:00 -
[24]
Originally by: Sokratesz they should introduce a highslot module that you can activate on someone to show their cap level.
It should be integrated into ship scanners , to make them more useful in combat (worth the mid slot)
As for neuts being overpowered , lol. Poor curse can't kill a properly tanked drake. Or pretty much any passive tanked ship.
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Tzar'rim
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Posted - 2008.05.20 09:24:00 -
[25]
Neut's rock, especially on my 'Cane. If my target doesn't have a cap booster he'll go down.
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Neutrino Sunset
KDM Corp Firmus Ixion
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Posted - 2008.05.20 09:30:00 -
[26]
Originally by: "MrRx7" You whiners aleady got a few ships ruined
Out of interest and not wanting to overly derail this very interesting thread but what ships would you be referring to? The only ships I can think of that have been nerfed hard lately have been due to things CCP has introduced spontaneously. Ie introduction of heat nerfs Stabber to uselessness, and nerfs basically any ship that relies on speed to maintain stand off range (mostly Minmatar), carrier changes that make it impossible for carriers to actually carry anything, that sort of thing.
The only recent ship changes I can think of that appear to be a response to community pressure appear to have been boosting Amarr.
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Hirana Yoshida
Behavioral Affront
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Posted - 2008.05.20 09:44:00 -
[27]
If anything pertaining to neutralisers were to be changed it should be to reduce capacitor sizes on non-amarr ships (supposedly the cap race). Might even introduce a mid/low slot item to boost cap-cost ration when using neutralisers, akin to the rig.
Would counter the efficiency of neutralisers and make fitting the currently mandatory MWD a severe trade-off.
I'll be happy with whatever tweaks come as long as Amarr gets the long end of the stick :D
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Zakgram
Atomic Heroes Phalanx Alliance
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Posted - 2008.05.20 09:54:00 -
[28]
Originally by: Stakhanov
It should be integrated into ship scanners , to make them more useful in combat (worth the mid slot)
I'd go one further. At the moment we tell people how much damage is done to an opponent and how much shield, armour, structure is left. I'd change it so that:
Damage message only shows that it is hitting shield/armor/structure. No visibility of how much shield/armor/structure your opponent has left. Make ship scanner show you these things, along with cap.
*Then* there would be a reason to use one.
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.05.20 10:02:00 -
[29]
Originally by: Neutrino Sunset
Originally by: "MrRx7" You whiners aleady got a few ships ruined
Out of interest and not wanting to overly derail this very interesting thread but what ships would you be referring to? The only ships I can think of that have been nerfed hard lately have been due to things CCP has introduced spontaneously. Ie introduction of heat nerfs Stabber to uselessness, and nerfs basically any ship that relies on speed to maintain stand off range (mostly Minmatar), carrier changes that make it impossible for carriers to actually carry anything, that sort of thing.
The only recent ship changes I can think of that appear to be a response to community pressure appear to have been boosting Amarr.
How about damp ships?
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NightmareX
Quam Singulari
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Posted - 2008.05.20 10:11:00 -
[30]
Edited by: NightmareX on 20/05/2008 10:14:03
Originally by: Futtbucker I am thinking they are an issue.
Wow, that was really usefull to read, not even a single reason why they are overpowered or an issue, but oh wait, you don't have one, because they are not overpowered or an issue.
I bet you just got owned by a ship with neuts lol .
Oh btw, killing an Abaddon with a Curse is very easy if your not to stupid.
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Neutrino Sunset
KDM Corp Firmus Ixion
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Posted - 2008.05.20 10:18:00 -
[31]
Originally by: Hannobaal
Originally by: Neutrino Sunset
Originally by: "MrRx7" You whiners aleady got a few ships ruined
Stuff...
How about damp ships?
Hmm, perhaps to a certain extent. Although the way I remember it the community in general was only expressing concern with the ubiquitous use of damps on non-specialised ships. To nerf damps on bonused ships appeared to be a idea CCP came up with all by themselves.
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Ralara
Caldari D00M.
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Posted - 2008.05.20 10:32:00 -
[32]
Originally by: Ralara
Originally by: Futtbucker Why didn't they nerf neuts when they nerfed NOS?
Why do neuts need to be nerfed, exactly?
--
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Jinx Barker
GFB Scientific
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Posted - 2008.05.20 10:33:00 -
[33]
Lets just nerf everything.... 
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Ioci
Gallente Ioci Exploration
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Posted - 2008.05.20 10:35:00 -
[34]
Neut is the only way to get a Nano off your back.
Now that people are figuring out what a Neut is good for, the Nano days are going to come to an end.
Ask me if I care? |

