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Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
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Posted - 2008.05.22 12:08:00 -
[1]
Why is it possible to jump bridge capitals into a system while the system is cyno jammed? Cyno jammers were supposed to facilitate sub capital combat however using jumpbridges a sub capital fleet is left to take on a heavily armed POS in a system where the defenders can deploy titans and motherships (as well as carriers and dreads) in almost complete safety.
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cimmaron
Warp Riders Fang Alliance
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Posted - 2008.05.22 12:46:00 -
[2]
Removed. Please do not troll. Navigator
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Zeph Solaris
Legitimate Corporation
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Posted - 2008.05.22 12:58:00 -
[3]
Originally by: Waterfowl Democracy Cyno jammers were supposed to force hostiles into sub capital combat.
ftfy.
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Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
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Posted - 2008.05.22 13:01:00 -
[4]
Edited by: Waterfowl Democracy on 22/05/2008 13:59:13
Originally by: Zeph Solaris
Originally by: Waterfowl Democracy Cyno jammers were supposed to force hostiles into sub capital combat.
ftfy.
If you wish to contribute to this thread I suggest you at least attempt to make a meaningful post.
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Sakura Nihil
Stimulus
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Posted - 2008.05.22 13:16:00 -
[5]
Edited by: Sakura Nihil on 22/05/2008 14:18:28 Agreed with the OP, its a valid concern.
Goal Line Blitz, an American Football MMO |

Heartstone
Jericho Fraction The Star Fraction
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Posted - 2008.05.22 13:34:00 -
[6]
Edited by: Heartstone on 22/05/2008 13:36:18 The goon makes a valid point for once.
edit for the new ticky support box thingy ---
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Papa Ina
GoonFleet GoonSwarm
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Posted - 2008.05.22 13:54:00 -
[7]
Edited by: Papa Ina on 22/05/2008 13:54:39 Edit: Apparently you need to post to add your support.
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Orion Moonstar
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:01:00 -
[8]
Do this tia
http://www.dariusjohnson.org/dec20bobts.mp3 http://www.daitengu.com/ohgod/dec20bobts.mp3 |

Swamp Ziro
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:03:00 -
[9]
i am down
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Flow Befort
GoonFleet
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Posted - 2008.05.22 14:04:00 -
[10]
even my alt is down
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Luciela Darkfall
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Posted - 2008.05.22 14:11:00 -
[11]
This needs to be looked upon.
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Toolbert
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:17:00 -
[12]
I support this product and/or service.
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Pnuka
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:21:00 -
[13]
I support this as well.
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Kelsin
Jericho Fraction The Star Fraction
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Posted - 2008.05.22 14:25:00 -
[14]
I like this support feature. This is a logical argument and one that I hope can be presented to CCP.
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Ivanova Denisovich
Hobbit Enterprises GoonSwarm
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Posted - 2008.05.22 14:29:00 -
[15]
I also support this topic.
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Althair Erin
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:34:00 -
[16]
I too am concerned about this. -------------- The Hope of the younger generation
Come help build a better, more civil EVE! |

Tolis Irithel
Jericho Fraction The Star Fraction
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Posted - 2008.05.22 14:35:00 -
[17]
Not sure on this posting to support thing, but I'm in agreement.
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Baleygr
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:37:00 -
[18]
Postin' in support
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Hatface Jones
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Posted - 2008.05.22 14:38:00 -
[19]
I agree and am concerned about this as well
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Dramaticus
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:39:00 -
[20]
Edited by: Dramaticus on 22/05/2008 14:39:38 I'm buying what you're selling. Please don't use RL pictuers of players in Sig without permission. - WeatherMan |
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Rakshasa Taisab
Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.05.22 14:42:00 -
[21]
What differentiates jump gates from jump bridges?
The former can't jump in capitals, so why should the latter. Thus if you look at it from a different angle; not allowing capitals through jump bridges would put them more in-line with jump gates. ---
Author of rTorrent, the BitTorrent client for real men and mice. |

Oleena Natiras
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:43:00 -
[22]
Posting in support.
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Jack Archer
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:44:00 -
[23]
/signed --- Booya. |

Vile rat
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:47:00 -
[24]
On the surface it appears to be a simple overlook issue with the programming. There is no logical reason why it should work.
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Xiobe
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:47:00 -
[25]
A contradiction to the ideals of the system!!!! Posting in support. d('.'o ) |

Pseudothei
GoonSwarm
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Posted - 2008.05.22 14:47:00 -
[26]
/supported
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Zareph
Merch Industrial GoonSwarm
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Posted - 2008.05.22 14:47:00 -
[27]
Originally by: Waterfowl Democracy Why is it possible to jump bridge capitals into a system while the system is cyno jammed? Cyno jammers were supposed to facilitate sub capital combat however using jumpbridges a sub capital fleet is left to take on a heavily armed POS in a system where the defenders can deploy titans and motherships (as well as carriers and dreads) in almost complete safety.
I approve this message
While all answers are replies, not all replies are answers. |

LASER WATCHER
GoonFleet GoonSwarm
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Posted - 2008.05.22 14:48:00 -
[28]
hi _____
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OldPueblo
DarkStar 1 GoonSwarm
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Posted - 2008.05.22 14:50:00 -
[29]
Supportin' dis.
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Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.05.22 14:51:00 -
[30]
Well this is interesting. You have to make a post to support the topic: So we have to get 11,000 posts to force an issue.
Ah ha ha ha ha ha
Vote Goumindong for CSM |
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BillyBong2
COLD-Wing The Fourth District
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Posted - 2008.05.22 14:52:00 -
[31]
Originally by: Goumindong Well this is interesting. You have to make a post to support the topic: So we have to get 11,000 posts to force an issue.
Ah ha ha ha ha ha
The real question is if you need to get 11k unique posts to force the issue.
http://coldwing.100luz.com.ar/board/ |

Erotic Irony
0bsession
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Posted - 2008.05.22 14:54:00 -
[32]
where am i ___ Eve Players are not very smart. Support Killmail Overhaul
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AegriSomnia
Battlestars GoonSwarm
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Posted - 2008.05.22 14:57:00 -
[33]
yes to this
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Damion Zyne
Des Esseintes Social Club
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Posted - 2008.05.22 15:04:00 -
[34]
I support the op. |

Parid
GoonFleet
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Posted - 2008.05.22 15:04:00 -
[35]
Postin' |

Impretinent
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:05:00 -
[36]
Agreed.
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Miss Domination
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:06:00 -
[37]
definitely needs to be looked into. _________________
Eagerly awaiting the phoenix called String of Sisters |

Karina Harington
Port Royal Independent Kontractors Atrum Tempestas Foedus
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Posted - 2008.05.22 15:10:00 -
[38]
I would like to subscribe to your newsletter.
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Ioshus Ferox
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:15:00 -
[39]
IAWTP |

Audus Manus
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Posted - 2008.05.22 15:22:00 -
[40]
it would indeed encourage more sub-cap combat. Fair enough that the hostile forces should have a disadvantage, but dropping caps on gangs aint kool
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Jade Constantine
Jericho Fraction The Star Fraction
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Posted - 2008.05.22 15:26:00 -
[41]
Edited by: Jade Constantine on 22/05/2008 15:26:15
Well yes, in order to FORCE an issue into formal CSM discussion you need X amount of support. But in order to convince a CSM representative to take up and advocate the issue for formal CSM voting to the agenda you simply need to make some good arguments and have a public discussion for seven days.
Anyways on this issue of course yes. It makes no sense that you can jump bridge capitals into a cyno-jammed system.
CSM Manifesto 2008 | Destroy Outposts! |

Moon Kitten
GoonFleet
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Posted - 2008.05.22 15:29:00 -
[42]
Edited by: Moon Kitten on 22/05/2008 15:30:06 Going to have to agree with this. It does not make sense to be able to jump in capitals into a cyno-jammed system.
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Mike Huckabee
GoonFleet
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Posted - 2008.05.22 15:32:00 -
[43]
I am Mike Huckabee and I approve of this message.
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Papa Ina
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:33:00 -
[44]
Well the motion to discuss has one reps backing. Let's pretend to have meaningful discussion about it for 7 days. Seriously, is there anybody that can make an argument against it?
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Bacchus Plateau
Hobbit Enterprises GoonSwarm
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Posted - 2008.05.22 15:33:00 -
[45]
Apparently I must respond using one of the chars on each of my accounts to make sure my opinion on this matter is given the greatest possible weight. I hope you all enjoy hearing my support for this topic expressed three more times.
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Tunkbwah
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:35:00 -
[46]
Supporting this.
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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.22 15:38:00 -
[47]
Edited by: Yorda on 22/05/2008 15:42:49
Originally by: Papa Ina Well the motion to discuss has one reps backing. Let's pretend to have meaningful discussion about it for 7 days. Seriously, is there anybody that can make an argument against it?
There is no argument against it, but with a relatively small time frame to offline / online a jammer alliances could simply take the jammer offline, jump capitals in, and online the jammer and the effect would be the same. The real question is, if cynojammers where intended to support non-capital combat why does the jammer have no effect on the capitals in the system, just their ability to enter said system?
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Tevlent
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:38:00 -
[48]
pretty much this.
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hammyhamm
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:40:00 -
[49]
I have seen both sides of cynojammer warfare for too long, and I am in agreement with the OP.
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Claire Lacombe
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:40:00 -
[50]
I'm in agreement with this issue.
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Jack Gilligan
Dragon's Rage Intrepid Crossing
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Posted - 2008.05.22 15:41:00 -
[51]
I DO NOT favor any changes to jump bridges as they currently are. They, along with cynojammers give the owner of a system a defensive advantage.
It should be difficult to strike at a sovereign system.
Remember that the attacker has the initiative. And it's not as if it's all that hard to take out a cynojammer quickly with battleships anyway.
My opinions are my own and do not reflect those of my corporation or alliance. |

