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RedClaws
Dragon's Rage Intrepid Crossing
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Posted - 2008.05.30 17:55:00 -
[31]
Edited by: RedClaws on 30/05/2008 17:55:22
Originally by: Lal QelThyr Bah! Bah I say. Im spending too much time trying to find a suitable home for my fortress than actually playing. I had one for a while, but I couldnt find any farm soil underground, and the river was right across the field. Just gotta pick somewhere and stick with it I guess. *continues his search*
you could have build a roof made out of glass and made a greenhouse. You'll be able to farm outside crops underground then.
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Sopha Serpentia
Core Dynamics
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Posted - 2008.05.30 18:58:00 -
[32]

thanks for this this the best game Ive seen in years.
 
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Tarminic
Black Flame Industries
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Posted - 2008.05.30 19:21:00 -
[33]
Originally by: RedClaws Edited by: RedClaws on 30/05/2008 17:55:22
Originally by: Lal QelThyr Bah! Bah I say. Im spending too much time trying to find a suitable home for my fortress than actually playing. I had one for a while, but I couldnt find any farm soil underground, and the river was right across the field. Just gotta pick somewhere and stick with it I guess. *continues his search*
you could have build a roof made out of glass and made a greenhouse. You'll be able to farm outside crops underground then.
Holy crap!  ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.30 23:20:00 -
[34]
Originally by: Tarminic
Originally by: RedClaws Edited by: RedClaws on 30/05/2008 17:55:22
Originally by: Lal QelThyr Bah! Bah I say. Im spending too much time trying to find a suitable home for my fortress than actually playing. I had one for a while, but I couldnt find any farm soil underground, and the river was right across the field. Just gotta pick somewhere and stick with it I guess. *continues his search*
you could have build a roof made out of glass and made a greenhouse. You'll be able to farm outside crops underground then.
Holy crap! 
I don't even understand that  ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
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Lal QelThyr
Darkness Inc.
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Posted - 2008.05.31 00:07:00 -
[35]
I could of done that, but I was running out of food, and fast, and I didnt have time to build up a glass enviroment. I was trying to use an irrigation system using doors, a 14*14 room, and a 7*4 room. Just enough to cover the entire floor with 1 Water, so it would evaportate and give me farming mud. Unfortunatly I keep accidentaly flooding my farming floor because I pull the wrong lever or something.
I could just work on it more, but I got bored and just drowned my populance again  (- Dev Protective Shield. My sig is invincible! -) |

Brea Lafail
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Posted - 2008.05.31 00:19:00 -
[36]
The biggest challenge in DwarfFort for me was getting the little bastards to do exactly what I wanted, and thats just frustrating.
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Grandeur
Eternity INC. Project Alice.
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Posted - 2008.05.31 04:47:00 -
[37]
I found this game a year ago and I loved it! Very inventive and has the potential for lots of fun. |

Lal QelThyr
Darkness Inc.
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Posted - 2008.05.31 05:19:00 -
[38]
Started up my new Fortress. Managed to get a nice spot next to an inland lake, with a good stone layer where I started, a sand layer above me (Handy for building my greenhouses), and quite a few good veins below. Started up on a * cliff, so currently mining my way down the ways to try and get a more efficient irrigation system up (I have plans for waterwheels and floodgates), currently i'm stuck with inland lakes that only fill up with the snow. Does anyone know if I build up walls around the lake, Ill get more snow, and so more water?
At 24 Dwarfs right now. Most of them arent doing all that much, hauling away the stone to a large storage complex that I built in the sand layer. Sitting next to that happens to be 2 Stoneworker building that are churning out stone instruments too sell to passing merchants. Not got a stable drink production system yet (And I have very little left... need to get the Dwarf caravan in soon. Also dont have a defence system against thiefs. Thinking of training 2 Guard Dogs and roping them up outside my main door. Maybe trap up some death pits in my main entry doorway (All my other ones are small and can be closed off with water.) Most of my current plans are towards expanding downwards and get towards the lake and the small river to my east. Its so far away . (- Dev Protective Shield. My sig is invincible! -) |

