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Zifrian
Deep Space Innovations
1
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Posted - 2011.09.09 03:34:00 -
[1] - Quote
Hey everyone! I wrote an industry calculator for windows that focuses on how to make the most isk per hour for manufacturing, datacores, reactions, and single jobs. Basically, I was looking for something that I could quickly get production prices/profits for so I decided to just build my own.
It updates skills and standings from the EVE API and has scanning functionality for blueprints with full key. For pricing, it uses EVE Central. After about a few months of testing, I'm going to release it out to the community. Super awesome thanks to everyone that tested and provided feedback and bug reports. I'm sure there are more out there, but I think the major issues are taken care of.
Here are some screenshots for the program:
https://sourceforge.net/project/screenshots.php?group_id=547784
Basic descriptions of what each tab does:
Blueprints - In this tab you can select any blueprint in the game and it will tell you the materials required for building it, the time it will take to build, if you can build the item, and profit/IPH calculations. If the item is T2, it will calculate the invention cost and add it to overall cost calcs, if the item is T3, it will calculate the reverse engineering cost and profitability relative to other items that you could get from the relic. You can also adjust the data for blueprint copies for T2 items.
Update Prices - This is where you can import prices for items from EVE Central for region(s) or systems. Everything in the program uses these prices. They are cached for every 6 hours for the area you set. Note: Do not over ping EVE Central or you will get IP banned.
Datacores - Basically a quick way to figure out what datacores will get you the most isk based on your standings and skills.
Reactions - A table to determine the most profitable reactions per hour. Buttons to ignore prices (mine from pos/gas harvest) or buy from market.
Manufacturing - This tab is where you can run comparisons of different items in the game for determining the most profitable item to make. For example, if you have all the frigate BP's for making Assault ships, you can run them here and see what decryptors are better to use and find out where to spend your time for the most isk. Select types in the BP filter area, and refresh the list to see if that's what you want to calculate. Select options in calculate to filter results after calculations are complete. Note: this might take awhile to run based on the options you choose.
Other Screens: * Shopping List - Enables you to view multiple items in a list to export to eve for trade runs * Manage Blueprints - Scan your assets (full key) and set ME/PE information * Character Skills - override skills to test out items you can't make/invent/re yet
---
The Latest Version is 1.2
If you are interested, you can find the installer and patch notes here: https://sourceforge.net/projects/eveiph/files/
You need Access 2007 or 2010 on your system to run the program. If not, please install the 32 bit version of Microsoft Access Database Engine 2010 Redistributable here:
http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=13255
NOTE: Known issue with those that have Access 2007 or 2010 64 Bit versions installed, the program will not run nor will Microsoft let you install the above file. I'm working on a fix. Thanks
---
Please put bug/feature comments here or EVE mail me in game. Right now I'm looking at trying to get all the bugs worked out and not so much into adding new features. I have a pretty large list of features now (thanks to everyone who sent them in) and will update when I can but bugs in the data and such are a priority atm.
The old forum thread discussion can be found here: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1559563
I hope you find the program useful and can help me make it better.
Thanks!
================================================================================================ Known Issues:
* Those that have Access 2007 or 2010 64 Bit versions installed, the program will not run nor will Microsoft let you install the above file. I'm working on a fix. * The Program Update message box doesnGÇÖt get focus over splash form. * Exports from the Shopping List in CSV format may display the headers incorrectly. * The window size is by design and does not allow Maximization at this time. I am working to allow this feature soon. * Reverse Engineering calculations do not include RE times. This will be added, as well as a setting for this, in a future release. * Faction items (e.g. Caldari Navy Shield Boost Amplifier) are in the price update tab but will not retrieve prices from EVE Central (they do not exist there). Working to import prices from an alternate source. * The Manufacturing and Update Prices Table do not allow sorting by clicking on the columns. This is by design.