Sokratesz
Rionnag Alba
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Posted - 2008.05.20 11:41:00 -
[35]
Originally by: Zakgram
Originally by: Stakhanov
It should be integrated into ship scanners , to make them more useful in combat (worth the mid slot)
I'd go one further. At the moment we tell people how much damage is done to an opponent and how much shield, armour, structure is left. I'd change it so that:
Damage message only shows that it is hitting shield/armor/structure. No visibility of how much shield/armor/structure your opponent has left. Make ship scanner show you these things, along with cap.
*Then* there would be a reason to use one.
That would be totally awesome actually 
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Sokratesz
Rionnag Alba
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Posted - 2008.05.20 11:43:00 -
[36]
Originally by: Ralara
Originally by: Futtbucker Why didn't they nerf neuts when they nerfed NOS?
Why do neuts need to be nerfed, exactly?
They seem too effective against small ships, especially the tanking close range ones like most AF's.
I refuse to respect religious beliefs, and i refuse to respect people who hold them. |

Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.05.20 11:50:00 -
[37]
Originally by: Futtbucker I am thinking they are an issue.
Wait, weren't you the one crying about HICs a couple of days ago?
Hey, guess what the best module to use against a HIC is?
CONCORD provide consequences, not safety; only you can do that. |

Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.05.20 11:51:00 -
[38]
Originally by: Sokratesz
Originally by: Ralara
Originally by: Futtbucker Why didn't they nerf neuts when they nerfed NOS?
Why do neuts need to be nerfed, exactly?
They seem too effective against small ships, especially the tanking close range ones like most AF's.
Neuts are the BS defence against small ships. AFs have considerable problems independant of neuts.
CONCORD provide consequences, not safety; only you can do that. |

Element 22
Gallente
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Posted - 2008.05.20 11:55:00 -
[39]
I hate to be so disconcerting, but if EVE was a woman (like many of your significant others assume), I doubt she would be going
Quote: Oh! Nerf me baby, that's it, nerf me harder! You are the best f**king nerfer ever! *orgasm*
So stop it. Stop it now.
Signatures are annoying...kinda like me. |

Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.05.20 12:23:00 -
[40]
I'd love to see a highslot module that increased the cap loss to your ship whilst being nos'd or neut'd, but in return applied heat damage directly to the attacking ships cap drain modules.
Eve-Online: The Text Adventure |

Ralara
Caldari D00M.
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Posted - 2008.05.20 12:24:00 -
[41]
Originally by: Avon I'd love to see a highslot module that increased the cap loss to your ship whilst being nos'd or neut'd, but in return applied heat damage directly to the attacking ships cap drain modules.
can you not overload neuts/nos?
--
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Euriti
Gallente Caritas.
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Posted - 2008.05.20 12:24:00 -
[42]
They're fine, they're a counter to nano and they're needed.
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Arous Drephius
Caldari Caldari Provisions
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Posted - 2008.05.20 12:31:00 -
[43]
Originally by: Stakhanov
Originally by: Sokratesz they should introduce a highslot module that you can activate on someone to show their cap level.
It should be integrated into ship scanners , to make them more useful in combat (worth the mid slot)
You mean, like it already has been? 
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Essque
War Wombats
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Posted - 2008.05.20 12:40:00 -
[44]
Originally by: Stakhanov
Originally by: Sokratesz they should introduce a highslot module that you can activate on someone to show their cap level.
It should be integrated into ship scanners , to make them more useful in combat (worth the mid slot)
As for neuts being overpowered , lol. Poor curse can't kill a properly tanked drake. Or pretty much any passive tanked ship.
I think the ship's cap level should be visible when you target it, just like shields, armour and hull. That would help when using nos. There should be no mods/scanners needed in order to see that.
Other than that, nos and neuts are perfectly fine as they are.
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Andreask14
Raptus Regaliter Brutally Clever Empire
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Posted - 2008.05.20 12:44:00 -
[45]
Originally by: Sokratesz
Originally by: Zakgram
Originally by: Stakhanov
It should be integrated into ship scanners , to make them more useful in combat (worth the mid slot)
I'd go one further. At the moment we tell people how much damage is done to an opponent and how much shield, armour, structure is left. I'd change it so that:
Damage message only shows that it is hitting shield/armor/structure. No visibility of how much shield/armor/structure your opponent has left. Make ship scanner show you these things, along with cap.
*Then* there would be a reason to use one.
That would be totally awesome actually 
Imagine not being able to see how much damage the primary is taking. This would make it mandatory to always be SURE to have enough firepower for AMY target, in ANY situation, so you dont mess up. It would encourage the all powerful blob even more.
Sig offline |