Siona Windweaver
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Posted - 2008.05.22 15:42:00 -
[52]
Edited by: Siona Windweaver on 22/05/2008 15:52:01 While It's certainly intresting to think cyno jammers as double edged swords, i don't support this issue.
If you think about it in character, you should have some info (such as cyno jammer frequencies or something) about your systems, its your alliance space afterall. Deploying capitals in YOUR space is logical both in gameplay and RP view.
Edit: Goons started to make threads to fit their needs i see, with multiple account posting/supporting and all that... 
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Noghri ViR
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:48:00 -
[53]
Edited by: Noghri ViR on 22/05/2008 15:49:03 Supporting dis --------------------------------------------- Noghri ViR for CSM Vote for me here: http://myeve.eve-online.com/council/voting/Vote.asp?c=28
http://noghri08.wordpress.com/ |

Moridrex
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Posted - 2008.05.22 15:50:00 -
[54]
While I see the issue, how would blocking your own cap ships jumping into the system stop you from simply manufacturing and holding cap ship blobs in the system? The attacker will still face the same cap force if it was already there just waiting for pilots to get in.
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SaleanDS
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:52:00 -
[55]
This is a good topic to look into
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Uzuki Shootmenow
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Posted - 2008.05.22 15:53:00 -
[56]
Edited by: Uzuki Shootmenow on 22/05/2008 15:54:06 it was proven, on multiple occasions, that cynojammed system is conquerable without cap fleet support in the beginning of such assault.
The amount of Goonswarm members supporting this thread clearly indicates who failed at such attempt.
no support from me. Leave it as it is.
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jm24
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:53:00 -
[57]
I endorse said product.
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Papa Ina
GoonFleet GoonSwarm
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Posted - 2008.05.22 15:53:00 -
[58]
Originally by: Moridrex While I see the issue, how would blocking your own cap ships jumping into the system stop you from simply manufacturing and holding cap ship blobs in the system? The attacker will still face the same cap force if it was already there just waiting for pilots to get in.
Holding a capital ship fleet in the location is certainly an option, however that cap fleet is stuck there unless the cyno jammer is deactivated. That's a significant investment in time and money for defense and if you are willing to do that then all power to you.
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Luunij Kao
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Posted - 2008.05.22 15:54:00 -
[59]
Definitely needs tweaking. |

Yorda
Battlestars GoonSwarm
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Posted - 2008.05.22 15:56:00 -
[60]
Originally by: Siona Windweaver Edited by: Siona Windweaver on 22/05/2008 15:52:01 While It's certainly intresting to think cyno jammers as double edged swords, i don't support this issue.
If you think about it in character, you should have some info (such as cyno jammer frequencies or something) about your systems, its your alliance space afterall. Deploying capitals in YOUR space is logical both in gameplay and RP view.
Edit: Goons started to make threads to fit their needs i see, with multiple account posting/supporting and all that... 
Clearly a module that creates a cyno between two points should work next to a module that prevents cynos from being made. This makes perfect RP sense.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Sindahl McHaggis
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Posted - 2008.05.22 15:58:00 -
[61]
i agree with the OP.
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Illaria
M. Corp Mostly Harmless
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Posted - 2008.05.22 16:00:00 -
[62]
I support this.
Now being in agreement with a Goonswarm motion makes we want to jump from a really high building. brb
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Bane Glorious
GoonFleet GoonSwarm
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Posted - 2008.05.22 16:12:00 -
[63]
I don't think there are any council members necessarily against this proposal (except possibly Hardin), but either way it's necessary to talk about it at the CSM. |

Siona Windweaver
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Posted - 2008.05.22 16:14:00 -
[64]
Edited by: Siona Windweaver on 22/05/2008 16:23:47
Originally by: Yorda
Clearly a module that creates a cyno between two points should work next to a module that prevents cynos from being made. This makes perfect RP sense.
Problem is, there isnt enough info at this point to make "perfect" RP sense. You can make up RP point along the way for practicaly anyhing. I mentioned RP because current system also has a logical RP point, since i think i cought a little hint of RP in OP.
As a game mechanic, i dont think a change is required. Honestly, capitals are under-used as it is, this will only make defending a system harder, and will make capital ships more useless, more susceptible to large blobs.
On a side note, this also makes attacks harder, maybe harder than it should be, on that i agree with OP, but changing cyno jammer mechanic completely is overkill in my opinion.
Maybe add a ship that can counter jam cyno jammers? 
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Galactic Overlord
The Fantastically Pantless Sporkmen
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Posted - 2008.05.22 16:16:00 -
[65]
From what I've seen, goons are the only ones that have actually been able to legitimately test this mechanic fully on the field of battle, therefore they should know what they are talking about.
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Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
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Posted - 2008.05.22 16:17:00 -
[66]
Addressing Points: "what's to stop people holding capitals in that system?"
Nothing. However, without the jumpbridges as a means of transport from cyno jammed system to cynojammed system the attackers can choose to attack a DIFFERENT cynojammed system.
"capitals are trapped in the cynojammed system"
Actually under current mechanics any capital ship can cyno OUT of a cynojammed (or highsec system), the cynojammer only stops the opening of incoming cynos.
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Bradylama
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Posted - 2008.05.22 16:18:00 -
[67]
At the very least supercapitals shouldn't be able to use jump bridges. Full support.
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frozenphil
GoonFleet GoonSwarm
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Posted - 2008.05.22 16:41:00 -
[68]
Originally by: Galactic Overlord From what I've seen, goons are the only ones that have actually been able to legitimately test this mechanic fully on the field of battle, therefore they should know what they are talking about.
Goon alt post spotted.
Agreein wit da op ITT. |

MiniFlo
GoonFleet GoonSwarm
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Posted - 2008.05.22 16:46:00 -
[69]
posting to support. |

agent apple
Spartan Industries Cruel Intentions
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Posted - 2008.05.22 16:48:00 -
[70]
get rid of both full stop, their both crap
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Amusing Name
Federal Navy Academy
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Posted - 2008.05.22 16:51:00 -
[71]
Definitely.
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Duranium
|
Posted - 2008.05.22 16:53:00 -
[72]
Posting to agree with the OP
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xRazoRx
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2008.05.22 16:57:00 -
[73]
Edited by: xRazoRx on 22/05/2008 16:59:53 supporting
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Kaplanelle
GoonFleet GoonSwarm
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Posted - 2008.05.22 17:03:00 -
[74]
Yes... One of many issues that need addressing. Nice we're given many toys by CCP, but a shame they aren't playtested thoroughly to catch these things.
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Vio Geraci
GoonFleet GoonSwarm
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Posted - 2008.05.22 17:09:00 -
[75]
I agree.
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RDevz
GoonFleet GoonSwarm
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Posted - 2008.05.22 17:14:00 -
[76]
My name is RDevz, and I approve of this message. |

Maitsu
Perkone
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Posted - 2008.05.22 17:15:00 -
[77]
Jump bridges shouldn't work in cyno jammed systems period.
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Ispitane
GoonFleet GoonSwarm
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Posted - 2008.05.22 17:21:00 -
[78]
Alas, we need to poast to indicate our support. |

Kis Kecheri
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Posted - 2008.05.22 17:22:00 -
[79]
Agreed.
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Will Hunter
GoonFleet GoonSwarm
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Posted - 2008.05.22 17:24:00 -
[80]
Originally by: Swamp Ziro i am downs
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Hrin
Merch Industrial GoonSwarm
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Posted - 2008.05.22 17:26:00 -
[81]
p-p-p-p-p-p-p-p-p-posting
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Mystic Twilight
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Posted - 2008.05.22 17:27:00 -
[82]
I endorse the above product and/or service
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killerco
The Flying Dutchmen Hydra Alliance
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Posted - 2008.05.22 17:29:00 -
[83]
I agree with the OP.
If a system is cyno jammed no hostile caps through any means should be able too get in.
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Avalira
Pax Minor Expiscor Pario Addo
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Posted - 2008.05.22 17:33:00 -
[84]
I agree, the only way to get caps in a cyno jammed system is to have them there before the system is jammed.
------------- Selling the following: Probe BPC's ARK JF 4.5b
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.22 17:33:00 -
[85]
I don't know what the correct way to fix this interaction is(though I have an idea), but the current system sucks. ------------------ Fix the forums! |

Pokano
GoonFleet GoonSwarm
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Posted - 2008.05.22 17:36:00 -
[86]
poasting in a checkbox poll on eve-o *_* http://tinyurl.com/3xlw27 The signature exceeds the limits set in the forum rules, please resize - EVE Forum Moderator Team |

Myk Taison
GoonFleet GoonSwarm
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Posted - 2008.05.22 17:41:00 -
[87]
yo i agree
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Draygo Korvan
Merch Industrial GoonSwarm
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Posted - 2008.05.22 17:49:00 -
[88]
Originally by: Jade Constantine Edited by: Jade Constantine on 22/05/2008 15:26:15
Well yes, in order to FORCE an issue into formal CSM discussion you need X amount of support. But in order to convince a CSM representative to take up and advocate the issue for formal CSM voting to the agenda you simply need to make some good arguments and have a public discussion for seven days.
Anyways on this issue of course yes. It makes no sense that you can jump bridge capitals into a cyno-jammed system.
Quoting this, and going to reword it just a bit. It makes sense to jump bridge certain capitals into systems, but only capitals that can use normal system gates (freighters/JF's). CCP sees frieghters as capitals currently. --
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.05.22 18:03:00 -
[89]
Makes sense to me. My research services Spreadsheets: Top speed calculation - Halo Implant stats |

Tetona Mendoza
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Posted - 2008.05.22 18:16:00 -
[90]
makes sense |
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Mael DeVries
Hobbit Enterprises GoonSwarm
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Posted - 2008.05.22 18:26:00 -
[91]
More is better.
[SIZE="1"]"Nothing the EVE client can do can affect the game state" CCP Wrangler[/SIZE] |

