Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ruah Piskonit
PIE Inc. Praetoria Imperialis Excubitoris
|
Posted - 2008.05.28 09:18:00 -
[31]
Good post, and insightful too.
Do you think there should be a change to the negative effects from loading P-HMs too? Or would that derail your already through post which should be responded to. ----
|
Ulstan
|
Posted - 2008.05.28 15:31:00 -
[32]
Well, changing the penalty associated with precision missiles is rather subjective and debatable.
Fixing the bugged heavy precision missiles (which is what this thread is about) isn't. The missiles are clearly bugged with a lower explosion velocity than they should have.
I think we have a better chance of getting it rectified if we keep the thread on focus.
|
MalVortex
Jericho Fraction The Star Fraction
|
Posted - 2008.05.29 19:40:00 -
[33]
:bump:
Still Hoping for a Dev Response
|
Lili Dash
|
Posted - 2008.05.29 22:12:00 -
[34]
/signed
also would really be interesting to see a dev response... but I doubt they care about the pvp status of any Caldari ship let alone their weapons systems sadly :( (and the few non cal ships that use missiles)
|
Tozmeister
Digital Fury Corporation Digital Renegades
|
Posted - 2008.05.31 08:20:00 -
[35]
Bump.
Also, people on here keep saying they are 'bugged', They are NOT bugged.
This was a deliberate change made by a Dev some 2 years ago in response to nano-fanboiz whinings who didn't then rebalance them after the introduction of rigs.
I also support and vote for changing nighthawks precision bonus to a explosion velocity bonus. Currently the Golem (a Marauder Class PvE focused ship) is the only Caldari ship to get this bonus which is the most useful bonus a missile ship can have. Surely the 'Missile Race' should the ships with the best missile bonuses? the recent Khanid MkII project gave them universal damage modifiers and/or RoF bonuses while Caldari are still stuck with their Kinetic-only bonus and range.
Give us a ship in each class category with a missile explosion velocity. I suggest Hawks for small class. Nighthawks for medium class and leave the Golem as is.
On the subject of Hawks, and sorry for derailing this important thread, I noticed in Khanid MkII all the ships that got extra missile launcher slots got extra CPU to fit them but when the Hawk got changed from a 2/2 layout to a straight 4 missile launchers that it got 0 cpu for fitting. Can anyone explain why? And yes, I am aware assault frigates are getting a major overhaul sometime soon(tm) i just had to get that off my chest. Just don't let the overhaul be done by the same dev that nerfed PHM's and gave highthawks and hawks useless 'boosts'. +++????+++Out of Cheese Error. Redo From Start+++
|
Goberth Ludwig
eXceed Inc. eXceed.
|
Posted - 2008.05.31 13:21:00 -
[36]
Great post hope it gets attention from devs.
- Gob
|
Opertone
SIEGE.
|
Posted - 2008.05.31 13:28:00 -
[37]
absolutely
/sign this thread
besides all missiles need an explosion velocity boost regardles of their current effectiveness, with the introduction of rigs and overheating the missiles have become useless against nano targets. Some other game mechanics are broken too.
missiles need a velocity and explosion velocity boost
missiles are designed to hit the target, or are missiles just made to bring fireworks and party?
|
Stakhanov
Metafarmers
|
Posted - 2008.05.31 13:43:00 -
[38]
/signed much
Moar explosion velocity !
|
NoNameNewbie
Raynor Heavy Industries
|
Posted - 2008.05.31 15:22:00 -
[39]
pretty good post
/signed
|
SATAN
BURN EDEN Terra Incognita.
|
Posted - 2008.05.31 16:38:00 -
[40]
CCP are Nanofags at heart, when they get away from playing WoW the ship of choice is a Vega or something else that lets them play Eve in easy mode. They will never fix/nerf/introduce anything that will take away their ability to play eve in this manner.
We have all known that Speed is fits are overpowered since day 1, and they have not even attempted to do anything about it. What makes you think that they will fix heavy missiles? Every module in this game is incapable of dealing with ships going faster than 5k.
Bottom line is learn to fly fast ships, cause that is the only way to deal with fast ships. Sad but true.
|
|
JVol
The IMorral MAjority Imorral Dragons
|
Posted - 2008.06.01 01:50:00 -
[41]
Stats wise you would think a nighthawk with P-Hm would be a nanno's nightmare. Its not. I had a rapair hold me down for a solid 5 minutes and take almost no damage, was sad . Would be nice to see this change implemented. Even if they had'nt insta poped it, it should've done enough damage to make him break contact and be unable to perma hold a high skilled NH pilot.
|
Ulstan
|
Posted - 2008.06.01 02:02:00 -
[42]
I would suggest copying this to the assembly hall, and see if it attracts the attention of some CSM.
