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Kuolematon
Space Perverts and Forum Warriors United
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Posted - 2008.05.23 12:41:00 -
[1]
Edited by: Kuolematon on 23/05/2008 12:41:07 Gang Support for Missions
Some changes to the Agent Mission system to implement proper support for groups of players completing missions together, including reward distribution and anti-griefing measures.
Seems like Motsu-people won over lofty-people.
Sad day to PvP oriented game like EVE. 
"The Amarr are the tanking and ganking floating rods of goldcrap"
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Martin Mckenna
D00M.
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Posted - 2008.05.23 12:47:00 -
[2]
Originally by: Kuolematon Edited by: Kuolematon on 23/05/2008 12:41:07 Gang Support for Missions
Some changes to the Agent Mission system to implement proper support for groups of players completing missions together, including reward distribution and anti-griefing measures.
Seems like Motsu-people won over lofty-people.
Sad day to PvP oriented game like EVE. 
Since when was warping in to kill a mission runner considered PVP.
---------------------------------------------
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baltec1
Antares Shipyards
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Posted - 2008.05.23 12:49:00 -
[3]
Originally by: Martin Mckenna
Originally by: Kuolematon Edited by: Kuolematon on 23/05/2008 12:41:07 Gang Support for Missions
Some changes to the Agent Mission system to implement proper support for groups of players completing missions together, including reward distribution and anti-griefing measures.
Seems like Motsu-people won over lofty-people.
Sad day to PvP oriented game like EVE. 
Since when was warping in to kill a mission runner considered PVP.
when they are at war with you?
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.05.23 12:51:00 -
[4]
For all we know, it might just some exploit fixes like can-flipping.
SHould can-flipping be fixed, I'm sure there would be someone to scream that CCP caters to carebears, too. ------------------------------------------
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VinkNut
Evolution Band of Brothers
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Posted - 2008.05.23 12:54:00 -
[5]
die bears 
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Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.05.23 12:57:00 -
[6]
Shooting people isn't griefing. It's probably related to people who blow up the can that has the damsel in it or whatever.
But it's too late now; since you've gone and had a knee jerk reaction already that means the sky really is gonna fall. Nice goin man.  ___________________________________________
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Karanth
Eve's Brothers of Destiny FOUNDATI0N
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Posted - 2008.05.23 13:02:00 -
[7]
Edited by: Karanth on 23/05/2008 13:03:39 Even though I've only been on the receiving side of such tomfoolery, I respect the rights of those who do it.
If people fail at learning who to trust when doing missions, either suck it up and kill them for their acts, or cry harder, but in silence.
-1 CCP. 
EDIT: Receiving the "can asploded" thing, not the "gangmate pulls a Lofty" thing.
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Karando
Random Goods
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Posted - 2008.05.23 13:03:00 -
[8]
Originally by: Shadowsword SHould can-flipping be fixed
There's nothing to be fixed. If carebears decide to drop their oh-so-valuable ore in a jetcan instead of an anchored secure can, there is no problem. And don't tell me mining into secure cans isn't possible.
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Mashie Saldana
Hooligans Of War
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Posted - 2008.05.23 13:11:00 -
[9]
Originally by: Shadowsword For all we know, it might just some exploit fixes like can-flipping.
SHould can-flipping be fixed, I'm sure there would be someone to scream that CCP caters to carebears, too.
No it's about wardecs no longer shared within gangs.
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Rastigan
Ars ex Discordia GoonSwarm
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Posted - 2008.05.23 13:27:00 -
[10]
Edited by: Rastigan on 23/05/2008 13:27:25
Originally by: Karando
Originally by: Shadowsword SHould can-flipping be fixed
There's nothing to be fixed. If carebears decide to drop their oh-so-valuable ore in a jetcan instead of an anchored secure can, there is no problem. And don't tell me mining into secure cans isn't possible.
3,900m3 secure vs 27,000m3 jetcan try mining into a can that you can fill in one full mining cycle.. The annoyance of can flipping is worth it, and nothing should change.
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eeevans
Four Rings Souls of Vengeance
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Posted - 2008.05.23 13:37:00 -
[11]
Originally by: Kuolematon Seems like Motsu-people won over lofty-people.
Sad day to PvP oriented game like EVE. 
uh-oh... a little bit of sick just came up in my mouth.
are you seriously calling lofty-tactics pvp?
FUNNNEEEEEEEEE.
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Roshan longshot
Ordos Humanitas Brutally Clever Empire
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Posted - 2008.05.23 13:40:00 -
[12]
Bet you think Eve is like it is because of PvPers...that CCP has managed to expand and buyout other companies on just the revenue from the PvP crowd.
Sad fact is PvPer are out numbered 10-1 by the carebears...who enjoy the game mechanics as much as you enjoy killing them.
This is such a sad thread.... I though these threads would have died out long ago.... Damn you CCP! Why did you have to make such a good game?? Yes you drew me back AGAIN! Oh well wheres the Omber? |