Allanon Wren
Republic Military School
|
Posted - 2008.05.22 18:33:00 -
[92]
/signed
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Varly
|
Posted - 2008.05.22 18:33:00 -
[93]
Poasting in support. |

Toman Jerich
Ars ex Discordia GoonSwarm
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Posted - 2008.05.22 18:42:00 -
[94]
Edited by: Toman Jerich on 22/05/2008 18:45:27 Anyone who wants to bring ships that cannot use jump gates into a cynojammed system should be required to take down the cynojammer first, either by destroying it (if hostile) or by off-lining it (if friendly).
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Roscoe Rhoads
Mont Pelerin Society
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Posted - 2008.05.22 18:47:00 -
[95]
Agree with op. -- Human action is purposeful behavior. |

Heng
Black Omega Security Pandemic Legion
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Posted - 2008.05.22 19:04:00 -
[96]
Supporting this
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Al Sayyid
GoonFleet GoonSwarm
|
Posted - 2008.05.22 19:11:00 -
[97]
signin' dis |

Faust Revis
Battlestars GoonSwarm
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Posted - 2008.05.22 19:20:00 -
[98]
I support |

Malakev
Battlestars GoonSwarm
|
Posted - 2008.05.22 19:21:00 -
[99]
I support |

Invictus
Battlestars GoonSwarm
|
Posted - 2008.05.22 19:22:00 -
[100]
i support
Does the cookie jar have cookies in it? Or just a few hand-fulls of maggots?
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Voculus
E X O D U S Imperial Republic Of the North
|
Posted - 2008.05.22 19:38:00 -
[101]
:thumbs: _________________________________________________________
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Frobbe
The Greater Goon GoonSwarm
|
Posted - 2008.05.22 19:40:00 -
[102]
i agree |

Xenofur
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.05.22 19:48:00 -
[103]
Edited by: Xenofur on 22/05/2008 19:48:25
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Hamfast
|
Posted - 2008.05.22 19:50:00 -
[104]
--------*****--------
Learn and be informed, because a Politicians worst nightmare is an informed voter...
So choose your CSM Candidates wisely
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Cannibal PLT
GoonFleet GoonSwarm
|
Posted - 2008.05.22 19:53:00 -
[105]
poastin -plt |

Jasharin
GoonFleet GoonSwarm
|
Posted - 2008.05.22 19:53:00 -
[106]
this just doesn't make any sense
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Jalmari Huitsikko
Karjala Inc.
|
Posted - 2008.05.22 19:54:00 -
[107]
.
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Teclis van'Dreike
GoonFleet GoonSwarm
|
Posted - 2008.05.22 19:55:00 -
[108]
Edited by: Teclis van''Dreike on 23/05/2008 06:10:14 Signed, agreeing, and supporting this.
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D'Avore
Black Omega Security Pandemic Legion
|
Posted - 2008.05.22 19:56:00 -
[109]
Supporting this!
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Mike Yass
GoonFleet GoonSwarm
|
Posted - 2008.05.22 19:58:00 -
[110]
Make them Sov4 only, thanks in advance.
|
|

Wu Liao
|
Posted - 2008.05.22 20:10:00 -
[111]
Signing dis.
|

Cursive
Ars ex Discordia GoonSwarm
|
Posted - 2008.05.22 20:12:00 -
[112]
Edited by: Cursive on 22/05/2008 20:12:55 Signed |

Manny Calaveira
|
Posted - 2008.05.22 21:00:00 -
[113]
Supporting this.
|

Fallorn
GoonFleet GoonSwarm
|
Posted - 2008.05.22 21:06:00 -
[114]
My name is Shut up Fallorn. And I totally agree with the words that are written at the top of the first page of this thread. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
|

cimmaron
Warp Riders Fang Alliance
|
Posted - 2008.05.22 21:17:00 -
[115]
I do not agree, there needs to be advantages in defending your home space/territory. As it stands right now, the Lagfest that is fleet battle is absurd, the OP's suggestion would only make it worse, again, not supported.
|

Pringlescan
GoonFleet GoonSwarm
|
Posted - 2008.05.22 21:20:00 -
[116]
I support this idea.
|

Xanja
2H Industries
|
Posted - 2008.05.22 21:35:00 -
[117]
ok ----------------- |

jm24
GoonFleet GoonSwarm
|
Posted - 2008.05.22 21:45:00 -
[118]
Originally by: cimmaron I do not agree, there needs to be advantages in defending your home space/territory. As it stands right now, the Lagfest that is fleet battle is absurd, the OP's suggestion would only make it worse, again, not supported.
Defenders get the advantage of being closer to the region then the enemy, advantage enough.
|

Scagga Laebetrovo
Delictum 23216 San Matari.
|
Posted - 2008.05.22 21:45:00 -
[119]
Wonder what Bob thinks about this one.
San Matari Official forums |

Lord WarATron
Black Nova Corp Band of Brothers
|
Posted - 2008.05.22 21:50:00 -
[120]
Edited by: Lord WarATron on 22/05/2008 21:59:15
Originally by: Waterfowl Democracy Cyno jammers were supposed to facilitate sub capital combat however using jumpbridges a sub capital fleet is left to take on a heavily armed POS in a system where the defenders can deploy titans and motherships (as well as carriers and dreads) in almost complete safety.
I Disagree. The Cynojammer is not supposed to facilitate sub capitals, it was to remove the old trench warfare of POS battles where people would reinforce your system with dreads while you sleep then dock up 50 jumps away in perfect safety when you got a gang going. It made a mockery of Dreadnaughts since they could be used risk free.
Now with a Cynojammer which is easaly disabled in 5-10 mins, a attacker has to keep his capitals in system, therefore seiges of a system end in a couple of days insted of lasting months of Alarm Clock ops. This is because as soon as the attacker leaves the system, he is going to have a uphill struggle to incap the jammer for a 2nd time while pos's are being repaired.
Since nobody in eve has yet camped a single Jammer 24/7 365 days a year, anyone fleet with a good tactic can find a 10 minute window to incap the cynojammer and then cyno their capitals in.
The whole point of the jammer is to force capitals to stay in system and hence, encorage capital fights insted of risk free Dreadnaught usage as well as reduce month long timezone wars where people only win because someone messes up stront timer on a pos.. --
Billion Isk Mission |
|

Mike Yass
GoonFleet GoonSwarm
|
Posted - 2008.05.22 23:22:00 -
[121]
Originally by: Lord WarATron Edited by: Lord WarATron on 22/05/2008 21:59:15
I Disagree. The Cynojammer is not supposed to facilitate sub capitals, it was to remove the old trench warfare of POS battles where people would reinforce your system with dreads while you sleep then dock up 50 jumps away in perfect safety when you got a gang going. It made a mockery of Dreadnaughts since they could be used risk free.
Now with a Cynojammer which is easaly disabled in 5-10 mins, a attacker has to keep his capitals in system, therefore seiges of a system end in a couple of days insted of lasting months of Alarm Clock ops. This is because as soon as the attacker leaves the system, he is going to have a uphill struggle to incap the jammer for a 2nd time while pos's are being repaired.
Since nobody in eve has yet camped a single Jammer 24/7 365 days a year, anyone fleet with a good tactic can find a 10 minute window to incap the cynojammer and then cyno their capitals in.
The whole point of the jammer is to force capitals to stay in system and hence, encorage capital fights insted of risk free Dreadnaught usage as well as reduce month long timezone wars where people only win because someone messes up stront timer on a pos..
That's a great explanation of what happened, but it is exactly counter to what CCP has stated they wanted. CCP wanted to create more objectives for small gangs http://myeve.eve-online.com/devblog.asp?a=blog&bid=469, but instead they've pushed the game towards massive capital battles, something we all know the game infrastructure can't handle. Even more importantly, a lot of players think that the massive laggy blobs needed to siege the systems is not fun, and the endless sitting in a POS and camping a gate to hold the sieged system is not fun.
The most fun thing to most players in EVE is roaming gangs, and it seemed that the goal of cynojammers was to give roaming gangs a chance to directly matter in sovereignty warfare - rather to simply thin the enemy herd and prevent them from making money. By your own admission, the move has been towards sieging one system with a large blob for two days, 24/7.
We aren't complaining because we lost, we're complaining because it's not fun, and I play videogames to have fun, and that's why we want roaming gangs (fun) to matter in sovereignty warfare. If you think camping one system for two days is fun, I'd be willing to bet you're a minority.
You also draw a false dichotomy between the old "siege when you please" system to the "camp for two days" system. We aren't forced to choose between the two, we're asking CCP to come up with a new idea.
Moreover, the move towards the "SIEGE THE SYSTEM FOR TWO DAYS" eliminates the ability for smaller alliances to compete, as it is unreasonable to expect a group of 500 players to have 100 people online 24 hours a day for two days so they can keep the system. I think it's completely ridiculous that goonswarm can move our base of operations to Geminate and have smaller alliances like Stain Empire and others unable to make significant progress in our regions to the south.
Jade Constantine has made his/her/it's platform so that he/she/it could convince the masses that us 0.0 alliances are out to prevent them from competing and other nonsense, and pointed to sovereignty warfare demanding a change, and people responded with their votes. It's just a shame that Jade has terrible ideas that he/she/it can't voice in under 10 pages.
I guess my question to you is: Do you think the current system of sovereignty warfare is fun? Do you think it allows small alliances to compete? Do you think it needs to be changed?
|

Scatim Helicon
GoonFleet GoonSwarm
|
Posted - 2008.05.22 23:34:00 -
[122]
As at least two CSMs have indicated support for the idea itt we probably won't need the 11000 votes to force it anyway, but yeah. One sided cyno-jammers whch force the attacker to fight carrier fleets and doomsdays with subcaps , unless and until they can blob up 100+ battleships to knock down a 15 million hit point module mounted at a hostile POS is a really dumb idea.
Voted 1 upwardly pointing thumb. -----------
|

