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Rhys Onasi
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Posted - 2008.05.22 18:24:00 -
[1]
Edited by: Rhys Onasi on 22/05/2008 18:27:23 So, after spending some time on the test server and talking to everyone, it seems:
1. A Opposing Faction Occupied System can become contested by capturing enough VPs (Victory points) in that system. 2. VPs can be captured two ways: By the facilities found by using the onboard scanner, or by running a mission. 3. Once enough VPs have been amassed, the main control bunker becomes vulnerable. At which point I believe you can capture it just like the other facilities.
The reason why very few systems have changed hand is the current unavailability of VPs, as cosmic anomalies quickly run out in a system. And missions are random to where the instances end up, so it's hard to concentrate on a single system and grab it. But I think this is pretty fair so far, no real complaints.
I would tell you how much VP everything gives, but I currently have to fill out a bug report explaining that my stats are not showing up. 
ABOUT FACILTIES:
A facility is just like a regular anomaly on Tranquility, in that you need to use onboard scanner at every planet in system to find them. It is currently unsure whether or not they show up with 100% chance. Unlike a regular anomaly, they have a captureable facility located in it. You need to get close to it in order to capture it, the exact distance is different for every level. When you are within capture distance a capture timer counts down, from about 20 minutes.
Like exploration, there are a static number of facilities per constellation. Once a facility in system A is completed, it instantly respawns somewhere in the constellation. If you clear out System A, and there are no more sites to be found, then move on to system B. Once you have cleared system B, check on system A and see if any of the sites you completed have respawned in A.
Once you have located a signature and begun warping to it, a beacon lights up on overview. Now everyone in the system know where some **** is about to go down. The beacon, when infoed, tells you what ship hulls are allowed in. Apparently, upper lowsec (0.3, 0.4) system mostly have the Major Facility with Battlecruisers being the biggest hull in. But once you get down to 0.1 sec, the chance of a facility with absolutely no ship hull cap on it, are much higher.
How to find a facility: 1.Warp to an Opposing Faction Owned System. Check local for hostiles. 2.Warp to a planet. 3.Open onboard scanner. Button is located to the left of you main ship cap/armor/shield radial, or use the hotkey ôctrl-f11ö 4.Make sure first tab is active: ôSystem Scannerö, and that the scan type ôCosmic Anomalyö is selected. 5.Click on ôOnboard Scanner: (Scan Range 5.0 au), then click ôanalyzeö 6.Wait 30 Seconds. 7.If there is a result warp to 0km on it. If there isnÆt, warp to next planet. 8.Once you reach gate, the type of facility it is will be revealed. Infoing the beacon will tell you what hulls are allowed inside. 9.Complete it, get a new ship, or skip it all together, and then warp to next planet to scan for new facility.
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Rhys Onasi
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Posted - 2008.05.22 18:25:00 -
[2]
Edited by: Rhys Onasi on 22/05/2008 18:31:16
Here is a list of all the facilities I have encountered (though there are a LOT more) Types of facilities:
òMinor (Insert Race here) Facility: Only t1 frigs, industrials, and destroyers allowed. You need to get within 10km of capture point in order to capture it; I believe the capture time is 20 minutes. oMinor Gallente Facility: Being Gallente, the e-war possessed is Sensor Damps. About 8-10 Small frigs, and about 2-3 destroyers on warp in. Once you get close to the facility, more spawn about 1-2 destroyers and some more frigs. This appears to be entirely random. It changes every time, but that should give you an idea of what to expect. The ten minute and five minute marks in the capture timer seem of have chance of spawning more ships.
COMPLETED IN: Speed tanked Rifter (took awhile). Also in a Cormorant, which was much easier than the Rifter. The Destroyers hurt. Take those out first.
ò(Insert Race Here) Facility: Unsure of ship type, only had one once and wasnÆt paying attention. DonÆt know how close, just check info when you warp in. And I believe this one took 20 minutes also.
òMajor (Insert Race here) Facility: t1 and t2 frigs, destroyers, industrials, and cruisers, and t1 Battlecruisers. Need to be within 30km. oMajor Gallente Facility: The E-war is Sensor damps, mainly located on the frigs. There seems to usually be several groups. I think 1 or 2 of the near groups can be aggroed. The rats are almost all above frigate level. A LOT of cruisers, some Battlecruisers, and some Battleships. Especially once you get towards the end of the capture time, there is a much higher possibility of BS.
NOTE THAT THOSE WERE NOT MEANT TO BE A GUIDE LIKE CHEPEÆS PAGE, BUT MORE OF A ROUGH OUTLINE SO YOU KNOW WHAT TO EXPECT û THEY DO NOT APPEAR TO BE ALL THE SAME
ABOUT MISSIONS: Factional Warfare mission take place in low sec. They usually require you to make long journeys through other low sec system to get to mission deadspace. So bring friends. Once you enter the system, right click in space like you would a regular mission, and now warp to your bookmark provided by the agent. Wallah! A beacon appears on the overview letting everyone know that some poor bloke is trying to do factional warfare mission.
Missions give VPs for whatever system the deadspace was in, and probably are worth about the same scale-wise. (level 1s being like a minor, level 3s being like a small major) Missions are also filled with tons of Faction NPCs, so tag prices will probably drop like a rock at first then level out and rise back up a bit as faction modules become cheaper to buy/use/lose.
SUMMARY: HOW TO CONQUER A SYSTEM
1.You need a certain number of VPs. Once you achieve that level, the Control Bunker become vulnerable and can be destroyed. 2.Once the control bunker is destroyed, the system becomes ôlostö. 3.After next down time, the system switches hands.
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Rhys Onasi
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Posted - 2008.05.22 18:28:00 -
[3]
Reserved
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CCP Dionysus