================================================================================================ Development Note:
I am working to get the new API changes up soon but old API's should work for the next the few weeks. I will update when the change is finished. |
kyrieee
Bite me inc. Narwhals Ate My Duck
0
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Posted - 2011.09.09 21:06:00 -
[2] - Quote
The basic reactions aren't being calculated properly. Simple reactions take 100 + 100 input and output 200, but currently profits are being calculated with 100 output. Steps to reproduce: Pick a simple reaction, for example Rolled Tungsten Alloy Reaction, set Platinum price to zero (first input), set Tungsten price to one ISK (2nd input), set Rolled Tungsten Alloy price to 1 ISK (output) and then set POS fuel cost to zero.
Profit should be 100 ISK / hr since you spend 100 * 0 + 100 * 1 and get 200 * 1, but it shows up as zero. |
Zifrian
Deep Space Innovations
1
|
Posted - 2011.09.10 02:16:00 -
[3] - Quote
kyrieee wrote:The basic reactions aren't being calculated properly. Simple reactions take 100 + 100 input and output 200, but currently profits are being calculated with 100 output. Steps to reproduce: Pick a simple reaction, for example Rolled Tungsten Alloy Reaction, set Platinum price to zero (first input), set Tungsten price to one ISK (2nd input), set Rolled Tungsten Alloy price to 1 ISK (output) and then set POS fuel cost to zero.
Profit should be 100 ISK / hr since you spend 100 * 0 + 100 * 1 and get 200 * 1, but it shows up as zero.
OK thanks for this. I'll take a look at it soon. |
Khaemwese
Crimson Nation En Garde
0
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Posted - 2011.09.10 15:28:00 -
[4] - Quote
Very promising piece of software, thanks for sharing it with the rest of us.
I'm having issues with the blueprint management. First I set the component blueprints I own to "Owned Yes". Everything was fine until I noticed a T2 blueprint showing I could not make one of the components, I looked it up and sure enough the "Owned" flag was set to "No". I tried to set it back to "Yes" and others started to change to "No". Really strange...
The current state right now is that if I set one by one, they toggle to "Yes", but if I try to set multiple BPs at the same time, they all go back to "No". Any ideas?
** EDIT ** It seems that I was able to fix the problem by rebooting my computer. Maybe an Access issue?
** EDIT 2 ** It happened again... I guess I found what triggers the problem... It seems the Owned flag gets toggled when you touch other flags even when they are not selected, I have a BPO that is currently in manufacturing and therefore is not discovered as corp asset, so when I try to flag it as owned, it changes all other owned flags to not owned. From that point on, it's a mess and I have to reset everything and start from scratch.
Also I found another problem. The relationship between the Meta modules is mixed up. For example, 720mm Autocannons are using the 650mm Meta modules for the invention calculations, the same with MWDs and ABs. |
Rhett Riever
Imperial Academy Amarr Empire
0
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Posted - 2011.09.12 10:59:00 -
[5] - Quote
Khaemwese wrote: Also I found another problem. The relationship between the Meta modules is mixed up. For example, 720mm Autocannons are using the 650mm Meta modules for the invention calculations, the same with MWDs and ABs.
I'm seeing the same with dual 650mm RA
Takes me a while to get used to new stuff, but I'm quite liking this so far
|
Zifrian
Deep Space Innovations
1
|
Posted - 2011.09.12 15:07:00 -
[6] - Quote
OK thanks for the updates. I've been busy working on the API change, which I hope to have up tonight, so I haven't been able to look at your reports in detail. I'll try and get those fixed ASAP. |
Zifrian
Deep Space Innovations
1
|
Posted - 2011.09.13 03:16:00 -
[7] - Quote
kyrieee wrote:The basic reactions aren't being calculated properly. Simple reactions take 100 + 100 input and output 200, but currently profits are being calculated with 100 output. Steps to reproduce: Pick a simple reaction, for example Rolled Tungsten Alloy Reaction, set Platinum price to zero (first input), set Tungsten price to one ISK (2nd input), set Rolled Tungsten Alloy price to 1 ISK (output) and then set POS fuel cost to zero.