Farrqua
Turbo Mining Inc.
|
Posted - 2008.05.23 01:45:00 -
[123]
|

Ceros X
GoonFleet GoonSwarm
|
Posted - 2008.05.23 02:47:00 -
[124]
i support this issue
|

Breha Organa
|
Posted - 2008.05.23 03:01:00 -
[125]
I've read the arguments ... reluctantly, I have to support this as a flaw in the intended purpose of cyno jammers.
|

Kovid
Jericho Fraction The Star Fraction
|
Posted - 2008.05.23 03:21:00 -
[126]
I don't know why it has gone this long as it is.
|

Wolf Soldier
Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2008.05.23 04:07:00 -
[127]

|

Sworn Absent
GoonFleet GoonSwarm
|
Posted - 2008.05.23 04:14:00 -
[128]
Edited by: Sworn Absent on 23/05/2008 04:14:39 If there is one thing that has killed the fun of 0.0 warfare, it is the introduction of cyno-jammers.
|

Selim Delavar
GoonFleet GoonSwarm
|
Posted - 2008.05.23 04:39:00 -
[129]
Supporting this.
|

Jasharin
GoonFleet GoonSwarm
|
Posted - 2008.05.23 04:54:00 -
[130]
i have never been able to trust a single word uttered by waterfowl democracy
|
|

Vaal Erit
Science and Trade Institute
|
Posted - 2008.05.23 06:12:00 -
[131]
Originally by: Lord WarATron
I Disagree. The Cynojammer is not supposed to facilitate sub capitals, it was to remove the old trench warfare of POS battles where people would reinforce your system with dreads while you sleep then dock up 50 jumps away in perfect safety when you got a gang going. It made a mockery of Dreadnaughts since they could be used risk free.
Now with a Cynojammer which is easaly disabled in 5-10 mins, a attacker has to keep his capitals in system, therefore seiges of a system end in a couple of days insted of lasting months of Alarm Clock ops. This is because as soon as the attacker leaves the system, he is going to have a uphill struggle to incap the jammer for a 2nd time while pos's are being repaired.
Since nobody in eve has yet camped a single Jammer 24/7 365 days a year, anyone fleet with a good tactic can find a 10 minute window to incap the cynojammer and then cyno their capitals in.
The whole point of the jammer is to force capitals to stay in system and hence, encorage capital fights insted of risk free Dreadnaught usage as well as reduce month long timezone wars where people only win because someone messes up stront timer on a pos..
You make some good points, Lord WarATron. I'll give this a shot. What is the point of "keeping capitals in system" Cap fleets I've seen usually stay in one system until it is conquered, caps are logged out in system because they are not needed until a POS comes out of reinforced. Does it matter that the caps log off in that system or fly back to a friendly system and log off there? Not really, what matters far more is the reinforced timer, that's the key.
I agree that Cynojammers do a good job so that the enemy can't blob dreads while you are sleeping and say "Hello, all of your POSs are in reinforced, have a nice day" ala the MC campaign. But I think the main issue is that the defender can move around a large capital fleet in all of their station systems with moderate ease while the attackers are forced to use sub-capital ships. Which was fine until capital/supercapital fleets got very large which limits the attackers choices considerably. With the insane hit points that faction POS/cynojammers/jump bridges/station services/capital fleets have, people need to bring overwhelming numbers which kills the hardware which kills the game :(
Originally by: CCP Casqade Please refrain from making assumptions on game mechanics and then presenting them as facts before testing them yourself.
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RubberDuckey
Ravenclaw Manufacturing DeStInY.
|
Posted - 2008.05.23 06:33:00 -
[132]
Support
|

thetwilitehour
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.05.23 07:08:00 -
[133]
n/t
|

Dohl Khrensen
Huang Yinglong FOUNDATI0N
|
Posted - 2008.05.23 07:16:00 -
[134]
|

Zakzhar
The Greater Goon GoonSwarm
|
Posted - 2008.05.23 07:32:00 -
[135]
Supportin' dis |

Lord WarATron
Black Nova Corp Band of Brothers
|
Posted - 2008.05.23 09:32:00 -
[136]
Originally by: Vaal Erit Originally by: Lord WarATron
I Disagree. The Cynojammer is not supposed to facilitate sub capitals, it was to remove the old trench warfare of POS battles where people would reinforce your system with dreads while you sleep then dock up 50 jumps away in perfect safety when you got a gang going. It made a mockery of Dreadnaughts since they could be used risk free.
Now with a Cynojammer which is easaly disabled in 5-10 mins, a attacker has to keep his capitals in system, therefore seiges of a system end in a couple of days insted of lasting months of Alarm Clock ops. This is because as soon as the attacker leaves the system, he is going to have a uphill struggle to incap the jammer for a 2nd time while pos's are being repaired.
Since nobody in eve has yet camped a single Jammer 24/7 365 days a year, anyone fleet with a good tactic can find a 10 minute window to incap the cynojammer and then cyno their capitals in.
The whole point of the jammer is to force capitals to stay in system and hence, encorage capital fights insted of risk free Dreadnaught usage as well as reduce month long timezone wars where people only win because someone messes up stront timer on a pos..
You make some good points, Lord WarATron. I'll give this a shot. What is the point of "keeping capitals in system" Cap fleets I've seen usually stay in one system until it is conquered, caps are logged out in system because they are not needed until a POS comes out of reinforced. Does it matter that the caps log off in that system or fly back to a friendly system and log off there? Not really, what matters far more is the reinforced timer, that's the key.
The key point is that in the past, people would reinforce whole regions of POS hoping to catch a incorrectly timed one then run away. The defenders would repair in their prime. This made capital fights a joke since there was nothing forcing people to use capitals against each other and forced weeks of alarm clock ops to take over systems that people would defend. And if the Smaller alliace defended one system in a alarm clock op, the attackers would attack another system since there was nothing forcing them to commit capitals.
This is why people called for a cynojammer. A Module that would force the attacker to commit capitals insted of playing risk free hopscotch with POS wars.
Now with Cynojammers, the attackers cannot cyno 50jumps away and dock up safely, they have to stay in system and lock it down for a couple of days otherwise the defenders will repair the jammer and get back in again. If the Defenders want to use caps/supercaps to defend their pos, then the agressors will have no choice but to use capitals for epic capital fights or risk doomsday.
This is good for the smaller alliances since they can take over systems in a couple of days insted of months of POS alarm clock wars which only larger alliances are good at doing. Problem has never been Cynojammers, its been people who used the old tactic of risk free dreadnaughts who are unhappy that they have to risk their capitals now. After all, its a seige and ships will be lost on both sides. It is not some lvl4 where you can rambo without loss. --
Billion Isk Mission |

Lord WarATron
Black Nova Corp Band of Brothers
|
Posted - 2008.05.23 09:45:00 -
[137]
Edited by: Lord WarATron on 23/05/2008 09:54:36 Oh and in addition to what I have said, in reply to the OP, capitals should use bridge into cynojammer systems for 3 reasons.
1. Smaller alliance's trying to move Rorqurels etc around. It has to use bridges since smaller alliances do not have the flexibility of dozens of stations & systems.
2. Smaller alliance's can defend if a larger alliance sends 400 t1 crap into the system. The smaller alliance can then move capitals in to counter the larger numbers.
3. A Larger allaince can use the "Risk free" dread tactic discusssed in the post above to attack 2-3 smaller alliance stations at once. The defenders can only defend 1 system and without the bridge, the attackers can disable the jammer in the other stations again. So for smaller alliances to force larger alliances to risk capitals, they need the bridge to move around.
The Bridge ability allows the Smaller alliance to organise itself vs a larger alliance. No bridge ability means that larger alliances get a easier time squashing smaller alliances.
--
Billion Isk Mission |

LaVista Vista
Conservative Shenanigans Party
|
Posted - 2008.05.23 09:47:00 -
[138]
Interesting ideas in here, indeed.
I will vote for it to be put on the agenda. 
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.05.23 12:59:00 -
[139]
Originally by: Lord WarATron The key point is that in the past, people would reinforce whole regions of POS hoping to catch a incorrectly timed one then run away. The defenders would repair in their prime. This made capital fights a joke since there was nothing forcing people to use capitals against each other and forced weeks of alarm clock ops to take over systems that people would defend. And if the Smaller alliace defended one system in a alarm clock op, the attackers would attack another system since there was nothing forcing them to commit capitals.
This is why people called for a cynojammer. A Module that would force the attacker to commit capitals insted of playing risk free hopscotch with POS wars.
Now with Cynojammers, the attackers cannot cyno 50jumps away and dock up safely, they have to stay in system and lock it down for a couple of days otherwise the defenders will repair the jammer and get back in again. If the Defenders want to use caps/supercaps to defend their pos, then the agressors will have no choice but to use capitals for epic capital fights or risk doomsday.
This is good for the smaller alliances since they can take over systems in a couple of days insted of months of POS alarm clock wars which only larger alliances are good at doing. Problem has never been Cynojammers, its been people who used the old tactic of risk free dreadnaughts who are unhappy that they have to risk their capitals now. After all, its a seige and ships will be lost on both sides. It is not some lvl4 where you can rambo without loss.
As I said in the other thread where you posted this analogy, there is absolutely nothing that cynojammers do to stop people from alarmclocking ops and continue doing this. Just because they have to stay in system doesn't mean they cant log out and it doesn't mean they could just cyno out and take down the jammer at a later time. Cynojammers dont force people to commit to capital ships at all, if you want to defend or kill a pos you have to fight when it comes out of reinforced. Cynojamemr or not if there's caps to defend it and caps to attack it they'll be a cap fight cynojammer or not.
tl;dr you're ******** stop posting.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
|

Marius Duvall
Merch Industrial GoonSwarm
|
Posted - 2008.05.23 14:16:00 -
[140]
Forsoothly, ---
Originally by: "Reticenti" Oh, one note to Scius, you have made Goons and BoB agree on something. Good job.
|
|

The Cosmopolite
Jericho Fraction The Star Fraction
|
Posted - 2008.05.23 14:23:00 -
[141]
I support this issue being discussed.
Personally, I am beginning to think there needs to be a limit on the number of systems in a given constellation that can be cyno-jammed and in which jump-bridges can be deployed anyway. At the moment there is no element of strategic thinking for the defender. It is simply a non-choice and nearly every system under their control has a cyno-jammer and a jump bridge placed in it.
Limits on placement of cyno jammers and jump bridges per constellation would make people think carefully about which systems they really want to protect from capital incursions and which systems they want to make their jump-highway stops.
Cosmo
The Star Fraction Communications Portal |

Zartek Mattlov
North Eastern Swat Pandemic Legion
|
Posted - 2008.05.23 15:39:00 -
[142]
/signed
|

Mr Stark
|
Posted - 2008.05.23 15:42:00 -
[143]
supported
|

Akelorian
The first genesis Veritas Immortalis
|
Posted - 2008.05.23 16:02:00 -
[144]
I disagree with the op, and the whole slew of goon alts on this matter. Like war stated, without cynojammers fights would be weeks of alarm clock ops, another useless topic like the multiple titans in system one.
|

Qlanth
Merch Industrial GoonSwarm
|
Posted - 2008.05.23 16:38:00 -
[145]
I agree with the op.
A defender still has the advantage of knowing exactly when they are going to take down the jammer to bring in capitals, and if for some reason capitals are all jumped in at the same time from both sides you can probably expect some more capital fights.
|

Danyael Tyren
Merch Industrial GoonSwarm
|
Posted - 2008.05.23 17:34:00 -
[146]
Postin' mah support ------ "I wish to have romantic relations with Suas." - Onchas Erivvia, Band of Brothers Fleet Commander, Sunday January 27, 2008 during a fleet fight with BoB in system QY6-RK, approximately 21:54 |

christmascaveman
Merch Industrial GoonSwarm
|
Posted - 2008.05.23 18:03:00 -
[147]
I support this topic.
|

Shiv Ertai
|
Posted - 2008.05.23 18:46:00 -
[148]
/signed
|

Darpz
Sniggerdly Pandemic Legion
|
Posted - 2008.05.23 19:01:00 -
[149]
so very signed. if you want to cyno jam a system you should not be able to easily bring caps into said system.
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SimpleScout
Coalition Of Poitot Mission Runners
|
Posted - 2008.05.23 19:11:00 -
[150]
agreed
|
|

Ren Hanxue
Duragon Pioneer Group GoonSwarm
|
Posted - 2008.05.23 19:58:00 -
[151]
Originally by: Akelorian I disagree with the op, and the whole slew of goon alts on this matter. Like war stated, without cynojammers fights would be weeks of alarm clock ops, another useless topic like the multiple titans in system one.
I would like to take this opportunity to remind the gentlemen disagreeing with the OP that the point is not about removing cynojammers completely; the OP suggest that IF you cynojam a system, you SHOULD NOT be able to get capitals into said system by other means as long as it is cynojammed.
The attacking force will still have to take down the jammer to get their own capitals into system; the defending force can still get capitals into system if they are willing to offline/online the cynojammer.
That said, I support the OP.
|

Hori To
NorCorp Security eXceed.
|
Posted - 2008.05.23 20:31:00 -
[152]
Edited by: Hori To on 23/05/2008 20:31:25 the current system makes battles sort of un-even |

Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
|
Posted - 2008.05.23 22:59:00 -
[153]
The whole issue needs to be looked at, not just cyno jammers and JB's but all sov and POS system.
It is recoverable, but needs some very careful balancing
|

Draygo Korvan
Merch Industrial GoonSwarm
|
Posted - 2008.05.24 03:07:00 -
[154]
Originally by: Lord WarATron ...
But now how does a smaller alliance take a cynojammed system in the first place when it requires a few hundred battleships if the pos is manned? You post in assumption that they are defending the space, when in reality all the big entities basically have the space right now and smaller entities either NAP up or go home. If it is easy for a small alliance to defend a cynojammed system it is even easier for a bigger entitiy to do it.
besides the proposal wouldnt prevent you from bringing caps into the system, and still forces the attacker to log out caps in that very system. Every time the defender wants to bring in caps they have to offline the cynojammer. But they can still bring them in.
I dont see how the proposal would hurt small alliances holding space, they can simply leave their caps in their home systems, and online the cynojammer when they feel a threat is coming. The end effect of that is the defender has their caps in system and the attacker has to offline the cynojammer, but at least the attacker can try to sneak some caps in and log them off in system which might produce a capital level fight. --
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Atama Cardel
Even-Flow
|
Posted - 2008.05.24 03:08:00 -
[155]
Supportin' dis
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MrClock
Ars ex Discordia GoonSwarm
|
Posted - 2008.05.24 03:41:00 -
[156]
I too dislike cynojammers
|

Vaal Erit
Science and Trade Institute
|
Posted - 2008.05.24 08:25:00 -
[157]
Originally by: Yorda tl;dr you're ******** stop posting.
That's pretty uncalled for. I know you guys hate each other but can you just let it go for once? Or are the interwebs too serious for you?
But I still agree with Yordas pt, that alliances can still (and have done) the risk free dreadnaught thing with cynojammers, you merely need to knock 15M hitpoints off of a POS before you begin the sieging.
Imho cynojammers are supposed to stop massive dread fleets from reinforcing every POS in a region in a day, but it is NOT supposed to force subcapital ships to have to fight vs a faction fit large POS with guns up the wahoo surrounded by caps and super caps. I'm throwing in my support for this to bbe brought up, but remember we are not advocating removing all cynojammers, just for CCP to take a look at some issues with them.
Originally by: CCP Casqade Please refrain from making assumptions on game mechanics and then presenting them as facts before testing them yourself.
|

Maleagent
Section XIII Tau Ceti Federation
|
Posted - 2008.05.24 08:52:00 -
[158]
Totaly agree
The whole cynojammer make one side have BS fleet the other a cap ship fleet! History is a bunch of lies that we all agree on. |

Conrad Rock
Caldari Provisions
|
Posted - 2008.05.24 09:01:00 -
[159]
This idea is very much counter productive to large 0.0 alliances, and yet you have some big alliances voting here for it because they are simply honest in the way game mechanics should work.
A cyno jammer is to prevent capital jumps into a system, friendly and hostile. Currently that is broken because the jump bridge, which really wasn't intended for capital ships, makes it possible for friendlies.
If you want to bring friendly capitals in, then you have to offline it for a few minutes. The mechanics are there to make that possible and FAIR. That's how it was intended.
The current broken way allows easier defending for big 0.0 alliances and prevents smaller groups of doing any harm to big 0.0 infrastructure.
|

Great Emrys
Pator Tech School
|
Posted - 2008.05.24 14:42:00 -
[160]
Supporting dis
|
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sakana
North Eastern Swat Pandemic Legion
|
Posted - 2008.05.24 17:48:00 -
[161]
This topic deserves a lot of thought/discussion by the CSM.
|

Soleil Fournier
AWE Corporation Intrepid Crossing
|
Posted - 2008.05.25 01:21:00 -
[162]
I agree w/ OP.
I did -not- like the dev proposals for fixing cyno jammers in their interviews.
Do not allow jump bridges in cyno jammed systems, limit the number of cyno jammers allowed per constellation, and this issue should be resolved.
|

Kuranta
Pator Tech School
|
Posted - 2008.05.25 10:00:00 -
[163]
pretty please
|

Ryntrax
|
Posted - 2008.05.25 12:08:00 -
[164]
This mechanic is a bonus of sovereignty in multiple systems. As you should have the advantage in your own system.
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Sworn Absent
GoonFleet GoonSwarm
|
Posted - 2008.05.25 15:36:00 -
[165]
Originally by: Ryntrax This mechanic is a bonus of sovereignty in multiple systems. As you should have the advantage in your own system.
This issue is not about the defenders having and advantage - it is about the excessive strength of that advantage.
|

Moon Kitten
GoonFleet
|
Posted - 2008.05.25 16:34:00 -
[166]
Originally by: Ryntrax This mechanic is a bonus of sovereignty in multiple systems. As you should have the advantage in your own system.
Should you have the advantage in every system at the same time as is the case when you have jump bridges and cyno jammers in every system?
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PartyPopper
GoonFleet GoonSwarm
|
Posted - 2008.05.25 17:41:00 -
[167]
Maybe if this gets fixed we will actually have to fight to defend all of our regions!
|

Xofii
Hedion University
|
Posted - 2008.05.25 19:56:00 -
[168]
|

Octavinus Augustus
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2008.05.26 14:15:00 -
[169]
Sounds good - although I'd consider going as far as making a game mechanic that prevents capitals from onlining modules in a cyno jammed system.
Incidentally, we need 11.000 supporters for this idea in order to make the 5% cut. Each supporter will need to do a post, and we can have about 25 post per page.
As we're already on page 6 we only need another 434 pages on this thread in order to hit the magic mark.
So keep throwing thumbs on this people.
We're nearly there.
Q: How do you make a disobediant Minmatar slave scream? A: Skin it and roll it in salt. |

Cautet
Precision Engineering Insurgency
|
Posted - 2008.05.26 15:17:00 -
[170]
Much as I hate to agree with Goons, and even though it only takes 10 mins out of a 23 hours day to knock out a cyncojammer, and even though also this gives numbers a bigger advantage than whether its a friendly or hostile system, this change would lead to more wars, which is a good thing.
Personally, I would have liked to see caps and supercaps all nerfed to ****, but I guess no-one else agrees with me on that.
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Piuro
GoonFleet GoonSwarm
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Posted - 2008.05.28 04:46:00 -
[171]
Oh hey look a thumb.
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Lord WarATron
Black Nova Corp Band of Brothers
|
Posted - 2008.05.28 11:38:00 -
[172]
Edited by: Lord WarATron on 28/05/2008 11:38:58
Originally by: Draygo Korvan
But now how does a smaller alliance take a cynojammed system in the first place when it requires a few hundred battleships if the pos is manned?
The Brige is the only thing giving Smaller alliances a chance. E.G
Large alliance vs Large Alliance Large Alliance kills cynojammer in 3-5 minutes and keeps capitals in system untill Sov Drops. Using a bridge or not makes no difference since jammer will be down far too quickly to matter.
Small alliance vs Large Alliance Small Alliance kills cynojammer in 10-15 minutes and keeps capitals in system untill Sov Drops. Using a bridge or not makes no difference since jammer will be down until sov drops
Large Alliance vs Small Alliance Large Alliance kills cynojammer in 3-5 minutes and keeps capitals in system untill Sov Drops. Using a bridge or not makes no difference since jammer will be down far too quickly to matter.
Cowardly Alliance vs Small Alliance
Cowardly alliance does not want to risk dreads so attacks Jammer. Jammer will be down in 3-5 minutes then the cowardly alliance removes all capitals out of harms way after reinforcing all pos. The Small alliance can put the jammer back up and bring capitals in via bridge to defend against the large alliance attack to remove pos's when they leave reinforced.
Point
The point is simple. The bridge ability does not effect Large alliances at all since Jammer is down in 3-5 mins making any benifit of bridges useless. It only effects the "Risk Free Capital" alliances using cowardly tactics and only harms the Small Alliances who try to defend against the cowardly alliances.
--
Billion Isk Mission |

Yorda
Battlestars
|
Posted - 2008.05.28 13:24:00 -
[173]
Originally by: Lord WarATron Edited by: Lord WarATron on 28/05/2008 11:38:58
Originally by: Draygo Korvan
But now how does a smaller alliance take a cynojammed system in the first place when it requires a few hundred battleships if the pos is manned?
The Brige is the only thing giving Smaller alliances a chance. E.G
Large alliance vs Large Alliance Large Alliance kills cynojammer in 3-5 minutes and keeps capitals in system untill Sov Drops. Using a bridge or not makes no difference since jammer will be down far too quickly to matter.
Small alliance vs Large Alliance Small Alliance kills cynojammer in 10-15 minutes and keeps capitals in system untill Sov Drops. Using a bridge or not makes no difference since jammer will be down until sov drops
Large Alliance vs Small Alliance Large Alliance kills cynojammer in 3-5 minutes and keeps capitals in system untill Sov Drops. Using a bridge or not makes no difference since jammer will be down far too quickly to matter.
Cowardly Alliance vs Small Alliance
Cowardly alliance does not want to risk dreads so attacks Jammer. Jammer will be down in 3-5 minutes then the cowardly alliance removes all capitals out of harms way after reinforcing all pos. The Small alliance can put the jammer back up and bring capitals in via bridge to defend against the large alliance attack to remove pos's when they leave reinforced.
Point
The point is simple. The bridge ability does not effect Large alliances at all since Jammer is down in 3-5 mins making any benifit of bridges useless. It only effects the "Risk Free Capital" alliances using cowardly tactics and only harms the Small Alliances who try to defend against the cowardly alliances.
I knew BoB had lowered there application requirements, but goddamn that has to be one of the most ******** things I've ever read (and I read GF.com often).
The smaller alliances will never stand a chance against a bigger (even cowardly) alliance. They'll just be outnumbered / outspent and lose horribly. Not to mention they actually have to hold the system for the 30 whatever days it takes to get sov 3.
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El Mauru
Quantum Industries RAZOR Alliance
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Posted - 2008.05.28 16:02:00 -
[174]
Not entirely sure on this, but it the mechanics clearly need looking into. -
 |

TWD
Evolution Band of Brothers
|
Posted - 2008.05.29 02:05:00 -
[175]
I'm counting on you goons to get titans + cynojammers nerfed. We're holding off our invasion until you do.
Thumbs up! |

Khan Soriano
Beyond Divinity Inc
|
Posted - 2008.05.29 12:33:00 -
[176]
Edited by: Khan Soriano on 29/05/2008 12:33:29
Originally by: Waterfowl Democracy Why is it possible to jump bridge capitals into a system while the system is cyno jammed? Cyno jammers were supposed to facilitate sub capital combat however using jumpbridges a sub capital fleet is left to take on a heavily armed POS in a system where the defenders can deploy titans and motherships (as well as carriers and dreads) in almost complete safety.
I support every functionality that encourages sub-capital combat. Signed!
Previous expansions were supposed to create means and purpose for small scale combat against POS, we all know that it didn't. What it actually did is introduce BETTER, STRONGER and HARDER TO KILL POS.....
I don't want them to be nerfed to hell and back but at least make it so that small but organized corps can disrupt larger empires. ----- Arbitrator - Life & Death
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Jason Edwards
|
Posted - 2008.05.29 15:21:00 -
[177]
Cynojammers have to sit outside the pos bubble. They have no resistances. They are pretty easy to pop.
They honestly don't limit much except from random caps jumping in. For example 2 carriers get tackled in a belt. They won't be able to jump in some caps to pop these carriers. Giving the carriers quite the advantage. If 2 carriers get pinched... their friends arent going to be using a jumpbridge to get reinforcements... they only need like 1-2 falcons and a nanofag or 2. The carriers then are perfectly fine.
The real thing cynojammers are stopping the significant forces who are going to bust a pos. Which as I said... cynojammers are going to be easy to get rid of for those people.
I don't see why any change needs to be done. |

Czanthria
Ad Astra Vexillum
|
Posted - 2008.05.30 03:08:00 -
[178]
Edited by: Czanthria on 30/05/2008 03:10:04 I'm not sure what source people use to say that cyno jammers are meant to support sub-capital, but the linked one simply says:
Originally by: CCP Oveur Cynosural Field Generators that can quickly bring capital ships to the battlefield; and Cynosural Field Jammers to prevent them from coming in.
This states what cyno jammers do, not why they do it. The why behind cyno jammers is left as a exercise for the reader. I think it's about better/easier defense, personally.
As for the proposal, I support it in principle, but have somewhat different ideas.
- Non combat capital ships (Freighters, Rorquals) and sub-capital ships aren't changed.
- Instead of preventing capitals from using jump bridges, I'd recommend having them limit there use with a cooldown, meaning that combat capitals could only use a jump bridge every X minutes.
The current issue seems to be that defenders can defend a seemingly unlimited number of systems at once. Having a cooldown on use would allow people to move capitals in peace times without compromising security while preventing preventing alliances from being able to defend all their systems at once.
Basically, this would result in the defending alliance having to "commit" their capitals to a system. So, if the defender is sitting in one system with all their caps, the enemy could choose to attack another system. The defenders then have a choice, do nothing or commit some/all of their capitals to defending that system. The attackers can then either proceed to take out whatever system is most vulnerable.
Now, this doesn't change the situation for alliances that only have one system and I think people that are at that point should get some extra defensive advantage.
There is also the question of the alliance that has 50+ titans and can defend 20+ systems at once. I'd suggest that they actually deserve their advantage, whether or not you actually like them. It's possible that supercaps are too powerful in general, but cyno jammers don't really effect that. I guess there is another thread on that around here though. -- Knowledge is Power! |