Gimpb
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Posted - 2008.05.20 13:33:00 -
[46]
Originally by: Futtbucker Edited by: Futtbucker on 20/05/2008 07:57:21
Originally by: Joe Starbreaker Neuts are awesome and they do their job well. What do you think is wrong with them?
\
I just killed a Abaddon with a Curse.. I bet the other guy would disagree with you.
He had 2 LAR II's and 2 EANM II's.
It took awhile but, still got him.
Yes, just because he lost an abaddon to a curse he will obviously think neuts are overpowered right?
Not everyone is so naive to think something is wrong with the game just because they lost a ship.
... or perhaps this story is actually the other way around and it was your abaddon... learn your lesson and move on.
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Wild Rho
Amarr GoonFleet
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Posted - 2008.05.20 13:35:00 -
[47]
First thing I thought when I read the title was "who's nuts need looked at?"
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Zapatero
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Posted - 2008.05.20 13:51:00 -
[48]
Originally by: Wild Rho First thing I thought when I read the title was "who's nuts need looked at?"
So you clicked and now you're disappointed? :)
- Z EON | blog |

abbagabba
Gallente Monster Raving Loonies
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Posted - 2008.05.20 14:02:00 -
[49]
Originally by: Arous Drephius
Originally by: Stakhanov
Originally by: Sokratesz they should introduce a highslot module that you can activate on someone to show their cap level.
It should be integrated into ship scanners , to make them more useful in combat (worth the mid slot)
You mean, like it already has been? 
This.
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Bourgeoisvio
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Posted - 2008.05.20 14:11:00 -
[50]
Originally by: Sokratesz
Originally by: Ralara
Originally by: Futtbucker Why didn't they nerf neuts when they nerfed NOS?
Why do neuts need to be nerfed, exactly?
They seem too effective against small ships, especially the tanking close range ones like most AF's.
That's my only problem with them. One high slot renders a large ship pretty much immune to smaller ships. And it's not like you compromise your ability against large ships doing so; that large neut is also great against other battleships.
Large neuts are a battleship sized weapon that do full "damage" to ships regardless of size. It's like cruises and torps doing full damage to frigates.
Large neuts as frigate defense are for people who want to solo in their BSs and not have to worry about support. You should have to choose between an anti-BS or anti-frig/cruise loadout. Right now having large neuts against small ships is like having a long range web and ECM in one, and you sacrifice zero effectiveness vs large ships to get it.
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.05.20 14:16:00 -
[51]
What is your problem with NUET's ?
CSM Manifesto 2008 | Destroy Outposts! |

Face Palmer
Republic Military School
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Posted - 2008.05.20 14:17:00 -
[52]
MY RAVEN WAS EQUIPPED WITH THE FOLLOWING:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x ''HYPHNOS'' ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.05.20 14:19:00 -
[53]
Wow it wasn't equipped with a lowercase-capable keyboard at all?
CSM Manifesto 2008 | Destroy Outposts! |