Profit should be 100 ISK / hr since you spend 100 * 0 + 100 * 1 and get 200 * 1, but it shows up as zero.
This has been corrected in the latest update. Please let me know if you see any other issues with reactions. It's much appreciated.
Khaemwese wrote:** EDIT 2 ** It happened again... I guess I found what triggers the problem... It seems the Owned flag gets toggled when you touch other flags even when they are not selected, I have a BPO that is currently in manufacturing and therefore is not discovered as corp asset, so when I try to flag it as owned, it changes all other owned flags to not owned. From that point on, it's a mess and I have to reset everything and start from scratch.
I just got the API update done, so I will focus on this next. There were a few others having issues with BP management as well. I'll update here when I get it fixed. Thanks for the detail on the issue.
Khaemwese wrote:Also I found another problem. The relationship between the Meta modules is mixed up. For example, 720mm Autocannons are using the 650mm Meta modules for the invention calculations, the same with MWDs and ABs.
Thanks for the report. Turns out determining meta items from the data isn't very clear (at far as I can tell) so I'll have to revisit this to see if I can get something working that is more consistent. The examples are useful to figuring this out so thanks.
|
Zifrian
Deep Space Innovations
1
|
Posted - 2011.09.13 03:28:00 -
[8] - Quote
I have implemented the new customizable API. Your old API will no longer be used as CCP will be disabling them soon.
EVE IPH utilizes the following 3 access mask data:
- Public Information: Standings - Private Information: Character Sheet (for skills) - Private Information: Asset List
Please be sure to have these checked in the API you enter into EVE IPH or you will not be able to access all the features. Click HERE for a predefined API you can save for use with EVE IPH.
If you have any issues, let me know.
As always, Thanks! |
Manny Spartan
Burning Clones
0
|
Posted - 2011.09.14 12:26:00 -
[9] - Quote
I posted a message but it didn't show up! sorry if it is a duplicate.
I use IPH and I love it but since the customizable API is live I have a problem. I enter ID and Key and it detects my character name but then it ask me to select a default character but the window is completely empty and I have no selection option so I need to cancel it to proceed and then it is like I have no character set up. Please help me fix this.
Thanks for the excellent work and your attention |
Zifrian
Deep Space Innovations
1
|
Posted - 2011.09.14 17:28:00 -
[10] - Quote
Manny Spartan wrote:I posted a message but it didn't show up! sorry if it is a duplicate.
I use IPH and I love it but since the customizable API is live I have a problem. I enter ID and Key and it detects my character name but then it ask me to select a default character but the window is completely empty and I have no selection option so I need to cancel it to proceed and then it is like I have no character set up. Please help me fix this.
Thanks for the excellent work and your attention
Someone else had this problem as well. I suggested they get the latest version and reenter the same API info. It worked for them. I'm not sure what is causing that issue but I'll try and track it down. |
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Zifrian
Deep Space Innovations
3
|
Posted - 2011.09.15 01:08:00 -
[11] - Quote
Khaemwese wrote:Very promising piece of software, thanks for sharing it with the rest of us.
I'm having issues with the blueprint management. First I set the component blueprints I own to "Owned Yes". Everything was fine until I noticed a T2 blueprint showing I could not make one of the components, I looked it up and sure enough the "Owned" flag was set to "No". I tried to set it back to "Yes" and others started to change to "No". Really strange...
The current state right now is that if I set one by one, they toggle to "Yes", but if I try to set multiple BPs at the same time, they all go back to "No". Any ideas?
** EDIT ** It seems that I was able to fix the problem by rebooting my computer. Maybe an Access issue?
** EDIT 2 ** It happened again... I guess I found what triggers the problem... It seems the Owned flag gets toggled when you touch other flags even when they are not selected, I have a BPO that is currently in manufacturing and therefore is not discovered as corp asset, so when I try to flag it as owned, it changes all other owned flags to not owned. From that point on, it's a mess and I have to reset everything and start from scratch..