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Posted - 2008.05.22 19:30:00 -
[4]
Edited by: CCP Dionysus on 22/05/2008 19:30:22 Very Nicely done.
Can I subscribe to your newsletter? 
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rValdez5987
Asylum Logistics
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Posted - 2008.05.22 20:21:00 -
[5]
Impressive, I am glad someone has cleared this up My views and opinions are my own.
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Darius Shakor
Mirkur Draug'Tyr
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Posted - 2008.05.22 23:01:00 -
[6]
Nice guide, thanks for taking the time. Sticky? ------ Mirkur Draug'Tyr :: Recruitment |

Waxau
The Fated Odyssey.
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Posted - 2008.05.22 23:19:00 -
[7]
Nice job - Suggest this be moved to General Discussion/future FW Forum when its made it onto Tranq.
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Tyrantus
Imperial Academy
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Posted - 2008.05.22 23:39:00 -
[8]
Edited by: Tyrantus on 22/05/2008 23:39:38
OP covers about what I've discovered so far. Minmatar sites all use target painters and they really hurt as there is tons of missile spam. And be warned nano ship users speed tanking major complexes as it seems the npcs use nos and nuets to kill your speed and have some sort of cluster missile of doom for small fast ships.
Was tanking fine under the full plex aggro of about 50 ships in a 7500ms crow and with about 5 mins left the last group of ships appeared and started nos and nueting me so I bugged out to a 100km away with a sliver of shield left to recharge.
After getting most of my shield back I decided to orbit at 55km to see how far the nuets worked and was hit by a massive lag spike and then the missile ball of doom hit. Accourding to the faction chat at about the same time I got instapwnd some nub suicided a freighter with about 800 pos in it and killed off the test system so it could have been that but the nuets and nos are definitely there.
Good stuff so far CCP.  Future Member Of The 24th Imperial |

