
Banlish
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.07.20 14:32:00 -
[1]
NOT SUPPORTED
But on that same train of thought why not go the other way?
Part one Some of the reasons we don't have new toons starting with more then 800k sp's are the fact that accounts can have 'alts' which can be started at any time and give players an advantage. Many ppl see the skill paths to get 'cyno alts, trade alts, manufacturing alts, scout alts, research alts and so on' make accounts have 'mains' and secondary toons. Secondary toons start with the 800k we have now and nothing changes. Mains start with the learnings to 4/3 and the 800k. Only one account can have a 'main'.
This should stop some of CCP's concerns with ppl starting new accounts just to get quick and dirty advantages. It would also allow new players to get into it right away. But still leave off that 4th level of advanced learning for them to decide if they want or not.
Part two Instead of getting rid of learnings after this first part, why not expand them? Add another set of learnings into the mix where everyone would be able to reduce the training times a bit further. This would allow everyone to train a bit faster and in the story line sort of way the governments and corps would probably want to be able to produce deadlier pilots faster anyway. So we'd have basic learnings, advanced learnings and maybe, complicated learnings? Add to that Advanced learning skill and Genius Learning skill (upgraded versions of the learning skill). This would allow some newer players to quickly get into the skills needed for the better items. The vets already are in them, so they could maybe cross train or find other ways to enjoy the new skills.
Part Three New players or newbies/n00bs are indeed stuck behind a wall and a hard spot in a way. They have to learn the game and try to 'catch-up' to the rest of us that have in some instances been around since beta. How is this possible? Why not introduce a New player corp implant set this set would only be available in the starter corp. The first set would come after the completion of maybe a multi-step story line mission series that could explain ALOT about EVE that is hard to make players learn currently. This would work like a halo set upon a new players learnings.
So the set would give maybe +3 or +4 to each stat, but the entire set would give a 15% to 25% bonus to the entire set as well as the cumulative stats of the player. So a player with say 17 will, and the +3 in would have 20 willpower. The set would give 25% bonus making that a 25 BUT ONLY AS LONG AS THEY STAY IN THE STARTER CORP.
It could get more complicated with learning, advanced and complicated learnings of course. But it would give players a quick way to catch up, not harm the 'vets', bring in new players YET still force them to learn patience and the game, thus 'FPS morons' as one player put it would be put off anyway.
Part Four* This one would be more case by case basis. But maybe general category skill reducing skills. Like say "Electronics learn" each level would reduce all skill training times in the Electronics tab by .5% to 1%. This would let some people try to specialize further, or make up for a bad choice in their character creation. It is an investment skill to be sure, but might let some of the younger players catch up.
End.
I'm one of those weirdo's who MAXED out the learnings knowing they were going to take 3 years to pay off. EVE is a game of patience and planning. I'm not sure taking out learnings would keep EVE in the niche it fills. New MMO players go to WoW, medium/casual MMO players go to conan, freaky MMO player go to Hello Kitty Adventure island, and Experienced MMO players gravitate to EVE.
Hope this helped, tried to take the stance of 'keeping it fair for the most ppl possible' compared to the suggestions I've seen so far.
Atlas Head Diplomat CEO - Di-Tron Heavy Industries
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