This should be fixed now. Let me know if you have any issues.
Linda Shadowborn wrote: *** From previous Thread *** Was trying to use the manufacturing tab and to check Laser Focusing Crystals (for some reason it wouldnt come up, i tried to untick all the boxes apart from components (you know the ship, module, rig..) and ..got that error.
This has been fixed. Thanks for finding this. Simple bug but was causing the Components not to show correctly. Laser Focusing Crystals will now be in the manufacturing screen.
Veleck wrote: *** From previous Thread *** I am trying out your tool, and it's interesting. However, I have a problem when trying to enter Owned BPs. I can add one just fine, but when I use the "BP Search" to add another, then enter the ME and PE of the one I want and click "Update Selected" it sets the information for the new BP, but marks all previous set BPs as unowned.
Am I doing something wrong or is this a bug? I cannot scan corporate assets because I don't have the required roles. Entering them all in manually is proving impossible with my current method.
This has also been fixed. Let me know if there any issues. |
Zippie August
0
|
Posted - 2011.09.15 15:32:00 -
[12] - Quote
Zifrian wrote:Manny Spartan wrote:I posted a message but it didn't show up! sorry if it is a duplicate.
I use IPH and I love it but since the customizable API is live I have a problem. I enter ID and Key and it detects my character name but then it ask me to select a default character but the window is completely empty and I have no selection option so I need to cancel it to proceed and then it is like I have no character set up. Please help me fix this.
Thanks for the excellent work and your attention Someone else had this problem as well. I suggested they get the latest version and reenter the same API info. It worked for them. I'm not sure what is causing that issue but I'll try and track it down.
I did have same problem when i was trying to create api with Zippe August(Corp), seems to work when you pick character: All |
Khaemwese
Crimson Nation En Garde
0
|
Posted - 2011.09.15 23:27:00 -
[13] - Quote
I'm having trouble with the new API keys. Seems that no matter what I try, I always get "You do not have a corporation key installed with access to Assets." when trying to Scan Corp Assets in the Blueprint Management window.
It should work with a Corporation type key and Access Mask 2, right? I even tried it setting up all flags, but always the same result. |
Zifrian
Deep Space Innovations
3
|
Posted - 2011.09.16 01:39:00 -
[14] - Quote
Khaemwese wrote:I'm having trouble with the new API keys. Seems that no matter what I try, I always get "You do not have a corporation key installed with access to Assets." when trying to Scan Corp Assets in the Blueprint Management window.
It should work with a Corporation type key and Access Mask 2, right? I even tried it setting up all flags, but always the same result.
Thanks for reporting this. I have fixed it. Check for updates to get the change.
Also upgraded to Incarna 1.1.45834 Datadump. |
Zifrian
Deep Space Innovations
3
|
Posted - 2011.09.17 00:51:00 -
[15] - Quote
Zippie August wrote:Zifrian wrote:Manny Spartan wrote:I posted a message but it didn't show up! sorry if it is a duplicate.
I use IPH and I love it but since the customizable API is live I have a problem. I enter ID and Key and it detects my character name but then it ask me to select a default character but the window is completely empty and I have no selection option so I need to cancel it to proceed and then it is like I have no character set up. Please help me fix this.
Thanks for the excellent work and your attention Someone else had this problem as well. I suggested they get the latest version and reenter the same API info. It worked for them. I'm not sure what is causing that issue but I'll try and track it down. I did have same problem when i was trying to create api with Zippe August(Corp), seems to work when you pick character: All
This has been fixed. |
Boris Sandstorm
Aide of the Union
0
|
Posted - 2011.09.17 09:36:00 -
[16] - Quote
Great Ap Zifrian
Couple of feature requests...
1) Could you have it so you can right click - set price on items in the update prices tab rather than have to search?