Tippia
School of Applied Knowledge
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Posted - 2008.05.23 13:49:00 -
[13]
ITT: We make assumptions about changes that we know nothing about.
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Shirley Serious
Imperial Academy
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Posted - 2008.05.23 13:50:00 -
[14]
Originally by: Kuolematon Gang Support for Missions Some changes to the Agent Mission system to implement proper support for groups of players completing missions together, including reward distribution and anti-griefing measures.
where is this from? patch notes?
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Matrix Skye
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Posted - 2008.05.23 13:50:00 -
[15]
Some say carebear tears are good. But I think 'carebear pirate' tears are sweeter and exquisitely delicious. I get the feeling I am going to feast off this thread alone today .
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Tippia
School of Applied Knowledge
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Posted - 2008.05.23 13:57:00 -
[16]
Edited by: Tippia on 23/05/2008 13:58:17
Originally by: Martin Mckenna [Since when was warping in to kill a mission runner considered PVP.
It's certainly PvP, but it is just as certainly not griefing, so chances are that this is not what they're talking about.
To use the PvP:ers standard phrase: PvP isn't griefing, and unlike PvP, griefing people will get you banned. So, seeing as how the OP doesn't seem to like these changes, the only conclusion I can reach is that he isn't a PvP:er. Rather, he must be a griefer, and the sooner the devs manage to drive him away from the game, the better the game will be.
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Tippia
School of Applied Knowledge
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Posted - 2008.05.23 13:57:00 -
[17]
Edited by: Tippia on 23/05/2008 13:56:50 edit: double post 
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Quelque Chose
New Eden Roller Disco Supply
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Posted - 2008.05.23 13:57:00 -
[18]
Originally by: Shirley Serious
Originally by: Kuolematon Gang Support for Missions Some changes to the Agent Mission system to implement proper support for groups of players completing missions together, including reward distribution and anti-griefing measures.
where is this from? patch notes?
It's from the same page as vague, tentative plans for the Interbus.  ___________________________________________
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Stakhanov
Metafarmers
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Posted - 2008.05.23 13:58:00 -
[19]
It's not even in the patch notes , it's in the drawing board. Chill.
That means there is a vague possibility it could be implemented... at the time we get a new bounty system 
If the worst comes to the worst... we still have heavy dictors and suicide torp ravens.
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Marcus Xavier
Xavier Institute for Higher Learning
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Posted - 2008.05.23 14:01:00 -
[20]
Originally by: Shirley Serious
Originally by: Kuolematon Gang Support for Missions Some changes to the Agent Mission system to implement proper support for groups of players completing missions together, including reward distribution and anti-griefing measures.
where is this from? patch notes?
On the Drawingboard ... which is another way of saying, at the watercooler.
http://myeve.eve-online.com/updates/plannedfeat.asp ---------------- Mutatis Mutandis |

Deviana Sevidon
Panta-Rhei Interstellar Alcohol Conglomerate
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Posted - 2008.05.23 14:03:00 -
[21]
Originally by: VinkNut die bears 
Give Lofty a hug, will you
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Stakhanov
Metafarmers
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Posted - 2008.05.23 14:06:00 -
[22]
It's a carebear idea , a change suggested by CCP on the drawing board.
I heard nerfs don't go by the player base very well.
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Zaknussem
The Ironbreakers
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Posted - 2008.05.23 14:21:00 -
[23]
SAD PVP'ER IS SAD.
(Anyone that knows of a PVP ship that looks pouty has just been handed to him all the ingredients to make one of those "Motivational" posters.) |

Meissa Anunthiel
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Posted - 2008.05.23 14:46:00 -
[24]
Destroying mission objectives or otherwise ruining the mission by ganging with someone is griefing, period, which is what the line being discussed seems to be pertaining to.
Other than that, you "Elite" PvP guys are funny.
When one of the participants is unwilling, it's called bullying and, stricto sensu, griefing.
Picking a fight against PvEers doesn't reveal any valor on the part of the attacker and neither is it, by any measure, a show of competence or skills. The only thing is shows about you is that you're not [wo]man enough to pick up a fight with people who are able to stand up to you. In other words, you suck.
[this doesn't apply to low-sec/nullsec as people are implicitly agreeing to PvP in these zones]
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Wu Jiun
State War Academy
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Posted - 2008.05.23 14:50:00 -
[25]
Edited by: Wu Jiun on 23/05/2008 14:53:52 Edited by: Wu Jiun on 23/05/2008 14:53:38
Originally by: Martin Mckenna
Since when was warping in to kill a mission runner considered PVP.
Since both the guy warping in and the mission runner were players? 
Edit: But yeah ganking some pve guy 20vs1 in 0.0 is nothing short of heroism...
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Ezekiel Sulastin
Central Research Nexus
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Posted - 2008.05.23 15:32:00 -
[26]
Edited by: Ezekiel Sulastin on 23/05/2008 15:32:34 If it's a change to let people trust making gangs again, sweet! Circumventing the war warning can hardly be considered elite PVP. Ya wanna bait him? Fine. Social engineering? Works for me. Playing with the gang war aggression tactics so that the guy in question has no warning other than "people suck?" Screw that crap. ---- WTB Armor Nerf Hardener II, 10^100 isk OBO |

