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Stephannus Calimben
Trill Crabulas Nihil-Obstat
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Posted - 2008.05.30 07:18:00 -
[1]
Edited by: Stephannus Calimben on 30/05/2008 07:19:26
Originally by: http://www.iamcal.com/toys/colors/stats.php 1 in 12 people have some sort of color deficiency. About 8% of men and 0.4% of women in the US.
I've seen this come up in G-D before, and have brought it up myself in fact, and have always seen support for the motion.
Being colour blind myself, I find certain aspects of the UI absolutely horrific to deal with. Things like the little red star that indicates a war target on overview, compared to the green star that means corp-mate. I've dealt with this by removing corpmates from overview, but should this REALLY be necessary? Should I have to give up the functionality of being able to notice that unexpected corpmate in space because the UI is incapable of helping me distinguish between a tiny little red box and a tiny little green box? People with bounties are distinguished with a skull in that box, why must war targets be a star exactly like corp and alliance mates? why not [w] instead of [*]?
Another thing are the fx that indicate a target scrambling/webbing/nossing/whatever me. I was pvping for a good 6 months before I even knew these existed, and only because a corpmate mentioned them on vent one time. With all the random flashes and skybox crap going on I still can't pick these out in the heat of the battle.
I'm sure other colour blind people out there could point out other issues, but those are the only ones that come to mind this late at night. My point here, however, is that a full 8% of males (using US statistics) are colourblind. Since Eve's playerbase is mostly male, and assuming that eve players are no more or less likely to be colour blind than the US sample, that means that a full 8% of Eve players are affected by the same issues I'm having. I'm not going to trivialize the amount of work that goes into programming UI, but I sincerely doubt that the issues I mentioned would require any more than a small amount of manpower to correct to facilitate better functionality for colour-blind players.
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LaVista Vista
Conservative Shenanigans Party
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Posted - 2008.05.30 07:24:00 -
[2]
8%? That is a lot. It's almost the same amount of people who voted for the CSM!
That means we have 27,5k colourblind users, on average, in eve.
This is a considerable amount of people. I think we should have a look at this!
I can't imagine what it's like to try and figure out if your modules are on. Even I can at time have a hard time figuring it out, due to the very dim light.
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Stephannus Calimben
Trill Crabulas Nihil-Obstat
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Posted - 2008.05.30 07:33:00 -
[3]
Originally by: LaVista Vista 8%? That is a lot. It's almost the same amount of people who voted for the CSM!
That means we have 27,5k colourblind users, on average, in eve.
This is a considerable amount of people. I think we should have a look at this!
I can't imagine what it's like to try and figure out if your modules are on. Even I can at time have a hard time figuring it out, due to the very dim light.
mmmhm. When its all 8 of my guns flashing green, or all 8 flashing red, it's easy for me to tell.
However, when if i accidentally turn off 7 of the 8? SOL buddy, not gunna find that one out until after every other gun's cycle is over and the remaining one starts a new one. Never had this been the critical 5 seconds between me and deagressing to jump through a gate/jump, but it has annoyed me by wasting cap on smartbombs, wasting cap boosters, polishing off a ship that was meant to be ransomed, etc etc etc.
For reference, the defacto thread on the issue in F&I is 7 pages long, 203 posts, 16,545 reads.
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J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.05.30 08:12:00 -
[4]
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |
Venkul Mul
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Posted - 2008.05.30 08:15:00 -
[5]
Plenty of backgrounds that make hard to check module activation even for non colorblind people.
Fully supported.
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Vanessa Vale
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Posted - 2008.05.30 08:52:00 -
[6]
And months and months and expansions later, we still have green on green.
Minmatar Boost Brigade |
Major Death
Sarz'na Khumatari Ushra'Khan
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Posted - 2008.05.30 09:30:00 -
[7]
This fix is long overdue. Sometimes it feels like the colour scheme was designed to annoy people with colour blindness*.
*Not true, it just feels that way
My original sig was 'Enjoy lag free play in a dynamic space MMORPG'. It was removed for lack of EVE content! ;) CCP say 'Shut up about bugs and eat your eye candy!' |
Ameliorate
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Posted - 2008.05.30 09:50:00 -
[8]
This issue deserves support.
---- Train skills, check mail and pay bills from your mobile: Support my CSM issue |
Inanna Zuni
The Causality Electus Matari
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Posted - 2008.05.30 10:03:00 -
[9]
About ten years ago I was designing an e-commerce system and had to take into account this very point, that red-green is the most common form of colour blindness (though not the only form). Whilst the colour of traffic lights matters less because you can see their relative position, where both colours can be used in the same spot they cannot easily be told apart, so yes I would like to see some alternatives available (either as a replacement for the current set or as an option).
In the meantime, you can override the default colours for background to set different options for friend and foe using the overview control panel.