2) Any chance of getting an option to pull prices from local cache rather than Eve Central? |
Zifrian
Deep Space Innovations
3
|
Posted - 2011.09.17 11:23:00 -
[17] - Quote
Boris Sandstorm wrote:Great Ap Zifrian Couple of feature requests... 1) Could you have it so you can right click - set price on items in the update prices tab rather than have to search? 2) Any chance of getting an option to pull prices from local cache rather than Eve Central?
The right click (or probably just select the item and type it into the grid) option is already on the list. Hope I can implement it soon.
On pulling from local cache, do you mean from an xml file or something? Or do you just want to change to max buy/ min sell without updating from eve central? ie. add a bypass button to only use local prices after you set them |
Boris Sandstorm
Doomsnaggle and the Forky Puss Arm Chair Warriors
0
|
Posted - 2011.09.22 12:55:00 -
[18] - Quote
Zifrian wrote: On pulling from local cache, do you mean from an xml file or something? Or do you just want to change to max buy/ min sell without updating from eve central? ie. add a bypass button to only use local prices after you set them
Thanks for the reply on the right click set price
Yeah by pulling from the local cache I mean from the cache files that are created on your PC when you view market date. AFAIK thats how eve central gets its data from their client readming the cache file.
Some info on it here and the source library's used to do it here (I think)
I'm just thinking it might prove a more reliable source if you want to pull in live Jita market data while sitting on an alt in 4-4 as the eve-central prices are sometimes a bit screwed. |
Wot I Think
State War Academy Caldari State
13
|
Posted - 2011.09.26 13:31:00 -
[19] - Quote
Your program fights with iTunes, every time I do a price update my playlists poof and Sugar Ray takes over.
What is wrong, fix your app bro |
Emma Royd
Maddled Gommerils
0
|
Posted - 2011.09.26 19:47:00 -
[20] - Quote
I've just installed 1.3 and starting to set it up.
Will it find blueprints that are in containers? both personal and corp, most of mine are in cans to keep them organised.
thx
Emma |
|
Zifrian
Deep Space Innovations
6
|
Posted - 2011.09.26 20:02:00 -
[21] - Quote
Emma Royd wrote:I've just installed 1.3 and starting to set it up.
Will it find blueprints that are in containers? both personal and corp, most of mine are in cans to keep them organised.
thx
Emma
Yep. I do the same thing :) Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |
Emma Royd
Maddled Gommerils
0
|
Posted - 2011.09.27 15:05:00 -
[22] - Quote
I'm having problems with it finding corp blueprints, it finds 3 that are loose in the hangars, but not the ones in containers, and also, it doesn't get the research levels on them.
I set a corporation key for me, as I'm the ceo, imported that as well as my personal key, and it shows just the 3.
Any ideas? |
Zifrian
Deep Space Innovations
6
|
Posted - 2011.09.27 23:08:00 -
[23] - Quote
Emma Royd wrote:I'm having problems with it finding corp blueprints, it finds 3 that are loose in the hangars, but not the ones in containers, and also, it doesn't get the research levels on them.
I set a corporation key for me, as I'm the ceo, imported that as well as my personal key, and it shows just the 3.
Any ideas?
I'll take a look at the corp bps. That has worked fine in the past. Do you have them marked as owned? There might be an issue with duplicate personal and corp bp's that you mark. I'll take a look at it.
On the ME and PE thing, that data doesn't come with your assets (I really wish it would). I have to pull that from your industry jobs data but that data is limited (mine has nothing but invention and manufacturing jobs for the past 3 weeks in it) and research done in a corp is in the corp industry jobs, not personal. If you do research in a corp then leave the corp and rejoin, you lose the data again. Needless to say it's a huge pita and I'm not sure if I'll put the work into implementing it.
Let me know if you have any ideas on how I can improve the BP management screen to make the pain a bit less...painful. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |
Ten Bulls
Sons of Olsagard
4
|
Posted - 2011.09.28 01:32:00 -
[24] - Quote
I really like the datacore tool.