Vim
Foundation R0ADKILL
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Posted - 2008.05.23 00:15:00 -
[9]
Great! Now I might actually have a clue what I'am doing :D Now... could we have some sort of indication somewhere on how close you are to capturing/losing a system? Might help or might turn blobtastic come to think of it 'we are going to lose system X, everyone get there naows!' But then again, without the knowings, no defence, no pewpew :(
PS. Could someone writeup the 'rewards' bit soon enough, capturing vps and stuff for no personal gain(lowsec => 0.0 risk) dosent pay me ships to pewpew with.
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Rhys Onasi
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Posted - 2008.05.23 01:16:00 -
[10]
Edited by: Rhys Onasi on 23/05/2008 01:19:38 I plan on learning more about.. well, everything... by this weekend. Hopefully the issue with my Victory Points not showing up on my stats will be resolved, and I can start estimating what everything was worth.
I will split it up into several sections. But I hope to expand the guide to include how the militias work as well.
My main question that has been burning in my mind is "How does the faction navies in hi sec work? Do they come help at belts and missions? Or do they just sit uselessly at gates?" If anyone can answer that, please tell me! 
@the question of rewards.
I am unsure as to what the rewards will be yet. The missions themselves are not that hard. Though once they are on a populated server... They will most likely need a gang to accomplish due to all the pirates nd enemy faction players around.
Also, there are no bounties. NONE. The only thing you get is tags. Now, as of right now, that's a very good cash crop.
@"It doesn't tell us how far along we are to conquering the system"
Well, going on my memory of what just happened in the last 2 hours, when a system is able to be taken over by an enemy faction, it says "Vulnerable" instead of "Contested" or "Lost" next to it. Once it hits "vulnerable", the militia controlling it should bring every possible bit of fire power to the bunker.
EDIT: I also plan to post a small suggestion to the devs: Making it impossible to dock at opposing militia stations (if not the entire opposing faction). I am looking at the current station camping fest it has turnd into on sisi.. this is not a good thing.
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Tyrantus
Imperial Academy
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Posted - 2008.05.23 01:32:00 -
[11]
Originally by: Rhys Onasi EDIT: I also plan to post a small suggestion to the devs: Making it impossible to dock at opposing militia stations (if not the entire opposing faction). I am looking at the current station camping fest it has turnd into on sisi.. this is not a good thing.
Station camping happened on sisi because there is only a single station per every few systems seeded with the market. It shouldnt be an issue on TQ. And the Devs have banned station camping for the FW test so if it happens report it. Future Member Of The 24th Imperial |

Kuzya Morozov
The Older Gamers R0ADKILL
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Posted - 2008.05.23 02:37:00 -
[12]
sounds not worth it...keep up the guide though.
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Papa Digger
OEG Red Alliance
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Posted - 2008.05.23 03:59:00 -
[13]
Some addition to capturing facilities. Time to capture and range to "capture point" depend from facility "size". For minor (only t1 frig, destroers allowed) it's 10min/10km, for medium (t2 frig, t1 cruiser allowed 15min/15km), etc.
And if system have contested status any pilot (as attackers as defenders) can find a site to capture. ---- ex-CEO. |
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CCP Flatboy

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Posted - 2008.05.23 11:04:00 -
[14]
Great initiative!
I'd just like to make one correction. Missions do not give out Victory Points. Currently, the only way to do this is through winning the non-mission complexes, though we do mean to expand that in the future ;)
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Pytria Le'Danness
Placid Reborn Coalition Of Empires
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Posted - 2008.05.23 11:25:00 -
[15]
Caldari Compound (unsure about the exact name) T1 frigates, cruisers and a bunch of BCs, about twenty ships in total. Very hard to do in a Thorax due to constant jamming and the NPCs targetting the drones. Later completed in about half an hour in a Navy Vexor. Unable to contest the compound since I am still in the role cooldown period, so the timer did not start. I called in a Caldari Militia member and as soon as she was within 20km a 15 minute timer started.
Caldari Major Outpost I scanned that down in a system that already had a Minor Outpost beacon using scanner probes (Magnetometric Quests). About a dozen ships, including what looked like two AFs and some HACs or Recons - I am not too familiar with the Caldari NPC ship naming as I usually decline these missions. Completed in an Ishtar without any problem at all in about 15 minutes I think.
Corporation RP channel: "PlacidReborn" |

Jowen Datloran
Science and Trade Institute
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Posted - 2008.05.23 12:46:00 -
[16]
I captured a minor Minmatar site and it only took 10 minutes, same as when I was defending a minor Amarr site. ---------------- Mr. Science & Trade Institute |

Jason Edwards
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Posted - 2008.05.23 13:10:00 -
[17]
From what I can tell. A system without contested/vulnerable/lost has deadspace in the system.
If it's contested there's no deadspace and really nothing to do in the system.
If it's vulnerable there's no deadspace and you can siege the bunker. Which you only need to destroy the shield and armor of. Which with 2 command ships, 1 hyperion, and a few cruisers didn't take long at all. Thanatos showed up but did very little.
Soon as you destroy the shield and armor for the bunker. It becomes lost and afaik the system will become Amarr controlled next downtime. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |
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CCP Ginger