Tarminic
Black Flame Industries
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Posted - 2008.06.02 01:10:00 -
[39]
My old fortress was abandoned after an unfortunate goblin raid + group of drafted civilians that got a little too agressive left about half of my population dead. But now I am constructing the ultimate fortress.
Storage room in the center, with living space on the left, farming/dining/misc space on the right, barracks north (next to my entrance), and workshops south. Can scale down incredibly well, and I have a 3-story cliff face that I plan on arming with large numbers of crossbowmen. Muahahaha! ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Lal QelThyr
Darkness Inc.
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Posted - 2008.06.02 04:39:00 -
[40]
I flooded myself out again, but this time with an unfortunate Magma pump test. Suffice to say, I pumped a layer of a volcano up to one floor above my entry hall, released it, and forgot to pull my Bauxite levers to pull down the floodgates, lots of lava slowly seeps down, taking my sleeping quarters and workshops out first, and killing everyone as it goes. The only people who got out alive were 2 miners who had to dig themselves to the surface.
I could of rebuilt from that, but decided that building a few small hidey holes and then leaving would be easier, incase I ever want to reclaim it. So now I am set up building into a small hill which is set right next to a river, so I had my farmlands up before summer of the first year. Got my first wave to immi's, up to 15 people. Also got *alot* of coal, so iron production is my next goal. (- Dev Protective Shield. My sig is invincible! -) |

P'uck
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Posted - 2008.06.02 13:00:00 -
[41]
Ok, yesterday i managed to get myself to download it. And I refused to read any manual or help whatsoever.
So far i managed to do 2 things: 1) wondering if that place i settled down is any good, and how the **** would i know? 2) That one guy is fishing. I think.
I really really dont see why there isnt any major publisher all over this. this game has potential without end. if i listen to your stories (waterwheels my ass, i dont believe you ) i just cant see how this game wouldnt be just... da bomb.
with some proper menus, that is, because admit it, the UI sucks, no matter what, and with some iconpanels, a mouse control and tooltip help that game would be AWESOMESTEST.
that doesnt mean im giving up, oh no!
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.06.02 16:25:00 -
[42]
OK, I'm struggling with water. Advicicles welcome.
I've got a river next to my fortress, that I'm interested in tapping. Its on a level with the entrance to my fort. I want to channel some water down a few levels, form an underground reservoir, and then drop a well shaft or two down to it. How do I go about doing this without 1) flooding out my fortress in spectacular fashion (again) and 2) killing the miners who will be digging out the whole thing?
More detailed the better, please  ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
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Drakesh
Caldari Provisions
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Posted - 2008.06.02 16:57:00 -
[43]
Originally by: P'uck Ok, yesterday i managed to get myself to download it. And I refused to read any manual or help whatsoever.
So far i managed to do 2 things: 1) wondering if that place i settled down is any good, and how the **** would i know? 2) That one guy is fishing. I think.
I really really dont see why there isnt any major publisher all over this. this game has potential without end. if i listen to your stories (waterwheels my ass, i dont believe you ) i just cant see how this game wouldnt be just... da bomb.
with some proper menus, that is, because admit it, the UI sucks, no matter what, and with some iconpanels, a mouse control and tooltip help that game would be AWESOMESTEST.
that doesnt mean im giving up, oh no!
Dwarven Fortress Talkmirror is proceeding nicely, we are now at year 1056, 90 dwarves resident. As you can see here, I have added as a point of interest the location of the waterwheel, although you can't see the brook that powers it very easily as its a muddy brook after the accidental flooding incident. I'm not sure if the water will ever clear out successfully.
I've only exported the top 3 levels, as the rest are mainly for water drainage, or mining purposes. I'm looking forward to my first siege on this map, bearing in mind how small it is (which gave me a mental fps to start with..)
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Drakesh
Caldari Provisions
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Posted - 2008.06.02 17:03:00 -
[44]
Originally by: Patch86 OK, I'm struggling with water. Advicicles welcome.
I've got a river next to my fortress, that I'm interested in tapping. Its on a level with the entrance to my fort. I want to channel some water down a few levels, form an underground reservoir, and then drop a well shaft or two down to it. How do I go about doing this without 1) flooding out my fortress in spectacular fashion (again) and 2) killing the miners who will be digging out the whole thing?
More detailed the better, please 
1) Make a shaft completely separate to the fortress but close to the river (no flooding risk, technically). Dig down 2 levels 2) At level -2 (ie 2 below ground) dig your reservoir out, making sure a section of the reservoir is situated under the section at level -1 where you want your well. 3) dig towards the river using 1width paths, and as you dig put floodgates or doors up. You can control these with levers to open/shut them remotely. Leave one block of stone between the "flood-passage" and the reservoir until all floodgates are set. 4) ***** the last piece of stone, open all floodgates. Don't worry, the dwarf will run on his own initiative. 5) ... 6) build well at level -1. Profit.
This is based on from what I've seen so far, that water won't flood up stairs. Also if the water/river level is nowhere near level -2, you might have to dig to the water on its level, and let it flow down a channel you've dug to level -2.
In other words, plan it out before digging, use floodgates (and connect them up first) and narrow corridors to give people a chance to run, and probably save first before breaking the last rock.
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P'uck
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Posted - 2008.06.02 22:04:00 -
[45]
my fortress is slowly taking off now \o/
im getting faster with the menus and all, but theres something i seemed to have missed, maybe you guys can help me out:
first i thought i really have to order every single fish cleaner and butcher to process the caught animals, but right now i suspect them to do it own their own, whenever they feel like it...
so whats true?
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Yao Shiu
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Posted - 2008.06.02 23:04:00 -
[46]
tried magma forges for the first time, was going swimmingly until a fire imp jumped out of my nice magma channel and killed all but two of my dwarfs  time to try again with some iron bars in the channel to stop beasties coming in...
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Tarminic
Black Flame Industries
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Posted - 2008.06.03 01:55:00 -
[47]
Originally by: P'uck my fortress is slowly taking off now \o/
im getting faster with the menus and all, but theres something i seemed to have missed, maybe you guys can help me out:
first i thought i really have to order every single fish cleaner and butcher to process the caught animals, but right now i suspect them to do it own their own, whenever they feel like it...
so whats true?
This is what I usually do: 1. Set group of X dwarves to fish by enabling the fishing labor 2. Set different group of X dwarves to clean fish by enabling the "fish cleaning" labor 3. Build fishery 4. Add task "process a raw fish" and then hit r to repeat it 5. ??? 6. Profit! ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