Bug; - On one of my characters it thinks i cannot access agents that i do have access to, workaround is to tike the box to "Include Agents I Cannon Access"
Feature Request; - The tick boxes for "High Security Agents, " "Low Security Agents and "Include Agents I Cannot Access" are reset when a new character is made default, it would be good if the existing values for those boxes was kept as they where. - Add new tick boxes to limit agents by region, or sovereignty, some characters cant fly to all areas due to bad standings or faction warfare. Also some players just want to be lazy and dont want to fly all over high sec and would rather choose the best agents within a few regions or jumps.
A new feature i would like to see somewhere is a way to calculate the cost of producing a BPC at a POS, and be able to feed that into the invention calculator. Its a big ask though as it would need POS layout to be entered and a way of deciding how to account for the cost of the copy slots out of the total cost of running the POS.
Thanks |
Emma Royd
Maddled Gommerils
0
|
Posted - 2011.09.28 04:29:00 -
[25] - Quote
Zifrian wrote: I'll take a look at the corp bps. That has worked fine in the past. Do you have them marked as owned? There might be an issue with duplicate personal and corp bp's that you mark. I'll take a look at it.
On the ME and PE thing, that data doesn't come with your assets (I really wish it would). I have to pull that from your industry jobs data but that data is limited (mine has nothing but invention and manufacturing jobs for the past 3 weeks in it) and research done in a corp is in the corp industry jobs, not personal. If you do research in a corp then leave the corp and rejoin, you lose the data again. Needless to say it's a huge pita and I'm not sure if I'll put the work into implementing it.
Let me know if you have any ideas on how I can improve the BP management screen to make the pain a bit less...painful.
When I tried to get the corp assets, I didn't have anything marked as owned, and it found the 3 that were not in cans, I can't remember what I tried, I've moved them around a bit so they're probably all in cans at the moment as it can't find any. What I'll do is move some loose to a hangar, move a can full to my assets, and move a few loose to my assets along with an alts assets to try and see what's going on, then when I get back from work they'll have had time to do the api stuff and show up.
As for the managing blueprints screen, it's a major pita having to put in me/pe each time, clicking the update blueprint and then clicking the ok, then clicking the uncheck all, then selecting the next blueprint. What would be easier is if you could alter the figures for multiple blueprints in the top part where they're listed and then update rather than having to do them individually. |
Kagan Storm
Syndicated Systems ROMANIAN-LEGION
0
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Posted - 2011.09.28 12:11:00 -
[26] - Quote
I just have 1 question....
Why are you making a tool like this? It just helps people... And after this tool starts to function properly and the way its suppose to..... Game over.... nothing else needs to be made..
Bravo on a good job... i have an excel sheet that already does all of this..... Bust seriously i would never give it to anybody just because of the time it took to make it. If you wanna go down in history you can forget it cause i have no clue who made EvEmon, and i use it every day i and i just dont care on who made it and im never gonna even bother with trying to find out :)
But this is just a little bit to far.....
on the + side you take prices form sites that can be manipulated so its not all over :)
You get a +2 from me for making this program and -1 for making it public...... Offering small loans. Send message for details and arrangements. :)
|
Emma Royd
Maddled Gommerils
0
|
Posted - 2011.09.28 14:27:00 -
[27] - Quote
Given the number of people that already have their blueprint data on spreadsheets, can you work on an import facility, as long as people know the format they need to use, then it's easy enough to convert your own data to the new format for importing.
I see in the settings there's a save data as csv, what data is it, how do you export it, and if the file is modified, will it still recognise it? |
Zifrian
Deep Space Innovations
7
|
Posted - 2011.09.28 14:34:00 -
[28] - Quote
Emma Royd wrote:Given the number of people that already have their blueprint data on spreadsheets, can you work on an import facility, as long as people know the format they need to use, then it's easy enough to convert your own data to the new format for importing.
I see in the settings there's a save data as csv, what data is it, how do you export it, and if the file is modified, will it still recognise it?