It seems like small concrete obvious changes like this would be pretty easy to implement.
|
Tiirae
The New Era HUZZAH FEDERATION
|
Posted - 2008.06.01 13:36:00 -
[43]
Edited by: Tiirae on 01/06/2008 13:37:58
Originally by: Vaal Erit HAMs and rockets sadly are outperformed by their long range brethern, while torpedoes are fantastic.
What? Am I missing something here... HAMs do a lot more DPS than HMs, and Rockets do much more damage than Light Missiles. The whole torp rebalance was to bring *them* in-line with the other classes.
Also, when polycarbs are rebalanced so they are not more powerful than their module versions (bringing them inline with the other rigs), nano-ships will have their velocity dropped a fair bit. I would think that this change will make PHM's useful again without changing their stats. Perhaps this is why CCP doesn't want to change them now.
|
PR0D AK71V
Mad Hamster Infestation
|
Posted - 2008.06.02 00:52:00 -
[44]
good post as it stands, precision heavies are useless and serve no purpose... even if polys get nerfed, nanocruisers with gang bonis will be able to do over 5k with not so expensive fits.
/signed
|
Dristra
Shadows of the Dead R0ADKILL
|
Posted - 2008.06.02 06:47:00 -
[45]
I support this change. Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |
Amastat
Omegatech
|
Posted - 2008.06.02 08:42:00 -
[46]
Edited by: Amastat on 02/06/2008 08:46:00 Very good read MalVortex. It looks like CCP is ignoring this thread too though, unfortunately. Hope that changes - though, nows probably not the best time to post these sort of threads afterall, with the expansion only a week away and all.
Your post was a good one though, I would recommend you copy it and repost in the future when CCP has the time to actually pay attention here.
Missiles overall need loving, your post shows all the reasons why they are another dead mechanic of t2 missile design. However - on the issue of balance, buffing these missiles would allow missile users to have effective nano countermeasures, while the majority of ships - gunboats - have no advantage at all.
There is so many nanofags in this game, don't be surprised if a horde eventually tries to shoot this thread down; people don't like to give up cruise-mode ships afterall. ____________________
"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu |
Zeveron
Destructive Influence Band of Brothers
|
Posted - 2008.06.02 08:54:00 -
[47]
/signed
|
white kight
SwEaTy ArMpIT RaIDeRs R-I-P
|
Posted - 2008.06.02 09:05:00 -
[48]
Signed. Precision heavies do about the same damage on small ships as standard heavies. I got about 90 something on a frigate with standards and about 92 or something with precision. That should not be right. PLease sort this. Props to the OP for bringing up this blatant fail.
|
BhallSpawn
|
Posted - 2008.06.02 09:15:00 -
[49]
missles need to be fixed in general double the speed half the flight time and make them do dmg to smaller targets
tech 2 missles are a joke in general I don't want new graphics I don't want new features I want the game to be less laggy in fleet combat, and fix missles..
|
Doddy
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.06.02 11:31:00 -
[50]
While the general precision missile points are a larger issue concerned with nanos, the precision heavies stats are just plain stupid and need buffed (or un-nerfed as it seems), at least so they only have the same problems of precision missiles in general.
|
|
San Rintu
Asshats and Alcoholics
|
Posted - 2008.06.02 19:48:00 -
[51]
Edited by: San Rintu on 02/06/2008 19:48:16 Very well justified post. I was aware of the current disproportionate figures between the Standard, Heavy and Cruise Precision missile but it simply was not this obvious how awfully bugged these missiles have become.
I think the key factor to take away from this is that if the proposed figures were implemented, we would not suddenly see nano fitted HACS going pop in 5 seconds. By standard, the damage put out by a heavy missile is still relatively low despite its absolute figure that it will inflict upon a target.
A well versed nano pilot will still have plenty of time to form some means of escape or implement a new tactic to engage the ship utilising Precision Heavies before any lasting damage is created. After all, the bonus would see the missiles hit comfortably to around 50-60km which a nano ship tends to duck in and out of with moderate ease, especially an Ishtar.
The key advantage here is that in numbers (much like nanos) they are an absolute deterrent to a nano fleet. If we per se had several drakes/cerberus' spewing them out, they would be an extremely effective anti nano weapon, as much as several nano Ishtars in unison are an effective anti battleship fleet platform.
The modifaction of the Heavy Precision should at least be piloted on Sisi imho. In the day and age of the nano gang, it is about time that a sensible existing weapon is given it's chance rather than blindly swinging the nerf bat at any ship that moves over 2km/s.
|
Albaluna74
|
Posted - 2008.06.05 08:38:00 -
[52]
Bump
|
Shaemell Buttleson
Darwin With Attitude oooh Shiny
|
Posted - 2008.06.05 09:11:00 -
[53]
Signed from someone who PVP's in Caldari ships.
|
Ceallach
|
Posted - 2008.06.05 22:04:00 -
[54]
/signed by someone who trained to t2 missiles, realized they sucked balls, and trained to t2 blasters and Gallente ships.
|
Lady Killigrewe
|
Posted - 2008.06.07 00:23:00 -
[55]
/signed -- I'm Gallente and I agreew with this. The maths and arguement presented make perfect sense.