P'uck
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Posted - 2008.06.03 06:40:00 -
[48]
after a night of digging and two and a half dwarven populations later i reached the conclusion that fishing isnt enough for those hungry bastards. they partied a LOT ... until they starved but not without eating the rats before that...
anyways, farming is the way to go...
any ideas how i can get a part of the harvest in form of seeds?
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Drakesh
Caldari Provisions
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Posted - 2008.06.03 11:42:00 -
[49]
Originally by: P'uck my fortress is slowly taking off now \o/
im getting faster with the menus and all, but theres something i seemed to have missed, maybe you guys can help me out:
first i thought i really have to order every single fish cleaner and butcher to process the caught animals, but right now i suspect them to do it own their own, whenever they feel like it...
so whats true?
"Butcher a dead animal" is normally done automatically - if you take a look in the options menu (press o) it should be there, so anytime theres a dead animal corpse that can be eaten, and if you've got a butchers workshop and a dwarf free with the butcher labour on, that animal will be butchered.
"Prepare a raw fish" is not done automatically, however you can use the job manager thing to request loads of them. I think you hit j > m > q then type in the job you want ("prepare a raw fish") and choose the max (30). If you have a manager dwarf he has to authorise the job first, so keep your manager with no other labours turned on to keep him free. Once authorised your dwarves will try and prepare 30 raw fishes.
If you've only got 10 raw fish, the job will remain in the job manager as "prepare 20 raw fish" until you get more raw fish in. You may get spammed by job cancellations though, so turn these off in the options menu (press o).
In other words, keep a large number of jobs queuing in the jobs manager for prepare a raw fish, and everytime something raw comes in it will be prepared. You can use the jobs manager for pretty much every job, and once things get "busy" its a lot easier to do things this way.
see this for more on the manager.
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Drakesh
Caldari Provisions
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Posted - 2008.06.03 11:51:00 -
[50]
Also I find this little tool easily the best tool for the game.
It monitors a text file for changes and outputs them in real time - in other words point it at your dwarf fortress gamelog.txt and it will give you updates separate to the dwarf fortress game.
Unfortunately he's taken the direct download link off his site, but i still have a copy of the installer if anyone is interested so shout at me ingame if you want a copy - get in touch with either "drakesh" or "reeze calban"
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Tarminic
Black Flame Industries
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Posted - 2008.06.03 12:51:00 -
[51]
Originally by: P'uck after a night of digging and two and a half dwarven populations later i reached the conclusion that fishing isnt enough for those hungry bastards. they partied a LOT ... until they starved but not without eating the rats before that...
anyways, farming is the way to go...
any ideas how i can get a part of the harvest in form of seeds?
I think that eating the plants raw will give you some seeds automatically. Otherwise, brew it at a still - that will give you seeds too. ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |

P'uck
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Posted - 2008.06.03 16:09:00 -
[52]
Edited by: P''uck on 03/06/2008 16:12:16 hey, thanks for the tips, the jobmanager as well as the plant brewing brought me a big step closer to self-sustainability (<- is dat sum correkt engrish?)
im kinda proud of my complex water system, i have little control rooms in front of the according tunnels to the wells, farms and, in the future hopefully, nasties.
so its totally easy to see which lever you wanna pull for "fill reservoir" "shut from main tank" and "drown those lazy shortlegged alcoholics". well, i have to admit, the "drown the mofos" mode requires all levers to be pulled.
I went a long way to build me a big, big tank that i think is freezeproof in the winter, or at least i hope so. i have no clue how water temperature is calculated, but should i happen to run into a really cold winter that freezes up all the water -again- i'll let you know if it worked yesterday i read the water wont come up again through another shaft, even if theres enough pressure .... yay right... i dug 8 levels deep worth of 20x20 water tanks. (is there any way to really dig a hole that deep WITHOUT any floors inbetween? like a gigantic bucket?) and when i added the well system, it flooded my ass for 2 levels upwards or so 
to make a long story short:
any quick tips about the military stuff? when the fortress gets bigger i just tend to let the lil buggers do their thing, because theres always enough people that somebody can do the job at hand. any way to get a sort of an automated defense force going? some guys that arm themselves and train on their own?
if i want to build a totally self contained fortess underground, what would you say is the most efficient way of storing or "compressing" stone? should i just fortify my walls if i have too much stone? i mean, im a bit neurotic about all those rocks just lying around. i want clean hallways and if i ever NEED stone i can always make some random shafts, plenty 'o stone everywhere...
i just wanna dig myself deeper and deeper into the ground, leaving a small society behind that will build me glass roofs for my green house. all plump helmets make dwarf go crazy...
oh wait, that leads me to another question whats an efficient way to shut the entrance to the ground level close? or rather... whats a stylish way? dig your entrance into a mountain, and later on let the first level collapse, sacrificing a dwarf? i find flooding kinda boring, i do that all the time with my water tunnel stuff i need a different approach for a change...
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Xanos Blackpaw
The Firestorm Cartel
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Posted - 2008.06.03 16:48:00 -
[53]
Originally by: P'uck Edited by: P''uck on 03/06/2008 16:25:29 oh wait, that leads me to another question whats an efficient way to shut the entrance to the ground level close? or rather... whats a stylish way? dig your entrance into a mountain, and later on let the first level collapse, sacrificing a dwarf? i find flooding kinda boring, i do that all the time with my water tunnel stuff i need a different approach for a change... 
well i dont play it yet as my monitor isnt back yet(damn i cant even play a asci game!!!) but i think you should put the biggest hardest door(3 of them) just beneath the first shaft and the try and fill it with water or magma with the help of a pump system...that should keep you sealed of from the surface....
PS: or you can just use locked doors Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