That's not a bad idea but linking the data could get confusing. People probably don't use the exact names of the Blueprints and if you don't have the ID number in the database, probably a lot of mismatches could occur. I could just output the names and numbers for people to use but I will check into making the management window easier to use as you suggested first.
Saving data as CSV is just the general setting for the shopping list and other areas where you can copy/export data to the clipboard. It's not saving it to a file.
On your other issues, thanks for letting me know. I'm hoping to get them fixed soon but in the middle of a bigger update than I thought it would be right now. Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |
Emma Royd
Maddled Gommerils
0
|
Posted - 2011.09.28 15:38:00 -
[29] - Quote
Yeah I see your point about importing data and blueprint names, I've just looked at the database and it would be nice (although not sure how much work it is) in the OWNED_BLUEPRINTS table, to have the blueprint name as well as the id, saves a lookup if I want to edit them en mass in either access or exporting the data to excel to edit. If it's loads of work then it's no great hassle to do a lookup.
|
Zifrian
Deep Space Innovations
7
|
Posted - 2011.09.29 00:26:00 -
[30] - Quote
Kagan Storm wrote:I just have 1 question.... Why are you making a tool like this? It just helps people... And after this tool starts to function properly and the way its suppose to..... Game over.... nothing else needs to be made.. Bravo on a good job... i have an excel sheet that already does all of this..... Bust seriously i would never give it to anybody just because of the time it took to make it. If you wanna go down in history you can forget it cause i have no clue who made EvEmon, and i use it every day i and i just dont care on who made it and im never gonna even bother with trying to find out :) But this is just a little bit to far..... on the + side you take prices form sites that can be manipulated so its not all over :) You get a +2 from me for making this program and -1 for making it public......
This tool started out as a quick shopping list for T2 production I was doing, and then I made it do a lot of other stuff. I just like tinkering with this as a hobby project and putting it out there for others is just part of the project for me. So no fame, money, etc. Yes, I've spent a number of hours on this over the year but it's just to build a program like this and try to make it better.
Thanks for the suggestion that nothing else needs to be made, but there are so many other factors to production that this only reduces some of the pain. There is plenty more to it all.
Ten Bulls wrote:I really like the datacore tool.
Bug; - On one of my characters it thinks i cannot access agents that i do have access to, workaround is to tike the box to "Include Agents I Cannon Access"
Feature Request; - The tick boxes for "High Security Agents, " "Low Security Agents and "Include Agents I Cannot Access" are reset when a new character is made default, it would be good if the existing values for those boxes was kept as they where. - Add new tick boxes to limit agents by region, or sovereignty, some characters cant fly to all areas due to bad standings or faction warfare. Also some players just want to be lazy and dont want to fly all over high sec and would rather choose the best agents within a few regions or jumps.
A new feature i would like to see somewhere is a way to calculate the cost of producing a BPC at a POS, and be able to feed that into the invention calculator. Its a big ask though as it would need POS layout to be entered and a way of deciding how to account for the cost of the copy slots out of the total cost of running the POS.
Thanks
I haven't been able to track down that bug in the access to R&D agents. I could debug it easier if you could send me a Key in an EVE Mail that just has your standings and char sheet and a name of the agent giving you issues, I could probably find it easier. I'll try and tinker with it some more but I can't reproduce it with my accounts
On the Features requests: - I'll try and get the screens to not reset what you have checked, only what a new char would change. Thanks for the suggestion. - Someone suggested earlier that I add a "X jumps from system" option. I haven't been able to look at that yet, and it might be a bit of a pain but adding sov should be easy to do. Region would be easy as well. I'll try and add both in a future update. - The last one, I already have something like this on the list. Basically it'll be up to the user to determine what it costs per hour for fuel and I'll add some logic to calculate the estimated BPC cost. It'll be a bit before I get to that though.
Good suggestions, Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! https://sourceforge.net/projects/eveiph/ |
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