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Posted - 2008.05.23 13:56:00 -
[18]
Temp glued
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.05.23 15:57:00 -
[19]
Edited by: Arkady Sadik on 23/05/2008 15:58:35 From my personal notes here. Will try to update.
Occupancy
FW systems are "occupied" by one of the factions. This shows in the HUD in the top-left corner (where sovereignty is etc.) as:
Occupancy > Amarr Empire
As soon as a hostile faction has "victory points" in this system - for example, by winning complexes (see below) - this changes to "contested" state:
Ouccpancy > Amarr Empire (Contested)
Once enough VPs have been accumultated, the control bunker becomes vulnerable - it's invulnerable by default. The system description changes to:
Occupancy > Amarr Empire (Vulnerable)
The bunker has to be shot down to structure, upon which the occupancy changes to:
Occupancy > Amarr Empire (Lost)
From now on until the next downtime, it's a normal low-sec system. No more FW plexes spawn in that system. After the next downtime, the occupancy changes to the attacking faction. A control bunker has roughly the HP of a typical POS module (e.g. warp disruption battery; info from Papa Digger: "I shoot about 20-25 min on damag fitted tempest (near 800-900 dps)")
Systems can be occupied that are not connected to any other occupied system (e.g. on SiSi, the Amarr have taken Brin, which is a long way off any other occupied system).
Complexes
Unless occupancy has been "lost", the aggressing faction can find complexes via the on-board scanner (like probing for mini exploration sites). When you warp to one, it shows up for everyone in the overview. Like exploration sites, these complexes have a fixed number per constellation, so you will not be able to just hog one system and take it, you will have to move through the whole constellation to find complexes. If the attacker "wins" a complex (see below), the attacking faction gets some victory points in that system. If the defender "wins", the attacking faction losses some victory points in that system.
Complex names are named "<adjective> <noun>", where <adjective> can be "minor", none, or "major", and <noun> is something like "stronghold", "facility", "installation", etc.
The adjective says what kind of ships can get in: Minor only allows tech 1 frigs, destroyers, and industrials; adjective-free plexes allow tech 2 frigs and tech 1 cruisers; major plexes vary a bit. Some only allow up to tech 2 cruisers and BCs, others allow BS, and some are even just a beacon in space with no acceleration gate, so even capitals can warp in. Supposedly, the lower the security status, the higher the probability for the bigger complexes.
MWD use is possible in complexes, and you can cloak.
A complex contains hostile NPCs and a special marker/beacon. If you are in a militia and within 10/15/20km of that beacon (minor/normal/major), a timer will appear (10/15/20 minutes). During that time, NPCs will respawn to attack you. After 15 minutes, the plex is "done." To defend, get into such a plex under attack and sit within 20km until your own timer is over (which is 15 minutes, plus whatever time the enemy had been waiting). Whoever "wins" the plex gets some victory points and standings with the respective militia. If both sides sit close to the beacon, the timer does not move. No, your own NPCs do not attack you.
NPCs in complexes do not attack you if you are of the "correct" militia or have high standings with the respective faction.
Missions
You get missions from agents of your militia, and only if you are in the militia. They will send you some 6-12j out into deep hostile territory. Once you warp to your mission point, it's warpable for everyone via the overview (but has ship size restrictions).
Mission difficulty seems high, the lvl1 I did in my full skilled, full tech 2 Rifter forced me to warp out multiple times.
Rewards and bonuses are currently very low, but they will adjust over time to the level of other missions, so no reason to complain about it.
Missions do not give Victory Points.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.05.23 15:58:00 -
[20]
Open Questions
- What does the faction militia have as special stuff in their LP store? (Currently, the LP store there is empty) - What rewards are there for occupying systems? - Someone mentioned that losses are less probematic in FW (not cheap, but less costly). What is up with that? - What mechanic is in place to make it less likely for any one faction to be totally defeated? - Can you find plexes in friendly but contested systems? (Someone said so, but haven't found one yet) - Who can actually find complexes, except for FW participants? Neutrals? Neutrals only with appropriate standings?
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Aya Vandenovich
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Posted - 2008.05.23 17:16:00 -
[21]
Edited by: Aya Vandenovich on 23/05/2008 17:16:53
Originally by: Arkady Sadik
- Who can actually find complexes, except for FW participants? Neutrals? Neutrals only with appropriate standings?
A neutral friend of mine was able to scan down and enter an FW complex. I'm assuming anyone can regardless of alliegence, or standings.
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Pytria Le'Danness
Placid Reborn Coalition Of Empires
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Posted - 2008.05.23 23:14:00 -
[22]
Originally by: Aya Vandenovich Edited by: Aya Vandenovich on 23/05/2008 17:16:53
Originally by: Arkady Sadik
- Who can actually find complexes, except for FW participants? Neutrals? Neutrals only with appropriate standings?
A neutral friend of mine was able to scan down and enter an FW complex. I'm assuming anyone can regardless of alliegence, or standings.
Confirmed, I probed down an Caldari major complex in Black Rise (yes, I used probes instead of the scanner to see if they work too) without being in a militia. I do have good Gallente standings though, but I think the current owner of the system determines which race compound is spawned.
Corporation RP channel: "PlacidReborn" |