RuleoftheBone
Minmatar Ataraxia.
|
Posted - 2008.05.20 14:22:00 -
[54]
Heavy Neut is the only fitting worth a **** on my Tempest .
Oh...I solo killed a Hyperion in my Rapier...out of a mission with Neut towers. That took a while too  .
A couple nights ago a pal and I bumped a smack-talking Drake pilot off a station. And 10 minutes or so later he got to laugh as me and my Rapier and friend with Curse gave it up as a pointless waste of ammo.
Maybe if he had Recon V...or I had more than two guns...or...or...
Neuts are one of the best balanced modules in the game.
I don't know why I replied to this stupid thread .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Captator
Universal Securities
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Posted - 2008.05.20 15:11:00 -
[55]
Neuts didn't get nerfed, because noone was using them at all, ever, before the nos nerf - why cost yourself cap to kill their cap, when you can just suck it all away with nos (pre nerf).
Now that NOS is nerfed/balanced/w/e Neuts have a role, and they are good at it - shut a tackler/nanoship down, or on a curse/pilgrim/domi/phoon shut a tank down. (there are others but these are the main ones)
Problem is there is no way to make an extended duration fight capable curse/pilgrim without either:
CURSE 1) Having absolutely no tank whatsoever (not even a small shield buffer) 2) Having a ridiculously expensive set of implants (snake set and cap recharge in lowslots, or nanos/recharge in lows and cap recharge implants/snake set) 3) Having a mate to give you cap charges/ guardian to cap transfer you
PILGRIM 1) Having no manuverability advantage in web range (kind of needed to maintain range/transversal) - can make a good setup except it only goes ~200m/s, so its target range is very limited indeed, if it could fit an AB instead of a large cap battery, it would be a lot more effective. 2) Being utterly committed to any fight once it engages, being basically stuck there till its target or it dies, and cannot field a decent enough tank to justify this, unless you ignore ewar bonuses and fit it with lasers or something (seen it, made me cry).
Give curse +400 and pilgrim +700 base capacitor (I have only looked at the pilgrim in depth for this, but giving the curse +700 would make it an IWIN ship again, hence the decreased amount). This would make the amarr recons capable of running decent EWAR capabilities, (Mids as well as highs) without sacrificing huge numbers of slots for cap recharge equipment, or sacrificing longevity completely due to injector (which especially on pilgrim, completely ruins its TD effectiveness).
TL:DR, neuts are fine and working as intended, the abaddon had plenty of time while you tried to chew him up to a) kill your drones, or b) call for backup. Buff cap size of pilgrim/curse so they can have extended fights/move faster than a hauler
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Blood Daemon
Minmatar Republic Military School
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Posted - 2008.05.20 15:20:00 -
[56]
Originally by: Futtbucker I am thinking they are an issue.
I think people like you are an issue...
(BTW it's not a Rickroll) ------------------
SIG UNDER CONSTRUCTION |

Kolwrath
Amarr Imperial Shipment
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Posted - 2008.05.20 15:26:00 -
[57]
Originally by: Futtbucker I am thinking they are an issue.
I am thinking they are not. You spend 600 cap to nuke 600 cap on your target.
Sounds pretty fair exchange to me.
Originally by: Chaos Space Marines
Do you hear the voices, too?!?!
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.05.20 15:31:00 -
[58]
Originally by: Ralara
can you not overload neuts/nos?
I think you misunderstood my point.
The target ship can activate a module which would cause the draining ship to suffer heat damage to its nos/neuts. The penalty for the target ship using the module would be that their cap would be drained at an increased rate.
Eve-Online: The Text Adventure |

Boz Well
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Posted - 2008.05.20 16:24:00 -
[59]
Nuet
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Alowishus
|
Posted - 2008.05.20 16:31:00 -
[60]
I think they need to be looked at too. Their max range should be changed to an optimal and they should be given a 20km fall off on top of that. 
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Arkios Odymei
Incarnation of Evil Nocturnal Legion
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Posted - 2008.05.20 17:03:00 -
[61]
Originally by: Sokratesz They seem too effective against small ships, especially the tanking close range ones like most AF's.
Have you ever tried fitting a small nos to a close ranged frig? It pretty much counters heavy neuts, due to its extremely fast cycle time (3 second) vs the cycle time of a heavy neut (24 seconds). A closerange frigate can permarun a web, scram, and AB just off of the cap from the small nos. After a couple of seconds of cap recharge (the heavy neut gives a 24 second window for this) the small ship can fire cap-hungry guns as well, and even run a MWD if it had one fitted.
So no, small close-ranged have a perfect counter to heavy neuts. Try again, mate. ------------------------------------------------------------------
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SuiJuris
|
Posted - 2008.05.20 17:05:00 -
[62]
Originally by: Face Palmer MY RAVEN WAS EQUIPPED WITH THE FOLLOWING:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x ''HYPHNOS'' ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I
Is there a reason random people seem to post there completely unrelated to topic raven setups? Also they tend to be terrible setups, Armor hardners on a shield tank???
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Ezekiel Sulastin
Central Research Nexus
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Posted - 2008.05.20 17:55:00 -
[63]
Originally by: SuiJuris
Originally by: Face Palmer MY RAVEN WAS EQUIPPED WITH THE FOLLOWING:
Is there a reason random people seem to post there completely unrelated to topic raven setups? Also they tend to be terrible setups, Armor hardners on a shield tank???
It's called a meme. ---- WTB Armor Nerf Hardener II, 10^100 isk OBO |