It does make me wonder though why there has been no dev response to this; considering after all that this is the BUG forum which I thought they would be checking daily as we are now often directed to post our petitions here.
|
BSengUK
Sicarri Covenant Lex Talionis Alliance
|
Posted - 2008.06.07 00:28:00 -
[56]
WoW -- now I know why I have to cross train to gunnery :(
I started this game as Caldari for a reason - missiles looked fantastic on my friends screen. I have unfortunately found however that the best missile race seems to be getting the preverbial ****** end of the stick.
This simply shows that the previous nerf has not been revoked as it should have been when rigs were introduced. No doubt if this change were to come about the nano-'pilots' would winge and moan again until they once more became nerfed.
Shame there has been no response to this. Would be very interested to see what response they would give to a very well presented point of view; one which is very hard to disagree with unless you start looking at the very 'few and far between' exceptions to the general game mechanics.
/signed
/signed again
|
Mister Xerox
|
Posted - 2008.06.07 07:03:00 -
[57]
Precision/Javelin missiles of all types are in dire need of some heavy adjustments, and have been since their release. Fury/Rage also need to be examined and tweaked.
Currently they are trumped by every caldari navy missile available.
Javelins need to have 2x the flight speed of their T1 counterparts, and 50% the flight time. Precisions, likewise, need to travel twice as fast but with 75% the flight time of their T1 counterpars. Both also need to have the speed nerf cut by 75% or, better yet (and more logically), removed altogether.
The Rage/Fury versions should have the same flight time and 25%-50% less velocity than their T1 counterparts, and do considerably more damage with a smaller explosion radius.
Currently T2 ammo, for the most part, is across the board less worthy than T1 faction ammunition because T1 offers 100% the damage of T2 with none of the pointless (and annoyingly stacked) nerfs. Since every other module out there that is defensive or offensive in nature has been 'stacking nerfed' then all of the nerfs on ammo should likewise have less impact on the ship fitting them in the same manner. After 3 weapons loaded any additional weapons should have negligable additional disadvantage.
|
I SoStoned
|
Posted - 2008.06.07 07:23:00 -
[58]
Originally by: SATAN CCP are Nanofags at heart, when they get away from playing WoW the ship of choice is a Vega or something else that lets them play Eve in easy mode. They will never fix/nerf/introduce anything that will take away their ability to play eve in this manner.
We have all known that Speed is fits are overpowered since day 1, and they have not even attempted to do anything about it. What makes you think that they will fix heavy missiles? Every module in this game is incapable of dealing with ships going faster than 5k.
Bottom line is learn to fly fast ships, cause that is the only way to deal with fast ships. Sad but true.
While I agree that Eve is rife with 'speed tanks wins (almost) all', I would like to point out that CCP has several times stepped in to nerf speed. They removed the multi AB/MWD stacked superships. They removed the bonuses on nano/i-stabs during the craze of super-nano BS, about the same time they nerfed the ****ens out of war declarations. They've done other things to nerf speed, but hardly enough to be effective at bringing the 'speed tank' in line with other forms of tank.
And yet they still give Snake implants a whopping 53% speed bonus, while neglecting energy emission & signature resolution implants (that have a max 32.3% modification).
|
San Rintu
Asshats and Alcoholics Lex Talionis Alliance
|
Posted - 2008.06.10 20:55:00 -
[59]
It is very interesting to see such an extremely one sided thread without as much as a glance from a dev as of yet. I understand that these are important times in the roll out of Empyrean Age but at least a half arsed 'we'll look into it' would be nice.
As far as some comments have gone on fixing all of the missiles, I tend to disagree on a small level. As with most other races, many will not choose Void over a Faction Antimatter or Hail over a Faction EMP. The damage increase on them is negligible for the drawback you receive. Conflageration crystal seem to get more of a looking but it is still more likely to see Faction Multi's drop.
With all the close range weapons in game, the T2 damage ammo tends to not be worth the drawbacks in comparison to a max loss of 10-20dps in utilising the faction counterpart. It is by far the long range and the specialty ammo in the case of the precision missile that needs the revision.
|
Venkul Mul
|
Posted - 2008.06.10 23:22:00 -
[60]
Originally by: Morfane
Originally by: Tozmeister ...next to the medium and light webber drones which have still not been released after 2 years of existing only in the database.
I asked a dev about this at least year's fanfest. He said they were 'too uber' and would likely not ever be introduced.
Morf
nice to know, seeing they are stack nerfed between themselves for all I know, so not so good. It appears that drones in whatever format are always "too uber". |
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |