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dethleffs
The Paratwa FOUNDATI0N
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Posted - 2008.08.18 08:22:00 -
[31]
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Takashi X2
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Posted - 2008.08.19 02:57:00 -
[32]
I dont know if this has been mentioned but as i see it its a matter of tatics.
When a ceptor sees a battleship warp away it should be albe to warp past it and be ready and waiting when it comes out (assuming you know where its going) in larger systems this isnt a problem (as much as long as the bs isnt making short warps)
I would figure smaller ships should be able to get there faster (significanly if the warpspeed is 4-5 times) and that doesnt happen on smaller warps |

Pan Dora
Bears Inc Violent-Tendencies
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Posted - 2008.08.19 03:30:00 -
[33]
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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.08.19 09:22:00 -
[34]
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Elhina Novae
Ministry of War
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Posted - 2008.08.19 10:19:00 -
[35]
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Carniflex
StarHunt Fallout Project
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Posted - 2008.09.24 10:02:00 -
[36]
Have to agree that this is a bit odd, that interstellar travel is approx constant speed regardless of ship size. Especially so nowdays with WTZ, altho in the 'old' days everyone and his dog had insta bookmarks anyway so not a new problem.
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Gotrek65
Brimstone Order R-I-P
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Posted - 2008.09.24 11:46:00 -
[37]
supported
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Tusko Hopkins
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Posted - 2008.12.04 15:16:00 -
[38]
I am planning to raise this next week, so please discuss.
CSM representative CSM candidate for 2nd cycle Campaign website http://myeve.eve-online.com/ingameb |

Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2008.12.04 15:38:00 -
[39]
Edited by: Hugh Ruka on 04/12/2008 15:38:13 After I did rest this for a time ... I guess the major obstacle is session change time.
Minimum warp time (even 1 AU) equals session change time (+/- 1 or 2 seconds) so you can jump after exiting warp and don't have to wait for the session timer to expire.
If you change this, then small ships will sit on the out gate unable to jump out because of the session timer. This will essentialy reinstate out-gate piracy on fast warping ships (or in very small systems) as they cannot jump out and have to align and get out under fire ...
I don't know if that's a benefit or not, but it could be a nasty surprise for some people ;-) --- SIG --- CSM: your support is needed ! |

Tusko Hopkins
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Posted - 2008.12.04 15:41:00 -
[40]
I am okay with session timer forcing small ships sitting on gate together with the ship they are trying to catch. It wont happen too often, only in case of gates closer than about 3 AU to each other, but that does not happen all too often.
I think session timer is not something CCP can change easily, it must be having some technical limitations too... But even if we were discussing session timers, I would suggest to do it in a separate thread. This one is about the frigs and their acceleration into warp.
CSM representative CSM candidate for 2nd cycle Campaign website http://myeve.eve-online.com/ingameb |

I SoStoned
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Posted - 2008.12.04 19:54:00 -
[41]
Originally by: Tusko Hopkins I am for it, it is not trivial to outrun a hauler in 0.0 if you dont know where it is heading to. You lose more time determining its warpoff direction then what you gain from the warp speed difference (because of acceleration)
Likewise it takes forever when you're doing exploration to get into and out of warp, much less the fine tuning of dropping a BM at 13.5 au/s. Inertial Stabs should affect how quickly a ship accellerates and decellerates in warp as well.
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lord cyrez
Licentia Pro Totus
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Posted - 2008.12.07 20:28:00 -
[42]
Edited by: lord cyrez on 07/12/2008 20:28:03 supporting this - i also recall that some dev already found love for the idea, that smaller ships reach their max. warp speed faster than larger class vessels?
anyway, please - as said before, a 13.5 AU ceptor rarely can take advantage of full warp speed - needs looooong distances 
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Alekseyev Karrde
Noir.
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Posted - 2008.12.07 22:07:00 -
[43]
this has been a long standing head scratch for me. Really hard to intercept something when your ship only hits its top speed for a second or two then goes the same speed as the slowest bs. ---
Zombie Apocalypse Guitar-Wielding Superteam |

InfamousOne
Chaos Coalition Chaotic Evolution
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Posted - 2008.12.07 22:16:00 -
[44]
Fully support, I hate chasing a BS into warp with my ceptor and reaching the destination at the same time or slightly after, it gives me headaches and makes me drink vodka :-P
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Ignition SemperFi
Private Nuisance
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Posted - 2008.12.08 05:51:00 -
[45]
i agree supporting this topic.... since the one place that they would benefit from the long warps currently... their capacitor is sucked dry trying to make that warp and negates it all. ------ People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Garmon - "I LOK ON TO ROMULAN WARBIRD AND GO POW POW POW" |

Princess 02
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Posted - 2008.12.08 05:58:00 -
[46]
Edited by: Princess 02 on 08/12/2008 05:58:10 How about nerfing bigger ships instead??? DECREASE their warp ACC. and DECC. speed...
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Kadoes Khan
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Posted - 2008.12.08 06:28:00 -
[47]
Would be nice to see the faster ships show a noticeable difference in warp. -=^=- "Someday the world will recognize the genius in my insanity." |

Hesod Adee
KDS Navy
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Posted - 2008.12.08 19:47:00 -
[48]
I will be happy with increasing warp acceleration on smaller ships as long as fleet warps have the entire fleet accelerate at the rate of the slowest accelerating ship. Just like how a fleet warp now moves everybody at the warp velocity of the ship with the slowest warp velocity.
Maybe CCP could balance this by making all ships take a constant time from entering warp to reaching their max warp velocity. ---------------------------------------------- I support skill queues |

Verx Interis
Modicus Dementis
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Posted - 2008.12.10 23:35:00 -
[49]
Supported.
The main use it would have is when you're trying to chase someone.
The purpose of the 13.5 and 9 AU warp speeds is to get ahead of something you're chasing.
The idea is that the enemy ship manages to warp away, but because you warp so much faster, you actually drop out of warp before them. I've only had this happen on 50+ AU warps, which are not very common.
The ability to align faster makes no difference, you don't know where they're going until they've already warped, and then you lose MORE time finding where they went and clicking the button. ---- Logins required for this post: 183342 Modicus Dementis is recruiting, join the channel Internet Cafe |

Mister Xerox
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Posted - 2008.12.13 11:25:00 -
[50]
Want to see something really silly (broken)?
Get a plated slow ass BS, and an interceptor. Align both to a warp object 10au away, and tell them both to warp at the same moment.
The battleship will arrive sooner because it only decelerates from 3au/s and does so far closer to its destination than the inty, which starts decellerating considerably further away, and does so for far longer. A cov ops, for example, can take 20 seconds just to come out of warp, whereas a freighter takes 5.
End result = no difference in warp speeds except when at FULL warp.
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