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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2008.06.01 08:33:00 -
[31]
The Claw does have a **** poor locking range.
It can't even make use of a T2 disruptor FFS.
Anyone who says it's OK needs to fly them and take their head out of their butt!
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Stefan F
Enrave Ethereal Dawn
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Posted - 2008.06.01 09:58:00 -
[32]
If you find another inty better, train the damn thing as it only takes you the races' frigate skill. Don't waste your time on such pitiful whines, just accept there are different ships and different races, each with advantages and disadvantages.
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Lord Widman
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2008.06.01 10:52:00 -
[33]
What I do when I'm feeling rich is instead of fitting 2 aux thrusters like I do with my stilettos I fit instead 1 aux thruster and 1 ionic projector (the 20% increased lock range one). When I do this I fit gistii b's cause if you're gonna rig might as well use a nice mwd 
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Kuzya Morozov
L8L8L8
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Posted - 2008.06.01 12:05:00 -
[34]
Originally by: Stefan F If you find another inty better, train the damn thing as it only takes you the races' frigate skill. Don't waste your time on such pitiful whines, just accept there are different ships and different races, each with advantages and disadvantages.
Another great ship fix, and constructive post.
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The Bandid
Quam Singulari Warp to Desktop
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Posted - 2008.06.01 21:09:00 -
[35]
To the op, Learn to kit a claw and u will find 21km to be enough as locking range.
A mwd/scram is enough, ( mwd,web is sometimes even better )
If the claw is fitted correctly there isnt another inty killing u period !
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AstroPhobic
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Posted - 2008.06.01 21:18:00 -
[36]
Originally by: Stefan F If you find another inty better, train the damn thing as it only takes you the races' frigate skill. Don't waste your time on such pitiful whines, just accept there are different ships and different races, each with advantages and disadvantages.
Excellent. THIS is the kind of constructive posting we need. Your ship sucks, just forget about it.
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Maeltstome
Sebiestor tribe
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Posted - 2008.06.01 21:36:00 -
[37]
Originally by: stoats Uhm and theres nothing wrong wit ur 4 low slots and fitting a sig amp 
Besides the claw is a close range monster......
Cept if you find a taranis, 9/10 you'll die since you have to get close.
Jaegerbomb is about the only way to kill another close range ceptor.
Also, 250's are nice on a claw, but you MUST be faster than the target, meaning stack the low's with speed mods. It will rip crow's, but again short lock range makes it hard to use.
I never fly the claw anymore. Taranis, crusader or malediction for me. Can't fly the crow and don't intend to. -------
[12:07] w33Daz: a trained 1 skill fur 24 mins n it took 2 days aff drones lvl 5 [12:07] w33Daz: A WIS LIKE WTF |