IZ
My principles |
Koala Bare
VentureCorp Imperial Republic Of the North
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Posted - 2008.05.30 13:58:00 -
[10]
Signed, in full.
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Akiba Penrose
PAK
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Posted - 2008.05.30 14:09:00 -
[11]
/signed - - Falcons |
MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.30 19:57:00 -
[12]
Edited by: MotherMoon on 30/05/2008 19:56:44 One of my biggest issue was a week after they added checks, X's, and circles for the color blind in skill training, they came out with overheating, and it's really hard to tell what is on/off.overheating.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.05.30 20:03:00 -
[13]
Makes good sense. I'll toss in my standard plug in favour of CCP implementing a heavily customizable UI, so that we can deal with issues like this without waiting for a patch, but it should be don,e no matter the mechanism involved. ------------------ Fix the forums! |
spurious signal
Brainiacs
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Posted - 2008.05.30 20:38:00 -
[14]
I totally support this idea.
I'm not colour-blind myself but it's always irked me how poor EVE's UI is for anyone with visual defects, especially the most common forms of colour blindness.
Many games overcome these UI limitations by allowing users to make mods (WOW being a good example) but EVE's crappy UI is un-moddable within the EULA.
CCP need to step up to the plate here and sort this out - either get some interface design experts employed and make it usable by everyone or allow greater customisation.
Supported.
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Lt Graco
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Posted - 2008.05.30 20:53:00 -
[15]
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Mighty Ahti
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Posted - 2008.05.30 21:11:00 -
[16]
Edited by: Mighty Ahti on 30/05/2008 21:11:29 I support the idea, but just for reference you can allow things to blink on your overview if they are unfriendly. Ie: You can make that star you get confused with blink for a wartarget and steady for a corpmate/alliance mate.
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John Holt
Plato Academy
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Posted - 2008.05.30 21:48:00 -
[17]
Seems to be a legitimate issue.
John Holt My Personal Eve Site |
Dierdra Vaal
Eve University Ivy League
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Posted - 2008.05.30 21:57:00 -
[18]
I support this, and I think it would fit nicely in a general UI overhaul
Recruitment Director :: EVE University
CSM Representative |
Talkuth Rel
Republic Military School
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Posted - 2008.05.30 22:09:00 -
[19]
As some have pointed out, there are currently options for changing the way firendly/enemy targets appear in the overview, although I wouldn't be opposed to adding more variety.
Personally, I have perfect vision, but even I have trouble distinguishing the green that shows an active module.
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Athre
The HIgher Standard
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Posted - 2008.05.30 22:39:00 -
[20]
not colour blind but sympathetic /signed
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Czanthria
Ad Astra Vexillum
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Posted - 2008.05.30 23:04:00 -
[21]
-- Knowledge is Power! |
Orontes Ovasi
COGNET SpaceSystems Ltd Ushra'Khan
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Posted - 2008.05.31 01:34:00 -
[22]
Certainly an answer of:"it's easily possible" vs. "it's going to take a ton of coding"
shouldn't be too hard to get.
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Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.05.31 07:06:00 -
[23]
Edited by: Raymond Sterns on 31/05/2008 07:06:27
_
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Garthal
Eve University Ivy League
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Posted - 2008.05.31 09:28:00 -
[24]
-- We are what we repeatedly do. Excellence, then, is not an act, but a habit. - Aristotle |
Hesod Adee
Xen Of Onslaught Infinite Innovation
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Posted - 2008.05.31 09:33:00 -
[25]
/signed
I'm noticing it as a bit of a problem, even though I'm not colourblind at all.
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Spoon Thumb
Paladin Imperium Curatores Veritatis Alliance
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Posted - 2008.05.31 10:44:00 -
[26]
I've also seen this come up before and not much action taken. There are problems anyway with making overview display just war targets so solving the whole red/green star issue for the colourblind could be a good way to solve the war targets issue as well
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Marton Gastolfer
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Posted - 2008.05.31 11:16:00 -
[27]
Edited by: Marton Gastolfer on 31/05/2008 11:16:14 Starting the alt vote queue . There should be a better system than logging x alt to increase vote count.
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Ruben Istakar
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Posted - 2008.05.31 11:17:00 -
[28]
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Ghreymar LaNayeur
Pariah Corp
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Posted - 2008.06.01 02:55:00 -
[29]
/signed
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Andrea Griffin
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Posted - 2008.06.01 04:35:00 -
[30]
I'm one of the 8%. I have an incredibly difficult time figuring out if a module is active or not. The only way I can do this reliably is to move the camera around so that the modules in question are against a black background. If there is no background, well... I'm out of luck, need to mouse-hover over each one in turn.
I remember reading about this on the forums when I first started playing Eve, and I was happy, thinking that the issue was going to be addressed and that fixes were already in place on the test server. I guess it was put back on the shelf.
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