SN3263827
GoonFleet GoonSwarm
|
Posted - 2008.06.01 02:52:00 -
[179]
You have my thumbs up. _____________________________________________
My Wishlist
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Rajius
GoonFleet GoonSwarm
|
Posted - 2008.06.01 03:19:00 -
[180]
Supportin' Dis
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BlondieBC
7th Tribal Legion
|
Posted - 2008.06.01 05:56:00 -
[181]
BS fleets can beat cynojammed sytems with caps with planning. Seen it done multiple times to at least 4 allainces.
I like the way the work now.
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NerftheSmurf
GoonFleet GoonSwarm
|
Posted - 2008.06.04 02:24:00 -
[182]
Move the requirement of jammers to be sov4, remove the immunity of sov4 poses to being reinforced/killed.
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Shrouded Nameless
|
Posted - 2008.06.04 05:34:00 -
[183]
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Wrathamon Starfury
AWE Corporation Intrepid Crossing
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Posted - 2008.06.04 14:54:00 -
[184]
Way to go folks, you just locked your capitals out of your own systems. So how are you suppose to get your capitals back into your jammed station system? Drop the cyno jammer everytime someone needs to get in to the system??
A jump bridge is just that, a jump bridge. Jump gates do not allow it because the ships are to big to fit through the gate, since jump bridges open a cyno field in open space they fit.
Until there is a way to get friendly capitals back into their cyno jammed systems without dropping jammers everytime at 30 minutes a pop dont change anything.
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Wrathamon Starfury
AWE Corporation Intrepid Crossing
|
Posted - 2008.06.04 14:58:00 -
[185]
Originally by: Conrad Rock This idea is very much counter productive to large 0.0 alliances, and yet you have some big alliances voting here for it because they are simply honest in the way game mechanics should work.
A cyno jammer is to prevent capital jumps into a system, friendly and hostile. Currently that is broken because the jump bridge, which really wasn't intended for capital ships, makes it possible for friendlies.
If you want to bring friendly capitals in, then you have to offline it for a few minutes. The mechanics are there to make that possible and FAIR. That's how it was intended.
The current broken way allows easier defending for big 0.0 alliances and prevents smaller groups of doing any harm to big 0.0 infrastructure.
Last I checked it takes 30 minutes to online the jammer not a few minutes.
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Windjammer
|
Posted - 2008.06.04 18:46:00 -
[186]
Not apporved. Advantage should always go to a defender. Strategically it always has in warfare. Defenders have dug in, fortified their position, set down roots, invested resources in time and material to make what they hold profitable and defensible.
The high number of goons supporting this issue should speak for itself regarding the style of play the OP hopes to support. Goons defeat by using larger numbers of pilots. For the most part they hold few systems compared to their size. They prefer to rip up others rather than take systems to hold and develope for themselves. Weakening the defensive capabilities of those they attack would be nice for them. Also, of course, they've been instructed to support this issue.
The OP's suggestion would have made the BoB/goon war a little easier for the goons, huh.
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Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
|
Posted - 2008.06.05 06:20:00 -
[187]
Originally by: Windjammer Not apporved. Advantage should always go to a defender. Strategically it always has in warfare. Defenders have dug in, fortified their position, set down roots, invested resources in time and material to make what they hold profitable and defensible.
The high number of goons supporting this issue should speak for itself regarding the style of play the OP hopes to support. Goons defeat by using larger numbers of pilots. For the most part they hold few systems compared to their size. They prefer to rip up others rather than take systems to hold and develope for themselves. Weakening the defensive capabilities of those they attack would be nice for them. Also, of course, they've been instructed to support this issue.
The OP's suggestion would have made the BoB/goon war a little easier for the goons, huh.
Thanks for the alt post. Also you might want to check a Sov map, "goons" have far from a few systems.
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Dray
Spartan Industries Cruel Intentions
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Posted - 2008.06.05 07:01:00 -
[188]
Nope.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
|
Posted - 2008.06.05 07:06:00 -
[189]
Originally by: Goumindong Well this is interesting. You have to make a post to support the topic: So we have to get 11,000 posts to force an issue.
Ah ha ha ha ha ha
PLUS 1!!!! 
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Sworn Absent
GoonFleet GoonSwarm
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Posted - 2008.06.05 09:46:00 -
[190]
Originally by: Windjammer Not apporved. Advantage should always go to a defender. Strategically it always has in warfare. Defenders have dug in, fortified their position, set down roots, invested resources in time and material to make what they hold profitable and defensible.
The high number of goons supporting this issue should speak for itself regarding the style of play the OP hopes to support. Goons defeat by using larger numbers of pilots. For the most part they hold few systems compared to their size. They prefer to rip up others rather than take systems to hold and develope for themselves. Weakening the defensive capabilities of those they attack would be nice for them. Also, of course, they've been instructed to support this issue.
The OP's suggestion would have made the BoB/goon war a little easier for the goons, huh.
You really hate goons, huh? Shame you fail to realise this isn't just about goons.
It will effect goons, just as it will effect everyone else (if anything changes). Maybe if you actually read the thread, you would see all the support from people in other space holding alliances...
Ha! Who am I kidding? You're the alt of someone with a chip on your shoulder who has been following every thread that might be related to Goons at all, being as negative and un-constructive as possible. At the same time you try to label us as disruptive. You're not fooling anyone. Stop posting. If you don't want to have a reasonable discussion, don't stop us having one.
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Somatic Neuron
|
Posted - 2008.06.05 10:45:00 -
[191]
disagree with the intent of this. A cyno jammer shouldn't in any way prevent the owning and friendly forces from deploying any assets into the system. So while letting capitals use the jump bridge may seem odd, it is at least a way to give some advantage to the defender. ---------- |

Lo3d3R
MAFIA Pirate Coalition
|
Posted - 2008.06.05 11:03:00 -
[192]
... intented mechanic... or accidental flaw... can't believe some of the issues posted, this one is also a jaw dropper... what a fair fight... not
...
___________________
Sexy Time:  |

Betty Beatser
|
Posted - 2008.06.05 12:31:00 -
[193]
Support + Caps + POS Vs Support is a little too imba in favour of the defenders.
If you want to get your friendly caps into the system, drop the jammer and provide a window of opportunity for the opposition to do the same. Being able to pick that window is still enough of an advantage for the defenders.
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Jeirth
Republic Military School
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Posted - 2008.06.06 11:29:00 -
[194]
Out of balance as it stands
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Windjammer
|
Posted - 2008.06.07 16:32:00 -
[195]
Originally by: Waterfowl Democracy Thanks for the alt post. Also you might want to check a Sov map, "goons" have far from a few systems.
Read more carefully in the future before you critique. It'll leave less egg on your face. I said they have few systems relative to their size. i.e. A lot of goons and relatively few systems. It points to a style of play.
Windjammer
|

Windjammer
|
Posted - 2008.06.07 17:38:00 -
[196]
Originally by: Sworn Absent You really hate goons, huh? Shame you fail to realise this isn't just about goons.
It will effect goons, just as it will effect everyone else (if anything changes). Maybe if you actually read the thread, you would see all the support from people in other space holding alliances...
Ha! Who am I kidding? You're the alt of someone with a chip on your shoulder who has been following every thread that might be related to Goons at all, being as negative and un-constructive as possible. At the same time you try to label us as disruptive. You're not fooling anyone. Stop posting. If you don't want to have a reasonable discussion, don't stop us having one.
My post was about the relationship between attackers and defenders who've had a chance to "dig in". Goons AND BoB are a good example of this and that is why I used them. It's a shame you didn't realize my post wasn't just about goons. I suppose you were in too great a hurry to express your anger.
The recent war between goons and BoB is an ideal example of the two strategies. You had on the one hand, a large attack force bent on demolition. On the other hand you had a well dug in defender. BoB had a large number of systems, well developed, compared to the number of members they had. Goons had few systems, not particularly well developed, compared to the larger number of members they had. Last I checked membership numbers, goons had twice as many members as BoB. BoB's systems are/were in one area. Goons systems are/were spread all over the place.
Bearing the above in mind, the proposed change would benefit the style of play typified by goons and penalize the style of play typified by BoB.
These are not so much negative observations of goonswarm as they are accurate. It's amazing how you lot can recruit for, practice and even brag about a certain style of play and then complain when someone comments on it.
Merely because some of my posts are inconvenient to you does not mean they are negative or unconstructive and that's a really funny accusation coming from a goon. Yeah, yeah, you're right. That last was negative, but you really earned it. Enjoy.
Assuming I have the power to stop your discussion, reaonable or otherwise, is crediting me with far too much ability. However, I truly appreciate the compliment.
Regards, Windjammer
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Phantom Slave
Mozzaki United
|
Posted - 2008.06.07 18:25:00 -
[197]
Supported. ____________________
Trinity is beautiful! I love you CCP!!! |

Dontcheck Availability
GoonFleet GoonSwarm
|
Posted - 2008.06.09 16:52:00 -
[198]
posting to vote in favor
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Esmenet
|
Posted - 2008.06.09 17:02:00 -
[199]
|

Cursive
Ars ex Discordia GoonSwarm
|
Posted - 2008.06.09 19:46:00 -
[200]
Originally by: Windjammer
Originally by: Sworn Absent You really hate goons, huh? Shame you fail to realise this isn't just about goons.
It will effect goons, just as it will effect everyone else (if anything changes). Maybe if you actually read the thread, you would see all the support from people in other space holding alliances...
Ha! Who am I kidding? You're the alt of someone with a chip on your shoulder who has been following every thread that might be related to Goons at all, being as negative and un-constructive as possible. At the same time you try to label us as disruptive. You're not fooling anyone. Stop posting. If you don't want to have a reasonable discussion, don't stop us having one.
My post was about the relationship between attackers and defenders who've had a chance to "dig in". Goons AND BoB are a good example of this and that is why I used them. It's a shame you didn't realize my post wasn't just about goons. I suppose you were in too great a hurry to express your anger.
The recent war between goons and BoB is an ideal example of the two strategies. You had on the one hand, a large attack force bent on demolition. On the other hand you had a well dug in defender. BoB had a large number of systems, well developed, compared to the number of members they had. Goons had few systems, not particularly well developed, compared to the larger number of members they had. Last I checked membership numbers, goons had twice as many members as BoB. BoB's systems are/were in one area. Goons systems are/were spread all over the place.
Bearing the above in mind, the proposed change would benefit the style of play typified by goons and penalize the style of play typified by BoB.
These are not so much negative observations of goonswarm as they are accurate. It's amazing how you lot can recruit for, practice and even brag about a certain style of play and then complain when someone comments on it.
Merely because some of my posts are inconvenient to you does not mean they are negative or unconstructive and that's a really funny accusation coming from a goon. Yeah, yeah, you're right. That last was negative, but you really earned it. Enjoy.
Assuming I have the power to stop your discussion, reaonable or otherwise, is crediting me with far too much ability. However, I truly appreciate the compliment.
Regards, Windjammer
Jade Constantine alt? |
|

Windjammer
|
Posted - 2008.06.09 22:21:00 -
[201]
Originally by: Cursive Jade Constantine alt?
If you will go to page 2, post 41 of this thread, you'll see that Jade supports this issue. I do not.
Silly goon. Tricks are for those who know how to use them. Thank your for coming, try again.
Regards, Windjammer
|

Draygo Korvan
Merch Industrial GoonSwarm
|
Posted - 2008.06.10 20:47:00 -
[202]
Originally by: Wrathamon Starfury Way to go folks, you just locked your capitals out of your own systems. So how are you suppose to get your capitals back into your jammed station system? Drop the cyno jammer everytime someone needs to get in to the system??
A jump bridge is just that, a jump bridge. Jump gates do not allow it because the ships are to big to fit through the gate, since jump bridges open a cyno field in open space they fit.
Until there is a way to get friendly capitals back into their cyno jammed systems without dropping jammers everytime at 30 minutes a pop dont change anything.
But there is the problem, it becomes increasingly difficult for an attacker to have any ability to get their caps into system to counter your caps. They have to send in bs fleets in order to shoot a cynojammer module with about a million HP, while under possible fire from enemy capitals, supercaps, and by extension DD's with no oppertunity to get their own cap support into the system to allow the support fleet to work.
Essentially to fix you're problem you can lower the cynojammers onlining/offlineing timers. But if you want to move caps freely around your systems you should leave the cynojammers offline, and online them if the system is under threat.
If you take capitals out of the picture, the defenders already have an advantage. They don't need an overwhelming advantage such that you have to be a megablob to attack it.
Anyway the best proposal is to make the jump bridges into jump gates, and allow any ship that can use system gates be able to use jump gates, but any ship that cannot use jump gates will have to cyno to a POS cyno module (you know those modules actually exist right? and are disabled by cyno jammers). --
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Rektide
|
Posted - 2008.06.11 01:39:00 -
[203]
totally obvious |