Aya Vandenovich
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Posted - 2008.05.24 14:24:00 -
[23]
Thinking about it, surely this is an exploit. As a part of the caldari militia I can't scan for caldari complexes, but if a neutral can then there's nothing to stop me from using a neutral party to open up friendly complexes that I can then capture.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.05.24 14:43:00 -
[24]
Originally by: Aya Vandenovich Thinking about it, surely this is an exploit. As a part of the caldari militia I can't scan for caldari complexes, but if a neutral can then there's nothing to stop me from using a neutral party to open up friendly complexes that I can then capture.
Yep, pretty much, see http://oldforums.eveonline.com/?a=topic&threadID=776050&page=5#125
Someone there claims to have found complexes of his own faction, though.
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Wesley Baird
Murder-Death-Kill
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Posted - 2008.05.24 18:25:00 -
[25]
No one has answered this question in test so far, but does killing enemy militia increase your standings with your current militia?? As in do you get higher decorations for it? I would assume so...but I am not sure.
Anyone know for sure?
MDK Recruitment Info |

gfldex
Kabelkopp
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Posted - 2008.05.24 18:40:00 -
[26]
Originally by: Rhys Onasi
3. Once enough VPs have been amassed, the main control bunker becomes vulnerable. At which point I believe you can capture it just like the other facilities.
You have to shoot them down like you do with conquerable stations. Remove that 1 structure HP it got and the system is conquered and will change occupancy (not sov) with the next DT.
The conquerer seams not to have any benefit from doing so beside giving the opposing force a bigger target to hit. --
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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gfldex
Kabelkopp
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Posted - 2008.05.24 18:45:00 -
[27]
Originally by: Rhys Onasi ABOUT MISSIONS:
All missions and facilities seam to allow MWDs. Go nano*beep* go!
--
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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gfldex
Kabelkopp
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Posted - 2008.05.24 18:48:00 -
[28]
Originally by: Wesley Baird No one has answered this question in test so far, but does killing enemy militia increase your standings with your current militia?? As in do you get higher decorations for it? I would assume so...but I am not sure.
You seam not to. Standing and thus Ranks are NPC stuff only. If there is no enemy about you will get your rank up with grind. If there are enemies about you will get your rank up with grind and a blob to protect you.
--
There are countless games in the world. There are at least as many ppl that dont like one or more rules of said games. That never stopped smart game designers from creating good games.
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Wesley Baird
Murder-Death-Kill
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Posted - 2008.05.24 19:14:00 -
[29]
Originally by: gfldex
You seam not to. Standing and thus Ranks are NPC stuff only. If there is no enemy about you will get your rank up with grind. If there are enemies about you will get your rank up with grind and a blob to protect you.
They should give increases based on ship sizes, so its not abused by people when it hits TQ...as PVPers should get some props for fighting the evil enemy factions.
MDK Recruitment Info |

Eddie Gordo
Masuat'aa Matari Ushra'Khan
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Posted - 2008.05.25 11:48:00 -
[30]
How do you defend a complex?
We have driven off the hostiles, does the site just stay on the overview till dt now?
Now Recruiting |
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