Saloris Nighthawke
Ryche's Aggressors Asylum
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Posted - 2008.05.23 15:53:00 -
[27]
So, I am sitting here reading this thread and the way it is going back and forth. I chewed this fat for a bit and I have some thoughts I would like to share.
The situation as I see it is this: Eve is mainly a PvP game w/ limited PvE elements. Eve is a game that suggests having friends for more fun and capability. There is a huge dissparity in the playerbase IE: players 5 years old and 1 day old all thrown into one sandbox.(What this encompasses is for another discussion.)
Newish (noobs) players are told to "Get a friend to help" or "Getting ganked? Make friends and get them back!" by people on the forums. This is a viable and welcome thing as it helps Eve grow and form new friendships, Corps, Alliances etc.
Now, You have a bunch of players that may only know a few other players or none at all. They ask for help and someone takes advantage of this and does a "lofty" on them. This can be devastating to someone who REALLY is new and is trying to make friends in a new game (to them).
Eve has gotten to the point that you cannot trust anyone you don't already know and half of the ones you DO know you can't trust either.
This is bad business. This could eventually cause a drop in new subs as new players w/out an established set of friends have virtually no chance to get ahead.
CCP wants people to start playing this game and continue to do so, they also want the people that have been playing 5 years to stay as well.
I am just thinking that whatever these changes entail, they will be implimented in such a way as to maximize the games growth, as CCP sees it, not you or me.
- sig was here |

Setana Manoro
Firefly Inc.
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Posted - 2008.05.23 15:56:00 -
[28]
Edited by: Setana Manoro on 23/05/2008 16:00:39 Edited by: Setana Manoro on 23/05/2008 15:58:07
Originally by: Martin Mckenna
Originally by: Kuolematon Edited by: Kuolematon on 23/05/2008 12:41:07 Gang Support for Missions
Some changes to the Agent Mission system to implement proper support for groups of players completing missions together, including reward distribution and anti-griefing measures.
Seems like Motsu-people won over lofty-people.
Sad day to PvP oriented game like EVE. 
Since when was warping in to kill a mission runner considered PVP.
Long before you started posting your cnr ganked kills in hi-sec on Tri killboard. Good enough for ya ?
However if they improve the security of the mission runners, like they have done with the wreck ownership change, they really need to reduce the ammount of ISK you make / mission. Otherwise it's just another CCP screw-up that totally will imbalance the game.
Originally by: Wu Jiun Edited by: Wu Jiun on 23/05/2008 14:53:52 Edited by: Wu Jiun on 23/05/2008 14:53:38
Originally by: Martin Mckenna
Since when was warping in to kill a mission runner considered PVP.
Since both the guy warping in and the mission runner were players? 
Edit: But yeah ganking some pve guy 20vs1 in 0.0 is nothing short of heroism...
Nope, that's killboard padding but in a different form. Remember how proud Tri were with their 92-95% efficiency ?
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Meissa Anunthiel
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Posted - 2008.05.23 16:21:00 -
[29]
Originally by: Saloris Nighthawke
The situation as I see it is this: Eve is mainly a PvP game w/ limited PvE elements. Eve is a game that suggests having friends for more fun and capability. There is a huge dissparity in the playerbase IE: players 5 years old and 1 day old all thrown into one sandbox.(What this encompasses is for another discussion.)
That's a falacious statement.
Case in point, I haven't participated in any PvP activity in the first 8 months of play. By "any", I mean I hadn't even targetted a player except fellow corpmates. Most of the people I know are the same. Further, the majority of the players seem to be dwelling in high-sec empire according to the devblog reports, not 0.0 or lowsec. As such, defining eve as "mainly PvP" is wrong. Everyone has, at every time, the ability to participate in PvP but, for the majority of players, it seems to be against their will (or they wouldn't live in highsec). I would also agree that the ""endgame"" content is in PvP areas, but that doesn't mean that Eve as a whole is mainly PvP.
I agree with the rest of your post about trust though.
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Valan
The Fated Odyssey.
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Posted - 2008.05.23 16:50:00 -
[30]
Originally by: Saloris Nighthawke
Eve has gotten to the point that you cannot trust anyone you don't already know and half of the ones you DO know you can't trust either.
Guiding principle of EVE it's always been that way. /start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |
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