Ralara
Caldari D00M.
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Posted - 2008.05.20 21:06:00 -
[64]
Originally by: Avon
Originally by: Ralara
can you not overload neuts/nos?
I think you misunderstood my point.
The target ship can activate a module which would cause the draining ship to suffer heat damage to its nos/neuts. The penalty for the target ship using the module would be that their cap would be drained at an increased rate.

<---------Your point
<--------- My head
  --
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Wild Rho
Amarr GoonFleet
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Posted - 2008.05.20 22:55:00 -
[65]
Edited by: Wild Rho on 20/05/2008 22:55:42
Originally by: Zapatero
Originally by: Wild Rho First thing I thought when I read the title was "who's nuts need looked at?"
So you clicked and now you're disappointed? :)
- Z
You can't prove anything!
>.> <.<
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MR Wa1sh
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Posted - 2008.05.20 23:07:00 -
[66]
They choped of a limb when they stole nos from the curse ... Nuets are exactly right the way they are - they can be difficult to fit they take your cap aswell as the other guys ( at a less ammount to yourself ) coupled with the nos even in it weaken state it works well no changed needed here its not over powerful it not crappy leave it be.
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Futtbucker
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Posted - 2008.05.21 05:06:00 -
[67]
Originally by: Face Palmer MY RAVEN WAS EQUIPPED WITH THE FOLLOWING:
HIGH 06 x Cruise Missile Launcher I 01 x SMALL TRACTOR BEAM 1 01 x SALVAGER I
MEDIUM 04 x LARGE SHIELD EXTENDERS 01 x ''HYPHNOS'' ECM 01 x MEDIUM SHIELD BOOSTER
LOW 01 x EMERGENCY DAMAGE CONTROL 01 x ARMOR KINETIC HARDENER I 01 x ARMOR THREMIC HARDENER I 02 x WARP CORE STABILIZER I
DRONES 02 x WARRIOR I DRONES 03 x HAMMERHEAD I DRONES
UPGRADES 01 x ROCKET FUEL CACHE PARTINTION I 01 x BAY LOADING ACCELERATOR I
Old and tired joke.....
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Pr1ncess Alia
Caldari Perkone
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Posted - 2008.05.21 06:00:00 -
[68]
Originally by: Futtbucker I am thinking they are an issue.
3 pages of discussion off of an OP like this?

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VaderDSL
Caldari Personal Vendetta Vendetta Alliance.
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Posted - 2008.05.21 10:15:00 -
[69]
Edited by: VaderDSL on 21/05/2008 10:16:53 Amarr cruiser V Recon V Energy Emissions V
I love neuts! 
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MrRx7
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.05.21 18:36:00 -
[70]
Originally by: Neutrino Sunset
Originally by: "MrRx7" You whiners aleady got a few ships ruined
Out of interest and not wanting to overly derail this very interesting thread but what ships would you be referring to? The only ships I can think of that have been nerfed hard lately have been due to things CCP has introduced spontaneously. Ie introduction of heat nerfs Stabber to uselessness, and nerfs basically any ship that relies on speed to maintain stand off range (mostly Minmatar), carrier changes that make it impossible for carriers to actually carry anything, that sort of thing.
The only recent ship changes I can think of that appear to be a response to community pressure appear to have been boosting Amarr.
oh will the only ones I remotely cared about was the dictor speed nerf and the nos nerf becuase of what it did to the curse..
but I am enjoying the 120km Pulse apoc atm.
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Toramii
Le Moulin Rouge
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Posted - 2008.05.21 20:13:00 -
[71]
Edited by: Toramii on 21/05/2008 20:14:34
Originally by: Jade Constantine What is your problem with NUET's ?
So taking all this info together can I interperate this as, would I be right in thinking a 'Nuet' is a killer carebear and the the OP wants them nerfed  
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