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Thread Statistics | Show CCP posts - 0 post(s) |

Stef Chenko
Suddenly Ninjas
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Posted - 2008.06.26 19:22:00 -
[121]
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Voculus
E X O D U S Imperial Republic Of the North
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Posted - 2008.06.27 01:24:00 -
[122]
 _________________________________________________________
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Demtalin le'Mercennaire
The Arrow Project Morsus Mihi
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Posted - 2008.06.27 01:58:00 -
[123]
-------- Billy Jean is not my lover |

Rakaim
Rising Federation
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Posted - 2008.06.27 08:06:00 -
[124]
/signed
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Kyle Cataclysm
Blue. Blue Federation
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Posted - 2008.06.27 12:56:00 -
[125]
bump
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Sadus
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Posted - 2008.06.27 13:16:00 -
[126]
YES!!
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icheckjitaprice
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Posted - 2008.07.01 12:06:00 -
[127]
I think this thread has 100% support rate  |

Wikis
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Posted - 2008.07.01 17:31:00 -
[128]
+1
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Aegir Asgaurd
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Posted - 2008.07.03 09:19:00 -
[129]
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Siebenthal
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Posted - 2008.07.15 14:09:00 -
[130]
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Biffidus Rex
Australia and New Zealand Eve Corp
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Posted - 2008.07.21 05:09:00 -
[131]
do want!
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Pwett
QUANT Corp. QUANT Hegemony
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Posted - 2008.07.23 18:13:00 -
[132]
_______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Azzma
Viziam
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Posted - 2008.07.23 23:24:00 -
[133]
coo
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Shadi Dee
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Posted - 2008.07.24 09:54:00 -
[134]
yep |

Maulos
the united
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Posted - 2008.07.24 13:01:00 -
[135]
/signed
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Dev Rom
Masterminds Industries
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Posted - 2008.07.30 20:56:00 -
[136]
Up! I am not your carpet ride, I am the sky.. |

DeviloftheHell
RaaFharaX Omega Alliance
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Posted - 2008.08.17 15:56:00 -
[137]
and make shorcuts for this
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Rogerano
Einherjar Rising Cry Havoc.
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Posted - 2008.08.25 05:20:00 -
[138]
Core usability such as this can hardly be considered a minor issue. *Shakes head sadly*
The EVE UI has been cr4ppy for too long, jesus christ, all efforts should be going toward bringing it out of the 1970s and into the present.
Re the cited technical issues why this particular change can't happen: WTF?!?! The servers cannot currently cope with large fleet battles anyway, so what begucking difference is the potential additional lag caused by this feature going to make? --- Not happy with something in EVE? An emo whine will doubtless help your cause. |

Carniflex
StarHunt Fallout Project
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Posted - 2008.08.25 06:36:00 -
[139]
Edited by: Carniflex on 25/08/2008 06:39:33
Originally by: Deviana Sevidon A Dev already confirmed that this is planned. But there is no ETA yet.
CCP database guy has later clarified that this idea is not going to be implemented bcos if database issues. There was indeed dev post approx half a year before that from what it was possible to get impression that this thing is under consideration and even implemented soon.
Had short argument about the issue in features forum in approx 2 months ago where reasons why it's not going to be implemented are posted in longer form, in nutshell: As reloading ammo is database intencive activity CCP is afraid that implementing this feature would change player habits and make them switch ammo more often, thus increasing database load.
Ofc I fully support this idea, but not holding my breath about getting it implemented.
Edit: Doh, relevant quote is already in this thread on page 3 from CCP Explorer.
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Another Forum'Alt
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Posted - 2008.08.25 11:55:00 -
[140]
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Padanemi
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Posted - 2008.09.23 10:02:00 -
[141]
update?
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TimGascoigne
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Posted - 2008.09.23 15:08:00 -
[142]
Supported. I cannot believe that CCP think this will increase server load because it will encourage people to reload more often. At the moment I reload at any moment after I have fired a charge and think that there will be at least 10 seconds before a re-engagement.
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ian666
Rave Technologies Inc. C0VEN
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Posted - 2008.09.23 19:59:00 -
[143]
devs and gm's have 'Reload All' option in game
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.23 21:14:00 -
[144]
Oh please god YES implement this!
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Arna Padrona
Re-Awakened Technologies Inc
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Posted - 2008.09.24 08:51:00 -
[145]
Amen.
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AndzX11
House of Tempers
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Posted - 2008.09.24 15:25:00 -
[146]
/finaly
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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.09.24 18:52:00 -
[147]
_
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Kriger
MASS
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Posted - 2008.09.26 08:23:00 -
[148]
Edited by: Kriger on 26/09/2008 08:22:55 Absolutely supported - its an annoying and outright silly process to switch ammotypes atm. Allowing this feature would make pvp much more fluent and quick.
.: Kriger's gfx Factory :. |

Miyamoto Uroki
Katsu Corporation
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Posted - 2008.09.26 08:34:00 -
[149]
I know CCP Explorers arguements, but why not make it a client mechanic where you can choose a "reload all with x ammo" and your clients split the database calls into several smaller ones, like it is manually been done these days by the user. That should avoid increased database calls while at the same time make changing ammo alot more comfortable for us.
Would that change the behaviour of users to change ammo more often? I guess so. Maybe numbers would go up by one fourth of total ammo change database calls. Is database calls a bottleneck in eve? Dunno...
Originally by: Puupuu dude... your face
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.09.26 12:34:00 -
[150]
Originally by: Miyamoto Uroki I know CCP Explorers arguements, but why not make it a client mechanic where you can choose a "reload all with x ammo" and your clients split the database calls into several smaller ones, like it is manually been done these days by the user. That should avoid increased database calls while at the same time make changing ammo alot more comfortable for us.
Would that change the behaviour of users to change ammo more often? I guess so. Maybe numbers would go up by one fourth of total ammo change database calls. Is database calls a bottleneck in eve? Dunno...
While I disagree with Explorer's arguments, it isn't something that can be eliminated by the mechanism you propose. The concern isn't eight database operations at once, it's that people will switch ammo more often when the UI for doing so gets less obnoxious. It has nothing to do with the distribution of database calls, and everything to do with the quantity.
As for the number of extra switches, I'd wager it's low. People are used to spending too long on it, and they still switch when necessary.
And in response to your last question, yes, database calls are a bottleneck in Eve, and a really bad one. Browse the market in Jita to see what I mean. ------------------ Fix the forums! |
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