Orb Lati
ANZAC ALLIANCE Southern Cross Alliance
|
Posted - 2008.06.11 01:55:00 -
[204]
I would have to disagree with the op. I don't see an issue of jump bridges being active in a cyno jambed system. From a RP perspective i never thought Jump Bridges utilized cyno's. From a Game play perspective, an alliance shouldn't have cripple it self logistically in order to utilize the protection of a cyno-jammer on a Deathstar.
If there is a balance issue then you should be looking at fuel / mass ratio for using a bridge not saying it shouldn't be allowed. |

Daveydweeb
Ars ex Discordia GoonSwarm
|
Posted - 2008.06.11 06:47:00 -
[205]
Edited by: Daveydweeb on 11/06/2008 06:47:24 x |

Lord WarATron
Black Nova Corp Band of Brothers
|
Posted - 2008.06.11 09:12:00 -
[206]
Edited by: Lord WarATron on 11/06/2008 09:13:33
Originally by: Yorda
Originally by: Lord WarATron Edited by: Lord WarATron on 28/05/2008 11:38:58
Originally by: Draygo Korvan
But now how does a smaller alliance take a cynojammed system in the first place when it requires a few hundred battleships if the pos is manned?
The Brige is the only thing giving Smaller alliances a chance. E.G
Large alliance vs Large Alliance Large Alliance kills cynojammer in 3-5 minutes and keeps capitals in system untill Sov Drops. Using a bridge or not makes no difference since jammer will be down far too quickly to matter.
Small alliance vs Large Alliance Small Alliance kills cynojammer in 10-15 minutes and keeps capitals in system untill Sov Drops. Using a bridge or not makes no difference since jammer will be down until sov drops
Large Alliance vs Small Alliance Large Alliance kills cynojammer in 3-5 minutes and keeps capitals in system untill Sov Drops. Using a bridge or not makes no difference since jammer will be down far too quickly to matter.
Cowardly Alliance vs Small Alliance
Cowardly alliance does not want to risk dreads so attacks Jammer. Jammer will be down in 3-5 minutes then the cowardly alliance removes all capitals out of harms way after reinforcing all pos. The Small alliance can put the jammer back up and bring capitals in via bridge to defend against the large alliance attack to remove pos's when they leave reinforced.
Point
The point is simple. The bridge ability does not effect Large alliances at all since Jammer is down in 3-5 mins making any benifit of bridges useless. It only effects the "Risk Free Capital" alliances using cowardly tactics and only harms the Small Alliances who try to defend against the cowardly alliances.
I knew BoB had lowered there application requirements, but goddamn that has to be one of the most ******** things I've ever read (and I read GF.com often).
The smaller alliances will never stand a chance against a bigger (even cowardly) alliance. They'll just be outnumbered / outspent and lose horribly. Not to mention they actually have to hold the system for the 30 whatever days it takes to get sov 3.
It appears that perhaps you do not understand pos mechanics and fleet mechanics. I do not know why you assume that "a smaller alliance will never stand a chance".I find it irnoic that the brige nerf was being promoted as postive for the small alliance's, when the reality is that it actually only hurts small alliances and makes no difference to other alliances (other than those who use risk-free dread tactics)
But from your perspective, it appears you are actually against the smaller alliance, which is a strange change of stance. Is this the truth now coming out? --
Billion Isk Mission |

Waterfowl Democracy
The Ministry of Indigenous Affairs GoonSwarm
|
Posted - 2008.06.11 09:27:00 -
[207]
Yorda, stop posting everywhere. You're dumb.
Also, Serenity Steele has been put in charge of framing this issue for the CSM. This is kind of unfortunate because Serenity doesn't have a clue about anything. Hell, he wants a form of CONCORD to operate in 0.0 space. Sounds like just the man to talk about capital and POS warfare doesn't it? |

Banedon Runestar
The Phalanx Expeditionary Conglomerate The Gemini Project
|
Posted - 2008.06.12 16:27:00 -
[208]
This is a good question. It needs resolving. |

Xerpex
Ars ex Discordia GoonSwarm
|
Posted - 2008.06.14 10:02:00 -
[209]
|

Towelieban
|
Posted - 2008.06.22 12:53:00 -
[210]
giving my support to this
|
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UnitedStatesOfAmerica
GoonFleet GoonSwarm
|
Posted - 2008.06.22 13:39:00 -
[211]
Meh, supported to give reps a chance to talk about it.
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Jade Constantine
|
Posted - 2008.06.26 16:38:00 -
[212]
This was a huge topic of discussion and covered a while range of subjects. We were able to ask "Is this supposed to work this way?" (ie are you supposed to be able to jump bridge capitals into a cyno jammed system) and the answer was "Yes."
CCP did intend it to work this way and it was supposed to represent defense advantage and give the defenders capital superiority.
They came back and asked us? Do the CSM think its current balanced and should defense advantage be lessened and we all (pretty sure) answered "no" its not balanced, and the cyno-jammer/jump bridge situation needs to be looked at as a high priority since its not improving 0.0 warfare and is currently very unreasonable in the current state of the game.
CSM Manifesto 2008 | Destroy Outposts! |

Venomoose
|
Posted - 2008.07.03 12:23:00 -
[213]
agreed
|

Avon
Caldari Black Nova Corp Band of Brothers
|
Posted - 2008.07.03 13:55:00 -
[214]
Without mechanics to promote defence there will never be any 0.0 player run empires, just PvP groups shuffling around the map.
We should be looking at ways of forcing combat to the borders of claimed empires, and restricting the ability of offensive forces to project their power directly at what should be the softer civilian hearts of empires. It is exactly the lack of this type of structure which discourages players from making the move to 0.0.
In order to facilitate defence, freedom of movement of defending forces around their borders is something that needs to be in place, but not to the point where an alliance can border off an area of space disproportionate to it's size and ability. Borders should be somehow expanded to accomodate growing numbers, rather that claiming vast swaithes of space and hoping to fill them.
That is a concept for the clever people to get their teeth in to, not paltry changes to an existing mechanic. Jump bridging caps in to cyno jammed systems isn't really an issue at all. The jump bridge network is in itself attackable and cyno jammers can be taken down by moderate sized forces in minutes.
This isn't an issue that should be changed in isolation either. If it was considered as part of a more widespread review of space claiming mechanics then it may have some merit, but as it stands it seems more like a cry for help than an issue of balance. It isn't undefeatable, but it requires a concerted effort - isn't that what attack should be about?
Eve-Online: The Text Adventure |

Rexy
DarkStar 1 GoonSwarm
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Posted - 2008.07.03 14:48:00 -
[215]
ridiculous i say
<unusual big structure 4tw> |

Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2008.07.03 20:09:00 -
[216]
These devices were added to allow defenders the advantage they deserve and prevent the 4 am blitzkrieg attack, and they have done this very well. The REAL argument those complaining about them have is that they allow one alliance to defend against an equal size or smaller alliance launching a blitzkrieg attack at 4 am, which is of course, exactly what they are supposed to do.
If a significantly larger alliance were to seriously attack an entrenched defender, then they can easily take down the jammer in minutes, bring in their caps, and lock the system down completely until the towers are dead. The only people these proposed changes would benefit are smaller hit and run instant gratification types who are frustrated that they can't defeat a larger enemy by setting their alarm and launching one quick attack.
If a SERIOUS and WORTHY attacker needs SOME way ( other than the 4am blitz ) to bring capitals to the fight, then let them gain control of the system long enough to set up their own tower and let pos mounted cyno generators punch through jammers, and allow the attacker to online one without sov ( though it should take several hours to do so, giving the defense the chance for a counter attack ).
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Siebenthal
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Posted - 2008.07.15 13:46:00 -
[217]
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Batolemaeus
Free-Space-Ranger Morsus Mihi
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Posted - 2008.07.15 15:15:00 -
[218]
Imo, the problem is not the cynojammer, it's the combination of capitals quickly coming to help a cynojammer getting shot down. With current game mechanics, the capitals will prevent any offensive if not done with an extreme blob of subcapitals and ewar to stop both the capitals spidertanking and the cynojammer from working.
The individual mechanics are only partly broken. Bring them together, and they will multiply, resulting in the huge lagfest capital superblobs of todays alliance warfare. The whole thing is broken, and jumpbridges, cynojammers and capital fighter-lagbombs play important parts in it.
To be perfectly honest, i absolutely hate carriers, motherships and titans. Their introduction ruined 0.0 warfare..
Having that said, i think the cynojammer+jumpbridging capitals-mechanic needs to be addressed. As a first step, don't allow capitals to use jumpbridges, thus fixing a part of the problem.
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Vehlin
Octavian Vanguard RAZOR Alliance
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Posted - 2008.07.17 08:33:00 -
[219]
My personal view:
Should ALL capitals be allowed to us JBs? I would say no. If you were to prevent Motherships and Titans from utilising a JB network you would vastly neuter the big complaint about Titan blobs in cynojammed systems. If the defenders were limited to normal caps things would be a BIT more balanced.
The reason I'm in favour of not killing the whole mechanic is Capital Industrials. If you can't move a JF or Rorqual around cynojammed space you might as well not have them. Any change made to prevent capital blobs needs to remember that not all caps are offensive.
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