P'uck
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Posted - 2008.06.03 17:03:00 -
[54]
im thinking giant caves on the first few floors... with collapse support traps 
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.06.03 17:40:00 -
[55]
Originally by: P'uck
oh wait, that leads me to another question whats an efficient way to shut the entrance to the ground level close? or rather... whats a stylish way? dig your entrance into a mountain, and later on let the first level collapse, sacrificing a dwarf? i find flooding kinda boring, i do that all the time with my water tunnel stuff i need a different approach for a change...
oh, lol, and finally the biggest question of them all: trees underground? no way, right? that means no iron, if i want to shut myself from above... or i just try to stash MASSIVE amounts of charcoal 
You mean seal yourself off from the surface? Well if your entrance is a set of stairs / slope, you can just use the "remove stairs / slope" designation in the [d]esignate menu. If you're dug in tot he side of a cliff, you should be able to seal it up just by using the "build wall" command, which I think is in the [b]uild menu.
And yah, there are trees that grow underground. Or, rather, wood-bearing mushrooms. You know all those logs you (might) have brought with you called "tower cap logs"? Tower caps are that underground mushroom/tree. Bad news is I'm told that they only grow if you find an underground river or cave-pool, which, I'm told, is bloody difficult. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
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Benco97
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Posted - 2008.06.03 17:50:00 -
[56]
One of the best designs for a fortress I ever saw was one which had most of it suspended above a huge canyon (Not Chasm) with a series of supports which could be destroyed, causing the fortress to plummet to a smashy death far below. I'm not entirely sure what sort of situation would be required where instantly destroying your own fortress would be seen as the good option but still, I thought it was pretty cunning.
Originally by: P'uck
You're a DUMBASS - bold italic underline at the VERY LEAST.

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Xanos Blackpaw
The Firestorm Cartel
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Posted - 2008.06.03 17:50:00 -
[57]
Originally by: Patch86
Originally by: P'uck
oh wait, that leads me to another question whats an efficient way to shut the entrance to the ground level close? or rather... whats a stylish way? dig your entrance into a mountain, and later on let the first level collapse, sacrificing a dwarf? i find flooding kinda boring, i do that all the time with my water tunnel stuff i need a different approach for a change...
oh, lol, and finally the biggest question of them all: trees underground? no way, right? that means no iron, if i want to shut myself from above... or i just try to stash MASSIVE amounts of charcoal 
cant you create a pool?
You mean seal yourself off from the surface? Well if your entrance is a set of stairs / slope, you can just use the "remove stairs / slope" designation in the [d]esignate menu. If you're dug in tot he side of a cliff, you should be able to seal it up just by using the "build wall" command, which I think is in the [b]uild menu.
And yah, there are trees that grow underground. Or, rather, wood-bearing mushrooms. You know all those logs you (might) have brought with you called "tower cap logs"? Tower caps are that underground mushroom/tree. Bad news is I'm told that they only grow if you find an underground river or cave-pool, which, I'm told, is bloody difficult.
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.06.03 17:53:00 -
[58]
Edited by: Patch86 on 03/06/2008 17:53:24
Originally by: Xanos Blackpaw
Originally by: Patch86
cant you create a pool?
You mean seal yourself off from the surface? Well if your entrance is a set of stairs / slope, you can just use the "remove stairs / slope" designation in the [d]esignate menu. If you're dug in tot he side of a cliff, you should be able to seal it up just by using the "build wall" command, which I think is in the [b]uild menu.
And yah, there are trees that grow underground. Or, rather, wood-bearing mushrooms. You know all those logs you (might) have brought with you called "tower cap logs"? Tower caps are that underground mushroom/tree. Bad news is I'm told that they only grow if you find an underground river or cave-pool, which, I'm told, is bloody difficult.
Dunno, never tried it. Makes sense, though.
This Wiki link seems to be full of (contradictory) wisdom on the subject. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
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P'uck
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Posted - 2008.06.03 18:03:00 -
[59]
Originally by: Patch86 This Wiki link seems to be full of (contradictory) wisdom on the subject.
Sounds pretty much just like making a farm, but without planting seeds or anything.
Just for good measure ill add a pump one level below so i can have a small and calming river running through the garden without actually flooding the whole level.. or ill just play around with pressure and floor grates and i think ill get some treecap logs in there, by placing a storage which ill remove later on...
contact with outsiders ftl 
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Tarminic
Black Flame Industries
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Posted - 2008.06.04 01:45:00 -
[60]
My fortress has what I have deemed "the sexing room." Pics sometime tomorrow.  ---------------- Play EVE: Downtime Madness v0.81 (Updated 4/8) |
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