Kuzya Morozov
L8L8L8
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Posted - 2008.06.01 23:03:00 -
[38]
Originally by: The Bandid To the op, Learn to kit a claw and u will find 21km to be enough as locking range.
A mwd/scram is enough, ( mwd,web is sometimes even better )
If the claw is fitted correctly there isnt another inty killing u period !
This is even better. Please share your godlike set-up with me, so that I may become the master of all interceptors.
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Solid Res
Haven Front
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Posted - 2008.06.02 06:45:00 -
[39]
Claw fails in roaming gangs because of the 2 mid slots. You need to be able to web, scram, and mwd if you are going to be a tackler. I still like the Claw just for the speed. The thing is freakin fast. It also works as a great forward scout as it is hard to catch the sucker.
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brainwhacker
Interstellar Snake Foundation
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Posted - 2008.06.02 10:29:00 -
[40]
Originally by: Maeltstome
Cept if you find a taranis, 9/10 you'll die since you have to get close.
so will any other closerange interceptor (malediction, rocket crow, most pulsesaders, etc.) protip: stay away from taranis if you're piloting an interceptor that operates below 10km.
Originally by: Maeltstome
Jaegerbomb is about the only way to kill another close range ceptor.
you phrased that as if it's some kind of complaint. you have a valid way to kill other closerange ceptors, so use it.
Originally by: Maeltstome
Also, 250's are nice on a claw, but you MUST be faster than the target, meaning stack the low's with speed mods. It will rip crow's, but again short lock range makes it hard to use.
it is not at all difficult to be faster than the majority of other interceptors when piloting a claw. also protip #2: you generally TRY not to engage other interceptors that are faster than you are (applies to piloting any interceptor, except maybe taranis)
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Maeltstome
Sebiestor tribe
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Posted - 2008.06.02 14:58:00 -
[41]
Originally by: brainwhacker
Originally by: Maeltstome
Cept if you find a taranis, 9/10 you'll die since you have to get close.
so will any other closerange interceptor (malediction, rocket crow, most pulsesaders, etc.) protip: stay away from taranis if you're piloting an interceptor that operates below 10km.
Malediction isn't a combat ceptor, so it will loose ofc. But both the Crow and Crusader can easily fight outside of 13km when fitted for closerange combat. The Claw cannot. Most time, in these cases they will kite teh taranis til shields and armor are gone and well into sctructure - THEN they will go closer to ensure the kill before teh taranis runs. Also the Crusader has 750 struct (and armor), the taranis has 850 - so it's not really much easier to kill, unlike the claw which has a 400-600 split and only 100hp more shields.
P.s. - Rocket crow only does about 10%-15% more DPS than lights, but the burst damage of lights means it's technically higher, since you will fly in and out of lock range in most inty fights. Plus the speed of the ceptor means the effective range of a rocket is much lower, since it chases the target for longer. I used to like rocket crow's... but standard crow's are much better for a margin for error.
Originally by: brainwhacker
Originally by: Maeltstome
Jaegerbomb is about the only way to kill another close range ceptor.
you phrased that as if it's some kind of complaint. you have a valid way to kill other closerange ceptors, so use it.
It is a complaint, because fitting out an interceptor without and MWD is a joke to simply make it combat effective.
Originally by: brainwhacker
Originally by: Maeltstome
Also, 250's are nice on a claw, but you MUST be faster than the target, meaning stack the low's with speed mods. It will rip crow's, but again short lock range makes it hard to use.
it is not at all difficult to be faster than the majority of other interceptors when piloting a claw. also protip #2: you generally TRY not to engage other interceptors that are faster than you are (applies to piloting any interceptor, except maybe taranis)
Faster ceptor generally = better loot or snakes. Other ceptors have higher survivability than the claw, so spending more money on them is not a bad idea - i wouldnt spit on a claw with a poly though, total waist of cash compared a crow with one. The taranis can be slow and then whip round to web it's target once they get straight line speed. With the claw the no-web means that you can get under 10km a dousen times in a fight and still be in no better position than being 30km from them. |

DeathsEmbrace
The Renegades Asylum
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Posted - 2008.06.02 18:37:00 -
[42]
1)The Claw is the Fast cepter out there, you put any fit equally on it or on any other cepter and the claw is faster, it also does twice the dps of any other cepter.
2)Tackling is pointing a point on, web is a bonus not something essential. A cepter slapping a web on any other ship is a dead cepter in secs, which for a gang is usless as though secs aren't enough usually for a larger more powerful ship to lock down the target. However, being able to perma point at range and survive (Death points to the tackling cepters i.e. stiletto) is very usuful to a gang. Because the target can never get away if caught of gates stations.
The downside to having no web only comes when the target is a nano****/nano fit as even though point is only the fight can still move huge distances very quickly. In steps the roles of the huginn/rapier and hyena who solve this problem. The claw and other cepters likeit are more combat that tackle oirentated, and are more focused on an anti cepter role that anything else. Personally I think it would be nice to gain some targeting range on the claw, would make eating other cepters up much easier, but its not necessary. To live is to die, and to die is to give life. Thus pain is a form of euphoria.
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David Devant
Solarflare Heavy Industries Pure.
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Posted - 2008.06.02 18:53:00 -
[43]
Claw's target up to 20km!?! Really?
Seriously people, ACs + plate + accepting the possibility that something might be faster than you. This isn't the high orbit tackler you are looking for... *snip* - signature removed, email us with a link to the signature if you want to know why. -Ivan K ([email protected]) |

Drek Grapper
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Posted - 2008.06.02 23:52:00 -
[44]
Originally by: Kuzya Morozov
Originally by: The Bandid To the op, Learn to kit a claw and u will find 21km to be enough as locking range.
A mwd/scram is enough, ( mwd,web is sometimes even better )
If the claw is fitted correctly there isnt another inty killing u period !
This is even better. Please share your godlike set-up with me, so that I may become the master of all interceptors.
I too would like to feast on these heavenly delights... Please oh mighty one...tell us more. --------- If the Thorax was a car it would look like this |

Termopan
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Posted - 2008.06.04 20:40:00 -
[45]
i fly a claw :) a 10k /sec one to be precise i got atm 18 km lock range ...since i didnt max out long range targeting ....and if they make the claw lock from 24km would be the most coolest inty to fly my opinion ..like all minmatar ships claw has the gtfo factor :P
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