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Thread Statistics | Show CCP posts - 0 post(s) |
Wendat Huron
Stellar Solutions
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Posted - 2008.08.18 20:12:00 -
[91]
More game, less same same. |
SuperSarge
FIRMA Cosa Nostra.
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Posted - 2008.08.19 08:41:00 -
[92]
Originally by: Joe Starbreaker I like that there are strategic resources in EVE and that alliances and corporations can know where they are and fight over them.
I do agree that the earnings are way out of whack, but I don't think the solution is to make minerals move around randomly. Instead, maybe the devs should just seed more Dysprosium moons to cause the price to fall.
EVE is a big place and it should be possible for a small alliance (200-300 people) to stake out a little industrial foothold of its own. The small number of Dysprosium moons, coupled with the importance of that mineral, means that large alliances can, and should, monopolize them.
+1 |
Sarin Adler
Caldari
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Posted - 2008.08.19 10:43:00 -
[93]
Originally by: Chodie101 However, that said - there is something that can realistically shift and change, which is technological advancement - in the same way we are looking to achieve the same ends oil does for us with other things (biofuels etc) how about some kind of RP technological advancement which enables us to make synthetic dysprosium by mining chains of other materials?
This could be set up with a similar idea to invention and t2 bpo, where a dyspro moon-holder still has the best moon (like a t2 bpo holder still has the best resource) as he gets dyspro directly from his moon, but other players can make synthetic dysprosium with a larger time / pos network investment and correspondingly smaller profit margin in exactly the same way you can build t2 gear but with more work and smaller profit than the bpo owner does.
This did not get much attention but IMO is spot on, there are a lot of materials that can be synthetized from other raw materials. It probably would be less efficient than mining dymprosium directlly but still would give the option to produce synthetic materials (this an be extended to other areas as well). IMO this is a win-win situation: it gives an edge to the moon owners over synthetic producers (which would still need to work hard to produce it), it allows competition without monopolization of resources, and it boosts the industry in the game, which is allways a good thing.
+1 to that suggestion. |
Qual
Gallente Cornexant Research
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Posted - 2008.08.19 10:44:00 -
[94]
I dont think the solution is depletion of moons.
Differentiate the output of moons.
Step one: Make low ends output more and high ends less. Step two: Make all moons offer more different resources. Step three: Make it possible to mine multiple deposits of the same resource.
So in effect alliances could still dominate high ends, but the number of moons they would have to cover would be larger. They would be attracted to moons with multiple high end deposits. |
Qual
Gallente Cornexant Research
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Posted - 2008.08.19 10:46:00 -
[95]
Originally by: Sarin Adler
Originally by: Chodie101 However, that said - there is something that can realistically shift and change, which is technological advancement - in the same way we are looking to achieve the same ends oil does for us with other things (biofuels etc) how about some kind of RP technological advancement which enables us to make synthetic dysprosium by mining chains of other materials?
This could be set up with a similar idea to invention and t2 bpo, where a dyspro moon-holder still has the best moon (like a t2 bpo holder still has the best resource) as he gets dyspro directly from his moon, but other players can make synthetic dysprosium with a larger time / pos network investment and correspondingly smaller profit margin in exactly the same way you can build t2 gear but with more work and smaller profit than the bpo owner does.
This did not get much attention but IMO is spot on, there are a lot of materials that can be synthetized from other raw materials. It probably would be less efficient than mining dymprosium directlly but still would give the option to produce synthetic materials (this an be extended to other areas as well). IMO this is a win-win situation: it gives an edge to the moon owners over synthetic producers (which would still need to work hard to produce it), it allows competition without monopolization of resources, and it boosts the industry in the game, which is allways a good thing.
+1 to that suggestion.
Aye! I really like that one as well! |
ian666
Rave Technologies Inc. C0VEN
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Posted - 2008.08.26 14:04:00 -
[96]
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Ackuula
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Posted - 2008.08.26 18:33:00 -
[97]
all the resources need to behave this way
asteroids, moons, ice fields, complexes, even agents
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Padanemi
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Posted - 2008.09.04 13:08:00 -
[98]
Originally by: Nick Bison I believe that any overhaul of moon-mining "must" include opening up moon mining in 0.5 and 0.6 - as I understand this was a feature of the game a few years back but was removed as part of the (now failed) program to force people into 0.0 space.
With Dyspo (and the other top 3) moons netting the Uber-Allainces billions of ISK a month per moon, where is the major harm in allowing the small research corps using the crappy moon-materials in HiSec to help offset the cost of their POS's?
Too true.
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